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2011-03-23, 09:23 PM (ISO 8601)
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- Aug 2008
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Community Based Monster Classes VII
Community Based Monster Classes VII
For the player that wants to play D&D and be a monster, there's often a bitter pill to swallow. Maybe you're expected to deal with a kludgy level adjustment? Or perhaps the monster class they've already put out there has less-than-full HD per level? Or maybe there's just no LA or monster class option for that obscure monster you're so keen on, and you're forced to throw something together and beg your DM for its acceptance. Whatever the case, you're inevitably imbalanced one way or another. The session ends and people will often find themselves thinking things would have worked more smoothly if that monster hadn't been there to muck up the works.
No more!
In this thread, you will be able to play as any monster you want by entering these monster classes as though they were regular classes. Huge stat bonuses and screwy HD have been done away with, monsters with abilities that would throw campaigns into disarray (24/7 petrifying gaze! Woo!) have been rebalanced and made suitable for play. Monsters have been tweaked for your playing enjoyment.
If you love these monster classes, like so many do, there are two ways you can help out. You can critique or you can submit new monster classes.
The nebulous goal of this thread is to create a playable monster class for every monster in official material. Is that doable? Maybe not, but it's a good boundary to work within. For people wanting to work on monsters that aren't from official WotC material, there is a spin-off project, our homebrew edition. This spin-off project's main purpose is to make monster classes for PEACH'd homebrew monsters. Make sure to check them out!
First Time Here?
SpoilerIn the second post is a list of monster classes that have, for the most part, been thoroughly critiqued and balanced by several individuals each. If you see anything that you find questionable, please PM either the creator or post in the thread with your observations, and we will be happy to help. After all, we wouldn't be posting these monster classes here if we just wanted to use them ourselves!
One caveat, though: due to different build guidelines, one should always note what thread and by what poster the monster came from. If it is from Improved Monster Classes or Improved Monster Classes II, or by a banned poster, it is likely of questionable balance and playability. Improved Monster Classes III and IV were much improved, though, and for the most part should be fine, and anything from any of the Community Based Monster Classes comes with our full support.
Beyond that, it is strongly encouraged that you read the FAQ, as we do things here a little bit differently than most other homebrew projects.
For those who would like to contribute, see 'So You Want to Make a Monster Class'.
General FAQSpoiler
Q) What monsters am I allowed to make into a monster class?
A) We encourage Homebrewers to build any monster as a playable character class. We prefer that Homebrewers build Monster Classes for monsters from published material that have not already been submitted. Before starting a new monster class, check the 'called' list (where people have called dibs on a particular monster or indicated they have started such a monster already) and the finished/unfinished monster lists. New homebrewers are encouraged to pick low-CR monsters (3-8), and not to attempt to tackle epic tier (20+ level) classes from the outset. Monsters from homebrew monsters should go in our homebrew section.
Q) Help! I'm taking a 1 or 2 level monster class and can't tell if it's BAB 1/2 or 3/4! (For the purposes of fractional BAB).
A) Unless otherwise noted, an undead has 1/2 BAB, while all other classes/templates have 3/4 BAB.
Q) When I increase in size does my strength increase and my dexterity decrease? If so, by how much?
A) Size increases, or decreases, do not alter ability scores in this project.
Q) What's the Caster Level for the SLAs?
A) Unless otherwise specified, the Caster level for any SLAs is equal to your total HD.
Q) Whats the Save DC for this ability?
A) Unless otherwise specified the Save DC is (10+ 1/2 HD + Charisma Modifier).
Q) What's with this scaling by HD?
A) Some have questioned the reasoning and balance behind scaling abilities by HD. The reason for this is simple: multiclassing. We believe that all abilities gained by all monsters, even level 1 monsters, should be viable and balanced at all levels. However, most monster classes simply don't go to level 20, so we're required to make their abilities stay relevant by scaling by HD as opposed to level.
The rest of the rules are split into three parts. Use Guidelines will teach you all the general rules for using these Monster Classes in a game, with specifics on changing size or multiclassing several monster classes (unintended by the project, but people are liable to try it anyways). Critique Guidelines will explain how you can help the project by commenting on other people's monsters. Meanwhile, at the bottom is the Homebrew Guidelines for those who want to make monster classes.
Use Guidelines
You take these Monster Classes just like you would any other class, such as wizard or rogue. Each level of the class develops your abilities as that particular monster. Normally you should take the first level of a Monster Class at level 1, but there are exceptions, such as transformations. Likewise, one might simply wish to take a base class at first level: under these occasions one is superficially the monster that they plan to take, but does not actually gain any of their abilities. After the first level, you may multiclass freely; for example one might take 1 level of troll, then 3 of barbarian, then a second level of troll, then another level of barbarian.
Upon taking the first level of a base monster class, you lose all other racial traits: what this means is that while you may select a race in character creation, you lose that race when you take your first level in a monster class. You do not gain any traits or bonuses from being a race, as the first level of a Monster Class replaces both class and race. That said, the monster classes are typically a step more powerful than a standard class to make up for the lack of racial bonuses. This does not apply, however, to creatures listed under prestige monster classes.
Growth TableSpoiler
{table=head]Base Size|New Size| AC & Attack Bonuses*|Space*|Reach (Tall/Long)*|Ave. Size Incr.|Ave. Weight Incr.|Grapple Mod.|Hide Mod.
