Results 1,171 to 1,200 of 1489
Thread: Goblins V: It's Hard-Kore!
-
2011-03-21, 05:11 PM (ISO 8601)
- Join Date
- Oct 2009
Re: Goblins V: It's Hard-Kore!
Its Plants vs. Zombies, one of the more memorable games by PopCap Games. Its quite enjoyable (if a little weird...).
Extended Homebrew Signature
Let's Read the Monster Manual II!
Dwarf Cleric avatar by azuyomi244. Thanks!
Saurial Soulknife avatar by Serpentine. Thanks!
Warforged Fighter Avatar by C-Lam. Thanks!
-
2011-03-21, 05:49 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Gobbotopia
- Gender
Re: Goblins V: It's Hard-Kore!
Except Kin herself said there is only one maze. I think a more logical thing to think is there is no such thing as a group that can never win. Since there is an infinite amount of possible opponents, eventually there will be one that will either help said team pass out of charity, or just be even worse then them. Then infinity repeats, and an even worse team appear, and so on. There is no worst of the worst since there is an infinite number of realities.
Also: It's possible that while an infinite number of FMK's entered the sword, it simply keeps the ones not currently in use in "storage" until such a time comes up as they may enter for the very first time.Avy by Thormag
Spoiler
-
2011-03-21, 06:01 PM (ISO 8601)
- Join Date
- Sep 2008
Re: Goblins V: It's Hard-Kore!
Not necessarily. The one thing the goblins have going for them is Kore's fame. If the fortune teller had predicted Kore was showing up instead of a bunch of 1st levels adventurers, they probably would have packed up and run for it.
If they weren't warned it'd be a bit trickier, but some still might have survived, especially if Thaco poked his head out of his hut and said "Frack! It's Kore! Everyone run!!" Now they wouldn't have known Kore could speak to the dead and find their home village, but they'd most likely move faster and reach the village first, and if they were smart move the vilage completely on the off chance Kore could follow them.
-
2011-03-21, 06:18 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Gobbotopia
- Gender
Re: Goblins V: It's Hard-Kore!
Except Kin herself said there is only one maze. I think a more logical thing to think is there is no such thing as a group that can never win. Since there is an infinite amount of possible opponents, eventually there will be one that will either help said team pass out of charity, or just be even worse then them. Then infinity repeats, and an even worse team appear, and so on. There is no worst of the worst since there is an infinite number of realities.
Also: It's possible that while an infinite number of FMK's entered the sword, it simply keeps the ones not currently in use in "storage" until such a time comes up as they may enter for the very first time.Avy by Thormag
Spoiler
-
2011-03-21, 06:36 PM (ISO 8601)
- Join Date
- Dec 2008
Re: Goblins V: It's Hard-Kore!
Well, from the perspective of any given group in the Maze, there is only one Maze, so that's how Kin's source of information would have perceived it. And from the perspective of an observer within the Maze, time does move in a normal, linear fashion and causality remains more or less normal. I don't think we have enough information to discount the possibility of a Maze that exists in multiple independent iterations. I don't think we have any real evidence for it, either - I just like the idea.
I agree that no group will have a 0% chance of success if they're pitted against another group. In the challenge we've seen, however, the obstacle was environmental and each group had to succeed or fail on their own, and an outcome where both groups failed or both groups succeeded was possible. Yes, they could interact in a limited way, but it's unclear whether one group could give meaningful aid to another. The fact that the door is opened by confusion makes it unlikely that any group would be completely unable to succeed (except maybe FMK reality 1011110001, robot FMK), but we don't know anything about the nature of the other challenges in the Maze.
It's certainly possible, maybe even probable, that the Maze is designed so that no challenge is unbeatable for any group, but we've only seen one challenge. It doesn't really matter, though. If there is only one Maze, feeding groups through in a sequential manner, the Maze would tend to collect those groups least likely to succeed. Given enough iterations, I would expect "no-winner" outcomes to be increasingly common. As the number of iterations approached infinity, the probability of a "no-winner" outcome should approach 100% (which provides perhaps the only plausible explanation for 2 million failed attempts).
-
2011-03-21, 11:26 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Gobbotopia
- Gender
Re: Goblins V: It's Hard-Kore!
I think you are forgetting free will, just because time is resetting and you don’t remember your previous experiences doesn’t mean you are going to do the same thing over and over. Sure you might if this were groundhog day, but you KNOW for a fact that this is happening, so you might try all sorts of different ways of trying it without even realising.
Though again i refuse to believe there will ever be a 100% failure rate for the entire maze, eventually someone, somewhere, will either make friends/give advice to another alternate reality, possibly via shuffling of who can communicate with who, or possibly even through sheer dumb luck. Perhaps the only reason Gothkin didn’t figure it out this time was because Gothmax was busy fighting with our Max, and she couldn’t focus. Had they been paired with say zombiemax, chances are likely they would have been able to pass no problem.
