Page 12 of 29 FirstFirst ... 2345678910111213141516171819202122 ... LastLast
Results 331 to 360 of 867
  1. - Top - End - #331
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Crunch:
    Spoiler
    Show
    Draziw misses D2 and T13
    T15 shifts to E19 and out of the blast
    T17 shifts to D19 and out of the blast
    Draziw hits Q2 with both attacks

    W1:
    Move: to D18
    Standard: Dragon Breath Close Blast 3 (A15 to C17)
    VS Draziw @ 22 vs Fort, 1 damage after DR
    VS Crane @ 22 vs Fort, 6 damage
    Minor: Shift to E17

    D2:
    Standard: Dirty Tactics - Attack Dawn @ 6 vs Ref, 1 damage after DR, slowed until the end of D2's next turn

    D3:
    Move: To B16
    Standard: Dirty Tactics Attack Draziw @ 17 vs Ref, 10 damage afer DR, immobilized until the end of D3's next turn
    Minor: Shift to A16

    It is now Valandils turn.
    Dawn and Kourni are on Delay.


    Initiave :
    Spoiler
    Show
    Round : 8
    T: 18
    Q: 24
    Draziw: 22 <-----------Active Player
    W: 22
    D: 20
    S: 18
    Kourni: 13 DELAY
    Valandil: 7
    I: 6
    Dawn: 17 DELAY
    Thyrn: 3
    Crane: 5


    Monsters status :
    Spoiler
    Show

    (E4) Q1 : DEAD
    (K6)D1: DEAD
    (M13)S1: DEAD
    (H6)T1:DEAD
    (B17)T2:DEAD
    (L6)T3:DEAD
    (L9)T4:DEAD
    (I6)T5: DEAD
    (L5)T6:DEAD
    (K5)T7:DEAD
    (J4)T8:DEAD
    (D0)T9:DEAD
    (L7)T10:DEAD
    (D20)T11:DEAD
    (C15)T12:DEAD
    (D16)T13:
    (B18)T14:DEAD
    (C16)T15:
    (--)T16:
    (D19)T17:
    (E19)T18:
    (--)T19:
    (--)T20:
    (F21)Q2: BLOODIED
    (B16)Q3:DEAD
    (A15)Q4:DEAD
    (B18)-D2:
    (A16)-D3:
    (E17)-W:
    (--)-I:


    Players Status
    Spoiler
    Show
    (B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)

    (B8) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)

    (A15) Draziw : 3/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil), BLOODIED, Immobilized UENT (D3)

    (I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)

    (C15) Weeping Crane: 2/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED

    (A18) Dawn Sunstorm: 21/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense), Slowed UENT (D2)


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Last edited by Gillric; 2012-02-03 at 10:32 AM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  2. - Top - End - #332
    Barbarian in the Playground
     
    Sploosh's Avatar

    Join Date
    Jul 2009
    Location
    Halifax, Nova Scotia
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Valandil steps forward and uses silver light to mend Crane's wounds.

    Spoiler
    Show

    Move to C10
    Sustain
    Healing Word Crane
    Surge+ (1d6)[2]
    +2 to attacks until the end of my next turn.

    Last edited by Sploosh; 2012-02-05 at 03:42 AM.
    Some men are born to kill.
    Others push people around.
    A few are destined to lead


    I was born a tank.

    ▅c●▄███████||▅▅▅▅▅▅▅▅▅▅||█
    ▄████████████████▅▄▃▂ Avatar by Lordsmoothe
    █E█V█I█S█C█E█R█A█T█O█R██►
    ◥☼▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲☼◤

  3. - Top - End - #333
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    A harsh, bleating horn heralds the appearance of a burly, battlescarred goblin. Around him, kobolds scurry as if afraid to get too close. A great tattoo depicting a skeletal rams head marks this goblins face. He wears a wolf fur cloak and a chain shirt, and he wields a battleaxe in both hands.

    As the Goblin charges forward, he brings one of his axes to bear with deadly accuracy against Draziw. The wizard falls to the ground as the Goblin stands over him.

    Crunch:
    Spoiler
    Show
    Valandil Heals Crane for Surge +2

    I:
    Move: to D18
    Standard: Charge to B16 and attack Draziw @ 29 vs AC CRIT, dealing 7 after DR

    Draziw is now unconscious and dyeing

    It is now Thyrns turn.
    Dawn and Kourni are on Delay.


