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    Default [3.5] LA +1 & LA +2 Player Race List

    Note: all creatures listed have a 30 foot land speed, unless otherwise noted.

    LA +1 Races (ECL = class levels +1)

    • Aasimar – medium outsider (native) (MM) +2 Wis, +2 Cha, Daylight, Paladin
    • Bariaur - medium outsider (PH) 40 ft move, +2 Str, -2 Cha, quadruped, SR, Ranger
    • Bladeling – medium outsider (lawful) (MM2) +2 Dex, Claw, DR, Razor Storm, Fighter
    • Blue – small humanoid (goblinoid, psionic) (EPH) -2 Str, +2 Int, -2 Cha, Naturally Psionic, Psion
    • Catfolk – medium humanoid (catfolk) (RotW) 40 ft move, +4 Dex, +2 Cha
    • Chaond – medium outsider (native) (MM2) +4 Dex, +2 Con, -2 Cha, Shatter, Any (first class)
    • Dargonesti (Sea Elf) - medium humanoid (elf) (DCS) Swim 30 ft, +2 Str, +2 Dex, -2 Cha, Seasense, SLAs, Alternate Form, Surface Sensitivity, Fighter
    • Diabolus - medium outsider (native, chaotic) (DMC) Tail, Poison, Sorcerer
    • Dimernesti (Sea Elf) - medium humanoid (elf) (DCS) Swim 30 ft, +2 Dex, +2 Int, -2 Wis, -2 Cha, Seasense, Alternate Form, Surface Senstivity, Barbarian
    • Diopsid - medium monstrous humanoid (DMC) +2 Con, -2 Dex, -2 Int, Wings, Extra Arms, Limb Symmetry, Insect Body, Barbarian
    • Dromite – small monstrous humanoid (EPH) 20 ft move, -2 Str, -2 Wis, +2 Cha, Naturally Psionic, Energy Ray, Scent, Blind Fight, Wilder
    • Duergar – medium humanoid (dwarf) (MM) 20 ft move, +2 Con, -4 Cha, SLAs, Fighter (psi = Psychic Warrior)
    • Dvati - medium humanoid (DMC) Twins, Echo Attack, Pair Link, Spell Conductor, Bard
    • Dwarf, Frost – medium humanoid (dwarf, extraplanar) (PH) 20 ft move, +4 Con, -4 Cha, SLAs, always CE, Fighter
    • Empty Vessel – medium humanoid (human?) (ECS) Naturally Psionic, Extra Skills, Bonus Feat, Psion
    • Eneko - medium giant (SoS) +2 Str, +2 Con, -2 Dex, -2 Cha, Powerful Build, SLAs, Ranger
    • Feytouched - medium fey (FF) Dex +2, Con -2, Cha +2, Charm Person, Immunity to Mind-Affecting, Bard or Rogue
    • Genesai, Air - medium outsider (RoF) Dex +2, Int +4, Wis -4, Cha -2, Mingle With Wind, Fighter
    • Genesai, Earth - medium outsider (RoF) Str +2, Con +4, Wis -4, Cha -2, Merge With Stone, Fighter
    • Genesai, Fire - medium outsider (RoF) Int +2, Cha -2, Reach to the Blaze, Fighter
    • Genesai, Water - medium outsider (RoF) Con +2, Cha -2, Call to the Wave, Fighter
    • Gnome, Chaos – small humanoid (gnome) (RoS) 20 ft move, -2 Str, +2 Dex, +2 Con, +2 Cha, Luck of Chaos, SLAs, Sorcerer
    • Goblin, Forestkith – small humanoid (goblinoid) (MM3) Climb 20 ft, +2 Dex, -2 Int, Discordant Frenzy, Tree Shape, Barbarian
