Results 811 to 840 of 1490
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2011-05-10, 10:36 AM (ISO 8601)
- Join Date
- Jul 2009
Re: Habits that kill fun in a session.
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2011-05-10, 10:58 AM (ISO 8601)
- Join Date
- Apr 2010
- Location
- Mission Viejo California
- Gender
Re: Habits that kill fun in a session.
I would like to introduce everyone to my former group:
Bob: Rules lawyer, optomization master, never bothered to look up "whip" and so made 2 attacks of oprotunity with his fire lash every time someone came up to him. Always uses a computer for character info. Never Rps. Never came up with any creative ideas.
Bob: Joined our group as a new player. We gave him plenty of advice and explained the rules as best we could. Never Rps. Needs advice every combat round to know that he should use scorching ray on the fire vulnerable target that everyone was using fire on. Never learned how to make a character.
Bob: Decent player, quiet, never rps.
DO YOU FEEL MY PAIN?The rules of the game are only what the current participants agree they should be, remember this. The rulebook for whatever you play are only suggestions.
Currently playing as the Maya in GMR game #6.
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2011-05-10, 11:44 AM (ISO 8601)
- Join Date
- May 2007
- Location
- The Icy North
- Gender
Re: Habits that kill fun in a session.
I do, Fireball, I do. Allow me to share in that pain (though in my case it's not so much the individuals - all save one were pretty nice - but more the constellation).
No. 1: Decent player, focusing on hack'n'slash. Played paperthin stereotypes, loved to roll dice, just needed the GM to point and say "go there". Joke machine.
No. 2: Nice dude who, after playing for four years still needed someone to tell him what his attack bonus was. Made a rogue with an elaborate background and personality that he never managed to roleplay.
No. 3: Picture-perfect player. Couldn't make it 2 out of 4 times.
No. 4: Picture-perfect player (focusing on rp). Couldn't make it 3 out of 4 times.
No. 5: Weird but nice dude who was only there for snacks and company. Was more often than not forced by his mom to go.
No. 6: Extremely bossy player who kept playing Lawful Anal paladins, True Anal druids or steampunk dwarves. Optimizer.
No. 7: Me. Decent player (I hope), focusing on rp.
That was an... interesting group.Spoiler
Challenge badge, courtesy of HeadlessMermaid.
Avatar courtesy of the talented Neoriceisgood. Features Pumpkin from my webcomic.
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2011-05-10, 11:54 AM (ISO 8601)
- Join Date
- Apr 2010
- Location
- Mission Viejo California
- Gender
Re: Habits that kill fun in a session.
oh yes and number 2 had been like that for 2 YEARS. And always quoted the same lines over and over and over and over... Really obscure and inappropriate ones too.
The rules of the game are only what the current participants agree they should be, remember this. The rulebook for whatever you play are only suggestions.
Currently playing as the Maya in GMR game #6.
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2011-05-10, 12:33 PM (ISO 8601)
- Join Date
- Feb 2011
- Gender
Re: Habits that kill fun in a session.
I shall present one of my least favorite situations, in "Real Men of Genius" style.....
Mr ChaoticEvil"Neutral" PC:
SpoilerGiant in the Playground Forums Presents: Real RPers of Genius..
Real RPers of Geeeeeenius
Today we salute you, Mr. Chaotic "Neutral" Player Character.
Mr. Chaotic Neutral Player Characteeeer!
In a party filled with good doers and Lawful Neutral players, you're the albatross who forcefully hangs your self around their necks. You constantly turn the most innocent of situations into a stroll through the 9th level of the Abyss
Watch out for the Devils!
Who cares that the PHB specifies that you attempt to avoid having to deal with any form of law and authority, because while the party discusses their next quest with the King, you're busy thinking of ways to kill the King and rule your own nation.
But regicide causes chaos!!!
You're crowning moment of cheese? That's simple, why it's the moment after you've caused an entire town of innocent people to burn, that the Paladin attacks you with a Smite evil attack, at which point, you unload half your chaotic spell caster's abilities to make an Ex-Paladin, ruining that player's game, while claiming that the Smite didn't work because your alignment is still Neutral.
