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Thread: [Nexus] GLoG 69

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    Ogre in the Playground
     
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    Default [Nexus] GLoG 69

    PLEASE READ BEFORE POSTING IN THIS THREAD!


    The Good League of Good is an ACRONYM organization devoted to the redemption of evildoers and the care and support of those in need. If you are looking to smite evil, please check out HALO or WATCHTOWER.

    If you are new to Acro or ffrp, please come to the Nexus OOC thread and introduce yourself first.

    Our IC leadership council:
    Quinn (played by The Bushranger)
    Runner (played by KerfuffleMach2)
    Phoenix (played by Kid Kris)
    Andreas Emeral (played by Zefir)
    Susan (played by billtodamax)
    Shrike (played by The Bushranger)
    Zamira (played by horngeek)
    Saint Nil (played by Saint Nil)
    Reelshka (played by Morty)
    Ironbeard (npc, can be played by anyone)

    ***
    OOC: All players are welcome to make a character to join GLoG. The post-in-ooc-thread-first request is only so we know who is around. We aren't running auditions or anything.
    IC: Your character may be refused entry to the premises or asked to leave if they cause trouble in-character.


    Membership form:
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    Name:
    Current Moral or Ethical Leanings (Good/Evil):
    Desired Moral or Ethical Leanings (Good/Evil):
    Profession:
    Race:
    Age:
    Why do you want to join GLoG?
    How can you contribute to help support this organization's goals?
    Any other important information:
    Preferred room assignment:

    ((see room list and choose))


    Character room assignments:
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    {table=head]Location|Character|Player|Room|Notes
    Main Lodge - Willow|Happy Amakirr, President|Happyturtle||
    |Otaso|Hyozo
    |Phoenix|KidKris
    Cabin 1 - Oak|Jazirian,|KidKris|
    A
    |
    |Susan, Head of Security|billtodamax|
    C
    |
    Cabin 2 - Sycamore|Amadeus|Happy Days Falgorn|
    A
    |
    |Thierry|Snares|
    B
    |
    Cabin 3 - Redwood|Crodelus|Hyozo|
    A
    |
    Cabin 4 - Maple|Shania|Lex-Kat|
    D
    |broken windows
    Cabin 5 - Apple|||
    A
    |Visitors Cabin|
    Cabin 6 - Cherry|Marley|ThePhantom|
    A
    |
    |Kris|Introbulus|
    B
    |
    |Rose|Horngeek|
    C
    |
    |Butler?|Reinholdt|
    D
    |
    Cabin 7 - Chestnut|Andy|Zefir|
    A
    |
    Cabin 8 - Birch|Nil|Saint Nil|
    A
    |
    |||
    B
    |
    |Zamira, Shrike/Falcon|Horngeek, BR|
    C
    |
    Cabin 9 - Dogwood|Coma Nothing|Beans|
    A
    |
    |Vashal|Quinsar|
    A
    |
    |Yamako|iElf|
    B
    |
    Cabin 10 - Elm|Kirk|RPGsr4me|
    A
    |
    |Reinholdt|Reinholdt|
    D
    |
    Cabin 11 - Denim|Rae|Rae Artemi|
    A
    |Cabin is made of denim
    |Emily|Lix Lorn|
    B
    |
    Cabin 12 - Rowan|Din|iElf|
    A
    |
    |Ghar|RPGsr4me|
    B
    |
    Infirmary - Cedar|Eko|Earl of Purple|
    [/table]

    Each cabin has rooms A-D. The main lodge has plenty of bunk space, but there are no separate rooms.

    Cabin 5 - Maple is reserved for visitors who do not want to stay at the lodge. They are requested to check in at the main lodge, where any member can give them permission to stay for a few days. Longer than that, and unless they are in need, they would be requested to either join or move to their own place or one of the local inns.

