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  1. - Top - End - #61
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    "Hah!"

    Tumble check: (1d20+10)[28]

    The kobold tumbles back 5', then up to you again. He then launches an attack with his short sword, which momentarily blurs and ignites:

    (1d20+6)[23], (1d20+6)[23]
    If either hit, (1d4+4)[6] damage + (1d6+1)[6] fire damage.
    If both hit, (1d6)[4] cold damage.
    Confirm 19-20(25-26):
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    (1d20+6)[7] for (1d4+4)[8] extra damage.

  2. - Top - End - #62
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Looks like a total of 7 damage after racial resists factor in. Your turn.

  3. - Top - End - #63
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    "Slippery little bugger..."

    Going for another grapple.

    Attack vs. Touch AC: (1d20+6)[23] (Inspiration Point to attack)
    On Success: Gain 2 HP
    On Success: Opposed Grapple Check: (1d20+6)[15]
    Damage: (1d6+2)[3]

  4. - Top - End - #64
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    That'll hit. Except it has concealment. I'll roll the miss chance: (1d100)[63] (1-20 misses).

    If it hits, grapple check: (1d20-4)[15]

    His sword menages with sparks and web-like shadows. He strikes a spark from the floor that flies behind you, growing as it leaps. He then lashes out viciously with his blade: (1d20+6)[26] for (1d4+4)[6] + (1d6)[3] damage.
    Potential modifiers:
    -4 if grappled
    -2 to your AC from flank (effectively a +2) if not grappled

  5. - Top - End - #65
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    You succeed in your grapple (higher modifier wins in a tie), however he threatens with a natural 20.

    Confirm: (1d20+2)[12] for (1d4+4)[8] extra damage.

    No crit. Even so, I'm guessing you're down?
    Last edited by Leewei; 2011-03-24 at 10:00 PM.

  6. - Top - End - #66
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    At zero. Got one shot. Going for a Crusader's Strike.

    Attack Roll: (1d20+2)[17]
    On hit: Gain (1d6+3)[7] HP
    Damage: (1d6+2)[6]

    Assuming that hits, do I loose the hit point before the Standard Action, or if I'm still at 0 afterwards?
    Last edited by Koretsu; 2011-03-24 at 10:30 PM.

  7. - Top - End - #67
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Had it hit, you wouldn't lose the hit point. 17 won't hit, however.

    Once again from Bernie?

  8. - Top - End - #68
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Unfortunate. :(

    Initiative: (1d20+9)[28]

    On my turn:

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    Charge

    Melee Touch Attack: (1d20+4)[21] vs. flat-footed AC.
    Grapple roll: (1d20+6)[19]
    Damage: (1d6+6)[10] (Inspiration Point to damage)
    Last edited by Koretsu; 2011-03-24 at 10:37 PM.

  9. - Top - End - #69
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Assuming he doesn't beat the grapple roll, moving on to the illusionist:

    Initiative: (1d20+9)[13]

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    Charge.
    Melee touch. (vs flat-footed AC on higher initiative): (1d20+4)[24]
    Opposed Grapple: (1d20+6)[14]
    Damage: (1d6+6)[8] (Inspiration Point to damage)
    Last edited by Koretsu; 2011-03-24 at 11:23 PM.

  10. - Top - End - #70
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Bernie bets the bank on a "20": (1d20)[8]

  11. - Top - End - #71
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    150xp, chainmail.

    Senior Rampaging Rainbow initiative: (1d20+2)[12]

  12. - Top - End - #72
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Grapple check: (1d20-1)[15]

    Casting color spray defensively: (1d20+5)[10]
    Casting while grappled: (1d20+5)[18]

    Edit: *fizzle*. Beast vanishes. Your turn.
    Last edited by Leewei; 2011-03-24 at 10:51 PM.

  13. - Top - End - #73
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Grapple 2.

    Grapple: (1d20+6)[16]
    Damage: (1d6+6)[9] (Inspiration Point to Damage)

  14. - Top - End - #74
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Short of a nat 17, on to the orc with the Ripper.

