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Thread: [4E] Keep on the Shadowfell - IC
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2012-02-03, 10:18 AM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Atlantic Stand Time
- Gender
Re: [4E] Keep on the Shadowfell - IC
Crunch:
SpoilerDraziw misses D2 and T13
T15 shifts to E19 and out of the blast
T17 shifts to D19 and out of the blast
Draziw hits Q2 with both attacks
W1:
Move: to D18
Standard: Dragon Breath – Close Blast 3 (A15 to C17)
VS Draziw @ 22 vs Fort, 1 damage after DR
VS Crane @ 22 vs Fort, 6 damage
Minor: Shift to E17
D2:
Standard: Dirty Tactics - Attack Dawn @ 6 vs Ref, 1 damage after DR, slowed until the end of D2's next turn
D3:
Move: To B16
Standard: Dirty Tactics – Attack Draziw @ 17 vs Ref, 10 damage afer DR, immobilized until the end of D3's next turn
Minor: Shift to A16
It is now Valandil’s turn.
Dawn and Kourni are on Delay.
Initiave :
SpoilerRound : 8
T: 18
Q: 24
Draziw: 22 <-----------Active Player
W: 22
D: 20
S: 18
Kourni: 13 DELAY
Valandil: 7
I: 6
Dawn: 17 DELAY
Thyrn: 3
Crane: 5
Monsters status :
Spoiler
(E4) – Q1 :DEAD
(K6)—D1:DEAD
(M13)—S1:DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5:DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(D16)—T13:
(B18)—T14:DEAD
(C16)—T15:
(--)—T16:
(D19)—T17:
(E19)—T18:
(--)—T19:
(--)—T20:
(F21)–Q2: BLOODIED
(B16)–Q3:DEAD
(A15)–Q4:DEAD
(B18)-D2:
(A16)-D3:
(E17)-W:
(--)-I:
Players Status
Spoiler(B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(B8) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A15) Draziw : 3/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil), BLOODIED, Immobilized UENT (D3)
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(C15) Weeping Crane: 2/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED
(A18) Dawn Sunstorm: 21/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense), Slowed UENT (D2)
Combat Map :
Spoiler
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
Last edited by Gillric; 2012-02-03 at 10:32 AM.
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2012-02-05, 03:41 AM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Halifax, Nova Scotia
- Gender
Re: [4E] Keep on the Shadowfell - IC
Valandil steps forward and uses silver light to mend Crane's wounds.
Spoiler
Move to C10
Sustain
Healing Word Crane
Surge+ (1d6)[2]
+2 to attacks until the end of my next turn.
Last edited by Sploosh; 2012-02-05 at 03:42 AM.
Some men are born to kill.
Others push people around.
A few are destined to lead
I was born a tank.
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▄████████████████▅▄▃▂ Avatar by Lordsmoothe
█E█V█I█S█C█E█R█A█T█O█R██►
◥☼▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲☼◤
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2012-02-05, 12:43 PM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Atlantic Stand Time
- Gender
Re: [4E] Keep on the Shadowfell - IC
A harsh, bleating horn heralds the appearance of a burly, battlescarred goblin. Around him, kobolds scurry as if afraid to get too close. A great tattoo depicting a skeletal ram’s head marks this goblin’s face. He wears a wolf fur cloak and a chain shirt, and he wields a battleaxe in both hands.
As the Goblin charges forward, he brings one of his axes to bear with deadly accuracy against Draziw. The wizard falls to the ground as the Goblin stands over him.
Crunch:
SpoilerValandil Heals Crane for Surge +2
I:
Move: to D18
Standard: Charge to B16 and attack Draziw @ 29 vs AC CRIT, dealing 7 after DR
Draziw is now unconscious and dyeing
It is now Thyrn’s turn.
Dawn and Kourni are on Delay.
Initiave :
SpoilerRound : 8
T: 18
Q: 24
Draziw: 22
W: 22
D: 20
S: 18
Kourni: 13 DELAY
Valandil: 7
I: 6
Dawn: 17 DELAY
Thyrn: 3 <-----------Active Player
Crane: 5
Monsters status :
Spoiler
(E4) – Q1 :DEAD
(K6)—D1:DEAD
(M13)—S1:DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5:DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(D16)—T13:
(B18)—T14:DEAD
(C16)—T15:
(--)—T16:
(D19)—T17:
(E19)—T18:
(--)—T19:
(--)—T20:
(F21)–Q2: BLOODIED
(B16)–Q3:DEAD
(A15)–Q4:DEAD
(B18)-D2:
(A16)-D3:
(E17)-W:
(B16)-I:
Players Status
Spoiler(B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(C10) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A15) Draziw : -4/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil), BLOODIED, Immobilized UENT (D3), Unconscious, Dyeing, prone
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(C15) Weeping Crane: 10/27, TEMP HP:0, Healing surges: 6/10, AP:0, BLOODIED, +2 to attacks UENT (Valandil)
(A18) Dawn Sunstorm: 21/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense), Slowed UENT (D2)
Combat Map :
Spoiler
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
Last edited by Gillric; 2012-02-05 at 01:03 PM.
