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Thread: Monk Weapons

  1. - Top - End - #61
    Pixie in the Playground
     
    Zombie

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    Default Re: Monk Weapons

    Meteor Hammer is my favorite monk weapon, especially for early levels. Has reach but also threatens next to you. Plus, I got my DM to house rule that I can treat a whip dagger as a monk weapon, using the meteor hammer as a precedent. I'm trying to get him to let me flank from 15ft now, but so far, it's a no go.

  2. - Top - End - #62
    Barbarian in the Playground
     
    MonkGirl

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    Default Re: Monk Weapons

    Quote Originally Posted by kaiguy View Post
    Meteor Hammer is my favorite monk weapon, especially for early levels. Has reach but also threatens next to you. Plus, I got my DM to house rule that I can treat a whip dagger as a monk weapon, using the meteor hammer as a precedent. I'm trying to get him to let me flank from 15ft now, but so far, it's a no go.
    The weapon you're referring to is a "Rope Dart". It's in the same Dragon Magazine as the one with "Kung Fu Genius".

    I believe it's also in the Dragon Compendium.

  3. - Top - End - #63
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    Default Re: Monk Weapons

    Quote Originally Posted by Arutema View Post
    Also, good luck making your fists Cold Iron or Silver.
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  4. - Top - End - #64
    Bugbear in the Playground
     
    Daemon

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    Default Re: Monk Weapons

    Quote Originally Posted by Leon View Post
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    Other than naturally reproduce, is there anything Warforged can't do?

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  5. - Top - End - #65
    Ettin in the Playground
     
    Kobold

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    Default Re: Monk Weapons

    Quote Originally Posted by Cogidubnus View Post
    Other than naturally reproduce, is there anything Warforged can't do?

    Also, mind the derogatory terminology about Warforged. They have feelings too, meat =P.
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  6. - Top - End - #66
    Pixie in the Playground
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    Default Re: Monk Weapons

    Just gonna leave this here...

    Amulet of Mighty Fists

    Aura faint evocation; CL 5th
    Slot neck; Price 4,000 gp (+1), 16,000 gp (+2), 36,000 gp (+3), 64,000 gp (+4), 100,000 gp (+5)*; Weight —

    DESCRIPTION

    This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.

    Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks. See Table: Melee Weapon Special Abilities for a list of abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses. An amulet of mighty fists cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +5. An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability.

  7. - Top - End - #67
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    d20 Re: Monk Weapons

    Speaking of kensai, I'm sort of imagining one taking the throwing/returning enhancements for his unarmed strike, allowing his unarmed attacks to strike with such speed/force that they create an air pressure to strike foes from a distance. A bit of a flavor readjustment, and I can see one ruling that the monk's body becomes "numb" until the beginning of his next turn, preventing him from making attacks of opportunity (to match a returning weapon having not yet returned to its owner's hand).

    Quote Originally Posted by jpreem View Post
    Silversheen oil might actually work on monks fists.
    Is anyone else picturing Johnny Tremain: Revolutionary Monk?

    Quote Originally Posted by fracas View Post
    I also houserule that Monks get full BAB, but replace Flurry with either Northern School (treat unarmed strikes at 2H weapons and free Improved Trip; increase Power Attack multiplier by 1 at lvl 6) or Southern School (free Improved Grapple or Improved Disarm and Dex to damage at lvl 6).
    Now you've got me wanting to stat out Kenshiro from Fist of the North Star, whom I recall hearing the 3rd Edition monk was mostly based upon.

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  8. - Top - End - #68
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    Necroticplague's Avatar

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    Default Re: Monk Weapons

    Quote Originally Posted by Rasman View Post
    If you're LUCKY enough to be playing Pathfinder, Paizo saw it fit to fix the whole "Monk can't enchant his fists" problem.

    Look at the Brass Knuckles at the top of the page under "Unarmed" weapons. The See Text part is particularly important. If you're in a 3.5 game, I don't see why you couldn't at least ask your DM if you can get a pair of these since Pathfinder and 3.5 are conversion compatible.

    It's an easy fix to a long standing problem for Monks and it solves all those "I can get past this DR" BS problems, along with the "can't enchant my fists" issues.
    Um, in 3.5, you can just enchant gauntlets. They're considered an unarmed attack, so it gets the damage bump from Monk. So you can use gauntlets the same way you'd use those brass knuckles.
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  9. - Top - End - #69
    Dwarf in the Playground
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    Default Re: Monk Weapons

    I tend to use the defending property on a rod. Since many count as a mace/club and then you can use the utility aspects of the rods. at one point I got a dancing rope dart and braided it in to my hair. I never had to worry about when it dropped.

  10. - Top - End - #70
    Bugbear in the Playground
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    Default Re: Monk Weapons

    2011 guys, 2011.
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