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  1. - Top - End - #301
    Bugbear in the Playground
     
    OldWizardGuy

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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Hakhpur

    The gnoll sorcerer finally calms down after seeing the new creature.

    "I see," he says. "So this is your true face, huh?"

    Pointing his chain towards it, Hakhpur tries to get knowledge about the firey creature's weaknesses. "Let's see what you're made of..."



    Minor action: Foe Stone on the monster (learning lowest defense and vulnerabilities)
    Spoiler
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    I'll make additional actions after knowing my opponent's weaknesses.
    ===================

    My posting will be considerably slower from now on and during some months. Sorry about the inconveniences!



    Spoiler
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    I Am A: Lawful Good Human Sorcerer (3rd Level)
    Ability Scores:
    Strength-12
    Dexterity-16
    Constitution-17
    Intelligence-15
    Wisdom-16
    Charisma-17

  2. - Top - End - #302
    Bugbear in the Playground
     
    OldWizardGuy

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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Hakhpur

    Hakhpur grins. "As expected, you're vulnerable to low temperatures, huh?"

    "Listen everyone!" he shouts to his comrades. "Her insanity doesn't allow her to stand mental punishment, and also, use cold against her!!"

    With the radiant aura whirling around him, Hakhpur held his staff with both hands and launched a humming, cold blast of shockwaves to his fiery opponent.

    Standard: Essence of Arcane Blood
    Free: Torc of Power Preservation reliable power
    Move: Shift to F2 (+1 AC, +1 Reflex)
    Spoiler
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    Hakhpur
    HP 65/95 Bloodied 47 Healing Surge 23 (2 used /7)
    AC 27 Fort 26 Reflex 22 Will 29 (base: AC 26 Fort 26 Reflex 21 Will 29)
    Effects: -
    Phase: Dhuqa (Sun)
    Condition: -



    Essence of Arcane Blood (ranged 20)
    (1d20+18)[22] vs Reflex
    Hit: (3d8+20)[34]+(1d6)[3] cold and thunder damage. Until the end of my next turn, I get CA against the targets of my arcane powers.

    Torc of Power Preservation: I roll (1d20+3)[8]. If the result is 10 or higher, Essence of Arcane Blood is not expended. If the result is 9 or lower, the power of the Torc is not expended.

    EDIT: Okay, I fully expended the arcane power, but at least the Torc's one is still there...

    Last edited by Belthasar; 2011-04-19 at 07:33 PM.
    ===================

    My posting will be considerably slower from now on and during some months. Sorry about the inconveniences!



    Spoiler
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    I Am A: Lawful Good Human Sorcerer (3rd Level)
    Ability Scores:
    Strength-12
    Dexterity-16
    Constitution-17
    Intelligence-15
    Wisdom-16
    Charisma-17

  3. - Top - End - #303
    Ogre in the Playground
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Medinah

    Undaunted, Medinah stands firm before the fire. "Even gods may dissipate, as you surely will here," she taunts matter-of-factly, before calling down a curse upon the spirit of flame.

    With a quick gesture her blade's aura suddenly turns bluish-white and is covered in ice crystals, which Medinah thrusts into the fiery maelstrom. Then, drawing her blade back and putting her free hand forward, the warforged summons a shimmering shield of force to protect her from the flames.

    Spoiler
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    Minor action: Warlock's Curse on the fire ghost. I don't know if I mentioned before but Medinah gains a +2 item bonus to all defenses against cursed enemies.
    Standard action: Frigid Blade @ the fire ghost.

    Int (weapon) vs. AC: (1d20+21)[37]
    Hit: (1d8+10)[12] cold damage; if the target begins its turn adjacent to me it takes a -6 penalty to speed until the end of its next turn, and a -2 penalty to melee or close attacks against my allies until the end of my next turn.

    Move converted to minor action: Entering Host of Shields stance. Until the stance ends, Medinah gains a +2 power bonus to AC and Reflex.

    So her current defenses are 37 AC, 30 Fort, 31 Ref, 26 Will.
    Currently playing: Jathal Darsha'an; Linie

  4. - Top - End - #304
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    Grey_Wolf_c's Avatar

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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Standing slightly behind Medinah, Amirah first commands the wolf to stay back, and then follows Medinah's lead. Her form solidifies, and the totem in her hand starts to form strange patterns as the air around her drops in temperature. With a last wave, she breathes forward, her breath multiplied by her magic as it washes around Medinah and pushes against the fiery ball. However, the intense heat easily defeats the attack. Amirah skips back, out of the reach of the heat.

