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  1. - Top - End - #1
    Ogre in the Playground
     
    AssassinGuy

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    Sep 2010
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    Atlantic Stand Time
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    Male

    Default [4E] Keep on the Shadowfell - OOC

    Game Information:
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    Recruitment Post (reference)
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    Hello Everyone, lets jump straight to the Big 16.

    The Big 16:
    Spoiler
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    1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?

    D&D 4E

    2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?

    Keep on the Shadowfell from WOTC (H1)

    3. How many Players are you looking for? Will you be taking alternates, and if so, how many?

    I am looking for 4 or 5 PCs, (I have already filled one slot, 3 or 4 are still to be filled)

    4. What's the gaming medium (OOTS, chat, e-mail etc.)?

    OOTS

    5. What is the characters' starting status (i.e. experience level)?

    Level 1

    6. How much gold or other starting funds will the characters begin with?

    Standard (100GP)

    7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?

    No Homebrew

    8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?

    No Homebrew

    9. By what method should Players generate their attributes/ability scores and Hit Points?

    Standard Point Buy

    10. Does your game use alignment? What are your restrictions, if so?

    No Evil Characters

    11. Do you allow multi-classing, or have any particular rules in regards to it?

    Standard Rules Apply

    12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?

    Roll in the threads

    13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.

    No House Rules

    14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?

    Yes, one to two paragraphs minimum

    15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?

    Mostly hack & slash and roleplaying (it is a premade module afterall)

    16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?

    All WOTC material except Hero's of Shadow (I haven't got a copy of the book yet), and setting specific material (this means no Dark Sun, Forgotten Realms, or Ebberon content)


    Other Information about character creation:
    Spoiler
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    1. I would like to be able to access your sheet, myth-weavers works well for this.

    2. Backgrounds: Don't use Scales of War Backgrounds or setting specific backgrounds.


    How Combat will Work:
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    For this game, I will roll initiative for combat. We will not be using group initiative, I personally hate it. Also, on your turn in combat you have 24 hours and then your character will perform a default action (if you have given me what you would like it to do) or will go on delay until you post.

    I will be updating the maps after each turn and posting them up in my replies which should be fairly frequent.

    When writing a combat post please write your flavour and then put your mechanics in a spoiler with all dice rolls. At the very end of each post I would like a spoiler containing your characters "status". I will give a couple of examples of a status block that I use. This is just an easy way to keep track of your character during combat.

    Status Block 1:
    Spoiler
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    HP 22/31 Bloodied 15 Healing Surge 7 (6 used /7)
    AC 20 Fort 13 Reflex 17 Will 17 Speed 7

    THP 0

    EFFECTS
    Sustain Endurance

    OATH TARGET
    H2

    ACTION POINTS 0

    At-Will Powers
    Bond of Pursuit
    Focused Fury


    Enounter Powers
    Oath of Enmity
    Righteous Pursuit
    Elven Accuracy
    Rictus Grin
    Abjure Undead (Channel Divinity)
    Divine Guidance (Channel Divinity)


    Second Wind


    Daily Powers
    Argent Mantle

    Item Powers
    Cannith Goggles
    Enduring Spirit Vestments Cloth Armor



    Status Block 2:
    Spoiler
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    HP 8/22 Bloodied 11 Healing Surge 7 (1 used /7)
    AC 17 Fort 13 Reflex 11 Will 17 Speed 5

    THP 0

    EFFECTS
    Enemies take 1d6 when they hit me with a melee attack.

    ACTION POINTS 1

    At-Will Powers
    Lance of Faith
    Gaze of Defiance


    Enounter Powers
    Goring Charge
    Healing Word (1)
    Healing Word (2)
    Exacting Utterance
    Turn Undead (Channel Divinity)
    Divine Fortune (Channel Divinity)

    Second Wind


    Daily Powers
    Weapon of Astral Flame

    Item Powers
    Talon Amulet



    Knowledge checks will be handled by private message. You can roll them in the OOC or the IC thread but I will give you the result by private message. It will then be your job to have your character tell the other characters what you discovered in the IC thread.