My actions just have an evil side!
So here's to you, O master of hiding you're real alignment, and grab your self an ice cold Cure,Light... because you earned it, with the blood and tears of those you've ruined...
Mr. ChaoticEvil"Neutral" Guuuuuy
You know the type, their the one's who do everything they can to annoy Good aligned (particularly LG aligned). When they finally commit an action that causes another player to snap (see "Sir Osric" and "Luster" from Gamers 2) they break out their shield of "Not really evil, just Neutrally inclined to do evil acts", while calling you Lawful Stupid, before returning to doing everything they can to get you to break your class required code of honor.Last edited by Razgriez; 2011-05-10 at 01:17 PM.
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2011-05-10, 12:58 PM (ISO 8601)
- Join Date
- Jul 2009
Re: Habits that kill fun in a session.
Every one of these presentations should be done to the format of a beer commercial.
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2011-05-10, 01:53 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- guarding Asgaard
- Gender
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2011-05-10, 03:06 PM (ISO 8601)
- Join Date
- Apr 2011
Re: Habits that kill fun in a session.
This, is what we call chaotic stupid
also, in that situation it when the DM:
Spoilerturns to the idiot, says sorry the smite evil worked because, oh look, your alignment CAN change depending on your actions, and guess what that last one did. sorry, you just died from the hit, as it has a jackass critical bonus, and mr pala still has his palading powers because he killed someone evil
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2011-05-10, 03:12 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Minnesota
- Gender
Re: Habits that kill fun in a session.
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
My Steam profile
Warriors and Wuxia, Callos_DeTerran's ToB setting
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2011-05-10, 07:21 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Pensacola, Florida
- Gender
Re: Habits that kill fun in a session.
Provengreil presents: Real Killers of Fun. (Real killers of fuuun)
Today we salute you, Mr. Character Repeat Guy! (Mr. Character Repeat Guy!)
Some say variety is the spice of life, but you fly in their face and eat plain. (taste the blandness!)
Nothing matches up to your overplayed, predictable character, quite like the one you played last time. (i've got deja vuuuu!)
Sometimes enough is never enough, and in your case, enough hasn't been enough for years on end.(i just can't let go!)
So go down a dwarven red-eye, oh monolith of monotony, because while you may never change, at least we can depend on it. (Mr. Character Repeat Guy!)Last edited by Provengreil; 2011-05-10 at 07:37 PM.
"Thursdays. I could never get the hang of Thursdays."-Arthur Dent, The Hitchhiker's Guide
"I had a normal day once. It was a Thursday." -Will Bailey, The West Wing
Roy will be Xykon's Final Boss
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2011-05-10, 09:35 PM (ISO 8601)
- Join Date
- May 2009
- Location
- Woodland, California
- Gender
Re: Habits that kill fun in a session.
@Razgriez: Fixed for you. :P
Mr. Chaotic "Neutral" Guy
SpoilerGiant in the Playground Forums Presents: Real Roleplayers of Genius...
Real Roleplayers of Geeeeeenius!
Today we salute you, Mr. Chaotic "Neutral" PC.
Mr. Chaotic Neutral Player Characteeeeer!
In a party filled with do-gooders and law-abiders, you're the albatross who forcefully hangs yourself around their necks. You constantly turn the most innocent of situations into a stroll through the ninth level of the Abyss.
Watch out for the demons!
Who cares that the PHB says that you try to avoid the law, authority figures and generally causing trouble for trouble's sake, because while the party discusses their next quest with the king, you're busy thinking of ways to kill the king just for laughs.
Stop metagaming and detecting my alignmeeeeeeeent!
Your crowning moment was the moment after you'd caused an entire town of innocent people to burn, when your paladin "buddy" tried to smite you and for good reason. You unloaded your chaotic spellcaster's abilities to make him fall, ruining that player's fun while claiming that the smite didn't work because your alignment is still Neutral.
