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    Default [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes

    [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes





    The Scholarly Approach

    “The Greeks want their gods beyond good and evil, enjoying life unfettered, eating, drinking, merrymaking, falling in love and - most notably - bursting into laughter at the slightest provocation: what better way is there to show how carefree they are? It is the famous άσβεστος γέλως, the undying laughter of the Olympians, when, for example, they see the bowlegged Hephaestus, limping and panting, in the role of the beautiful Ganymedes or the lovely Hebe - that is, serving wine to the other gods. Or when they see the illegitimate couple, Aphrodite and Ares, stark naked in bed and entwined in the invisible net that Hephaestus, the cheated husband, had forged. And Zeus laughs heartily when, from up there on Olympus, he watches the other gods down on earth arguing and bickering and about to fight each other.

    A deity, as long as it is a human creation, cannot but embody a human ideal, depending on the nature of the pious. As such, the Olympian religion of the Greeks, instead of projecting morally perfect gods, grants them another kind of perfection: a life unbridled not only by death, but also by any other material or moral restriction - which is exactly what humans would give anything to enjoy, but aren’t allowed to have, submitted as they are to natural and human law.”

    ~ I. Kakridis, “Greek Mythology Vol. II: The Gods”



    Contents:

    1. Introduction
    2. New Mechanic: Favored of the Deity
    3. Pantheon and Spell Lists
    4. List of Granted Powers
    5. Player Classes
      • Full-Casting Class
        • Generic Spellcaster
      • Half-Casting Classes
        • Ranger
        • Hexblade
      • Martial Adepts
        • Crusader
        • Swordsage
        • Warblade
        • Sublime Ranger
      • Other
        • Fighter
        • Barbarian
        • Rogue
        • Marshal
        • Scout
        • Knight
        • Brawler
        • Factotum
    Last edited by HeadlessMermaid; 2012-01-10 at 04:25 PM.
    "We need the excuse of fiction to stage what we truly are." ~ Slavoj Žižek
    "El bien más preciado es la libertad" ~ Valeriano Orobón Fernández

    [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes
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    Default Re: [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes

    .
    I. INTRODUCTION

    So, modifying 3.5 for Greek Mythology campaigns.The basic concept here is that all spells, (Sp) and (Su) abilities are granted by the gods - there's no “arcane magic” at all. You can gain the favor of only one god. Each god does not grant domains as a side-dish to an otherwise identical spell list, but an entire specialized spell list. (Among other things.) Non-casters also get goodies if a god favors them - and actually I’m assuming that this is the case for every player character. You can think of the benefits as free LA for all, or perhaps something like semi-gestalt.

    I won’t list all the little houserules that are in effect, since I’m focusing only on the gods, the spells and abilities they grant, and Player Classes. But for reference, the world does not include alignment, non-human races (at least for now - if I include Nymphs and the like, I’ll need custom Monster Classes that actually fit the setting), undead, familiars, wands, scrolls and similar magic items, lots of spells, most monsters and the standard D&D cosmology.

    I haven’t tried to achieve balance (for one, I couldn’t balance casters to save my life) and I aimed mainly for flavor, so if some gods seem to grant too much and others too little, that’s OK. That said, several things are completely unavailable for mortals (most notably, messing with the Planes and Time), and most spells are available exclusively to a few gods. So upper Tier versatility is probably out of the question even for a normal game. (A more thematically appropriate game would be E6 or E10 or even a harsh “no casters allowed” approach. But it’s not strictly necessary, and I didn’t compile 12 freaking spell lists to never use them.)

    Of the Twelve Gods, I’ve omitted Hera because her portfolio is rather unconventional for D&D standards, and I added the lesser deity Pan. Spells were chosen from PHB, Spell Compendium, Frostburn, Sandstorm and Stormwrack. The rationale for picking spells and abilities for each deity was compatibility with their personality and achievements as much as their actual portfolio. My main primary sources were:
    • Homeric Hymns, by anonymous
    • The Iliad, by Homer
    • The Odyssey, by Homer
    • Theogony, by Hesiodus
    • Metamorphoses, by Ovid
    • Plays, by Sophocles, Aeschylus, Euripides and Aristophanes
    • Classical Lyrical Poetry, by various


    The spell lists can also be used in a more conventional Greek Mythology game, or with the Roman Pantheon by simply changing the names.

    • Zeus = Jupiter
    • Athena = Minerva
    • Poseidon = Neptune
    • Dementer = Ceres
    • Apollo = Apollo
    • Artemis = Diana
    • Hermes = Mercury
    • Ares = Mars
    • Aphrodite = Venus
    • Hephaestus = Vulcan
    • Dionysus = Liber/Bacchus
    • Pan = Faunus
    Last edited by HeadlessMermaid; 2011-03-24 at 10:26 AM.
    "We need the excuse of fiction to stage what we truly are." ~ Slavoj Žižek
    "El bien más preciado es la libertad" ~ Valeriano Orobón Fernández

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    Default Re: [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes

    .
    II. New Mechanic: FAVORED OF THE DEITY


    Gods in this setting are exceptionally active. And personally active, for that matter - there are no avatars. They are immensely interested in mortal affairs, and they are in the habit of favoring mortal heroes for their own (just or nefarious or plain whimsical) reasons. To represent this, we use a new mechanic called Favored of the Deity.

    Each character may choose one patron god or goddess. The Favored character gains a Granted Power, extra class skills, bonus weapon/armor proficiencies and the option to use supernatural abilities, spell-like abilities and spells that derive from classes. (Which is otherwise forbidden.) Each deity grants a different spell list, and the Favored spellcaster has access to the spell list of his patron deity, regardless of class.

    Being Favored is much more personal than being a Cleric or Paladin of a D&D deity. A Favored character has seen the deity at least once in a dream or vision - and at high levels, they have probably chatted face to face. It’s also much more loose. Unlike Clerics, Favored characters are not required by their god to be militant about anything, are not considered “champions” of their god or their god’s cause, and will never have to deal with a church hierarchy that dispenses orders. However, it’s still possible to do something grossly inappropriate and fall from favor.

    A character may choose to not be Favored, but in that case he cannot take levels in a spellcasting class, neither can he use any supernatural or spell-like ability. The sole exception to this rule is the Factotum (see below).
    "We need the excuse of fiction to stage what we truly are." ~ Slavoj Žižek
    "El bien más preciado es la libertad" ~ Valeriano Orobón Fernández

    [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes
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    Default Re: [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes

    .
    III. THE PANTHEON


    Designer Notes
    Spoiler
    Show
    The Spell Lists of most deities offer a little bit of everything. Some battlefield control, some buffing, some direct damage, some utility, some save or suck/die spells. But no one gets everything - and not only because prepared full casters do not exist (see Player Classes below).

    Scrying and powerful divinations are available only to two gods. Illusions are available to three. Healing (restoration stuff, not cure X wounds) is available to two, fear tactics to three, serious melee buffing to three, teleport to one, Polymorph/Shapechange to one, Dominate to one, elemental manipulation to three and so on. And no one has access to all - or even half - of the above.

    Also, some big guns have been nerfed. Shapechange, in all but one cases, applies only to animals or plants or an elemental type - assuming they exist in the setting, which precludes anything exotic. Summoning is similarly restricted to specific creatures.

    [The monster roster is severely limited. Basically, anything you can’t find in the mythology itself is out. I handwaved elementals and allowed them as a plausible personification of Air (Zeus), Water (Poseidon) or Fire (Hephaestus) - but not Earth. I also allowed some Plant creatures, with a LOT of refluffing.]

    Others spells are completely unavailable: Time Stop, Celerity and Contingencies, Gate and Planar anything, most spells that have to do with etherealness, anything undead-related, anything that triggers on alignment, telepathic bonds, oh, and Raising the Dead. If a comrade falls, you do it the old-fashioned way and descend to Hades to make a deal with Pluto.

    All of the above were choices made for the sake of flavor and consistency with the setting. Not for balance or to nerf casters or anything. I believe that still, with all these limitations, casters have amazing power and plenty of options. But players should know what they’re getting into: this isn’t vanilla D&D.



    How to read the entries

    Skills:
    All the listed skills are considered Class Skills for the Favored character, for his entire career. The number in brackets shows how many skill points per level the Generic Spellcaster of each deity gets, multiplying by 4 at 1st level as usual. All other classes get the normal amount of skill points per level.

    Weapon/Armor Proficiencies:
    Each Favored character gains one bonus weapon proficiency, one bonus armor proficiency and one bonus shield proficiency from the listed ones (if any).

    Granted Powers:
    Each Favored character must choose only one of the available Granted Powers. Once made, this choice cannot be changed.

    Granted Powers are based on Character Level for numeric effects that depend on level (if there are any). When SLAs are granted, the DC is 10 + Half Character Level + Intelligence or Wisdom or Charisma modifier (player’s choice), and the Caster Level is equal to Character Level.

    Granted Powers are always Supernatural Abilities unless otherwise noted.


    Spell List:
    Spellcasting Favored characters have access to the Deity’s spell list - and no other spells from any other source - regardless of class.
    Last edited by HeadlessMermaid; 2011-11-07 at 09:10 PM.
    "We need the excuse of fiction to stage what we truly are." ~ Slavoj Žižek
    "El bien más preciado es la libertad" ~ Valeriano Orobón Fernández

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    Default Re: [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes

    Zeus



    I’m only interested in two things.
    See if you can guess what they are
    .

    Portfolio: sky, air, thunder, leadership, the status quo
    Skills (4): Climb, Diplomacy, Intimidate, Spot
    Weapon Proficiencies: all spears, javelin
    Armor Proficiencies: light and medium armor, shields
    Granted Powers:
    • Frightful Presence - or -
    • Animal Companion: eagle, lion (lvl 7), dire lion (lvl 10), griffon (lvl 10) - or -
    • Wild Shape: any bird, lion, dire lion, griffon, giant eagle - or -
    • Path of Augury