    Initiave :
    Spoiler
    Show
    Round : 8
    T: 18
    Q: 24
    Draziw: 22
    W: 22
    D: 20
    S: 18
    Kourni: 13 DELAY
    Valandil: 7
    I: 6
    Dawn: 17 DELAY
    Thyrn: 3 <-----------Active Player
    Crane: 5


    Monsters status :
    Spoiler
    Show

    (E4) Q1 : DEAD
    (K6)D1: DEAD
    (M13)S1: DEAD
    (H6)T1:DEAD
    (B17)T2:DEAD
    (L6)T3:DEAD
    (L9)T4:DEAD
    (I6)T5: DEAD
    (L5)T6:DEAD
    (K5)T7:DEAD
    (J4)T8:DEAD
    (D0)T9:DEAD
    (L7)T10:DEAD
    (D20)T11:DEAD
    (C15)T12:DEAD
    (D16)T13:
    (B18)T14:DEAD
    (C16)T15:
    (--)T16:
    (D19)T17:
    (E19)T18:
    (--)T19:
    (--)T20:
    (F21)Q2: BLOODIED
    (B16)Q3:DEAD
    (A15)Q4:DEAD
    (B18)-D2:
    (A16)-D3:
    (E17)-W:
    (B16)-I:


    Players Status
    Spoiler
    Show
    (B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)

    (C10) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)

    (A15) Draziw : -4/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil), BLOODIED, Immobilized UENT (D3), Unconscious, Dyeing, prone

    (I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)

    (C15) Weeping Crane: 10/27, TEMP HP:0, Healing surges: 6/10, AP:0, BLOODIED, +2 to attacks UENT (Valandil)

    (A18) Dawn Sunstorm: 21/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense), Slowed UENT (D2)


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Last edited by Gillric; 2012-02-05 at 01:03 PM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  4. - Top - End - #334
    Barbarian in the Playground
     
    sournote103's Avatar

    Join Date
    Mar 2011
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Thyrn kept up his arcane assault upon the creatures, throwing curses and spells at those he could see.
    Spoiler
    Show
    Minor action - Warlock's Curse on Q3
    Standard action - Eldritch Blast on Q3

    Attack roll - (1d20+4)[24]
    Damage roll(1d10+4)[8] plus (1d6)[1]

  5. - Top - End - #335
    Titan in the Playground
     
    Shadow_Elf's Avatar

    Join Date
    Jul 2008
    Location
    Muarzibet, Siraaj
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Weeping Crane
    After nimbly dodging his foes' attacks, Crane refocuses his attention on offense.

    Standard Action: 1E - Funneling Flurry @ I & T13
    Move Action: Shift to B15. OR, if I hit with both halves of Funneling Flurry, move out and back in to be in Draziw's square, so I can protect him.

    Spoiler
    Show
    vs. I: (1d20+10)[29] vs. AC
    Hit: (1d8+6)[11] damage, slide to A17

    vs. T13: (1d20+10)[28] vs. AC
    Hit: (1d8+6)[7] damage, slide to E16

    Effect: Both are marked.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!

  6. - Top - End - #336
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Crunch:
    Spoiler
    Show
    Thyrn: I think I screwed up your result. Q3 was dead long ago and I only glanced at the map. Was your target Q2 or D3? I have updated it to be Q2 which is still a kill but required you to move forward to get line of sight.

    Crane hits with both attacks, killing T13

    T15:
    Charge to B15 and attack Crane @ 25 vs AC, 4 damage

    T17:
    Charge to B16 and attack Crane @ 15 vs AC, miss

    T18:
    Move and Charge to B17 and attack Dawn @ 22 vs AC, 0 damage after DR

    It is now Draziws turn. I will wait for him to roll his own death saving throw.
    Dawn and Kourni are on Delay.


    Initiave :
    Spoiler
    Show
    Round : 9
    T: 18
    Q: 24
    Draziw: 22 <-----------Active Player
    W: 22
    D: 20
    S: 18
    Kourni: 13 DELAY
    Valandil: 7
    I: 6
    Dawn: 17 DELAY
    Thyrn: 3
    Crane: 5


    Monsters status :
    Spoiler
    Show

    (E4) Q1 : DEAD
    (K6)D1: DEAD
    (M13)S1: DEAD
    (H6)T1:DEAD
    (B17)T2:DEAD
    (L6)T3:DEAD
    (L9)T4:DEAD
    (I6)T5: DEAD
    (L5)T6:DEAD
    (K5)T7:DEAD
    (J4)T8:DEAD
    (D0)T9:DEAD
    (L7)T10:DEAD
    (D20)T11:DEAD
    (C15)T12:DEAD
    (D16)T13:DEAD
    (B18)T14:DEAD
    (B15)T15:
    (--)T16:
    (B16)T17:
    (B17)T18:
    (--)T19:
    (--)T20:
    (F21)Q2:DEAD
    (B16)Q3:DEAD
    (A15)Q4:DEAD
    (B18)-D2:
    (A16)-D3:
    (E17)-W:
    (A17)-I:


    Players Status
    Spoiler
    Show
    (B12) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)

    (C10) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)

    (A15) Draziw : -4/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil), BLOODIED, Immobilized UENT (D3), Unconscious, Dyeing, prone

    (I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)

    (A15) Weeping Crane: 6/27, TEMP HP:0, Healing surges: 6/10, AP:0, BLOODIED, +2 to attacks UENT (Valandil)

    (A18) Dawn Sunstorm: 21/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense), Slowed UENT (D2)


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Last edited by Gillric; 2012-02-05 at 03:56 PM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  7. - Top - End - #337
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Crunch:
    Spoiler
    Show
    Draziw makes his Death Saving Throw.

    W:
    Standard: Incindiery Orb vs Dawn @ 8 vs Ref, miss

    D2:
    Standard: Short sword vs Dawn @ 9 vs AC, miss

    D3:
    Standard: Short sword vs Crane @ 26 vs AC, 11 damage

    Crane is now unconcious and Dyeing.

    It is now Valandil's turn.
    Dawn and Kourni are on Delay.


    Initiave :
    Spoiler
    Show
    Round : 9
    T: 18
    Q: 24
    Draziw: 22 <-----------Active Player
    W: 22
    D: 20
    S: 18
    Kourni: 13 DELAY
    Valandil: 7
    I: 6
    Dawn: 17 DELAY
    Thyrn: 3
    Crane: 5


    Monsters status :
    Spoiler
    Show

    (E4) Q1 : DEAD
    (K6)D1: DEAD
    (M13)S1: DEAD
    (H6)T1:DEAD
    (B17)T2:DEAD
    (L6)T3:DEAD
    (L9)T4:DEAD
    (I6)T5: DEAD
    (L5)T6:DEAD
    (K5)T7:DEAD
    (J4)T8:DEAD
    (D0)T9:DEAD
    (L7)T10:DEAD
    (D20)T11:DEAD
    (C15)T12:DEAD
    (D16)T13:DEAD
    (B18)T14:DEAD
    (B15)T15:
    (--)T16:
    (B16)T17:
    (B17)T18:
    (--)T19:
    (--)T20:
    (F21)Q2:DEAD
    (B16)Q3:DEAD
    (A15)Q4:DEAD
    (B18)-D2:
    (A16)-D3:
    (E17)-W:
    (A17)-I:


    Players Status
    Spoiler
    Show
    (B12) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)

    (C10) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)

    (A15) Draziw : -4/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil), BLOODIED, Unconscious, Dyeing, prone

    (I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)

    (A15) Weeping Crane: -5/27, TEMP HP:0, Healing surges: 6/10, AP:0, BLOODIED, +2 to attacks UENT (Valandil), Unconscious, Dyeing, prone

    (A18) Dawn Sunstorm: 21/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Last edited by Gillric; 2012-02-08 at 10:06 AM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  8. - Top - End - #338
    Barbarian in the Playground
     
    Sploosh's Avatar

    Join Date
    Jul 2009
    Location
    Halifax, Nova Scotia
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Valandil looks for an opening to rush to his companions, but sees none. He resigns himself to wait, and prays to his god to give them the strength to last a little longer. He then resumes the attack.

    Spoiler
    Show

    Quarry T15
    Twin Strike T15
    (1d20+7)[22] (1d12)[9] (1d6)[5]
    Twin Strike T12
    (1d20+5)[14] (1d12)[9]
    Sustain


    Some men are born to kill.
    Others push people around.
    A few are destined to lead


    I was born a tank.

    ▅c●▄███████||▅▅▅▅▅▅▅▅▅▅||█
    ▄████████████████▅▄▃▂ Avatar by Lordsmoothe
    █E█V█I█S█C█E█R█A█T█O█R██►
    ◥☼▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲☼◤

  9. - Top - End - #339
    Bugbear in the Playground
     
    Leolo's Avatar

    Join Date
    Nov 2009
    Location
    Germany
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Kourni frees herself from the agony that had entangled her mind. Was this a spell? She did not remember doing anything in the last seconds. Her comrades are fighting and need help, urgent!

    So she tries to narrow the distance between them and her and give Crane the power of her runes, grant him the ability to stand a little longer. She has to save them! With a warcry on her lips she charges into battle

    Spoiler
    Show

    Kourni moves to C11 and uses rune of mending on Crane as a minor action (who can spend a healing surge therefore)
    After this she charges to B14 and attacks T15: (1d20+8)[21], (1d10+4)[6]

  10. - Top - End - #340
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Crunch:
    Spoiler
    Show
    Valandil hits and kills T15
    Kourni revives Crane, then hits and kills T17 (I edited this to make sense as T15 was already dead)

    I:
    Standard: Battleaxe vs Dawn @ 18 vs AC, miss

    It is now Thyrn's go, Dawn is on Delay.


    Initiave :
    Spoiler
    Show
    Round : 9
    T: 18
    Q: 24
    Draziw: 22
    W: 22
    D: 20
    S: 18
    Valandil: 7
    Kourni: 13
    I: 6
    Dawn: 17 DELAY
    Thyrn: 3 <-----------Active Player
    Crane: 5


    Monsters status :
    Spoiler
    Show

    (E4) Q1 : DEAD
    (K6)D1: DEAD
    (M13)S1: DEAD
    (H6)T1:DEAD
    (B17)T2:DEAD
    (L6)T3:DEAD
    (L9)T4:DEAD
    (I6)T5: DEAD
    (L5)T6:DEAD
    (K5)T7:DEAD
    (J4)T8:DEAD
    (D0)T9:DEAD
    (L7)T10:DEAD
    (D20)T11:DEAD
    (C15)T12:DEAD
    (D16)T13:DEAD
    (B18)T14:DEAD
    (B15)T15:DEAD
    (--)T16:
    (B16)T17:DEAD
    (B17)T18:
    (--)T19:
    (--)T20:
    (F21)Q2:DEAD
    (B16)Q3:DEAD
    (A15)Q4:DEAD
    (B18)-D2:
    (A16)-D3:
    (E17)-W:
    (A17)-I:


    Players Status
    Spoiler
    Show
    (B12) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)

    (C10) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)

    (A15) Draziw : -4/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil), BLOODIED, Unconscious, Dyeing, prone

    (C15) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)

    (A15) Weeping Crane: 6/27, TEMP HP:0, Healing surges: 6/10, AP:0, BLOODIED, +2 to attacks UENT (Valandil), prone

    (A18) Dawn Sunstorm: 21/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Last edited by Gillric; 2012-02-16 at 03:10 PM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  11. - Top - End - #341
    Barbarian in the Playground
     
    sournote103's Avatar

    Join Date
    Mar 2011
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Thyrn continued to sling spells at the aggressive creatures
    Spoiler
    Show
    Minor action - Warlock's Curse on D3
    Standard action - Eldritch blast on D3

    Attack roll - (1d20+4)[17]
    Damage roll - (1d10+4)[12] plus (1d6)[6]

  12. - Top - End - #342
    Titan in the Playground
     
    Shadow_Elf's Avatar

    Join Date
    Jul 2008
    Location
    Muarzibet, Siraaj
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Weeping Crane
    The monk rises to his feet, ignoring the aches and pains of his body. Thank you, Sister. I am in your debt, he says to Kourni as he faces the foe in front of him. His fist flashes forward quickly, aiming to grasp the kobold before him by the throat and crush the life out of it.

    Move Action: Stand Up
    Standard Action: 1A - Grappling Strike @ D3

    Spoiler
    Show
    Attack Bonus: (1d20+8)[25] vs. AC
    Hit: (1d8+6)[10] damage and the kobold is grabbed UEMNT.
    Effect: D3 is marked UEMNT.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!

  13. - Top - End - #343
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Crunch:
    Spoiler
    Show
    Thyrn and Crane both hit D3, D3 is now bloodied and grabbed by Crane and marked by Crane

    T16:
    Move: to C16
    Standard: Attack Kourni @ 19 vs AC, miss

    T18:
    Standard: Attack Dawn @ 21 vs AC, 0 damage after DR

    T19:
    Move: to D16
    Standard: Attack Kourni @ 16 vs AC, miss

    T20:
    Move: to D19
    Standard: Charge to B16 and attack Crane @ 22 vs AC, 4 damage

    It is now Draziw's go (death save), Dawn is on Delay.


    Initiave :
    Spoiler
    Show
    Round : 10
    T: 18
    Q: 24
    Draziw: 22 <-----------Active Player
    W: 22
    D: 20
    S: 18
    Valandil: 7
    Kourni: 13
    I: 6
    Dawn: 17 DELAY
    Thyrn: 3
    Crane: 5


    Monsters status :
    Spoiler
    Show

    (E4) Q1 : DEAD
    (K6)D1: DEAD
    (M13)S1: DEAD
    (H6)T1:DEAD
    (B17)T2:DEAD
    (L6)T3:DEAD
    (L9)T4:DEAD
    (I6)T5: DEAD
    (L5)T6:DEAD
    (K5)T7:DEAD
    (J4)T8:DEAD
    (D0)T9:DEAD
    (L7)T10:DEAD
    (D20)T11:DEAD
    (C15)T12:DEAD
    (D16)T13:DEAD
    (B18)T14:DEAD
    (B15)T15:DEAD
    (C16)T16:
    (B16)T17:DEAD
    (B17)T18:
    (D16)T19:
    (B16)T20:
    (F21)Q2:DEAD
    (B16)Q3:DEAD
    (A15)Q4:DEAD
    (B18)-D2: BLOODIED, Grabbed UENT (Crane), marked by Crane
    (A16)-D3:
    (E17)-W:
    (A17)-I:


    Players Status
    Spoiler
    Show
    (B12) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)

    (C10) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)

    (A15) Draziw : -4/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil), BLOODIED, Unconscious, Dyeing, prone

    (C15) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)

    (A15) Weeping Crane: 2/27, TEMP HP:0, Healing surges: 5/10, AP:0, BLOODIED, +2 to attacks UENT (Valandil)

    (A18) Dawn Sunstorm: 21/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil)


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  14. - Top - End - #344
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Crunch:
    Spoiler
    Show
    Draziw fails his first death saving throw

    W:
    Standard: Energy Orb against Dawn @ 13 vs Ref, 5 damage after DR

    D2:
    Standard: Short Sword against Dawn @ 24 vs AC, 6 damage after DR

    D3:
    Standard: Short Sword against Crane @ 20 vs AC, 8 damage

    Crane is unconscious again and Dawn is Bloodied.

    It is now Valandil's, Dawn is on Delay.