    New cabins can be added as the plot demands it. Here is a list of unused tree names:

    Linden, Larch, Ash, Pine, Hickory, Poplar, Magnolia, Olive, Rowan, Fir, Spruce, Holly, Cottonwood, Cypress, Hemlock, Teak, Ebony, Pear, Fig, Date, Mahogany, Palm, Lime, Acadia, Gumbo Limbo…


    Description of the new GLoG setting:
    Spoiler
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    After the original GLoG building was destroyed by an army of catpeople, the survivors took out a mortgage and purchased Phoenix Lake Campground. Facilities include the main lodge house, a bathhouse with separate male and female sections, a stable (no horses present), various picnic shelters, and a few scattered cabins. It's set in the foothills of the Acro mountains, and mainly surrounded by woods. There are many hiking trails nearby leading to mountaintop vistas, waterfalls, seacoves, and various other locations, both within this thread, and in the Outside thread. The campground is also within easy walking distance of the Taverna Generica and the city of Inside.

    At the lake, there is a small dock with a little shed nearby where a few canoes and paddleboats are stored. (They probably should be inspected first before trying to put them in the water.) The swimming area has a GIANT slide and a rope swing. Because GIANT slides and rope swings are awesome. There is also a playground under the trees, set back from the lake somewhat, and a set of horseshoe pits.

    Having been built on a Generic Ancient Burial Ground, Phoenix Lake Campground is haunted by various ghosts. They are generally harmless, and for the most part glad to have some company, though pranks and hijinks may occur. Ghosts, like the drones of old, can be NPC'd by anyone. They tend to speak in Gray.

    Surroundings:
    Spoiler
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    South, by Neon Knight:
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    [Lake, Southern Shores]

    Our descriptive tour starts here, because NK has jurisdiction here.

    The southern shore is a gentle slope descending into the waters of the lake, sandy here and there, and perfect for waders and swimmers. There are no high banks along the water, which is normally quite pleasant. Being winter, of course, it is rather chilly. The foliage around the lake isn't prickly or harsh at all, and a free trees provide shade for those inclined to lounge nearby.

    [South Meadow]

    Immediately south of the central shoreline is a rather nice meadow. Although winter has robbed it of some joy and vitality, [South Meadow] will be a lovely spot for picnics when warmth returns, with soft grass, pretty blooms, and an arrangement of surrounding trees that lets in just enough wind to cool you off in the summer but blocks enough so that the windchill doesn't freeze you.

    [South Forest]

    As the tree line thickens, conifers and deciduous trees grow in thick clumps, making a patchy canopy overhead. Hiking trails wind through it here and there, but it is mostly overgrown; the southern woods are a more remote and neglected part of the campground.

    The bare wooden limbs of the deciduous trees contrast sharply with the continued vitality and life of the firs and other conifers. The elevation gently slopes up the deeper south you go, wit forested hills rising and eventually the great peaks of the mountains forming the southern part of the valley.


    North, by EleventhHour:
    Spoiler
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    [Once in a lifetime, you get a new beginning]

    GLoG, was blown apart and torn down, those who visited it mourned the loss of such an extravagant building, and for the loss of a landmark they grew up with. When they heard word of it being rebuilt, from almost the ground, people came to see, and to work. The following is an excerpt from a journal of a woman who came to see the new place...

    On the northern shores of the lake, 'tis easy to see why they pick such a place. To the south it one range of mountains, sandy beaches and old forgotten trails, on the north side, things are rockier. For example, even as I write this, I stand on the head of a short cliffside some six feet above the glistening blue waters, well they are frozen over with ice at the moment, glittering in the sun, but I can imagine the summer view...

    To look around, turning in an eastward fasion, it's easiest to notice the grey mountain peak of the beginning of the northern range, the massive waterfall feeding the lake shining white even from here, there are the forested groves and the low growing holly bushes, some dead for the winter, others still a vibrant green as thier sort dictates. To the north, I will have to travel through the woods, to be looking upon the sights. Coming back 'round to the west, you can see the battered place of old, where a graveyard must have stood, some pitted old pillars and laystones of granite grown over with moss, and pushed aside by saplings.

    Upon starting the climb up the hillsides about the mountainous locale, I noticed that where some rockslides had taken the face away from the lower mountain revealing black, midnight cracks into the roots of the world, leading who knows where, and sealed for who knows how long. Ah! I have reached a merry pinnacle, about halfway up those imposing peaks. Oh, 'tis cold, certainly, but any who dare venture up this far are surely in for a treat of wonder. Looking down across the forest, you can see the blackened trees to the west, and the breaks in the treeline where the cabins and lodges stand empty, with the little cleared roads drawing snaked pathes between them.

    Up here, you can taste the frigid air, and only the lowest growing bushes are able to grow at all. Miraculously, when I stopped in a little enclave on the side of the hill, heading back down now, there were blueberries growing! In the middle of winter, no less! Unfortunately, there was a storm brewing, and I had no time to stop and wait. One thing did catch my eye though, on the way down, that somehow I couldn't see from the peak, and I have yet to drop by the main lodge itself to see, but from here I could see a tree, massive beyond reason of twisted branches and a trunk easily as large as a house, I would say it was a blue ash, but they couldn't possibly grow so tall...


    Island: (by Rebonack)
    Spoiler
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    In the midst of the lake there is a small island. Getting here is a bit of a swim unless other means of transportation are available.

    It's generally sandy with more than a few alder trees quite happy to take advantage of the water. Everything is powdered with a light application of snow, disturbed by only the occasional bird footprints. Isn't exactly the sort of location large animals come to.

    The place is largely wooded with the occasional granite boulder sticking out of the snow, strange swirling petroglyphs etched into them. And in the middle of the island is a structure of decent size. A low, squat building of stacked stones. Looks to be a crypt of some kind.

    Should one step into the barrow...

    It's dark inside. And kinda wet. The walls are carved with the same odd swirling sigils that were found on several of the stones outside. In the middle of the ruin lies a huge stone table, ancient glyphs ringing the edge. The slab appears to have broken ages ago, split right down the middle. Several windows allow sunlight to filter in, causing the various stone to cast long shadows.

    Or at least they do when the skylights aren't covered in snow.



    Buildings:
    Spoiler
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    Main Lodge: This large building contains an industrial kitchen with a cafeteria style serving area, and an open space that was once used as the dining hall. The space is warmed by a massive fireplace. Bunk beds are lined up on one end of the hall, opposite the kitchen, and a few comfy chairs and sofas are beginning to appear around the fireplace as they are procured. The building itself is made of stone.

    Bathhouse: This building is divided into the men's and women's bathhouses, with entrances at either end. It has shower stalls, a line of sinks, and toilet stalls in each. By now, the shower curtains have been replaced and the whole area has been scrubbed to cleanliness and usability.

    Cabins: Each cabin has 4 rooms, each with shelves and space for three bunk beds. The ones nearest to the lodge have been cleaned out and are habitable, though they lack furniture and any source of heat.

    Workshop: A well built cabin designed by Reelshka, containing nothing at present but the Mainframe installation. It is locked.

    Infirmary:
    Spoiler
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    The outside of the infirmary looks just like all the rest of the buildings. Nothing distinguishes it at all.

    But inside, everything is white, with silver highlighting. Even though it doesn't seem possible, when looking from outside, sunlight filters inside. Giving the place a warm feeling with natural light.

    A soft, soothing music filters through the whole building and words can barely be heard saying words of healing and comfort, like: "You are going to be okay." "We'll take care of you." "You are dear to us." and so on.

    Each room is walled off for a limited amount of privacy, because the pixies know that humans seem to need this. Strange. But it is limited. There are no doors.

    Kinda looks like this:
    ______________________________________
    |___/___/___/___/___/___/___/___/___/___|
    |__/___/___/___/___/___/___/___/___/___/|
    |__________________________________---|
    |_\___\___\___\___\___\___\___\___\___\_|
    |__\___\___\___\___\___\___\___\___\___\|


    Except the angles are more severe, so that people on the other side of the hall can't see into anyone's room. Only someone intentionally looking in, can see you.

    There is also a small living area in the back which includes a small kitchen and bedroom among a few other things.




    About the Drones Mk 2:
    Spoiler
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    In other news, the drones are back at GLoG.
    • Drones are NPCs who can be played by anyone, within the guidelines below
    • Their Primary Function is member safety
    • They no longer have teleport beams or alignment scanners
    • They do have stun beams and the ability to record what's going on around them
    • They follow orders, unless those orders conflict with their Primary Function
    • There are only 10-12 in operation at any one time
    • They can be destroyed, but if so, they'll be restored from backup
    • A few have been supplied with medical programming, and thus can be godmodded for infirmary duties.
    • Sadly, they have no cake fixation. Sunny arrived after the Top Secret Cake Baking Kitchen had been abandoned.
    • They speak in DarkOrange FixedSys




    (Sadly, the drones were removed for IC reasons. If someone wants them back, they'll need to build new ones.)


    Ghosts:
    Spoiler
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    {table=head]Ghost|Player|Notes
    Teenage Prankster|Hyozo|Seems to enjoy tormenting Charity
    Bloody gentleman|Hyozo|
    Ironbeard|Happyturtle|A dwarven gentleman rake
    Lady Anastasia Miranda Ophelia Stuart|Happyturtle|former royal courtesan
    Nurse Piper|NPC|Former camp nurse, thinks of the GLoG infirmary as her domain
    Lady Phoenix|ThePhantom|the lady in the faded red dress
    Vidalia|Lex-kat|Former member of old GLoG
    Heather|Happyturtle|Drowned teenage girl
    Jase|Happyturtle|teenage boy
    [/table]




    Attention villains:
    Spoiler
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    Conflict is great! It's the heart of any story, and there isn't much to roleplay without it. However, as a player to player courtesy, please check in with the players who are active at any given time before launching an attack. Not everyone wants to roleplay combat scenes, and sometimes there are other things going on that players don't want to interrupt for a random fight. Either a PM/IM to players, a short post in thread to say ((Mind if I introduce a villain here?)) or a longer post in the OOC thread if it's a larger plot is appreciated.

    Also, please don't plan any villainy that will result in destroying the base or having the same effect (poisoning the lake, burning down the forest, etc.)

    Base Defences:
    Spoiler
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    So Khiansa goes around the grounds, casting alarm spells around the surrounding woods, and wards against the weaker classes of undead, devil or demon (eg. Those least likely to be PCs ), weak wards to limit the strength of destructive magic, and other such weak fields of protection, in order to make things a bit safer in general, before he can eventually go back over and make stronger, more selective wards.
    After setting up the wards, he'll start the considerably harder work of magically fortifying the buildings themselves, especially the lodge, weaving spells of protection and strength in between and through the building materials, so that they may better withstand attack.


    NB: As part of a continuing effort to move away from DnD and become more freeform, there is no longer any inbuilt organizational capability of 'alignment detection'. Individual PCs may or may not have this ability.



    Reference images:
    Spoiler
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    Main lodge:
    Spoiler
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    GIANT slide:
    Spoiler
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    The lake:
    Spoiler
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    Archives
    Spoiler
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    GLoG 68 - Mar 6, 2011
    GLoG 67 - Feb 11, 2011
    GloG 66: Coupon Redemption - Jan 23, 2011
    GloG 65 - Jan 8, 2011
    GLoG 64: Campsites, not Chessboards! - Dec 26, 2010
    GLoG LXIII: Roman Numerals are back! - Dec 9, 2010
    GLoG 62: Come for the paddleboats. Stay for the hawt shirtless catboy! Nov 19, 2010
    GLoG 61: Now with 100% More goblins 31/10/2010
    GLoG 60 18/10/2010
    GLoG 59: Now with Trees! 07/10/2010
    GLoG 58: Shaken, but not baked 30/08/2010
    GLoG 57: Princess Power Trio Plus Protective Parents 31/07/2010
    GLoG 56: I had a joke but I forgot it 02/07/2010
    GLoG 55: Witty Title And/Or Song Reference 10/06/2010
    GLoG 54: Sleeping with the Lights On 26/04/2010
    GLoG 53: These are the Days of our Lives. 30/03/2010
    GLoG 52: Home of the Next Generation 07/03/2010
    GLoG 51 05/02/2010
    GLoG 50: Rife with new Life. 20/01/2010
    GLoG 49: Who Ya Gonna Call? 07/01/2010
    GLoG 48: From the Ashes 19/12/2009

