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2011-03-03, 11:30 PM (ISO 8601)
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[3.5]Greater Produce Flame (PEACH)
I really like the Produce Flame spell, it is versatile and useful, but at higher levels it loses its "punch" I got the idea to make a higher level version, with a few more options and more power. For those unfamiliar with the spell, or who don't feel like dragging out their players hand book here is the original:
SpoilerProduce Flame
Evocation [Fire]
Level: Drd 1, Fire 2
Components: V, S
Casting time: 1 standard action
Range 0ft
Effect: Flame in your palm
Duration: 1 min./Level
Saving throw: None
Spell resistance: Yes
Flames as bright as a torch appear in your open hand. The flames harm neither you nor your equipment.
In addition to providing illumination, the flames can be hurled or used to touch enemies. You can strike an opponent with a melee touch attack, dealing fire damage equal to 1d6+1 point per caster level (maximum +5). Alternately you can hurl the flames up to 120 feet as a thrown weapon. When doing so, you attack with a ranged touch attack (with no ranged penalty) dealing the same damage as the melee attack. No sooner do you hurl the flames than a new set appears in your hand. Each attack you make reduces the remaining duration by 1 minute. If an attack reduces the remaining duration to less than one minute, the spell ends after the attack resolves.
This spell does not function underwater.
and I thought that this would be a good higher level variant:
SpoilerProduce Flame, Greater
Evocation [Fire]
Level: Drd 3
Components: V, S
Casting time: 1 standard action
Range 0ft
Effect: Flame in your palm
Duration: 1 min. /Level
Saving throw: Reflex partial
Spell resistance: Yes
Flames twice as bright as a torch appear in your open hand. The flames harm neither you nor your equipment.
In addition to providing illumination, the flames can be hurled or used to touch enemies. You can strike an opponent with a melee touch attack, dealing fire damage equal to 1d6 +1 point per caster level (maximum +10) plus and additional 1d6 per 3 caster levels. Alternately you can hurl the flames up to 200 feet as a thrown weapon. When doing so, you attack with a ranged touch attack (with no ranged penalty) dealing the same damage as the melee attack. No sooner do you hurl the flames than a new set appears in your hand. Each attack you make reduces the remaining duration by 1 minute. If an attack reduces the remaining duration to less than one minute, the spell ends after the attack resolves. By blowing across the flames as a standard action you may generate a 30 cone of Flame dealing 1d6 damage per minute left in the spells duration rounded up (maximum 1d6/per caster level) +1 damage per caster level, (maximum +15) with a reflex save for half damage. Using the spell in this manner immediately exhausts all remaining minutes in the spells duration.
This spell does not function underwater.
Pointing out any possible balance issues or new spells to continue the spell chain would be appreciated.Last edited by madock345; 2011-03-06 at 01:04 AM.
I can be friendly whenever I wish, Alas for you, wishing to be intelligent does not make it so.
My Ninja and its Setting also, My Samurai P.E.A.C.H!
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2011-03-04, 01:14 PM (ISO 8601)
- Join Date
- Jun 2010
Re: [3.5]Greater Produce Flame (PEACH)
The basic 'greater' spell looks just fine.
Except the bit at the end: 'By blowing across the flames you may generate a 30 cone of Flame dealing 1d6 damage per minute left in the spells duration +1 per caster level'.
Is there a limit here? Is it 1d6 damage a minute left or does using the cone reduce the time left?
To cast five(say a 5th level caster) 30 5d6 +5 coves of flame sounds like a bit much from one spell. Though this would be fine for a nova attack...a single cone of flame that can take out a bunch of small enemies.
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2011-03-04, 01:51 PM (ISO 8601)
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- Nov 2010
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Re: [3.5]Greater Produce Flame (PEACH)
Last edited by madock345; 2011-03-04 at 03:05 PM.
I can be friendly whenever I wish, Alas for you, wishing to be intelligent does not make it so.
My Ninja and its Setting also, My Samurai P.E.A.C.H!
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2011-03-05, 07:37 AM (ISO 8601)
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- Oct 2010
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- Tower of Doom
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Re: [3.5]Greater Produce Flame (PEACH)
In the original spell it says "Drd 1, Fire 2" what class is Fire? also why don't they get access to the greater spell?
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2011-03-05, 07:52 AM (ISO 8601)
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- Aug 2010
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Re: [3.5]Greater Produce Flame (PEACH)
Fire is a domain not a class.
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2011-03-05, 04:42 PM (ISO 8601)
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Re: [3.5]Greater Produce Flame (PEACH)
I can be friendly whenever I wish, Alas for you, wishing to be intelligent does not make it so.
My Ninja and its Setting also, My Samurai P.E.A.C.H!
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2011-03-05, 08:05 PM (ISO 8601)
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- Oct 2008
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- Pabrygg Keep
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Re: [3.5]Greater Produce Flame (PEACH)
So, at 3rd level, do you want the spell to be dealing 1d6+3 fire damage or 2d6+3 fire damage? As written, the spell does 1d6+3, but I assume, since that's the same damage the original Produce Flame spell would be doing, that you want it to be dealing 2d6+3.
By blowing across the flames you may generate a 30 cone of Flame dealing 1d6 damage per minute left in the spells duration +1 per caster level. Using the spell in this manner immediately exhausts all remaining minutes in the spells duration.
