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  1. - Top - End - #31
    Barbarian in the Playground
     
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    Default Re: Level 22 Evil Gestalt (3.5, PC organizations) ICC

    Shade's messenger

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    Intimidate succeeded, though I'm assuming it's influence attitude usage, and since I know what the messenger's kind, it's reactions are not quite human because it isn't. Also, since SRD diplomacy suck and this is a semi-PC with it's own agenda and so on, I'll have to improvise a bit also.


    Again, there was a pause, as if she needed to think. It might perhaps stand to reason that she relayed the words to another, then receiving instructions on what to say.

    The county of Ibevum does not have any ports, nor can it make local exceptions from imperial law. If you are refering to the Empire, then the Countess is not in a position to make decisions regarding it's trade licence policies, nor the instructions to the police or military concerning the undead. She does however councel the emperor on these and other matters. But she must be convinced that the empire would benefit from such changes before proposing them.

  2. - Top - End - #32
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    drack's Avatar

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    Default Re: Level 22 Evil Gestalt (3.5, PC organizations) ICC

    Shade's messenger

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    Ahh, I must have mistaken "a mortal man would no doubt be 'strongly encouraged' by it." got ya.


    The Medicine Man continues to grin "I suppose it would be beneficial to have more trade in that your nation would be able to profit more economically, with cheaper commodities and such, and allowing undead to pass may allow some troublesome folk to slip fully from your society. Than again you would likely need a guarantee of security from them, so I suppose being escorted rather than left to roam would be fine. Also assuming that your people have no customs about their dead your nation may also be able to benefit by selling something which to you is nothing but fresh nutrient for your farms. And as for ports it would be only a little more cumbersome for my citizens to ship than cart their goods, nearly as easy if they were permitted to set up small port towns of their own, though I understand your fear if you decline that part. I don't suppose you would rather do this in person ay?" The Medicine Man stretches out a bonny and deformed hand, slowly opening it to allow a gate to emerge, and grow leading as close as it could to the imperial city (though that may not be the right name for it). The Medicine Man appeared somewhat amused by the acts of caution that the Countess was going through.
    Last edited by drack; 2011-04-06 at 06:15 PM.
    That mystical swirling of multicolored leaves as they dance in the air, that fresh fall smell, the perfect weather that makes you feel so very alive. You can almost forget that you're watching dead tissue accumulate as winter claims the world and floods it with the calming scent of death.

  3. - Top - End - #33
    Barbarian in the Playground
     
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    Default Re: Level 22 Evil Gestalt (3.5, PC organizations) ICC

    Shade's messenger

    If that is your preference. The countess found it more expedient not to seek you out in person. There is a difference if such a meeting is asked for. All that is required is the precise location of the meeting.

  4. - Top - End - #34
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    Default Re: Level 22 Evil Gestalt (3.5, PC organizations) ICC

    Shade's messenger

    "Well it's not that I wish to force it, only that as I have seen with the couple hundred of my own people I've sent you that messengers sometimes die before their message can be fully received." The Medicine Man gives a meaningful look at the child before him. "I suppose looking through this you can choose an appropriate place." The Medicine Man gestures to the gate while somehow sliding under, around, and back onto his mount much in the manor one would expect a spider to move if it could move that fast. Than he gestures for his lichs to lead him through the gate.
    Last edited by drack; 2011-04-06 at 06:15 PM.
    That mystical swirling of multicolored leaves as they dance in the air, that fresh fall smell, the perfect weather that makes you feel so very alive. You can almost forget that you're watching dead tissue accumulate as winter claims the world and floods it with the calming scent of death.

  5. - Top - End - #35
    Barbarian in the Playground
     
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    Default Re: Level 22 Evil Gestalt (3.5, PC organizations) ICC

    Shade's messenger

    That will do she smiled teasingly follow me she winked out of existance and could then be spotted on the other side of the gate, waving to you.

  6. - Top - End - #36
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    drack's Avatar

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    Default Re: Level 22 Evil Gestalt (3.5, PC organizations) ICC

    Shade's messenger

    The Medicine Man spurs his undead mount into full gallop (Ok, ok, it's a zombie, so it's more of a trot, but all the same ) Once across with all his animated and unanimated bones, and his mount has fully passed through the gate snaps shut. "Lead on little messenger" the Medicine Man commands.
    That mystical swirling of multicolored leaves as they dance in the air, that fresh fall smell, the perfect weather that makes you feel so very alive. You can almost forget that you're watching dead tissue accumulate as winter claims the world and floods it with the calming scent of death.