    Free: Order Wolf to Move to E2
    Free: Beast Form into humanoid, shift to F5, +1AC +1Ref
    Standard: Chill Wind @Ghost
    Move: To G3

    Spoiler
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    Amirah
    HP 95/102 Bloodied 51 Healing Surge 25 (3 used /12)
    AC 30 Fort 27 Reflex 25 Will 28

    Wolf
    HP 18/51 Bloodied 25 Healing Surge 12 (0 used /0)
    AC 29 Fort 27 Reflex 24 Will 28

    To Hit - (1d20+18)[21] vs Fortitude
    Damage - (1d6+4)[9] Cold Damage
    If hit, slide Ghost to F8-G9
    Last edited by Grey_Wolf_c; 2011-04-20 at 11:59 AM.
    Interested in MitD? Join us in MitD's thread.
    There is a world of imagination
    Deep in the corners of your mind
    Where reality is an intruder
    And myth and legend thrive
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

  5. - Top - End - #305
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    ninja_penguin's Avatar

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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Rahman Shamis, Kobold Swordmage

    "What in-" Rahman exclaims as the firey explosion rushes past him, singing him slightly in his wake. "Thrice-cursed and blasted ship!" He added as he ran out back onto the deck. A look of surprise crossed his face at the appearance of the apparition, but a look of resolute resignation crossed his face, and he reached out with his aegis, ensnaring the ghost's fiery form in it, and falling into a defensive stance.

    Crunch:
    Spoiler
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    Move action: Move to D13.
    Minor action: Mark the ghost.
    Standard action: Total defense action
    Spoiler
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    "Square root of 912.04 is 30.2. It all seemed harmless. Square root of 912.04 is 30.2. It all seemed harmless. Square root of 912.04 is 30.2..."


    "It all seemed harmless..."

    Character Roster:

    Ami Nakamura - Self Taught Sorceress [Sacramento Occult]

  6. - Top - End - #306
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    Reverent-One's Avatar

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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Kihtsah Darimil, Dervish of Adimas

    Kihtsah tugs at the shadows binding him, trying to move and rejoin the fight.

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    Total defense action
    saving throw-(1d20)[6]
    Thanks to Elrond for the Vash avatar.

  7. - Top - End - #307
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    MindFlayer

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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Teshiq move to the top of the stairs and shot a blast into the churling mass of the flames.

    Spoiler
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    Cant get the map to load in a timely manner.
    Move Action: Move to top of stairs or into range with a 5 square range ability on the ghost.
    Move Action: Lance of Faith: Atk:vs Reflex : (1d20+15)[21]
    Hit: (1d8+8)[11] Radiant Damage and Amirah gets a +2 to her next attack roll.

  8. - Top - End - #308
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    Shadow_Elf's Avatar

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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    The Fang of the Deep - Enemy Phase

    As Amirah moves away, the fire elemental reaches out a golden tendril and slaps her with it as Amirah goes by. The dart trap lashes out with unprecedented ferocity, savaging Teshiq.

    Spoiler
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    Amirah takes 23 fire damage from an opportunity attack, which lets you know now that the Avatar has Threatening Reach! Dart trap rolls a crit. Teshiq takes 30 damage and ongoing 10 poison damage (save ends). Medinah takes the 8 fire from the aura.


    You will pay for that! screeches the elemental as Medinah's frosty attack lands. But she suddenly finds herself compelled and mentally cut off by Rahman's Aegis... and frozen in place, unable to respond to it. Despite that, she summons a bolt of fire to attack Rahman's mind, though the mindflame attack fails. Medinah takes that opportunity to make a swift strike.

    Spoiler
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    She misses on her actual attack for the turn. Scylfing, feel free to roll Medinah's AoO. I also assumed that Kihtsah took a minor action on his turn to use his Oath on the Avatar.