    Spell List

    Spoiler
    Show
    0 Level: Create Water, Detect Magic, Electric Jolt SpC, Flare, Guidance, Know Direction, Light, Sonic Snap SpC
    1st Level: Calm Air Creatures*, Cause Fear, Cloudburst SpC, Command, Deafening Clang SpC, Detect Air Creatures*, Doom, Entropic Shield, Feather Fall, Hail of Stone, Lesser Orb of Electricity SpC, Obscuring Mist, Omen of Peril SpC, Remove Fear, Shocking Grasp, Sonic Blast SpC, Speak with Air Creatures*, Summon Eagle, Thunderhead SpC, Towering Oak SpC, True Strike, Updraft SpC
    2nd Level: Augury, Binding Winds, Bird Messenger, Bull’s Strength, Cloud Wings SpC, Eagle’s Splendor, Earthbind SpC, Electric Loop SpC, Fog Cloud, Fox’s Cunning, Gust of Wind, Hold Air Creature*, Iron Thunder SpC, Lesser Energized Electricity Shield SpC, Levitate, Master Air SpC, Owl’s Wisdom, Protection from Arrows, Reduce Air Creature*, Resist Electricity, Scare, Shatter, Sound Burst, Sonic Weapon SpC, Summon Small Air Elemental, Thin AirFrost, Whirling Blade SpC, Whispering Wind, Wings of Air SpC
    3rd Level: Capricious Zephyr SpC, Call Lightning, Clairaudience/Clairvoyance, Dominate Air Creature*, Downdraft SpC, Electricity Energy VortexSpC, Energized Electricity Shield SpC, Favorable WindStorm, Fly, Great Thunderclap SpC, Hailstones SpC, Lightning Bolt, Primal Form (air) SpC, Protection from Electricity, Resonating Blow SpC, Scintillating Sphere SpC, Shatterfloor SpC, Sleet Storm, Sound Lance SpC, Summon Giant Eagle or Lion, Swift Fly, Thunderous Roar SpC, Weapon of Electricity Energy SpC, Weather Eye SpC, Windwall
    4th Level: Air Walk, Arc of Lightning SpC, Eye of the Hurricane SpC, Fear, Greater Command, Greater Wings of Air SpC, Ice Storm, Lesser Geas, Orb of Electricity SpC, Rainbow Pattern, Scrying, Solid Fog, Summon Celestial Giant Eagle, Summon Air Elementite Swarm SpC, Thunderlance SpC
    5th Level: Ball Lightning SpC, Air Creature Growth*, Blizzard Frost, Boreal Wind Frost, Arc of Lightning, Call Lightning Storm, Cloudkill, Commune, Control Winds, Cyclonic Blast SpC, Mark of Justice, Mind Fog, Moonbow SpC, Overland Flight, Sending, Sonic Rumble SpC, Summon Griffon or Dire Lion, Wind Tunnel SpC
    6th Level: Aura of Terror SpC, Chain Lightning, Cloudwalker, Cometfall SpC, Death Hail Frost, Electricity Immunity SpC, Find the Path, Geas/Quest, Imperious GlareSpC, Legend Lore, Mass Bull’s Strength, Mass Eagle’s Splendor, Mass Fox’s Cunning, Mass Owl’s Wisdom, Stormwalk Storm, Summon Huge Air Elemental
    7th Level: Cloud-Walkers SpC, Control Weather, Divination, Greater Scrying, Storm of Elemental Fury SpC, Storm Tower SpC, Summon Greater Air Elemental, True Seeing, Vision, Whiteout Frost, Wind Walk
    8th Level: Bird Shapes, Demand, Discern Location, Lightning Ring SpC, Lion’s Roar SpC, Moment of Prescience, Polar Ray, Stormrage SpC, Summon Roc, Whirlwind
    9th Level: Air Elemental Swarm, Cometstrike Frost, Greater Whirlwind SpC, Meteor Swarm, Shapechange (any air creature* or air elemental) Storm of Vengeance, Summon Air Elemental Monolith, Summon Elder Air Elemental

    * Air Creatures are all birds and all winged magical beasts.
    Last edited by HeadlessMermaid; 2011-03-23 at 05:05 PM.
    "We need the excuse of fiction to stage what we truly are." ~ Slavoj Žižek
    "El bien más preciado es la libertad" ~ Valeriano Orobón Fernández

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    Default Re: [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes

    Athena



    If you miss me in the cotton field, you can’t find me nowhere
    Come on over to the courthouse, I’ll be voting right there

    Portfolio: war idealized, strategy, wisdom, crafts, justice
    Class Skills (6) : Appraise, Craft (all), Knowledge (all), Sense Motive, Spot
    Weapon Proficiencies: all martial weapons
    Armor Proficiencies: all armors, shields
    Granted Powers:
    • Brains over Brawn (may be wisdom-based) - or -
    • Craftsman’s Lore - or -
    • Auras


    Spell List

    Spoiler
    Show
    0 Level: Amanuensis SpC, Detect Magic, Guidance, Know Direction, Mending, Message, Open/Close, Prestidigitation, Purify Food and Drink, Resistance
    1st Level: Appraising Touch SpC, Bane, Bless, Clear Mind SpC, Command, Comprehend Languages, Conviction SpC, Critical Strike SpC, Deathwatch, Divine Favor, Entropic Shield, Expeditious Retreat, Erase, Gentle Repose, Hold Portal, Identify, Mage Armor, Magic Stone, Magic Weapon, Master’s Touch SpC, Mount, Remove Fear, Sanctuary, Shield, Shield of Faith, Sign SpC, Sleep, Snake’s Swiftness SpC, Strategic Charge SpC, Summon Owl, Swift Expeditious Retreat SpC, True Strike, Warning Cry SpC
    2nd Level: Aid, Bear’s Endurance, Bladeweave SpC, Bull’s Strength, Cat’s Grace, Calm Emotions, Continual Flame, Darkvision, Detect Thoughts, Divine Protection SpC, Eagle’s Splendor, Enthrall, Find Traps, Fox’s Cunning, Knock, Make Whole, Mechanus Mind SpC, Misdirection, Moment of Clarity SpC, Mountain StanceSpC, Owl’s Wisdom, Protection from Arrows, Quick March SpC, Rebuke SpC, Resist Energy, See Invisibility, Shield of Warding SpC, Shield Other, Spider Climb, Spiritual Weapon, Status, Summon Celestial Owl, Tactical Precision SpC, Whispering Wind, Wraithstrike SpC, Zeal SpC, Zone of Truth
    3rd Level: Clarity of Mind SpC, Dispel Magic, Dolorous Blow SpC, Find the Gap SpC, Greater Mage Armor SpC, Greater Magic Weapon, Haste, Heroism, Hold Person, Invisibility Purge, Keen Edge, Knight’s MoveSpC, Know Greatest EnemySpC, Know Opponent SpC, Know VulnerabilitiesSpC, Lesser Visage of the Deity SpC, Lion’s Charge SpC, Magic Vestment, Mass Conviction SpC, Mass Snake’s Swiftness SpC, Nature’s Rampart SpC, Prayer, Slow, Spiderskin SpC, Summon Giant Owl, Tongues, Word of Binding SpC
    4th Level: Arcane Eye, Assay Spell Resistance SpC, Battle Hymn SpC, Detect Scrying, Discern Lies, Divine Power, Greater Command, Greater Rebuke SpC, Greater Resistance SpC, Lesser Geas, Loyal VassalSpC, Mass Shield of Faith SpC, Minor Creation, Scrying, Spell Immunity, Summon Celestial Giant Owl, Swift Haste
    5th Level: Break Enchantment, Fabricate, Hold Monster, Indomitability SpC, Major Creation, Mark of Justice, Mass Aid SpC, Mass Sanctuary SpC, Owl’s Insight SpC, Prying Eyes, Righteous Might, Righteous Wrath of the Faithful SpC, Sending, Spell Resistance, Valiant Fury SpC, Waves of Fatigue, Summon Flock of Owls
    6th Level: Animate Objects, Antilife Shell, Antimagic Field, Find the Path, Geas/Quest, Greater Heroism, Greater Dispel Magic, Guards and Wards, Heroes’ Feast, Legend Lore, Mass Bear’s Endurance, Mass Bull’s Strength, Mass Cat’s Grace, Mass Fox’s Cunning, Mass Owl’s Wisdom, Mass Eagle’s Splendor, Superior Resistance SpC, Transformation, Visage of the Deity SpC, Wall of Iron, Wall of Stone
    7th Level: Aura of Vitality SpC, Final Rebuke SpC, Greater Scrying, Hiss of Sleep, Mage’s Sword, Mass Hold Person, Spell Turning, Statue, True Seeing, Vision
    8th Level: Antipathy, Demand, Discern Location, Greater Prying Eyes, Greater Spell Immunity, Mind Blank, Moment of Prescience, Protection from Spells, True Creation SpC, Word of Recall
    9th Level: Foresight, Freedom, Greater Visage of the Deity SpC, Hindsight SpC, Mass Hold Monster, Mordenkainen’s Disjunction, Pavillion of Grandeur SpC

    Last edited by HeadlessMermaid; 2011-03-26 at 12:11 AM.
    "We need the excuse of fiction to stage what we truly are." ~ Slavoj Žižek
    "El bien más preciado es la libertad" ~ Valeriano Orobón Fernández

    [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes
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    Default Re: [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes

    Poseidon



    And then they splashed into the deep blue sea
    Oh, it was a wonderful splash

    Portfolio: sea, horses, earthquakes, water
    Skills (4) : Knowledge (sea), Ride, Swim
    Weapon Proficiencies: all spears, net, trident
    Armor Proficiencies: light armor, shields
    Granted Power:
    • Special Mount: horse, warhorse, any aquatic, pegasus (lvl 7) - or -
    • Path of the Sea - or -
    • Path of Proteus


    Spell List

    Spoiler
    Show
    0 Level: Create Water, Detect Magic, Guidance, Know Direction, Prestidigitation, Purify Food and Drink, Ray of Frost
    1st Level: Animate Water SpC, Calm Aquatic Creatures, Bless, Boyant Lifting SpC, Conjure Ice Object, Deep Breath SpC, Endure Elements, Float, Hide From Aquatic Creatures, Ice Dagger SpC, Ice Gauntlet SpC, Ice Skate, Ice Slick, Locate Water, Mount, Obscuring Mist, Parching Touch, Quickswim, Sandblast SpC, Speak with Aquatic Creatures*, Sticky Saddle SpC, Summon Octapus or Porpoise, Traveler’s Mount SpC, Wave Blessing, Wings of the Sea SpC
    2nd Level: Alter Self, Dessicate, Fins to Feet, Frost Breath, Hold Aquatic Creature, Gust of Wind, Halo of Sand, HydrateSand, Icicle, Ice Darts, Ice Knife SpC, Numbing Sphere, Pressure Sphere, Protection from Dessication, Ray of Ice SpC, Saltray SpC, Sink, Stormrunner’s Ward, Summon Medium Shark or Squid or Small Water Elemental, Swim SpC, Thaw, Turbidity, Webfoot, Whirling Blade SpC
    3rd Level: Air Breathing SpC, Arctic Haze, Column of Ice, Control Snow and Ice, Crack Ice, Dehydrate SpC, Detect Ship, Dominate Aquatic Creature*, Favorable WindStorm, HypothermiaSpC, Ice AxeSpC, Ice Lance SpC, Ice Shape, Meld into Ice, Primal Form (water) SpC, Protection from Cold, Protection from Dessication, Quench, Regal Procession SpC, Scales of the Sealord, Sink SpC, Standing Wave SpC, Steed of the Seas, Summon Large Shark or Constrictor Snake, Tremor SpC, Tremorsense SpC, Water Breathing, Water to Acid, Water Walk
    4th Level: Aboleth Curse, Control Currents, Control Water, Disguise Ship, Fear, Freeze Armor, Ice Ship, Ice Storm, Ice Web, Mass Swim SpC, Mindfrost, Polymorph, Rainbow Pattern, Raise from the DeepSpC, Rushing Waters SpC, Siren’s Call, Solid Fog, Summon Water Elementite Swarm SpC, Summon Huge Shark or Sea Cat or Medium Water Elemental, Thalassemia, Wake Trailing, Wall of Ice, Wall of Salt, Wall of Sand SpC, Wall of Water SpC, Winged Mount SpC, Wither
    5th Level: Airy Water, Blackwater Tentacle, Cloak of the Sea SpC, Flaywind Burst, Fireward, Flesh to Ice, Flesh to Salt, Flowsight, Fuse Sand, Ice Flowers SpC, Ice Shield, Ice to Flesh, Pass through Ice, Sirine’s Grace SpC, Summon Orca Whale, Transformation of the Deeps, Transmute Stone to Sand, Swamp Stride SpC
    6th Level: Drown SpC, Entomb , Extract Water Elemental SpC, Freeze, Freezing Fog, Freezing Glance, Freezing Sphere, Heartfreeze, Ice Rift, Move Snow and Ice, Mudslide, Nixie’s Grace SpC, Sandstorm, Summon Giant Octapus or Baleen Whale or Huge Water Elemental, Symbol of Thirst, Sympathetic Vibration,Tidal Surge SpC
    7th Level: Blood to Water SpC, Greater Scrying, Ice Castle, Mass Flesh to Salt, Prismatic Spray, Raise Ice Forest, Submerge Ship SpC, Summon Giant Squid or Chachalot Whale or Greater Water Elemental, Swamp Lung SpC, Waterspout SpC
    8th Level: Aquatic Animal Shapes, Control Plants, Depthsurge, Discern Location, Earthquake, Field of Icy Razors SpC, FlashfloodSand, Frostfell, Glacier, Horrid Wilting, MaelstromSpC, Maze, Megalodon Empowerment, Polar Ray, Red Tide SpC, Scintillating Pattern, Summon Dire Shark
    9th Level: Doom of the Seas, Water Elemental Swarm, Mass Drown SpC, Tsunami SpC, Shapechange (any aquatic creature or water elemental), Summon Water Elemental Monolith, Summon Elder Water Elemental
    Last edited by HeadlessMermaid; 2011-11-07 at 09:12 PM.
    "We need the excuse of fiction to stage what we truly are." ~ Slavoj Žižek
    "El bien más preciado es la libertad" ~ Valeriano Orobón Fernández

