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2011-01-23, 03:39 PM (ISO 8601)
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Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"
Originally Posted by Bodez
Originally Posted by Bodez
Rather than run the Herald of Tzeentch attached to the squad, I would use the Blue Scribes. For 35 points more, you're getting a Disk and access to every shooting attack in the book. When you don't have all that many units and the ones you do have are likely going to be specialists, the versatility they bring is incredible. How many points would any other army pay for a Psyker who had access to that many powers and could use two a turn against different targets and then had a jump pack just thrown in for free too?
Daemon Princes
As far as effectiveness goes, I think Tzeentch and Nurgle Daemon Princes are the best, for close combat an shooting respectively. A Nurgle Prince gets s huge boost in survivability being T6. Although Krak and Las don't care, it prevents the Prince from being relatively easily torrented down by small arms fire. A typical loadout for a Nurgle Prince would be Mark of Nurgle, Iron Hide, Noxious Touch and Cloud of Flies and comes to 155 points (215 with Flight).
This gives you 5 2+ to wound poisoned power weapon attacks on the charge at I5, which is likely to tear through just about anything. With T6 and a 3+/5++, you can likely shrug off any attacks from survivors and ensure you win the combat. You still fear Power Fists, but only so much as the next Monstrous Creature.
Bloodcrushers and Fiends
Bloodcrushers cost as much as an Assault Terminator and function similarly. You trade the 2+/3++ and the THammer for S6 power weapon attacks and T5 with 2 wounds, meaning you're very effective at killing Marines of all flavours but lack the ability to deal with the targets that THammer Termies would. Actually, I'd say they compare fairly well against LClaw Termies.
If you're looking to use Bloodletters for killing things in armour, Bloodcrushers will do it better (and from daemonic rhino-back!). Of course they aren't scoring, but neither are dead Bloodletters. Or Fiends. Not that such things matter if you're only playing Annihilation-style type missions. If you start playing games with objectives, Plaguebearers become very useful.
I prefer Fiends to Bloodcrushers because of their mobility. They might be a little harder to use effectively because you can't rely on the defences of a Bloodcrushers, but they're able to hurt a wider range of targets. The Fleet+12" charge makes a huge difference over the 6" charge of a Bloodcrusher as it allows you to drop further back, ideally behind terrain or other units for cover and prevents vehicles from escaping by just moving 12" away.
So, following the basic structure of your army, I would rebuild it like this:
Spoiler
HQ
The Blue Scribes [130]
ELITES
5 Fiends of Slaanesh [150]
TROOPS
8 Bloodletters [128]
9 Pink Horrors [168]
Bolt of Tzeentch, Changeling
HEAVY SUPPORT
Daemon Prince [210]
Mark of Nurgle, Iron Hide, Noxious Touch, Daemonic Flight
Daemon Prince [210]
Mark of Nurgle, Iron Hide, Noxious Touch, Daemonic Flight
996 points
I cut the Icons and the Clouds on the Troops and the Princes respectively to get it down to 1000. I think you're usually better with more models than Icons, at least when you're tight on points.
The Changling is just brilliant when he works and in my opinion, always worth the mere 5 points he costs. After all, watching a squad of Fire Dragons about face and melta the Falcon they just stepped out of is priceless.
Burning feathers; not an angel
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2011-01-23, 04:49 PM (ISO 8601)
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2011-01-23, 05:06 PM (ISO 8601)
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Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"
Full stop. You just spent 210 points on a decidedly mediocre Monstrous Creature. You could be a Bloodthirster with 40 points more. You could be a Keeper of Secrets for less. In my opinion, there are only two worthwhile Daemon Prince builds in <1500pts.
I
Daemon Prince - 80pts
(For a third and final option, after 1500pts, you can add Mark of Nurgle or Tzeentch - 105/110pts)
II
Daemon Prince - 135pts
- is a Soul Grinder
He could have three Soul Grinders for less than those two geared-out Princes.Last edited by Arcanoi; 2011-01-23 at 05:14 PM.