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2012-02-05, 01:23 PM (ISO 8601)
- Join Date
- Mar 2011
- Gender
Re: [4E] Keep on the Shadowfell - IC
Thyrn kept up his arcane assault upon the creatures, throwing curses and spells at those he could see.
SpoilerMinor action - Warlock's Curse on Q3
Standard action - Eldritch Blast on Q3
Attack roll - (1d20+4)[24]
Damage roll(1d10+4)[8] plus (1d6)[1]
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2012-02-05, 02:28 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Muarzibet, Siraaj
- Gender
Re: [4E] Keep on the Shadowfell - IC
Weeping Crane
After nimbly dodging his foes' attacks, Crane refocuses his attention on offense.
Standard Action: 1E - Funneling Flurry @ I & T13
Move Action: Shift to B15. OR, if I hit with both halves of Funneling Flurry, move out and back in to be in Draziw's square, so I can protect him.
Spoilervs. I: (1d20+10)[29] vs. AC
Hit: (1d8+6)[11] damage, slide to A17
vs. T13: (1d20+10)[28] vs. AC
Hit: (1d8+6)[7] damage, slide to E16
Effect: Both are marked.My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!
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2012-02-05, 03:37 PM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Atlantic Stand Time
- Gender
Re: [4E] Keep on the Shadowfell - IC
Crunch:
SpoilerThyrn: I think I screwed up your result. Q3 was dead long ago and I only glanced at the map. Was your target Q2 or D3? I have updated it to be Q2 which is still a kill but required you to move forward to get line of sight.
Crane hits with both attacks, killing T13
T15:
Charge to B15 and attack Crane @ 25 vs AC, 4 damage
T17:
Charge to B16 and attack Crane @ 15 vs AC, miss
T18:
Move and Charge to B17 and attack Dawn @ 22 vs AC, 0 damage after DR
It is now Draziw’s turn. I will wait for him to roll his own death saving throw.
Dawn and Kourni are on Delay.
Initiave :
SpoilerRound : 9
T: 18
Q: 24
Draziw: 22 <-----------Active Player
W: 22
D: 20
S: 18
Kourni: 13 DELAY
Valandil: 7
I: 6
Dawn: 17 DELAY
Thyrn: 3
Crane: 5
Monsters status :
Spoiler
(E4) – Q1 :DEAD
(K6)—D1:DEAD
(M13)—S1:DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5:DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(D16)—T13:DEAD
(B18)—T14:DEAD
(B15)—T15:
(--)—T16:
(B16)—T17:
(B17)—T18:
(--)—T19:
(--)—T20:
(F21)–Q2:DEAD
(B16)–Q3:DEAD
(A15)–Q4:DEAD
(B18)-D2:
(A16)-D3:
(E17)-W:
(A17)-I:
Players Status
Spoiler(B12) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(C10) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A15) Draziw : -4/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil), BLOODIED, Immobilized UENT (D3), Unconscious, Dyeing, prone
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(A15) Weeping Crane: 6/27, TEMP HP:0, Healing surges: 6/10, AP:0, BLOODIED, +2 to attacks UENT (Valandil)
(A18) Dawn Sunstorm: 21/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense), Slowed UENT (D2)
Combat Map :
Spoiler
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
Last edited by Gillric; 2012-02-05 at 03:56 PM.
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2012-02-08, 09:07 AM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Atlantic Stand Time
- Gender
Re: [4E] Keep on the Shadowfell - IC
Crunch:
SpoilerDraziw makes his Death Saving Throw.
W:
Standard: Incindiery Orb vs Dawn @ 8 vs Ref, miss
D2:
Standard: Short sword vs Dawn @ 9 vs AC, miss
D3:
Standard: Short sword vs Crane @ 26 vs AC, 11 damage
Crane is now unconcious and Dyeing.
It is now Valandil's turn.
Dawn and Kourni are on Delay.
Initiave :
SpoilerRound : 9
T: 18
Q: 24
Draziw: 22 <-----------Active Player
W: 22
D: 20
S: 18
Kourni: 13 DELAY
Valandil: 7
I: 6
Dawn: 17 DELAY
Thyrn: 3
Crane: 5
Monsters status :
Spoiler
(E4) – Q1 :DEAD
(K6)—D1:DEAD
(M13)—S1:DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5:DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(D16)—T13:DEAD
(B18)—T14:DEAD
(B15)—T15:
(--)—T16:
(B16)—T17:
(B17)—T18:
(--)—T19:
(--)—T20:
(F21)–Q2:DEAD
(B16)–Q3:DEAD
(A15)–Q4:DEAD
(B18)-D2:
(A16)-D3:
(E17)-W:
(A17)-I:
Players Status
Spoiler(B12) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(C10) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A15) Draziw : -4/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil), BLOODIED, Unconscious, Dyeing, prone
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(A15) Weeping Crane: -5/27, TEMP HP:0, Healing surges: 6/10, AP:0, BLOODIED, +2 to attacks UENT (Valandil), Unconscious, Dyeing, prone
(A18) Dawn Sunstorm: 21/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)
Combat Map :
Spoiler
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
Last edited by Gillric; 2012-02-08 at 10:06 AM.