    Also, if you have an image you would like used for your character, provide a copy of it or a link and I will try to incorporate it.


    This will be my first attempt to DM a PBP game. I have run a handful of games in RL, mostly published material.


    The Current Party:

    {table] Character | Player | Class | Role | Race
    Verin | sournote103 | Vampire | Striker | Human
    Draziw | Leolo | Wizard | Controller | Deva
    Weeping Crane | Shadow_Elf | Fighter (MC Monk) | Defender | Human
    Laina | Celtic D&Der | Runepriest | Leader | Vryloka
    Antivian Qualinyr | Arq Kujos | Warlord | Leader | Eladrin

    [/table]

    Former Party Members:
    Spoiler
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    {table] Character | Player | Class | Role | Race | Reason for Leaving
    Iltaru | Turk Mannion | Psion | Controller | Shardmind | Dropped
    Joran Skyborn | mykng | Paladin | Defender | Half-Elf | Dropped
    Nathaniel Duport | Kubular | Thief | Striker | Human | Dropped
    Rythia They'lliar | Demonicheart | Warlord | Leader | Half-Elf | PC Death
    Coal Jolis | humson | Fighter | Defender | Human | Dropped
    Garvaugn Tannash | Archwizrd | Knight | Defender | Minotaur | Dropped
    Dawn Sunstorm | Shadowcaller | Paladin | Defender | Deva | PC Death
    Valandil Seralonde | Sploosh | Ranger/Cleric | Striker/Leader | Elf | Dropped
    Thyrn | sournote103 | Warlock | Striker | Half-Elf | PC Death
    Kourni Mistcaller | Demonicheart | Runepriest | Leader | Goliath | Dropped
    Roderick | Rausdower | Bard | Leader | Half-Elf | Dropped
    Reeve | Great Dane | Ardent | Leader | Human | Dropped
    Sgian-dubh | Celtic D&Der | Warlock | Striker | Shade | Char Change
    [/table]



    IC Thread:

    [4E] Keep on the Shadowfell - IC

    XP Total: 1316
    Last edited by Gillric; 2013-03-25 at 05:41 PM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  2. - Top - End - #2
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
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    Atlantic Stand Time
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    Male

    Default Re: [4E] Keep on the Shadowfell - OOC

    Once everyone has introduced themselves and selected a color to be used for character speech we will select the plot hook to be used and then get under way with the IC stuff.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  3. - Top - End - #3
    Orc in the Playground
     
    RedSorcererGirl

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    Nov 2006
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    United States

    Default Re: [4E] Keep on the Shadowfell - OOC

    *Salutes*

    Rythia They'lliar reporting for duty. I will be sure to whip Dark Orchid into posting shape. Now let's do a few warm-ups!

    *Rythia starts performing jumping jacks*
    _______________________________________________
    "Everyone has a photographic memory, its just that some people forget to load the film." ~ Anonymous

  4. - Top - End - #4
    Orc in the Playground
     
    MonkGuy

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    Feb 2010
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    Torrance, CA
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    Default Re: [4E] Keep on the Shadowfell - OOC

    Iltaru is present....I will resist the jumping jacks, but rest assured, I am doing them in my mind. :)

    And I will take the Dark Greento match my body.
    Last edited by Turk Mannion; 2011-05-01 at 11:52 PM.

  5. - Top - End - #5
    Halfling in the Playground
    Join Date
    Feb 2011

    Default Re: [4E] Keep on the Shadowfell - OOC

    I'll take a complementary color to Rythia for Nathan. Thinking Gold, yellow might be too bright. Gold might be too bright as well though tell me what you think.