    Map:
    Spoiler
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    Player Status
    Spoiler
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    Amirah: 72/102 HP, 9/12 Surges
    Hakhpur; 65/95 HP, 5/7 Surges
    Kihtsah; 59/111 HP, 5/8 Surges, OG 10 Necrotic & Immobilized (save ends both), Regen 5 (On), -2 AC Aura
    Medinah; 71/105 HP, 10/13 Surges
    Rahman; 86/113 HP, 14/18 Surges
    Teshiq; 9/103 HP, 5/8 Surges, OG 10 Poison, Bloodied

    Wolf: 18/51 HP, Bloodied


    Enemy Status:
    Spoiler
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    Avatar of Fire [F7-E8]: Immobilized UENT, Cursed (Medinah) Marked (Rahman), Oath (Kihtsah)
    Reptilian Mount #1 [--]: Dead
    She-Da-Zhong Archer #1 [G5]: Dead
    Reptilian Mount #2 [--] Fled
    She-Da-Zhong Archer #2 [--] Fled
    Reptilian Mount #3 [--] Dead
    She-Da-Zhong Priest [N11] Dead

    Known Info:
    Ghost is vulnerable to cold and has poor Will.
    Last edited by Shadow_Elf; 2011-04-26 at 09:37 PM.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  9. - Top - End - #309
    Ogre in the Playground
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Medinah

    The Warforged's blade briefly resumes its eerie red glow as she makes a quick slash with it, taking advantage of the opening.

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    Opportunity attack with Eldritch Strike.
    Con (weapon) vs. AC: (1d20+21)[37]
    Hit: (1d8+14)[15] + (2d6)[8] damage, and the target slides 1 square to D-E/7-8.

    Will post regular actions later.
    Currently playing: Jathal Darsha'an; Linie

  10. - Top - End - #310
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    Grey_Wolf_c's Avatar

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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Amirah, Living Swarm

    Amirah stands as close as she can to the ghost, the heat just barely singing her outermost insects. Her attacks have been ineffectual, but there is one thing she can do to help the rest of the team fight. Giving her enemy no warning, she throws herself forward, sending a stream of insects surging directly towards her face. Their speed, plus a bit of magic on the side, protects them as they make through the heated air and break through to the center, where they buzz around her head, obscuring her vision, distracting her and generally being in the way.

    Free: Wild Shape into Swarm form, +10 temp HP, shift to G4 (+1 AC, +1 Ref)
    Standard: Swarming Locusts @ F5-H7
    Move: shift to G3
    Instinctive: Wolf moves to F6 (+6 Hp -8 Hp)

    Spoiler
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    Amirah
    HP 72+10/102 Bloodied 51 Healing Surge 25 (3 used /12)
    AC 30 Fort 27 Reflex 25 Will 28

    Wolf
    HP 16/51 Bloodied 25 Healing Surge 12 (3 used /12)
    AC 29 Fort 27 Reflex 24 Will 28

    To Hit Ghost - (1d20+18)[34] vs Reflex
    Damage - (1d8+10)[17]
    Effect (regardless if it hits): blast creates a zone UENT. Enemies grant CA while in the zone.

    Interested in MitD? Join us in MitD's thread.
    There is a world of imagination
    Deep in the corners of your mind
    Where reality is an intruder
    And myth and legend thrive
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

  11. - Top - End - #311
    Bugbear in the Playground
     
    OldWizardGuy

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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Hahkpur

    A little stunned by Amirah's sudden transformation, Hakhpur shivered discreetly. "Now's not the time to be surprised," he thinks.

    Once again, he snipes the fire creature with a blazing lightning coming from above.

    "It's not cold, but it's better than nothing," he grumbles.



    Standard: Blazing Starfall, area burst 3 from D7 to F9.
    Move: Shift to E2, +1 AC and Reflex
    Spoiler
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    Blazing Starfall:
    (1d20+20)[25] vs Reflex (includes the Amirah's CA bonus)
    Hit: (1d4+20)[22]+(1d6)[1] radiant and lightning damage.
    Also: The burst creates a zone of smoldering embers. Every creature that tries to leave that area takes 6 fire damage.


    Hakhpur
    HP 65/95 Bloodied 47 Healing Surge 23 (2 used /7)
    AC 27 Fort 26 Reflex 22 Will 29 (base: AC 26 Fort 26 Reflex 21 Will 29)
    Effects: -
    Phase: Dhuqa (Sun)
    Condition: -
    Last edited by Belthasar; 2011-04-28 at 12:19 PM.
    ===================

    My posting will be considerably slower from now on and during some months. Sorry about the inconveniences!



    Spoiler
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    I Am A: Lawful Good Human Sorcerer (3rd Level)
    Ability Scores:
    Strength-12
    Dexterity-16
    Constitution-17
    Intelligence-15
    Wisdom-16
    Charisma-17

  12. - Top - End - #312
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    Reverent-One's Avatar

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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Kihtsah Darimil, Dervish of Adimas

    Kihtsah continues to fight his way free, ready to get closer to the avatar of flame.

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    Ready an action to move around to O14 if I get free, going around the long way.
    (1d20)[11]
    Last edited by Reverent-One; 2011-04-29 at 08:13 PM.
    Thanks to Elrond for the Vash avatar.

  13. - Top - End - #313
    Ogre in the Playground
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Medinah

    Even though she's surrounded by fire from the sky and from the burning spirit, Medinah manages an illusory smile as Amirah's swarm bites and distracts her foe. After recharging her blade with freezing magic she stabs once more at the ghost.

    Spoiler
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    Standard action: Frigid Blade @ the fire ghost.

    Int (weapon) vs. AC: (1d20+23)[37]
    Hit: (1d8+10)[18] cold damage; if the target begins its turn adjacent to me it takes a -6 penalty to speed until the end of its next turn, and a -2 penalty to melee or close attacks against my allies until the end of my next turn.
    Currently playing: Jathal Darsha'an; Linie

  14. - Top - End - #314
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    MindFlayer

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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Teshiq

    The darts caught Teshiq by surprise as his armor had prevented the worst of it each time before. But the darts seemed to burn deeper, he felt his limbs grow heavy and a grogginess creep into his eyes. Without another word he slumped face first onto the deck unconscious.

    Spoiler
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    Stabilization Roll:(1d20)[19]
    OG Poison: Saving Throw: (1d20)[15]

  15. - Top - End - #315
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    ninja_penguin's Avatar

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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Rahman Shamis, Kobold Swordmage

    Rahman ran over to Teshiq as he stumbled to the ground, patching up one bleeding wound, and hopefully keeping him stable.

    Crunch:
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    Move action to F13.
    Standard action to auto-pass stabilizing roll. (I have a 14, so even a 1 gets the 15)
    Spoiler
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    "Square root of 912.04 is 30.2. It all seemed harmless. Square root of 912.04 is 30.2. It all seemed harmless. Square root of 912.04 is 30.2..."


    "It all seemed harmless..."

    Character Roster:

    Ami Nakamura - Self Taught Sorceress [Sacramento Occult]

  16. - Top - End - #316
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    Shadow_Elf's Avatar

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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    The Fang of the Deep - Enemy Phase

    As Amirah's pet wolf advances, the spirit lashes out, but her attack goes horribly wide and the wolf is left unscathed. Meanwhile, as Kihtsah advances onto the lower deck, the trap fires again. It fails horrendously as well - the devastating assault against Teshiq was likely an utter fluke.

    Spoiler
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    All enemy off-turn actions are failures.


    You will all burn! Starting with you, little one! she screams as she flings another firebolt at Rahman. Once again, the mind-affecting attack misses its mark entirely. In her frustration, she expands her aura again, intensifying the heat.

    Spoiler
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    She misses on her actual attack for the turn... again. That's anticlimactic. Her aura grows out to another square in radius, and it now deals 11 damage instead of 8. Even though she hasn't moved, I will have a new map up tonight or tomorrow afternoon.


    Map:
    Spoiler
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    Player Status
    Spoiler
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    Amirah: 72/102 HP, 9/12 Surges
    Hakhpur; 65/95 HP, 5/7 Surges
    Kihtsah; 54/111 HP, 5/8 Surges, Regen 5 (On), -2 AC Aura, Bloodied
    Medinah; 63/105 HP, 10/13 Surges
    Rahman; 86/113 HP, 14/18 Surges
    Teshiq; -1/103 HP, 5/8 Surges, Unconscious, Bloodied, Stable

    Wolf: 16/51 HP, Bloodied


    Enemy Status:
    Spoiler
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    Avatar of Fire [F7-E8]: Immobilized UENT, Cursed (Medinah) Marked (Rahman), Oath (Kihtsah), Granting CA
    Reptilian Mount #1 [--]: Dead
    She-Da-Zhong Archer #1 [G5]: Dead
    Reptilian Mount #2 [--] Fled
    She-Da-Zhong Archer #2 [--] Fled
    Reptilian Mount #3 [--] Dead
    She-Da-Zhong Priest [N11] Dead

