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  1. - Top - End - #181
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Sorry, no. Had you labeled it other than "On success", I might see fit to do otherwise. I'm fine with you declaring and rolling the same action regardless of initiative order in the future as well.

  2. - Top - End - #182
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Noted.

    Melee Touch: (1d20+6)[13] (Insp)
    On Success: Gain 2 HP
    Opposed Grapple: (1d20+6)[17]
    Damage: (1d6+6)[8] (Insp)

  3. - Top - End - #183
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Miss.

    Tumble away and back: (1d20+10)[20]

    Strike you with a blade shedding web-like darkness, after flicking a large spark behind you: (1d20+6)[21] (vs your AC -2 for temporary flank) for (1d4+4)[7] damage.

    Edit: Wow, vicious little creep.
    Last edited by Leewei; 2011-03-31 at 11:23 PM.

  4. - Top - End - #184
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    And, dead. Again. :(

    Burnie!

    Init: (1d20+9)[24]

    Charge
    Touch Attack: (1d20+8)[22] (Insp)
    Grapple: (1d20+6)[21]
    Damage: (1d6+6)[7] (Insp)

  5. - Top - End - #185
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    You get his attention.

    He desperately breathes (1d4)[3] (1=A|2=C|3=E|4=F) for (1d8)[4] /2 damage, save re-halves.

    ... but it's electricity so you shrug it off. You're up!
    Last edited by Leewei; 2011-03-31 at 11:29 PM.

  6. - Top - End - #186
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Maintain the grapple.

    Grapple: (1d20+6)[14]
    Damage: (1d6+2)[5]

  7. - Top - End - #187
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    (1d4)[4]

    (1d20)[3] to escape.

    Edit: Toasty. 150xp, chainmail.
    Last edited by Leewei; 2011-04-01 at 12:07 AM.

  8. - Top - End - #188
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Do I win?

  9. - Top - End - #189
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Cap'n Colorspray!

    Initiative: (1d20+9)[27]

    On my turn:
    Charge, Melee Touch: (1d20+8)[25] (Insp)
    Opposed Grapple: (1d20+6)[16]
    Damage: (1d6+6)[9] (Insp)

  10. - Top - End - #190
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Opposing grapple: (1d20-1)[13]

    If he succeeds, color spray defensively: (1d20+5)[7]

    Otherwise, he readies an action.
    Last edited by Leewei; 2011-04-02 at 08:52 PM.

  11. - Top - End - #191
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Maintain the grapple.

    Opposed Grapple: (1d20+6)[24]
    Damage: (1d6+6)[10] (Insp)
    Last edited by Koretsu; 2011-04-03 at 08:26 AM.

  12. - Top - End - #192
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Orc time.

    Initiative: (1d20+9)[12]

    On my turn:

    Charge with the longsword 2-handed.

    Attack Roll: (1d20+8)[24] (Insp)
    Damage: (1d8+7)[14] (Insp)

  13. - Top - End - #193
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Initiative: (1d20+2)[12]

    If he wins, Steely Strike ((1d20+9)[29] for (2d6+6)[15])

    Else victory, 150xp, random lootz, chain shirt, goggles.
    Last edited by Leewei; 2011-04-03 at 07:43 PM.

  14. - Top - End - #194
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Kobold time!

    Initiative: (1d20+9)[14]

    My turn:
    Charge Melee Touch: (1d20+8)[28] (Insp)
    Opposed Grapple: (1d20+6)[26]
    Damage: (1d6+6)[7] (Insp)

  15. - Top - End - #195
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    "Weg! Yip!"

    Init: (1d20+5)[23]

    On win, run in and strike with blurry, sparky sword:
    (1d20+6)[16], (1d20+6)[9]

    Also, he gets blurry.

    If either hits, (1d4+4)[7] + (1d6+1)[5] fire damage.
    If both hit, + (1d6)[3] cold damage.

    Edit: Ow, that hurt! Still, your stance gets you 2hp back and you squish him, barring a 20% miss chance.
    Last edited by Leewei; 2011-04-04 at 08:21 PM.

  16. - Top - End - #196
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    ... which I'll just roll here. (1d100)[62]
    1-20: whiff! He then tumbles and counterattacks:
    Spoiler
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    Tumble: (1d20+10)[20]; 15+ means no AoO four you.
    He then strikes with webby inkiness on his sword, and there's a small fire elemental behind you. (1d20+6)[25] with flank for (1d4+4)[8] damage.

    21-100: What is that brown stuff between your fingers? Dead kobold! 150xp, small chain shirt, small shortsword, mwk tumble tool (Boy George extended play LP of "I'll Tumble 4U")
    Last edited by Leewei; 2011-04-04 at 08:27 PM.

  17. - Top - End - #197
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    I'm actually dead. He hit me down to -2 before I could act, so grappling him to get myself back to 0 doesn't work.

