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    Default Tarrasque Statblock

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    Tarrasque

    Colossal Magical Beast (Aquatic)
    Hit Dice: 48d10+1536 (2016)
    Initiative: +9
    Speed: 60' (12 squares)
    Armor Class: 56 (-8 size, +10 Dex, +30 natural, +12 Insight, +12 Luck), touch 26, flat-footed 34
    Base Attack/Grapple: +48/+81
    Attack: Bite +82 melee (4d8+37/18-20/3)
    Full Attack: Bite +82 melee (4d8+37/18-20/3) and 2 horns +77 melee (1d10+28) and 2 claws +77 melee (1d12+28) and tail slap +77 melee (3d8+28)
    Space/Reach: 30 ft./20 ft.
    Special Attacks: Augmented critical, frightful presence, improved grab, rush, swallow whole, spines
    Special Qualities: Carapace, Amphibious, Telepathy, Unbreakable Body, Ruinous Destroyer, Unstoppable Tenacity, damage reduction 20/epic, damage reduction 5/-, immunity to fire, poison, disease, energy drain, ability drain, and ability damage, regeneration 40, scent, spell resistance 45,
    Saves: Fort +56, Ref +46, Will +46
    Abilities Str 60, Dex 31, Con 50, Int 18, Wis 29, Cha 29
    Skills:
    Feats: Endurance, Steadfast Determination
    Environment: Any
    Organization: Solitary
    Challenge Rating: 35
    Treasure: None
    Alignment: TN
    Advancement: 49+HD (Colossal)
    Level Adjustment:

    Description/background/characteristics

    Combat

    Ability descriptions

    -=-=-=-=-=-=-

    - Optional -

    Lore

    Plot Hook/Story if any


    This is the (progress on the) Tarrasque of my homebrew setting, and I'm posting it MOSTLY to get my math checked and stuff. It has the Paragon Creature (ELH) template applied to it, and receives a few different buffs. Typically those buffs are in the form of some Epic Destiny goodness, a little Incarnum, and just a touch of optimization.

    Any suggestions on feats or skills would be gladly welcomed.

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    Lyndworm's Avatar

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    Default Re: Tarrasque Statblock

    I might be missing something, but shouldn't his health be 48d10+960 (1,224HP)?

    Feats... Power Attack, Improved Bullrush, Shock Trooper, Leap Attack, Battle Jump, Leap of the Heavens, Improved Natural Attack (Bite, Horns, Claws, Tail Slap), Powerful Charge, Greater Powerful Charge, Combat Reflexes, Large and in Charge, Knockback, Mindsight, Cleave, Great Cleave, Weapon Focus (Bite), Improved Critical (Bite), Overwhelming Critical (Bite), Devastating Critical (Bite), Ability Focus (Frightful Presence, Devastating Critical)... All of the top of my head. I'm sure Savage Species would be a great inspiration, that thing is awesome.

    Skills... Jump, Tumble, Hide, Move Silently, Use Magic Device, Spot, Listen... Just the basics, really.
    Are any of my tables still broken?



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    Default Re: Tarrasque Statblock

    Paragon Template grants +12 HP per hit die on top of the con boost. It also grants max hit points per die.


    ... Could you source some of those, please?

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    Default Re: Tarrasque Statblock

    Quote Originally Posted by NineThePuma View Post
    Paragon Template grants +12 HP per hit die on top of the con boost. It also grants max hit points per die.
    Ah, cool. That should be correct, then.

    Quote Originally Posted by NineThePuma View Post
    ... Could you source some of those, please?
    Everything not on the SRD:

    Shock Trooper
    Complete Warrior, page 112

    Leap Attack & Leap of the Heavens
    Complete Adventurer, page 110 (make sure you check the Errata on Leap Attack)

    Battle Jump
    Unapproachable East, Page 142

    Powerful Charge & Greater Powerful Charge
    Miniatures Handbook, page 27
    Eberron Campaign Setting, pages 57 & 54, respectively
    Monster Manual III (Powerful Charge only)

    Large and In Charge
    Draconomicon (I forget the page)

    Knockback
    Races of Stone, page 142

    Mindsight
    Lords of Madness (I forget the page)
    Are any of my tables still broken?



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    Default Re: Tarrasque Statblock

    Quote Originally Posted by Lyndworm View Post
    Shock Trooper
    Complete Warrior, page 112
    Which part, explicitly, matters?

    Leap Attack & Leap of the Heavens
    Complete Adventurer, page 110 (make sure you check the Errata on Leap Attack)
    Just note that Leap of the Heavens is apparently PHB2.

    Battle Jump
    Unapproachable East, Page 142
    Hawt. Can the Tarrasque naturally jump high enough to land on top of someone with this, or would that not activate the feat?

    Powerful Charge & Greater Powerful Charge
    Miniatures Handbook, page 27
    Eberron Campaign Setting, pages 57 & 54, respectively
    Monster Manual III (Powerful Charge only)
    Sexy!

    Large and In Charge
    Draconomicon (I forget the page)
    What does this do to fliers, do you know?

    Knockback
    Races of Stone, page 142
    Hawt.


    Mindsight
    Lords of Madness (I forget the page)
    Cannot obtain, see below. Will consider a similar ability, however.
    Prerequisite: Telepathy special quality.

    Any other suggestions?

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    Default Re: Tarrasque Statblock

    Quote Originally Posted by NineThePuma View Post
    Which part, explicitly, matters?
    Well, I don't remember how the Bull Rush shenanigans interact with Knockback, but it seems like it could be interesting. Beyond that, subtracting from your monstrous AC for Power Attack instead of your to-hit is usually considered a good thing.

    Quote Originally Posted by NineThePuma View Post
    Just note that Leap of the Heavens is apparently PHB2.
    Is it? My bad, sorry about that.

    Quote Originally Posted by NineThePuma View Post
    Hawt. Can the Tarrasque naturally jump high enough to land on top of someone with this, or would that not activate the feat?
    That depends on his Jump check, but it seems likely. I've used a Thri-Kreen's natural jumping ability to trigger the feat before, and I've never had anyone ask about that. The feat says you have to fall from a certain height; it makes no mention of how you got up there.

    Quote Originally Posted by NineThePuma View Post
    What does this do to fliers, do you know?
    Likely, if they've not yet moved far enough in that round to stay aloft they fall to the ground. Maneuverability of Good or better doesn't have that clause, though.

    Quote Originally Posted by NineThePuma View Post
    Cannot obtain, see below. Will consider a similar ability, however.
    Doesn't your templated Tarrasque have a Telepathy ability? I'm almost certain it's up there in Special Qualities.

    Quote Originally Posted by NineThePuma View Post
    Any other suggestions?
    Not right now, sorry. If anything comes to me, I'll let you know.
    Are any of my tables still broken?



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    Default Re: Tarrasque Statblock

    oH, RIGHT, I added telepathy.

    ...

    ..

    .

    For the sole purpose of adding Mindsight ^^; Oops.

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    Default Re: Tarrasque Statblock

    Here's a question... TN, Int 18 and Telepathy. What's to stop people allying with it/talking to it? Why does it attack?
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    It's like the feng shui version of an orbital death laser.

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    Default Re: Tarrasque Statblock

    the main reason for shock trooper is to make sure power attack hits every time. Who cares about AC when everything is dead.
    'Stralia: Now a campaign setting (D&D 3.5 E6)

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    Default Re: Tarrasque Statblock

    Quote Originally Posted by Lix Lorn View Post
    Here's a question... TN, Int 18 and Telepathy. What's to stop people allying with it/talking to it? Why does it attack?
    To answer the first: Absolutely nothing. I'm treating the Tarrasque as, basically, Godzilla. While it has an Elder Evil like Sign (which I'm still working the kinks out of, mentally), it is actually not evil, or necessarily good. It is a manifestation of destruction and that's a big deal. You could argue it as an Aspect of nature's wrath. A pseudo-deity creature.

    As for why it attacks... well, that's up to the DM. Maybe he's pissed off cause you've been upsetting the balance of life, killing far more than you should.

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