    ♫♪♫♪♪♫♫♪♫♪♪♫♫

    GLoG 47: Nothing can stop us. Well, except that. 24/11/2009
    GLoG 46: With a Maraschino Cherry On Top. 06/11/2009
    GLoG 45: The winds of change be darned! 20/10/2009
    GLoG 44: Continuity has no place here! 09/10/2009
    GLoG 43: Behave yourself, Dani! 27/09/2009
    GLoG 42: Yes, curtains still get dropped here 17/09/2009
    GLoG 41: When you're smiling, the world plots against you. 02/09/2009
    GLoG 40: Now one year old! 27/08/2009
    GLoG 39: And there was much rejoicing. (Yay!) 20/08/2009
    GLoG 38: Pay No Attention to the Computer's Paranoid Ramblings 12/08/2009
    GLoG 37: Dysfunction Junction 02/08/2009
    GLoG 36: Curse You, Dramatic Irony! 26/07/2009
    GLoG 35: There shall be happiness!!! 20/07/2009
    GLoG 34: It gets worse! 11/07/2009
    GLoG 33: Do you think you can handle it? 04/07/2009
    GLoG 32:The Loved and the Lost 27/06/2009
    GLoG 31: To live defeated and inglorious is to die daily 19/06/2009
    GLoG 30: Defying Biology Since 2008! 13/06/2009
    GLoG 29: Under New Management 09/06/2009
    GLoG 28: The People's Republic of Magtok 06/04/2009
    GLoG 27: Pay No Attention to the Thead Behind the Curtain! 31/05/2009
    GLoG 26: Now With 100% More Things Trying to Nom You! 25/05/2009
    GLoG 25: Mapped out and everythin'! 20/05/2009
    GLoG 24: This Ain't No House of Cards 08/05/2009
    GLoG 23: With malice towards none. 27/04/2009
    GLoG 22: Ahhhhhh!!!! They're after us!! 12/04/2009
    GLoG 21: Half of Life, the Universe, and Everything. 28/03/2009
    GLoG 20: Twenty Times the Awesome 03/03/2009
    GLoG 19: For those who can't make it over the rainbow 13/02/2009
    GLoG 18: It's A Brand New Day 31/01/2009
    GLoG 17: SMITE CONTINUITY! 23/01/2009
    GLoG 16: Built out of 100% recycled babies. That's why we're good. 12/01/2009
    GLoG 15: Beware the Ides of GLoG. 03/01/2009
    GLoG 14: Where Bad Puns Go To Die. 29/12/2008
    GLoG 13: Bring It On, Omnipotent Beings! 21/12/2008
    GLoG 12: [Insert Unique and Witty Title Here] 06/12/2008
    GLoG 11: We Failed Our "Witty Title Check" (DC 3). 23/11/2008
    GLoG 10: More Like Good League Of... Of... Crazy 03/11/2008
    GLoG 9: Death is no longer cheap 22/10/2008
    GLoG 8: Thread of Exalted Deeds 17/10/2008
    GLoG 7: Now Vampire Free! 07/10/2008
    GLoG 6: Thread of One Thousand Plots 29/09/2008
    GLoG 5: Where Everyone's a Hero (In Their Own Way) 20/09/2008
    GLoG 4: Please refrain from kidnapping our members 11/09/2008
    GLoG 3: Albeit, we ate the cake with our sporks 02/09/2008
    GLoG 2: Now with 30% More Sporks 26/08/2008
    The Good League of Good 22/08/2008





    ***When this thread reaches 50 pages, anyone can make a new GLoG thread, which grants them the right to choose the title and (optional) theme song. Please be willing to keep the cabin list updated, and check that the link to the Nexus OOC thread is current. If you anticipate being away from the forums much during the lifetime of the thread (each thread usually lasts a few weeks) then please let someone else do it.***
    Last edited by Gullara; 2011-04-01 at 04:58 PM.

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    Ogre in the Playground
     
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    Default Re: [Nexus] GLoG 69

    [What's Left of the Infirmary]

    Quote Originally Posted by iElf View Post
    Din nods "ok...just wait here, let it settle, and I'll get you the membership form." she will run off and return a minute later with the form, and a pen
    When she gets back she'll find Kirk sitting up, flexing his knee a bit.

