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  1. - Top - End - #1
    Dwarf in the Playground
     
    AssassinGuy

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    Default When Players Go Off The Map

    How do you handle this? Are they out of the encounter? Can they come back? Do the monsters give chase? Do you turn the encounter into a skill challenge?

    In my last session I rode my horse and cart (which was carrying two other party members) off the map and one of the remaining two party members subsequently got killed because we were off the map and could no longer interact with the encounter, and the bandits were disinclined to give chase.

    I prefer the option of turning the encounter into a skill challenge to outrun/hide from/or re-ambush the monsters...
    I lose more minions to that Starting Tavern than from any other. I mean come on! Give a guy a chance!

  2. - Top - End - #2
    Troll in the Playground
     
    Katana_Geldar's Avatar

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    Default Re: When Players Go Off The Map

    Make the map bigger! The map is only as big as it needs to be.
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    Running Tomb of Horrors 4E in all that horrific tombyness.

    My Blog The Level 1 GM


  3. - Top - End - #3
    Bugbear in the Playground
     
    Jack Zander's Avatar

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    Default Re: When Players Go Off The Map

    Go off the- wha- I don't even-

    This mindset makes me shed a thousand tears.
    Avatar generously created by ukuleleninja

  4. - Top - End - #4
    Troll in the Playground
     
    Katana_Geldar's Avatar

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    Default Re: When Players Go Off The Map

    The battlemap is usually based of either the DM's best guess of how much space they will need or it's an actual standalone room that cnnot be changed.

    I see no reason not to add an additional tile to the map unless I have a very good reason not to.
    Avatar by Trixie.

    Running Tomb of Horrors 4E in all that horrific tombyness.

    My Blog The Level 1 GM


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  6. - Top - End - #6
    Orc in the Playground
     
    AssassinGuy

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    Default Re: When Players Go Off The Map

    they fall off the edge of the world and die a horrible, horrible death.

    honestly though if there is enough space the GM should just draw more area if it is plauseable to the area the the PC's are in (i.e. they can actually leave the area)

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    Quote Originally Posted by Marnath View Post
    Warforged: We can draw the guards away from the treasury if we set that orphanage two blocks down on fire.

    Paladin: wtf, NO! Why would you say something like that?

    Warforged: Fine, fine. I'll go burn down the church instead. I bet the screams of the monks will carry farther than the children's anyway, judging on their singing capacity.

    Paladin: I've got a better idea. You shut up and we'll send the rogue around back >.<

  7. - Top - End - #7
    Bugbear in the Playground
     
    Sarco_Phage's Avatar

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    Default Re: When Players Go Off The Map

    Quote Originally Posted by Surrealistik View Post
    They forever disappear into an event horizon beyond which there is no hope or return.
    This.

    You realize that as DM, you hold the reality of the PCs in your mind. When that reality is broached, in come the Hounds of Tindalos.

    Better get rid of all those right-angles in your house.
    Eternal Fighter Advocate


  8. - Top - End - #8
    Bugbear in the Playground
     
    BarbarianGuy

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    Default Re: When Players Go Off The Map

    If a couple people are skirmishing off the map I just expand it to fit them. If an entire group is moving off the map fleeing, then it becomes a skill challenge.

  9. - Top - End - #9
    Ettin in the Playground
     
    Doc Roc's Avatar

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    Default Re: When Players Go Off The Map

    Quote Originally Posted by Sarco_Phage View Post
    This.

    You realize that as DM, you hold the reality of the PCs in your mind. When that reality is broached, in come the Hounds of Tindalos.

    Better get rid of all those right-angles in your house.
    They're classically a bit more picky than that, but yes.
    Lagren: I took Livers Need Not Apply, only reflavoured.
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  10. - Top - End - #10
    Titan in the Playground
     
    Oracle_Hunter's Avatar

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    Default Re: When Players Go Off The Map

    Quote Originally Posted by Ignatius View Post
    In my last session I rode my horse and cart (which was carrying two other party members) off the map and one of the remaining two party members subsequently got killed because we were off the map and could no longer interact with the encounter, and the bandits were disinclined to give chase.
    This is less "being off the map" than "leaving your fallen behind while running away." Of course bandits are going to be happier butchering the survivors than chasing down fleeing warriors - unless they were supposed to be interested in something on the cart.

