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Thread: Nanosuit 3.01
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2011-04-07, 10:48 PM (ISO 8601)
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Nanosuit 3.01
The Nanosuit 2 is ultimately badass. But how could it be improved. Realistically theirs not much left. So any thoughts on what should be in the Nanosuit 3.01.
This is about the suit from the Crysis series for those who are unaware.Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2011-04-07, 10:52 PM (ISO 8601)
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Re: Nanosuit 3.01
Does it include a full Surround-Sound VR Cinema movie projection system with a full library of films, along with a popcorn and soda synthesizer? If not, that's the top of my list.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2011-04-07, 10:58 PM (ISO 8601)
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Re: Nanosuit 3.01
Thats the funniest thing I've heard all week.
And as far as I know it doesn't have the Projection System.
Would a Holographic Digital construct which is only visable through the suit suffice?
Its realistic, and I can see real combat uses for a Movie Projector in the suit.Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2011-04-07, 11:11 PM (ISO 8601)
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Re: Nanosuit 3.01
Generally I like the changes from v1.0 to v2.0. There are however a few things I would like:
1) The ability to sprint without consuming power. This is really the only change from the first to second game that decreased the suit's usefulness, and it annoys me. I actually like all of the other alterations, they make using suit powers easier, and in a lot of cases lets me do things that were simply not possible previously.
2) A mute button. There is something screwed up when my damn outerwear gets more lines than the protagonist*. In particular it really needs to stop repeating stuff that somebody just told me, I heard them the first time.
*I'm aware that by making him silent, Crytek are putting Alcatraz in the Gordon Freeman school of FPS protagonist. This school of thought needs to die; it makes FPS stories even more forgettable than they already are.Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.
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2011-04-07, 11:15 PM (ISO 8601)
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Re: Nanosuit 3.01
Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2011-04-07, 11:18 PM (ISO 8601)
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Re: Nanosuit 3.01
NANOVISION ENABLEDlowercase
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2011-04-07, 11:21 PM (ISO 8601)
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2011-04-07, 11:48 PM (ISO 8601)
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Re: Nanosuit 3.01
I thought the amount of talking done by both the suit and the player character in Crysis and Warhead were about perfect. The suit told me critical information in a compact, efficient manner, and the protagonist - who actually worked as a protagonist - communicated with others in a similar manner. It wasn't award winning dialog by any means, but they at least had some, and conversations thus in some way resembled exchanges made by actual human beings.
The Crysis 2 nanosuit needs to just shut the hell up though. Telling me what mode I'm in, that's fine. That's actual useful information, perhaps not as useful as in previous games since it's pretty easy to tell just from looking, but still handy to have. I do not need gravely voiced recaps of my assortment of radio command people's instructions. Given that they all boil down to 'follow the objective marker, don't die' I'm not actually sure why anybody would. At the same time Alcatraz needs to get on the radio in the first scene, explain to everybody that he's not Prophet, figure out that the appropriate response to a question is not more silence, and generally remember that the front of the box does not contain the words "Half-Life."
Short version: less suit talky, more character talky.Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.
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2011-04-08, 01:19 AM (ISO 8601)
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- Nov 2006
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- In search of cheese
Re: Nanosuit 3.01
Last edited by Demented; 2011-04-08 at 01:22 AM.
Belkar's Bad to the Bone.
Dispossible a fetter hein and bemay kine a sinder's tock.
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2011-04-08, 01:37 AM (ISO 8601)
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2011-04-08, 01:43 AM (ISO 8601)
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2011-04-08, 04:35 AM (ISO 8601)
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- In search of cheese
Re: Nanosuit 3.01
Belkar's Bad to the Bone.
Dispossible a fetter hein and bemay kine a sinder's tock.