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2011-01-23, 05:35 PM (ISO 8601)
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Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"
Currently nothing, more on that later. Also, Herald is now solo, on a Chariot.
Daemon Princes
As far as effectiveness goes, I think Tzeentch and Nurgle Daemon Princes are the best, for close combat an shooting respectively. A typical loadout for a Nurgle Prince would be Mark of Nurgle, Iron Hide, Noxious Touch and Cloud of Flies and comes to 155 points (215 with Flight).
So, following the basic structure of your army, I would rebuild it like this:
Spoiler
HQ
The Blue Scribes [130]
ELITES
5 Fiends of Slaanesh [150]
TROOPS
8 Bloodletters [128]
9 Pink Horrors [168]
Bolt of Tzeentch, Changeling
HEAVY SUPPORT
Daemon Prince [210]
Mark of Nurgle, Iron Hide, Noxious Touch, Daemonic Flight
Daemon Prince [210]
Mark of Nurgle, Iron Hide, Noxious Touch, Daemonic Flight
996 points
I cut the Icons and the Clouds on the Troops and the Princes respectively to get it down to 1000. I think you're usually better with more models than Icons, at least when you're tight on points.
The Changling is just brilliant when he works and in my opinion, always worth the mere 5 points he costs. After all, watching a squad of Fire Dragons about face and melta the Falcon they just stepped out of is priceless.
I swaped Slaanesh Prince for Nurgle, but I can't seem to find enough points for Flight. Icons are discarded (because they really don't serve any purpose), and Heralds are on their own now (with Chariots). I'm keeping Herald of Khorne for busting open some big things. With Fury of Khorne he can even take on tanks. Herald of Tzeentch is promoted to tank buster, due to Jet Bike (Chariot).
As for Nurgle Prince, I don't really think then need Noxius Touch, because with big S they have by default I don't think there will be problems with wounding.
Soul Grinders are not my cup of tea, they are too big, to vulnerable, and they lack decent BS for making good use of their ranged weapons. They do look awesome, but I find them not worthy enough, at least in 1000 points bracket.
My main concern now are Pink Horrors, because right now I'm taking them just for Changeling, and I'm not fond of that idea.
Note: I had few spare points floating so I gave Death Strike to Herald of Khorne, any ideas where can I use that points better?
Spoiler
HQ
Herald of Khorne - 95 Points
Chariot, Fury of Khorne, Death Strike
Herald of Tzeentch - 110 points
Bolt of Tzeentch, Master of Sorcery, We Are Legion, Chariot
ELITES
Fiends of Slaanesh (x6) - 180 Points
TROOPS
Bloodletters (x9) - 144 Points
Pink Horrors (x8) - 151 Points
Bolt of Tzeentch, Changeling
HEAVY SUPPORT
Daemon Prince - 145 Points
Mark of Nurgle, Cloud of Flies, Iron Hide
Daemon Prince - 160 Points
Mark of Tzeentch, Bolt of Tzeentch, Daemonic Gaze
Total: 1000 Points
Last edited by Sila Prirode; 2011-01-23 at 05:41 PM.
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2011-01-23, 05:42 PM (ISO 8601)
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Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"
On the forum.
Edit now I'm back from that wedding: More specifically there are some 20 odd codx ideas people have put up for development, and it's more designed as a space/resource base to get people working/talking about fandexes.
Since there's never been anything like it there's not really much they could have put up (though I do agree they should have done more of a 'wind up' before the launch).Last edited by Zorg; 2011-01-24 at 12:41 AM.
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2011-01-23, 06:09 PM (ISO 8601)
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Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"
True, 210 points is quite a lot. Cutting Flight puts them at only 150 each but I think you need Flight to be relevant. It makes the Prince a threat that can't just be ignored for a turn.