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2012-02-09, 12:24 AM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Halifax, Nova Scotia
- Gender
Re: [4E] Keep on the Shadowfell - IC
Valandil looks for an opening to rush to his companions, but sees none. He resigns himself to wait, and prays to his god to give them the strength to last a little longer. He then resumes the attack.
Spoiler
Quarry T15
Twin Strike T15
(1d20+7)[22] (1d12)[9] (1d6)[5]
Twin Strike T12
(1d20+5)[14] (1d12)[9]
Sustain
Some men are born to kill.
Others push people around.
A few are destined to lead
I was born a tank.
¶▅c●▄███████||▅▅▅▅▅▅▅▅▅▅||█
▄████████████████▅▄▃▂ Avatar by Lordsmoothe
█E█V█I█S█C█E█R█A█T█O█R██►
◥☼▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲☼◤
-
2012-02-14, 04:39 AM (ISO 8601)
- Join Date
- Nov 2009
- Location
- Germany
- Gender
Re: [4E] Keep on the Shadowfell - IC
Kourni frees herself from the agony that had entangled her mind. Was this a spell? She did not remember doing anything in the last seconds. Her comrades are fighting and need help, urgent!
So she tries to narrow the distance between them and her and give Crane the power of her runes, grant him the ability to stand a little longer. She has to save them! With a warcry on her lips she charges into battle
Spoiler
Kourni moves to C11 and uses rune of mending on Crane as a minor action (who can spend a healing surge therefore)
After this she charges to B14 and attacks T15: (1d20+8)[21], (1d10+4)[6]
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2012-02-16, 03:03 PM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Atlantic Stand Time
- Gender
Re: [4E] Keep on the Shadowfell - IC
Crunch:
SpoilerValandil hits and kills T15
Kourni revives Crane, then hits and kills T17 (I edited this to make sense as T15 was already dead)
I:
Standard: Battleaxe vs Dawn @ 18 vs AC, miss
It is now Thyrn's go, Dawn is on Delay.
Initiave :
SpoilerRound : 9
T: 18
Q: 24
Draziw: 22
W: 22
D: 20
S: 18
Valandil: 7
Kourni: 13
I: 6
Dawn: 17 DELAY
Thyrn: 3 <-----------Active Player
Crane: 5
Monsters status :
Spoiler
(E4) – Q1 :DEAD
(K6)—D1:DEAD
(M13)—S1:DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5:DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(D16)—T13:DEAD
(B18)—T14:DEAD
(B15)—T15:DEAD
(--)—T16:
(B16)—T17:DEAD
(B17)—T18:
(--)—T19:
(--)—T20:
(F21)–Q2:DEAD
(B16)–Q3:DEAD
(A15)–Q4:DEAD
(B18)-D2:
(A16)-D3:
(E17)-W:
(A17)-I:
Players Status
Spoiler(B12) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(C10) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A15) Draziw : -4/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil), BLOODIED, Unconscious, Dyeing, prone
(C15) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(A15) Weeping Crane: 6/27, TEMP HP:0, Healing surges: 6/10, AP:0, BLOODIED, +2 to attacks UENT (Valandil), prone
(A18) Dawn Sunstorm: 21/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)
Combat Map :
Spoiler
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
Last edited by Gillric; 2012-02-16 at 03:10 PM.
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2012-02-16, 04:02 PM (ISO 8601)
- Join Date
- Mar 2011
- Gender
Re: [4E] Keep on the Shadowfell - IC
Thyrn continued to sling spells at the aggressive creatures
SpoilerMinor action - Warlock's Curse on D3
Standard action - Eldritch blast on D3
Attack roll - (1d20+4)[17]
Damage roll - (1d10+4)[12] plus (1d6)[6]
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2012-02-17, 12:14 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Muarzibet, Siraaj
- Gender
Re: [4E] Keep on the Shadowfell - IC
Weeping Crane
The monk rises to his feet, ignoring the aches and pains of his body. Thank you, Sister. I am in your debt, he says to Kourni as he faces the foe in front of him. His fist flashes forward quickly, aiming to grasp the kobold before him by the throat and crush the life out of it.
Move Action: Stand Up
Standard Action: 1A - Grappling Strike @ D3
SpoilerAttack Bonus: (1d20+8)[25] vs. AC
Hit: (1d8+6)[10] damage and the kobold is grabbed UEMNT.
Effect: D3 is marked UEMNT.My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!