    Known Info:
    Ghost is vulnerable to cold and has poor Will.
    Last edited by Shadow_Elf; 2011-05-04 at 10:16 PM.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  17. - Top - End - #317
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    ninja_penguin's Avatar

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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Rahman Shamis, Kobold Swordmage

    Rahman jumped forward into the inferno, dodging among the bodies of both enemies and the sailors alike before striking forward with his battlefist, channeling a burst of power through it as he tried to push the fiend away from the center of the boat.


    Crunch:
    Spoiler
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    Move action, move to F10.
    Standard Action: Using Battlefist Smash on the fire thing.
    [roll0] vs AC
    On hit: [roll1] damage, push the monster 4 squares to H6-7/I6-7, and it grants combat advantage.
    Spoiler
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    "Square root of 912.04 is 30.2. It all seemed harmless. Square root of 912.04 is 30.2. It all seemed harmless. Square root of 912.04 is 30.2..."


    "It all seemed harmless..."

    Character Roster:

    Ami Nakamura - Self Taught Sorceress [Sacramento Occult]

  18. - Top - End - #318
    Ogre in the Playground
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Medinah

    Though the heat is becoming unbearable, Medinah stands her ground. She points her sword toward the eyes of the burning ghost and her eyes emit a green flash of light.

    Spoiler
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    Eyes of the Vestige @ the Avatar of Fire.
    Con (implement) vs. Will: (1d20+18)[34]
    Hit: (1d6+10)[12] + (2d6)[9] psychic damage, and the target is immobilized UEMNT, and it takes a -2 penalty to melee or close attacks against my allies UEMNT.
    Currently playing: Jathal Darsha'an; Linie

  19. - Top - End - #319
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Amirah, Living Swarm

    (Edit)
    Amirah's swarm still extends beyond her, but with the ghost just out of reach, Amirah's core decides to change tactics. Concentrating, she recalls much of the swarm, leaving just a few hardy insects behind to continue the harassing. Her shape shimmers, then defines itself and Amirah starts her chanting once more. This time, however, she feels a westerly breeze and at the last minute, she changed her call to strengthen it.

    The wind's force is multiplied and the sea foam ices and starts falling as snow, hitting the ghost like a battering ram. Incapable of moving thanks to Medinah's curse, the ghost is dragged before the wolf. Even though his fur is on fire and clearly in pain, he remain loyal and doesn't wait for Amirah's command to jump at the ghost, savaging her and forcing her downwards.

    Free: Wild Shape to Humanoid, shift to E2, +1 AC, +1 Ref
    Standard: Chill Wind @ Ghost
    If miss: Minor: Unsummon Wolf
    If Hit: Instinctive: Wolf Attack @ ghost, +6 HP -11 HP

    Spoiler
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    Amirah
    HP 72+10/102 Bloodied 51 Healing Surge 25 (3 used /12)
    AC 30 Fort 27 Reflex 25 Will 28

    Wolf
    HP 11/51 Bloodied 25 Healing Surge 12 (0 used /0)
    AC 29 Fort 27 Reflex 24 Will 28

    To Hit - (1d20+18)[38] vs Fort
    Cold Damage - (1d6+4)[9] 10 + 16 Cold (see OOC post for crit damage roll)
    If Hit, slide to F7-G8 (starts granting CA again)

    Wolf Attack - (1d20+23)[33] vs Ref
    Damage - (1d6+10)[11]
    If Hit, prone
    Last edited by Grey_Wolf_c; 2011-05-11 at 10:01 PM.
    Interested in MitD? Join us in MitD's thread.
    There is a world of imagination
    Deep in the corners of your mind
    Where reality is an intruder
    And myth and legend thrive
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

  20. - Top - End - #320
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    Reverent-One's Avatar

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    Post Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Kihtsah Darimil, Dervish of Adimas

    With his foe within reach, Kihtsah rushes over and lays into the creature of flames.