Okay, a basic Prince is only 80 points, but what does that actually get you? 2 Bloodcrushers bring the same number of wounds but are harder to kill and more powerful in combat.
Grinders suffer from being the only vehicle target in an army of infantry. Taking Grinders means you're taking less Monstrous Creatures, which would be the subject of anti-tank fire otherwise. So while the Grinders are pretty much immune to med-strength suppression fire, they fall just as easily as anything else to anti-tank guns. Hey lookie, you're dropping this close combat walker in range of my meltaguns? Okay, thanks (and this is why I dislike Ironclads, by the way. And Ironclads are more likely to down something on the turn they drop than the Grinder).
If your Grinders don't all drop on the first turn, they might come in piecemeal, which pretty much ensures their doom because it's likely feeding the opponent one or two vehicles a turn for all of their anti-tank to fire at.
If you buy the Mawcannon upgrades you're going to be sitting back and firing from a distance, but with BS3 the Tongue attack is unreliable at best and the Phlegm template will scatter a fair bit. Playing Tau has shown me just how ineffective BS3 and single shots can be at times.
Relying on the Mawcannon means the Grinder suffers from one-gun syndrome the same as a Vindicator or Hammerhead does. At least the Grinder can try to tear stuff up in combat though, just as long as it doesn't go near any other Walkers or Monstrous Creatures, because then it's WS and I3 will ensure it loses.
Or is there something the Soul Grinder does effectively that I'm overlooking?
(Re-reading this I'm noticing it might come off as a bit abrasive. That's not the intention.)
You'll be surprised how many 1s and 2s you roll to wound. Or maybe I just fail at rolling dice.
The way I look at it is that buying Unholy Might costs you 15 points. This makes you a bit more effective against vehicles and you wound most infantry on a 2+. Personally I don't want to be breaking open tanks in assault with my Daemon Princes. Noxious Touch is cheaper than Unholy Might and you'll usually have the reroll to wound. It also makes the Nurgle Prince that much more effective against other Monstrous Creatures.
In that case you could drop them. Daemonettes are effective against light infantry in combat, but I find them a bit too squishy so I would just go with another unit of Bloodletters to fulfil the Troop requirement. Plaguebearers are good for holding objectives, but rather poor at killing things themselves. They do make a good place to put an Icon though and can be effective at holding up units so that your assault units can get the charge.
It's not really worth it. It's not reliable enough to use as anti-tank and not killy enough to really soften a unit up before you charge in. As you're likely striking first in close combat anyway, and likely hitting on 3s rather than 4s, it makes more sense to spend the points on close combat upgrades rather than shooting.
Oh, and how have you (or will you) convert(ed) the Chariots? I've been meaning to build a few and never got around to it.Burning feathers; not an angel
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2011-01-23, 06:43 PM (ISO 8601)
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Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"
Well I can always drop Death Strike from Herald and put Unholy Might on Nurgle Prince. Which seems like a great idea actually.
In that case you could drop them. Daemonettes are effective against light infantry in combat, but I find them a bit too squishy so I would just go with another unit of Bloodletters to fulfil the Troop requirement. Plaguebearers are good for holding objectives, but rather poor at killing things themselves. They do make a good place to put an Icon though and can be effective at holding up units so that your assault units can get the charge.
Oh, and how have you (or will you) convert(ed) the Chariots? I've been meaning to build a few and never got around to it.
As for Tzeentch Herald, you can go the obvious route, using 2 Screamers and then something for him to stand on (you can use those mini CD-roms). Or you can go wild, for example mount him on big floating eye, or crumpled paper painted in all the colors of the rainbow, or something like that. You know, magic shapeshifting stuff and all that .DLast edited by Sila Prirode; 2011-01-23 at 06:44 PM.