    Initiave :
    Spoiler
    Show
    Round : 10
    T: 18
    Q: 24
    Draziw: 22
    W: 22
    D: 20
    S: 18
    Valandil: 7 <-----------Active Player
    Kourni: 13
    I: 6
    Dawn: 17 DELAY
    Thyrn: 3
    Crane: 5


    Monsters status :
    Spoiler
    Show

    (E4) Q1 : DEAD
    (K6)D1: DEAD
    (M13)S1: DEAD
    (H6)T1:DEAD
    (B17)T2:DEAD
    (L6)T3:DEAD
    (L9)T4:DEAD
    (I6)T5: DEAD
    (L5)T6:DEAD
    (K5)T7:DEAD
    (J4)T8:DEAD
    (D0)T9:DEAD
    (L7)T10:DEAD
    (D20)T11:DEAD
    (C15)T12:DEAD
    (D16)T13:DEAD
    (B18)T14:DEAD
    (B15)T15:DEAD
    (C16)T16:
    (B16)T17:DEAD
    (B17)T18:
    (D16)T19:
    (B16)T20:
    (F21)Q2:DEAD
    (B16)Q3:DEAD
    (A15)Q4:DEAD
    (B18)-D2: BLOODIED, Grabbed UENT (Crane), marked by Crane
    (A16)-D3:
    (E17)-W:
    (A17)-I:


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    B12 | Thyrn| 30/30 | 0 | 8/10 | 0 | DR5 (Valandil)
    C10 | Valandil Seralonde | 18/23 | 0 | 5/5 | 0 | DR5 (Valandil)
    A15 | Draziw | -4/22 | 0 | 4/7 | 0 | DR5 (Valandil), BLOODIED, Unconscious, Dying, Prone, 1 Strike
    C15 | Kourni Mistcaller | 24/30 | 0 | 11/11 | 1 | DR5 (Valandil), DR2 (Kourni)
    A15 | Weeping Crane | -6/27 | 0 | 5/10 | 0 | BLOODIED, Unconscious, Dying, Prone, +2 to attacks UENT (Valandil)
    A18 | Dawn Sunstorm | 10/31 | 0 | 12/13 | 1 | DR5 (Valandil), BLOODIED
    [/table]


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Last edited by Gillric; 2012-02-19 at 01:37 PM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  15. - Top - End - #345
    Barbarian in the Playground
     
    Sploosh's Avatar

    Join Date
    Jul 2009
    Location
    Halifax, Nova Scotia
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Valandil winces as he watches the kobolds again overpower his allies.
    He does his best to aid them.

    Spoiler
    Show

    Quarry D3
    Sustain
    Twin Strike D3 and T20
    D3 (1d20+7)[27] (1d12)[6] (1d6)[1] Crit, 18 damage
    T20 (1d20+7)[12] (1d12)[10]
    Last edited by Sploosh; 2012-02-19 at 01:43 PM.
    Some men are born to kill.
    Others push people around.
    A few are destined to lead


    I was born a tank.

    ▅c●▄███████||▅▅▅▅▅▅▅▅▅▅||█
    ▄████████████████▅▄▃▂ Avatar by Lordsmoothe
    █E█V█I█S█C█E█R█A█T█O█R██►
    ◥☼▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲☼◤

  16. - Top - End - #346
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Crunch:
    Spoiler
    Show
    Valandil hits and kills D3, missed T20, sustains the DR

    It is now Kourni's, Dawn is on Delay.


    Initiave :
    Spoiler
    Show
    Round : 10
    T: 18
    Q: 24
    Draziw: 22
    W: 22
    D: 20
    S: 18
    Valandil: 7
    Kourni: 13 <-----------Active Player
    I: 6
    Dawn: 17 DELAY
    Thyrn: 3
    Crane: 5


    Monsters status :
    Spoiler
    Show

    (E4) Q1 : DEAD
    (K6)D1: DEAD
    (M13)S1: DEAD
    (H6)T1:DEAD
    (B17)T2:DEAD
    (L6)T3:DEAD
    (L9)T4:DEAD
    (I6)T5: DEAD
    (L5)T6:DEAD
    (K5)T7:DEAD
    (J4)T8:DEAD
    (D0)T9:DEAD
    (L7)T10:DEAD
    (D20)T11:DEAD
    (C15)T12:DEAD
    (D16)T13:DEAD
    (B18)T14:DEAD
    (B15)T15:DEAD
    (C16)T16:
    (B16)T17:DEAD
    (B17)T18:
    (D16)T19:
    (B16)T20:
    (F21)Q2:DEAD
    (B16)Q3:DEAD
    (A15)Q4:DEAD
    (B18)-D2:
    (A16)-D3:DEAD
    (E17)-W:
    (A17)-I:


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    B12 | Thyrn| 30/30 | 0 | 8/10 | 0 | DR5 (Valandil)
    C10 | Valandil Seralonde | 18/23 | 0 | 5/5 | 0 | DR5 (Valandil)
    A15 | Draziw | -4/22 | 0 | 4/7 | 0 | DR5 (Valandil), BLOODIED, Unconscious, Dying, Prone, 1 Strike
    C15 | Kourni Mistcaller | 24/30 | 0 | 11/11 | 1 | DR5 (Valandil), DR2 (Kourni)
    A15 | Weeping Crane | -6/27 | 0 | 5/10 | 0 | BLOODIED, Unconscious, Dying, Prone
    A18 | Dawn Sunstorm | 10/31 | 0 | 12/13 | 1 | DR5 (Valandil), BLOODIED
    [/table]


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Last edited by Gillric; 2012-02-19 at 01:51 PM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  17. - Top - End - #347
    Bugbear in the Playground
     
    Leolo's Avatar

    Join Date
    Nov 2009
    Location
    Germany
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    The goliath woman swear angry when crane goes down a second time. She moves a little better in position to protect the two unconscious allies and tries to wake the deva now, while protecting herself against the kobolds.

    Spoiler
    Show

    Rune of mending on Draziw, HS Value healing
    Attack against T20, (1d20+7)[26] with word of shielding (1d10+4)[11]

  18. - Top - End - #348
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Crunch:
    Spoiler
    Show
    Kourni heals Draziw and kills T20

    I:
    Standard: Battleaxe vs Dawn @ 24 vs AC, 0 damage after DR
    Move: Shift to B16

    It is now Thyrn's turn, Dawn is on Delay.


    Initiave :
    Spoiler
    Show
    Round : 10
    T: 18
    Q: 24
    Draziw: 22
    W: 22
    D: 20
    S: 18
    Valandil: 7
    Kourni: 13
    I: 6
    Dawn: 17 DELAY
    Thyrn: 3 <-----------Active Player
    Crane: 5


    Monsters status :
    Spoiler
    Show

    (E4) Q1 : DEAD
    (K6)D1: DEAD
    (M13)S1: DEAD
    (H6)T1:DEAD
    (B17)T2:DEAD
    (L6)T3:DEAD
    (L9)T4:DEAD
    (I6)T5: DEAD
    (L5)T6:DEAD
    (K5)T7:DEAD
    (J4)T8:DEAD
    (D0)T9:DEAD
    (L7)T10:DEAD
    (D20)T11:DEAD
    (C15)T12:DEAD
    (D16)T13:DEAD
    (B18)T14:DEAD
    (B15)T15:DEAD
    (C16)T16:
    (B16)T17:DEAD
    (B17)T18:
    (D16)T19:
    (B16)T20:
    (F21)Q2:DEAD
    (B16)Q3:DEAD
    (A15)Q4:DEAD
    (B18)-D2:
    (A16)-D3:DEAD
    (E17)-W:
    (B16)-I:


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    B12 | Thyrn| 30/30 | 0 | 8/10 | 0 | DR5 (Valandil)
    C10 | Valandil Seralonde | 18/23 | 0 | 5/5 | 0 | DR5 (Valandil)
    A15 | Draziw | 5/22 | 0 | 3/7 | 0 | DR5 (Valandil), BLOODIED, Prone, 1 Strike
    C15 | Kourni Mistcaller | 24/30 | 0 | 11/11 | 1 | DR5 (Valandil), DR2 (Kourni)
    A15 | Weeping Crane | -6/27 | 0 | 5/10 | 0 | BLOODIED, Unconscious, Dying, Prone
    A18 | Dawn Sunstorm | 10/31 | 0 | 12/13 | 1 | DR5 (Valandil), BLOODIED
    [/table]


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Last edited by Gillric; 2012-02-26 at 02:07 PM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  19. - Top - End - #349
    Barbarian in the Playground
     
    sournote103's Avatar

    Join Date
    Mar 2011
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Spoiler
    Show
    Minor Action - Warlock's Curse on D3
    Standard Action - Eldritch Blast on D3

    Attack roll - (1d20+4)[7] v. Reflex
    Damage roll - (1d10+4)[12] + (1d6)[5]

  20. - Top - End - #350
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Crunch:
    Spoiler
    Show
    Thyrn misses D3
    Crane suceeds on his death save

    T16:
    Standard: Javelin vs Kourni @ 17 vs AC, miss
    T18:
    Standard: Javelin vs Dawn @ 20 vs AC, 0 damage after DR

    T19:
    Standard: Javelin vs Kourni @ 19 vs AC, miss

    It is now Draziw's turn, Dawn is on Delay.


    Initiave :
    Spoiler
    Show
    Round : 11
    T: 18
    Q: 24
    Draziw: 22 <-----------Active Player
    W: 22
    D: 20
    S: 18
    Valandil: 7
    Kourni: 13
    I: 6
    Dawn: 17 DELAY
    Thyrn: 3
    Crane: 5


    Monsters status :
    Spoiler
    Show

    (E4) Q1 : DEAD
    (K6)D1: DEAD
    (M13)S1: DEAD
    (H6)T1:DEAD
    (B17)T2:DEAD
    (L6)T3:DEAD
    (L9)T4:DEAD
    (I6)T5: DEAD
    (L5)T6:DEAD
    (K5)T7:DEAD
    (J4)T8:DEAD
    (D0)T9:DEAD
    (L7)T10:DEAD
    (D20)T11:DEAD
    (C15)T12:DEAD
    (D16)T13:DEAD
    (B18)T14:DEAD
    (B15)T15:DEAD
    (C16)T16:
    (B16)T17:DEAD
    (B17)T18:
    (D16)T19:
    (B16)T20:DEAD
    (F21)Q2:DEAD
    (B16)Q3:DEAD
    (A15)Q4:DEAD
    (B18)-D2:
    (A16)-D3:DEAD
    (E17)-W:
    (B16)-I:


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    B12 | Thyrn| 30/30 | 0 | 8/10 | 0 | DR5 (Valandil)
    C10 | Valandil Seralonde | 18/23 | 0 | 5/5 | 0 | DR5 (Valandil)
    A15 | Draziw | 5/22 | 0 | 3/7 | 0 | DR5 (Valandil), BLOODIED, Prone, 1 Strike
    C15 | Kourni Mistcaller | 24/30 | 0 | 11/11 | 1 | DR5 (Valandil), DR2 (Kourni)
    A15 | Weeping Crane | -6/27 | 0 | 5/10 | 0 | BLOODIED, Unconscious, Dying, Prone
    A18 | Dawn Sunstorm | 10/31 | 0 | 12/13 | 1 | DR5 (Valandil), BLOODIED
    [/table]


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Last edited by Gillric; 2012-02-29 at 11:26 AM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  21. - Top - End - #351
    Bugbear in the Playground
     
    Leolo's Avatar

    Join Date
    Nov 2009
    Location
    Germany
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Draziw stands up from prone and tries to push his opponents away. The deva is heavily injured, and still his wounds hurt him.

    The magic missile from his hand does not fly against a foe until he feels a little safer again.

    Spoiler
    Show

    Thunderwave from b16 to d18, push all targets 4sq down and to the right if possible for the target.
    (1d20+4)[16] vs fort I
    (1d20+4)[13] vs fort D2
    (1d20+4)[12] vs fort T16
    (1d20+4)[10] vs fort T18
    (1d20+4)[16] vs fort T19

    (1d6+4)[10] damage
    If I is hit, target D2 with magic missile, 6 damage
    Last edited by Leolo; 2012-03-01 at 02:57 AM.

  22. - Top - End - #352
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Crunch:
    Spoiler
    Show
    Draziw hits I and misses all others with thunderwave. T16 shifts to A16 and T19 shifts to A17 to avoid the blast. Draziw hits D2 with a magic missile.

    W:
    Standard: Energy Orb vs Dawn at 15 vs Rec, 0 damage after DR

    D2:
    Standard: vs Dawn at 25 vs AC, 6 damage after DR

    It is Valandil's Turn.


    Initiave :
    Spoiler
    Show
    Round : 11
    T: 18
    Q: 24
    Draziw: 22
    W: 22
    D: 20
    S: 18
    Valandil: 7 <-----------Active Player
    Kourni: 13
    I: 6
    Dawn: 17 DELAY
    Thyrn: 3
    Crane: 5


    Monsters status :
    Spoiler
    Show

    (E4) Q1 : DEAD
    (K6)D1: DEAD
    (M13)S1: DEAD
    (H6)T1:DEAD
    (B17)T2:DEAD
    (L6)T3:DEAD
    (L9)T4:DEAD
    (I6)T5: DEAD
    (L5)T6:DEAD
    (K5)T7:DEAD
    (J4)T8:DEAD
    (D0)T9:DEAD
    (L7)T10:DEAD
    (D20)T11:DEAD
    (C15)T12:DEAD
    (D16)T13:DEAD
    (B18)T14:DEAD
    (B15)T15:DEAD
    (A16)T16:
    (B16)T17:DEAD
    (B17)T18:
    (A17)T19:
    (B16)T20:DEAD
    (F21)Q2:DEAD
    (B16)Q3:DEAD
    (A15)Q4:DEAD
    (B18)-D2:
    (A16)-D3:DEAD
    (E17)-W:
    (F20)-I:


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    B12 | Thyrn| 30/30 | 0 | 8/10 | 0 | DR5 (Valandil)
    C10 | Valandil Seralonde | 18/23 | 0 | 5/5 | 0 | DR5 (Valandil)
    A15 | Draziw | 5/22 | 0 | 3/7 | 0 | DR5 (Valandil), BLOODIED, 1 Strike
    C15 | Kourni Mistcaller | 24/30 | 0 | 11/11 | 1 | DR5 (Valandil), DR2 (Kourni)
    A15 | Weeping Crane | -6/27 | 0 | 5/10 | 0 | BLOODIED, Unconscious, Dying, Prone
    A18 | Dawn Sunstorm | 4/31 | 0 | 12/13 | 1 | DR5 (Valandil), BLOODIED
    [/table]


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Last edited by Gillric; 2012-03-04 at 01:27 PM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  23. - Top - End - #353
    Barbarian in the Playground
     
    Sploosh's Avatar

    Join Date
    Jul 2009
    Location
    Halifax, Nova Scotia
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Valandil aims to take advantage of the leader's exposure.

    Spoiler
    Show

    Quarry I
    Twin Strike I
    (1d20+7)[23] Damage: (1d12)[6]
    (1d20+7)[8] Damage: (1d12)[4]
    Quarry: (1d6)[2]
    Sustain


    Some men are born to kill.
    Others push people around.
    A few are destined to lead


    I was born a tank.

