Results 121 to 150 of 208
-
2011-04-18, 05:58 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Let's Build: One (1) Kick-Ass* Setting
Huh. I was gonna start the new poll tonight, but it turns out it's a tie between Low Magic and Rising Magic. Any suggestions on how to break the tie?
((I could cast a vote myself, but it would be unfair so early in development.))I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
-
2011-04-18, 06:01 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- The Elemental Pole of Oil
- Gender
-
2011-04-18, 06:03 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Australia mate
- Gender
Re: Let's Build: One (1) Kick-Ass* Setting
[roll]1d2[/roll]
1 = Falling
2 = Rising
Why did that not work?Last edited by DragonOfUndeath; 2011-04-18 at 06:03 PM.
call me Dragon
I have left this site for a while. I probablt wont be coming back.
-
2011-04-18, 06:06 PM (ISO 8601)
- Join Date
- Mar 2009
-
2011-04-18, 06:06 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- The Elemental Pole of Oil
- Gender
-
2011-04-18, 06:23 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- On my back, in my heart
- Gender
Re: Let's Build: One (1) Kick-Ass* Setting
Idea:
Magic has always been there, and has always been growing, but it's very slow, very stuck in it's traditions. Meanwhile, technology has been rapidly advancing and has far outstripped the usefulness of magic. The main reason for this is while it takes years of training to cast a fireball, it takes 30 seconds to pick up a rocket launcher. Still, magic has it's uses, and when combined with technology, the two harmonize to produce truly spectacular results.My Homebrew
Five-time champion of the GITP monster competition!
Current Projects:
Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!
Epic Avatar and Sigitar by AlterForm
Spoiler
-
2011-04-18, 07:02 PM (ISO 8601)
- Join Date
- Jan 2010
- Gender
Re: Let's Build: One (1) Kick-Ass* Setting
Tie-breaker vote: Rising magic. That work?
-
2011-04-18, 07:04 PM (ISO 8601)
- Join Date
- Aug 2010
- Gender
-
2011-04-18, 07:13 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Plane of Elemental Pie
- Gender
Re: Let's Build: One (1) Kick-Ass* Setting
Awesome Pony-Chul by slayerx!
My computer is on the blink. Posting will be affected.
The endless wisdom that is my extended signature lies here.
I have Pokemon!
-
2011-04-18, 07:16 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Australia mate
- Gender
-
2011-04-18, 07:23 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- The Elemental Pole of Oil
- Gender
-
2011-04-18, 08:13 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Let's Build: One (1) Kick-Ass* Setting
It would, if the voting wasn't over for this round. Though your opinion is appreciated.
Anyway, I will come back to this one to break the tie, but I already wasted too much time, so I'll just start the fifth round, which is about the (supernatural) inhabitants of this campaign setting. There are five options, and I have a clear favorite this time around, so let's see if you can figure it out.
The options are:
1. What a Lovely Imagination You Have: In this option, humans are literally the end-all, be-all of the supernatural world (there might be aliens with magic out there somewhere, but it does not affect the setting proper). There are no werewolves, vampires, demons, angels or anything. There might be highly specialized supernatural traditions that mimic some of them (such as shapeshifters being mistaken for werewolves), but they are only practitioners of magic rather than cursed, blessed or possessed of a unique lineage.
2. Humans Are the Real Monsters: In this option, there are clearly non-human supernatural beings. The exact make-up might differ, but they likely include the traditional set of infernals, celestials, undead and Fair Folk. However, the origins of all these creatures can be traced back to a human sorcerer, whether it is a curse of vampirism lain on a noble family or creating angelic life from scratch. There are no supernatural beings not tied to humanity in some way, no matter how alien the result.
3. Terra Arcana: In this option, when Earth was created, it was created with all the supernatural beings in it. Humans may or may not be the dominant force of the supernatural world, but they are certainly not the only ones who call it home. Some magical beings still might originate from magicians, human or otherwise, but most have simply always been there.
4. The Tide of Twilight: In this option, magic is not native to the world. It might be a recent introduction, or it might have been there since the dawn of creation, but the supernatural is clearly coming from somewhere else. When the tide of twilight rises, it brings with it the magic and the monsters, but it takes away nothing when it recedes, leaving many refugees from beyond, as well as empowering man with talents. Humans are likely the top dogs in the magical world, but if the tide rises once more, this might change quickly.
5. Interreality Immigrant Integration Institute: In this option, there are two worlds connected to each other. One is our sweet ol' modern Earth, while the other is where everything else is coming from. They might be distant from each other, where the other world is a fantastic reality of its own, or they might be very intertwined, where the wrong doorway can take you from one to the other without warning. Either way, the connection between the two brings magic to our Earth, as well as thousands or more "pioneers" from either side settling in the other.
In each case, the specific flavor might change, but the broad strokes will remain the same.I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
-
2011-04-18, 08:16 PM (ISO 8601)
- Join Date
- Aug 2010
- Gender
-
2011-04-18, 08:18 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Let's Build: One (1) Kick-Ass* Setting
Terra Arcana, definitely.
-
2011-04-18, 08:18 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- On my back, in my heart
- Gender
Re: Let's Build: One (1) Kick-Ass* Setting
Terra Arcana. I'm tired of 'suddenly: MAGIC!' campaign settings. I want magic to have always been there, to be just another force of nature, not some alien power that was added on to the world.
Last edited by Admiral Squish; 2011-04-18 at 08:19 PM.
My Homebrew
Five-time champion of the GITP monster competition!
Current Projects:
Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!
Epic Avatar and Sigitar by AlterForm
Spoiler
-
2011-04-18, 08:23 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Let's Build: One (1) Kick-Ass* Setting
I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
-
2011-04-18, 08:24 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Mi Lower P
- Gender
Re: Let's Build: One (1) Kick-Ass* Setting
Dont know if I can vote as I just now noticed this but mine would go for: Terra Arcana. I really like the idea of Interreality Immigrant Integration Institute but it reminds me too much of a Tales game
-
2011-04-18, 08:32 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- The Elemental Pole of Oil
- Gender
Re: Let's Build: One (1) Kick-Ass* Setting
Terra Arcana get's my vote. Though I like IIII as well.
Avatar by Elagune
-
2011-04-18, 08:33 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Nashville, TN
- Gender
Re: Let's Build: One (1) Kick-Ass* Setting
I'll cast my vote to Interreality Immigrant Integration Institute. I like the idea of magic having been there since always/at least for quite some time, yet also being something intrinsically separate from mortal life (which helps to reiterate the Wardens of the Night theme, I think).
Honestly, I feel like none of them are like that (unless you so choose to make them as that). With the Interreality Immigrant Integration Institute option, the worlds could have been connected since the dawn of time.Last edited by bryn0528; 2011-04-18 at 08:35 PM.
-
2011-04-18, 08:39 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Canada
- Gender
Re: Let's Build: One (1) Kick-Ass* Setting
Terra Arcana. No doubt.
Supernatural races were always there, even before humanity (In some cases). And humanity was made with the world, not from immigration of any sort.
I like the "Magic was always there, but rapidly rising technology passed it, and then combination is even better" Idea from Admiral squish. If we need to vote on which developed first/faster, or whatever, between tech and magic, I'd vote for this.Demilich avatar by Smuchmuch. Thank you VERY much!
Old Extended Signature, last updated in 2012
Awright, Supagoof, that's just awesome. Thanks!
Spoiler
Infernal avatar by Savana. Thanks!
Nude version by SmuchMuch.
-
2011-04-18, 08:55 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Plane of Elemental Pie
- Gender
Re: Let's Build: One (1) Kick-Ass* Setting
I'll vote Terra Arcana.
Awesome Pony-Chul by slayerx!
My computer is on the blink. Posting will be affected.
The endless wisdom that is my extended signature lies here.
I have Pokemon!
-
2011-04-18, 09:14 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Australia mate
- Gender
Re: Let's Build: One (1) Kick-Ass* Setting
Terra Arcana
We might as well close voting now, almost everyone is voting for this, it's gonna win by a landslidecall me Dragon
I have left this site for a while. I probablt wont be coming back.
-
2011-04-18, 09:23 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- The Elemental Pole of Oil
- Gender
Re: Let's Build: One (1) Kick-Ass* Setting
Last edited by Sanguine; 2011-04-18 at 09:23 PM.
Avatar by Elagune
-
2011-04-18, 09:30 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Let's Build: One (1) Kick-Ass* Setting
It might, but I'd be extremely cross with you.
((Not that it won't work; I already have several ideas for each of them, subject to extreme modifications in latter rounds, but you are voting for what I think is the most boring and overused option and wasn't even going to be there except for a last minute addition to divide the votes a bit.))I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
-
2011-04-18, 09:44 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- The Elemental Pole of Oil
- Gender
Re: Let's Build: One (1) Kick-Ass* Setting
Can I change my vote? I'm thinking I like Humans Are the Real Monsters best now. If not I understand and am content with Terra Arcana it is an interesting option in it's own right after all.
Avatar by Elagune
-
2011-04-18, 09:49 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Let's Build: One (1) Kick-Ass* Setting
I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
-
2011-04-18, 10:02 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- On my back, in my heart
- Gender
Re: Let's Build: One (1) Kick-Ass* Setting
It's only boring if you decide to make it boring. Everything's been done before, if you step back far enough.
I'll enumerate my problems with the others.
What a lovely imagination you have: Biggest issue is there's no other beings. I like being able to play around with non-human characters. I think an innate part of fantasy is the presence of non-humans.
Humans are the Real Monsters I could kinda see something like this, but to be honest, if I want an urban fantasy game based around humanity, I'd play WoD.
Tide of Twilight Going back to the first issue, we're dealing with magic as an alien thing. A force that is not native to this world, a corruptive thing, an alien thing. That's how it is in pretty much every setting I've seen. It fosters an Us-VS-Them mentality that I was really hoping to avoid for once.
Interreality Immigrant Integration Institute Another 'magic is alien' option. And again, not a fan. Except now, instead of the supernatural being an outside force with no clear 'face', now we polarize it even further and turn magic into an invasion force.My Homebrew
Five-time champion of the GITP monster competition!