    * * * *

    From a DM's perspective, it helps to "center" the combat on the battlemat - if for no other reason than it means you don't have to keep shifting the mat around if the combat moves off the edges. Of course, if combat ends up shifting somewhere else, you have to re-make the map.

    In situations where a static combat becomes a car chase, it does help to transition into a Skill Challenge for questions of pursuit (with failure having the fleeing party getting boxed in somehow) or you can create a "static" chase where the two parties are fighting from platforms that are effectively moving at the same speed.

    * * * *

    In the OP's example instance, I (as the DM) would first ask "Are you running away from the battle?" or "What do you plan to do once you leave the battlefield?"

    If the PCs said "we're running away" I would say "the bandits don't seem to give chase and you quickly lose them." If the PCs then did not turn around right-quick they would find their fallen allies butchered and robbed within a matter of rounds.

    If the PCs responded that they were returning immediately (having seen that their attempt to draw off the bandits failed) then I'd allow them to re-enter the battlefield with the bandits making preparations for killing & looting - a fine way to catch the baddies somewhat off-balance, at least.
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  11. - Top - End - #11
    Titan in the Playground
     
    Kurald Galain's Avatar

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    Default Re: When Players Go Off The Map

    Quote Originally Posted by Ignatius View Post
    How do you handle this?
    They reappear on the other side of the map, of course. The world is a torus.
    Guide to the Magus, the Pathfinder Gish class.

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  12. - Top - End - #12
    Orc in the Playground
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    Default Re: When Players Go Off The Map

    Yeah, just tape on more graph paper or use a dice to represent how many squares "off map" they are (Useful if it's only one character backing up a bit to get to a safe ranged attack position, saves you breaking out more paper.)

    If the combat has clearly shifted to a chase scene, transition to a skill challenge, but that's unusual - usually you just need another sheet of paper.

  13. - Top - End - #13
    Barbarian in the Playground
     
    NinjaGuy

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    Default Re: When Players Go Off The Map

    This is not Stargate, the sides of the map are just how ever many squares away you ran, not a million miles away.
    Haggis is Sheep's stomach filled with its intestines.

    My blog "Awkward GM"

  14. - Top - End - #14
    Banned
     
    GnomePirate

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    Default Re: When Players Go Off The Map

    All people exiting the map after entering it fall off the edge of the world.
    Last edited by Cartigan; 2011-03-22 at 10:34 AM.

  15. - Top - End - #15
    Ogre in the Playground
     
    DwarfClericGuy

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    Default Re: When Players Go Off The Map

    They get a loading screen?

    Really though, it depends. If they're running away and nobody is giving chase then you don't expand the map but it's known that the PC is off in "that direction". The PC in question can still make decisions and take turns if they're more than "keep running".

    If the PC has 'hella range' and the map doesn't cover it I'll let the PC move to whatever range they want and will tell them about imposing terrain not shown if needed.

    If they're being chased, chasing someone or the battle is at the edge of the map the map expands.
    Last edited by Sipex; 2011-03-22 at 10:39 AM.

  16. - Top - End - #16
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: When Players Go Off The Map

    Yea, this has never really been an issue in my group as we tend to just work within the map we are given.

    I would agree with most that you would either expand the map or transition to a skill challenge if needed.

  17. - Top - End - #17
    Orc in the Playground
     
    BardGuy

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    Default Re: When Players Go Off The Map

    Quote Originally Posted by Kurald Galain View Post
    They reappear on the other side of the map, of course. The world is a torus.
    Even the mighty adventurer Pac-Man did it! *wokka*wokka*wokka*
    Frolic and dance for joy often.
    Be determined in your ventures.
    -KAB

  18. - Top - End - #18
    Titan in the Playground
     
    Tengu_temp's Avatar

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    Default Re: When Players Go Off The Map

    A disembodied voice suddenly announces "you must gather your party before venturing forth".