    • Goblin, Snow – small humanoid (goblinoid) (Fr) Climb 20 ft, +2 Dex, -2 Int, -2 Cha, Fighter
    • Goliath – medium monstrous humanoid (RoS) +4 Str, -2 Dex, +2 Con, Powerful Build, Barbarian
    • Half-giant – medium giant (EPH) +2 Str, -2 Dex, +2 Con, Naturally Psionic, Powerful Build, Stomp, Psychic Warrior
    • Half-ogre, Krynn - medium humanoid (?) (DCS) +4 Str, +2 Con, -2 Int, -2 Cha, Fighter
    • Hobgoblin – medium humanoid (goblinoid) (MM) +2 Dex, +2 Con, Fighter
    • Hobgoblin, Fire – medium humanoid (goblinoid) (UA) +2 Dex, +2 Con, +2 Int, -2 Cha, Fighter
    • Hobgoblin, Sunscorch – medium humanoid (goblinoid, dragonblood) (DM) +2 Con, +2 Wis, Fighter
    • Jaebrin - medium fey (MM5) -2 Str, +2 Cha, +1 luck bonus to AC, immunity to enchantments, bite, +1 DC to enchantments, Spellcraft as class skill, Will sapper, Feign Enchantment, Beguiler
    • Lizardfolk, Poison Dusk – small humanoid (reptilian) (MM3) +2 Dex, +2 Con, -2 Cha, Claws & Bite, Poison Use, Chameleon Skin, Hold Breath, Ranger
    • Maeluth - medium outsider (FF) 20 ft move, -2 Dex, +4 Con, Dwarf Traits, Fiend Hammer, Fighter
    • Mechanatrix - medium outsider (FF) 20 ft move (?), Dex -2, Con +2, Int +2, Cha -2, Shocking Grasp, Electricity Healing, Any (?)
    • Mephling, Air – small humanoid (extraplanar) (PH) Fly 10ft, +2 Dex, -2 Int, +2 Cha, Breath Weapon, Bard
    • Mephling, Earth – small humanoid (extraplanar) (PH) Burrow 10 ft, +2 Str, -2 Dex, -2 Int, +2 Cha, Breath Weapon, Druid
    • Mephling, Fire – small humanoid (extraplanar) (PH) +2 Dex, -2 Int, +2 Cha, Breath Weapon, Sorcerer
    • Mephling, Water – small humanoid (extraplanar) (PH) Swim 30 ft, +2 Con, -2 Int, -2 Cha, Breath Weapon, Monk
    • Merfolk – medium humanoid (aquatic) (MM) 5 ft move, Swim 50 ft, Str +2, Dex +2, Con +4, Wis -2, Amphibious, Bard
    • Orc, Gray – medium humanoid (orc) (RoF) 40 ft move, Str +2, -2 Int, +2 Wis, -2 Cha, Scent, Cleric
    • Shadowswyft – medium outsider (PH) 40 ft move, +2 Dex, -2 Con, +2 Initiative, Rogue
    • Sharakim – medium humanoid (human) (RoD) +2 Str, -2 Dex, +2 Int, -2 Cha, Wizard
    • Shyft - medium outsider (FF) Str -2, Dex +2, Wis +2, Cha -2, Ethereal Jaunt, Rogue
    • Tiefling – medium outsider (native) (MM) +2 Dex, +2 Int, -2 Cha, Darkness, Rogue
    • Uldra – small fey (Fr) 20 ft move, -2 Str, +2 Con, +2 Wis, Nature Scholar, Frosty Touch, SLAs, Druid
    • Wildren – medium outsider (PH) 20 ft move, Burrow 10 ft, +4 Con, -2 Dex, -2 Cha, Claws, Fury, Stability, Barbarian
    • Wispling - small outsider (FF) 20 ft move, Str -2, Dex +4, Int +2, Change Self (Disguise Self ?), Rogue
    • Zenythri – medium outsider (native) (MM2) +2 Str, +2 Dex, +2 Wis, -2 Cha, True Strike, Monk



