New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 5 of 5
  1. - Top - End - #1
    Barbarian in the Playground
     
    PirateCaptain

    Join Date
    May 2007
    Gender
    Male

    Default [4e] Quick Skills Errata Question

    I was wondering if I need to apply the Essentials skill DCs to an Original4e or mixed party.

  2. - Top - End - #2
    Halfling in the Playground
     
    DwarfFighterGuy

    Join Date
    Sep 2010

    Default Re: [4e] Quick Skills Errata Question

    Use DCs you feel are appropriate. WotC guidelines currently have reset the DCs back to their original values, as found in DMG and on the DM screen, for quick reference. They change periodically due to user feedback, playtesting, influence from RPGA DMs, the wind blowing, the sun setting etc. I don't think that changing them around is wrong at all. The Skill Challenge is a very abstract thing being forced into a mechanic. A lot of the new adventures being published state, and I agree with this, is to award hefty bonuses for good roleplaying, and even automatic successes for very good roleplay.

  3. - Top - End - #3
    Titan in the Playground
     
    Shadow_Elf's Avatar

    Join Date
    Jul 2008
    Location
    Muarzibet, Siraaj
    Gender
    Male

    Default Re: [4e] Quick Skills Errata Question

    They're not Essentials Skill DCs persay, but just errata'd Skill DCs for the whole system. I calculated a skill DC table myself a while ago which I used in my game because I felt the Wizards' one was too easy. Their new one is much better, IMHO, so I'll be using the errata. YMMV.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  4. - Top - End - #4
    Titan in the Playground
     
    Kurald Galain's Avatar

    Join Date
    Jun 2007

    Default Re: [4e] Quick Skills Errata Question

    There are two things two avoid.

    The first is penalizing players for using a skill that the DM hadn't thought of. This is what is printed in the PHB/DMG, and removed by the errata.

    The second is making failure too easy. If five players each have a 80% chance of success on their skill check, then the chance that all five of them make it is only 33%. This means that even a small chance of failure on each skill can lead to a huge chance of failure on the SC as a whole, especially if it's e.g. 12 successes before 3 failures.

    The math for the second part really depends on your group's playstyle. Not so much their build optimization (there isn't all that much you can do to get better skill checks) but how likely they are to use their best skill all the time. If they don't do that, you need lower DCs.
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

  5. - Top - End - #5
    Ogre in the Playground
     
    DwarfClericGuy

    Join Date
    Jul 2009

    Default Re: [4e] Quick Skills Errata Question

    How I run it is if a single player (or each player individually) needs to make 5 seperate SUCCESSFUL checks to proceed, the DCs are lower.

    If the party, as a whole only needs to make the checks (so characters can work together to get aid another bonuses, think up crazy solutions, use their best skills) then the DCs get set much higher.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •