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Thread: Changes...
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2011-03-23, 09:33 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Joliet, IL
- Gender
Changes...
Or things I love about 4e.
This isn't to bash 3.5 just to share our favorite detail changes.
To start us off:
Races. In 3.5 I was always wary of playing either a half-elf or hobgoblin. Half-elves had good fluff but lacked any mechanical reason to want to play one.
Hobgoblins were the LA +1 equivalent, they had pretty good fluff but their mechanics just gave no one a good reason to play one.
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2011-03-23, 09:58 PM (ISO 8601)
- Join Date
- Apr 2005
- Gender
Re: Changes...
Healing Surges were by far my favorite introduction in 4e. It brought a lot of good things to the game:
-Allowed everyone to have some moderate control over self healing. (Second Wind, I love it)
-Made it possible to make people eventually run dry and need to rest without relying on vancian spellcasting, and prevents items like potions and scrolls from making you last forever and a day.
-Gives a resource you can penalize for things like diseases, or harsh environments (see: Dark Sun) before resorting to straight up ability damage.
-Gives defensive focused characters a stronger advantage than just base HP. When squishy over there has a healing surge value of 8, and 6 surges, while Tanky McTank over here has a healing surge value of 14 and 12+ surges, the party is rewarded for him doing his job right.If my text is blue, I'm being sarcastic.But you already knew that, right?
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2011-03-23, 09:59 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Durham
- Gender
Re: Changes...
I agree sometimes the LA I miss it others I'm greatly pleased it has been removed. It's a mix feeling for me
No BAB I enjoy it being gone for the most part. There I said it, don't question thats my opnion and a change I appreciate
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2011-03-23, 10:01 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Beyond the flow of time
Re: Changes...
I like Fighters this edition.
Seriously, I want to play a Fighter now.
That's a big accomplishment.
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2011-03-23, 10:04 PM (ISO 8601)
- Join Date
- May 2010
- Location
- Melbourne, Australia
- Gender
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2011-03-24, 12:05 AM (ISO 8601)
- Join Date
- Mar 2011
Re: Changes...
Everything's waaaay more balanced. The fact that I can play a mundane class without being (too) overshadowed by the casters makes me tremendously happy
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2011-03-24, 05:17 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Seattle
Re: Changes...
I like the consolidation of overlapping skills. Listen + Spot + Search? No thanks, I'll take Perception.
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2011-03-24, 05:58 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- On A Boat
- Gender
Re: Changes...
I like skill challenges. I can see now why they get a lot of criticism, but I thought the idea was fantastic when I first read it.
Also, it's more teamwork oriented. 3.5 was like naval combat in the Pacific theatre of WWII: Everyone form a barricade around the aircraft carriers (Tier 1 and 2 spellcasters), and then they'll win the battle for us!
In 4e, it's more like...well it's more like a sports game. Yes, it's possible to have a star player, but he has to earn that spot, and it will change based on the type of opponent you're up against.
Lotsa minions? Time for the Wizard to shine! Big boss? Ranger, you're up to bat! Big boss that no one can hit, auto-damage from the Fighter and Paladin wear it down overtime. Still challenging, but you will ALWAYS be important in some way or another.
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2011-03-24, 12:00 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Flanking Position
Re: Changes...
Movement powers change the field of battle every round. Suddenly terrain plays an even bigger role and you can feel/see the tide of battle change.
Also, the additions of "powers" to non magic classes means everyone is itching for their turn to act as opposed to : "I swing my sword, my turn is over."
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2011-03-24, 12:57 PM (ISO 8601)
- Join Date
- Mar 2011
Re: Changes...
1. Everyone is important! I remember playing a 3.5 game where I played an insect-themed druid and had a giant stag beetle. Our poor Paladin was all "That dumb bug does more damage than me!" I know people have varied opinions on balance, but I really do think the game is more fun when everyone is around the same power level.
2. Vastly improved monster design philosophy. I understand where they were going in 3.5, by making monster and PC design unified and having an internally consistent logic, but I really don't think it ultimately made the game any better. I remember making my own monsters and improving existing ones and it was a real pain in the butt. I enjoy 4e's approach of just doing what you want for a monster's powers, referring to a chart for attack bonus, defenses, HP and Damage and you're ready to go! Even then, there are enough monsters in the Monster Manuals that you can easily take an existing one, change a few details and adapt it for what you want.
3. Exciting combat! Not to say 3.5's combat was bad or anything, but I really, really like how 4e combat flows. I like how battles have a little length to them, to make fights really feel like a back-and-forth struggle, rather than just two sides clashing and one getting ripped apart quickly. (This may have something to do with a 3.5 game I DM'd where this would happen almost every battle. A Feral and Maniac-templated monk may have had something to do with it... >_> [That's all probably my fault, too, for allowing it, but that's a whole story of its own.]) But yeah, I like how the save-or-die type stuff isn't there. I prefer combats to feel like a BATTLE happened, not just a slaughter.
4. No overpowered combos! Okay, so this isn't 100% true (there are a few, but they involve parties full of Warlords or ridiculous Ranger builds) but I know that in 3.5, overpowered builds could be found around every corner, with a little searching. In the same campaign as stated before, I spent about an hour figuring out how to advance this boss monster (The Ulgrastasta, if anyone cares to know) to make it actually stand a chance. What happens? It gets nuked in one hit by a ludicrous Arcane Thesis/Eyeray spell combo (at least 500 damage off of that). Could I just disallow this sort of stuff as a DM? Yeah, sure, but nobody likes to get told "no." For an optimizer, to get one of your best options axed sucks. I'd rather such things just not be possible to begin with. Then, the ones who didn't go searching for the most broken combos are left in the dust. (I feel sorry for that poor, poor Spellthief...) Really, I tend to think the super-powered builds tend to be more fun to make then to actually use in a game.
Yeah, I know, I think I came across as pretty harsh against 3.5, but I don't hate the system at all- my best games have been in 3.5. I've played more 3.5 than I have 4e and my current game is 3.5. I just really like 4e a lot more (and hopefully I'll get the chance to play more.)
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2011-03-24, 01:18 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- My apartment
- Gender
Re: Changes...
1) You have to go out of your way to make a truly bad build.
2) Monks are a viable class.
3) Much simplified rules.Been there, fought that, died horribly.
Something fun and flavorful to get your DM throwing books at you: Katana Chucker
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2011-03-24, 06:33 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- The Netherlands
- Gender
Re: Changes...
I greatly enjoy the focus on teamwork. Both as a player and as a DM, this has seriously enhanced my experiences.
Last edited by Ceaon; 2011-03-24 at 06:34 PM.
"One need not hope in order to undertake, nor succeed in order to persevere."
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2011-03-25, 04:14 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- On A Boat
- Gender
Re: Changes...
It gives us feel-good threads like these.
Last edited by DragonBaneDM; 2011-03-25 at 04:14 AM.
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2011-03-25, 04:21 AM (ISO 8601)
- Join Date
- Mar 2011
- Location
- Palanyag the Beloved City
- Gender
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2011-03-25, 03:12 PM (ISO 8601)
- Join Date
- Mar 2005
- Location
Re: Changes...
DMing.
The encounter system in particular, in my opinion, was much improved. Just the way you set up monsters is infinitely more intuitive than the CR system, but just the ease of DMing in general has made things more fun for me. I can spend as little or as much time as I like on a session and I don't really have to worry.