    LA +2 Races (ECL = class levels +2)

    • Aarakocra - medium monstrous humanoid (RoF) 20 ft move, Fly 90 ft, -2 Str, +4 Dex, Talons & Bite, Claustrophobic, Fighter
    • Dolgrim - small aberration (ECS) 20 ft move, +4 Str, +2 Dex, +2 Con, -2 Int, -2 Wis, -4 Cha, DR 5/byeshk, Dual Consciousness, (?)
    • Drow – medium humanoid (elf) (MM) +2 Dex, -2 Con, +2 Int, +2 Cha, SR, SLAs, Wizard (M) or Cleric (F)
    • Drow, Albino (Szarkai) – medium humanoid (elf) (DotU) +2 Dex, -2 Con, +2 Int, +2 Cha, SR, SLAs, Wizard (M) or Cleric (F)
    • Drow, Deepwyrm - medium humanoid (elf, dragonblood) (DM) +2 Dex, -2 Con, +2 Int, +2 Cha, SR, SLAs, Wizard (M) or Cleric (F)
    • Fey'ri - medium outsider (RoF) Fly 40 ft, +2 Dex, +2 Int, -2 Con, Alter Self, Elven Blood, Demonic Abilities*, Sorcerer (*LA is +2, or +3 depending on the four Demonic Abilities chosen)
    • Githyanki - medium humanoid (extraplanar, psionic) (EPH) +2 Dex, +2 Con, -2 Wis, Naturally Psionic, PLAs, PR, Fighter (psi = Psion)
    • Githzerai – medium humanoid (extraplanar, psionic) (EPH) +6 Dex, +2 Wis, -2 Int, Naturally Psionic, PLAs, PR, Monk (psi = Wilder)
    • Gloaming - small outsider (native) (Und) 20 ft move, Fly 40 ft, -2 Str, +2 Dex, -2 Wis, +2 Cha, Portal Sensitive, Sorcerer
    • Hagspawn – medium monstrous humanoid (UE) +2 Str, +2 Con, -2 Cha, SR, Barbarian
    • Half-ogre – large giant (RoD) +6 Str, -2 Dex, +2 Con, -2 Int, -2 Cha, Barbarian
    • Irda - medium humanoid (shapechanger) (DCS) -2 Con, +2 Int, +2 Cha, CHange Shape, SLAs, Wizard
    • Ixitxachitl – small aberration (aquatic) (MM2) 0 ft move, Swim 30 ft, Str +2, Dex +6, Con +2, Int +2, Wis +2, Cha -4, Bite, Cleric
    • Karsite – medium humanoid (human) (ToM) +2 Con, +2 Cha, DR, SR, Magic Draining Attack, Spell Healing, Spellcasting Inability, Binder
    • Orog - medium humanoid (orc) (RoF) +6 Str, -2 Dex, -2 Wis, +2 Cha, Fighter
    • Slyth - medium humanoid (shapechanger) (Und) Swim 30 ft, -2 Str, +2 Dex, +2 Wis, Alternate Form, Water Breathing, Druid
    • Twig Blight - small plant (MM2) 20 ft move, -2 Str, +2 Dex, +2 Con, -6 Int, -6 Cha, poison, DR 5/bludgeoning or slashing, (?)
    • Volodni – medium plant (UE) +2 Con, +2 Wis, -2 Int, -2 Cha, Piercing Resistance, Sustenance, Druid

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    Default Reserved for suggestions and updates

    Note: UA suggests that the Aquatic racial variants may deserve a LA +1 in some campaigns.

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    Quote Originally Posted by SRD
    Aquatic Race Level Adjustments

    None of the aquatic races have level adjustments when your entire campaign is set underwater and all the PCs have the aquatic subtype, or when playing a nonaquatic campaign. The advantages gained by an aquatic character when in an aquatic environment even out with those of other aquatic characters, and their disadvantages in nonaquatic environments make up for any advantages they might enjoy.

    However, when a mix of aquatic and nonaquatic characters occurs in an aquatic or ship-based campaign, aquatic characters enjoy a distinct advantage over their land-based cousins. In this case, consider applying a +1 level adjustment for all aquatic races, due to their swim speed, improved low-light vision or darkvision, and other special abilities.

    * Expanded Psionics Handbook suggests alternate favored classes for the Duergar, Githyanki, and Githzerai (p. 6).

    * Races of Faerun lists Forest Gnomes as LA +1. The version in the MM/SRD has exactly the same qualities, and is not listed with a level adjustment.

    * Fey'ri are a unique case (AFAIK) as they get to chose 4 qualities from their list of available Demonic Abilities. Depending which four are selected, the race is either LA +2 or LA +3. Consult Races of Faerun.

    * The Aquatic Elf in Stormwrack is erroneously (?) listed as a LA +1 on Table 2-1 (p. 34). In their Racial Traits entry (p. 40) the have no listed level adjustment. This is a case of text trumps table.

    * The Crucian is listed in some sources as a playable LA +2 with no RHD. In both Miniatures Handbook and Sandstorm, it's monster entry lists it with 3 Humanoid RHD. The confusion probably comes from the "Crucian Characters" section in Sandstorm (p. 145) which omits racial hit dice as part of the description. For the sake of completeness, please see below for Crucian Racial stats, in case it is another case of text trumps table (although I don't believe this to be the case). Note: The reptilian subtype was present in MH, but not in Sa.
    • Crucian - medium humanoid (reptilian ?) (Sa) +4 Str, -2 Dex, +6 Con, -2 Cha, Druid, LA +2

    * I'm going to mention the Petal from MM3 here - their LA is listed as +2 (cohort), meaning they are only intended as NPCs, but many groups handwave this and allow them as playable race:

    • Petal - tiny fey (MM3) 15 ft move, fly 60ft, -8 Str, +10 Dex, +4 Con, +4 Int, +8 Cha, Sleep Songs, DR 5/cold iron, (?), LA +2


    So who are the "winner and losers" on the total ability mod front?
    • LA +1: Blue, Dromite and Snow Goblin come in at a pathetic -2. WotC have some serious hate for Goblinoids. Empty Vessel is the clear winner, with +10 (with bonus skills and a bonus feat to boot). Catfolk and Merfolk net a +6 to abilities.
    • LA +2: The Gloaming and Volodni come in at +0, while the Ixitxachitl comes in at +10 (weighed up against no land movement, of course).

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    Default Re: [3.5] LA +1 & LA +1 Player Race List

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    Well, obviously most people are aware of the Master Player Race List, which lists all the LA +0 playable races in 3.X.

    It struck me a while back, that there was no equivalent for LA +1 and LA +2 races. Since the Level Buyoff optional rule from Unearthed Arcana is commonly used for LA +1 and LA +2 races, it might be nice to have a "master list" for them, as we do for LA +0.

    So here is my project, to create a list, as complete as possible, of LA+1 and LA +2 playable races. I would ask that if people notice any errors or omissions in the lists, please point them out, and I will update it accordingly. I don't claim this list to be comprehensive, so additions are welcome.

    At the current point in time, I have no plans to create a listing for LA +3 or higher, nor to create a list for creatures with racial hit dice. The list also does not include templates. These might be projects for the future. Also, I have not included sources such as Dragon Magazine, just as the Master Player list does not (I'm also hesitant to add Dragon Magazine material as I don't have copies of them to fact check their stats).

    OK, the following seems to be unclear:
    • This list does not include creatures with RHD. This also means that creatures with RHD and "monster classes" are not included. The ECL of these characters will be class levels + LA (i.e ECL 2 for LA +1, ECL 3 for LA +1, at first class level).
    • The list does not include templates - all of these are races in their own right, and not templates applied to other creatures.
    • The list only includes "official" WotC books (including Dragon Magazine Compendium and the Dragonlance Campaign Setting). It does not include Dragon Magazine - this is not an indictment on this material, just that I have no (legal) means to verify the stats of these races.

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    Default Re: [3.5] LA +1 & LA +2 Player Race List

    Feytouched: LA +1, Immune to Mind Affecting

    Edit: You might also want to note racial hit die if any.
    Last edited by JeminiZero; 2011-03-07 at 02:53 AM.
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    Default Re: [3.5] LA +1 & LA +2 Player Race List

    Fey-Touched is a template from Fiend Folio, and Half-Fey (+2 Dex, +2 Wis, +4 Cha, -2 Con, Wings (2*base land speed, good manueverability), immunity to enchantment, SLAs, +2 LA) is a template from the same.

    If you want templates, Draconic (RoTD, +2 Str, +2 Con, +2 Cha, Claws, +1 LA) is also decent.
    Last edited by Ajadea; 2011-03-07 at 03:00 AM.

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    Default Re: [3.5] LA +1 & LA +2 Player Race List

    Quote Originally Posted by Thurbane View Post
    Thanks, where are they from?
    Fiend Folio pg 71. Also given Savage Species progression in a web article.
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    Default Re: [3.5] LA +1 & LA +2 Player Race List

    Yeah, are you using templates or not? Redacted.

    Fey'ri (Races of Faerun) can be LA+2 or +3 depending on which of their special abilities you pick, but their "base" stuff includes: +2 Dex, +2 Int, -2 Con, Medium Outsider (Native), Alter Self (sp).
    Last edited by Amnestic; 2011-03-07 at 03:07 AM.
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    Default Re: [3.5] LA +1 & LA +2 Player Race List

    Axani, Cansin and all the Para-Genasi from Dragon Magazine 297 for the LA +1 list.

    Ninja'd Edit: Mortifs and Ghost Elves from Dragon Magazine 313 for the LA +1 list.
    Last edited by Andion Isurand; 2011-03-07 at 03:22 AM.

