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2015-04-26, 12:45 PM (ISO 8601)
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- Jan 2010
If loss of HP isn't damage, how does Vow of Peace work out?
If losing hitpoints doesn't hinder a creature in any way, until they get to 0, how does that interact with a prohibition to deal no damage, like a Vow of Peace has?
Can I use weapons to reduce hitpoints on an opponent, and just be very careful to not reduce below 1? Up until that point, I am hindering them in no way, right? And damaging person certainly seems like it would be a hindrance, at least a slight hindrance.
Your hit points measure how hard you are to kill. No matter how many hit points you lose, your character isn’t hindered in any way until your hit points drop to 0 or lower.
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2015-04-26, 12:49 PM (ISO 8601)
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- Aug 2014
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Re: If loss of HP isn't damage, how does Vow of Peace work out?
Umm... No.
Just no.
A pacifist doesn't go shooting guns at people just because they're wearing a bulletproof vest.
Besides, in combat (and I'm assuming you mean this to be helpful in combat), a lack of hit points is most certainly a hindrance.
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2015-04-26, 12:52 PM (ISO 8601)
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- Jan 2011
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- Oolitic, IN
Re: If loss of HP isn't damage, how does Vow of Peace work out?
To fulfill your vow, you must not cause harm to any living creature (constructs and undead are not included in this prohibition). You may not deal real damage or ability damage to such creatures through spells or weapons, though you may deal nonlethal damage. You may not target them with death effects, disintegrate, or other spells that have the immediate potential to cause death or great harm. You also may not use nondamaging spells to incapacitate or weaken living foes so that your allies can kill them--if you incapacitate a foe, you must take him prisoner.Last edited by Jeraa; 2015-04-26 at 12:57 PM.
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2015-04-26, 12:59 PM (ISO 8601)
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- Apr 2008
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Re: If loss of HP isn't damage, how does Vow of Peace work out?
Not being hindered doesn't mean not damaged. A banged-up car can run fine, but that doesn't mean it's not damaged.
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2015-04-26, 01:21 PM (ISO 8601)
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- May 2006
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- Siebenwind
Re: If loss of HP isn't damage, how does Vow of Peace work out?
Thanks for Zefir for the custom avatar.
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2015-04-26, 02:45 PM (ISO 8601)
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Re: If loss of HP isn't damage, how does Vow of Peace work out?
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2015-04-26, 03:19 PM (ISO 8601)
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- Apr 2014
Re: If loss of HP isn't damage, how does Vow of Peace work out?
This feels like one of those 'fluff, not crunch' kind of things. I could try sticking a dagger into Brock Lesnar (try- TRY), but how can I be so sure that I don't nick something important leading to death? Is there a 'non-deadly' way I can stab someone? (alright, perhaps the extremities, but stabbing is pretty extreme to begin with is my point)
Crunch-wise, you are absolutely correct that something like that isn't really deadly to a beefy character, but I don't think 'intent' is a crunch thing to consider (at least, not in this situation/unless you're talking semantics on targeting).
This does put a funny image in my mind of someone going "I'M NOT... TRYING... TO KILL YOU!" while stabbing someone else over and over.
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2015-04-26, 03:24 PM (ISO 8601)
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- Mar 2013
Re: If loss of HP isn't damage, how does Vow of Peace work out?
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2015-04-26, 03:26 PM (ISO 8601)
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- Apr 2014
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2015-04-26, 03:30 PM (ISO 8601)
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- Nov 2008
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2015-04-26, 03:32 PM (ISO 8601)
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- Aug 2013
Re: If loss of HP isn't damage, how does Vow of Peace work out?
My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.
Blue text means sarcasm. Purple text means evil. White text is invisible.
My signature got too big for its britches. So now it's over here!
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2015-04-26, 03:43 PM (ISO 8601)
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2015-04-26, 03:43 PM (ISO 8601)
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- Mar 2013
Re: If loss of HP isn't damage, how does Vow of Peace work out?
Also, bear in mind that because hitpoints are an abstract game mechanic where a "hit" isn't necessarily a hit (nor a "miss" a miss), any confidence you can have that someone will survive a given attack is purely out-of-character information. In-character, you have no concept of what hit points are, much less any way to know how many your target has remaining (unless you're playing an OOTS-like game with no 4th wall, in which case the OP actually does have a leg to stand on).
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2015-04-26, 03:48 PM (ISO 8601)
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2015-04-26, 05:12 PM (ISO 8601)
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- Mar 2005
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Re: If loss of HP isn't damage, how does Vow of Peace work out?
I've always been amused by the arguments around hp being meat, blood, morale, luck, fatigue, and whatever. Does the fighter take a black dragon breath to the face and suddenly feel like a nap? Does falling off a cliff cause you to be less lucky and is that reflected in dice games? Do three ballista bolts through your chest make you depressed and less likely to want to continue fighting?