Current Projects:
Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!
Epic Avatar and Sigitar by AlterForm
Spoiler
-
2011-04-19, 05:29 AM (ISO 8601)
- Join Date
- May 2010
Re: Let's Build: One (1) Kick-Ass* Setting
I do prefer Terra Arcana. That said: While the magical beings evolved and existed alongside humanity, the more human-like ones are of the 'once human' variety. I would also go for more obscure myths, or mythological creatures which might be common in fantasy but not in modern fantasy. In the medium-high-magic setting this appears to be becoming, Will-o-wisps are swamp creatures seen as common pests. Assuming we are using an earth-based map, a unique creature from a region's ancient folklore is now a part of the said region's fauna. If there are playable non-human species, they should be a fair bit different from human - if someone desperately wants to play a dwarf, they might at most play a human with dwarfism and a nice beard. An 'elf' is what a foolish commoner might call a psycho who mutilates his or her ears and uses magic to drain other people to retain their own youth. So, yes. I apparently vote for a mix of Humans are the Real Monsters and Terra Arcana.
In addition: I would really be wary making a modern-like world where anyone can easily use magic. High technology is difficult to come up with, so unless magic is inherently dangerous to use and/or not available to everyone, there would be no real need to develop proper technologies. I realize that your prior posts point out that you have a similar understanding, but I did want to stress this.
Even in a world where magic is not readily available but still prominent enough for wizards to make several magical items, the level of technology would and should be lower than it was on Earth of a similar time period, since problems that needed a technological advancement to solve were solved through magic instead. That the previous round was won by Wardens of the Night would imply to me that this is a world where there is justified friction between groups differentiated by how magical they are, among other reasons.
I do like the basis of this idea (save for the magic is growing portion - I feel magical energy should be constant in a closed system, just like all other forms of energy; unless you meant that as in 'understanding of magic has been growing'). However, you are looking at it from the point of view of the user, not the originator.
While picking up a rocket launcher and learning how to use it would be easier than learning how to cast fireball, it is not easy to invent and perfect rockets or for that matter to come up with the concepts and technologies that are needed for rocketry in the first place, especially if one wishes to cause explosions and has the option of buying a wand of fireball or even learning how to cast a spell. The earliest Chinese rockets, as well as the first cannons, were wildly inaccurate and mostly had a psychological effect, which would not matter nearly as much in a world where wizards who can throw fireballs are common. Thus, something would have had to prevent the persons who invented rocketry, who would obviously be intelligent enough to do so, from learning magic, or made inventing rocketry safer or better some other way. Granted, fireballs also needed an archmage to create the spells in the first place, but that only requires one genius. A rocket launcher requires several successive geniuses backed by a good infrastructure.
Basically, I am saying that if magic is not rare but technology has developed alongside it, magic has to have such a huge price, immutable danger or learning curve that most of the brightest people of several, if not nearly all regions consider technology the better choice.
Options that I've come up with:
- Spells are literally powered by a person's soul, meaning that using magic slowly erodes one's willpower and/or personality.
- Spells are powered by souls, but not always the caster's. This is the explanation I prefer since it gives a reason for demons to literally need to feed on souls to power their magical abilities and retain their immortality.
- Spells cause something similar to D&D Taint.
- Spells have a noteworthy failure chance - willpower increases the maximal power of a spell that one cast, while intelligence decreases the failure chance. However, even genius-grade minds can often fail a spell.
Edit: One more notion:
The prime reason I can see for 'suddenly: Magic!' settings is that the creators want to use a world that is very close to our Earth, but still have magical creatures. The world's history would be wildly different if magic actually ever existed and most people really don't want to create a magical world and think of all the implications and differences this leads to as well. If we do go with the 'magic has existed all along' concept, we should probably look into the altered world history (assuming we are using Earth in the first place).
Just off the top of my head: The Basques are currently held as the probable last remnant of pre-Indo-European culture in Western Europe. Would they be so marginalized in a magical world, assuming that their magical prowess was vaster than that of the invaders given that they had time to settle and possibly study?
Don't get me wrong though, on this we agree completely - settings where magic just suddenly came out of nowhere have been done too often. I like working on alternate history anyway.Last edited by Icedaemon; 2011-04-19 at 11:39 AM.
Brewing a new setting (3.5 ed D&D). The setting is complete and ready to play.
Indeed, here is the recruitment thread for the first run.
The above post was probably snide, snippy, tongue in cheek and/or opinionated. Consult your sense of humour before vexation. If still vexed, attempt to cease giving a damn. Thank you for reading this public service bulletin.
-
2011-04-19, 06:28 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- The Valley of Salt Lake
- Gender
Re: Let's Build: One (1) Kick-Ass* Setting
Humans Are the Real Monsters
I like this one because though this may be the case its only an origin story. An interesting origin at that, not mythological, but fascinating.
-
2011-04-19, 07:43 AM (ISO 8601)
- Join Date
- Jul 2007
Re: Let's Build: One (1) Kick-Ass* Setting
5. Interreality Immigrant Integration Institute