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    Default Re: [3.5] LA +1 & LA +2 Player Race List

    <Pulls out notes> Here you go. I just copy pasted; I'll make you parse the information. Let me know if you want templates too, there are a lot to copy-paste.

    LA +1 Races (3)
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    Death-Touched
    (a person with some
    type of Undead on
    his/her ancestry.
    Often pale, which
    dark hair, & some
    undead-like feature,
    like sharp canine
    teeth, a ghoul-like
    tongue, or the smell
    of a graveyard)
    (DR313 p166)
    –2 Con
    +2 Wis
    +4 Cha
    Sorcerer • Medium size
    • 30’ movement
    • Darkvision 60’
    • +2 Racial bonus on Intimidate and Move Silently
    checks.
    • Cold Resistance 5.
    • Electricity Resistance 5.
    • Chill Touch, 1/day at Character level.
    • Level Adjustment +1

    Sharakim
    (RoD p102)
    +2 Str
    +2 Int
    –2 Dex
    –2 Cha
    Wizard • Medium size
    • 30’ movement
    • Darkvision 30’
    • +1 Natural Armor bonus to AC.
    • Shadow Affinity – in area of darkness or shadowy
    illumination, +2 Racial bonus on Hide, Move
    Silently, Search, & Spot checks.
    • Light Sensitivity – receive a –1 penalty when in
    sunlight or Daylight.
    • +1 Racial bonus on attacks vs. Orcs & Half-Orcs.
    • Level Adjustment +1

    Elf, Ghost
    (DR313 p73)
    +2 Dex
    +2 Int
    –2 Con
    –4 Con
    Wizard • Medium Size
    • 30’ movement
    • Immunity to magic sleep
    • +2 Racial bonus on Listen, Search, & Spot
    checks.
    • Automatic Search check if an Elf passes
    within 5’ of a secret or concealed door
    • Low-light Vision
    • Automatic proficiency with all straight Bows
    • Automatic proficiency with Longsword and Rapier
    • +2 Racial bonus to saves vs. Enchantments
    • Automatic proficiency with Shortswords & Scimitars
    • Glow as bright as a Candle (5’ radius). Can be
    suppressed as a Free Action (Concentration check
    vs. DC 10 to maintain).
    • Knowledge (the planes) is a Racial Class skill.
    • Ethereal Power – usable 1/day
    Lvl Power
    1st Slip Binding – +10 Enhancement bonus to
    Escape Artist checks for 1 minute per level
    Bonus goes up to +20 at 5th & +30 at 9th.
    4th See Invisibility.
    6th Blink
    14th Ethereal Jaunt
    18th Ethereal Shift
    • Level Adjustment +1



    LA +2 Races (1)
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    Elf, Umbragen
    (drow infused with
    darkness, from the
    Eberron campaign
    setting)
    (DR330 p45)
    +2 Int
    +2 Cha
    +2 Dex
    –2 Con
    Wizard
    Warlock
    • Medium Size
    • 30’ movement
    • Immunity to magic sleep
    • +2 Racial bonus on Listen, Search, & Spot
    checks.
    • Automatic Search check if an Elf passes
    within 5’ of a secret or concealed door
    • +2 Racial bonus to saves vs. Enchantments
    • Automatic proficiency with all straight Bows
    • Automatic proficiency with Longsword and
    Rapier
    • Low-light Vision
    • Darkvision 120’
    • Light Blindness: daylight blinds the drow for 1 round;
    –1 to Attack rolls, Spot checks , & Search checks
    in bright light
    • +2 Racial bonus on Hide and Move Silently checks.
    • Spell Resistance of (11 + Character level)
    • Cast the following spells 1/day at Character level:
    Dancing Lights
    Darkness
    Faerie Fire
    • Level Adjustment +2
    Last edited by ericgrau; 2011-03-07 at 03:15 AM.
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    Default Re: [3.5] LA +1 & LA +2 Player Race List

    Thri-Keen [XPH]: +2 LA, 2 RHD, 4 arms. Also +2 Strength, +4 Dexterity, –2 Intelligence, +2 Wisdom, –4 Charisma

    Quote Originally Posted by Thurbane View Post
    None of the above have any RHD, as far as I'm aware.
    There is now.
    Last edited by JeminiZero; 2011-03-07 at 03:22 AM.
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    Spellblade Tennis Throw out nigh infinite spells per round
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    Default Re: [3.5] LA +1 & LA +2 Player Race List

    Don't forget about the Githyanki and Githzerai from XPH, both LA+2.