  6. - Top - End - #6
    Pixie in the Playground
     
    Goblin

    Join Date
    Apr 2011

    Default Re: [4E] Keep on the Shadowfell - OOC

    Joran will use light blue like his eyes. J/K.

    I'll also make my Stat Block for me to copy & paste later:


    Spoiler
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    HP 29/29 Bloodied 14 Surge Value 7 (Used 0/12)
    AC 17 Fort 14 Reflex 11 Will 15 Speed 5

    THP 0

    EFFECTS


    ACTION POINTS 1

    AT-WILL POWERS
    Enfeebling Strike
    Virtuous Strike
    Divine Challenge

    ENCOUNTER POWERS
    Cutting Words
    Valorous Smite
    Divine Mettle or Divine Strength
    Second Wind

    DAILY POWERS
    Paladin's Judgement
    Lay on Hands

    ITEM POWERS

    * post roll count doesn't match database
    Last edited by mykng; 2011-05-02 at 11:37 AM.

  7. - Top - End - #7
    Orc in the Playground
     
    RedSorcererGirl

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    Nov 2006
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    Default Re: [4E] Keep on the Shadowfell - OOC

    Only thing you need to remember is that you can't use preview post if you are planning to post a roll. The same holds true if you want to edit a post to add in a roll, it won't work. However, once the roll has been posted, you can edit the text around it at your leisure.
    _______________________________________________
    "Everyone has a photographic memory, its just that some people forget to load the film." ~ Anonymous

  8. - Top - End - #8
    Pixie in the Playground
     
    Goblin

    Join Date
    Apr 2011

    Default Re: [4E] Keep on the Shadowfell - OOC

    Thanks for that, demonicheart. I'm new to this forum and am looking forward to this game.

    I looked at the character sheet for Rythia, BTW. Previously, I never noticed stat-wise how similar Paladins and Warlords were. Both Str and Cha based, I guess...

  9. - Top - End - #9
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - OOC

    Ok, so thats four of five so far. I will post up the options for a plot hook to use and then once everyone is ready, I will get the IC thread going.

    There are three options for the main plot hook to start you off with. They are:

    1. Your mentor has gone missing and you are tasked with locating him.

    2. A scholar has sent you on what would be considered an archeological mission to find the ruins of a lost empire.

    3. You are asked to investigate the ominous signs and rumors of dark powers surfacing in Winterhaven.

    I would like you to decide which of the three plot hooks you would like me to use and then I will use that to get everything started in the IC thread.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  10. - Top - End - #10
    Orc in the Playground
     
    MonkGuy

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    Default Re: [4E] Keep on the Shadowfell - OOC

    I had used option 1 in my background, but it is not necessarily critical to my story.

  11. - Top - End - #11
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - OOC

    Depending on what everyone wants, if the group is split I can combine/modify it to make a cross between two of them.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  12. - Top - End - #12
    Pixie in the Playground
     
    Goblin

    Join Date
    Apr 2011

    Default Re: [4E] Keep on the Shadowfell - OOC

    Unless you changed it, I think there is a temple of Avandra in Winterhaven. Option #3 would work for Joran (a paladin of Avandra). Option #1 may work as well if the missing mentor was in anyway associated with Avandra's clerics, priests, followers etc...

    Also, in your Sweet 16, you mentioned that we should have a default turn if we don't respond to combat in a timely manner. Can I set up these conditions?

    If Joran is bloodied and has a Second Wind:
    Spoiler
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    Move - adjacent to the closest enemy (in case of a ties, then closer to the one that Joran perceives to be the bigger damage dealer to the party).
    Action - spend Second Wind
    Minor - Divine Challenge (mark) that same enemy


    Any other time:
    Spoiler
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    Move - adjacent to the closest enemy.
    Minor - Divine Challenge (mark) that enemy
    Action - attack that enemy with Enfeebling Strike (+7 vs. AC, 1d10+4 dmg, target takes -2 to attack rolls until the end of my next turn)