    [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes
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    Default Re: [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes

    Demeter



    Like a tree that’s planted by the water
    we shall not be moved

    Portfolio: agriculture, plants, earth, cycle of life and death, renewal, fertility
    Skills (4) : Heal, Knowledge (nature, dungeoneering), Survival
    Weapon Proficiencies: club, quarterstaff, sickle, scythe
    Armor Proficiencies: light armor, wooden shields
    Granted Power:
    • Wild Shape: any plant (from lvl 5) - or -
    • Path of the Earth - or -
    • Path of Healing


    Spell List

    Spoiler
    Show
    0 Level: Create Water, Know Direction, Light, Naturewatch SpC, Purify Food and Drink, Touch of Fatigue
    1st Level: Animate Wood SpC, Beastland Ferocity SpC, Deathwatch, Delay Disease SpC, Detect Plants, Endure Elements, Entangle, Goodberry, Healthful Rest, Lesser Vigor SpC, Locate Water, Longstrider, Magic Stone, Obscuring Mist, Pass without Trace, Remove Fear, Shillelagh, Towering Oak SpC, Ray of Enfeeblement, Vine Strike SpC
    2nd Level: Barkskin, Brambles SpC, Briar Web SpC, Bull’s Strength, Blindness/Deafness, Continual Flame, Darkness, Death Knell, Decomposition SpC, Dessicate, Earth Lock SpC, Earthen Grace SpC, Earthen Grasp SpC, Earthfast SpC, Easy Trail SpC, Evergreen, Find Traps, Fog Cloud, Ghoul Touch, Gust of Wind, Healing Lorecall, Healing Sting, Hydrate, Kelpstrand SpC, One with the Land SpC, Parching Touch, Rebuke SpC, Soften Earth and Stone, Stabilize SpC, Status, Tree Shape, Wail of Grief SpC, Warp Wood, Wood Shape
    3rd Level: Control Temperature, Crumble SpC, Deeper Darkness, Dehydrate SpC, Diminish Plants, Entangling Staff SpC, Healing Touch, Mass Lesser Vigor SpC, Meld into Stone, Nature’s Rampart SpC, Neutralize Poison, Plant Growth, Quench, Remove Disease, Remove Blindness/Deafness, Snare, Speak with Plants, Spike Growth, Spikes SpC, Stone Shape, Stony Grasp SpC, Thornskin SpC, Tormenting Thirst, Tremor SpC, Tremorsense SpC, Vigor SpC
    4th Level: Antiplant Shell, Bestow Curse, Blight, Command Plants, Consumptive Field SpC, Crushing Despair, Delay Death SpC, Enervation, Greater Rebuke SpC, Hallucinatory Terrain, Land WombSpC, Lay of the Land SpC, Miasma of Entropy SpC, Murderous Mist SpC, Rainbow Pattern, Solid Fog, Spike Stones, Stone Sphere SpC, Sudden Stalagmite SpC, Wither, Wither Limb SpC, Wood Rot SpC
    5th Level: Cloudkill, Commune with Nature, Feeblemind, Greater Stone Shape SpC, Greater Vigor SpC, Life’s Grace SpC, Memory Rot SpC, Mind Fog, Panacea SpC, Plant Body SpC, Poison Thorns SpC, Sarcophagus of Stone SpC, Slay Living, Stalwart Pact SpC, Stoneskin, Swamp Stride SpC, Transmute Mud to Rock, Transmute Rock to Mud, Tree Stride, Wail of Doom SpC, Wall of Thorns
    6th Level: Circle of Death, Cold Snap SpC, Eyebite, Find the Path, Flesh to Stone, Hide the Path, Illusory Pit SpC, Ironwood, Liveoak, Mass Dessicate, Move Earth, Repel Wood, Spectral Touch SpC, Stone BodySpC, Stone Tell, Stone to Flesh, Stonehold SpC, Symbol of Thirst, Transport via Plants, Tunnel Swallow SpC, Vigorous Circle SpC, Wall of Stone
    7th Level: Animate Plants, Destruction, Energy Ebb SpC, Final Rebuke, Finger of Death, Greater Consumptive Field SpC, Greater Restoration, Master Earth SpC, Maw of Stone SpC, Renewal Pact SpC, Sequester, Shifting Paths SpC, Swamp Lung SpC, Transmute Metal to Wood, Withering Palm SpC
    8th Level: Control Plants, Deadfall SpC, Earthquake, Excavate SpC, Fimbulwinter, Horrid Wilting, Repel Metal or Stone, Symbol of Death, Unyielding Roots SpC
    9th Level: Energy Drain, Implosion, Imprisonment, Power Word Kill, Shadow Landscape, Regenerate, Shapechange (plant), Undermaster SpC, Wail of the Banshee
    Last edited by HeadlessMermaid; 2011-03-23 at 05:13 PM.
    "We need the excuse of fiction to stage what we truly are." ~ Slavoj Žižek
    "El bien más preciado es la libertad" ~ Valeriano Orobón Fernández

    [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes
    [3.5] The Fey Compendium: a compilation of All Things Fey
    RPG Female Character Portraits on tumblr

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  9. - Top - End - #9
    Barbarian in the Playground
     
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    Default Re: [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes

    Apollo



    The sun is a very magic fellow
    He shines down on me each day

    Portfolio: oracles, healing, archery, sun, music (refined), arts
    Skills (4): Appraise, Heal, Knowledge (history, arts), Listen, Perform (any), Spot
    Weapon Proficiencies: longbow, shortbow
    Armor Proficiencies: light and medium armor
    Granted Powers:
    • Bardic Music - or -
    • Path of Archery - or -
    • Path of Healing - or -
    • Path of Augury


    Spell List

    Spoiler
    Show
    0 Level: Dancing Lights, Daze, Detect Magic, Detect Poison, Flare, Ghost Sound, Guidance, Know Direction, Light, Lullaby, Mending, Songbird SpC, Summon instrument
    1st Level: Amplify SpC, Appraising Touch SpC, Arrow Mind SpC, Blessed Aim SpC, Color Spray, Comprehend Languages, Delay Disease SpC, Entropic Shield, Faerie Fire, Focusing Chant, Guided Shot, Hawkeye, Healthful Rest, Herald’s Call, Hypnotism, Identify, Insidious Rhythm SpC, Inspirational Boost SpC, Lesser Confusion, Lesser Vigor SpC, Low-Light VisionSpC, Luminous Gaze SpC, Magic Weapon, Nimbus of Light SpC, Omen of Peril SpC, Produce Flame, Remove Fear, Sleep, Sniper’s ShotSpC, Targeting Ray SpC, True Strike, Undersong SpC, Ventriloquism
    2nd Level: Animal Trance, Augury, Blindness/Deafness, Body of the Sun SpC, Calm Emotions, Cat’s Grace, Close Wounds SpC, Continual Flame, Daze Monster, Delay Poison, Detect Thoughts, Eagle’s Splendor, Enthrall, Find Traps, Healing Lorecall, Heartfire, Hunter’s Mercy, Hypnotic Pattern, Joyful Noise SpC, Lesser Restoration, Locate Object, Nightmare Lullaby SpC, Rainbow Beam SpC, Remove Paralysis, Resist Fire, Silence, See Invisibility, Stabilize SpC, Status, Sunstroke, Zone of Truth
    3rd Level: Arcane Sight, Arrow Storm SpC, Circle Dance SpC, Clairaudience/Clairvoyance, Daylight, Flame Arrow, Flashburst, Glowing Orb, Haste, Haunting Tune, Invisibility Purge, Know Opponent SpC, Know Vulnerabilities SpC, Mass Lesser Vigor SpC, Neutralize Poison, Protection from Fire, Rainbow Blast SpC, Remove Blindness/Deafness, Remove Curse, Remove Disease, Reverse Arrows SpC, Sculpt Sound, Searing Light, Sonorous Hum SpC, Tongues, Vigor SpC, Wall of Light SpC, Weather Eye SpC
    4th Level: Arcane Eye, Battle Hymn SpC, Confusion, Crushing Despair, Detect Scrying, Discern Lies, Divination, Fire Shield, Flame Strike, Freedom of Movement, Fugue, Locate Creature, Panacea SpC, Protégé SpC, Ray Deflection SpC, Restoration, Searing Exposure, Sheltered Vitality SpC, Scrying, Shout, Swift Haste, Wall of Fire, Zone of Silence
    5th Level: Blistering Radiance SpC, Break Enchantment, Commune, Death Ward, Dream, Fabricate, Greater Vigor SpC, Life’s Grace SpC, Lucent Lance SpC, Nightmare, Parboil, Prying Eyes, Sending, Unearthly Heat, Wall of Fire, Wind Tunnel SpC, Zone of Revelation SpC
    6th Level: Analyze Dweomer, Anger of the Noonday Sun SpC, Dirge SpC, Dream Sight SpC, Flesh to Stone, Find the Path, Fire Seeds, Heal, Legend Lore, Mass Bear’s Endurance, Mass Cat’s Grace, Mass Eagle’s Splendor, Mass Owl’s Wisdom, Ray of Light SpC, Stone to Flesh, Sympathetic Vibration, Transformation, Vigorous Circle SpC
    7th Level: Arrow of Bone SpC, Delayed Blast Fireball, Brilliant Energy SpC, Fire Storm, Greater Arcane Sight, Greater Restoration, Greater Scrying, Hiss of Sleep, Holy Star, Mass Restoration SpC, Power Word Blind, Prismatic Spray, Radiant Assault SpC, Renewal Pact SpC, Statue, Sunbeam, Symphonic Nightmare SpC, True Seeing, Vision
    8th Level: Brilliant Aura SpC, Demand, Discern Location, Greater Prying Eyes, Greater Shout, Incendiary Cloud, Irresistable Dance, Mass Death Ward SpC, Mind Blank, Moment of Prescience, Scintillating Pattern, Sunburst, True Creation SpC
    9th Level: Cast in Stone SpC, Eye of Power, Foresight, Freedom, Hindsight, Mass Heal, Regenerate, Unbinding SpC
    Last edited by HeadlessMermaid; 2011-03-31 at 05:26 PM.
    "We need the excuse of fiction to stage what we truly are." ~ Slavoj Žižek
    "El bien más preciado es la libertad" ~ Valeriano Orobón Fernández

    [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes
    [3.5] The Fey Compendium: a compilation of All Things Fey
    RPG Female Character Portraits on tumblr

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  10. - Top - End - #10
    Barbarian in the Playground
     
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    Default Re: [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes

    Artemis



    Here comes the predator

    Portfolio: hunt, wild animals, wilderness, childbirth, maidens, moon
    Skills (4): Handle Animal, Hide, Knowledge (nature), Move Silently, Spot, Survival
    Weapon Proficiencies: longbow, shortbow, shortspear, spear
    Armor Proficiencies: light and medium armor
    Granted Powers:
    • Path of Archery - or -
    • Wild Shape: black bear, brown bear, dire bear, legendary bear - or -
    • Animal Companion: dog, riding dog, black bear (lvl 4), brown bear (lvl 7), dire bear (lvl 13)


    Spell List

    Spoiler
    Show
    0 Level: Create Water, Detect Poison, Guidance, Know Direction, Light, Message, Mount, Naturewatch SpC, Purify Food and Drink
    1st Level: Accelerated Movement SpC, Arrow Mind SpC, Blessed Aim SpC, Bloodhound SpC, Calm Animals, Camouflage SpC, Charm Animal, Claws of the Bear SpC, Dead End SpC, Deathwatch, Detect Animals or Plants, Detect Snares and Pits, Ebon Eyes SpC, Endure Elements, Entangle, Enrage Animal SpC, Entropic Shield, Goodberry, Guided Shot, Hawkeye, Hide from Animals, Horrible Taste, Impede Sun’s Brilliance, Ironguts SpC, Jump, Longstrider, Low-Light Vision SpC, Mage Armor, Magic Fang, Magic Weapon, Moon Lust SpC, Net of Shadows SpC, Obscuring Mist, Pass without Trace, Remove Scent SpC, Smell of Fear SpC, Sniper’s Shot SpC, Speak with Animals, Summon Wolf, Targeting Ray SpC, True Strike
    2nd Level: Animal Messenger, Animal Trance, Bear’s Endurance, Blindness, Blur, Bull’s Strength, Cat’s Grace, Darkness, Darkvision, Delay Poison, Eagle’s Slplendor, Easy Trail SpC, Embrace the Wild SpC, Find Traps, Fog Cloud , Fox’s Cunning, Gust of Wind, Hold Animal, Hunter’s Mercy, Iron Silence SpC, Lightfoot SpC, Listening Lorecall SpC, Lively Step SpC, Living Prints SpC, Magic Stone, Marked Object SpC, Mass Camouflage SpC, Nature’s Favor SpC, One with the Land SpC, Owl’s Wisdom, Protection from Arrows, Reduce Animal, Scent SpC, Shadow Radiance SpC, Share Husk SpC, Spider Climb, Silence, Summon Black Bear, Surefoot SpC, Surefooted Stride SpC, Train Animal SpC, Veil of Shadow SpC, Web, Whispering Wind
    3rd Level: Arrow Storm SpC, Blacklight SpC, Cone of Dimness SpC, Contagion, Contagious Fog SpC, Deeper Darkness, Deeper Darkvision SpC, Diminish Plants, Dominate Animal, Find the Gap SpC, Flame Arrow, Greater Magic Fang, Greater Magic Weapon, Haste, Heroism, Jagged Tooth SpC, Moon Blade SpC, Neutralize Poison, Plant Growth, Poison, Prayer, Snare, Speak with Plants, Spike Growth, Remove Disease, Reverse Arrows SpC, Summon Dire Wolf
    4th Level: Command Plants, Contagious Crush SpC, Crushing Despair, Freedom of Movement, Locate Creature, Mass Darkvision SpC, Moon Bolt SpC, Ray Deflection SpC, Sharptooth SpC, Solid Fog, Summon Brown Bear, Superior Magic FangSpC, Swift Haste
    5th Level: Animal Growth, Awaken, Cloudkill, Commune with Nature, Mage’s Faithful Hound, Mark of the Hunter SpC, Mass Contagion SpC, Mass Surefooted StrideSpC, Mind Fog, Moon Path SpC, Nightstalker’s Transformation SpC, Summon Polar Bear, Tree Stride, Wall of Thorns, Waves of Fatigue, Wind Tunnel SpC
    6th Level: Antilife Shell, Find the Path, Greater Heroism, Hide the Path, Mass Bear’s Endurance, Mass Bull’s Strength, Mass Cat’s Grace, Mass Eagle’s Splendor, Mass Fox’s Cunning, Mass Owl’s Wisdom,Summon Dire Bear, Transformation, Transport via Plants
    7th Level: Animate Plants, Arrow of Bone SpC, Bite of the Werebear SpC, Power Word Blind, Scourge SpC, Shifting Paths SpC, Summon Dire Tiger, Transmute Metal to Wood
    8th Level: Animal Shapes, Control Plants, Fierce Pride (bears) of the Beastlands SpC, Mass Awaken SpC, Summon Celestial Dire Bear
    9th Level: Freedom, Moonfire SpC, Nature’s Avatar SpC, Phantom Bear SpC, Shadow Landscape, Shapechange (any bear), Summon Legendary Bear
    Last edited by HeadlessMermaid; 2011-03-31 at 05:26 PM.
    "We need the excuse of fiction to stage what we truly are." ~ Slavoj Žižek
    "El bien más preciado es la libertad" ~ Valeriano Orobón Fernández

    [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes
    [3.5] The Fey Compendium: a compilation of All Things Fey
    RPG Female Character Portraits on tumblr

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  11. - Top - End - #11
    Barbarian in the Playground
     
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    Default Re: [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes

    Hermes



    Truth is a local phenomenon. Like a micro-climate.

    Portfolio: thieves, trickery, travel, commerce, messengers, inventions
    Skills (6): Appraise, Bluff, Craft (any but weapons/armors), Diplomacy, Knowledge (engineering, geography, local), Open Lock, Perform (oratory, string instruments), Sleight of Hand
    Weapon Proficiencies: dagger, short sword
    Armor Proficiencies: light armor
    Granted Power:
    • Brains over Brawn - or -
    • Craftsman’s Lore - or -
    • Path of Mischief

    Spell List

    Spoiler
    Show
    0 Level: Daze, Detect Magic, Ghost Sound, Know Direction, Mage Hand, Mending, Message, Minor Disguise, Open/Close, Prestidigitation, Silent Portal SpC
    1st Level: Accelerated Movement SpC, Appraising Touch SpC, Augury, Benign Transposition SpC, Charm Person, Cheat SpC, Color Spray, Comprehend Languages, Dead End SpC, Detect Secret Doors, Disguise Self, Distract SpC, Distract Assailant SpC, Endure Elements, Erase, Expeditious Retreat, Feather Fall, Grease, Greater Mage Hand, Improvisation SpC, Insightful Feint SpC, Instant Locksmith SpC, Instant Search SpC, Lesser Confusion, Longstrider, Mount, Pass without Trace, Serene Visage SpC, Silent Image, Sleep, Spontaneous Search SpC, Sticky FingersSpC, Swift Expeditious Retreat SpC, Traveler’s Mount SpC, Ventriloquism
    2nd Level: Baleful Transposition SpC, Blur, Calm Emotions, Cloud Wings SpC, Darkness, Daze Monster, Delusions of Grandeur SpC, Detect Thoughts, Divine Insight SpC, Eagle’s Splendor, Enthrall, Entice Gift SpC, Find Traps, Fog Cloud, Fox’s Cunning, Glitterdust, Invisibility, Iron Silence SpC, Knock, Levitate, Lightfoot SpC, Lively Step SpC, Locate Object, Make Whole, Marked Object SpC, Master AirSpC, Minor Image, Mirror Image, Misdirection, Nondetection, Obscure Object, Reflective Disguise SpC, Second Wind SpC, See Invisibility, Silence, Speak to Allies SpC, Surefoot SpC, Surefooted Stride SpC, Tasha’s Hideous Laughter, Touch of Idiocy, Whispering Wind
    3rd Level: Arcane Sight, Clairaudience/Clairvoyance, Deep Slumber, Deeper Darkness, Dispel Magic, Displacement, Fly, Glibness, Haste, Invisibility Sphere, Major Image, Miser’s Envy SpC, Puppeteer SpC, Shrink Item, Speechlink SpC, Swift Fly, Suggestion, Tongues,Treasure Scent SpC
    4th Level: Air Walk, Arcane Eye, Assay Spell Resistance SpC, Charm Monster, Confusion, Detect Scrying, Dimension Door, Freedom of Movement, Greater Invisibility, Hallucinatory Terrain, Illusory Wall, Lay of the Land SpC, Lesser Geas, Locate Creature, Minor Creation, Modify Memory, Scrying,Swift Haste, Translocation Trick SpC, Wind at Back SpC
    5th Level: Commune with Nature, Dream, Fabricate, False Vision, Feeblemind, Mage’s Private Sanctum, Major Creation, Mass Reflective Disguise SpC, Mass Surefooted Stride SpC, Mind Fog, Mirage Arcana, Nightmare, Overland Flight, Passwall, Persistent Image, Phantasmal Thief SpC, Prying Eyes, RevivifySpC, Secret Chest, Seeming, Sending, Spiritwall SpC, Teleport, Tree Stride
    6th Level: Dream Casting SpC, Dream Sight SpC, Find the Path, Geas/Quest, Greater Dispel Magic, Legend Lore, Mass Eagle’s Splendor, Mass Fox’s Cunning, Mass Suggestion, Mislead, Permanent Image, Phantasmal Disorientation SpC, Programmed Image, Ruby Ray of Reversal SpC, Veil
    7th Level: Cloud-Walkers SpC, Greater Arcane Sight, Greater Scrying, Greater Teleport, Hiss of Sleep, Mass Invisibility, Shifting Paths SpC, Spell Turning, Teleport Object, Transfix SpC, True Seeing, Vision
    8th Level: Demand, Discern Location, Greater Prying Eyes, Mass Charm Monster, Mind Blank, Moment of Prescience, Superior Invisibility SpC, True Creation SpC, Word of Recall
    9th Level: Foresight, Freedom, Mordenkainen’s Disjunction, Refuge, Teleportation Circle, Programmed Amnesia
    Last edited by HeadlessMermaid; 2011-03-23 at 05:21 PM.
    "We need the excuse of fiction to stage what we truly are." ~ Slavoj Žižek
    "El bien más preciado es la libertad" ~ Valeriano Orobón Fernández

    [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes
    [3.5] The Fey Compendium: a compilation of All Things Fey
    RPG Female Character Portraits on tumblr

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  12. - Top - End - #12
    Barbarian in the Playground
     
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    Default Re: [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes

    Ares



    My daddy was a Blueshirt and my mother a Madame,
    my brother earned his medals at Mai Lei in Vietnam

    Portfolio: war as mayhem, glory, courage, might, bloodlust, dumb fighters
    Skills (2) : Intimidate, Jump, Ride
    Weapon Proficiencies: all martial weapons
    Armor Proficiencies: all armors, shields
    Granted Powers:
    • Frightful Presence - or -
    • Special Mount : warhorse - or -
    • Powerful Build - or -
    • Aura of Courage