    Githyanki: +2 Dex, +2 Con, -2 Wis, +3 PP, Psi-like abilities (scaled by level, far hand, daze, concealing amorpha, dimension door, telekinetic thrust, planeshift), Fighter
    Githzerai: +6 Dex, +2 Wis, -2 Int, +2 PP, Psi-like abilities (inertial armor, daze, catfall, concussion, plane shift), Monk
    Fair warning: I edit my posts fairly continuously, sometimes adding substantial amounts in the period immediately after I post originally. I blame grad school instilling a constant need to revise.

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    Default Re: [3.5] LA +1 & LA +2 Player Race List

    Gloura [Underdark, but can be found in Web excerpt]: +2 LA, 7 RHD, casts as 7th level bard, add Cha to AC and saves.
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    Spellblade Tennis Throw out nigh infinite spells per round
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    Default Re: [3.5] LA +1 & LA +2 Player Race List

    Post edited out for sanity.
    Last edited by Sinfonian; 2011-03-07 at 03:39 AM.
    Fair warning: I edit my posts fairly continuously, sometimes adding substantial amounts in the period immediately after I post originally. I blame grad school instilling a constant need to revise.

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    Default Re: [3.5] LA +1 & LA +2 Player Race List

    found from this thread begun by Thurbane back in June of 2007

    ------------------------------------------

    for the +1 LA list

    Bariaur Planar Handbook
    Bullywug Monsters Of Faerûn
    Catfolk Races Of The Wild
    Deathtouched, Mortif Dragon #313
    Diopsid Dragon Comp. I
    Dromite Expanded Psionics
    Dvati Dragon Comp. I
    Dwarf, Aquatic Unearthed Arcana
    Dwarf, Duergar Expanded Psionics
    Dwarf, Frost Planar Handbook
    Elf, Aquatic Stormwrack
    Elf, Ghost Dragon #313
    Feytouched Fiend Folio
    Gibberling Monsters Of Faerûn
    Gnome, Aquatic Unearthed Arcana
    Gnome, Chaos Races Of Stone
    Gnome, Fire Planar Handbook
    Gnome, Forest Races Of Faerûn
    Goblinoid, Blue Expanded Psionics
    Goblinoid, Goblin, Aquatic Unearthed Arcana
    Goblinoid, Goblin, Forestkith Monster Manual III
    Goblinoid, Goblin, Snow Frostburn
    Goblinoid, Hobgoblin Races Of Faerûn
    Goblinoid, Hobgoblin, Fire Unearthed Arcana
    Goblinoid, Hobgoblin, Sunscorch Dragon Magic
    Goblinoid, Norker Dragon #343
    Goliath Races Of Stone
    Golmoid Dragon #317
    Half–Giant Expanded Psionics
    Half–Giant, Eneko Secrets Of Sarlona
    Half–Orc, Aquatic Unearthed Arcana
    Halfling, Aquatic Unearthed Arcana
    Human, Aquatic Unearthed Arcana
    Human, Inspired Empty Vessel Eberron CS
    Insectare Dragon #339
    Kobold, Aquatic Unearthed Arcana
    Lizardfolk, Poison Dusk Monster Manual III
    Mephling, Air Planar Handbook
    Mephling, Earth Planar Handbook
    Mephling, Fire Planar Handbook
    Mephling, Water Planar Handbook
    Merfolk Monster Manual
    Modron, Exiled Dragon #354
    Mul Dragon #319
    Naga, Shinomen, Greensnake OA/Dragon #318
    Orc, Aquatic Unearthed Arcana
    Orc, Gray Races Of Faerûn
    Planetouched, Aasimar Races Of Destiny
    Planetouched, Axani Dragon #297
    Planetouched, Azerblood Dragon #350
    Planetouched, Cansin Dragon #297
    Planetouched, Celadrin Dragon #350
    Planetouched, Chaond Monster Manual II
    Planetouched, D’hin’ni Dragon #350
    Planetouched, Genasi, Air FR Campaign Setting
    Planetouched, Genasi, Dust Dragon #297
    Planetouched, Genasi, Earth FR Campaign Setting
    Planetouched, Genasi, Fire FR Campaign Setting
    Planetouched, Genasi, Ice Dragon #297
    Planetouched, Genasi, Magma Dragon #297
    Planetouched, Genasi, Ooze Dragon #297
    Planetouched, Genasi, Smoke Dragon #297
    Planetouched, Genasi, Steam Dragon #297
    Planetouched, Genasi, Water FR Campaign Setting
    Planetouched, Maeluth Fiend Folio
    Planetouched, Mechanatrix Fiend Folio
    Planetouched, Tiefling Races Of Destiny
    Planetouched, Wispling Fiend Folio
    Planetouched, Worghest Dragon #350
    Planetouched, Zenythri Monster Manual II
    Shadowswyft Planar Handbook
    Siv Monsters Of Faerûn
    Uldra Frostburn
    Vodyanoi Dragon #352
    Wildren Planar Handbook