    Initiative: (1d20+9)[11]

    Spoiler
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    Charge with the Mage's longsword, 2-handed:
    Attack roll: (1d20+8)[14] (Inspiration Point to attack)
    Damage: (1d8+7)[12] (Inspiration Point to damage)
    Last edited by Koretsu; 2011-03-25 at 05:28 PM.

  15. - Top - End - #75
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Need a touch attack for that 2nd grapple on the illusionist.

    Opposing roll assuming it hits: (1d20-1)[2]

  16. - Top - End - #76
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    No I don't. He's still in a grapple. I can maintain it as a standard action.

  17. - Top - End - #77
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Captain Colorspray's first round 15 beats your 14. The initial attempt did not succeed, therefore he isn't grappled.

  18. - Top - End - #78
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Ah, so it didn't. How'd I miss that? Going too fast, I guess. >.>

    Melee Touch Attack: (1d20+6)[10] (Inspiration Point to attack)
    Grapple: (1d20+6)[8]
    Damage: (1d6+6)[9] (Inspiration point to damage)
    Last edited by Koretsu; 2011-03-25 at 05:10 PM.

  19. - Top - End - #79
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Touch attack misses. He casts color spray defensively. (1d20+5)[24]

  20. - Top - End - #80
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Inspiration Point to will save: (1d20+7)[24]

    Assuming success, I'll go for another grapple attempt:

    Melee Touch: (1d20+2)[4]
    Opposed Grapple: (1d20+6)[15]
    Damage: (1d6+2)[6]

  21. - Top - End - #81
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    He slashes at you desperately with a longsword:(1d20-1)[12] for (1d8-1)[0] (min 1) damage.
    Confirm 19-20(18-19):
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    (1d20-1)[14] for (1d8-1)[4] added damage.

  22. - Top - End - #82
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    "Out of spells, then?"

    Melee Touch: (1d20+2)[6]
    Grapple: (1d20+6)[25]
    Damage: (1d6+2)[4]

  23. - Top - End - #83
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    "You cannot defeat the master of rainbows!" he snarls.

    (1d20-1)[15] for (1d8-1)[2] damage.

    Confirm 19-20 (18-19):
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    (1d20-1)[3] for (1d8-1)[6] damage.

  24. - Top - End - #84
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    "Look, you can barely wield that thing, much less properly hit someone with it. Why not give up not and we can both move on with our lives?"

    Melee Touch: (1d20+2)[14]
    Opposed Grapple: (1d20+6)[14]
    Damage: (1d6+2)[6]

  25. - Top - End - #85
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    "You dare mock the arcane master of spectrum images?! Have at you!" he tries to escape: (1d20-1)[13]

  26. - Top - End - #86
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    "Yeah, see, that's what I mean. Your grip and posture are all wrong. Try this, instead."

    Once he takes his turn:
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    Maintain the grapple.

    (1d20+6)[11]


    Edit: Woops! Forgot the damage roll. Can you roll the 1d6+2 for me?
    Last edited by Koretsu; 2011-03-25 at 07:20 PM.

  27. - Top - End - #87
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Standard action escape attempt: (1d20-1)[18]

    Edit: using your prior check, he escapes into the NW square. He then takes a 5' step North from there. Go ahead and touch / grapple / damage.
    Last edited by Leewei; 2011-03-25 at 07:40 PM.

  28. - Top - End - #88
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    "So, I take it Grease is your other 1st level spell?"

    Melee Touch: (1d20+2)[5]
    Opposed Grapple: (1d20+6)[9]
    Damage: (1d6+2)[6]

  29. - Top - End - #89
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    "Rainbow Strike!"

    (1d20-1)[17] for (1d8-1)[7] damage.
    Confirm 19-20(18-19):
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    (1d20-1)[4] for (1d8-1)[3] bonus damage.

  30. - Top - End - #90
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    "LAWL"

    Melee Touch: (1d20+2)[9]
    Grapple: (1d20+6)[9]
    Damage: (1d6+2)[3]

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