  7. - Top - End - #37
    Barbarian in the Playground
     
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    Default Re: Level 22 Evil Gestalt (3.5, PC organizations) ICC

    Shade's messenger

    Oh, you just have to wait here. Then she teleported away again.

    A few moments passed before a red haired woman, perhaps twenty years of age, though what was known of her, and the maturity and experience her eyes betrayed indicated that she had lived for much longer than that. She adressed you in your own tongue, as fluently and melodically that all others that you could recall communicating in the whispers of Ka-dul seemed coarse, rusty and unsophisticated in comparison, obviously magic, but impressive nontheless.

    Introductions are unneccesary, I would think. Now that all my attention is occupied, I prefer to not spend more time than I have to. What would you wish to buy and sell?

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    For future reference, messenger is dead, like dead dead.
    Last edited by Havelock; 2011-04-06 at 07:52 PM.

  8. - Top - End - #38
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    Default Re: Level 22 Evil Gestalt (3.5, PC organizations) ICC

    Shade's messenger

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    good to know


    humph whisper of Ka-Dul isn't supposed to be elegant and sophisticated ... well sophisticated , but in the other way.

    one of the hovering skulls shatters creating a zone of truth effect. "lets test this, I-------(cut off by zone of truth)---------, well it's for the best I guess.
    Well naturally every country has too many products to list, so I'd just say everything our people are willing to sell may be sold, fare enough? I may as well point out that your tariffs are your own choice, but all the same they will minimize the economic benefits to your people. I would also appreciate safe transport of those wishing to come to my realm, and it wouldn't hurt to have you stop killing my messengers on sight... honestly youth can only excuse so much."
    As he speaks Shade can pick up inklings the subtle sorcery woven into his words, but nothing solid is discernible.

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    as usual instinct makes him a tad intimidating, though he is willing to negotiate. (1d20+50)[62]
    That mystical swirling of multicolored leaves as they dance in the air, that fresh fall smell, the perfect weather that makes you feel so very alive. You can almost forget that you're watching dead tissue accumulate as winter claims the world and floods it with the calming scent of death.

  9. - Top - End - #39
    Barbarian in the Playground
     
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    Default Re: Level 22 Evil Gestalt (3.5, PC organizations) ICC

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    Mind blank makes me immune to your zone of truth and intimidate,


    She didn't even react to his imposing manners.

    Undead on the loose are considered a threat to the citizens of the empire, and it is therefore the duty of the Imperial servants charged with protecting them to destroy them on sight. Special cases do exist, several mages have underwent the ritual turning them into liches, one simply needs to apply for being excepted from the rule, and in all cases, this has simply been a formality. But without prior permissions, undead messengers that are unable to pass as living will not be welcome. Such arrangements must be made with the foreign ministry.

    The lecture was over, she didn't even have to say it, but the message was clear. This was the law and the law would not be changed. Special permission was required.

    As for trading, it is not so simple. Any merchant wishing to export or import anything must obtain special license for that type of goods. It tends to help if the mercantile house in question happens to be a Naraian mercantile house and not foreign. Therefore, what you might desire to import and export to the empire are very much relevant. Primarily we are interested in importing raw materials that are in demand domestically, and exporting finished goods.

  10. - Top - End - #40
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    drack's Avatar

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    Default Re: Level 22 Evil Gestalt (3.5, PC organizations) ICC

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    Ah, mind blank, the Medicine Man isn't put off by your resisting his intimidation, but he considers it a low trick n that it wasn't overcome by sheer will which would have earned some respect, all the same that blocking zone of truth is somewhat annoying, but oh well.