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2011-01-23, 06:50 PM (ISO 8601)
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Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"
You're paying the cost of nearly another Prince just to make sure he gets there a turn earlier. And sure, it's efficient once you've already doubled his cost. But you should ask yourself; are two of your Daemon Princes really as effective as three bare-bones princes and four bloodcrushers? Are 8 T6 wounds really better than 20 T5 ones? How about 10 2+ poison attacks versus 15 S5 and 12 S6 attacks?
A bare-bones Prince is still a Monstrous Creature that will beat any non-assault squad handily, and is still T5 W4 with a 5+ invul. And it gives you more units, which is helpful for daemons.
If my opponent has enough High-S weaponry at 1000 points to drop three grinders in a turn, well, good on him. Soul Grinders are amongst the best vehicles in the game, and at 1000 points, enough fire to drop them is rare.
The same meltas that are going to somehow fail to kill your ludicrously overpriced princes?
Well this is just a terrible idea. Daemons, unfortunately, are really bad at shooting.
Anything that can't be S9 or S6+2d6 won't win against the Grinder. Even then, the vehicle rules still make it hard to kill.
Yes. The thing that the Soul Grinder does effectively is do essentially everything it can with a modicum of efficiency. The Soul Grinder is one of the few models in the game that can describe itself as 'generalist' and still be useful. It can win against elites that are more expensive than it, or tie them up, or roast swathes of light infantry, or kill vehicles. While being AV13.
I used this, with Bloodcrushers instead of horses, for my Skulltaker On Chariot.
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2011-01-23, 07:07 PM (ISO 8601)
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Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"
In this case, I'm paying double cost for being almost unkillable. Mark of Nurgle and Iron Hide makes him T6 W4 with armor save 3+ and invulnerable save 5+.
I think it's much better to survive one more turn then to drop another one, because of the random chance of dropping.
If my opponent has enough High-S weaponry at 1000 points to drop three grinders in a turn, well, good on him. Soul Grinders are amongst the best vehicles in the game, and at 1000 points, enough fire to drop them is rare."Don't make me go all Darth Vader on your teddy." - BBEG of the month
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2011-01-23, 07:49 PM (ISO 8601)
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Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"
I'll conceed that the Bloodcrushers are more killy than the equivalent points of the Daemon Princes I listed, just as they are more effective than the basic Daemon Prince.
You're also forgetting to take into account that the Nurgle Princes have a 3+ armour save. 8 T6 3+ wounds are more difficult to kill with small arms fire than 20 T5 5++ wounds. Assuming S4 guns, it takes 18 hits to put a wound on the Nurgle Prince while it takes much less to wound the basic ones. So yes.
A 5++ save isn't particularly impressive, especially when you have nothing else to rely on.
The key point being that a melta can destroy a Soul Grinder in one shot, while it would require at least 4 to kill a Daemon Prince. It's rare that there's enough anti-tank firepower to do 8 wounds worth of damage in a single turn but it is fairly likely that anti-tank firepower could destroy 3 vehicles. Of course, the random whims of the dice determine everything in the end, averages be damned.
I believe this was my point.
Well, I suppose a few units are passable. It really is ridiculous just how expensive the majority of the shooting is. A BS4 Bolt of Tzeentch costs 30 points why exactly?
In a comparison between two Walkers, the vehicle rules benefit both and therefore are irrelevant. The Soul Grinder loses out because of its lower WS and I even if it is likely to have more attacks.
I don't think that it is effective enough at any role to justify not excelling at any, but we'll probably just have to disagree on that.Burning feathers; not an angel
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2011-01-23, 08:00 PM (ISO 8601)
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Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"
I like the list (though personally I do not like kroot but they have their uses), however I feel you are not taking advantage of all your markerlights with a plethora of seeker missles. They change your marker lights in the fire warrior squads into missle launchers which aint bad and bring some more anti tank to the table
Last edited by crazedloon; 2011-01-23 at 08:00 PM.
