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    Welknair's Avatar

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    Default [3.5e NPC PrC] The Henchman (PEACH)

    I quite enjoyed making my PC-Proof class, so I decided to keep the somewhat useful, somewhat 4th Wall-breaking NPC PrCs coming. So I present to you: THE HENCHMAN. The perfect minion for PCs and Mad Scientists alike.

    The Henchman
    "Yeah. I'm a Henchman. I carry stuff, mostly. The heroes mostly forget about me or lead me into traps. I'm okay with it though. Gets me paid at least. Sometimes.

    What's-his-face, Henchman

    Henchmen are a needed aspect of society. They do the grunt-work for the big guys (Heroes and Villains). They specialize in being handy for whatever menial chore is required of them and carrying whatever their patron requires. Most characters expect their minions to have these abilities without realizing that they are actually special features of this Prestige Class.

    Becoming a Henchman
    Henchmen choose to follow a great person in order to get fed and possibly help their cause along. Henchmen need do no more than choose to start carrying stuff and shoveling up the mounts' feces to become a true Henchman.

    Entry Requirements
    Skills: Profession (Henchman) 6
    Special: Must have a patron whom they serve loyally (if somewhat sarcastically).

    Skill points at each level: 2+Intelligence Modifier
    Class Skills: Balance (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Listen (Wis), Profession (Wis), Ride (Dex), Spot (Wis), Swim (Str), and Use Rope (Dex).

    Hit Dice: d4

    Level BAB Fort Ref Will Special
    1st
    +0
    +0
    +0
    +0
    Improved Carrying Capacity, Fear Immunity
    2nd
    +1
    +0
    +0
    +0
    Trudging
    3rd
    +1
    +1
    +1
    +1
    Durable
    4th
    +2
    +1
    +1
    +1
    Prepared
    5th
    +2
    +1
    +1
    +1
    Never Far Behind

    Improved Carrying Capacity: One of the primary jobs of the Henchman is to carry stuff around for their patrons. Starting at first level, Henchmen increase their maximum carrying capacity. They are treated as if their Strength score was (Henchmen Level X 2) higher than it is for terms of calculating their loads.

    Fear Immunity: Henchmen follow people around who tend to do really, really stupid things. They follow anyways, because it's their job. It's not that the Henchmen are brave, so much as apathetic to the danger.

    Trudging: Henchmen walk a lot. Through all sorts of horrid conditions. And they're expected to keep walking, despite their massive amount of carried items. They are immune to nonlethal damage from Forced Marches and their speed is not hindered at Medium Load.

    Durable: Henchmen aren't much use if they're dead. At 3rd level they gain the ability to survive a deal more, even if they still end up unconscious. They now die at -10 X Class Level instead of at -10. This allows Henchmen to survive most of the horrors bestowed upon them by their patrons. A bit of healing and they're good to go.

    Prepared: Main characters always need stuff. Often really random stuff. Luckily, you carry random stuff. Mostly this is junk you've been handed but your patron has forgotten about. You have 50gp of unassigned, nonmagical gear at your disposal. This is reset whenever you and your patron are having some downtime at an area where you have access to various items and your patron expends 50gp which seem to vanish into thin air.

    Never Far Behind: No matter what happens, a Henchman is never far behind them. It's often not hard to find them, given the glaring path of destruction that they leave. As a result, if they are ever separated, barring extenuating circumstances, Henchmen always catch up with their owners within 24 hours. Always.

    Design Note: I decided to lower the skill requirement down to 6, thus allowing entry at level 4. This makes it much more accessible to random commoners. It also means that it's plausible to have Henchmen followers, rather than only as Cohorts...

    So... Thoughts?
    Last edited by Welknair; 2014-05-04 at 07:47 PM.
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    jiriku's Avatar

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    Default Re: [3.5e NPC PrC] The Henchman (PEACH)

    Needs MOAR! I'd suggest carrying capacity x10, and immunity to nonlethal damage from forced marches.
    D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Newest: shadowcaster. Most popular: monk and fighter.

    Innovative new mid-tier classes compatible with 3.x and 3.x Remix: Machinist, Shapeshifter, Avatar, Magus of Blades, Ritualist, Magician, Dawnblade, Summoner, plus 5 elemental casters!


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    Welknair's Avatar

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    Default Re: [3.5e NPC PrC] The Henchman (PEACH)

    Quote Originally Posted by jiriku View Post
    Needs MOAR! I'd suggest carrying capacity x10, and immunity to nonlethal damage from forced marches.
    A wild poster appears!

    I changed Trudge as suggested, but I think that X10 carrying capacity would be a bit... excessive. Not to mention I'd like it to scale so the primary drawing force of the PrC keeps coming as the NPC progresses in levels.
    Avatar by Araveugnitsuga

    Fourthland: A Game of Abstraction
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    Quote Originally Posted by Daverin View Post
    Welknair, you are like... some living avatar of win. Who's made of win. And wields win as if it were but a toy. Win.
    Quote Originally Posted by Virdish
    Welknair you are a god among men. Thank you for creating a playground for the completely insane.
    Quote Originally Posted by Morph Bark
    There have also been times where I was jealous of your ingenuity and skills.

    Extended Homebrewer's Signature

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    Troll in the Playground
     
    jiriku's Avatar

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    Default Re: [3.5e NPC PrC] The Henchman (PEACH)

    That's what I meant. Add Henchman level x10 to Strength for carrying capacity. Have you SEEN the size of Patsy's pack in Holy Grail?
    D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Newest: shadowcaster. Most popular: monk and fighter.

    Innovative new mid-tier classes compatible with 3.x and 3.x Remix: Machinist, Shapeshifter, Avatar, Magus of Blades, Ritualist, Magician, Dawnblade, Summoner, plus 5 elemental casters!


  5. - Top - End - #5
    Ogre in the Playground
     
    Welknair's Avatar

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    Default Re: [3.5e NPC PrC] The Henchman (PEACH)

    Hmm. Bumping up the multiplier would be doable. However, a bonus of LevelX10... So that'd be an average effective Str 60 for carrying capacity calculations at 5th level of this class.

    ...

    My math comes out to 116,480 lb Max Cap.

    ...

    Uh... His pack wasn't that large.


    As it is you'd have an average max cap of 400lb with no movement penalty at 266. That's not bad at all.
    Avatar by Araveugnitsuga

    Fourthland: A Game of Abstraction
    Quotes
    Spoiler
    Show

    Quote Originally Posted by Daverin View Post
    Welknair, you are like... some living avatar of win. Who's made of win. And wields win as if it were but a toy. Win.
    Quote Originally Posted by Virdish
    Welknair you are a god among men. Thank you for creating a playground for the completely insane.
    Quote Originally Posted by Morph Bark
    There have also been times where I was jealous of your ingenuity and skills.

    Extended Homebrewer's Signature

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