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2012-02-17, 09:31 PM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Atlantic Stand Time
- Gender
Re: [4E] Keep on the Shadowfell - IC
Crunch:
SpoilerThyrn and Crane both hit D3, D3 is now bloodied and grabbed by Crane and marked by Crane
T16:
Move: to C16
Standard: Attack Kourni @ 19 vs AC, miss
T18:
Standard: Attack Dawn @ 21 vs AC, 0 damage after DR
T19:
Move: to D16
Standard: Attack Kourni @ 16 vs AC, miss
T20:
Move: to D19
Standard: Charge to B16 and attack Crane @ 22 vs AC, 4 damage
It is now Draziw's go (death save), Dawn is on Delay.
Initiave :
SpoilerRound : 10
T: 18
Q: 24
Draziw: 22 <-----------Active Player
W: 22
D: 20
S: 18
Valandil: 7
Kourni: 13
I: 6
Dawn: 17 DELAY
Thyrn: 3
Crane: 5
Monsters status :
Spoiler
(E4) – Q1 :DEAD
(K6)—D1:DEAD
(M13)—S1:DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5:DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(D16)—T13:DEAD
(B18)—T14:DEAD
(B15)—T15:DEAD
(C16)—T16:
(B16)—T17:DEAD
(B17)—T18:
(D16)—T19:
(B16)—T20:
(F21)–Q2:DEAD
(B16)–Q3:DEAD
(A15)–Q4:DEAD
(B18)-D2: BLOODIED, Grabbed UENT (Crane), marked by Crane
(A16)-D3:
(E17)-W:
(A17)-I:
Players Status
Spoiler(B12) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(C10) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A15) Draziw : -4/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil), BLOODIED, Unconscious, Dyeing, prone
(C15) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(A15) Weeping Crane: 2/27, TEMP HP:0, Healing surges: 5/10, AP:0, BLOODIED, +2 to attacks UENT (Valandil)
(A18) Dawn Sunstorm: 21/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil)
Combat Map :
Spoiler
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
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2012-02-19, 01:26 PM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Atlantic Stand Time
- Gender
Re: [4E] Keep on the Shadowfell - IC
Crunch:
SpoilerDraziw fails his first death saving throw
W:
Standard: Energy Orb against Dawn @ 13 vs Ref, 5 damage after DR
D2:
Standard: Short Sword against Dawn @ 24 vs AC, 6 damage after DR
D3:
Standard: Short Sword against Crane @ 20 vs AC, 8 damage
Crane is unconscious again and Dawn is Bloodied.
It is now Valandil's, Dawn is on Delay.
Initiave :
SpoilerRound : 10
T: 18
Q: 24
Draziw: 22
W: 22
D: 20
S: 18
Valandil: 7 <-----------Active Player
Kourni: 13
I: 6
Dawn: 17 DELAY
Thyrn: 3
Crane: 5
Monsters status :
Spoiler
(E4) – Q1 :DEAD
(K6)—D1:DEAD
(M13)—S1:DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5:DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(D16)—T13:DEAD
(B18)—T14:DEAD
(B15)—T15:DEAD
(C16)—T16:
(B16)—T17:DEAD
(B17)—T18:
(D16)—T19:
(B16)—T20:
(F21)–Q2:DEAD
(B16)–Q3:DEAD
(A15)–Q4:DEAD
(B18)-D2: BLOODIED, Grabbed UENT (Crane), marked by Crane
(A16)-D3:
(E17)-W:
(A17)-I:
Players Status
Spoiler{table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
B12 | Thyrn| 30/30 | 0 | 8/10 | 0 | DR5 (Valandil)
C10 | Valandil Seralonde | 18/23 | 0 | 5/5 | 0 | DR5 (Valandil)
A15 | Draziw | -4/22 | 0 | 4/7 | 0 | DR5 (Valandil), BLOODIED, Unconscious, Dying, Prone, 1 Strike
C15 | Kourni Mistcaller | 24/30 | 0 | 11/11 | 1 | DR5 (Valandil), DR2 (Kourni)
A15 | Weeping Crane | -6/27 | 0 | 5/10 | 0 | BLOODIED, Unconscious, Dying, Prone, +2 to attacks UENT (Valandil)
A18 | Dawn Sunstorm | 10/31 | 0 | 12/13 | 1 | DR5 (Valandil), BLOODIED
[/table]
Combat Map :
Spoiler
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
Last edited by Gillric; 2012-02-19 at 01:37 PM.
-
2012-02-19, 01:42 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Halifax, Nova Scotia
- Gender
Re: [4E] Keep on the Shadowfell - IC
Valandil winces as he watches the kobolds again overpower his allies.
He does his best to aid them.
Spoiler
Quarry D3
Sustain
Twin Strike D3 and T20
D3(1d20+7)[27] (1d12)[6] (1d6)[1]Crit, 18 damage
T20 (1d20+7)[12] (1d12)[10]
Last edited by Sploosh; 2012-02-19 at 01:43 PM.
Some men are born to kill.
Others push people around.
A few are destined to lead
I was born a tank.