Though now that i think about it, don't think the zombie team has any chance, unless they are intelligent to a degree and can still get confused.Avy by Thormag
Spoiler
-
2011-03-21, 11:28 PM (ISO 8601)
- Join Date
- Mar 2011
- Location
- Palanyag the Beloved City
- Gender
Re: Goblins V: It's Hard-Kore!
Certainly, but a big part of their character arc is them learning that the monstrous races aren't so bad at all. They aren't just XP fodder, they're actual people too with lives and whatnot.
Forgath is likely going to make the conversion first, MinMax is starting to show signs as well, especially his whole dynamic with Kin.
-
2011-03-22, 03:32 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Madison
- Gender
Re: Goblins V: It's Hard-Kore!
New comic is up. We're back to Dies and Co.
-
2011-03-22, 04:12 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Sweden
- Gender
Re: Goblins V: It's Hard-Kore!
I was going to get annoyed that he swapped from MFK but this page was actually funny.
Quoth the raven, "Polly wants a cracker."
Pony avatar by the Great and Powerful DirtyTabs. Lotsa hugs!
Scourge Caste avatar by the illustrious Akrim.elf. Thank you!
-
2011-03-22, 04:16 PM (ISO 8601)
- Join Date
- Jan 2010
- Location
- Tor zur Welt
- Gender
Re: Goblins V: It's Hard-Kore!
tehehe, mildly amusing
* my emphasis
http://dmreference.com/SRD/
http://paizo.com/pathfinderRPG/prd/
Things that don't kill me make me strong
Things that do kill me leave me dead
-
2011-03-22, 04:27 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Lost in the Hinterlands
- Gender
Re: Goblins V: It's Hard-Kore!
I notice these dungeons are all long on puzzles and short on encounters.
Last edited by Giggling Ghast; 2011-03-22 at 04:30 PM.
A father taken by time, a brother dead by my own hand.
With this work behold my grief, in Stone and shifting sand.
-
2011-03-22, 05:05 PM (ISO 8601)
- Join Date
- Jan 2010
- Location
- Tor zur Welt
- Gender
Re: Goblins V: It's Hard-Kore!
* my emphasis
http://dmreference.com/SRD/
http://paizo.com/pathfinderRPG/prd/
Things that don't kill me make me strong
Things that do kill me leave me dead
-
2011-03-22, 05:10 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- right behind you
Re: Goblins V: It's Hard-Kore!
-
2011-03-22, 05:55 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Sweden
- Gender
Re: Goblins V: It's Hard-Kore!
Well, given the way Thunt makes them, I see no reason for that to be a bad thing.
Quoth the raven, "Polly wants a cracker."
Pony avatar by the Great and Powerful DirtyTabs. Lotsa hugs!
Scourge Caste avatar by the illustrious Akrim.elf. Thank you!
-
2011-03-22, 06:01 PM (ISO 8601)
- Join Date
- Jan 2010
- Location
- Tor zur Welt
- Gender
Re: Goblins V: It's Hard-Kore!
* my emphasis
http://dmreference.com/SRD/
http://paizo.com/pathfinderRPG/prd/
Things that don't kill me make me strong
Things that do kill me leave me dead
-
2011-03-22, 06:03 PM (ISO 8601)
- Join Date
- Jan 2010
- Location
- East Midlands, UK
- Gender
Re: Goblins V: It's Hard-Kore!
Eheh. The new update reminds me of every dicussion about colors I ever had with every male in my life. Why is that that boys only know the primary colors?
I'm totally generalizing for the sake of fun. Please don't be offended if you are male and know more colors than red, blue, green and yellow.
"Tales and dreams are the shadow-truths that will endure when mere facts are dust and ashes, and forgot" - N.Gaiman, The Sandman
-
2011-03-22, 06:17 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Japan
- Gender
Re: Goblins V: It's Hard-Kore!
Green is not a primary color.
Anyway I think it's been pretty much definitively proven that ladies are better with colors, so you're probably right.Editor and playtester for Legend.
-
2011-03-22, 06:27 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- Berkeley, CA
- Gender
Re: Goblins V: It's Hard-Kore!
Actually, neurologically it is. The way our eyes process color, the primary "colors" are arranged into three sets of opposites: Red/Green, Yellow/Blue, and Black/White.
-
2011-03-22, 06:30 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- In the mind.
Re: Goblins V: It's Hard-Kore!
If you want a OotS style Touhou avatar, send me a request.
Steam name: memnarch. Same avatar.