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2011-04-08, 06:14 PM (ISO 8601)
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Re: Nanosuit 3.01
i was away on the release of crysis 2, but managed to get it a few days back, literally today finished the single player game.
i dont mind his non-talking for the most part, but there are a couple of points where it plain p*ssed me off. "can you hear me? if you can hear me, here are my long winded instructions, im proberbly talking to a dead man, but i might as well say it" just a "read you loud and clear" would of made things much more bareable on that front. there are several other story points where by i really wish he could just say SOMETHING, but it was no problem for the most part.
the suit didnt really annoy me, what did annoy me is when i hit a wrong button, but thats my own fault. what also annoys me minorly ever so minorly is that (on the PC version) Q is for armour and E is for cloak, fine, but to press Q you use your third finger, and you also use that for A which is straif left, same with the cloak, E is naturally your first finger as is D which is straif right. what im getting at is i couldnt straif left and put my armour on, or straif right and put my cloak on (or reload) so it just annoyed me a little was all. it didnt come up often, but when it did it annoyed me.
that all said, anyone playing the online of crysis 2? i just started and it would be cool to play with some of you guys (as i said before, im on the PC version)
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2011-04-08, 06:20 PM (ISO 8601)
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2011-04-08, 06:26 PM (ISO 8601)
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NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2011-04-08, 06:36 PM (ISO 8601)
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Re: Nanosuit 3.01
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2011-04-08, 08:00 PM (ISO 8601)
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Re: Nanosuit 3.01
You would need more then one thruster or else it will be uncontrollable.
We need at least three:
- Rear End (Main Thruster)
- Left Leg (To Turn Right)
- Right Leg (To Turn Left)
That was my oppinion of the best places.Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2011-04-08, 09:46 PM (ISO 8601)
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Re: Nanosuit 3.01
Nah.
-Forehead
-Back of head
-Ears
-Top of head
This gives you pitch, yaw, and forward thrust. The only downside is that you have to fly feet (or butt) first at the enemy.NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2011-04-08, 09:52 PM (ISO 8601)
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- Nov 2007
Re: Nanosuit 3.01
Also, you have an automated neck-snapping device.
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2011-04-08, 10:24 PM (ISO 8601)
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2011-04-08, 10:26 PM (ISO 8601)
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Re: Nanosuit 3.01
What is with all the Jetpack hate anyway?
Jetpacks are the best thing.Remember how I was wishing for the peace of oblivion a minute ago?
Yeah. That hasn't exactly changed with more knowledge of the situation. -Security Chief Victor Jones, formerly of the UESC Marathon.
X-Com avatar by BRC. He's good folks.
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2011-04-08, 11:31 PM (ISO 8601)
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2011-04-08, 11:32 PM (ISO 8601)
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2011-04-08, 11:48 PM (ISO 8601)
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Re: Nanosuit 3.01
Remember how I was wishing for the peace of oblivion a minute ago?
Yeah. That hasn't exactly changed with more knowledge of the situation. -Security Chief Victor Jones, formerly of the UESC Marathon.
X-Com avatar by BRC. He's good folks.
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2011-04-09, 04:00 PM (ISO 8601)
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- Nov 2006
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- In search of cheese
Re: Nanosuit 3.01
Jetpacks:
- Dark Void
Grappling Hooks:
- Just Cause 2
- Bionic Commando
- Batman: Arkham Asylum
If anything, I think that's an argument for jetpacks.
But, assuming we must restrain ourselves to effects that only apply to the surface of our beloved nanosuit, I say we need wall-walking!
Maximum StickyBelkar's Bad to the Bone.
Dispossible a fetter hein and bemay kine a sinder's tock.
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2011-04-09, 05:07 PM (ISO 8601)
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Re: Nanosuit 3.01
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2011-04-09, 06:24 PM (ISO 8601)
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2011-04-09, 06:30 PM (ISO 8601)
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Re: Nanosuit 3.01
1. Halo Reach
2. Transformers War for Cybertron (If you could the Hover Power)
3. Destroy All Humans
4. Destroy All Humans 2
5. War Of The Monsters
6. Ratchet And Clank
7. Ratchet & Clank 2
8. Ratchet & Clank 3
9. Worms 2
10. Worms 3D
And these are just games I own.Last edited by Milo v3; 2011-04-09 at 06:31 PM.
Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2011-04-10, 12:18 AM (ISO 8601)
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Re: Nanosuit 3.01
Belkar's Bad to the Bone.
Dispossible a fetter hein and bemay kine a sinder's tock.
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2011-04-10, 01:51 AM (ISO 8601)
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Re: Nanosuit 3.01
You are a Rose, You are a blade
I'm Down on my knees in the dark and fiery reign
-David Defeis, Virgin Steele
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