    The Medicine Man frowns slightly. "I suppose I could send more human looking messengers, but couldn't you arrange for incarceration of undead deemed dangerous to society, and simply deport them to a vessel belonging to my people, after all ? Also in what manor of trouble would my merchants need to pass through n order to obtain such permits? As you may know my nation is small and filled with untiring workers, and as such the nation its self doesn't produce many raw resources besides our currency and fish. Now we do import raw ingredients, ans as you have no ports my merchants could just as easily sell raw materials from other regions, though would expect that you wouldn't begrudge a bit of incoming trade from our artizens as well... I understand your desire to not export your country's natural resources, but all the same no trade system is perfect, and even finished products can be worked further, and gleam more truly. Regardless many a country has gone broke from producing finished goods beyond what is desired, and as such caution you against making more than any could use. "
    Last edited by drack; 2011-04-07 at 05:57 AM.
    That mystical swirling of multicolored leaves as they dance in the air, that fresh fall smell, the perfect weather that makes you feel so very alive. You can almost forget that you're watching dead tissue accumulate as winter claims the world and floods it with the calming scent of death.

  11. - Top - End - #41
    Dwarf in the Playground
     
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    Default Re: Level 22 Evil Gestalt (3.5, PC organizations) ICC

    If (I saw something which these could be the roots for back when I was periscoping or my tremorsense picks up what is above these roots){
    What is it?
    }

    Else{
    I'll use my telekinesis to slowly move one root, hopefully creating some movement above ground for my tremorsense to pick up.
    }

    OOC: Yes, I do code. What was your first guess?

  12. - Top - End - #42
    Barbarian in the Playground
     
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    To be fair, my will save modifier is higher than your zone of truth DC. And she does get a +51 on the roll to resist the intimidate, assuming I don't have any extra bonuses against fear that I forgot about. But if respect is what you want, two can play the intimidiate game (1d20+54)[65], also cheating with magic, but that's how it is.


    It would be a considerably more complicated affair to apprehend undead rather than destroying them outright. Priests or mages would be needed, and they usually have better things to do. Export and import liscenses are granted by individual port authorities, who have instructions regarding what may be bought and sold, and at what quantums in total from the port in question. Though considering certain aversions regarding the undead that may be lingering, it may perhaps be more wise to invite representatives from one of the established mercantile houses, my own perhaps, though it does not currently operate on the high seas.

  13. - Top - End - #43
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    drack's Avatar

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    Default Re: Level 22 Evil Gestalt (3.5, PC organizations) ICC

    "Well seeing as you have already told me that your nation lacks ports, may I ask which nationality's authorities I should see about a license?" A thin smile curls the Medicine Man's lips, and only half because this child would have wielded considerable authority back home... " have a port town, perhaps the authorities there could supply me with the proper license? And as for apprehending stray undead, how about I go half way. will provide a few units in order to help safely transport undeads back to my soil in the event that you find them as considered a threat to the empire, and we can allow my units to undergo your due process, and licensing. Would that be acceptable?"

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    no... you would get level (22)+ wis mod(6)+1d20... thats 1d20+28 which would make you fail... also how does youe +44 intimidate translate to +54? therefore your roll would be 55 which by the Medicine Man's traditions would put your in a weaker diplomatic position, but all the same, hadn't intended the intimidation as a primary thing, just as another cultural difference.
    Last edited by drack; 2011-04-07 at 10:09 AM.
    That mystical swirling of multicolored leaves as they dance in the air, that fresh fall smell, the perfect weather that makes you feel so very alive. You can almost forget that you're watching dead tissue accumulate as winter claims the world and floods it with the calming scent of death.

  14. - Top - End - #44
    Barbarian in the Playground
     
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    I have more than just mind blank up , if she has reason to consider it important, there'd be another +11 on the intimidate check.


    I assumed that you knew that Ibevum is simply one of the counties and duchies that make up the empire, while I carry out the will of the emperor in Ibevum, others do so elsewhere. Few of the other Dukes and Counts have the right to an unscheduled audience, however. You will have to contact the harbourmasters of the port you wish to gain access to. But first you require a liscense to be recognized as a mercantile house with trading rights, which must be applied for in the ministry of trade in Nara.

    She remained remarkably calm, there was not a single hint or indication about her thoughts or emotions. You wouldn't want to play cards with her, she'd probably win the phylactery from a lich.

    It might thusly be easier to work with an already established house. As it happens, I have such a liscense, though I use magic for transportation of goods where riverboats or caravans are impractical, I don't take part in the sea trade, though I have the liscensce to do so should I wish. However, I am not at liberty to import or export much beyond what is intended for personal use. I can petition for change regarding Ibevum's quotas should I find it to be in the best interests of the empire. As for foreign agents operating on our soil, as your offer of units effectively is, that is something that never would be allowed.