    Free: Regen 5
    Move: To E9
    Standard: Leading Strike on the Avatar
    Spoiler
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    Standard:
    Attacks vs AC:
    (1d20+20)[31]
    (1d20+20)[29]
    Damage:
    (1d8+14)[18]
    On hit, Rahman will get a +5 bonus to damage against the avatar on his next damage roll
    Last edited by Reverent-One; 2011-05-11 at 09:55 PM.
    Thanks to Elrond for the Vash avatar.

  21. - Top - End - #321
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    OldWizardGuy

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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Hakhpur

    With a grunt, Hakhpur steps sideways and launches a thunderous blast of shockwaves at the fire monster.


    Standard: Shift to E2 (+1 AC and Reflex) and Storm Walk @ monster
    Spoiler
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    Storm Walk: (Ranged 10)
    (1d20+18)[28] vs Fortitude
    Hit: (1d8+20)[21] thunder damage, and spellfury benefits.
    Last edited by Belthasar; 2011-05-11 at 10:44 PM.
    ===================

    My posting will be considerably slower from now on and during some months. Sorry about the inconveniences!



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    I Am A: Lawful Good Human Sorcerer (3rd Level)
    Ability Scores:
    Strength-12
    Dexterity-16
    Constitution-17
    Intelligence-15
    Wisdom-16
    Charisma-17

  22. - Top - End - #322
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    Shadow_Elf's Avatar

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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    The Fang of the Deep - Enemy Phase

    Medinah's spell lands, and as the Avatar takes the opening to squeeze in an attack, she misses horribly. Rahman and Kihtsah both approach her for attacks, provoking yet more attacks, both of which also miss. Rahman misses his mark, but Kihtsah launched the great fire beast into the sky outside the ship, held in place by Medinah's magic.

    Spoiler
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    All enemy off-turn actions are failures... again. She is bloodied by Kihtsah's attacks.


    No! This is not right! No no no! You cannot win! comes the childish voice again, superseding the firey apocalyptic voice that the Hunters had become accustomed to. She uses her mindfire on Rahman, at last successful, leaving his hurt and dazed. Free of the risk of Rahman's Aegis of Shielding, she turns her gaze on the foredeck and unleashed a gout of necrotic fire. her breath weapon has given up its ongoing effects for more sheer power. She avoids the explosive crates for some reason - perhaps she does not want to risk destroying the ship and losing her quarries beneath the waves. Amirah and her Wolf escape the biting fire, but Medinah and Hakhpur are critically damaged. She then laughs maniacally as she expands her aura of heat once more.

    Spoiler
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    Rahman takes 14 damage and is dazed UENT. Misses both Wolf and Amirah with the Breath Weapon, but she crits BOTH Hakhpur AND Medinah. Hakhpur and Medinah each take 46 fire and necrotic damage.


    Map:
    Spoiler
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    Player Status
    Spoiler
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    Amirah: 72/102 HP, 9/12 Surges
    Hakhpur; 19/95 HP, 5/7 Surges, Bloodied
    Kihtsah; 48/111 HP, 5/8 Surges, Regen 5 (On), -2 AC Aura, Bloodied
    Medinah; 52/105 HP, 10/13 Surges,
    Rahman; 86/113 HP, 14/18 Surges
    Teshiq; -1/103 HP, 5/8 Surges, Unconscious, Bloodied, Stable

    Wolf: 11/51 HP, Bloodied


    Enemy Status:
    Spoiler
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    Avatar of Fire [F7-E8]: Immobilized UENT, Cursed (Medinah) Marked (Rahman), Oath (Kihtsah), Granting CA
    Reptilian Mount #1 [--]: Dead
    She-Da-Zhong Archer #1 [G5]: Dead
    Reptilian Mount #2 [--] Fled
    She-Da-Zhong Archer #2 [--] Fled
    Reptilian Mount #3 [--] Dead
    She-Da-Zhong Priest [N11] Dead

    Known Info:
    Ghost is vulnerable to cold and has poor Will.
    Last edited by Shadow_Elf; 2011-05-13 at 11:05 PM.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  23. - Top - End - #323
    Ogre in the Playground
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Medinah

    "Impossible..." Medinah can be heard to mutter as she realizes the Avatar's breath weapon will easily overwhelm her warding and even her force shields. At the very last moment, the warforged makes a strange gesture and immediately she's cocooned in an opaque black sphere; but once the gout of necrotic flame had passed, the cocoon melts away, leaving Medinah unscathed.

