New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 8 of 8
  1. - Top - End - #1
    Pixie in the Playground
     
    MonkGuy

    Join Date
    Mar 2010

    Default How high can weapon enhancments go?

    So I am running into an issue. I was wanting to play a Paladin that has a halberd that is his families ancestral relic. We are starting at level 3 so I was going to take the Ancestral Relic feat from Book of Exalted Deeds and, following the feats description, I would get to upgrade it by offering a certain amount of gold or items. No problem yet, the issue arises in my planned character progression. I was Intending to have my character eventually (for a variety of reasons) become a kensai from Complete Warrior and I was looking over the entry at the part about signature weapon. It also allows you to enhance your weapon and further says that if the weapon already had an enhancement the xp cost is lowered. I guess what I am asking is the logical, but almost certainly stupid, question of can you actually have a weapon with what amounts to a +20 weapon? My gut is saying know but I can't find anything that says differently and, well, if I could play it I have to admit it would be pretty cool with all the abilities I could put on it. So I ask you playgrounders, what say you?

  2. - Top - End - #2
    Pixie in the Playground
     
    RedWizardGuy

    Join Date
    Mar 2011

    Default Re: How high can weapon enhancments go?

    Pre-epic the maximum is +5 and +5 worth of abilities.

  3. - Top - End - #3
    Titan in the Playground
     
    Keld Denar's Avatar

    Join Date
    Feb 2006
    Location
    Seattle, WA
    Gender
    Male

    Default Re: How high can weapon enhancments go?

    Um, there was a CharOp project around that combined Soulbound Weapon, a Fiend of Posession, and a couple of other tricks to get something like a +21 equivalent weapon, pre-epic. Its not just a function of the weapon itself, but it is effectively treated as such.

    Also, to the above poster, its +5 for enhancement bonus, and +10 overall pre-epic. You could have a +1 Brilliant Energy Wounding Holy Vicsious weapon, which has +9 worth of +equivalent bonuses on it. In fact, assuming you have access to Greater Magic Weapon, this is the route to go, as post casting, you have the equivalent of a +14 weapon.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  4. - Top - End - #4
    Titan in the Playground
     
    ElfRangerGuy

    Join Date
    Aug 2007
    Location
    Imagination Land
    Gender
    Male

    Default Re: How high can weapon enhancments go?

    Yeah, with the Epic rules, there's basically no limit.
    "Nothing you can't spell will ever work." - Will Rogers

    Watch me draw and swear at video games.

  5. - Top - End - #5
    Ogre in the Playground
     
    BlueKnightGuy

    Join Date
    Jan 2007
    Location
    Chicago Suburbs
    Gender
    Male

    Default Re: How high can weapon enhancments go?

    Quote Originally Posted by KillianHawkeye View Post
    Yeah, with the Epic rules, there's basically no limit.
    Well, no limit except that posed by the level of material wealth you can accrue.

    (And at epic levels... Yeah, basically infinite. But there is a difference between functionally infinite and actually infinite.)
    Iron Chef Award!

    Spoiler
    Show

  6. - Top - End - #6
    Ogre in the Playground
     
    PirateGuy

    Join Date
    Feb 2009

    Default Re: How high can weapon enhancments go?

    Well... if you want real high enchantments...

    Bow (+1) +9
    Arrow (+1) +9
    GMW +5

    For a total of +23

  7. - Top - End - #7
    Pixie in the Playground
     
    MonkGuy

    Join Date
    Mar 2010

    Default Re: How high can weapon enhancments go?

    I guess the thing that is confusing me is that while with the Ancestral relic feat the weapons power really does become awakened and turns the weapon into a +x or holy or whatever for whoever picks it up but on the other hand the Kensai signature weapon only functions as that in the hands of the Kensai. So is it REALLY a weapon of up +20 enhancements and abilities on it? The second I drop it it does back to being a normal ++5 vorpel halberd (or whatever) but in my hands it is much more powerful. Would there be a real difference between that and the greater magic weapon trick suggested above?
    Last edited by Orannis; 2011-03-30 at 09:50 AM.

  8. - Top - End - #8
    Colossus in the Playground
     
    Flickerdart's Avatar

    Join Date
    Mar 2008
    Location
    NYC
    Gender
    Male

    Default Re: How high can weapon enhancments go?

    The +5/+10 rule only applies when crafting magic items. Weapons amplified with other means (such as a +1 weapon with +9 worth of enhancements being GMW'd to +14) don't care about this rule.

    The trick Keld Denar mentions is in my signature, and goes up to +26 without ML-boosting shenanigans.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •