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2011-08-21, 07:14 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Habits that kill fun in a session.
If they rolled a natural 1 on their tumble check, I'd say they landed on the monster, who, as an immediate reaction, got to attempt to knock them into the pit.
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2011-08-21, 07:17 PM (ISO 8601)
- Join Date
- Mar 2011
Re: Habits that kill fun in a session.
Natural one always fails!
Even on skill checks, That's ALL skill checks. Also you can't take ten ever.Most people see a half orc and and think barbarian warrior. Me on the other hand? I think secondary trap handler and magic item tester. Also I'm not allowed to trick the next level one wizard into starting a fist fight with a house cat no matter how annoying he is.
Yes I know it's sarcasm. It's a joke. Pale green is for snarking
Thread wins: 2
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2011-08-21, 07:17 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Minnesota
- Gender
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
My Steam profile
Warriors and Wuxia, Callos_DeTerran's ToB setting
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2011-08-21, 08:15 PM (ISO 8601)
- Join Date
- May 2011
Re: Habits that kill fun in a session.
Some DMs houserule it to be. Either way, 1 is bad.
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2011-08-21, 08:21 PM (ISO 8601)
- Join Date
- Mar 2011
Re: Habits that kill fun in a session.
Not always. I once body slammed the earth and rolled a one. I had flight at level five without a full casting class.
Most people see a half orc and and think barbarian warrior. Me on the other hand? I think secondary trap handler and magic item tester. Also I'm not allowed to trick the next level one wizard into starting a fist fight with a house cat no matter how annoying he is.
Yes I know it's sarcasm. It's a joke. Pale green is for snarking
Thread wins: 2
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2011-08-21, 08:25 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Minnesota
- Gender
Re: Habits that kill fun in a session.
Here's why using the crit/fumble rules for skills are bad.
Crit: swimming up a waterfall is a suitable use for swim, and walking on a cloud is suitable for balance, as presented in the epic level handbook. A commoner with no training can do that 1/20 times.
Fumble: a legendary swordsmith (level 20, max skill ranks, skill focus) can completely and utterly fail to make a simple knife 1/20 times.Last edited by Hiro Protagonest; 2011-08-21 at 08:25 PM.
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
My Steam profile
Warriors and Wuxia, Callos_DeTerran's ToB setting
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2011-08-22, 02:37 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- in the playground.
- Gender
Re: Habits that kill fun in a session.
Originally Posted by Hans
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2011-08-22, 05:10 AM (ISO 8601)
- Join Date
- Oct 2007
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2011-08-22, 08:28 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Chicago, IL
- Gender
Re: Habits that kill fun in a session.
Lead Designer for Oracle Hunter GamesToday a Blog, Tomorrow a Business!
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Elflad
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2011-08-22, 08:32 AM (ISO 8601)
- Join Date
- Aug 2009
Re: Habits that kill fun in a session.
Natural 1 isn't automatic fail.
I prefer to play with the alternate system presented in ELH: If you get a natural 20, roll again and add 20. If you get a natural 1, roll again and subtract 20. Under this system, the commoner needs 4 natural 20s in a row, for only a 1/160000 chance.
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2011-08-22, 09:17 AM (ISO 8601)
- Join Date
- May 2011
Re: Habits that kill fun in a session.
I agree with you in principle, but not the examples you used. For example, what 'legendary' swordsmith have you met that would ever rush his work? (That is, why would he not at least take 10?) Nor can I imagine a commoner attempting such things just because the rules of the universe allow it 1/20 times. Still, I don't use crit/fumble for skills myself.
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2011-08-22, 10:34 AM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Habits that kill fun in a session.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2011-08-22, 11:07 AM (ISO 8601)
- Join Date
- Jul 2010
- Gender
Re: Habits that kill fun in a session.
I don't think I like that. It may make accidental epic checks near impossible, but it also screws anybody who fumbles a skill check they would normally make on a natural 1.
Player: Alright, I have 14 ranks in tumble. *Rolls die*
GM: A natural 1! Under normal rules, that would be enough to make a standard tumble check, but under our new rules, I'll need you to roll again with a -20 modifier.
Player: Uh... ok. *Rolls die again*
GM: Ohhh a 19. Fantastic roll, but with your negative modifier, your total roll comes out to 13. As you try to tumble pass the orc, he trips you, making you fall flat on your face.
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2011-08-22, 12:25 PM (ISO 8601)
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- Mar 2010
- Gender
Re: Habits that kill fun in a session.
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2011-08-22, 02:33 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Pensacola, Florida
- Gender
Re: Habits that kill fun in a session.
to be fair, dnd combat is absurdly fast moving. I used to take tae kwon do classes, and we had a junior national champ in our class (she almost knocked me out once). even she would take 8, 10 seconds sometimes to breathe and reconsider. 4 swings every 6 seconds is a nonstop flurry of movement, there really wouldn't be much time for control and you very well could hit yourself at that rate.
"Thursdays. I could never get the hang of Thursdays."-Arthur Dent, The Hitchhiker's Guide
"I had a normal day once. It was a Thursday." -Will Bailey, The West Wing
Roy will be Xykon's Final Boss
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2011-08-23, 05:33 PM (ISO 8601)
- Join Date
- Aug 2011
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2011-08-23, 05:42 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Minnesota
- Gender
Re: Habits that kill fun in a session.
Link.
To make a skill check, roll 1d20 and add your character’s skill modifier for that skill. The skill modifier incorporates the character’s ranks in that skill and the ability modifier for that skill’s key ability, plus any other miscellaneous modifiers that may apply, including racial bonuses and armor check penalties. The higher the result, the better. Unlike with attack rolls and saving throws, a natural roll of 20 on the d20 is not an automatic success, and a natural roll of 1 is not an automatic failure.Last edited by Hiro Protagonest; 2011-08-23 at 05:43 PM.
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
My Steam profile
Warriors and Wuxia, Callos_DeTerran's ToB setting
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2011-08-23, 05:43 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Habits that kill fun in a session.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2011-08-23, 05:44 PM (ISO 8601)
- Join Date
- Mar 2011
Re: Habits that kill fun in a session.
That's only on attack rolls and saves. Skill checks are not subject to nat 20s or nat 1s. All rolls on skills are merely variables added to your modifier. If this total beats the dc you succeed. Period.
Yay double sword saged.Last edited by ryu; 2011-08-23 at 05:45 PM.
Most people see a half orc and and think barbarian warrior. Me on the other hand? I think secondary trap handler and magic item tester. Also I'm not allowed to trick the next level one wizard into starting a fist fight with a house cat no matter how annoying he is.
Yes I know it's sarcasm. It's a joke. Pale green is for snarking
Thread wins: 2
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2011-08-23, 05:56 PM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Habits that kill fun in a session.
Great Modthulhu: New thread linked above.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void