    "Thanks." He takes the form and fills it out.

    Name: Kirk Locke
    Current Moral or Ethical Leanings (Good/Evil): Evil
    Desired Moral or Ethical Leanings (Good/Evil): Not evil I guess
    Profession: N/A
    Race: Drow
    Age: 586
    Why do you want to join GLoG?
    For redemption.
    How can you contribute to help support this organization's goals?
    Supply someone to be redeemed
    Any other important information: N/A
    Preferred room assignment: Wherever
    He hands it back to her. "So... what now?"

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    Default Re: [Nexus] GLoG 69

    [Main Room]

    Andys drohne returns to the main room searching for GloG member.

    "Hello."
    "Andy send me out to prepare."
    "His room for an over time."
    "Infarmary."
    "It keeps two beds and some."
    "Low medicin."
    Grammer is my declared deadly enemy!
    Avatar by Ceika

    Let's PLay's in German Take a Look at Bravely Default.

    Nexus Characters: LINK

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    Default Re: [Nexus] GLoG 69

    Quote Originally Posted by RPGsr4me View Post
    [What's Left of the Infirmary]



    When she gets back she'll find Kirk sitting up, flexing his knee a bit.

    "Thanks." He takes the form and fills it out.



    He hands it back to her. "So... what now?"
    Din looks at it "...what is it you've done that needs to be redeemed?"

    thanks beansy!
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    Default Re: [Nexus] GLoG 69

    [What's Left of the Infirmary]

    "Well, let's see. I've killed. Lots of people over my life time, mostly on purpose and without regret. I'm a thief. I've stolen money, valuable things, sometimes things worthless to me just to mess with people. I lie. Almost constantly. I've told lies that have got people killed too. And you don't want to know how many card games I've rigged." Kirk pulls an ace of spades out of his sleeve and presents it to her. "I've bribed a lot of people. Guards, government officials, you name it. Hm..." He thinks a moment. "Oh, I've slept with so many women that were in relationships, often resulting in those relationships to be ruined afterward. There's probably more, but that'll do for now I think."

    He rattles this all off rather nervously. It's as if he's only just now realizing how bad they are. Although he does slip the card back into his sleeve.

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    Default Re: [Nexus] GLoG 69

    Quote Originally Posted by RPGsr4me View Post
    [What's Left of the Infirmary]

    "Well, let's see. I've killed. Lots of people over my life time, mostly on purpose and without regret. I'm a thief. I've stolen money, valuable things, sometimes things worthless to me just to mess with people. I lie. Almost constantly. I've told lies that have got people killed too. And you don't want to know how many card games I've rigged." Kirk pulls an ace of spades out of his sleeve and presents it to her. "I've bribed a lot of people. Guards, government officials, you name it. Hm..." He thinks a moment. "Oh, I've slept with so many women that were in relationships, often resulting in those relationships to be ruined afterward. There's probably more, but that'll do for now I think."

    He rattles this all off rather nervously. It's as if he's only just now realizing how bad they are. Although he does slip the card back into his sleeve.
    Din sighs "the works then. well, I can't realy say i'm the person to go to about redeeming your sleeping habits...I've only just left the church of angelica. but the murder...the theft...the heating... maybe I can help you with that"

    thanks beansy!
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    Orc in the Playground
     
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    Default Re: [Nexus] GLoG 69

    Amanda and Lisa could show up whenever.

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    Default Re: [Nexus] GLoG 69

    Din plotclone will pick them up, and take them to rowan house "I managed to get you an own room Lisa!"

    thanks beansy!
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    Default Re: [Nexus] GLoG 69

    Thanks mommy!
    She giggles, grins and tries to hug Din.

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    Default Re: [Nexus] GLoG 69

    [What's Left of the Infirmary]

    "Whatever you think. I'm here for the redemption, you just tell me what I need to do." Kirk replies.

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    Default Re: [Nexus] GLoG 69

    Quote Originally Posted by Quinsar View Post
    Thanks mommy!
    She giggles, grins and tries to hug Din.
    Din smiles, and picks her up "want to try out the slide?"
    Quote Originally Posted by RPGsr4me View Post
    [What's Left of the Infirmary]

    "Whatever you think. I'm here for the redemption, you just tell me what I need to do." Kirk replies.
    Din sighs "the first step is regret...maybe you could go meet some of the family members of the people you murdered?" give them some help in their everyday life..."