  13. - Top - End - #13
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - OOC

    It is not required that you have a default set of actions. It just means that when your time is up, you will do that instead of going on delay.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  14. - Top - End - #14
    Halfling in the Playground
    Join Date
    Feb 2011

    Default Re: [4E] Keep on the Shadowfell - OOC

    Quote Originally Posted by Gillric View Post
    3. You are asked to investigate the ominous signs and rumors of dark powers surfacing in Winterhaven.
    In the end, Nathan will end up going for whatever reason Rythia is, but this seems like something she would go for. Of course a lost mentor would work too, but it doesn't fit very well.

    I suppose we'll also need to have already been acquainted before we actually hit the road? If that has already happened off-screen (most likely), this is what Nathan's predispositions toward his party members are:

    Spoiler
    Show
    Rythia They'lliar: "Miss, if there's anything about adventuring you need to know, I'm your man."
    Nathan will do a lot to attract Rythia's attention, including pretending to be a seasoned adventurer, hold her hand, or teach her fencing/pool/golf. That sort of thing.

    Iltaru: "Shh! Don't tell it anything it doesn't need to know. It could be a demon from hell for all we know!"
    Nathan has never seen a Shardmind in his life before. On top of that, it is being oddly amicable. Nathan might be overly paranoid, but that comes with the territory.

    Joran Skyborn: "Joran! Come here you little runt! *noogie*"
    Nathan doesn't actually know Joran very well, he is merely one of many other urchins he'd met while running from town to town and probably swindled. He didn't actually remember his name, only his face, and overheard someone thank him for helping an old lady across the street (or somesuch ).

    Thyrn: "What the hell is up with all of these half-elves?'"
    That quote really has nothing to do with Nathan's thoughts on Thyrn, I just thought it was funny because we have three half-elves to two non-half-elves.
    I'm not really sure how Nathan should interact with Thyrn. Maybe Thyrn is a bit reclusive an does't trust the others, but really wants to learn more magic. In most cases including that, Nathan wouldn't be very trusting of him.


    EDIT: Now with spoiler tags!
    Also, for plot hooks, would it be a such a huge problem for some to have individual plot hooks? Iltaru is obviously looking for his mentor, and Nathan and Rythia could have been entreated by Joran and the church of Avandra to help deal with the odd stirrings. Maybe Nathan was headed there anyways, looking for a specific artifact of yore, and going with Rythia was just gravy.

    EDIT EDIT: I just changed my font color, Gold is too bright I think, so I changed it to Goldenrod. Its a bit too close to brown now though...
    Last edited by Kubular; 2011-05-02 at 12:36 PM.

  15. - Top - End - #15
    Orc in the Playground
     
    RedSorcererGirl

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    Default Re: [4E] Keep on the Shadowfell - OOC

    Our thief is good at the guessing game.

    Yes, Rythia would pick option 3 but I see no reason why we can't have a combination of 1 and 3 in the party. She'd gladly help out with the missing mentor on the way since its the right thing to do.
    Last edited by Demonicheart; 2011-05-02 at 06:06 PM.
    _______________________________________________
    "Everyone has a photographic memory, its just that some people forget to load the film." ~ Anonymous

  16. - Top - End - #16
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - OOC

    The main reason we need a plot hook for the group is I would like to use the rewards etc. and information hooks from the module. If I end up combining two of the hooks I will average out the reward from each.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  17. - Top - End - #17
    Halfling in the Playground
    Join Date
    Feb 2011

    Default Re: [4E] Keep on the Shadowfell - OOC

    Quote Originally Posted by Demonicheart View Post
    Our thief is good at the guessing game.

    Yes, Rythia would pick option 3 but I see no reason why we can't have a combination of 1 and 3 in the party. She'd gladly help out with the missing mentor on the way since its the right thing to do.
    To be fair, Rythia's personality is pretty straight forward.

    @Gillric: I think it would be good to have both plot hooks.