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2011-01-23, 08:17 PM (ISO 8601)
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Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"
You have to pay almost double the points to give him boosts that have no benefit against power fists, rocket launchers and melta guns and only a mild effect on plasma, massed lasguns and sniper weapons? That's terrible. It only really helps you against autocannons or massed bolter fire. It helps in combat but you're already an I5 monstrous creature so only wyches and genestealers should be a problem there.
Mark of Tzeentch sounds better.
Flamers are good at shooting. They're just too good for their own good and nobody ever lets them live beyond the turn they deep strike (where they kill double their points in marines easily anyway)."that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft
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2011-01-23, 08:25 PM (ISO 8601)
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2011-01-23, 08:26 PM (ISO 8601)
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Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"
Thing is, how do you expect to kill it with power weapon? It still has 4 wounds on it, and can kill at least 2 or 3 units in melee before they hit with their power weapon. And as for rocket launcher and melta guns, that's what Fiends are for. Move and assault at 18 inches is more then enough to rip apart the unit which packs that kind of punch, and I can survive a round pounding on Daemon Prince.
Flamers are good at shooting. They're just too good for their own good and nobody ever lets them live beyond the turn they deep strike (where they kill double their points in marines easily anyway)."Don't make me go all Darth Vader on your teddy." - BBEG of the month
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2011-01-23, 08:31 PM (ISO 8601)
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Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"
"What's in this empty box ?"
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2011-01-23, 08:39 PM (ISO 8601)
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Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"
That's really weird. I've got that combination of torso and legs on one of my terminators and it went together fine. The sword should be able to go on the arm that fits the storm shield, if it isn't perfect you can fill the gaps with some green stuff. The pauldrons you have won't play well with the cloak, but you should be able to use everything except the frost axe and cloak.
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2011-01-23, 08:43 PM (ISO 8601)
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Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"
4 wounds aint that many wounds. Devistator squad packs 4 missles hits with 2.666 wounding 2.22 times and you save .7 wounds. This math means that a little over 2 squads kills your boy the turn he hits the table. That means turn 1 you best have deep struck well and survived with your fiends, and that is provided you have not failed to roll the correct half of your army.
Mark of Tzeench on the other hand means that it takes 4 squads to reliably kill your boy (due to the better reliable save) and the loss in toughness is only noticed vs small arms where the higher save is better. It also keeps him cheaperCheck out my horrible homebrews
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2011-01-23, 08:52 PM (ISO 8601)
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Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"
Really. I had a list using (besides three extra rules) standard SM units, and got one reply. My modelling question also got
onetwo replies, while Chaos Demon, army that (according to everyone) no one uses has third page of discussion :P
Disclaimer: I don't demand any special attention, but getting reply among the lines 'this is really weird BT army' or 'how dare you read our beginner guides and remember them! we think completely different things than we wrote anyway, and besides, to not turn you into winning noob, we'll recommend worst kind of units to you!' is not really helpful.
I tried combining it, the chain on the bottom of torso collides with belt/fur on the legs. Only Terminator doing backflips sort of fits.
Yes, the sword can go, but the SS is more important, and I wanted it to go with the axe. *sigh* Is there any cheat source of Terminator arms sans hands?
Pauldrons, yes, I now noticed that as well I'm starting to thing the bits weren't worth that 5£. On the other hand, now I'll have excuse to go free with conversions.
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2011-01-23, 09:04 PM (ISO 8601)
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Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"
Well, that means that he needs to dedicate around 400 points of his army shooting at the 160 points target, and still it has a chance of surviving. Also, in 1000 points bracket, who brings 2 Devastator squads with Missle Launchers?
Only SM player in our group doesn't even use Missle Launchers.
By the way, sorry I if come of as harsh, it is because I love a good and argumentative criticism, so I get all worked up
Thanks to all that helped, I'm really satisfied with the way you helped me take this army."Don't make me go all Darth Vader on your teddy." - BBEG of the month
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2011-01-23, 09:26 PM (ISO 8601)
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Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"
Hey, with the tourney coming up fast, I thought that I would post another different list to see what advice that I could acquire. This is 1500 points of Eldar, coming up.