¶▅c●▄███████||▅▅▅▅▅▅▅▅▅▅||█
▄████████████████▅▄▃▂ Avatar by Lordsmoothe
█E█V█I█S█C█E█R█A█T█O█R██►
◥☼▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲☼◤
-
2012-02-19, 01:49 PM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Atlantic Stand Time
- Gender
Re: [4E] Keep on the Shadowfell - IC
Crunch:
SpoilerValandil hits and kills D3, missed T20, sustains the DR
It is now Kourni's, Dawn is on Delay.
Initiave :
SpoilerRound : 10
T: 18
Q: 24
Draziw: 22
W: 22
D: 20
S: 18
Valandil: 7
Kourni: 13 <-----------Active Player
I: 6
Dawn: 17 DELAY
Thyrn: 3
Crane: 5
Monsters status :
Spoiler
(E4) – Q1 :DEAD
(K6)—D1:DEAD
(M13)—S1:DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5:DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(D16)—T13:DEAD
(B18)—T14:DEAD
(B15)—T15:DEAD
(C16)—T16:
(B16)—T17:DEAD
(B17)—T18:
(D16)—T19:
(B16)—T20:
(F21)–Q2:DEAD
(B16)–Q3:DEAD
(A15)–Q4:DEAD
(B18)-D2:
(A16)-D3:DEAD
(E17)-W:
(A17)-I:
Players Status
Spoiler{table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
B12 | Thyrn| 30/30 | 0 | 8/10 | 0 | DR5 (Valandil)
C10 | Valandil Seralonde | 18/23 | 0 | 5/5 | 0 | DR5 (Valandil)
A15 | Draziw | -4/22 | 0 | 4/7 | 0 | DR5 (Valandil), BLOODIED, Unconscious, Dying, Prone, 1 Strike
C15 | Kourni Mistcaller | 24/30 | 0 | 11/11 | 1 | DR5 (Valandil), DR2 (Kourni)
A15 | Weeping Crane | -6/27 | 0 | 5/10 | 0 | BLOODIED, Unconscious, Dying, Prone
A18 | Dawn Sunstorm | 10/31 | 0 | 12/13 | 1 | DR5 (Valandil), BLOODIED
[/table]
Combat Map :
Spoiler
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
Last edited by Gillric; 2012-02-19 at 01:51 PM.
-
2012-02-22, 07:20 AM (ISO 8601)
- Join Date
- Nov 2009
- Location
- Germany
- Gender
Re: [4E] Keep on the Shadowfell - IC
The goliath woman swear angry when crane goes down a second time. She moves a little better in position to protect the two unconscious allies and tries to wake the deva now, while protecting herself against the kobolds.
Spoiler
Rune of mending on Draziw, HS Value healing
Attack against T20, (1d20+7)[26] with word of shielding (1d10+4)[11]
-
2012-02-26, 02:01 PM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Atlantic Stand Time
- Gender
Re: [4E] Keep on the Shadowfell - IC
Crunch:
SpoilerKourni heals Draziw and kills T20
I:
Standard: Battleaxe vs Dawn @ 24 vs AC, 0 damage after DR
Move: Shift to B16
It is now Thyrn's turn, Dawn is on Delay.
Initiave :
SpoilerRound : 10
T: 18
Q: 24
Draziw: 22
W: 22
D: 20
S: 18
Valandil: 7
Kourni: 13
I: 6
Dawn: 17 DELAY
Thyrn: 3 <-----------Active Player
Crane: 5
Monsters status :
Spoiler
(E4) – Q1 :DEAD
(K6)—D1:DEAD
(M13)—S1:DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5:DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(D16)—T13:DEAD
(B18)—T14:DEAD
(B15)—T15:DEAD
(C16)—T16:
(B16)—T17:DEAD
(B17)—T18:
(D16)—T19:
(B16)—T20:
(F21)–Q2:DEAD
(B16)–Q3:DEAD
(A15)–Q4:DEAD
(B18)-D2:
(A16)-D3:DEAD
(E17)-W:
(B16)-I:
Players Status
Spoiler{table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
B12 | Thyrn| 30/30 | 0 | 8/10 | 0 | DR5 (Valandil)
C10 | Valandil Seralonde | 18/23 | 0 | 5/5 | 0 | DR5 (Valandil)
A15 | Draziw | 5/22 | 0 | 3/7 | 0 | DR5 (Valandil), BLOODIED, Prone, 1 Strike
C15 | Kourni Mistcaller | 24/30 | 0 | 11/11 | 1 | DR5 (Valandil), DR2 (Kourni)
A15 | Weeping Crane | -6/27 | 0 | 5/10 | 0 | BLOODIED, Unconscious, Dying, Prone
A18 | Dawn Sunstorm | 10/31 | 0 | 12/13 | 1 | DR5 (Valandil), BLOODIED
[/table]
Combat Map :
Spoiler
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
Last edited by Gillric; 2012-02-26 at 02:07 PM.