  15. - Top - End - #45
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    Default Re: Level 22 Evil Gestalt (3.5, PC organizations) ICC

    Shade

    "The Medicine Man grins, suppose we are unable to reach a settlement than." With that he makes an odd hand gesture made possible only by his inhuman deformed hands, and the next instant the Medicine Man and his lichs (and mount) are gone.

    -----a few seconds later-----

    -----on an island far far away-----

    *looks at revised map* http://img232.imageshack.us/i/gameworldepicevil.png/

    -----on "the mad dragon's tail" island-----

    Marpaziena Azheshi

    The Medicine Man starred down from a large mountain... at least he hoped that was what it was... he had sent his 30 lich escort back to lead the construction of a military base where they had lain anchor. Before him a massive dragon dropped in to a small pond disappearing from sight. Taking a moment to draw n the chaos of the place the Medicine man slipped quickly through a dimensional door into the dragon's cave. With his mount, strings of mangled flesh and all.

    As he emerged into the dark chamber he allowed his bones to continue to circle. Within the cave his wil'o wisp eyes would make him viable to even a human, but they also allowed him to see the massive dragon before him "I suppose you would be the ruler of this fine world wouldn't you? I am the Medicine Man." The Medicine Man's hands twitch slightly in anticipation as several of the skulls with which he is adorned with Begin to pulse with a combination of negative and eldritch energy, ready to lash out if the dragon s in one of those moods dragons are famous for in which they need a target for their rage... some dragons don't like people slipping in or out of their caves.

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    forgot natural intimate check, so 'll do that later
    Last edited by drack; 2011-04-07 at 01:11 PM.
    That mystical swirling of multicolored leaves as they dance in the air, that fresh fall smell, the perfect weather that makes you feel so very alive. You can almost forget that you're watching dead tissue accumulate as winter claims the world and floods it with the calming scent of death.

  16. - Top - End - #46
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    Halna LeGavilk's Avatar

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    The Hunter roared, stomping his first on the ground, a huge shockwave emanating from underneath, splattering the enraged peasants all over. He then instantly turns invisible, before the peasant's eyes.

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    Ultrablast power, (13d6)[50] damage to each enemy.

    He then uses Greater Invisibility.
    Last edited by Halna LeGavilk; 2011-04-07 at 04:55 PM.
    RIP Gary Gygax, March 4th, 2008. May he roll 20's in heaven forever.
    RIP Dave Arneson, April 7th, 2009. He roleplays his way into our hearts.
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    Quote Originally Posted by havocfett
    Quote Originally Posted by My self
    I'll throw in my hat as a Dwarf Warlord//Were-Dire Badger, going into Dwarven Defender and Deepwarden from Races of Stone. Is that cool?
    ...I'm not sure the vocabulary exists in the english language to express how much I approve of this concept.

  17. - Top - End - #47
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    Planetar

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    Default Re: Level 22 Evil Gestalt (3.5, PC organizations) ICC

    1. Havelock. Shade past:
      1. Icc:" Their are few inconvenient enigmas" I want assessed before considering to resolve them;despite being integrated into our religious infrastructure, the recently established state-sect is still resented by the more conservative parties of our nobility, whether this is due in part to reserved sectarianism or petty envy over is irreverent in regards to how long we can tolerate their dissent before dispensing with their divergent theologies, & capitalize upon it. Of course I'vent disregarded our congregation of bureaucrats as infallible to corruption as well;


        " ,

        ..
      2. Occ: If you want to make some knowledge checks, go for it.
    2. Halna LeGavilk, The Hunter: With the transgressor absent, they dispersed, most sought to relieve their comrades to escape their elderitch bonds, once they were free they rushed towards the church's courtyard to regroup; the remainder sought the aid of the local healers..
    Last edited by ocel; 2011-04-13 at 06:14 AM.

  18. - Top - End - #48
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    The injured found themselves being cut down, destroyed, demolished, bit by bit. No matter how fast they ran, invisible blades caught up and cut them down. Those in the church found no shelter there, the doors broken down and shattered. Death would find them.
    RIP Gary Gygax, March 4th, 2008. May he roll 20's in heaven forever.
    RIP Dave Arneson, April 7th, 2009. He roleplays his way into our hearts.
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    Quote Originally Posted by havocfett
    Quote Originally Posted by My self
    I'll throw in my hat as a Dwarf Warlord//Were-Dire Badger, going into Dwarven Defender and Deepwarden from Races of Stone. Is that cool?
    ...I'm not sure the vocabulary exists in the english language to express how much I approve of this concept.