Oh, and the cone of flame should probably allow a Reflex save for half damage.Last edited by Ziegander; 2011-03-05 at 08:07 PM.
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2011-03-05, 08:27 PM (ISO 8601)
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Re: [3.5]Greater Produce Flame (PEACH)
Fixed, it was supposed to be 2d6, thank you.
Let's say you're a 10th level caster, giving you a duration of 10 minutes per level. You could hurl ten separate balls of flame each dealing 3d6+10 fire damage (or maybe 4d6+10 when you've corrected the mixup above), or you could "go nova" and create a 30ft cone of fire dealing... wait, how much damage? It looks like 20d6 as written, and I seriously doubt that's what you were going for. I think you need to cut the phrase, "+1 per caster level" from the sentence describing how much damage the cone deals. You also need to specify what type of action "blowing across the flames" takes. I would recommend making it a standard action.
Oh, and the cone of flame should probably allow a Reflex save for half damageI can be friendly whenever I wish, Alas for you, wishing to be intelligent does not make it so.
My Ninja and its Setting also, My Samurai P.E.A.C.H!
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2011-03-05, 08:39 PM (ISO 8601)
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- Mar 2009
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- Here.
Re: [3.5]Greater Produce Flame (PEACH)
So, assuming no metamagic reducers, you can use a single level 4 slot (or an extend rod) to double the damage of the cone of fire (20d6 + 10 at level 10), or use a single level 9 slot to do 1440d6 + X damage in a 30' wide cone, reflex save for half.
The spell definitely sounds interesting, although the cone of fire needs a cap. 20d4 for a fourth-level slot (or a third-level slot with an extend rod) is a bit on the good side, but ninth-level or not (less if you have an incantrix in your party), 1440d6...=p.Last edited by Felyndiira; 2011-03-05 at 08:51 PM.
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2011-03-05, 09:42 PM (ISO 8601)
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- Oct 2008
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- Pabrygg Keep
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Re: [3.5]Greater Produce Flame (PEACH)
By blowing across the flames as a standard action you may generate a 30 cone of Flame dealing 1d6 damage per minute left in the spells duration +1 per caster level, with a reflex save for half damage.Homebrew
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SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
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2011-03-05, 09:53 PM (ISO 8601)
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- Nov 2008
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- Minnesota
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Re: [3.5]Greater Produce Flame (PEACH)
Last edited by Temotei; 2011-03-05 at 09:54 PM.
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Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2011-03-05, 10:14 PM (ISO 8601)
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- Jan 2009
Re: [3.5]Greater Produce Flame (PEACH)
Honestly, I never understood why the tree huggin' Smokey the Bear types have Produce Flame, Flame Strike, Fire Seeds, Fire Storm, etc. I tend to think of druids as wanting to eschew fiery attacks, but what do I know?
It's quite a versatile spell.
The whole "minute" aspect of the spell, I suspect will have some transaction costs. For instance, I am tenth level and cast the spell on round 1. On round 2, I have less than 10 minutes left, so I must have only 9 minutes rounded down left and I make a melee attack. On round 3, rounded down, it looks like I have 7 minutes left, and so on. This spell requires a lot of attention to detail.Check out my Arboreal Halflings and my Megaliths of Zidydrion.
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2011-03-05, 11:04 PM (ISO 8601)
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Re: [3.5]Greater Produce Flame (PEACH)
Last edited by madock345; 2011-03-05 at 11:07 PM.
I can be friendly whenever I wish, Alas for you, wishing to be intelligent does not make it so.
My Ninja and its Setting also, My Samurai P.E.A.C.H!
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2011-03-05, 11:06 PM (ISO 8601)
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- Nov 2008
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- Minnesota
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Re: [3.5]Greater Produce Flame (PEACH)
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2011-03-05, 11:10 PM (ISO 8601)
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- Nov 2010
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Re: [3.5]Greater Produce Flame (PEACH)
Done, with maximum 10 replaced with maximum 15.
The whole "minute" aspect of the spell, I suspect will have some transaction costs. For instance, I am tenth level and cast the spell on round 1. On round 2, I have less than 10 minutes left, so I must have only 9 minutes rounded down left and I make a melee attack. On round 3, rounded down, it looks like I have 7 minutes left, and so on. This spell requires a lot of attention to detail.Last edited by madock345; 2011-03-05 at 11:14 PM.
I can be friendly whenever I wish, Alas for you, wishing to be intelligent does not make it so.
My Ninja and its Setting also, My Samurai P.E.A.C.H!
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2011-03-06, 01:02 AM (ISO 8601)
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- Feb 2011
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2011-03-06, 01:05 AM (ISO 8601)
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- Nov 2010
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- NW USA
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Re: [3.5]Greater Produce Flame (PEACH)
The spell definitely sounds interesting, although the cone of fire needs a cap. 20d4 for a fourth-level slot (or a third-level slot with an extend rod) is a bit on the good side, but ninth-level or not (less if you have an incantrix in your party), 1440d6...=p.Last edited by madock345; 2011-03-06 at 01:07 AM.
I can be friendly whenever I wish, Alas for you, wishing to be intelligent does not make it so.
My Ninja and its Setting also, My Samurai P.E.A.C.H!