Advice/additions welcome.Spoiler
HQ
-Farseer-Doom, Mind War, Singing Spear, Spirit Stones
108 pts
-Autarch-Jetbike, Power Weapon, Mandiblasters
120 pts
Elites
-Striking Scorpians-6, Exarch, Biting Blade, Stalker, Shadowstrike
138 pts
-Howling Banshees-6,Exarch, Mirror Blades, Acrobatic, War Shout
128 pts (in the below WS)
-Wave Serpent-Twin-Linked Bright Lances
135 pts
-Fire Dragons-6, Exarch, Firepike
116 pts (in the below WS)
-Wave Serpent-Twin-Linked Eldar Missile Launchers
120 pts
Troops
-Dire Avengers-10, Exarch, 2 Shurikan Catapults, Bladestorm
-152 pts
-Dire Avengers-10, Exarch, Bladestorm
-147 pts
-Guardian Defenders-10, Eldar Missile Launcher Platform
-100 pts
Fast Attack
-Shining Spears-3, Exarch, Star Lance, Skilled Rider
142 pts
Heavy Support
-War Walker-2 Shurikan Cannons
40 pts
-Night Spinner-Holo Fields
150 pts (Night Spinner is Codex approved even though it came out with Spearhead)
Total:1496 pointsLast edited by Craftworld; 2011-01-23 at 09:28 PM.
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2011-01-23, 09:37 PM (ISO 8601)
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Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"
I will admit that a normal marine player may not bring them along however BA may (in my meta they do) and SW players will (and they bring an extra missle)
the BA only dedicate 260 (2 units)
and SW only dedicate 280 (2 units 5 missles)
So not all that much particularly since their normal targets (tanks) are not on the board, and at 1000 points they are actually strong heavy slots and reasonable at that point value. Also both those armies (BA and SW) will finish him off (the slight more than 2 units) with one of the scoring units packing dual melta.
If we want to break it down as something different than how to kill the big guy, the marine player is getting 2 units for the price of your one (thus the reason it is not to unreasonable to fire 2 units at it)
lets look at the actual load out which makes him over pointed and than compare the other options.
Daemon Prince [210]
Mark of Nurgle - makes him more survivable and harder to kill: toss up one of the better marks but very pricey.
Spoiler
mark of khorne: a trap, it gives you 1 extra attack (not going to turn the tides of battle) and its gifts (which is the relevant part of the mark) are situational or irrelevant to a MC
Mark of Tzeench: Increase your invulnerable save, as I have pointed out this saves you vs the specialist fire that you will come under. It also has some of the better shooting powers but this kind of guy adds up.
Mark of Slaanesh: Being faster aint so useful (mostly vs eldar) but it gives access to the best of the psychic powers (pavane)
Iron Hide - useful vs "small arms" however most armies pack ap 2 weapons for elite troops. Your army has none so those ap 2 weapons are aimed at this guy negating the usefulness of this
Spoiler
other options to make yourself harder to kill are ether mark of nurgle (which you have and thus IMHO you are overkilling the unkillable aspect) or mark of Tzeench which is all around better because it is effective vs more things
Noxious Touch - makes you wound more often: but you wound on 2s vs half the armies in the game (t 3 armies) and 3s vs the rest it is a little overkill for this guy.
Spoiler
the powers chosen should make your guy do something that he can not already do. In this case he can already beat most things in CC and this is over kill. Good powers are Pavane which allows you to move other models or any of the shooting attacks because that is something a prince can not do
Daemonic Flight- you deep strike you should be next to your target and not need the extra speed.