    Burnie: (1d20+9)[28]

    My turn: Charge:
    Melee Touch: (1d20+8)[10] (Insp)
    Opposing Grapple: (1d20+6)[24]
    Damage: (1d6+6)[11] (Insp)

  18. - Top - End - #198
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    That's a very dead Burnie (Flat-footed touch AC shouldn't be higher than 10 at level 1).

    Mage time: (1d20+9)[29]

    On my turn: Charge

    Melee Touch Attack: (1d20+8)[10] (Insp)
    Opposed Grapple: (1d20+6)[18]
    Damage: (1d6+6)[12] (Insp)

  19. - Top - End - #199
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Grapple: (1d20-1)[5]

    If 19, make a will save. Otherwise, 150xp, chain shirt, longsword.

  20. - Top - End - #200
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Orc's turn

    Init: (1d20+9)[13]

    Charge with Longsword 2-handed.
    Attack: (1d20+8)[28] (Insp)
    Damage: (1d8+7)[14] (Insp)

  21. - Top - End - #201
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Init: (1d20+2)[5]

    On 14+, Steely Strike, (1d20+9)[23] for (2d6+6)[18] damage.

    Otherwise, shluk! 150xp, shain shirt, ripper, goggles, misc lootz.

  22. - Top - End - #202
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Kobold's turn.

    Initiative: (1d20+9)[15]

    On turn: Charge:
    Melee Touch: (1d20+8)[19] (Insp)
    Opposed Grapple: (1d20+6)[8]
    Damage: (1d6+6)[9] (Insp)

  23. - Top - End - #203
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    "Narf!"

    Init: (1d20+5)[17]

    In case of grapple, oppose: (1d20-4)[1]

    Double strike royale with cheese: (1d20+6)[24], (1d20+6)[18]

    If either hits, (1d4+4)[8] slashing + (1d6+1)[2] fire damage.

    If both hit, (1d6)[5] cold extra.

    Edit: Then you win. 150xp, small chain shirt, small short sword, small gold-embossed, signed photograph of Marylou Retton.
    Last edited by Leewei; 2011-04-06 at 05:41 AM.

  24. - Top - End - #204
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    Default Re: Neverending Dungeon - Reis (Koretsu)



    Burnie: (1d20+9)[23]

    On turn: Charge: (1d20+8)[13] (Insp)
    Opposed Grapple: (1d20+6)[9]
    Damage: (1d6+6)[11] (Insp)
    Last edited by Koretsu; 2011-04-05 at 11:41 PM.

  25. - Top - End - #205
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    ...How many times have you died now?

  26. - Top - End - #206
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    In case it makes any difference, that's only 8hp after CR/FR (the 1d6+2 was fire damage).

    ... yeah, it looks like you should have 2hp now -- not restarting yet.
    Last edited by Leewei; 2011-04-05 at 10:33 PM.

  27. - Top - End - #207
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Dead enough times that I'm determined to be able to do this. It'll get easier once I hit level 2, honest. >.>

    *facepalm* I completely forgot my fire resistance.

    Gonna bust out with the wand, then.

    Use Magic Device: Success on a 20, wand locked on a 3. Keep trying until I activate one.
    Spoiler
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    (1d20+2)[19]
    (1d20+2)[8]
    (1d20+2)[10]
    (1d20+2)[13]
    (1d20+2)[10]
    (1d20+2)[5]
    (1d20+2)[14]
    (1d20+2)[19]
    (1d20+2)[19]
    (1d20+2)[22]
    (1d20+2)[7]
    (1d20+2)[10]
    (1d20+2)[11]
    (1d20+2)[6]
    (1d20+2)[8]
    (1d20+2)[12]
    (1d20+2)[13]
    (1d20+2)[7]
    (1d20+2)[17]
    (1d20+2)[21]
    (1d20+2)[16]
    (1d20+2)[18]
    (1d20+2)[13]
    (1d20+2)[17]
    (1d20+2)[3]
    (1d20+2)[20]
    (1d20+2)[4]
    (1d20+2)[17]
    (1d20+2)[6]
    Last edited by Koretsu; 2011-04-05 at 11:39 PM.

  28. - Top - End - #208
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Back at full HP. On to my favorite bug thing. As before, open the door with the pole, toss the kobold corpse in, wait a moment, and follow in behind it.

    Initiative: (1d20+9)[18]

    On my turn: Attack with a Javelin:

    Attack: (1d20+7)[19] (Insp)
    Damage: (1d6+6)[8] (Insp)

  29. - Top - End - #209
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Init: (1d20+3)[5]

    If it wins, spew! take (3d4)[7] acid (Reflex halves). Otherwise 150xp for you.

  30. - Top - End - #210
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    Default Re: Neverending Dungeon - Reis (Koretsu)

    Woooooo!

    I am the champion, my friend! And I'll keep on fighting to the end!


    Out the west door, turn south, follow it west again, and open the door in front of me.

    Search the door: (1d20+9)[21]
    If no traps are found:
    Open the door silently: (1d20+7)[23]

    Initiative: (1d20+9)[27]

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