Results 1 to 9 of 9
Thread: Experimental Mechanic: Gossip
-
2011-05-17, 07:14 AM (ISO 8601)
- Join Date
- Apr 2011
Experimental Mechanic: Gossip
I'm running a short campaign in 4e this summer set in a single city. While thinking up ideas for inns and taverns I started thinking about that age-old method of transmitting information, gossip, and how if I could integrate it into play. What I came up with was having a single tavern (The Grapevine) which the players could choose to go into for an hour at a time and make a Streetwise/Listen check to listen in on the local gossip. Based on how they roll they'll hear a range of information, the higher the roll the more likely it will be useful.
"The Patterson's house burnt down yesterday, third fire in two weeks. Must be the dry weather"
"The blasted City Guards haven't let anyone on Dock 6 all week! If I don't get paid my family gets kicked out!"
"The boots? Got a great deal on 'em from that new shop on South Grand."
And so on and so forth. I'm hoping this mechanic will be able act as a sort of hint system if they're stuck, or point them towards a side quest. Has anyone ever used something like this?Last edited by Alton_Utrich; 2011-05-17 at 07:19 AM.
-
2011-05-18, 08:28 AM (ISO 8601)
- Join Date
- Mar 2008
- Gender
Re: Experimental Mechanic: Gossip
They don't have the Gather Information skill anymore? Silly kids and your 4th Ed.
-
2011-05-18, 08:34 AM (ISO 8601)
- Join Date
- May 2011
Re: Experimental Mechanic: Gossip
I'm sure they could make a Gather Check in that same time. But that would imply them of getting asking a lot of questions, where this is a (relatively) subtle way of getting the information they need. It could work.
-
2011-05-18, 01:31 PM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: Experimental Mechanic: Gossip
Gather Information is asking questions. This is just eavesdropping on what people are talking about.
Quotebox
Avatar by Rain Dragon
Wish building characters for D&D 3.5 was simpler? Try HeroForge Anew! An Excel-based, highly automated character builder. v7.4 now out!
-
2011-05-18, 02:10 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Freljord
Re: Experimental Mechanic: Gossip
Homebrewer's Signature | Avatar by Strawberries
-
2011-05-19, 08:34 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Elsewhere
- Gender
Re: Experimental Mechanic: Gossip
If you wanted to make it more complicated, you could actually make it a Streetwise-primary skill-challenge (a basic one, of course), with the secondary skills being Listen, Diplomacy, and Bluff - they have X number of tries to snag some gossips, and each success on a primary nabs them a roll on your random table-o-gossip, while the secondary rolls let the players figure out more details/learn how accurate the gossip is.
Honor guard at the funeral in the Miko Fan Club.
Those who are too stupid to run, I salute you.
Human Male, age 35
"Have you come to lecture me on my evil ways?"
"Actually, I brought you some supper. But if you'd prefer a lecture, I've a few very catchy ones prepped; sin and hellfire... one has lepers."
- Inara and Book, Firefly
-
2011-05-19, 09:50 AM (ISO 8601)
- Join Date
- Mar 2008
Re: Experimental Mechanic: Gossip
Just remember that absolutely necessary information (plot stops if PCs don't get it) should always make it into their hands one way or another.
Otherwise, this is a great way for sending out hooks, and seeing which ones your players want to pursue. You could even use this to do some DMG2 style collaborative storytelling-
"You gather a particularly juicy rumor: Jack, what is happening on Dock 6?"
Let the player come up with whatever is coolest, and then you can add your own twists to it.
-
2011-05-19, 04:20 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Worcestershire, UK
Re: Experimental Mechanic: Gossip
Have look at these - it's a random rumour generator.
Some of your rumours will be dull, and some interesting. Only a few should lead to plot.
-
2011-05-19, 07:40 PM (ISO 8601)
- Join Date
- Apr 2011
Re: Experimental Mechanic: Gossip
Wow, that's perfect. I was despairing at having to come up with a whole bunch of rumors.
78% of all DM's start their first campaign in a tavern. If you're among the 22% who didn't, copy and paste this into your signature and tell us where you DID begin.
Where did you start your first campaign?
My PC's woke up on a deserted shore on the edge of a jungle surround by the wreckage of their ship.