  19. - Top - End - #49
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    Default Re: Level 22 Evil Gestalt (3.5, PC organizations) ICC

    The dragon smiles a mad smile. "I am that indeed. What do you want of me?"
    Cthulhu fhtagn R'lyeh!
    Quote Originally Posted by Nerd-o-rama View Post
    There were other programs that were deleted, but they either go quietly or spend the rest of their existence sitting around babbling about causality. Smith's different. He gets deleted and he's like "Hell no, I'm staying. And I'll steal your kernel privileges and spam copies of myself onto every last thing on the hard disk. How d'you like that?"
    Degeneration 91
    Homebrew:
    Anglermaids

    Wendigo Race
    -Complicated Wendigo Race
    False Hydra (Goblin Punch)

  20. - Top - End - #50
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    drack's Avatar

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    Default Re: Level 22 Evil Gestalt (3.5, PC organizations) ICC

    The Medicine Man relaxes a bit, still somewhat cautious of draconic mood swings, but at the same time adopting the dragon's chaotic smile.
    "I was hopping for a certain joint project with Maelthra you, and I... a sort of three way navy and in essence an eastern hemisphere militia, open trade...or perhaps we should call it visiting in your case?... and encouraged expansion for the three of us. That is assuming that this forest can bloom beyond it's borders, for I am sad to say I know little of your realm despite it's close proximity to my own. I was also hoping that some of these trees may be suitable for shipbuilding, and that you wouldn't mind loosing a few, for I would think that at least some of them could regrow at exceptional rates, than again that may be stereotyping. So what do you think of the idea as a whole?"
    The Medicine Man spreads his arms as one of his skulls finishes translating his dismembered shrieks and wails.
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    Now since I forgot to last time, so as custom dictates ... intimidate check. (1d20+50)[66] yeah... I'm not sure if intimidating a dragon is ever a good idea, but for my character it's subconscious so here it goes anyways.
    That mystical swirling of multicolored leaves as they dance in the air, that fresh fall smell, the perfect weather that makes you feel so very alive. You can almost forget that you're watching dead tissue accumulate as winter claims the world and floods it with the calming scent of death.

  21. - Top - End - #51
    Ogre in the Playground
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    Default Re: Level 22 Evil Gestalt (3.5, PC organizations) ICC

    The catfolk, realizing there was no response, assumed the dragoness was out doing... something.

    Seeing this as good chance, Nerrashkar went and fetched his dinosaur mount, before going out to do some hunting.

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    Not sure what I should roll, So I'll go with survival, spot and ride.

    Survival:(1d20+11)[16]
    Spot:(1d20+6)[12]
    Ride:(1d20+29)[36]
    Quote Originally Posted by Mike_G View Post
    So please, by Anthony Bourdain's left nut, do not call gravy blood.
    Quote Originally Posted by Trekkin View Post
    the only way to get it into space was to build the atmospheric stages on top of it like a 400-ton hat made of fire and structural inadequacy.

  22. - Top - End - #52
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    Default Re: Level 22 Evil Gestalt (3.5, PC organizations) ICC

    "Samantha LaNoir." A name pops up in Sarivel's mind. She could be a valid source of information. The false god and his companion had been running a blank, but perhaps the noble would have some sort of clue. Sarivel had to formulate an offer to the noble. Surely, she would not give up any secrets freely, even if she had them.

    But nobles always had political problems of some sort. The Servants were a fairly obscure group, and their true colors were known only to a select few. Surely, anything she could not act against, the Servants could, without anyone ever getting any wiser.

    Sarivel needed to get to the outside. He cast a simple spell to appear in an unassuming form, with simple acolyte robes on him, simply walking out of his base. There would have been a faster way to do this, for the spark of divine within allowed him to mold his powers into almost any spell, including teleportation, which he could not cast otherwise. However, it was rather inefficient to brute force through the laws of magic like that, even if it was a good option to have.

    Thus, the more complicated route.

    Upon exiting the base, he turned into a gaseous form, floating among the clouds and taking off towards the noble's lands.

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    Spells cast: Disguise Self, Wind Walk.
    Last edited by Frog Dragon; 2011-04-11 at 01:47 PM.
    Frog in the playground.