  18. - Top - End - #18
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - OOC

    That seems to be what most are leaning towards. I will wait until the last player joins us here and start up the IC thread.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  19. - Top - End - #19
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - OOC

    Ok, first post is up in the IC thread. Feel free to RP some as the group forms while we wait for sournote103.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  20. - Top - End - #20
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - OOC

    Also, Kubular and sournote103, do you have an image you would like used to represent your character? I will be adding them to the maps if you do.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  21. - Top - End - #21
    Halfling in the Playground
    Join Date
    Feb 2011

    Default Re: [4E] Keep on the Shadowfell - OOC

    I'm spending a bit of time trying to sketch something up. I think I've got a good face down. He's definitely fair haired and wears fancy clothes. Shoulderpads and a cravat and all that.

  22. - Top - End - #22
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - OOC

    Quote Originally Posted by Kubular View Post
    I'm spending a bit of time trying to sketch something up. I think I've got a good face down. He's definitely fair haired and wears fancy clothes. Shoulderpads and a cravat and all that.
    Making one yourself? Nice touch
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  23. - Top - End - #23
    Halfling in the Playground
    Join Date
    Feb 2011

    Default Re: [4E] Keep on the Shadowfell - OOC

    Spoiler
    Show


    A colored sketch of Nathan. I'll upload a portrait when I fix it. As it is, it's too messy and I'm in the middle of a 7 way magic game.

    EDIT: Fix'd some things and here's the portrait:
    Spoiler
    Show
    Last edited by Kubular; 2011-05-03 at 10:46 PM.

  24. - Top - End - #24
    Halfling in the Playground
    Join Date
    Feb 2011

    Default Re: [4E] Keep on the Shadowfell - OOC

    Sorry for the double post, but does anyone mind at all if I write my posts in 1st person or will it get confusing at all?

    EDIT: I've decided that might be a bit too confusing for me if anyone else.
    Last edited by Kubular; 2011-05-04 at 02:02 AM.

  25. - Top - End - #25
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - OOC

    Just for everyones benefit, I would like any non IC stuff in the IC thread to be in a spoiler.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  26. - Top - End - #26
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - OOC

    As far as sournote103 goes, he replied to my PM but thats all the activity I have seen. How long do you want to wait as there are alternates who can take his spot.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  27. - Top - End - #27
    Halfling in the Playground
    Join Date
    Feb 2011

    Default Re: [4E] Keep on the Shadowfell - OOC

    I dunno how long we should wait, maybe a week from the start date? Which is...
    like may 1st? So maybe till sunday tops? Hmm that seems a bit long to wait actually. Let's see what everyone else has to say.

    Related to the IC thread:
    I thought that Shardminds didn't have mouths?

  28. - Top - End - #28
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - OOC

    I PMd him and gave him till monday, then I replace his character so we can really get underway.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  29. - Top - End - #29
    Barbarian in the Playground
     
    sournote103's Avatar

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    Default Re: [4E] Keep on the Shadowfell - OOC

    Sorry for not posting sooner! I've been a bit busy lately, but I should have more time now!

  30. - Top - End - #30
    Orc in the Playground
     
    MonkGuy

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    Default Re: [4E] Keep on the Shadowfell - OOC

    Quote Originally Posted by Kubular View Post
    Related to the IC thread:
    I thought that Shardminds didn't have mouths?
    To be honest, I have not seen anything written one way or another. Most of the pictures I pulled up showed no distinguished mouth, but I can see where one could be, as far as a break in the crystal. PHB3 says, "You can communicate telepathically" as opposed to "You must communicate telepathically" which would indicate a lack of mouth.

    Also, it says they have no gender, but they can choose their forms to mimic male or female, which would, I would guess, allow them to create a mouth in that form.

    Good question....unless there is something out there definitive, Iltaru has a mouth and can speak....just one more thing that separates him from other shardminds.

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