    Spoiler
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    Immediate reaction: Shielding Shades, reduce the damage she took from that attack to 0.
    Currently playing: Jathal Darsha'an; Linie

  24. - Top - End - #324
    Ogre in the Playground
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Medinah

    Backing her way out of the radiating heat, Medinah drops a resolute stomp before aiming her sword yet again at the Avatar and shooting a piercing glare at her.

    Spoiler
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    Move action to G-3.
    Minor action, Warforged Resolve: she is just barely bloodied, so she heals 10 hp and gains 10 temp hp.
    Standard action, Eyes of the Vestige @ Flame Avatar.

    Con (implement) vs. Will: (1d20+18)[20]
    Hit: (1d6+10)[14] + (2d6)[6] psychic damage, and the target is immobilized UEMNT, and it takes a -2 penalty to melee or close attacks against my allies UEMNT.
    Currently playing: Jathal Darsha'an; Linie

  25. - Top - End - #325
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    ninja_penguin's Avatar

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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Rahman Shamis, Kobold Swordmage


    Reeling from the mental assault on his mind, Rahman was forced into a defensive stance, regaining his bearings.


    Crunch:
    Spoiler
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    Standard Action: Total Defense
    Spoiler
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    "Square root of 912.04 is 30.2. It all seemed harmless. Square root of 912.04 is 30.2. It all seemed harmless. Square root of 912.04 is 30.2..."


    "It all seemed harmless..."

    Character Roster:

    Ami Nakamura - Self Taught Sorceress [Sacramento Occult]

  26. - Top - End - #326
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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Amirah, Living Swarm

    Amirah observes pleased as the flaming enemy is pushed out of the boat and finally in a position to be dunked. "Time to get your bath!" she calls out to no-one in particular. Moving forward to the edge of the ship, she calls on the water to rise up and pull her down into its wet embrace.

    Move: to D3
    Standard: Tidal Surge @ ghost
    (If I hit, I'll use an AP)

    Spoiler
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    To Hit - (1d20+18)[33] vs Fortitude
    Damage - (2d6+10)[13]
    If hit, slide her down three squares to water's edge, @ A9-B10

    Last edited by Grey_Wolf_c; 2011-05-16 at 10:08 PM.
    Interested in MitD? Join us in MitD's thread.
    There is a world of imagination
    Deep in the corners of your mind
    Where reality is an intruder
    And myth and legend thrive
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

  27. - Top - End - #327
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    Reverent-One's Avatar

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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Kihtsah Darimil, Dervish of Adimas

    Kihtsah climbs his way to the top deck, trying to see if he can do anything to get to the ghost.

    Move (x2): to E4
    Spoiler
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    Climb check-(1d20+15)[30]
    Thanks to Elrond for the Vash avatar.

  28. - Top - End - #328
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    Grey_Wolf_c's Avatar

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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Amirah, Living Swarm

    As the burning creature is dragged down to the water by the giant waves called by Amirah, the swarm being practically radiates satisfaction, all its insects buzzing at once. She stands at the edge and, with careful and detailed movements, she starts to open a portal to the swamplands. Unlike the portal that brought the wolf, however, this portal almost dwarfs the ghost herself. With a few last intricate gestures, Amirah completes her summon, and a massive 20 feet long crocodile bursts through the portal, jaws open and immediately snaps several times at the ghost, while Amirah mentally commands the wolf to back away.

    AP: Standard: Summon Crocodile @ A7-B8, underwater (diagonally adjacent to the ghost)
    AP: Free: Give Standard Order to Crocodile: attack again
    Minor: move wolf to G3


    Spoiler
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    Amirah
    HP 72+10/102 Bloodied 51 Healing Surge 25 (3 used /12)
    AC 29 Fort 27 Reflex 24 Will 28 Speed 6

    Wolf
    HP 11/51 Bloodied 25 Healing Surge 12 (0 used /0)
    AC 29 Fort 27 Reflex 24 Will 28 Speed 6

    Crocodile
    HP 51/51 Bloodied 25 Healing Surge 12 (0 used /0)
    AC 29 Fort 27 Reflex 24 Will 28 Speed 6 Swim 8

    To Hit first attack - (1d20+18)[31] vs Reflex
    Damage 1st attack - (1d8+10)[15]
    To Hit second attack - (1d20+18)[27] vs Reflex
    Damage 2nd attack - (1d8+10)[14]

    If either hit, ghost is grabbed, and has -3 to escape attempts

    Last edited by Grey_Wolf_c; 2011-05-16 at 10:08 PM.
    Interested in MitD? Join us in MitD's thread.
    There is a world of imagination
    Deep in the corners of your mind
    Where reality is an intruder
    And myth and legend thrive
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

  29. - Top - End - #329
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    OldWizardGuy

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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    Hakhpur

    "Heck, this spell was meant to be used on many enemies at a time, but... I just hate that thing!"