Fine|Diminutive|-4 (size)|+½|+0/+0|+6|+1/2 lb.|+4 (size)|-4 (size)
Diminutive|Tiny|-2 (size)|+1½|+0/+0|+9|+5 lbs.|+4 (size)|-4 (size)
Tiny|Small| -1 (size)|+2½|+5/+5|+18|+36 lbs.|+4 (size)|-4 (size)
Small|Medium| -1 (size)|+0|+0/+0|+3|+240 lbs.|+4 (size)|-4 (size)
Medium|Large|-1 (size)|+5|+5/+0|+6|+2000 lbs.|+4 (size)|-4 (size)
Large|Huge|-1 (size)|+5|+5/+5|+12|+8 tons|+4 (size)|-4 (size)
Huge|Gargantuan|-2 (size)|+5|+5/+5|+24|+80 tons|+4 (size)|-4 (size)
Gargantuan|Colossal|-4 (size)|+10|+10/+5|+48|+200 tons|+4 (size)|-4 (size)[/table]
Natural weapons damage increases one die size for each size increase.
Thanks to Zeta Kai for the Table.
Multiple Natural Armor BonusesSpoiler
If a creature gains natural armor bonuses from multiple sources treat them according to the following chart.
{table=head]Base Natural Armor|Extra Natural Armor|Results
1/2 Con Mod|1/2 Con Mod|Full Con Mod as Natural armor Bonus
Anything higher than 1/2 Con Mod|1/2 Con Mod|+1 Nat. AC
Full Con Mod|Full Con Mod|1.5 Con Mod
Anything Higher than Full Con Mod|Full Con Mod|+2 Nat. AC
1.5 Con Mod|Anything higher than Full Con Mod|+3 Nat. AC[/table]
Creatures that gain Natural Armor from more than one monster class that specify different Ability Scores as the base for their Natural Armor Class use whichever Ability Score is higher to derive both Natural Armor Classes, and uses the chart above.
Thanks to ChumpLump for the Table.
Multiclassing MonstersSpoilerNormally one is not allowed to take 2 base monster classes.
In some cases, your DM may disregard the above rule and allow you to multiclass two base monster classes. This will likely represent some sort of hybrid character, which could be interesting. In this case, how you should play this is: For the monster class which you do not take at level one, remove the Body of X class feature, and use the Body of X for your first monster class. If you somehow take them at the same time using a variant rule like gestalt, keep the Body of X from the class with more levels. If they both have the same number of levels, you may choose which Body of X you keep.
Critique Guidelines
For any monster to be put up, it must be critiqued. By you! Here's how it works.
Monster approval is governed by a group of experienced or thoughtful homebrewers, known as the council. The council currently consists of Gorgondantess, Hyudra, and Kyuubi. For any monster to be put on the list, it needs only to be approved by any two council members. The council is not a closed entity, if you wish to be a part of the council, send one of us a PM.
Further, the council are not the only ones who may critique-- we strongly encourage you to help others round out their monster classes. Especially if you hope to one day be on the council, you will only be chosen for the council if you critique often and critique well. Even for those not wishing to be on the council, critiquing others' work can improve the quality of your own submissions and may lead to you getting more critiques & faster approval of your own work. Someone who posts a monster and then doesn't post for two weeks while they wait for responses is going to get a less enthusiastic response than someone who is active and participating in the thread.
If you intend to comment on monster classes in any way, you should read the rules below and follow them.
Critiquing Rules
Spoiler1. Contribution
Try to critique other Monster Classes whenever possible. It can be very frustrating if no one will critique your class, and if you skip over someone's class, they may feel left out. Just remember that if you help someone out by critiquing their class, they will likely help you out by critiquing your class.
2. Respect
Respect is tantamount if you are working on this project. If you are disrespectful of a class or a homebrewer, your monsters will likely not be critiqued. And as monsters need to be critiqued to go onto the list, if you are disrespectful of a class or a homebrewer, your monsters will not go on the list.
Homebrew Guidelines
Making a Monster Class is difficult, so don't think you can whip something up in ten seconds and get it posted. It may be long and hard to perfect it, but we'll help you through it. Follow these guidelines and you'll quickly be on your way. Remember to start out with Hyudra's class template so that all classes are in a standard format.
So You Want to Make a Monster Class
It is highly suggested you follow the steps below before beginning to work on a monster.
In fact, if you do not, Hyudra and I will be much less inclined to critique & add your monster to the list.
SpoilerThe first step is to speak with one of the council members. Simply PM Gorgondantess (me) or, better yet, pester me on some chat program (much quicker than PM, can be found in my profile, I'm on most of the time) so we can set up a chat. If I cannot be reached for a week+, go ahead and speak with one of the other councilmembers, though I've taken the brunt of interviewing on newcomers. What will follow is a short interview/briefing (though really in the end more of just a conversation) so we can discuss common errors, thread guidelines, and your first monster- I've found that input before the creation of a monster is just as important as input after it's all written out.
That done, just keep our conversation in mind, and the guidelines below:
Spellcheck, format check:
Read over your finished work for errors. Ideally, you want to run it through a spellchecker (either built into your browser or copy/pasted into a word document), but if you've got a good eye for errors, that can be omitted. Additionally, do follow the Guide to Writing Monster Classes, below.
Be prepared to revise: Monsters that are submitted have to go through a review process to ensure we're putting quality work out there. Yes, we are perfectionists. For this reason, the council members will go over monsters and suggest changes.
Make your own abilities, make active abilities: Nobody wants to play a monster that just full attacks all the time, even if it does have a bunch of stat bonuses and DR and the like. Make sure the player gets to make meaningful decisions during combat, rather than the same thing over and over again. If the base monster doesn't have enough abilities or active abilities, make your own. It does not and should not have the exact same abilities as the original monster.
Scale!
Scale by HD, not levels. What this means is that if a monster has a breath weapon, rather than tying its damage to level, tie it to HD: 1d6 damage per HD is the standard for a true dragon. Thus, one who takes 5 levels in a dragon and 15 levels in another class will still have a decent breath weapon at level 20. Duration, DCs, and range should also all scale by HD.
A Guide to Writing Monster Classes:
Copy-Paste Post Template, Design Guidelines, Changelog FAQ & Image FAQLast edited by Gorgondantess; 2011-04-19 at 04:23 PM.
Marceline Abadeer by Gnomish Wanderer
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2011-03-23, 09:23 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Community Based Monster Classes VII
Base Monster Classes
Spoiler
A
Abishai - Gorgondantess
Aboleth - by Oslecamo
Achaierai - by Gorgondantess
Air elemental - by AustontheGreat1
Allip - by Temotei
Anaxim - by Draken
Androsphynx - by Oslecamo
Angel of Decay - by Draken
Ankheg - by Kajhera
Annis Hag - by Hyudra
Anthropomorphic Animal - by Oslecamo
Aranea - by Oslecamo
Arcadian Avenger - by Zemro Shivic
Arcanaloth - by Frog Dragon
Arrow Demon - by Cogidubnus
Astral Construct - by Sciencepanda
Astral Stalker - by Fyrebyrd/Oslecamo
Awakened Monstrous Crab - by Flabort
Awakened Skeleton - by Oslecamo
B
Balor - by Oslecamo
Basilisk - by Hyudra
Beguiler - by AustontheGreat1
Beholder - by AustontheGreat1
Blackscale - by Gorgondantess
Bleakborn - by CraftyCultist
Blink Dog - by AustontheGreat1
Brain in a Jar - by Draken
Bralani - by BelGareth
Bugbear - by Crafty Cultist
C
Cat, Awakened - by Gorgondantess
Centaur - by Hyudra
Cheshire Cat[B] - by Geckoking
Cloaker - by Saidoro
Cloud Giantvby Hyudra
Coatlvby Kobold-Bard
Cornugon - by Gorgondantess
D
Daeva - by Gorgondantess
Death Drinker - by Oslecamo
Death Knight - by monkman
Djinni - by Oslecamo
Displacer Beast - by Hyudra
Doppelganger - by Oslecamo
Dracotaur - by monkman
Dragonne - by Oslecamo
Dream Larva - by Magicyop
Drider - by I_Am_An_Undead/Lix Lorn
Drow - by Hyudra
Dryad - by Bodez/Oslecamo
Duergar - by Jallorn
E
Earth Elemental - by AustontheGreat1
Entomber - by Gorgondantess
Entropic Reaper - by Crafty_Cultist
Erinyes - by Oslecamo
Ettin - by Temotei
F
Firbolg - by Oslecamo
Fire Elemental - by AustontheGreat1
Flind Gnoll - by Gorgondantess
Force Golem - by Gorgondantess
Forest Troll - by Volt
Fire Giant - by Hyudra
Frost Giant - by Hyudra
G
Gadacro - by Lord_Gareth
Gelatinous Cube - by Kobold-Bard
Ghaele Eladrin - by Oslecamo
Ghost - by Oslecamo
Ghoul - by CraftY_Cultist/Oslecamo
Gibbering Mouther - by Betropper
Githzerai/Githyanki - by Chumplump
Glass Golem - by Cogidubnus
Gloom - by Oslecamo
Gnoll - by Oslecamo
Goristro - by Monkman
Gray Jester - by Oslecamo
Green Hag - by ChumpLump
Grimlock - by Oslecamo
Griffon - by AustontheGreat1
Gynosphynx - by Volt
H
Harpy - by Hyudra
Hell Hound - by Crafty Cultist
Hill Giant - by Hyudra
Hound Archon - by Oslecamo
Hook Horror - by Frog Dragon
Hydra - by Oslecamo
I
Imp - by Hyudra
Iron Golem - by Gorgodantess
J
Janni - by Kobold-Bard
K
Kaorti - by Crafty Cultist
Karsite - by Kobold Bard
Kuo-Toa - by Hyudra
Kython - by Crafty_Cultist
Kyton - by ChumpLump
L
Lammasu - by Kobold-Bard
Lantern Archon - by Volt
Leonal - by BelGareth
Lillend - by Oslecamo
Lizardfolk - by Gorgondantess
Locathah - by Gorgondantess
Lodestone Marauder - by ScionoftheVoid
M
Manticore - by Hyudra
Marilith - by Oslecamo
Marrash - by Zemro Shivic
Marrutact - by Gorgodantess
Marraenoloth - by Gorgondantess
Medusa - by Hyudra
Mimic - by Sciencepanda
Mind Flayer - by Oslecamo
Mindflayer, Psionic - by Gorgondantess
Minotaur - by Hyudra
Mephit - by Hyudra
Mezzoloth - by Frog Dragon
Monstrous Spider - by Hyudra
Movanic Deva - by Oslecamo
Mummy - by Oslecamo
MurderJack - by FlickerDart/Oslecamo
N
Nashrou - by Makiru
Nerra - by Draken
Nimblewright - by Temotei
Nixie - by Oslecamo
Nycaloth - by Frog Dragon
Nymph - by Bodez
O
Ogre Mage - by Oslecamo
Ogre - by Hyudra
Owlbear - by Kobold-Bard
P
Pegasus - by FirebirdFlying
Phasm - by Oslecamo
Phoelarch - by AustontheGreat1
Phoenix - by Oslecamo/AustontheGreat1
Pit fiend - by Oslecamo
Pixie - by Aranii
Planetouched - by Gorgodantess
Poison Dusk - by Gorgondantess
Pseudo-Dragon - by Kobold-Bard
Purple Worm - by Hyudra
Q
R
Rakshasa - by Oslecamo
Rakshasa, Naztharune - by Gorgondantess
Ravid - by Kobold-Bard
Red slaad - by Oslecamo
Redcap - by Draken
Reptilians - by Gorgondantess
Reth Dekala - by Gorgondantess
Roving Mauler - by Makiru
Rukanyr - by Makiru
Rust Monster - by Kobold-Bard
S
Saguaro Sentinel - by Gorgondantess
Sahuagin - by Crafty Cultist
Salamander - by Oslecamo
ScorpionFolk - by Frog Dragon
Sea Hag - by ChumpLump
Shadowperson - by AustontheGreat1
Shaedling - by Monkman/Gorgondantess
Silthilar - by AustonTheGreat1
Skeroloth - by Frog Dragon
Slaad - by Trenelus
Solamith - by Makiru
Son/Daughter of Silence - by Oslecamo
Soulspark - by Niezck
Succubus - by Oslecamo
Spell Weaver - by Winter King
Stone giant - by Hyudra
Sverfineblin - by ChumpLump
T
Tarrasque - by Oslecamo
Tengu - by Oslecamo
Thorn - by Zemro Shivic
Thri-Kreen - by Oslecamo
Titan - by Kobold Bard
Treant - by Niezck
Troglodyte - by Gorgondantess
Troll - By Hyudra
Tsochar - by Oslecamo
U
Unicorn - by FirebirdFlying
V
Valkyrie - By Niezck
Vargouille - by Oslecamo
Vasuthant - by Oslecamo
Vrock - by Gorgondantess
W
Water Elemental - by AustontheGreat1
Wight - by Crafty Cultist
Wild Hunt - by Oslecamo
Will-O-Wisp - by Kobold-Bard
Winter Wolf - by Frog Dragon
Wyvern - by Hyudra
X
Xill - by ScionoftheVoid
Y
Yuan-ti - by Oslecamo
Z
Zelekhut(inevitable) - by Oslecamo
Zern - by AustontheGreat1
True Dragons:
SpoilerBlue Dragon - by Oslecamo
Bronze Dragon - by Gorgondantess/Oslecamo
Fang dragon - by unknown
Golden Dragon - by Oslecamo
Green Dragon - by un_known
Red Dragon - by Oslecamo
Purple Dragon - by Oslecamo
Pyroclastic dragon - by Kyuubi/Oslecamo
Silver Dragon - by Oslecamo
Styx Dragon - by Kyuubi/Oslecamo
White Dragon - by un_known
Wing Dragon - by Oslecamo
Prestige Monster Classes
Spoiler
C
Creature of Legend - by Hyudra
D
Death Knight - by Monkman
E
Evolved Undead - by Gorgondantess
F
Feral Creature - by Niezck
G
Golden Protector - by Kobold-Bard
Gravetouched Ghoul - by Hyudra
Half-
Half-Celestial - by Crafty Cultist
Half-Dragon - by Oslecamo
Half-Fey - by Kobold-Bard
Half-Fiend - by Crafty Cultist
Half-Golem - by Oslecamo
Half-Illithid - by Crafty Cultist
Half-Troll - by flabort
H
Horrid Monster - by Hyudra
K
Kython, Impaler and Slaymaster - by Crafty Cultist
Kython, Slaughterking - by Crafty Cultist
L
Lich - by Crafty Cultist
P
Phrenic Creature - by Niezck
S
Saint - by Magicyop
Spellwarped Creature - by Frog Dragon/Oslecamo
Swarmshifter - by TheGeckoKing
U
Ulitharid - by Oslecamo
Unholy Scion - by Monkman
V
Vampire - by Oslecamo
W
War Troll - by Monkman
Winged Template - by Niezck
Therianthropes:
Spoiler
Wereconstrictor - by ChumpLump
Werecheetah - by ChumpLump
Wereleopard - by ChumpLump
Werelion - by ChumpLump
Wereraptor - by Betropper
Wererat - by ChumpLump
Werespider Hunter - by ChumpLump
Werespider Weaver - by ChumpLump
Weretiger - by ChumpLump
Wereviper - by ChumpLump
Last edited by Hyudra; 2011-04-18 at 10:23 AM.
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2011-03-23, 09:24 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Community Based Monster Classes VII
Unfinished Monster Classes
Spoiler{table=head]Monster|Council Approvals|Notes
Gray Jester ||Abandoned 2-12-2011, re-adopted by original creator 3-23-2011.
Pandorym||
Jovoc|Hyudra|
Gargoyle|Hyudra|
Remorhaz||
Vivisector|Hyudra|
Razor Boar|Hyudra|
Ettercap||
Aboleth||Replacing old Aboleth with one that meets current standards.
Ragewalker||
Phase Wasp|Hyudra|
Violet Fungus|Hyudra|
Chuul||
Hooded Pupil||
Psurlon||
Phantom||
Unbodied||
Greenbound Creature||Also Greenbound Paragon, Plant Symbionts.
Justice Archon|Hyudra|
Coure Eladrin|Hyudra|
Half Dragon||NinethePuma's version.
Grick||
Assassin Vine||
Sharakim||
Frostwind Virago||List of powers to be found Here
Garngrath||
Brass Golem||
Half-Dragon||Gorgondantess' version.
Black Dragon||Massively revised version of previously posted version by same author.[/table]
Abandoned Monsters
Spoiler
The following table lists monsters deemed 'abandoned', either voluntarily ("I'm not going to finish this") or due to inactive posting/lack of responses to critiques. If you wish to reclaim a monster of yours that was abandoned, inform a mod. If you wish to adopt a monster abandoned by another, attempt contacting the original poster, then seek council permission. If deemed appropriate by the council, depending on the monster and how close it is to being done, you should then post in the main thread expressing your interest to adopt the monster and what your plans are for it (starting fresh, just finishing what's there, what kind of abilities you're thinking of & what sort of fixes you're pondering). If someone else wishes to adopt the monster too, you should work out an agreement or compromise, or seek the input of others as to who has the stronger ideas. Once that is done, you may pick up that monster and make any changes necessary to get it up to your & our standards.
{table=head]Monster|Abandoned On|Notes
Yellow Musk Creeper|12-13-10|Adopted by creator again 02-08-10, re-abandoned after no activity in 9 days.
Living Spell|12-14-10|Adopted by creator again 02-08-10, re-abandoned after no activity in 9 days.
Animated Object|12-16-10|Adopted by creator again 02-08-10, re-abandoned after no activity in 9 days.
Wendigo|12-21-10|Adopted by creator again 02-08-10, re-abandoned after no activity in 9 days.
Werescorpion|12-09-10|
Maug|12-10-10|
Death Knight|12-10-10|
Grell|12-12-10|
Demilich|12-17-10|
Half-Elemental|12-22-10|
Flesh Golem|1-08-11|
Dwarf Ancestor|1-12-11|
Storm Giant|1-23-11|
Corrupted Creature|2-08-11|
Hellfire Wyrm|2-17-11|
Briarvex|2-24-11|Abandoned 12-22-10, adopted by original creator 2-24-11.
Black Dragon|2-26-11|Presumably being reworked from the ground up.
Umber Hulk|-|Voluntarily Abandoned, Flavor/Fluff Mismatch
Nightwalker|-|Voluntarily Abandoned, Leaving GitP
Ragewalker|-|Voluntarily Abandoned, No time to finish
Lemure|-|Voluntarily Abandoned. Was a creative experiment that failed.
Quasi-God|-|Creator resigning from project.
Rast|-|Creator resigning from project.
Magmin|-|Creator resigning from project.
Half-Golem|-|Leaving as purview of the homebrew forum.
[/table]
Interest List
SpoilerThe following are monsters people have expressed interest in doing, and/or started but not yet posted:
Firre Eladrin: Benly
Energon: Benly
Yugoloths: Frog Dragon
Vistani: Chambers
Shadesteel Golem: Cognidibnus
Hangman Golem: Cognidibnus
Efreeti: Darthteej
Wild Hunt Revision: Gorgondantess
Ethergaunt: Gorgondantess
Ultroloth: Gorgondantess
Umber Hulk: Gorgondantess
Ghaele Eladrin: Gorgondantess
Gnoll: Gorgondantess
Astral Stalker: Hyudra
Doppleganger: Hyudra
Dryad: Hyudra
Ogre mage:: Hyudra
Rakshasa: Hyudra
Bugbear: Hyudra
Carrion Crawler: Hyudra
Chimera: Hyudra
Aspect of [deity]: Hyudra
Dinosaur: Hyudra
Equiceph:: Hyudra
Leucrotta:: Hyudra
Magma Hurler: Hyudra
Plague Walker: Hyudra
Pseudonatural Creature: Hyudra
Titanic Creature: Hyudra
Vivacious Creature: Hyudra
Monstrous Centipede: Hyudra
Ulgurstasta: Hyudra
Skulking Cyst: Hyudra
Silver Dragon: Kyuubi
Succubus: Lix Lorn
Gadacro: Lord Gareth
Sirine: Lord Gareth
Illurien: Lord Gareth
Marilith: Lord Gareth
Hagumemnon(Protean): Magicyop
Elder Evil: Magicyop
Kalabon: Makiru
Homonculus: Mootoall
Needlefolk, Susurrus, and the Orcwort - Scio
Verdant Prince: Scionofthevoid
Holocaust Disciple: Scionofthevoid
Varakhat: TheGeckoKing
Lich: TheGeckoking
Karrash: Zemro Shivic
All Remaining Archons: Zemro Shivic
Hound Archon: Zemro Shivic first dibs, Hyudra second.Last edited by Hyudra; 2011-04-20 at 02:01 PM.