My actions just have an evil side!
So here's to you, O master of hiding your real alignment, and grab yourself an ice-cold Cure Light; you've earned it. Because without you, Chaotic Neutral might actually be a fun alignment to play.
Mr. ChaoticEvil"Neutral" Guuuuuy!Last edited by Ashram; 2011-05-10 at 09:44 PM.
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2011-05-11, 09:59 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
- Gender
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2011-05-11, 10:27 AM (ISO 8601)
- Join Date
- Jul 2010
- Location
- San Jose, CA
Re: Habits that kill fun in a session.
Or, you can just say, "In my setting, any God a player character believes in, exists and answers all their prayers."
Then, take a dramatic pause, and add, "Sometimes the answer is "no".
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2011-05-11, 11:24 AM (ISO 8601)
- Join Date
- May 2011
Re: Habits that kill fun in a session.
People who text or otherwise diddle about on their phones during a game, opting not to pay attention to a single iota of information about the game in the meantime; even worse, diddling about on their phone during combat, when the game not only freezes while we wait for them to realize it's your turn, but also so we can explain what happened since their last turn because they didn't once look up at the game board to see what was happening.
I played in a group with three of these people in it. None of them RP'd, ever, and none of them paid any attention to what was going on during combat, so each time one of their turns happened, we had to explain every move that had happened since their last turn, including things that happened in the intermittent explanations, because none of them paid attention when we were recapping for the other person who wasn't paying attention, who was on the initiative two spaces before them. The fights from that game are ingrained into my memory now, not because every round was a feat of epic proportions, but because for every move and attack action declared, there were three re-tellings of it to clear it up for the inattentive ones.
If nobody rolls that up into a beer commercial parody, I'll think of something in the... Er, in the afternoon. It's 6:30 AM and I just realized I haven't gone to sleep yet.
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2011-05-11, 04:47 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Pensacola, Florida
- Gender
Re: Habits that kill fun in a session.
i'm entirely sure that one's been mentioned already, but as for the beer commercial i'll take a stab at it.
Provengreil presents: Real Killers of Fun. (Real killers of fuuun)
Today we salute you, Mr. Can't put Down the Phone Guy! (Mr. Can't put Down the Phone Guy!)
When you sit down at the table, you've got a full charge and a lot of friends that aren't here you need to talk to.(can you hear me now?)
Roleplaying? who has time for that? just move your character on your turn, after you get the rundown on everything that just happened. (why am I on fire?)
It's not like your friends care. after all, you're spending time with them, right?(are you even listening?)
So go down a dwarven red-eye, oh Cell phone Capone, because while you make time for everyone, we make twice as much for you. (Mr. Can't put Down the Phone Guy!)Last edited by Provengreil; 2011-05-11 at 04:48 PM.
"Thursdays. I could never get the hang of Thursdays."-Arthur Dent, The Hitchhiker's Guide
"I had a normal day once. It was a Thursday." -Will Bailey, The West Wing
Roy will be Xykon's Final Boss
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2011-05-11, 07:34 PM (ISO 8601)
- Join Date
- Nov 2010
Re: Habits that kill fun in a session.
The Nerf Mentality(Note:We are not talking about Nerf in the traditional role-playing definition, we are talking about the ''making things out of soft foam so that no one could ever get hurt.''
This is the player, or worse DM, that goes for the Nerf Mentality. That is a game as about as dangerous as a Disney show or a rated Y cartoon. This is where no one would ever have a character die, and everything always works out in the end.
This can get so bad that when a character is down to like three hit points and a monster is ready to attack, the monster will suddenly either go away or just knock the character out.
On the player side they will say that they can only have fun and develop a character in a Nerf Game, as they want to know their character can never die.
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2011-05-11, 07:38 PM (ISO 8601)
- Join Date
- Dec 2009
- Gender
Re: Habits that kill fun in a session.
