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Thread: Tarrasque Statblock
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2011-03-31, 11:18 PM (ISO 8601)
- Join Date
- Feb 2010
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Tarrasque Statblock
SpoilerTarrasque
Colossal Magical Beast (Aquatic)
Hit Dice: 48d10+1536 (2016)
Initiative: +9
Speed: 60' (12 squares)
Armor Class: 56 (-8 size, +10 Dex, +30 natural, +12 Insight, +12 Luck), touch 26, flat-footed 34
Base Attack/Grapple: +48/+81
Attack: Bite +82 melee (4d8+37/18-20/×3)
Full Attack: Bite +82 melee (4d8+37/18-20/×3) and 2 horns +77 melee (1d10+28) and 2 claws +77 melee (1d12+28) and tail slap +77 melee (3d8+28)
Space/Reach: 30 ft./20 ft.
Special Attacks: Augmented critical, frightful presence, improved grab, rush, swallow whole, spines
Special Qualities: Carapace, Amphibious, Telepathy, Unbreakable Body, Ruinous Destroyer, Unstoppable Tenacity, damage reduction 20/epic, damage reduction 5/-, immunity to fire, poison, disease, energy drain, ability drain, and ability damage, regeneration 40, scent, spell resistance 45,
Saves: Fort +56, Ref +46, Will +46
Abilities Str 60, Dex 31, Con 50, Int 18, Wis 29, Cha 29
Skills:
Feats: Endurance, Steadfast Determination
Environment: Any
Organization: Solitary
Challenge Rating: 35
Treasure: None
Alignment: TN
Advancement: 49+HD (Colossal)
Level Adjustment: —
Description/background/characteristics
Combat
Ability descriptions
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- Optional -
Lore
Plot Hook/Story if any
This is the (progress on the) Tarrasque of my homebrew setting, and I'm posting it MOSTLY to get my math checked and stuff. It has the Paragon Creature (ELH) template applied to it, and receives a few different buffs. Typically those buffs are in the form of some Epic Destiny goodness, a little Incarnum, and just a touch of optimization.
Any suggestions on feats or skills would be gladly welcomed.
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2011-04-01, 04:24 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- A Chicago Suburb
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Re: Tarrasque Statblock
I might be missing something, but shouldn't his health be 48d10+960 (1,224HP)?
Feats... Power Attack, Improved Bullrush, Shock Trooper, Leap Attack, Battle Jump, Leap of the Heavens, Improved Natural Attack (Bite, Horns, Claws, Tail Slap), Powerful Charge, Greater Powerful Charge, Combat Reflexes, Large and in Charge, Knockback, Mindsight, Cleave, Great Cleave, Weapon Focus (Bite), Improved Critical (Bite), Overwhelming Critical (Bite), Devastating Critical (Bite), Ability Focus (Frightful Presence, Devastating Critical)... All of the top of my head. I'm sure Savage Species would be a great inspiration, that thing is awesome.
Skills... Jump, Tumble, Hide, Move Silently, Use Magic Device, Spot, Listen... Just the basics, really.Are any of my tables still broken?Visit Beautiful Gatazka Today!Extended Signature
(Last updated 9/28/12)Linnormatar by the ever-wonderful Serpentine. MRH - FACE Mages
(Last updated 1/29/12)
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I'm hardly an expert, but feel free to PM me if you ever need anything; build advice, homebrew advice,
elaboration of a post I made, elaboration of my homebrew,my Social Security number,or just a friendly ear.
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2011-04-01, 05:06 AM (ISO 8601)
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- Feb 2010
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Re: Tarrasque Statblock
Paragon Template grants +12 HP per hit die on top of the con boost. It also grants max hit points per die.
... Could you source some of those, please?
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2011-04-01, 05:50 AM (ISO 8601)
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- Feb 2008
- Location
- A Chicago Suburb
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Re: Tarrasque Statblock
Ah, cool. That should be correct, then.