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2011-03-23, 09:25 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Community Based Monster Classes VII
Reserved post for additional details, new rules, news & featured monsters.
Previous Threads:
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2011-03-23, 10:22 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Not in a human colon
Re: Community Based Monster Classes VII
Justice Archon:
A Justice Archon looses all other
Anyways, I think we should make a standardized ability along the lines of the other outsiders (demons, devils, yugoloth, eladrin, etc.) for archons. Wanna do it?
1st Round: The Justice Archon sees the degree of crimes the subject has committed, and the degree to which they have been punished. The degree of the crimes is based upon the subject's lawfulness, and the degree of punishment upon the subjects feelings about the repercussions. In either case, information is in general terms.
As their viewpoint is that of an observer they might witness details or facts the target is unaware of, have forgotten, or convinced were different.
Justice Strike: I donno, boss. That's a little wonky. Probably abusable, too. At the least I'd cap it with a certain uses/day.
Rage-Like ability? You do realize that barbarians are nonlawful only?
She knows the distance up to the nearest 50ft if her within 500ft.
While they remain within her threatened area, opponents cannot cast defensively or use abilities that require focus or concentration.
If they fail this save, they suffer the full brunt of the effect, even if they would normally not be subject to it from natural qualities or abilities.
Wings: Light armor doesn't reduce fly speed.
Teleport: I'm leery about this. It solves a lot of quests that normally wouldn't be solvable until 3 levels later. Need to stock up while in a dungeon? Send out the justice archon! Need to warn the kingdom about the invasion- but in a tight spot? Send out the justice archon!
All in all, what I'd do is limit it to just teleporting to the quarry until 9 HD.
Other than that, though, I'm a little worried about the lack of active abilities. What will you be doing other than full attacking, even with justice strike? Well, nothing. Just give it one or two nifty little things to add some variety to battles. It could also use a slight power boost, so there you go.
Other than that, though, looking good.Marceline Abadeer by Gnomish Wanderer
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2011-03-23, 10:48 PM (ISO 8601)
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Re: Community Based Monster Classes VII
By the way, I did not make every change Gorgondantess requested but I did reply to them. This doesn't mean "Hahaha, I'm not gonna change anything", but rather I'm explaining my reasoning on the grounds that you may have assumed certain decisions were the result of not thinking things through rather than seeing the internal logic I was trying to work from. If you still think there's a problem, I would like to work out the necessary improvements; the lack of major changes to the Coure isn't a result of ignoring or not seeing the suggestions, but rather a result of wanting to discuss them further.
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2011-03-24, 12:07 AM (ISO 8601)
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Re: Community Based Monster Classes VII
Puma's Half-Dragon:
Spoiler-I don't know if anyone has already given you hell for the chassis, if not I assume they will. I actually like it and think it's fine, but you can count on it not flying with anyone else.
-Draconic Legacy needs additional explanation. You start with a d12, so what happens when you upgrade? Just +1 per HD? If you think it's clear within the text, it may be, but the fact that I have to ask shows that it's not spelled out quite clearly enough.
-Draconic Inheritance: Neat, you get whirling frenzy and rage and... fizzle. I don't know what the fascination is with DR/magic, but it's almost always underwhelming unless granted in huge amounts (Which yours is a decent amount, but it's still DR/magic). Also, since you lifted the rage variants straight out of other rage variants, do they count as rage for meeting prerequisites? It would be nice if they did.
-People around here like saying "Ambush Predator" don't they?
-Heritage Benefits; Lucky and Cloudwalker stand head and shoulders above the others, but most of these are just fine. You could get away with changing nothing about them, but I only realized that after going through them all, so instead of deleting my comments I decided to spoiler them. Gonna go over them all one-by-one.
SpoilerAmbush Predator: I like. Nice and simple.
Sound Imitation: Seems OK, not my thing, but that doesn't mean it's bad, just that I'm a bad judge.
Lasting Fear: Is it common practice to leave enemies alive just to mess with them again later? If you are using NPC contacts you want good relations with the ones you'll deal with more than once, intimidate is for the throwaway guys. I guess it's not really that bad, I just often forget how much nicer other people are to NPCs. I might prefer something that worked like Deft Strike from CAdv for greens, but that's just me. Or maybe water breathing + act normally in water. It's not that special but nice to have.
Fire Adaptation: What are smoke effects? I'm not the best optimizer or the most experienced D&D player, but that has got to be more obscure than weapons made of byeshk, and an obscure immunity is of questionable worth.
Ice Adaptation: Slightly less obscure than smoke effects. You might want to polish up the wording a bit, I can see how players and GMs would argue about just how much "immunity" this ability grants.
Ancestral Knowledge: Ok, I don't like bards, but stomping them with 2x HD = Bard Level for Bardic Knowledge seems kinda harsh. Why not just give a strong bonus to all knowledge effects, similar to the invocation that does it only with a scaling bonus? Knowledge Devotion is cool, Bardic Knowledge is lame. By the way, I don't actually see anything wrong with this ability, I just wanted to hate on bards.