This is dependant on play style. Some would rather have their character die, others do not, there are arguments for both sides either way, and in a systemless enviroment (the vacuum), there is no case to be made. DnD is definitely on the kill the PCs but later revive them or in the worst case reincarnate them, Paranoia has spares, Call of Cthulu is ... different... and to each system a different mentality, this is also a player and DM mentality, it's not necessarily bad, just different.
The Iron Avatarist Crypt of Fame - Exorcising photobucket from the historic archives of the forum.
Go and went by many names Ast, Avgvst, Pink-Haired August, araveugnitsuga and nowadays AsteriskAmp.
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2011-05-11, 08:02 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Out in The Sticks
- Gender
Re: Habits that kill fun in a session.
answer
Spoiler
it was a her, and telling that story could potentially derail the thread.
it's almost right up there with that infamous 'cops were called' story.
but to answer your question, she lives. if you can call it living.
...
that doesn't sound much better does it?
let me try again.
she doesn't have much of a social life.
on topic:
mister "I want to put things into my background that nobody at the table (including me) is comfortable with coming up in game, and I expect it to come up in game"
potential "things"
sexual activities
physical/traumatic events
slavery
etc.
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2011-05-11, 08:05 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Habits that kill fun in a session.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2011-05-11, 08:09 PM (ISO 8601)
- Join Date
- Dec 2009
- Gender
Re: Habits that kill fun in a session.
But it is dependant on playstyle, some may want a super-powered epic, were the PCs challenge are the BBEGs, and though challenging, death is hard. Nerf mentality is annoying when DM and players don't sync in regards to the, I'm hesitant to call it, lethality level, but otherwise, it's not an actual habit, it's the unsynching that is the problem.
I for example would rather not kill, give unrecoverable negative levels or damage ability scores, but I wouldn't mind stripping them and challenging them. The problem is when the DM wants the fluffy unicorn campaign and the player wants the ultra-lethal papercut=death campaign.The Iron Avatarist Crypt of Fame - Exorcising photobucket from the historic archives of the forum.
Go and went by many names Ast, Avgvst, Pink-Haired August, araveugnitsuga and nowadays AsteriskAmp.
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2011-05-11, 08:19 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- My apartment
- Gender
Re: Habits that kill fun in a session.
Heh, yeah, that is quite hilarious. And it reminds me of:
The DM Who Can't Keep a Secret-You put things into your background that the rest of the party and/or everyone else in the game world does not know, fully expecting them to be outed eventually. However, you are lucky if this DM doesn't out you the first session. To make matters worse, he does it in such a poor way that the revelation of your character's deepest and darkest secret, possibly his driving force, is not dramatic in the slightest.
Examples:
I was playing a changeling who was disguised as a human. About 3 sessions and one random AMF later...
Another player was playing a female character disguised as a man. In the first session the DM made sure the party had a good look...
Another player's character was running away from some evil organization he betrayed in the past. 2nd session an agent shows up and monologues the whole backstory to the party.
All things that would have been awesome to reveal during a dramatic moment after at least a few months (or even years!) of RL gaming, ruined by a DM with a bad sense for the dramatic. Elan would not be pleased...
Another one:
The "Write It and Forget It" DM-The DM who asks for a detailed backstory from all the players, and then never uses any of them in game. Our characters may as well have spawned into existence the day they started adventuring. Not that I mind that if it is that type of game, but WHY make us waste our time...Been there, fought that, died horribly.
Something fun and flavorful to get your DM throwing books at you: Katana Chucker
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2011-05-11, 08:27 PM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Habits that kill fun in a session.
Or for contrast,
The Meatgrinder Mentality
This is the player, or worse, DM, who is locked in the mindset of 'older=better'. They only consider games that follow the Basic or AD&D mindset of random, unavoidable death to be fun, and complain constantly about any game after Edition X, where X is the edition they first learned.
This can get so bad that it transforms into blatant railroading, or Rocks Fall You Die; the DM doesn't care that your barbarian has 200 HP, he didn't spot the pit trap and breaks his neck falling down the 20ft. pit. No player should bother increasing their saving throws, because the DC of save-or-die spells and poison arrows is "no, not even on a 20".