    My homebrewer's extended signature.

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    Quote Originally Posted by BobVosh View Post
    Wall of text attacks! CRITS!

  23. - Top - End - #53
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    Default Re: Level 22 Evil Gestalt (3.5, PC organizations) ICC

    Sarviel

    Spoilered for size, the place looks something like this, not quite so vast though.
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    The LaNoir stronghold was infamous, despite the fact that construction on it had started no more than ten years ago. It was carved straight out of the mountainside, to serve as the defensive linchpin of the north-eastern empire. No known army had the size to capture this one if properly manned. The facade was impressive, but how deep into the mountain the fortifications would extend was the unsettling part.

    The land seemed barren and desolate, a few plants, crooked and bent looked like they were the only ones left, locked in a desperate and futile struggle for their lives. The sun seemed bleaker than it should, and the wind unaturally cold. It could be coincidense, but it could also be a sign of evil. There were stories, legends of the weather and terrain being warped by vile deeds and acts of such a nature that few would even comprehend that men could commit them. The wind had a voice of it's own, or voices, maybe it was the melancholy of the place, but you could swear that it carried with it faint screams, the lament for souls being ripped out of existance, the shrieks of men being denied death, trapped in an existance trancending mortality, eternal torture with not even the solace of death being available. The place was fouled, or perhaps these were simply the works of illusions, a mad master of the art, or perhaps a clever way to instill fear in others.

    A smooth, broad road lead towards the fortress, it seemed built to last for millennia. There were no visible guardians, perhaps it was the wind. It felt like it could kill in the matter of hours. You had the distinct feeling of being watched. There definately was a fire going inside the entrance, there were guards inside.

  24. - Top - End - #54
    Barbarian in the Playground
     
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    Default Re: Level 22 Evil Gestalt (3.5, PC organizations) ICC

    Shade and the emperor:
    Knowledges:
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    I'm taking ten on everthing. 54 on Arcana and Religion (74 on Religion if she finds it very interesting). 40 on the others. She can pull a +11 out of her sleeve if she finds it interesting enough


    Well, I do have the tools required to changed all that, though as you know, those are quite powerful. I have the means at my disposal to discern which noble is loyal and which one is not. I also have the means to make that loyalty stronger, or install loyalty where there was none before. She paused a bit This method also makes their knowledge, my knowledge, and I will be able to make them extremely receptive to your commands, or mine. Be aware that blind obedience might raise suspicions, though there are not many with the strength to undo the process. You should know what it does before giving any authorisation of it's use. There are other, more traditional, ways, but not as subtle or effective.

  25. - Top - End - #55
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    GuesssWho's Avatar

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    Default Re: Level 22 Evil Gestalt (3.5, PC organizations) ICC

    "The Realm's influence grows freely whereever I rule. And as long as the trees don't fight back you are welcome to them so long as you plant a new seed each time." She grins. "By the Great Old Ones, there are probably canoe trees around here somewhere anyway."

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    (1d20+55)[67] vs. Intimidate
    Cthulhu fhtagn R'lyeh!
    Quote Originally Posted by Nerd-o-rama View Post
    There were other programs that were deleted, but they either go quietly or spend the rest of their existence sitting around babbling about causality. Smith's different. He gets deleted and he's like "Hell no, I'm staying. And I'll steal your kernel privileges and spam copies of myself onto every last thing on the hard disk. How d'you like that?"
    Degeneration 91
    Homebrew:
    Anglermaids

    Wendigo Race
    -Complicated Wendigo Race
    False Hydra (Goblin Punch)

  26. - Top - End - #56
    Titan in the Playground
     
    drack's Avatar

    Join Date
    Nov 2006
    Location
    warming your deathbed

    Default Re: Level 22 Evil Gestalt (3.5, PC organizations) ICC

    The Medicine Man smiles back "so you accept my offer?"
    That mystical swirling of multicolored leaves as they dance in the air, that fresh fall smell, the perfect weather that makes you feel so very alive. You can almost forget that you're watching dead tissue accumulate as winter claims the world and floods it with the calming scent of death.

  27. - Top - End - #57
    Ogre in the Playground
     
    GuesssWho's Avatar

    Join Date
    Dec 2006
    Location
    Far Realm
    Gender
    Female

    Default Re: Level 22 Evil Gestalt (3.5, PC organizations) ICC

    "What can I say, I've been bored lately.