    Bloodied, but empowered by Amirah's, Medinah's and Kihtsah's presences, Hakhpur focused and concentrated on Dhuqa's position. Soon, his eyes seemed to glow white as the sky seemed to darken for a while before he gathered raw energies from the blazing Dhuqa itself.

    When Hakhpur released them, the multi-colored energies fell violently from above, landing on the monster itself in a blast of dazzling lightning and powerful psychic waves.

    Then he moved swiftly.

    Standard: Prismatic Lightning @ area burst 2 centered on A8
    Move: Shift to E2 (Amirah's former space), +1 AC and Reflex
    Spoiler
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    Prismatic Lightning (trying to not harm the crocodile)
    @Fire Monster: (1d20+20)[23] vs Will
    Hit: (4d6+25)[39] lightning and psychic damage and the target is blind until the end of my next turn.
    Miss: Half damage (19)
    Last edited by Belthasar; 2011-05-19 at 10:28 PM.
    ===================

    My posting will be considerably slower from now on and during some months. Sorry about the inconveniences!



    Spoiler
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    I Am A: Lawful Good Human Sorcerer (3rd Level)
    Ability Scores:
    Strength-12
    Dexterity-16
    Constitution-17
    Intelligence-15
    Wisdom-16
    Charisma-17

  30. - Top - End - #330
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    Shadow_Elf's Avatar

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    Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords IC

    The Fang of the Deep - Enemy Phase

    Ge-get off me, you damn creature! screeches the fire elemental. Try as she might, though, she cannot escape the crocodile's jaws, having forfeit her phasing ability for her fiery corona. Despite this, she still unleashes her breath weapon on the ship, blasting through the crates of explosives and aiming it at Rahman and Teshiq. The ship is too in the way, however - even unconscious, Teshiq is unscathed, and Rahman avoids it easily. She lashes out with a flaming tendril at the crocodile, She then focuses on her aura, expanding it again.

    Spoiler
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    Her breath weapon busts up the ship really badly, but I gave Rahman and Teshiq Total Cover against the attack, so it ended up missing both of them. The aura is now 5 squares and deals 14 damage. The croc will take half damage from the aura, but the water does nothing against actual fire attacks. He takes 18 damage from the tendril, and 5 damage from the aura last turn. Kihtsah took 11 damage from the aura last turn as well. Everyone else was outside it.


    Map:
    Spoiler
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    Player Status
    Spoiler
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    Amirah: 72/102 HP, 9/12 Surges
    Hakhpur; 19/95 HP, 5/7 Surges, Bloodied
    Kihtsah; 37/111 HP, 5/8 Surges, Regen 5 (On), -2 AC Aura, Bloodied
    Medinah; 62/105 HP, 10/13 Surges, 10 THP
    Rahman; 86/113 HP, 14/18 Surges
    Teshiq; -1/103 HP, 5/8 Surges, Unconscious, Bloodied, Stable

    Wolf: 11/51 HP, Bloodied
    Crocodile: 28/51


    Enemy Status:
    Spoiler
    Show
    Avatar of Fire [F7-E8]: Grabbed (Croc), Cursed (Medinah) Marked (Rahman), Oath (Kihtsah), Blinded UENT, Bloodied
    Reptilian Mount #1 [--]: Dead
    She-Da-Zhong Archer #1 [G5]: Dead
    Reptilian Mount #2 [--] Fled
    She-Da-Zhong Archer #2 [--] Fled
    Reptilian Mount #3 [--] Dead
    She-Da-Zhong Priest [N11] Dead

    Known Info:
    Ghost is vulnerable to cold and has poor Will.
    Last edited by Shadow_Elf; 2011-05-21 at 06:54 PM.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

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