Wild Empathy: The Druid laughs at the Bard because the half-dragon only used his full HD instead of 2x his HD to steal the Druid class feature. This is fine btw.
Prankster: Nice and neat.
Lucky: So everyone will be half-gold then? This is not overpowered by itself, but it is dramatically more useful than a lot of the other heritage abilities.
Cloudwalker: Ok, so some will be half-gold and the others will be half-silver. Once again, not problematic by itself, it just makes a lot of the other look lame by comparison.
-Additional Breath weapons; Ok, these are really cool , I got excited reading these. However, there are some issues.
First off, did someone say you should spell out the save in every single entry? I feel like you should show the save calculation once or twice and say "this is always how the half-dragon's breath DC is calculated." Believe it or not repeatedly spelling things out has detrimental effects on comprehension. The more times you do it the more likely you are to slip up or vary, and if you spell it out every time it creates the illusion that it is different every time, shattering the reader's confidence in their own understanding. I guess it's a minor nitpick, but at some point you have to assume the reader is competent or else they won't be.
Onto the actual breath weapons:
Spoiler
Vitriolic Spray: This is actually really awesome, and a solid competitor with equivalent-level spells, but the range is unclear. Whether it's the range of the breath weapon as usual or not, it needs to be stated because you're changing the shape of the attack. Is it the same range as an orb spell? Explain it.
Cone of dehydration: At first I was worried because the damage was such crap, but then I realized it's a save-or-suck that's really hard to shake and I liked it a lot
Cone of fear: Looks fine.
Cone of Smoke: So THAT's what the smoke immunity was for! Unfortunately I have no idea whether this is any good or not, because you neglected to include a mechanical explanation of why it's bad to spend the round "choking and coughing." It better not be that lousy d6 of nonlethal, because that just sucks.
Freezing Exhalation: Why am I lately tempted to name things goofy stuff like "Cool Minty Breath?" This one is good at low levels, but it will be left behind when flight comes into play.
Cone of Sleep: Ok, most of the breath weapons are save-or-sucks, but this one is a save-or-DIE with the same duration as the save-or-sucks. May I suggest lowering the duration to 1 round per 5 HD or something similar? Because as it is you have plenty of time to murder everyone. If you lower the duration you can still get at least one kill, and even though they all wake up sooner they are all prone now and flying targets fell to the ground. So to summarize: Putting people to sleep for even 1 round is awesome, there is no reason this guy should have the same duration as the poor green dragon's "shaky" breath.
Cone of Repulsion: I read "Repulsion" and I got hopeful for a cool TK/Force Push-like effect. Making everyone run away isn't bad though. Although I will point out the tragic flaw in many people's estimation of what is effective in melee vs. what is cool in melee. Knocking people back looks really cool, but now you have to spend time closing the distance again! It's not actually bad at all, just wanted to go on a tangent because thorough critiques take awhile.
Cone of Slow: Nasty. Good Nasty.
Cone of Weakness: Also good nasty.
Cone of Paralysis: See my thoughts on Cone of Sleep.
-Ability Increases: Ok, I get that you like being charismatic, I mentioned this last time I looked at the class. Even though you don't use charisma for anything, I suppose there's nothing wrong with +1 charisma.
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2011-03-24, 12:33 AM (ISO 8601)
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Re: Community Based Monster Classes VII
Just posting a link to the Gray Jester changes I made in the last thread, so that they aren't overlooked with the new thread switch.
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2011-03-24, 12:45 AM (ISO 8601)
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Re: Community Based Monster Classes VII
I'm not sure if this argument has ceased or not, but I wanted to weigh in re: half-dragons and say that I feel they should be a base class, not a prestige class. You're born a half-dragon or you're not, yes?
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2011-03-24, 12:47 AM (ISO 8601)
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Re: Community Based Monster Classes VII
Replaced the pics in my monsters with identical ones uploaded to my Imageshack account, assuming they weren't already on a similar image hosting service.
Edit: On half-dragons. I believe that you shouldn't be able to take Half-Dragon after taking levels in non-racial classes. So a Basilisk 3 could take a Half-Dragon level, but a Basilisk 3/Fighter 1 could not. Of course, the class probably shouldn't be taken at all unless the character has been visually described as half-dragon before, or in special circumstances.Last edited by Frog Dragon; 2011-03-24 at 12:50 AM.
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2011-03-24, 12:49 AM (ISO 8601)
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2011-03-24, 12:53 AM (ISO 8601)
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Re: Community Based Monster Classes VII
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2011-03-24, 12:56 AM (ISO 8601)
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Re: Community Based Monster Classes VII
The goal behind the Half-Dragon (I think I've said this 10 times by now) isn't to make a "dragon but lesser", as every other iteration is, but to make a half-dragon, half-something else, and synergize the two. And as it'll likely be a humanoid qualifying for it, what special qualities do humanoids have? Base classes. I can't build off of a base class if it's not there.
I'd like to relate it to, say, a monster that has claws but can't use them until a later level. Well, a Half-Dragon is a Half-Dragon but doesn't actually gain Half-Dragon abilities until 2nd level. Though I'm thinking of requiring either a dragon heritage feat or dragonblood subtype or something like that. Thoughts?Last edited by Gorgondantess; 2011-03-24 at 12:57 AM.