    Spell List

    Spoiler
    Show
    0 Level: Guidance, Message, Resistance
    1st Level: Bane, Bless, Burning Hands, Cause Fear, Deafening Clang SpC, Deathwatch, Divine Favor, Enlarge Person, Entropic Shield, Inflict Light Wounds, Jump, Insightful Feint SpC, Lesser Confusion, Mage Armor, Magic Stone, Magic Weapon, Master’s Touch SpC, Mount, Phantom Threat SpC, Remove Fear, Resurgence SpC, Rhino’s Charge SpC, Shield, Shield of Faith, Shock and Awe SpC, Sticky Saddle SpC, Traveler’s Mount SpC, True Strike
    2nd Level: Aid, Aura of Glory SpC, Bear’s Endurance, Blood Frenzy SpC, Blur, Bull’s Strength, Cat’s Grace, Death Knell, Eagle’s Splendor, Enthrall, Find Traps, Fox’s Cunning, Hurl, Infernal Wound SpC, Inflict Moderate Wounds, Lesser One Mind SpC, Lionheart SpC, Lively Step SpC, Mindless Rage SpC, Mountain Stance SpC, Owl’s Wisdom, Phantasmal Assailants SpC, Phantom Foe SpC, Protection from Arrows, Quick March SpC, Rebuke SpC, Remove Paralysis, Resist Energy, Scare, Second Wind SpC, Shatter, Shield Other, Sound Burst, Spiritual Weapon, Status,Touch of Madness SpC, War Cry SpC, Whirling Blade SpC, Wraithstrike SpC, Zeal SpC
    3rd Level: Blade of Pain and Fear SpC, Bladestorm SpC, Cloak of Bravery SpC, Dolorous Blow SpC, Find the Gap SpC, Greater Mage Armor SpC,, Greater Magic Weapon, Haste, Heroism, Holy Spurs, Inflict Serious Wounds, Keen Edge, Knight’s Move SpC, Know Greatest EnemySpC, Know Opponent SpC, Know Vulnerabilities SpC, Lesser Visage of the Deity SpC, Lion’s Charge SpC, Magic Vestment, Mass Aid SpC, Mass Resurgence SpC, Prayer, Rage, Regal Procession SpC, Righteous Fury SpC
    4th Level: Confusion, Crushing Despair, Divine Power, Fear, Golden Barding, Greater Rebuke SpC, Heroism SpC, Holy Mount, Imbue with Spell Ability, Inflict Critical Wounds, Mass Enlarge Person, Mass Shield of Faith SpC,, One Mind SpC, Phantasmal Killer, Shout, Swift Haste
    5th Level: Feeblemind, Greater Enlarge Person SpC, Indomitability SpC, Mass Inflict Light Wounds, Mind Fog, Nightmare, Phantasmal Decoy SpC, Righteous Might, Righteous Wrath of the Faithful SpC, Slay Living, Song of Discord, Valiant Fury SpC, Wail of Doom SpC, Waves of Fatigue
    6th Level: Aura of Terror SpC, Circle of Death, Eyebite, Greater Heroism, Greater One Mind, Harm, Heroes’ Feast, Imperious Glare SpC, Mass Bear’s Endurance, Mass Bull’s Strength, Mass Cat’s Grace, Mass Eagle’s Splendor, Max Fox’s Cunning, Mass Inflict Moderate Wounds, Mass Owl’s Wisdom, Transformation, Wall of Iron
    7th Level: Aura of Vitality SpC, Destruction, Evil Glare SpC, Final Rebuke SpC , Finger of Death, Greater Heroism SpC, Insanity, Maddening Scream SpC, Maddening Whispers SpC, Mage’s Sword, Mass Inflict Serious Wounds,
    8th Level: Crown of Glory SpC, Greater Shout, Lion’s Roar SpC, Mass Inflict Critical Wounds, Scintillating Pattern, Symbol of Insanity,
    9th Level: Black Blade of Disaster SpC, Greater Cloak of Bravery SpC, Greater Visage of the Deity SpC, Implosion, Pavillion of Grandeur SpC, Power Word Kill
    Last edited by HeadlessMermaid; 2011-03-23 at 05:25 PM.
    "We need the excuse of fiction to stage what we truly are." ~ Slavoj Žižek
    "El bien más preciado es la libertad" ~ Valeriano Orobón Fernández

    [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes
    [3.5] The Fey Compendium: a compilation of All Things Fey
    RPG Female Character Portraits on tumblr

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  13. - Top - End - #13
    Barbarian in the Playground
     
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    Default Re: [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes

    Aphrodite



    In my heart, a deep and dark and lonely part
    wants her. And waits for after dark.

    Portfolio: love, lust, pleasure, beauty, sex
    Skills (4) : Bluff, Diplomacy, Gather Information, Handle Animal
    Weapon Proficiencies: dagger
    Armor Proficiencies: light armor
    Granted Powers:
    • Unearthly Grace - or -
    • Animal Companion: wolf, dire wolf (lvl 4), leopard (lvl 4), lion (lvl 7), dire lion (lvl 10) - or -
    • Path of Enchantment


    Spell List

    Spoiler
    Show
    0 Level: Daze, Detect Magic, Flare, Message, Minor Disguise SpC, Open/Close, Prestidigitation,Silent Portal SpC
    1st Level: Bless, Calm Animals, Charm Animal, Charm Person, Color Spray, Command, Comprehend Languages, Detect Secret Doors, Disguise Self, Distract SpC, Distract Assailant SpC, Grease, Hold Portal, Hypnotism, Insightful Feint SpC, Lesser Confusion, Moon Lust SpC, Obscuring Mist, Remove Fear, Sanctuary, Serene Visage SpC, Shield of Faith, Silent Image, Sleep
    2nd Level: Augury, Bladeweave SpC, Blindness/Deafness, Blur, Calm Emotions, Cat’s Grace, Darkness, Daze Monster, Delusions of Grandeur SpC, Detect Thoughts, Disquietude SpC, Eagle’s Splendor, Enthrall, Entice Gift SpC, Fog Cloud, Fox’ s Cunning, Glitterdust, Hypnotic Pattern, Invisibility, Iron Silence SpC, Knock, Minor Image, Misdirection, Obscure Object, Owl’s Wisdom, Reflective Disguise SpC, Silence, Tasha’s Hideous Laughter, Touch of Idiocy,Touch of Madness SpC
    3rd Level: Tongues, Deep Slumber, Deeper Darkness, Dispel Magic, Glibness, Hold Person, Invisibility Sphere, Major Image, Mesmerizing Glare SpC, Miser’s Envy SpC, Puppeteer SpC, Searing Light, Suggestion
    4th Level: Assay Spell Resistance SpC, Charm Monster, Confusion, Crushing Despair, Freedom of Movement, Greater Command, Greater Invisibility, Hallucinatory Terrain, Illusory Wall, Lesser Geas, Locate Creature, Love’s Lament SpC, Mass Shield of Faith SpC,, Modify Memory, Rainbow Pattern, Siren’s Call, Spell Immunity
    5th Level: Break Enchantment, Divine Agility SpC, Dominate Person, Dream, False Vision, Feeblemind, Hold Monster, Illusory Feast SpC, Mass Reflective Disguise SpC, Mass Sanctuary SpC, Mind Fog, Mirage Arcana, Nightmare, Persistent Image, Seeming, Sending, Sirine’s Grace SpC, Spell Resistance, Waves of Fatigue
    6th Level: Antimagic Field, Geas/Quest, Greater Dispel Magic, Heroes’ Feast, Mass Cat’s Grace, Max Fox’s Cunning, Mass Eagle’s Splendor, Mass Suggestion, Mislead, Nixie’s Grace SpC, Permanent Image, Programmed Image, Symbol of Persuasion,Veil, Word of Recall
    7th Level: Hiss of Sleep, Insanity, Mass Hold Person, Mass Invisibility, Power Word Blind, Solipsism SpC, Spell Turning, Statue, Transfix SpC
    8th Level: Demand, Greater Spell Immunity, Irresistable Dance, Mass Charm Monster, Mind Blank, Protection from Spells, Scintillating Pattern, Superior Invisibility SpC, Sympathy, True Domination SpC
    9th Level: Dominate Monster, Freedom, Mass Hold Monster, Monstrous Thrall SpC, Mordenkainen’s Disjunction, Pavillion of Grandeur SpC, Programmed Amnesia, UnbindingSpC
    Last edited by HeadlessMermaid; 2011-03-23 at 05:28 PM.
    "We need the excuse of fiction to stage what we truly are." ~ Slavoj Žižek
    "El bien más preciado es la libertad" ~ Valeriano Orobón Fernández

    [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes
    [3.5] The Fey Compendium: a compilation of All Things Fey
    RPG Female Character Portraits on tumblr

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  14. - Top - End - #14
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    Default Re: [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes

    Hephaestus



    If I had a hammer, I’d hammer in the morning
    I’d hammer in the evening
    all over this land

    Portfolio: fire, volcanoes, blacksmithing, metal, crafts, technology
    Skills (4): Appraise, Craft (all), Disable Device, Knowledge (engineering, metals), Search
    Weapon Proficiencies: all weapons
    Armor Proficiencies: all armors, shields
    Granted Powers:
    • Path of Fire - or -
    • Craftsman’s Lore - or -
    • Powerful Build


    Spell List

    Spoiler
    Show
    0 Level: Acid Splash, Dancing Lights, Detect Magic, Flare, Guidance, Light, Mending, Open/Close, Prestidigitation
    1st Level: Alarm, Animate Fire SpC, Animate Rope, Appraising Touch SpC, Burning Hands, Color Spray, Detect Fire, Detect Secret Doors, Endure Elements, Identify, Instant Search SpC, Lesser Orb of Fire SpC, Mage Armor, Magic Stone, Magic Weapon, Produce Flame, Raging Flame SpC, Ray of Flame SpC, Reduce Person, Shield, Slow Burn SpC, Spontaneous Search SpC, Weapon Shift SpC
    2nd Level: Aura against Flame SpC, Backbiter SpC, Bull’s Strength, Burning Sword SpC, Chill Metal, Combust SpC, Continual Flame, Earthfast SpC, Find Traps, Fire Trap, Fireball, Fireburst, Flame Blade, Flame Dagger, Flaming Sphere, Fox’s Cunning, Glitterdust, Heat Metal, Knock, Lesser Energized Fire Shield SpC, Levitate, Make Whole, Protection from Arrows, Pyrotechnics, Resist Fire, Scorch SpC, Scorching Ray, Shatter, Silence, Sound Burst, Spiritual Weapon, Splinterbolt SpC, Status, Strength of Stone SpC, Summon Small Fire Elemental
    3rd Level: Bands of Steel SpC, Blade Thirst SpC, Body Blaze, Crumble SpC, Darkfire SpC, Diamondsteel SpC, Energized Fire Shield SpC, Explosive Runes, Flame Arrow, Flame of Faith, Fire Energy Vortex SpC, Fire Wings, Greater Magic Weapon, Meld into Stone, Primal Form (Fire)SpC, Protection from Fire, Rust Ray SpC, Searing Light, Shrink Item, Stone Shape, Stony Grasp SpC, Treasure Scent SpC, Weapon of Fire Energy SpC, Word of Binding SpC
    4th Level: Blast of Flame SpC, Explosive Cascade SpC, Fire Shield, Fire Stride, Flame Strike, Flame Whips, Mass Reduce Person, Metal Melt SpC, Minor Creation, Orb of Fire SpC, Rusting Grasp, Spike Stones, Stone Sphere SpC, Sudden Stalagmite SpC, Summon Fire Elementite Swarm SpC, Summon Medium Fire Elemental
    5th Level: Antifire Sphere, Break Enchantment, Earth Reaver, Fabricate, Firebrand, Greater Fireburst, Greater Stone Shape SpC, Inferno SpC, Major Creation, Mass Fire Shield, Parboil, Sarcophagus of Stone SpC, Shroud of Flame SpC, Stoneskin, Summon Large Fire Elemental, Transmute Mud to Rock, Transmute Rock to Mud, Unearthly Heat, Wall of Fire
    6th Level: Animate Objects, Disintegrate, Fire Immunity SpC, Fire Seeds, Fire Spiders, Flesh to Stone, Fires of Purity, Hardening, Howling Chain SpC, Legend Lore, Mass Bull’s Strength, Mass Fox’s Cunning, Move Earth, Stone Tell, Scalding Mud, Stone Body SpC, Stonehold SpC, Stone to Flesh, Summon Huge Fire Elemental, Sympathetic Vibration, Wall of Gears SpC, Wall of Iron, Wall of Magma, Wall of Stone
    7th Level: Delayed Blast Fireball, Emerald Flame Fist SpC, Fire Storm, Prismatic Spray, Statue, Summon Greater Fire Elemental, Transmute Metal to Wood, Vision, Vitrify
    8th Level: Blackfire SpC, Bombardment SpC, Horrid Wilting, Incendiary Cloud, Iron Body, Maze, Repel Metal or Stone, Scintillating Pattern, Sunburst, True Creation SpC
    9th Level: Fire Elemental Swarm, Meteor Swarm, Shapechange (any fire elemental), Summon Elder Fire Elemental, Summon Fire Elemental Monolith, Transmute Rock to Lava SpC
    Last edited by HeadlessMermaid; 2012-03-17 at 05:33 AM.
    "We need the excuse of fiction to stage what we truly are." ~ Slavoj Žižek
    "El bien más preciado es la libertad" ~ Valeriano Orobón Fernández

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  15. - Top - End - #15
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    Default Re: [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes

    Dionysus



    Don’t you know there ain’t no devil?
    There’s just god when he’s drunk.