Spoiler
Flight is not versatile and as I have said you should already be close enough to kill your target. If you want to be able to "increase your own speed" pavane allows it (allowing you to move a unit 2d6" inches closer d6 the turn he comes in and d6 6 the next turn) while still allowing other options like moving devistators to a place they can not draw line of sight without moving or clumping units together for your templates or your opponent closer to other units which can assault
The only ways I would suggest running deamon princes is
Prince [140]
mark of Tzeench, bolt of change
-this guys brings survivability in the form of his mark and another means of attack for the turn he drops which can hit tanks (ap 1 is great for that)
or
Prince [120]
mark of slaanesh, Pavane of Slaanesh
-this guy brings along the power to move other units giving you some tactical advantage as well as the ability to disrupt your opponents game planCheck out my horrible homebrews
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2011-01-23, 09:44 PM (ISO 8601)
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Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"
My friend said something about that not to long ago. Here is the basics of what he said. "If you are ever in a game and you are a non marine player facing a marine player, people will more likely cheer you on."
This in my experience has rang true....Irbis, this may be why your post only got a few replies and the Deamons thing is on its third page...I guess that Non-marine players are just more loved.Last edited by Craftworld; 2011-01-23 at 10:01 PM.
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2011-01-23, 09:53 PM (ISO 8601)
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2011-01-23, 10:04 PM (ISO 8601)
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Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"
When I said "Marines" I meant Codex: Space Marines, Codex: Space Wolves, and Codex: Blood Angels... and maybe Dark Angels but they are more rare (in my experience) but it comes with that they are so common to most people that they want to see some sort of non marine victory. (SW and BA may not truly apply because they aren't as common as Vanillas)
IG are just so small and frail that individually the poor flashlight soldier is seen as an underdog.
CSM are Marines but in a way they aren't because they have split.
Grey Knights and Battle Sisters also suffer from "Not so Common Syndrom" but Grey Knights will probably be drowning in their commoness soon anyway.Last edited by Craftworld; 2011-01-23 at 10:06 PM.
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2011-01-23, 10:09 PM (ISO 8601)
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2011-01-23, 11:37 PM (ISO 8601)
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Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"
So, after a semester of basically no progress with my army, in modelling, painting, or playing, I will resart! Huzzah!
So, going back to my CSM, does anyone have any advice for assembling Rhinos? I have them mostly primed and I believe completely filed, so anything I should know before I start gluing?
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2011-01-24, 02:14 AM (ISO 8601)
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Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"
Last edited by Renegade Paladin; 2011-01-24 at 02:15 AM.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2011-01-24, 02:20 AM (ISO 8601)
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Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"
Sometimes, maybe. It's generally more that people will cheer on the underdog - and that isn't always the Marine. The only time I dealt with people going for the other guys was ages ago when some Dark Eldar loving **** came over and abused me while I played.
I do, however, get a fair bit of support, 'cause my wins are so rare that I'm an underdog
(It's not a matter of bad lists so much as my tendency towards deployment mistakes and bad luck on most units. But meh, I bought a Flamerclad today and soon I'll crush those damn Xenos ).
YOU ALWAYZ NEED MOAR DAK-
Oh, right. Carry on sir.Last edited by Klose_the_Sith; 2011-01-24 at 02:22 AM.
*Splendid Goatatar by that cool kid Serpentine
"Give me a woman who loves beer and I will conquer the world"
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2011-01-24, 03:22 AM (ISO 8601)
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Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2011-01-24, 06:07 AM (ISO 8601)
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Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"
Not with 10 man squads. It can kill a maximum of 5 on the charge.
Ony time I thought a daemon prince I only lost to it in melee due to an unlucky roll on my assault marines break test. I easily killed it with my devastators next turn (but lost the battle due to Kairos and Kugath).
But you're daemons, so there's one turn where you can't do that and will always be open to shooting.
In my experiance I tend to use my rocket launchers to kill clumped up infantry in that turn, but my opponent is often hiding his monstrous creatures behind terrain at that point.
Two units of devastators is only 260 points. Two exorcists about the same. I don't play much 1000 point games and tend to use two exorcists in 1500 points but only 1 unit of devastators."that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft
When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.