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    Default Re: [Nexus] GLoG 69

    Amanda smiles at Din and Lisa giggles cheerily.
    Okay mummy! That sound great!

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    [What's Left of the Infirmary]

    Kirk shakes his head and frowns. "Most of the family members of the people I've killed have either died of old age or are in a different dimension. Besides, they'd probably just spit on my feet, and that's only if they didn't try to kill me."

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    Default Re: [Nexus] GLoG 69

    Din sighs "...well...what kind of abilities or qualifications do you have?"

    Din with Lisa giggles, and takes her to the giant slide!

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    Default Re: [Nexus] GLoG 69

    Lisa giggles the whole way.
    Then they get to the top...
    This is kinda big.....

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    [What's Left of the Infirmary]

    "I don't like to brag, but I have a certain amount of talent knife fighting." He pauses. "Which really doesn't mean anything here, I suppose. I also play the sax."

    "Does it really matter though?"

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    Default Re: [Nexus] GLoG 69

    Quote Originally Posted by RPGsr4me View Post
    [What's Left of the Infirmary]

    "I don't like to brag, but I have a certain amount of talent knife fighting." He pauses. "Which really doesn't mean anything here, I suppose. I also play the sax."

    "Does it really matter though?"
    Din sighs "...I'm going to train you to get a healers licence. you can work towards healing people instead of harming them."

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    [What's Left of the Infirmary]

    "Yeah sure." Kirk doesn't look so sure. "I don't have any experience in it though, besides some really basic stuff. I haven't used it in years though."

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    Default Re: [Nexus] GLoG 69

    Quote Originally Posted by Quinsar View Post
    Lisa giggles the whole way.
    Then they get to the top...
    This is kinda big.....
    Din giggles "together?"

    Quote Originally Posted by RPGsr4me View Post
    [What's Left of the Infirmary]

    "Yeah sure." Kirk doesn't look so sure. "I don't have any experience in it though, besides some really basic stuff. I haven't used it in years though."
    Din nods "I'll give you a few books, and , you can also help build up the infirmary while we're at it"

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    Default Re: [Nexus] GLoG 69

    ...
    She swallows...
    Okay mommy, I'll go with you.

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    [What's Left of the Infirmary]

    Kirk stands up carefully, testing his weight on his knee. "Alright, I can do that I think." He glances at the ruined infirmary.

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    Default Re: [Nexus] GLoG 69

    Brinika is still wandering around with Sarah, probably.

    Reelshka, meanwhile, is surveying what's left of Cabin 8.
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    Default Re: [Nexus] GLoG 69

    Sarah is indeed still wandering. Looking at the destruction with a... strange amount of interest. After a while, and maybe a bit of idle chit-chat, she probably asks something at random. "Hey, Brinika, what are you gonna do when you grow up?"
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    Brinika scratches her head. I'd like to be a singer. Travelling around and singing.
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    Default Re: [Nexus] GLoG 69

    "You can sing?" Sarah asks, enthused. She practically bounces around. "I wanna hear!"
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    Um, okay. Brinika is flustered; she likes to sing but is still a bit shy when singing around people. What would you like to hear? Caretaker can play it and I'll sing along. Brinika's personal drone hovers expectantly behind her.
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    Default Re: [Nexus] GLoG 69

    "Anything!" Sarah says, beaming. But partly because she doesn't know many of the proper kids songs, if any.
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    Default Re: [Nexus] GLoG 69

    After a bit of thought and consulting with Caretaker, the drone plays the opening theme from Fraggle Rock and Brinika sings along.
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    Default Re: [Nexus] GLoG 69

    D'awwww.

    Sarah's eyes are wide, her smile brimming, the entire time. In fact, she starts to softly sing along about halfway through. Bobbing her head back and forth. The second it ends, she breaks out clapping. "Wow! You're really good!"
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    Brinika beams. Thanks! Do you like singing too?
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