And of course since everything has hp does that mean that everything takes this morale, luck, and fatigue damage? Are zombies less lucky after you stab them? Is the clockwork horror becoming tired out after you zap it with force damage? Do gelatanious cubes become demoralized by being hit with a hammer? But then what do cure spells do? If hp are in any way fatigue then they should cure exhaustion. If hp are luck can you improve your performance in games of chance with them? Is the Heal spell really just a 5 million mg tab of Prozac?
Do monks punch people's luck out? Does being lit on fire make a paladin sad? Is a wizard hurt by being bitten by the tarrasque or does it just make him sleepy?
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2015-04-26, 05:25 PM (ISO 8601)
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- Jan 2010
Re: If loss of HP isn't damage, how does Vow of Peace work out?
I know the intent of the vow, but it just reads weird when I read the definition of Hitpoints.. even further when you add in massive damage rules.
No amount of hitpoint loss causes you to be hindered in ANY way. Unless you lose 50 at one time, TO ONE THING. If you lose 500 to 11 different things, no biggie. You aren't hindered.
The Vow requires you do no HARM.
If I am not even hindering you in any way, what harm am I doing? Certainly, not pain (pain hinders). Certainly not soreness, bruises, aches or fatigue... Oh, wait. I can do that. But not lethal bruises. Just non lethal ones. So, causing pain seems to be okay?
The vow requires that I can do no REAL DAMAGE. Any hitpoint loss down to 1 isn't a hindrance in any way. So, how real is it? A person with 1 hitpoint is just as healthy as they were with 100. Or, are they? They aren't hindered, so... what's the difference between a person with 1 hp, and the same person with 50 hitpoints?
They can walk as far, hold their breath as long, swim as well, climb as strong, run as far...
So, are those 49 hitpoints real? Is reducing them damage? If so, damage to what?
Taken further: Can a person with the vow heal someone? Can they remove a splinter, set a broken bone? Because both of those require causing pain to the patient. And, technically, they cause harm as well.
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2015-04-26, 06:03 PM (ISO 8601)
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- Aug 2013
Re: If loss of HP isn't damage, how does Vow of Peace work out?
No, the Vow reads exactly as it always did. "You may not deal real damage, or ability damage to such creatures through spells or weapons, though you may deal nonlethal damage. You may not target them with death effects, disintegrate, or other spells that have the immediate potential to cause death or great harm. You also may not use nondamaging spells to incapacitate or weaken living foes so that your allies can kill them -- if you incapacitate a foe, you must take him prisoner."
Nowhere does it talk about hindering. That's all you. Harm is explicitly defined, as quoted above - no dealing real damage or ability damage, no death effects, or other spells that have the immediate potential to cause death, etc. Any HP damage is, by definition, "real damage," and therefore precluded by the Vow.
Healing is not one of these explicit things. I don't even know how you're going there. You can totally heal pursuant to this Vow. "Pain" isn't a thing that exists in D&D, apart from a Symbol thereof. That said, the Vow does go to absurd degrees - note the extra text about drinking water through a strainer.
Yes. Even the writers realized how absurdly broken (in a bad way) this feat is.My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.
Blue text means sarcasm. Purple text means evil. White text is invisible.
My signature got too big for its britches. So now it's over here!
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2015-04-26, 06:27 PM (ISO 8601)
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- Jan 2010
Re: If loss of HP isn't damage, how does Vow of Peace work out?
Yeah, I talk about hindering, because hitpoints are defined using that term. Loss of hitpoints causes no hindrance (until the last one). So, I can remove 99 hitpoints from your 100 hitpoint fighter, and cause ZERO hindrance. Not a thing. I don't slow you down, I don't make you fatigued, I don't... I am not sure what I do or don't do, actually, just that nothing I do from 100 to 1 causes you any hindrance.
I also can't do harm. Unless it's non lethal harm, which isn't harm, apparently. I CAN punch you in the face, repeatedly, it seems, which doesn't violate my vow of non-violence or peace. I can beat you with a truncheon, over the head and face and body, and that's not harm.
As for healing... I am going with the "cause no harm" aspect. I am not sure if you've ever set a badly broken bone, but trust me... it causes a lot of pain, which I tend to think of as harm. Surgery, certainly, causes harm to the body (sometimes, a lot of trauma), but both are necessary to help the organism get better.
If I can do no harm, can I not set a broken bone? Is harm different than pain? Is damage different than "real damage"?
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2015-04-26, 06:29 PM (ISO 8601)
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Re: If loss of HP isn't damage, how does Vow of Peace work out?