    Siela Tempo by the talented Kasanip. Tengu by myself.
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  19. - Top - End - #19
    Orc in the Playground
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    Default Re: When Players Go Off The Map

    In the most recent 3 games I've been in, all 3 GMs handled it the same way.

    On the edge of the map where the PCs left he would write the number of "rounds" away they had run. The action would continue on the board and if the PCs decided to come back they would have to cover the same distance (in rounds) to return to the board.

    However this didn't quite work as planned for a specific party member who shall remain nameless who left the board when it represented a boat in motion.

  20. - Top - End - #20
    Bugbear in the Playground
     
    LordShotGun's Avatar

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    Default Re: When Players Go Off The Map

    They appear on the other side of the map. Just like frogger!

  21. - Top - End - #21
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: When Players Go Off The Map

    Lol, a boat in motion..... I hope he knew how to swim really well.

  22. - Top - End - #22
    Dwarf in the Playground
     
    BarbarianGuy

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    Default Re: When Players Go Off The Map

    Adding more space on an outdoor map should always be an option, and "off the map" just means the map needs to adjust to the situation.

    This reminds me of a game where our main target started running and two of our group broke off the fight to chase him. After a couple rounds of a split fight/chase, the ranger, who had not chased, tried to fire at the runner.

    "I'm sure I can hit him, I have a long range of 50. How far away is he?"

    After some time counting...

    "75 squares."

    After all his buddies were mopped up, it turned into a skill challenge. We got our man.

    The DM kept track of the distance by drawing a narrow track on the edge of the map, and adding more length next to it if necessary. Sometimes fights go bigger than anticipated, and having the ability to adjust a map to suit an encounter is very nice.

  23. - Top - End - #23
    Titan in the Playground
     
    Morph Bark's Avatar

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    Default Re: When Players Go Off The Map

    Quote Originally Posted by Sarco_Phage View Post
    This.

    You realize that as DM, you hold the reality of the PCs in your mind. When that reality is broached, in come the Hounds of Tindalos.

    Better get rid of all those right-angles in your house.
    In-World solution: make DnD encounters like Pokemon matches. When they start, a barrier of reality twists itself into being, disallowing you to move beyond certain points in space until the encounter has ended.
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  24. - Top - End - #24
    Dwarf in the Playground
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    Default Re: When Players Go Off The Map

    Quote Originally Posted by Jack Zander View Post
    Go off the- wha- I don't even-

    This mindset makes me shed a thousand tears.
    Same. In fact, one of my players is trying to design a system so that we have many smaller "Extensions" to our main map so that the world can extend, but usually I just move their tokens off the map and keep track of how far they haev gone on paper in case they decide to run back to combat. No need to draw if some people are just "cheesing it" as our group says. Let them run like 60 feet off the map, stop and heal or what-not while the group fights then run back.

  25. - Top - End - #25
    Orc in the Playground
     
    OrcBarbarianGuy

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    Default Re: When Players Go Off The Map

    Quote Originally Posted by Tengu_temp View Post
    A disembodied voice suddenly announces "you must gather your party before venturing forth".
    Best response of the thread!
    Quote Originally Posted by Swordguy View Post
    Casters effectively lost every weakness they had (from AD&D), and everyone else suffered for it. Since this was done as a direct result of player requests ("make magic better!"), I consider it one of the all-time best reasons NOT to listen to player requests.

    Most people wouldn't know what makes a good game if it stripped naked, painted itself purple, and jumped up on a table singing "look what a good game I am!".

  26. - Top - End - #26
    Ettin in the Playground
     
    Kobold

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    Default Re: When Players Go Off The Map

    Quote Originally Posted by Tengu_temp View Post
    A disembodied voice suddenly announces "you must gather your party before venturing forth".
    Unfortunately my Fiance used a mod to remove that. She was annoyed, I thought it was classic.

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