    Portfolio: wine, plants, revelry, ecstasy, music (wild), fertility
    Skills (4) : Intimidate, Knowledge (nature), Perform (comedy, dance, sing, musical instruments), Use Rope
    Weapon Proficiencies: club, quarterstaff, sickle, thyrsus
    Armor Proficiencies: light armor, wooden shields
    Granted Powers:
    • Bardic Music - or -
    • Wild Shape: any animal or plant - or -
    • Animal Companion: mule, donkey, panther (lvl 4) - or -
    • Path of the Earth


    Spell List

    Spoiler
    Show
    0 Level: Create Water, Daze, Detect Magic, Detect Poison, Minor Disguise, Nature Watch SpC, Prestidigitation, Purify Food and Drink, Songbird SpC, Summon instrument
    1st Level: Allegro SpC, Amplify SpC, Animate Rope, Animate Wood SpC, Bane, Cause Fear, Charm Person, Color Spray, Detect Animals or Plants, Disguise Self, Distort Speech SpC, Doom, Endure Elements, Entangle, Focusing Chant, Goodberry, Grease, Herald’s Call, Horrible Taste, Hypnotism, Insidious Rhythm SpC, Inspirational Boost SpC,Lesser Confusion, Obscuring Mist, Phantom Threat SpC, Shillelagh, Silent Image, Sleep, Undersong SpC, Ventriloquism, Vine Strike SpC
    2nd Level: Alter Self, Barkskin, Bear’s Endurance, Blindness/Deafness, Blur, Brambles SpC, Briar Web SpC, Cat’s Grace, Cloud of Bewilderment SpC, Daze Monster, Delay Poison, Eagle’s Splendor, Embrace the Wild SpC, Enthrall, Evergreen, Find Traps, Fog Cloud, Hypnotic Pattern, Ironguts SpC, Joyful Noise SpC, Kelpstrand SpC, Malevolent Miasma SpC, Minor Image, Mirror Image, Nightmare Lullaby SpC, One with the Land SpC, Phantasmal Assailants SpC, Phantom Foe SpC, Rebuke SpC, Reflective Disguise SpC, Scare, Shatter, Sound Burst, Spiritual Weapon, Tasha’s Hideous Laughter, Touch of Idiocy, Touch of Madness SpC, Tree Shape, Warp Wood, Wood Shape, Web
    3rd Level: Contagious Fog SpC, Creaking Cacophony SpC, Diminish Plants, Dirge of Discord SpC, Entangling Staff SpC, Haunting Tune, Major Image, Mind Poison SpC, Nauseating Breath SpC, Neutralize Poison, Plant Growth, Poison, Quench, Ray of Dizziness SpC, Sculpt Sound, Snare, Speak with Plants, Spike Growth, Spikes SpC, Thornskin SpC, Vine Mine SpC
    4th Level: Antiplant Shell, Blight, Celebration SpC, Charm Monster, Confusion, Command Plants, Fear, Freedom of Movement, Fugue, Greater Rebuke SpC, Hallucinatory Terrain, Languor SpC, Lesser Geas, Polymorph, Phantasmal Killer, Poison Vines SpC, Protégé SpC, Rainbow Pattern, Solid Fog, Wood Rot SpC
    5th Level: Awaken, Cloudkill, Commune with Nature, Dominate Person, Dream, False Vision, Feeblemind, Mass Reflective Disguise SpC, Memory Rot SpC, Mind Fog, Nightmare, Persistent Image, Plant Body SpC, Poison Thorns SpC, Seeming, Song of Discord, Tree Stride, Wail of Doom SpC, Wall of Thorns, Waves of Fatigue
    6th Level: Dirge SpC, Eyebite, Find the Path, Geas/Quest, Hide the Path, Howling Chain, Ironwood, Liveoak, Mass Bear’s Endurance, Mass Cat’s Grace, Mass Eagle’s Splendor, Miasma SpC, Mislead, Permanent Image, Phantasmal Disorientation SpC, Repel Wood, Sympathetic Vibration, Transport via Plants, Veil
    7th Level: Animate Plants, Evil Glare SpC, Final Rebuke SpC, Hiss of Sleep, Insanity, Power Word Blind, Prismatic Spray, Symphonic Nightmare SpC, Transmute Metal to Wood
    8th Level: Control Plants, Deadfall SpC, Horrid Wilting, Irresistable Dance, Maddening Scream SpC, Maddening Whispers SpC, Mass Awaken SpC, Mass Charm Monster, Mind Blank, Polymorph Any Object, Scintillating Pattern, Unyielding Roots SpC
    9th Level: Dominate Monster, Freedom, Imprisonment, Magic Miasma SpC, Shapechange (any animal or plant), Weird
    Last edited by HeadlessMermaid; 2011-03-23 at 05:32 PM.
    "We need the excuse of fiction to stage what we truly are." ~ Slavoj Žižek
    "El bien más preciado es la libertad" ~ Valeriano Orobón Fernández

    [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes
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  16. - Top - End - #16
    Barbarian in the Playground
     
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    Default Re: [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes

    Pan



    Gonna break loose, gonna keep a-movin' wild
    Gonna keep a-swingin' baby, I'm a real wild child

    Portfolio: shepherds, music (rustic), wilderness, panic, primal instincts
    Skills (4) : Climb, Handle Animal, Intimidate, Perform (comedy, dance, wind instruments), Survival
    Weapon Proficiencies: club, handaxe, quarterstaff, greatclub
    Armor Proficiencies: light armor, wooden shields
    Granted Powers:
    • Bardic Music (Inspire Awe ACF only) - or -
    • Frightful Presence - or -
    • Special Mount: donkey, mule, dire boar (lvl 7) - or -
    • Animal Companion: wolf, boar (lvl 4), dire wolf (lvl 7), dire boar (lvl 7)


    Spell List

    Spoiler
    Show
    0 Level: Create Water, Dancing Lights, Ghost Sound, Know Direction, Naturewatch SpC, Songbird SpC, Summon instrument
    1st Level: Accelerated Movement SpC, Amplify SpC, Animate Rope, Beast Claws SpC, Beastland Ferocity SpC, Calm Animals, Cause Fear, Charm Animal, Climb Walls SpC, Detect Animals or Plants, Detect Snares and Pits, Enrage Animal SpC, Doom, Endure Elements, Entangle, Faerie Fire, Focusing Chant, Goodberry, Herald’s Call SpC, Hide from Animals, Horrible Taste, Jump, Insidious Rhythm SpC, Lesser Confusion, Longstrider, Magic Fang, Magic Stone, Mount, Obscuring Mist, Pass without Trace, Ram’s Might SpC, Remove Scent SpC, Rhino’s Charge SpC, Shillelagh, Smell of FearSpC, Speak with Animals, Sticky Saddle SpC, Summon Wolf, Traveler’s Mount SpC, Undersong SpC, Ventriloquism
    2nd Level: Animal Messenger, Animal Trance, Barkskin, Battering Ram SpC, Bear’s Endurance, Blinding Spittle SpC, Brambles SpC, Bull’s Strength, Cat’s Grace, Darkvision, Easy Climb SpC, Embrace the Wild SpC, Fog Cloud, Hold Animal, Hypnotic Pattern, Ironguts SpC, Joyful Noise SpC, Mountain Stance SpC, Nightmare Lullaby SpC, One with the Land SpC, Phantasmal Assailants SpC, Rebuke SpC, Reduce Animal, Scent SpC, Scare, Share Husk SpC, Spider Climb, Summon Dire Badger, Summon Swarm, Surefoot SpC, Surefooted Stride SpC, Tasha’s Hideous Laughter, Thin AirFrost, Touch of Idiocy, Train Animal SpC, Web
    3rd Level: Allegro SpC, Creaking Cacophony SpC, Diminish Plants, Dirge of Discord SpC, Dominate Animal, Entangling Staff SpC, Greater Magic Fang, Haunting Tune, Plant Growth, Quench, Sculpt Sound, Snare, Speak with Plants, Spike Growth, Spikes SpC
    4th Level: Bite of the Wereboar SpC, Confusion, Fear, Fugue, Greater Rebuke SpC, Hallucinatory Terrain, Lesser Geas, Phantasmal Killer, Protégé SpC, Rainbow Pattern, Sharptooth SpC, Shout, Solid Fog, Summon Dire Boar
    5th Level: Animal Growth, Awaken, Cloudkill, Commune with Nature, Dire Hunger SpC, Feeblemind, Mage’s Faithful Hound, Mass Surefooted Stride SpC, Mind Fog, Seeming, Song of Discord, Tree Stride, Wail of Doom SpC, Wall of Thorns,
    6th Level: Antilife Shell, Dirge SpC, Eyebite, Geas/Quest, Hide the Path, Liveoak, Mass Bear’s Endurance, Mass Bull’s Strength, Mass Cat’s Grace, Mass Owl’s Wisdom, Symbol of Fear, Sympathetic Vibration, Transport via Plants
    7th Level: Animate Plants, Evil Glare SpC, Final Rebuke SpC, Hiss of Sleep, Insanity, Mass Invisibility, Prismatic Spray, Symphonic Nightmare SpC, Transmute Metal to Wood
    8th Level: Animal Shapes, Control Plants, Greater Shout, Irresistable Dance, Maddening Scream SpC, Maddening Whispers SpC, Mass Awaken SpC, Scintillating Pattern, Symbol of Insanity
    9th Level: Imprisonment, Shadow Landscape, Shapechange (any animal), Wail of the Banshee, Weird
    Last edited by HeadlessMermaid; 2011-03-28 at 01:48 PM.
    "We need the excuse of fiction to stage what we truly are." ~ Slavoj Žižek
    "El bien más preciado es la libertad" ~ Valeriano Orobón Fernández

    [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes
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  17. - Top - End - #17
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    Default Re: [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes

    Universal Spells

    Designer Notes
    Spoiler
    Show
    Cure X Wounds are now Universal spells, along with Spontaneous Healing, since I’d hate a player to pick Apollo or Demeter not because he likes them, but because otherwise the party would die within the first week. (No wands of Vigor in this setting.)

    Contact Other Plane was modified for flavor (and got a Greater Version), and is available to all, because if a god likes you enough to alter reality for you, you should be able to try and call him once in a while.


    All casters gain Spontaneous Casting as Cleric (spontaneous healing), and add the following spells to their spell lists.

    0 Level: Cure Minor Wounds
    1st Level: Cure Light Wounds, Find Temple SpC
    2nd Level: Cure Moderate Wounds
    3rd Level: Cure Serious Hounds
    4th Level: Cure Critical Wounds
    5th Level: Mass Cure Light Wounds, Contact Other Plane*
    6th Level: Mass Cure Moderate Wounds
    7th Level: Mass Cure Serious Wounds
    8th Level: Mass Cure Critical Wounds
    9th Level: Greater Contact Other Plane**

    * The Contact Other Plane options are modified thus:
    {table=head]Deity|Ability Decrease|True Answer|Don't Know|Lie|Random

    Demideity|
    DC 9/1 week
    |
    01-44
    |
    45-67
    |
    66-86
    |
    87-100

    Lesser Deity|
    DC 10/2 weeks
    |
    01-49
    |
    50-70
    |
    71-91
    |
    92-100

    Intermediary|
    DC 12/3 weeks
    |
    01-60
    |
    61-57
    |
    76-95
    |
    96-100

    Greater Deity|
    DC 14/4 weeks
    |
    01-73
    |
    74-81
    |
    82-98
    |
    99-100

    Primordial|
    DC 16/5 weeks
    |
    01-88
    |
    89-90
    |
    91-99
    |
    100
    [/table]
    • Demideities include Hercules, Theseus, Chiron, Orion or any other star, Asclepius, etc
    • Lesser deities are the Charites, Iris, Helios, Selene and Hebe
    • Intermediary deities are the Titans, the Erinyes, the Muses, Hestia, Pan, Hecate and Persephone
    • Greater deities are the Twelve Olympians and Hades
    • Primordials are Uranus, Hemera, Nyx, Tartarus, Erebus, Aether, Oceanus, Tethys and Cronus
    • You must succeed on a Wisdom check (not Intelligence) or your Intelligence, Charisma and Wisdom scores fall to 8 for the stated duration.
    • If you are Favored of the Deity you’re trying to contact (or your deity is the target’s patron/ally), you receive a +2 bonus to the wisdom check and a +10% to the chance of receiving a True Answer (subtract from the chance to receive a Lie). This doesn’t apply to contacting Primordial deities.
    • If you are Favored of a Deity currently hostile to the one you’re trying to contact, you suffer a -2 penalty to the wisdom check, and the chance of receiving a True Answer is reduced by 20% (add to the chance to receive a Lie). This doesn’t apply to contacting Primordial deities.
    • The percentages are only indicative. For example, if you ask Iris, the messenger of the Gods, if she delivered a message from Zeus to anyone yesterday, she definitely knows the answer - though there’s still a chance she will lie about it.