Marceline Abadeer by Gnomish Wanderer
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2011-03-24, 12:59 AM (ISO 8601)
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Re: Community Based Monster Classes VII
Honestly, I think it's gonna cause you a lotta headaches, as the half-dragon's original defining characteristic was its overwhelming physical presence, as opposed to actually being dragon-like. Powerful build and the like may be appropriate, for example.
As far as pre-reqs, I dunno. I don't think Skills should be involved, but heritage feats lands us right back at step "why are they all gishes?". Perhaps require Imp Natural Attack and incorporate a feature that lets you swap it to your claws? No, too complicated...
HRM....
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2011-03-24, 01:03 AM (ISO 8601)
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Re: Community Based Monster Classes VII
Oh. By the way.
Try wrapping your head around a Half-Dragon minotaur. Just think about it for a few seconds. From a mechanical standpoint, I mean.
Or you can just replace "minotaur" with the monster class of your choice. I just chose minotaur because it was applicable.Last edited by Gorgondantess; 2011-03-24 at 01:04 AM.
Marceline Abadeer by Gnomish Wanderer
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2011-03-24, 01:05 AM (ISO 8601)
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Re: Community Based Monster Classes VII
Your half-dragon or core!half-dragon? 'Cause I've already moved well past that into half-dragon animate trees. Which have used their swordsage levels on my PCs.
"Can breed with any living, corporeal creature" means a LOT.
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2011-03-24, 01:09 AM (ISO 8601)
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Re: Community Based Monster Classes VII
Any Half-Dragon monster class. And again, from a mechanical standpoint...
The point I'm getting at, is that you're saying that Half-Dragon should always be taken at level 1. Well, say you have an (insert monster class here) Half-Dragon. In this case, what do you have at level 1? Probably (insert monster class here). NOT Half-Dragon.Marceline Abadeer by Gnomish Wanderer
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2011-03-24, 01:12 AM (ISO 8601)
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Re: Community Based Monster Classes VII
You make an excellent point, but one can also (theoretically) take [Monster Class X] after level one - such as if my Paladin gets turned by a Wight, or if my Polymorph gets hit by a Wild Magic Surge and I'm stuck as a Minotaur, so I feel that giving Half-Dragon the option to be taken at level one is appropriate. Plus it solves your pre-req headaches, as anything you can put in is either going to make no sense or be needlessly restrictive.
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2011-03-24, 01:14 AM (ISO 8601)
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Re: Community Based Monster Classes VII
Marceline Abadeer by Gnomish Wanderer
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2011-03-24, 01:16 AM (ISO 8601)
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Re: Community Based Monster Classes VII
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2011-03-24, 01:17 AM (ISO 8601)
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Re: Community Based Monster Classes VII
No, like the Ardent Dilettante. You need to meet some prerequisites to take the 2nd level of the class that you don't need to meet for the 1st level of the class. So, for example, you couldn't take your second level in Half-Dragon, but you could do Half-Dragon 1/Sorcerer 1/Half-Dragon 1.
Marceline Abadeer by Gnomish Wanderer
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2011-03-24, 01:20 AM (ISO 8601)
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Re: Community Based Monster Classes VII
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2011-03-24, 01:27 AM (ISO 8601)
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Re: Community Based Monster Classes VII
Um. Have you seen my new Half-Dragon revision? It still has gishiness. It also has psionics, initiating, and mundane, and there's more to come (I'm thinking precision damage based classes- sneak attack, sudden strike, skirmish, etc.)
Anyways. Here's what I'm thinking.
Prerequisites for level 1: Any non-undead, non-construct with a true dragon as a parent.
Prerequisites for level 2:
Knowledge: X 4 ranks
1st level spontaneous spellcasting
OR
1st level manifesting
OR
Able to initiate 1st level maneuvers
OR
+1d6 sneak attack, sudden strike or skirmish
etc.
And then the 2nd level is different depending on what qualification they met.Marceline Abadeer by Gnomish Wanderer
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2011-03-24, 01:29 AM (ISO 8601)
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Re: Community Based Monster Classes VII
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2011-03-24, 01:32 AM (ISO 8601)
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Re: Community Based Monster Classes VII
Marceline Abadeer by Gnomish Wanderer
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2011-03-24, 01:33 AM (ISO 8601)
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Re: Community Based Monster Classes VII
Thread seven already. With this rate of posting, the improved monster class project may be one of the most popular of all time for GitP.
Homebrew:
Misc:
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2011-03-24, 01:34 AM (ISO 8601)
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2011-03-24, 01:37 AM (ISO 8601)
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Re: Community Based Monster Classes VII
I don't really see any thematic way to link pact magic into dragon ancestry. Shadow magic could make sense, given that there are shadow dragons, and I believe there are also incarnum dragons. Maybe the shadow dragon variation could combine mysteries with some sort of stealth abilities and serve double duty as a roguely option, since as counterintuitive as it seems stealth dragons do show up a fair amount in D&D.
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2011-03-24, 01:54 AM (ISO 8601)
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Re: Community Based Monster Classes VII
Marceline Abadeer by Gnomish Wanderer
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2011-03-24, 02:01 AM (ISO 8601)
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