-
2012-02-26, 02:05 PM (ISO 8601)
- Join Date
- Mar 2011
- Gender
Re: [4E] Keep on the Shadowfell - IC
SpoilerMinor Action - Warlock's Curse on D3
Standard Action - Eldritch Blast on D3
Attack roll - (1d20+4)[7] v. Reflex
Damage roll - (1d10+4)[12] + (1d6)[5]
-
2012-02-29, 11:23 AM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Atlantic Stand Time
- Gender
Re: [4E] Keep on the Shadowfell - IC
Crunch:
SpoilerThyrn misses D3
Crane suceeds on his death save
T16:
Standard: Javelin vs Kourni @ 17 vs AC, miss
T18:
Standard: Javelin vs Dawn @ 20 vs AC, 0 damage after DR
T19:
Standard: Javelin vs Kourni @ 19 vs AC, miss
It is now Draziw's turn, Dawn is on Delay.
Initiave :
SpoilerRound : 11
T: 18
Q: 24
Draziw: 22 <-----------Active Player
W: 22
D: 20
S: 18
Valandil: 7
Kourni: 13
I: 6
Dawn: 17 DELAY
Thyrn: 3
Crane: 5
Monsters status :
Spoiler
(E4) – Q1 :DEAD
(K6)—D1:DEAD
(M13)—S1:DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5:DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(D16)—T13:DEAD
(B18)—T14:DEAD
(B15)—T15:DEAD
(C16)—T16:
(B16)—T17:DEAD
(B17)—T18:
(D16)—T19:
(B16)—T20:DEAD
(F21)–Q2:DEAD
(B16)–Q3:DEAD
(A15)–Q4:DEAD
(B18)-D2:
(A16)-D3:DEAD
(E17)-W:
(B16)-I:
Players Status
Spoiler{table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
B12 | Thyrn| 30/30 | 0 | 8/10 | 0 | DR5 (Valandil)
C10 | Valandil Seralonde | 18/23 | 0 | 5/5 | 0 | DR5 (Valandil)
A15 | Draziw | 5/22 | 0 | 3/7 | 0 | DR5 (Valandil), BLOODIED, Prone, 1 Strike
C15 | Kourni Mistcaller | 24/30 | 0 | 11/11 | 1 | DR5 (Valandil), DR2 (Kourni)
A15 | Weeping Crane | -6/27 | 0 | 5/10 | 0 | BLOODIED, Unconscious, Dying, Prone
A18 | Dawn Sunstorm | 10/31 | 0 | 12/13 | 1 | DR5 (Valandil), BLOODIED
[/table]
Combat Map :
Spoiler
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
Last edited by Gillric; 2012-02-29 at 11:26 AM.
-
2012-03-01, 02:56 AM (ISO 8601)
- Join Date
- Nov 2009
- Location
- Germany
- Gender
Re: [4E] Keep on the Shadowfell - IC
Draziw stands up from prone and tries to push his opponents away. The deva is heavily injured, and still his wounds hurt him.
The magic missile from his hand does not fly against a foe until he feels a little safer again.
Spoiler
Thunderwave from b16 to d18, push all targets 4sq down and to the right if possible for the target.
(1d20+4)[16] vs fort I
(1d20+4)[13] vs fort D2
(1d20+4)[12] vs fort T16
(1d20+4)[10] vs fort T18
(1d20+4)[16] vs fort T19
(1d6+4)[10] damage
If I is hit, target D2 with magic missile, 6 damage
Last edited by Leolo; 2012-03-01 at 02:57 AM.
-
2012-03-04, 01:23 PM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Atlantic Stand Time
- Gender
Re: [4E] Keep on the Shadowfell - IC
Crunch:
SpoilerDraziw hits I and misses all others with thunderwave. T16 shifts to A16 and T19 shifts to A17 to avoid the blast. Draziw hits D2 with a magic missile.
W:
Standard: Energy Orb vs Dawn at 15 vs Rec, 0 damage after DR
D2:
Standard: vs Dawn at 25 vs AC, 6 damage after DR
It is Valandil's Turn.
Initiave :
SpoilerRound : 11
T: 18
Q: 24
Draziw: 22
W: 22
D: 20
S: 18
Valandil: 7 <-----------Active Player
Kourni: 13
I: 6
Dawn: 17 DELAY
Thyrn: 3
Crane: 5
Monsters status :
Spoiler
(E4) – Q1 :DEAD
(K6)—D1:DEAD
(M13)—S1:DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5:DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(D16)—T13:DEAD
(B18)—T14:DEAD
(B15)—T15:DEAD
(A16)—T16:
(B16)—T17:DEAD
(B17)—T18:
(A17)—T19:
(B16)—T20:DEAD
(F21)–Q2:DEAD
(B16)–Q3:DEAD
(A15)–Q4:DEAD
(B18)-D2:
(A16)-D3:DEAD
(E17)-W:
(F20)-I:
Players Status
Spoiler{table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
B12 | Thyrn| 30/30 | 0 | 8/10 | 0 | DR5 (Valandil)
C10 | Valandil Seralonde | 18/23 | 0 | 5/5 | 0 | DR5 (Valandil)
A15 | Draziw | 5/22 | 0 | 3/7 | 0 | DR5 (Valandil), BLOODIED, 1 Strike
C15 | Kourni Mistcaller | 24/30 | 0 | 11/11 | 1 | DR5 (Valandil), DR2 (Kourni)
A15 | Weeping Crane | -6/27 | 0 | 5/10 | 0 | BLOODIED, Unconscious, Dying, Prone
A18 | Dawn Sunstorm | 4/31 | 0 | 12/13 | 1 | DR5 (Valandil), BLOODIED
[/table]
Combat Map :
Spoiler
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
Last edited by Gillric; 2012-03-04 at 01:27 PM.
-
2012-03-04, 01:33 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Halifax, Nova Scotia
- Gender
Re: [4E] Keep on the Shadowfell - IC
Valandil aims to take advantage of the leader's exposure.
Spoiler
Quarry I
Twin Strike I
(1d20+7)[23] Damage: (1d12)[6]
(1d20+7)[8] Damage: (1d12)[4]
Quarry: (1d6)[2]
Sustain
Some men are born to kill.
Others push people around.
A few are destined to lead
I was born a tank.
¶▅c●▄███████||▅▅▅▅▅▅▅▅▅▅||█
▄████████████████▅▄▃▂ Avatar by Lordsmoothe
█E█V█I█S█C█E█R█A█T█O█R██►
◥☼▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲☼◤
-
2012-03-05, 03:37 AM (ISO 8601)
- Join Date
- Nov 2009
- Location
- Germany
- Gender
Re: [4E] Keep on the Shadowfell - IC
Those little critters are really shifty and this let them survive much to long. Kourni inwrites a rune on the ground and whispers words that praise the sun. A burst of light spreads from the rune, attacking them and protecting her allies.
Spoiler
Rune of undenieable dawn
Burst 3 (enemies only) from A16 to C18
(1d20+7)[11] vs AC T16
(1d20+7)[13] vs AC T18
(1d20+7)[18] vs AC T19
(1d20+7)[18] vs AC D2
(1d10+4)[13] damage, miss half damage
Creates a zone (sustain minor) that grants +2 to defenses to all allies
-
2012-03-08, 12:08 PM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Atlantic Stand Time
- Gender
Re: [4E] Keep on the Shadowfell - IC
Crunch:
SpoilerValandil sustains.
Draziw misses:
I:
Move: to B16
Standard: Battleaxe vs Kourni @ 11 vs AC, miss
Dawn:
Standard: MBA vs T18 @ 26 vs AC, 6 damage killing T18 (T18 will be removed from the map tonight, ignore him for now)
It is Thyrn's Turn.
Initiave :
SpoilerRound : 11
T: 18
Q: 24
Draziw: 22
W: 22
D: 20
S: 18
Valandil: 7
Kourni: 13
I: 6
Dawn: 17 DELAY
Thyrn: 3 <-----------Active Player
Crane: 5
Monsters status :
Spoiler
(E4) – Q1 :DEAD
(K6)—D1:DEAD
(M13)—S1:DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5:DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(D16)—T13:DEAD
(B18)—T14:DEAD
(B15)—T15:DEAD
(A16)—T16:
(B16)—T17:DEAD
(B17)—T18:DEAD
(A17)—T19:
(B16)—T20:DEAD
(F21)–Q2:DEAD
(B16)–Q3:DEAD
(A15)–Q4:DEAD
(B18)-D2:
(A16)-D3:DEAD
(E17)-W:
(F20)-I:
Players Status
Spoiler{table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
B12 | Thyrn| 30/30 | 0 | 8/10 | 0 | DR5 (Valandil)
C10 | Valandil Seralonde | 18/23 | 0 | 5/5 | 0 | DR5 (Valandil)
A15 | Draziw | 5/22 | 0 | 3/7 | 0 | DR5 (Valandil), BLOODIED, 1 Strike
C15 | Kourni Mistcaller | 24/30 | 0 | 11/11 | 1 | DR5 (Valandil), DR2 (Kourni)
A15 | Weeping Crane | -6/27 | 0 | 5/10 | 0 | BLOODIED, Unconscious, Dying, Prone
A18 | Dawn Sunstorm | 4/31 | 0 | 12/13 | 1 | DR5 (Valandil), BLOODIED
[/table]
Combat Map :
Spoiler
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
Last edited by Gillric; 2012-03-08 at 12:10 PM.
-
2012-03-08, 04:40 PM (ISO 8601)
- Join Date
- Mar 2011
- Gender
Re: [4E] Keep on the Shadowfell - IC
SpoilerOK, just going to do this quickly, because this week seems determined to kill me by exhaustion.
Warlock's Curse and Eldritch Blast on the enemy 1 square to Draziw's right
attack - (1d20+4)[7] v reflex
damage - (1d10+4)[11] + (1d6)[3]
-
2012-03-11, 01:40 PM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Atlantic Stand Time
- Gender
Re: [4E] Keep on the Shadowfell - IC
Crunch:
SpoilerThyrn misses.