    ** Greater Contact Other Plane works as Contact Other Plane, but with the following options instead:
    {table=head]Deity|Ability Decrease|True Answer|Don't Know|Lie

    First Born|
    DC 20/7 week
    |
    01-91
    |
    92-93
    |
    94-100

    Fate|
    DC 24/8 weeks
    |
    01-95
    |
    -
    |
    96-100
    [/table]
    • The First Born are Chaos, Gaia and Eros.
    • By contacting “fate” you can speak to Ananke, Clotho, Lachesis or Atropos. These ladies literally know everything.
    • Being Favored of a specific Deity grants no bonus and imposes no penalty to this wisdom check
    Last edited by HeadlessMermaid; 2011-03-23 at 08:33 PM.
    "We need the excuse of fiction to stage what we truly are." ~ Slavoj Žižek
    "El bien más preciado es la libertad" ~ Valeriano Orobón Fernández

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  18. - Top - End - #18
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    Default Re: [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes

    .
    IV. LIST OF GRANTED POWERS

    Designer Notes
    Spoiler
    Show
    Some Granted Powers are very strong: getting Bardic Music or Special Mount or Wild Shape or Animal Companion - limited forms notwithstanding - is like getting half a second class. (Marshal’s Auras are like getting an entire second class, but that’s the Marshal’s fault, heh.) Others are boosts of some kind, like Brains over Brawn or Unearthly Grace or Powerful Build. And then there are various Paths, which usually give a skill bonus and some SLAs.

    Admittedly, the Granted Powers are not at all similar in, well, power. But I believe that for most character concepts and builds, you will find something useful and appropriate somewhere.


    • Animal Companion works as the Druid ability. The listed available forms replace (and are not in addition to) the normally available Druid Animal Companions. It is available to the Favored of Zeus, Artemis, Aphrodite, Dionysus and Pan.
    • Aura of Courage works as the Paladin ability, except that the morale bonus applies to all allies within 5 ft/level. It is available to the Favored of Ares.
    • Auras work as the Marshal (MiH) ability (minor and major aura progressions, but Determined Caster is not allowed). They are available to the Favored of Athena.
    • Bardic Music works as the Bard ability. It is available to the Favored of Apollo, Pan (Inspire Awe ACF only) and Dionysus.
    • Brains over Brawn works as the Factotum ability. It is available to the Favored of Athena (may be wisdom-based) and Hermes.
    • Craftsman’s Lore grants Lore, as the Cloistered Cleric ability, and a bonus to craft (any, divided as you like) checks equal to HD. Also, it allows the character to take the feats Craft Magic Arms and Armor, Craft Wondrous Item and Forge Ring. (Item Creation feats are otherwise unavailable.) Craftsman’s Lore is available to the Favored of Athena, Hermes and Hephaestus.
    • Frightful Presence works as the Dragon ability, and the DC is 10 + half Character Level + Charisma modifier. It is available to the Favored of Ares, Pan and Zeus.
    • Powerful Build works as the Goliath ability. It is available to the Favored of Ares and Hephaestus.
    • Special Mount grants the Wild Cohort feat (which applies only to specific creatures, see the deities’ entries for available mounts) and a bonus feat (Mounted Combat related) at levels 1, 2, 8 and 16. Prerequisites must be met. It is available to the Favored of Ares, Poseidon and Pan.
    • Unearthly Grace grants a deflection bonus to your AC and a bonus to your saving throws equal to your Charisma modifier. It is available to the Favored of Aphrodite.
    • Wild Shape works as the Druid ability. The listed available forms replace (and are not in addition to) the normal Druid Wild Shape progression (which is any animal at 5th, any plant at 12th and any elemental at 16th level). Restrictions depending on level (HD, size, type) still apply, unless otherwise noted. It is available to the Favored of Zeus, Artemis, Demeter, Dionysus and Pan.


    Path of Archery grants a bonus to Spot checks equal to half HD and the following SLAs. It is available to the Favored of Apollo and Artemis.
    • Level 1: Guided Shot 1/day/HD
    • Level 3: Ebon eyes 1/day/HD
    • Level 5: Arrow Mind, 1/day/2 HD
    • Level 7: Hunter’s Mercy, 1/day/2 HD
    • Level 9: Arrow Storm, 1/day/4 HD
    • Level 11: Swift Haste, 1/day/4 HD
    • Level 13: Wind Tunnel, 1/day/6 HD
    • Level 15: Arrow of Bone, 1/day/6 HD
    • Level 17: Obliterate (as the Falling Star maneuver, swift action, affects one of your arrows for one round, no save, no SR) 1/day


    Path of Augury grants a bonus to knowledge (any, divided as you like) equal to half HD and the following SLAs. It is available to the Favored of Zeus and Apollo.
    • Level 1: Omen of Peril, 1/day/HD
    • Level 3: Augury, 1/day/HD
    • Level 5: Clairaudience/Clairvoyance, 1/day/2 HD
    • Level 7: Divination, 1/day/2 HD
    • Level 9: Contact Other Plane*, 1/day/4 HD
    • Level 11: Legend Lore, 1/day/4 HD
    • Level 13: Vision, 1/day/6 HD
    • Level 15: Moment of Prescience, 1/day/6 HD
    • Level 17: Greater Contanct Other Plane*, 1/day


    Path of Enchantment grants a bonus to Diplomacy checks equal to half HD and the following SLAs. It is available to the Favored of Aphrodite.
    • Level 1: Charm Animal or Person, 1/day/HD
    • Level 3: Enthrall, 1/day/HD
    • Level 5: Suggestion, 1/day/2 HD
    • Level 7: Charm Monster, 1/day/2 HD
    • Level 9: Dominate Person, 1/day/4 HD
    • Level 11: Mass Suggestion, 1/day/4 HD
    • Level 13: Transfix, 1/day/6 HD
    • Level 15: Mass Charm Monster, 1/day/6 HD
    • Level 17: Dominate Monster, 1/day


    Path of Fire grants fire resistance and adds bonus fire damage to weapon damage. It is available to the Favored of Hephaestus.
    • Level 1: Weapons deal +1 fire damage
    • Level 4: Weapons gain flaming property
    • Level 5: Gain Resistance to Fire 10.
    • Level 8: Weapons gain Flaming Burst property
    • Level 10: Gain Resistance to Fire 20
    • Level 12: permanent Holocaust Cloak effect, as the Desert Wind stance
    • Level 15: Gain Resistance to Fire 30
    • Level 18: Weapons gain Ignan property
    • Level 20: Gain Immunity to Fire


    Path of Healing grants Lay on Hands, as the Paladin ability (may use Wisdom instead of Charisma), a bonus to Heal checks equal to half HD, and the following SLAs. It is available to the Favored of Apollo and Demeter.
    • Level 3: Remove Paralysis 1/day
    • Level 4: Remove Disease 1/day
    • Level 5: Remove Fear 1/day
    • Level 6: Neutralize Poison 1/day
    • Level 9: Remove Blindness/Deafness 1/day
    • Level 10: Greater Restoration 1/day
    • Level 13: Stone to Flesh 1/day
    • Level 15: Regenerate 1/day


    Path of Mischief grants a bonus to Bluff equal to half HD, and the following SLAs. It is available to the Favored of Hermes.
    • Level 1: Disguise Self, 1/day/HD
    • Level 3: Invisibility, 1/day/HD
    • Level 5: Glibness, 1/day/2 HD
    • Level 7: Greater Invisibility, 1/day/2 HD
    • Level 9: Phantasmal Thief, 1/day/4 HD
    • Level 11: Phantasmal Disorientation, 1/day4 HD
    • Level 13: Transfix, 1/day/6 HD
    • Level 15: Superior Invisibility, 1/day/6 HD
    • Level 17: Programmed Amnesia, 1/day


    Path of Proteus grants a bonus to Disguise checks equal to half HD and the following SLAs. It is available to the Favored of Poseidon.
    • Level 1: Disguise Self, 1/day/HD
    • Level 3: Enlarge or Reduce Self, 1/day/HD
    • Level 5: Enlarge or Reduce Person, 1/day/2 HD
    • Level 7: Alter Self, 1/day/2 HD
    • Level 9: Polymorph, 1/day/4 HD
    • Level 11: Mass Enlarge or Reduce Person, 1/day/4 HD
    • Level 13: Greater Enlarge Person, 1/day/6 HD
    • Level 15: Polymorph Any Object, 1/day/6 HD
    • Level 17: Shapechange, 1/day


    Path of the Earth grants a bonus to Survival equal to half HD and the following SLAs. It is available to the Favored of Demeter and Dionysus.
    • Level 1: Entangle, 1/day/HD
    • Level 3: Kelpstrand, 1/day/HD
    • Level 5: Plant Growth, 1/day/2 HD
    • Level 7: Wood Rot, 1/day/2 HD
    • Level 9: Wall of Thorns, 1/day/4 HD
    • Level 11: Find the Path, 1/day/4 HD
    • Level 13: Animate Plants, 1/day/6 HD
    • Level 15: Horrid Wilting, 1/day/6 HD
    • Level 17: Imprisonment, 1/day


    Path of the Sea grants a bonus to Swim equal to half HD and the following SLAs. It is available to the Favored of Poseidon.
    • Level 1: Create Water, 1/day/HD
    • Level 3: Swim, 1/day/HD
    • Level 5: Water Breathing, 1/day/2 HD
    • Level 7: Control Water, 1/day/2 HD
    • Level 9: Sirene’s Grace, 1/day/4 HD
    • Level 11: Drown, 1/day/4 HD
    • Level 13: Watersprout, 1/day/6 HD
    • Level 15: Mass Drown, 1/day/6 HD
    • Level 17: Tsunami, 1/day


    * See “Universal Spells” for details
    Last edited by HeadlessMermaid; 2011-03-31 at 05:36 PM.
    "We need the excuse of fiction to stage what we truly are." ~ Slavoj Žižek
    "El bien más preciado es la libertad" ~ Valeriano Orobón Fernández

    [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes
    [3.5] The Fey Compendium: a compilation of All Things Fey
    RPG Female Character Portraits on tumblr

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    Default Re: [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes

    .
    V. PLAYER CLASSES

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    Incorporating spellcasters of any kind in a Greek Mythology setting requires a LOT of handwaving, assuming you want the setting to be marginally believable. On the other hand, divine intervention is so frequent in this mythology, that you might as well give the players spells and imagine a god literally looking over their shoulder. Entirely plausible. On the other other hand, the gods intervene for Heroes: people who fight with blades, bows, fists or at the very least with words - not people who just stand there and beg the immortals for help all the time.

    This is why I stayed away from the Wizard/Sorcerer model, and the only full casting class in this variant is a modified Generic Spellcaster. Less spells known and spells per day, more versatility with bonus feats (which may be class abilities per Generic Classes rules, but always subject to DM discretion). The modifications are more skill points per level (unless you’re a Favored of Ares, who is worthless at everything except war) and medium BAB. Add a couple of weapon/armor proficiencies, like all Favored characters, and there. Now the spellcaster can resemble someone that the gods would plausibly favor.

    Another modification is the “two casting stats” nerf (one for bonus spells per day and one for spell DC). That’s because some Granted Powers are mental stat-dependent, and normal casting would allow for ridiculously SAD characters.

    As for non-casters, I chose ToB and homebrew fixes rather than Core and Completes, so the power level has gone up. This is a setting for Heroes who are capable of extraordinary feats, so I thought that Player Classes should be suited for extraordinary characters. I had no problem whatsoever using ToB (I don’t believe it’s anime-exclusive :P), and in fact it gave me flavory options, like granting Desert Wind to the Favored of Hephaestus. But other systems like Incarnum and Psionics, I just couldn’t imagine here.

    Some refluffing and minor tweaking was needed in the case of Crusaders (there are no holy warriors or holy anything here), Barbarians (the mechanic of Rage is very fitting, but the concept of “uncivilized” berserkers is irrelevant - in this mythology, completely “civilized” Heroes go berserk on a regular basis) and Knights (chivalry hasn’t been invented yet). Paladin is unavailable, because he’s both holy and chivalrous, and with annoyingly alignment-dependent abilities on top of it. Finally, classes like Monk, Ninja, Samurai etc are obviously incompatible.

    Acknowledgements and thanks to T.G. Oskar, Chambers and BRC, whose classes I’m using as is, and to Fax Celestis and Frog Dragon, whose disciplines I’m also using.


    FULL CASTING CLASS

    1) Generic Spellcaster (UA)
    • Choose spells known from the spell list of your patron Deity
    • Choose two casting stats (any mental, one for bonus spells per day and one for spell DC)
    • Considered a divine caster
    • Medium BAB
    • Class Skills: you have as many skill points per level as indicated in each Deity’s entry. Your class skills are Concentration, Knowledge (religion), Spellcraft, Profession and the deity’s granted class skills.



    HALF CASTING CLASSES

    2) Ranger
    • Your spell list is the spell list of your patron Deity
    • If the Deity has the Animal Companion Granted Power, your effective Druid level may be your Ranger level, but you’ll have access to the listed Animal Companions of the Deity only.
    • Available variant: T.G. Oskar's Retooled Ranger
    • Available variant: Wildshaping Ranger (UA), provided that you are Favored of a Deity that has Wild Shape as a Granted Power. You are not limited to small and medium animals, but have access to all the forms of the Deity’s Wild Shape Granted Power.


    3) Hexblade
    • Choose spells known from the spell list of your patron Deity
    • Available variant: T.G. Oskar’s Bez-Kismet



    MARTIAL ADEPT CLASSES

    The Piercing Point discipline is optionally available to all martial adepts (replacing one other discipline). Shadow Blade and Falling Star are available only to Favored (any). Desert Wind is available exclusively to the Favored of Hephaestus (if the class doesn’t grant it, Desert Wind may replace one other discipline). Similarly, electricity substitution DW is available exclusively to the Favored of Zeus.

    4) Crusader (flavor adjustment: a courageous - but not holy - warrior)
    • All alignment-dependent maneuvers (such as Law Bearer) now work Vs any foe, but can only be used 1/encounter and cannot be recovered (or re-granted) in any way.


    5) Swordsage
    • As written


    6) Warblade
    • As written


    7) Sublime Ranger
    • May exchange spells for maneuvers as Crusader (disciplines: Shadow Hand, Stone Dragon, and player’s choice of Falling Star or Tiger Claw)



    OTHER CLASSES

    8) Fighter


    9) Barbarian (flavor adjustment: an agile, raging - but not uncivilized - warrior)
    • Available variant: Chamber’s Heroic Barbarian
    • Remove Illiteracy and Trackless Step
    • Skills: remove Craft, Knowledge (nature) and Survival, add Profession


    10) Rogue


    11) Marshal


    12) Scout
    • As written


    13) Knight (flavor adjustment: a proud and dependable warrior)
    • Remove Knight’s Code


    14) Brawler (tweak: a brawler AND a wrestler)
    • Juggernaut is a Supernatural ability (the rest are Ex unless otherwise noted)
    • Remove all alignment-dependent abilities (basically those that allow you to overcome aligned DR)
    • Add Brawler Ability: Bonus Wrestler Feat - Gain a feat which has Improved Grapple as a prerequisite, other prerequisites must also be met (requires Brutish Tactics)
    • Add Brawler Ability: Bonus Tripper Feat - Gain a feat which has Improved Trip as a prerequisite, other prerequisites must also be met (requires Cunning Tactics)


    15) Factotum
    • The Factotum is the only class that can use a “supernatural” ability (in this case, SLAs and magical healing) even without being Favored of a Deity. There’s a a fluff explanation behind this apparently irrational situation, but as far as the Factotum himself is concerned, if the character is unaligned, he has never been aware of the slightest indication that “someone up there likes him”. He can rationalize his abilities any way he sees fit. (He’ll be probably wrong.)
    • The Factotum’s SLAs may be spells that appear in any of the Favored spell lists.




    REQUEST: If anyone knows of a decent Scout variant somewhere, in the spirit of Heroic X or Retooled X, or perhaps with a maneuver progression, please let me know.
    Last edited by HeadlessMermaid; 2011-03-27 at 12:10 PM.
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    Default Re: [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes

    Are we allowed to post yet? I just want to say that I think that you have done a fantastic job so far, and I cannot wait to see the rest.
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    Default Re: [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes

    Oh, sorry, I forgot myself. Yes, post freely, and thanks!
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    Default Re: [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes

    This is absolutely fantastic. This is seriously some of the best homebrew material I've seen on these forums in ages. I can't wait to see more!
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    Default Re: [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes

    You wouldn't happen to have any rules for Clerics worshiping entire pantheons, would you?
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    Default Re: [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes

    ^: Is this for the Dwarf Pantheon thread in the Worldbuilding section?
    One Idea I had for that might be to make a Pantheon domain that clerics who worship the pantheon gain. It would have spells related to the pantheon, and several minor abilities. The cleric would only be able to choose one Pantheon domain, however.

    Anyway;

    Echoing everyone above, this looks absolutely fantastic.

    On a semi-related noted, I have been homebrewing some Greek related Fey, mostly nymphs, dryads and other similar creatures, found here. It seems like you are doing a greek related campaign, and they could be interesting to insert. Of course, if you are going strictly to the actual mythology, you should ignore the Afaistaeads and Kruomaeads, but everything else can be found in greek mythology, although probably not classified as they are in that thread.
    Last edited by unosarta; 2011-03-23 at 06:00 PM.
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    Default Re: [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes

    This is just... made of pure awesome win

    Makes me think of the specialty priests from 2e.

    Biggest question is: any chance we'll see Hades?
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    Default Re: [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes

    You'll really want to tread carefully around this; real world religion, active or not [and note that this has been "resurrected" in recent years] is banned on this forum. Similar things have been closed down by Roland the moment they come to his attention.

    I'd genuinely suggest moving this off-site as it would be a shame to see it scrubbed.
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    Default Re: [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes

    Quote Originally Posted by LOTRfan View Post
    You wouldn't happen to have any rules for Clerics worshiping entire pantheons, would you?
    Ummm.... D&D?

    Seriously now, normal D&D clerics are supposed to worship and serve one deity tops (and they get appropriate goodies via Domains), but basically, they can cast anything they please. Clerics of the goddess of Love can cast Harm or Earthquake, and we consider it normal (because Clerics weren't fashioned after priests, they were fashioned after soldiers/adventurers).

    So if you want to worship an entire pantheon, you don't really need a house rule, just a bit of re-flavoring. At least I think so. :)

    @ unosarta:
    Your fey look very interesting, I'll definitely check this thread, thanks!

    Quote Originally Posted by Zaydos View Post
    Biggest question is: any chance we'll see Hades?
    My problem with Hades is purely a matter of flavor and consistency (not portfolio or anything): Hades rules over his dominion, and doesn't really interfere with mortal affairs, like those nosy Olympians. It wouldn't make sense for him to favor anyone.

    However, I do have some plans for more unorthodox practices: Hecate is a goddess for whom we know very little, probably a big figure in an earlier pantheon who got "demoted" as the Greek pantheon was established. Apparently, she had small cults here and there during classical times ("cult" doesn't mean a bad thing in this case), and whoever mentions her does so with great respect. And Hecate is the closest thing we can imagine to a goddess of witchcraft. Yay!

    So once I'm done with the basics, I intend to make a PrC for worshipers of Hecate, and another for those Orphic nut-jobs.

    @everyone:
    Hey, glad you like it! It still needs checking (and double-checking, and triple-checking...), which I'll get to during the weekend, probably. Thanks again for the feedback. :)
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    Default Re: [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes

    Quote Originally Posted by HeadlessMermaid View Post
    @ unosarta:
    Your fey look very interesting, I'll definitely check this thread, thanks!
    Cool. I just thought that they would be very similar, thematically.

    Quote Originally Posted by HeadlessMermaid View Post
    However, I do have some plans for more unorthodox practices: Hecate is a goddess for whom we know very little, probably a big figure in an earlier pantheon who got "demoted" as the Greek pantheon was established. Apparently, she had small cults here and there during classical times ("cult" doesn't mean a bad thing in this case), and whoever mentions her does so with great respect. And Hecate is the closest thing we can imagine to a goddess of witchcraft. Yay!

    So once I'm done with the basics, I intend to make a PrC for worshipers of Hecate, and another for those Orphic nut-jobs.
    Oh, wow, Hecate would be an awesome deity to worship.

    And thinking about it, are you planning on doing Delphic Oracles/Sisters of the Fates, as a sort of Divination based PrC?

    Quote Originally Posted by HeadlessMermaid View Post
    @everyone:
    Hey, glad you like it! It still needs checking (and double-checking, and triple-checking...), which I'll get to during the weekend, probably. Thanks again for the feedback. :)
    It looks pretty sound.

    Also, someone did a Greek wrestler style base class a while back, can't remember their name, though...

    In your description of the Unearthly Grace ability, you say "grants a bonus to your deflection AC" should be deflection bonus to your AC.

    Interesting that none of the deities grant domains.
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    Default Re: [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes

    Quote Originally Posted by unosarta View Post
    And thinking about it, are you planning on doing Delphic Oracles/Sisters of the Fates, as a sort of Divination based PrC?
    I wasn't planning to, but it's a neat idea. I have no bright ideas about the crunch at the moment, but when the time comes, I guess I'll check specialist diviners and any relevant PrCs.

    Quote Originally Posted by unosarta View Post
    In your description of the Unearthly Grace ability, you say "grants a bonus to your deflection AC" should be deflection bonus to your AC.
    Wow. Good catch. Fixed!

    Quote Originally Posted by unosarta View Post
    Interesting that none of the deities grant domains.
    Well, I figured that with specialized spell lists and a granted power to choose, domains become redundant, at least flavor-wise. Not sure if that breaks horribly something in the crunch...
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    Default Re: [3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes

    Actually Hades has played a major role in mortal affairs and has interfered plenty of times in the affairs of mortals specifically in the case of Persephone which is also why seasons change, according to ancient Greek mythology, so he should also by present in the pantheon. Another point to note is that the first Olympians where Zeus, Hera, Poseidon, Demeter, Hestia, Hades and another figure of note was Chiron the trainer of the demigods and a brother of the other deities. Also i think it would be kind of cool to see a good representation of the demigods as presented in ancient Greek mythology.

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