    for the LA +2 list

    Elf, Deepwyrm Drow (Dragon Magic)
    Elf, Drow (FR Campaign Setting/Monster Manual)
    Elf, Umbragen (Dragon #330) (granted, these are basically just Eberron drow, but a completely different culture)
    Last edited by Andion Isurand; 2011-03-07 at 03:44 AM.

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    Exclamation Re: [3.5] LA +1 & LA +2 Player Race List

    Updated list with Bladeling, Githyanki, Githzerai, Ixitxachitl, Shadowswyft, Szarkai & Wildren.

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    Default Re: [3.5] LA +1 & LA +2 Player Race List

    Quick question, when you say LA +1/+2 do you mean ECL +1/+2? I just wanted to clarify your OP.

    If that is not what you mean, you could include regular lizardfolk(LA +1) and bugbears (LA +1) both of which have racial hit die also.

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    Default Re: [3.5] LA +1 & LA +2 Player Race List

    I'm surprised there are so few LA+2 races with no racial HD. For some reason I always though there were more of them...

    LA+2 often hits a 'sweet spot' to me, powerful enough to be worth it if buyoff is allowed. Some of my very favorites are on that list, including the gith, half-ogres, and karsites.

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    Thumbs up Re: [3.5] LA +1 & LA +2 Player Race List

    Thanks to everyone (please keep the input coming), especially Sinfonian, Andion Isurand and Amnestic.

    Updated list with Blue, Dargonesti, Dimernesti, Empty Vessel, Fey'ri, Gray Orc, Hagspawn, Half-ogre (Krynn), Irda, Merfolk & Volodni.
    Quote Originally Posted by Essence_of_War
    Quick question, when you say LA +1/+2 do you mean ECL +1/+2? I just wanted to clarify your OP.
    Yeah, sorry I didn't make that clear initially. All races in my list are 0 RHD.
    Quote Originally Posted by CockroachTeaParty
    I'm surprised there are so few LA+2 races with no racial HD. For some reason I always though there were more of them...
    Yes, me too.

    Also, the CR calculation for these races isn't always made clear (for NPCs). I generally use the Drow & Karsite calculation for LA +2 races. CR = class levels for NPC classes, or class levels +1 for PC classes.

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    Default Re: [3.5] LA +1 & LA +2 Player Race List

    I'm not sure if this is correct, but I've done some work on the Empty Vessel. We're given the skill modifiers without the spirit, so I used these to calculate the number of ranks the 4th level telepath put into Sense motive, Bluff, and Knowledge: the Planes. 4 each.

    That gives us ability modifiers to those skills of +3 int mod, +4 Wis mod, and +3 Cha mod. That's what the telepath has. However, the " Characters normally have these scores before adjustments " gives us 13, 14 15, for... +4 Int, +4 Wis and +2 Cha. If we take into account +1 int for 4th level, and therefore a +2 Int mod.

    If we do the traditional all 10 scores, the scores fit for -2 Dex, +2 Dex, +6 int, +8 Wis, +6 Cha. That's a bit extreme. Which one is correct? If at all?
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    Default Re: [3.5] LA +1 & LA +2 Player Race List

    The Empty Vessel is quite an odd case. After giving it stats and a LA +1, in the very next section, they say it isn't suitable for use as a PC.

    So whay not give it LA - ?

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    Default Re: [3.5] LA +1 & LA +2 Player Race List

    Quote Originally Posted by Thurbane View Post
    The Empty Vessel is quite an odd case. After giving it stats and a LA +1, in the very next section, they say it isn't suitable for use as a PC.