Ironically, the spell that is explicitly called Harm doesn't reduce below 1 HP.
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2015-04-26, 06:39 PM (ISO 8601)
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- Mar 2013
Re: If loss of HP isn't damage, how does Vow of Peace work out?
Your questions are based on a premise that is already discarded by the idea you're arguing against.
The fighter didn't simply "take a black dragon breath to the face". He avoided or mitigated the physical damage from that breath attack. How he did it is up to the player.
Falling off a cliff didn't "make him less lucky", but he survived the fall because he was lucky - perhaps he landed on something relatively soft, or he remembered to go limp right before he hit the ground. Or maybe he was able to slow his fall by clutching at something along the cliffside, instead of plummeting straight down like a Disney villain. Or maybe he really is just so tough that it takes more than falling off a cliff to kill him. It's the player's call.
And no, he didn't get depressed because he took three ballista bolts to the chest. He didn't take three ballista bolts to the chest. He barely dodged them, deflected them with his shield, took the hits on his armor, or turned the hits into glancing shots, and the HP loss represents the strain that effort put on him. Then again, maybe he did take three ballista bolts to the chest but kept on fighting like Boromir's Last Stand. Once again, it's up to the player.
The abstraction of hit points means that the line between "hit" and "miss" is clear in game mechanics, but very blurry from the perspective of the characters in the game. My hitpoints and your hitpoints don't mean the same thing, and they don't need to, even though they both work the same way by the game rules.
And those healing spells? Sure, why can't they also be restoring morale or whatever? You frame the question as if it's too obviously ridiculous an idea to accept, but if we accept than you can magic away a dozen stab wounds, why can't that same magic also dull your pain, refresh you emotionally, etc?
As for even more abstract aspects like luck or karma, those don't need any kind of point-by-point justification; they're ephemeral, and their cycle of loss and restoration can simply be considered part of the gameplay's emergent narrative.
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2015-04-26, 06:44 PM (ISO 8601)
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- Jan 2010
Re: If loss of HP isn't damage, how does Vow of Peace work out?
So, am I reading you correctly, TheIronGolem....
hitpoint "loss" may or may not be damage at all?
I took three bolts from a ballista. That's 30 points in HP loss. But, since I am still alive, it's obvious they didn't actually strike me (damage me), so... I turned the first one on my shield, and the other I dodged, but twisted my ankle while doing so, and the third slammed into my platemail, and sent me stumbling...
But no damage? I lose 30 hp of "luck"?
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2015-04-26, 07:17 PM (ISO 8601)
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- Apr 2014
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2015-04-26, 07:28 PM (ISO 8601)
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- Aug 2013
Re: If loss of HP isn't damage, how does Vow of Peace work out?
No. Hit points are not defined using that term. A general description of hit points - the text you quoted in the first post - uses that term. It does not, however, rely on it. You're fixating on the term "hindered," despite it not being relevant.
Let's review the quote, again. "No matter how many hit points you lose, your character isn’t hindered in any way until your hit points drop to 0 or lower."
In other words, it says that the loss of hit points does not have an impact on your character until they drop to 0 or lower.
This has absolutely nothing to do with Vow of Peace, which says that if you deal any real damage - that is, hit point or ability damage, or anything with a reasonable possibility of killing - you violate the Vow. It says nothing about hindrance, because hindrance isn't a game term. You need to move away from hindrance. That's not a thing. It's not relevant.
I also can't do harm. Unless it's non lethal harm, which isn't harm, apparently. I CAN punch you in the face, repeatedly, it seems, which doesn't violate my vow of non-violence or peace. I can beat you with a truncheon, over the head and face and body, and that's not harm.
As for healing... I am going with the "cause no harm" aspect. I am not sure if you've ever set a badly broken bone, but trust me... it causes a lot of pain, which I tend to think of as harm. Surgery, certainly, causes harm to the body (sometimes, a lot of trauma), but both are necessary to help the organism get better.
Pain is not a game term, and the Vow does not preclude you from causing it. The Vow precludes you from causing harm, which it then explicitly defines.My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.
Blue text means sarcasm. Purple text means evil. White text is invisible.
My signature got too big for its britches. So now it's over here!
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2015-04-26, 07:46 PM (ISO 8601)
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- Jan 2010
Re: If loss of HP isn't damage, how does Vow of Peace work out?
I guess I would say that "having no impact on a character" is what's throwing me.. How is it real damage, if it has no impact? Because it subtracts hitpoints? Thus, all hitpoint damage is real damage?
Just so I understand, Red Fel....
I can beat a person to a bloody pulp with a truncheon, and that's okay with the vow. But not with a nunchuck. Because the truncheon doesn't do real damage. the other wooden stick does.