Everything not on the SRD:
Shock Trooper
Complete Warrior, page 112
Leap Attack & Leap of the Heavens
Complete Adventurer, page 110 (make sure you check the Errata on Leap Attack)
Battle Jump
Unapproachable East, Page 142
Powerful Charge & Greater Powerful Charge
Miniatures Handbook, page 27
Eberron Campaign Setting, pages 57 & 54, respectively
Monster Manual III (Powerful Charge only)
Large and In Charge
Draconomicon (I forget the page)
Knockback
Races of Stone, page 142
Mindsight
Lords of Madness (I forget the page)Are any of my tables still broken?Visit Beautiful Gatazka Today!Extended Signature
(Last updated 9/28/12)Linnormatar by the ever-wonderful Serpentine. MRH - FACE Mages
(Last updated 1/29/12)
Fluff | Crunch
I'm hardly an expert, but feel free to PM me if you ever need anything; build advice, homebrew advice,
elaboration of a post I made, elaboration of my homebrew,my Social Security number,or just a friendly ear.
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2011-04-06, 12:57 AM (ISO 8601)
- Join Date
- Feb 2010
- Gender
Re: Tarrasque Statblock
Which part, explicitly, matters?
Leap Attack & Leap of the Heavens
Complete Adventurer, page 110 (make sure you check the Errata on Leap Attack)
Battle Jump
Unapproachable East, Page 142
Powerful Charge & Greater Powerful Charge
Miniatures Handbook, page 27
Eberron Campaign Setting, pages 57 & 54, respectively
Monster Manual III (Powerful Charge only)
Large and In Charge
Draconomicon (I forget the page)
Knockback
Races of Stone, page 142
Mindsight
Lords of Madness (I forget the page)
Prerequisite: Telepathy special quality.
Any other suggestions?
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2011-04-06, 03:32 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- A Chicago Suburb
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Re: Tarrasque Statblock
Well, I don't remember how the Bull Rush shenanigans interact with Knockback, but it seems like it could be interesting. Beyond that, subtracting from your monstrous AC for Power Attack instead of your to-hit is usually considered a good thing.
Is it? My bad, sorry about that.
That depends on his Jump check, but it seems likely. I've used a Thri-Kreen's natural jumping ability to trigger the feat before, and I've never had anyone ask about that. The feat says you have to fall from a certain height; it makes no mention of how you got up there.
Likely, if they've not yet moved far enough in that round to stay aloft they fall to the ground. Maneuverability of Good or better doesn't have that clause, though.
Doesn't your templated Tarrasque have a Telepathy ability? I'm almost certain it's up there in Special Qualities.
Not right now, sorry. If anything comes to me, I'll let you know.Are any of my tables still broken?Visit Beautiful Gatazka Today!Extended Signature
(Last updated 9/28/12)Linnormatar by the ever-wonderful Serpentine. MRH - FACE Mages
(Last updated 1/29/12)
Fluff | Crunch
I'm hardly an expert, but feel free to PM me if you ever need anything; build advice, homebrew advice,
elaboration of a post I made, elaboration of my homebrew,my Social Security number,or just a friendly ear.
-
2011-04-06, 06:52 AM (ISO 8601)
- Join Date
- Feb 2010
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Re: Tarrasque Statblock
oH, RIGHT, I added telepathy.
...
..
.
For the sole purpose of adding Mindsight ^^; Oops.
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2011-04-06, 07:17 AM (ISO 8601)
- Join Date
- Feb 2010
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- Usaki City, Syona
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Re: Tarrasque Statblock
Here's a question... TN, Int 18 and Telepathy. What's to stop people allying with it/talking to it? Why does it attack?
Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
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2011-04-06, 07:56 AM (ISO 8601)
- Join Date
- Apr 2009
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- Australia
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Re: Tarrasque Statblock
the main reason for shock trooper is to make sure power attack hits every time. Who cares about AC when everything is dead.
'Stralia: Now a campaign setting (D&D 3.5 E6)
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2011-04-06, 12:52 PM (ISO 8601)
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- Feb 2010
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Re: Tarrasque Statblock
To answer the first: Absolutely nothing. I'm treating the Tarrasque as, basically, Godzilla. While it has an Elder Evil like Sign (which I'm still working the kinks out of, mentally), it is actually not evil, or necessarily good. It is a manifestation of destruction and that's a big deal. You could argue it as an Aspect of nature's wrath. A pseudo-deity creature.
As for why it attacks... well, that's up to the DM. Maybe he's pissed off cause you've been upsetting the balance of life, killing far more than you should.