On the player side, they will say they can only have fun and develop a character in a Meatgrinder game, and frequently mock or deride players who like having things like resurrection magic. Terms like "realistic" and "gritty" are thrown about frequently.Last edited by The Glyphstone; 2011-05-12 at 08:01 AM.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2011-05-11, 09:05 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Out in The Sticks
- Gender
Re: Habits that kill fun in a session.
to be fair, some backgrounds are harder to use than others.
much less introduce in a dramatically appropriate manner.
much less have the party pick up on its importance.
though how I'm not sure if it's my fault that the party didn't sit up and take notice that one of their members is royalty on the run......
I mean, I threw it right in their faces. (it's even going to drive the next major plot arc.)
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2011-05-11, 09:55 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- in the playground.
- Gender
Re: Habits that kill fun in a session.
One I'm guilty of.
The Brutal DM: Yep, the DM that throws intelligent, high-CR monsters at you, and causes it to be a high-lethality game. Especially bad if you weren't warned. This is also very, VERY hard when paired with the below:
Mr. Stingy: You know this guy. No treasure, no loot, and very little XP. Likes to throw Traps and monsters of average CR at you, even though you're undergeared.
I warned my players that my game was going to be a horror, high-lethality game though. :POriginally Posted by Hans
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2011-05-12, 12:04 AM (ISO 8601)
- Join Date
- Oct 2010
Re: Habits that kill fun in a session.
Mr. Stinks at Improv DM: Has no concept of improv storytelling and can't piece together a storyline on the fly to save his life. (not factoring in planned storytelling though)
Example: Had one guy like this. First session was great. Within the first five minutes, two of the PC's were married (with a very Honeymooner's mentality), then we save a bar owner (who we then swindled for 70% of his profits, causing a heart attack and letting us own the bar), followed shortly by stumbling upon a garrison of orcs, goblins, hobgoblins, bugbears and ogres (they were renovating it for their masters who were coming for an inspection). Destroyed the garrison by convincing half the warriors/workers to unionize.
Then the second session rolls around. I forget what happened in the order it happened in, but Asmodeus himself showed up (yeah, the King of Hell), then there was a T-Rex or something...I dunno. It was a mess, and I'm thinking the other players were going "WTF is he doing?"Last edited by Silus; 2011-05-12 at 12:04 AM.
Awesome avatar by linklele
"The Barrier World" Google Doc
A post-post apocalyptic steampunk magitech Pathfinder setting.Spoiler
Awesome avatar by Akrim.elf and Ceika
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2011-05-12, 12:49 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Berkeley, CA
Re: Habits that kill fun in a session.
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2011-05-12, 02:42 AM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Australia
Re: Habits that kill fun in a session.
Sometimes you have to embrace the dark to see the light, other times the light was just too bright.
Homebrew stuff (feel free to PEACH, PM me if a thread got old to avoid thread necromancy)
Races: Kitsune (3.5)
Base Class': Shadow Stalker (The ShadeKnife ver 2)
Avatar: Xell Firali by Ghost6442, wait that's me...
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2011-05-12, 02:48 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Habits that kill fun in a session.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2011-05-12, 03:46 AM (ISO 8601)
- Join Date
- Feb 2011
Re: Habits that kill fun in a session.
Yeah, both Disney-Nerf and Meatgrinder are playing styles I dislike. I guess the gist of it is for me that player actions should have consequences, both positive and negative. In Nerf games the PCs win no matter what, and in Meatgrinder games they die no matter what. Either would kinda make me wonder what am I actually doing there.
Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.
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2011-05-12, 04:47 AM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Australia
Re: Habits that kill fun in a session.
Sometimes you have to embrace the dark to see the light, other times the light was just too bright.
Homebrew stuff (feel free to PEACH, PM me if a thread got old to avoid thread necromancy)
Races: Kitsune (3.5)
Base Class': Shadow Stalker (The ShadeKnife ver 2)
Avatar: Xell Firali by Ghost6442, wait that's me...