    "I suppose we will be splitting our gains evenly . . . have you any need for grafts and such? Or of beasts with the Farspawn taint? I can trade such."
    Cthulhu fhtagn R'lyeh!
    Quote Originally Posted by Nerd-o-rama View Post
    There were other programs that were deleted, but they either go quietly or spend the rest of their existence sitting around babbling about causality. Smith's different. He gets deleted and he's like "Hell no, I'm staying. And I'll steal your kernel privileges and spam copies of myself onto every last thing on the hard disk. How d'you like that?"
    Degeneration 91
    Homebrew:
    Anglermaids

    Wendigo Race
    -Complicated Wendigo Race
    False Hydra (Goblin Punch)

  28. - Top - End - #58
    Titan in the Playground
     
    drack's Avatar

    Join Date
    Nov 2006
    Location
    warming your deathbed

    Default Re: Level 22 Evil Gestalt (3.5, PC organizations) ICC

    The Medicine Man is beginning to feel at home in the dragon's lair, and elaborates on his plan "Well essentially what I wish to achieve is a three way alliance, and a well maned border keeping it safe from outside invasion. For this to be achieved we will first need to each expand our nations to cover the stray land that will be caught in between. I have been Battle the oceans for control over the floor, I would like you to expand to the rest of this island for now, after all I feel it safe to assume there will be some resistance since as it stands you only control a small portion of it. And our northern ally is to take that other island north of where we stand. Than I will leave the island to the east of here to whomever will. In light of this my nation will offer whatever aid it can in your expansion. I will inform my people shortly of your generously and they will begin work on a navy of sorts heeding your words about planting the next growth. Once we have made our expansions I expect we will finalize our joint defense taking the strengths from each of our lands. Gains will be split evenly, but in a way that best suits our individual nations. For instance, I know many of the living find it harder to live beneath the oceans, and as such my people are charging forth, I request no extra land for now as my city has yet to reach it's intended population, your madness will be fostered, and in the end I hope that our joint military force reflects all of our parts, undead grafted, and with whatever wonders we may find Maelthra to have in store for us. Is this acceptable?"
    That mystical swirling of multicolored leaves as they dance in the air, that fresh fall smell, the perfect weather that makes you feel so very alive. You can almost forget that you're watching dead tissue accumulate as winter claims the world and floods it with the calming scent of death.

  29. - Top - End - #59
    Bugbear in the Playground
     
    Halna LeGavilk's Avatar

    Join Date
    Aug 2007
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    Male

    Default Re: Level 22 Evil Gestalt (3.5, PC organizations) ICC

    The Hunter cracked his neck. After gathering what little valuables the peasants had, he washed the blood off of himself with water from the local well. After that, he searches the town for a lute or guitar. If he finds one, he prepares to burn the church down. As the church is burning, he hums to himself and fingers the instrument, waiting for a response.

    Spoiler
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    Search: (1d20+14)[33]
    RIP Gary Gygax, March 4th, 2008. May he roll 20's in heaven forever.
    RIP Dave Arneson, April 7th, 2009. He roleplays his way into our hearts.
    Avatar by Banjo1985, the Awesome.
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    Quote Originally Posted by havocfett
    Quote Originally Posted by My self
    I'll throw in my hat as a Dwarf Warlord//Were-Dire Badger, going into Dwarven Defender and Deepwarden from Races of Stone. Is that cool?
    ...I'm not sure the vocabulary exists in the english language to express how much I approve of this concept.

  30. - Top - End - #60
    Ogre in the Playground
     
    BlackDragon

    Join Date
    Aug 2008

    Default Re: Level 22 Evil Gestalt (3.5, PC organizations) ICC

    Sarivel materialized some ways from the gates, far enough for his appearance to be left undiscernable, casting a simple spell to disguise his appearance, this time into the garb of a traditional diplomat. He then walked to the gates.

    He was barely bothered by the nature of this place. He caused such himself on occasion. Still, it did indicate that there were powerful people here, and he could exercise some caution.

    He started looking around for some sort of checkpoint system, something that would almost invariably be present in a fortress such as this.
    Frog in the playground.

    My homebrewer's extended signature.

    I have Str 5!

    Quote Originally Posted by BobVosh View Post
    Wall of text attacks! CRITS!

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