I can choke a person into unconsciousness, and it's not violence. I can slap them silly with my hands or fists, I can kick them too... all are okay, and acceptable to a vow of Non Violence/Peace. I can kick them if they are on the ground, but can I kick them so they fall to the ground? What if they take damage in the fall, which I caused? What if I trip them? Can I trip them?
If I nick them with a penknife and they lose a hitpoint, I lose my vows.
If I perform surgery on them to remove a ruptured organ, or a parasite, or an earwig, I lose my vows. Removing a splinter? Maybe, maybe not.
My ally has an arrow impaled in his shoulder. What can I do, that doesn't cause me to lose my vows? I can't push it through, I can't pull it out. I could heal it, I guess, with it in place.
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2015-04-26, 07:53 PM (ISO 8601)
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- Mar 2013
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2015-04-26, 07:58 PM (ISO 8601)
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- Dec 2013
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Re: If loss of HP isn't damage, how does Vow of Peace work out?
I have generally interpreted your base HP as being physical damage done to you (still not to the point where youre seriously impeded, but close), while everything above that reflects your endurance and ability to mitigate damage. So a fighter with hundreds of HP can stay in combat for a while and work through the non-crippling pain, while a wizard is going to have a tough time keeping themselves on their feet through the same wound.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2015-04-26, 08:04 PM (ISO 8601)
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- Aug 2013
Re: If loss of HP isn't damage, how does Vow of Peace work out?
Yes. That which deals lethal hitpoint damage (as opposed to nonlethal) is "real damage" for purposes of Vow of Poverty, despite it having no mechanical impact on the target until and unless they reach 0 HP, because that's what the Vow says.
Just so I understand, Red Fel....
I can beat a person to a bloody pulp with a truncheon, and that's okay with the vow. But not with a nunchuck. Because the truncheon doesn't do real damage. the other wooden stick does.
I can choke a person into unconsciousness, and it's not violence. I can slap them silly with my hands or fists, I can kick them too... all are okay, and acceptable to a vow of Non Violence/Peace.
I can kick them if they are on the ground, but can I kick them so they fall to the ground?
What if they take damage in the fall, which I caused?
What if I trip them? Can I trip them?
If I nick them with a penknife and they lose a hitpoint, I lose my vows.
If I perform surgery on them to remove a ruptured organ, or a parasite, or an earwig, I lose my vows.
It's important to differentiate between those acts which have mechanical ramifications - such as a Heal check - and those which do not - such as the individual steps that make up the Heal check.
Removing a splinter? Maybe, maybe not.
My ally has an arrow impaled in his shoulder. What can I do, that doesn't cause me to lose my vows? I can't push it through, I can't pull it out. I could heal it, I guess, with it in place.
Again, differentiate between those things which make sense in a realistic narrative framework, and those things which are made explicit by the mechanics. The explicit mechanical prohibition is against causing lethal HP damage, ability damage, death effects, and the like. Anything that deals nonlethal damage, or has no mechanical ramification (such as pulling out an arrow that doesn't explicitly say it causes more damage), can be performed within the Vow, even though real-world logic would dictate otherwise.
It is worth noting, however, that Exalted feats have not only a mechanical component, but an RP one. Characters with Exalted feats are supposed to be more Good than Good; they are expected to behave in a manner that comports with both the letter and the spirit of the feat. While the RAW of the feat says that you can slap a victim silly with nonlethal damage, that you can knock people about with a truncheon to your heart's content, the RAI of the feat seems fairly clear that violence of that nature, although it deals no HP damage, is nonetheless in violation of the spirit of the Vow, albeit not the letter. Be aware that your DM may - and should - revoke your Vow's benefits for doing that sort of thing.My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.
Blue text means sarcasm. Purple text means evil. White text is invisible.
My signature got too big for its britches. So now it's over here!
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2015-04-26, 08:04 PM (ISO 8601)
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- Jan 2010
Re: If loss of HP isn't damage, how does Vow of Peace work out?
interesting.
one thing though, your endurance is the same at 1 hp as it is at any higher number, I believe. At least, endurance in the game sense (running, swimming, avoiding fatigue). You likely mean it differently than the feat.
But your view meshes well with TheIronGolem's view of HP's.
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2015-04-27, 08:51 AM (ISO 8601)
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- Dec 2014
Re: If loss of HP isn't damage, how does Vow of Peace work out?
I figured out that nonlethal damage was invented exactly for this- allowing peaceful people to knock enemies into unconciousness, instead of having to stand back doing nothing during almost every battle and being a dead load to the team.
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2015-04-27, 09:28 AM (ISO 8601)
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- Curse word for the galaxy
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Re: If loss of HP isn't damage, how does Vow of Peace work out?