-
2011-03-22, 06:38 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Argonth
Re: Goblins V: It's Hard-Kore!
Part of it is the fact that colorblindness is substantially higher in males, like 18-20% vs I think 0.5% in females. It's not necessarily noticeable, since you can get shade blindess, like me, which makes it hard or impossible to distinguish certain shades. Like sea blue vs sky blue. Note that this form of color blind still sees red and green. So that solves it for many guys. I assume the others are being obstinate or something? I wouldn't know...
Last edited by Marnath; 2011-03-22 at 06:40 PM.
Witty sig here nosey, aren't ya?
Avatar by Hacktor
-
2011-03-22, 06:48 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Central Iowa
- Gender
Re: Goblins V: It's Hard-Kore!
Keeping the friendly nature of your post in mind: because the fine gradations aren't often "useful" information. Noting the differences is largely a cultural phenomenon and outside of fashion, graphic design/art, or decoration it's not something one really needs to know and, for the most part, guys (at least where I'm from) aren't pushed towards those interests. There are exceptions, of course, but it's not the norm.
For example: my wardrobe consists of mostly solid-color shirts and bluejeans. There are different shades of the shirt colors, but I've never been required to describe the shirt colors to people. I don't discuss fashion, it doesn't interest me. Likewise, I don't decorate my living space in a way that would require it - I buy my own stuff and see for myself if things are similar - I don't have to describe it.
I had the big box of Crayolas when I was a kid, but I've never been in a situation where I had to know that something was "burn sienna" rather than just "brown".
That's the thing with the hierarchical nature of color-words. Most of these relatively young terms fall under the purview of the basic ones. That goes both ways, though. Take a look at Russian, which has 2 basic color words that fall under our word "blue" (sinii and goluboi), Hungarian, which has 2 basic ones for "red" (piros and vörös), Japanese which until relatively recently didn't have a separate word for "green" (midori being a shade of ao, historically), and ancient Greek used "chloros" for the color of leaves, honey, fresh twigs, and nightingales as well as other seemingly odd usages ("the wine-dark sea") that caused some linguists from the 1800s to question whether or not humanity had developed a full color sense by the time of Homer.
And now, back to the discussion of the comic.Take your best shot, everyone else does.
Avatar by Guildorn Tanaleth. See other avatars below.
SpoilerMy original avatar and much better ones by groundhog22 and a Winter Olympics one by Rae Artemi.
-
2011-03-22, 07:04 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Japan
- Gender
Re: Goblins V: It's Hard-Kore!
Very interesting WalkingTarget. I myself had always wondered about "wine-dark sea."
Eh, it's just metrical filler anyway. *Beaten to death by classicists*Editor and playtester for Legend.
-
2011-03-22, 07:04 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
Re: Goblins V: It's Hard-Kore!
Hark! An avatar drawn by Kate Beaton!
-
2011-03-22, 07:05 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Japan
- Gender
Re: Goblins V: It's Hard-Kore!
Also there are exactly three primary colors and I will breakdance battle anyone who says otherwise. My third grade art teacher would never lie to me.
Editor and playtester for Legend.
-
2011-03-22, 07:08 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Goblins V: It's Hard-Kore!
Eh, mine lied plenty to me. Or gave misinformation because the truth is 'to complex', at least for the age group.
Edit: plus, there's technically 6, 3 for pigments and 3 for light.Last edited by Tavar; 2011-03-22 at 07:09 PM.
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
-
2011-03-22, 07:09 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
Re: Goblins V: It's Hard-Kore!
-
2011-03-22, 07:15 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- right behind you
-
2011-03-22, 07:20 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Central Iowa
- Gender
Re: Goblins V: It's Hard-Kore!
I thought so too. If I'm remembering right, the current thinking is that ancient Greek terminology was more concerned with shades rather than "color" as we think about it now (the sky was often described with the same word that described bronze - meaning that it was bright and clear, not that they were the same color; Death's horse is that same "chloros" as leaves, indicating paleness, not greenness; the sea is as "dark" as wine, not the same hue).
Take your best shot, everyone else does.
Avatar by Guildorn Tanaleth. See other avatars below.
SpoilerMy original avatar and much better ones by groundhog22 and a Winter Olympics one by Rae Artemi.
-
2011-03-22, 07:25 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Japan
- Gender
Last edited by Claudius Maximus; 2011-03-22 at 07:26 PM.
Editor and playtester for Legend.
-
2011-03-22, 07:41 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Gobbotopia
- Gender
Re: Goblins V: It's Hard-Kore!
Red, Yellow, and Blue are prime.
Green, Orange, and Purple are mixtures of two of the three primes.
Black and White are Colours.
Story over lets talk goblins.Avy by Thormag
Spoiler