Crane fails his first death saving throw
T16 misses Draziw
T19 misses Dawn
It is Draziw's Turn.
Initiave :
SpoilerRound : 12
T: 18
Q: 24
Draziw: 22 <-----------Active Player
W: 22
D: 20
S: 18
Valandil: 7
Kourni: 13
I: 6
Dawn: 17 DELAY
Thyrn: 3
Crane: 5
Monsters status :
Spoiler
(E4) – Q1 :DEAD
(K6)—D1:DEAD
(M13)—S1:DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5:DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(D16)—T13:DEAD
(B18)—T14:DEAD
(B15)—T15:DEAD
(A16)—T16:
(B16)—T17:DEAD
(B17)—T18:DEAD
(A17)—T19:
(B16)—T20:DEAD
(F21)–Q2:DEAD
(B16)–Q3:DEAD
(A15)–Q4:DEAD
(B18)-D2:
(A16)-D3:DEAD
(E17)-W:
(F20)-I:
Players Status
Spoiler{table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
B12 | Thyrn| 30/30 | 0 | 8/10 | 0 | DR5 (Valandil)
C10 | Valandil Seralonde | 18/23 | 0 | 5/5 | 0 | DR5 (Valandil)
A15 | Draziw | 5/22 | 0 | 3/7 | 0 | DR5 (Valandil), BLOODIED, 1 Strike
C15 | Kourni Mistcaller | 24/30 | 0 | 11/11 | 1 | DR5 (Valandil), DR2 (Kourni)
A15 | Weeping Crane | -6/27 | 0 | 5/10 | 0 | BLOODIED, Unconscious, Dying, Prone, 1 strike
A18 | Dawn Sunstorm | 4/31 | 0 | 12/13 | 1 | DR5 (Valandil), BLOODIED
[/table]
Combat Map :
Spoiler
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
Last edited by Gillric; 2012-03-11 at 01:48 PM.
-
2012-03-11, 05:04 PM (ISO 8601)
- Join Date
- Nov 2009
- Location
- Germany
- Gender
Re: [4E] Keep on the Shadowfell - IC
Draziw is still too bloodied to stay long in melee with the figthers so he falls back and shoots magic missile on the kobold in the back.
Spoiler
Shift to A14, 2 magic missiles on D2, 12 damage on him.
-
2012-03-12, 09:24 AM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Atlantic Stand Time
- Gender
Re: [4E] Keep on the Shadowfell - IC
Crunch:
SpoilerDraziw hits D2 for 12
W:
Standard: Energy Orb vs Kourni @ 9 vs Ref, miss
D2
Standard: Short Sword vs Dawn @ 22 vs AC, 5 damage after DR (this knocks Dawn unconscious, this is not reflected on the current map)
It is Valandil's Turn.
Initiave :
SpoilerRound : 12
T: 18
Q: 24
Draziw: 22
W: 22
D: 20
S: 18
Valandil: 7 <-----------Active Player
Kourni: 13
I: 6
Dawn: 17 DELAY
Thyrn: 3
Crane: 5
Monsters status :
Spoiler
(E4) – Q1 :DEAD
(K6)—D1:DEAD
(M13)—S1:DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5:DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(D16)—T13:DEAD
(B18)—T14:DEAD
(B15)—T15:DEAD
(A16)—T16:
(B16)—T17:DEAD
(B17)—T18:DEAD
(A17)—T19:
(B16)—T20:DEAD
(F21)–Q2:DEAD
(B16)–Q3:DEAD
(A15)–Q4:DEAD
(B18)-D2:
(A16)-D3:DEAD
(E17)-W:
(F20)-I:
Players Status
Spoiler{table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
B12 | Thyrn| 30/30 | 0 | 8/10 | 0 | DR5 (Valandil)
C10 | Valandil Seralonde | 18/23 | 0 | 5/5 | 0 | DR5 (Valandil)
A14 | Draziw | 5/22 | 0 | 3/7 | 0 | DR5 (Valandil), BLOODIED, 1 Strike
C15 | Kourni Mistcaller | 24/30 | 0 | 11/11 | 1 | DR5 (Valandil), DR2 (Kourni)
A15 | Weeping Crane | -6/27 | 0 | 5/10 | 0 | BLOODIED, Unconscious, Dying, Prone, 1 strike
A18 | Dawn Sunstorm | -1/31 | 0 | 12/13 | 1 | DR5 (Valandil), BLOODIED, Unconscious, Dying, Prone
[/table]
Combat Map :
Spoiler
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
Last edited by Gillric; 2012-03-12 at 09:30 AM.
-
2012-03-12, 10:19 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Halifax, Nova Scotia
- Gender
Re: [4E] Keep on the Shadowfell - IC
Valandil falls back, taking advantage to fire a few shots at his foes.
Spoiler
Sustain
Move to B8
Twin Strike I
(1d20+7)[23] (1d12)[10]
(1d20+7)[20] (1d12)[2]
Some men are born to kill.
Others push people around.
A few are destined to lead
I was born a tank.
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