    So whay not give it LA - ?
    Are you honestly surprised that WotC made an editing mistake?

    Shame on you Thurbane



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    Default Re: [3.5] LA +1 & LA +2 Player Race List

    I personally don't think Artificer is suitable for player characters, but there you go.

    But which stats are correct? I assumed you had some sure source to point to, since it's such an odd case. Without ability adjustments it's rather poor but quite powerful with the ability adjustments.
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    Default Re: [3.5] LA +1 & LA +2 Player Race List

    Quote Originally Posted by Cadian 9th View Post
    I personally don't think Artificer is suitable for player characters, but there you go.

    But which stats are correct? I assumed you had some sure source to point to, since it's such an odd case. Without ability adjustments it's rather poor but quite powerful with the ability adjustments.
    I'll let you know when I'm back at my books tonight.

    I also need to add/update a couple of OA races.

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    Default Re: [3.5] LA +1 & LA +2 Player Race List

    While we're on the topic of OA - in case you weren't aware - the Hengeyokai were updated in Dragon #318. They were changed into Humanoid (Shapechanger), and had their +1 LA removed, though that's dependent on you having Dragon allowed.
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    Default Re: [3.5] LA +1 & LA +2 Player Race List

    OK, made a few updates. I added the Jaebrin and Dolgrim, and adjusted the stats I had on the Empty Vessel (thanks to Canadian 9th and The-Mage-King for the heads-up with that one).

    If anyone can think of any others I've missed, or corrections to any of the above, feel free to let me know.

    Cheers - T

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    Default Re: [3.5] LA +1 & LA +2 Player Race List

    Got nothing to say now, but after pouring though a few of the more obscure books I might.

    Actually, let me say something about a comment of yours...

    Quote Originally Posted by Thurbane View Post
    The Empty Vessel is quite an odd case. After giving it stats and a LA +1, in the very next section, they say it isn't suitable for use as a PC.

    So whay not give it LA - ?
    Because the difference between an Inspired and an empty vessel is a Quori possessing it? After the "Empty Vessels as characters" section, theres the "Inspired as characters" section. That is what isn't PC suitable.
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    Default Re: [3.5] LA +1 & LA +2 Player Race List

    Didn't the inspired have those tasty tasty stat bonus only when the Quori is inhabiting the vessel?
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    Default Re: [3.5] LA +1 & LA +2 Player Race List

    Quote Originally Posted by Dusk Eclipse View Post
    Didn't the inspired have those tasty tasty stat bonus only when the Quori is inhabiting the vessel?
    Yep. They get the mental scores of the Quori when it's inhabiting them.
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    Default Re: [3.5] LA +1 & LA +2 Player Race List

    @Thurbane it's Cadian

    My reverse enginerring just looks at the skill modifiers given for an empty vessel without the quori, revealing its mental scores.

    Empty vessels are meant to be superior to normal humans. I mean, as a quori, I'd rather sit my incorpereal behind on a superhuman than a joe human like Luke Skywalker.
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    Default Re: [3.5] LA +1 & LA +2 Player Race List

    Quote Originally Posted by Cadian 9th View Post
    @Thurbane it's Cadian

    My reverse enginerring just looks at the skill modifiers given for an empty vessel without the quori, revealing its mental scores.

    Empty vessels are meant to be superior to normal humans. I mean, as a quori, I'd rather sit my incorpereal behind on a superhuman than a joe human like Luke Skywalker.
    ...You did read the part where it said that vessel is given the elite array, right? And yes, I notice now that I messed up with the statement of that being when possessed...


    Anyway, additions to the table from dragon magazine:
    +1
    Ghost elf- Medium Humanoid (Elf) (Dra 313) Dex +2, Int +2, Con -4, Glows like a candle, Ethreal Power 1/day, Wizard

    Golmoid- Medium Humanoid (Golmoid) (Dra 317) Str +2, Con +2, Dex -4, Int -2, Endurance, +2 NA, +4 Save v. Enchantments, Fighter


    +2
    Adu’ja- Medium Plant (Dra 317) Wis +2, Cha +2, Str -2, Woodland Stride, Photoregeneration, Photosynthesis, Speak with Plants 1/day, Vulnerablity to Fire, Druid
    Last edited by The-Mage-King; 2011-06-21 at 08:58 PM.
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