    ▅c●▄███████||▅▅▅▅▅▅▅▅▅▅||█
    ▄████████████████▅▄▃▂ Avatar by Lordsmoothe
    █E█V█I█S█C█E█R█A█T█O█R██►
    ◥☼▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲☼◤

  24. - Top - End - #354
    Bugbear in the Playground
     
    Leolo's Avatar

    Join Date
    Nov 2009
    Location
    Germany
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Those little critters are really shifty and this let them survive much to long. Kourni inwrites a rune on the ground and whispers words that praise the sun. A burst of light spreads from the rune, attacking them and protecting her allies.

    Spoiler
    Show

    Rune of undenieable dawn
    Burst 3 (enemies only) from A16 to C18
    (1d20+7)[11] vs AC T16
    (1d20+7)[13] vs AC T18
    (1d20+7)[18] vs AC T19
    (1d20+7)[18] vs AC D2
    (1d10+4)[13] damage, miss half damage

    Creates a zone (sustain minor) that grants +2 to defenses to all allies

  25. - Top - End - #355
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Crunch:
    Spoiler
    Show
    Valandil sustains.
    Draziw misses:

    I:
    Move: to B16
    Standard: Battleaxe vs Kourni @ 11 vs AC, miss

    Dawn:
    Standard: MBA vs T18 @ 26 vs AC, 6 damage killing T18 (T18 will be removed from the map tonight, ignore him for now)

    It is Thyrn's Turn.


    Initiave :
    Spoiler
    Show
    Round : 11
    T: 18
    Q: 24
    Draziw: 22
    W: 22
    D: 20
    S: 18
    Valandil: 7
    Kourni: 13
    I: 6
    Dawn: 17 DELAY
    Thyrn: 3 <-----------Active Player
    Crane: 5


    Monsters status :
    Spoiler
    Show

    (E4) Q1 : DEAD
    (K6)D1: DEAD
    (M13)S1: DEAD
    (H6)T1:DEAD
    (B17)T2:DEAD
    (L6)T3:DEAD
    (L9)T4:DEAD
    (I6)T5: DEAD
    (L5)T6:DEAD
    (K5)T7:DEAD
    (J4)T8:DEAD
    (D0)T9:DEAD
    (L7)T10:DEAD
    (D20)T11:DEAD
    (C15)T12:DEAD
    (D16)T13:DEAD
    (B18)T14:DEAD
    (B15)T15:DEAD
    (A16)T16:
    (B16)T17:DEAD
    (B17)T18:DEAD
    (A17)T19:
    (B16)T20:DEAD
    (F21)Q2:DEAD
    (B16)Q3:DEAD
    (A15)Q4:DEAD
    (B18)-D2:
    (A16)-D3:DEAD
    (E17)-W:
    (F20)-I:


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    B12 | Thyrn| 30/30 | 0 | 8/10 | 0 | DR5 (Valandil)
    C10 | Valandil Seralonde | 18/23 | 0 | 5/5 | 0 | DR5 (Valandil)
    A15 | Draziw | 5/22 | 0 | 3/7 | 0 | DR5 (Valandil), BLOODIED, 1 Strike
    C15 | Kourni Mistcaller | 24/30 | 0 | 11/11 | 1 | DR5 (Valandil), DR2 (Kourni)
    A15 | Weeping Crane | -6/27 | 0 | 5/10 | 0 | BLOODIED, Unconscious, Dying, Prone
    A18 | Dawn Sunstorm | 4/31 | 0 | 12/13 | 1 | DR5 (Valandil), BLOODIED
    [/table]


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Last edited by Gillric; 2012-03-08 at 12:10 PM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  26. - Top - End - #356
    Barbarian in the Playground
     
    sournote103's Avatar

    Join Date
    Mar 2011
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Spoiler
    Show
    OK, just going to do this quickly, because this week seems determined to kill me by exhaustion.

    Warlock's Curse and Eldritch Blast on the enemy 1 square to Draziw's right
    attack - (1d20+4)[7] v reflex
    damage - (1d10+4)[11] + (1d6)[3]

  27. - Top - End - #357
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Crunch:
    Spoiler
    Show
    Thyrn misses.
    Crane fails his first death saving throw

    T16 misses Draziw

    T19 misses Dawn

    It is Draziw's Turn.


    Initiave :
    Spoiler
    Show
    Round : 12
    T: 18
    Q: 24
    Draziw: 22 <-----------Active Player
    W: 22
    D: 20
    S: 18
    Valandil: 7
    Kourni: 13
    I: 6
    Dawn: 17 DELAY
    Thyrn: 3
    Crane: 5


    Monsters status :
    Spoiler
    Show

    (E4) Q1 : DEAD
    (K6)D1: DEAD
    (M13)S1: DEAD
    (H6)T1:DEAD
    (B17)T2:DEAD
    (L6)T3:DEAD
    (L9)T4:DEAD
    (I6)T5: DEAD
    (L5)T6:DEAD
    (K5)T7:DEAD
    (J4)T8:DEAD
    (D0)T9:DEAD
    (L7)T10:DEAD
    (D20)T11:DEAD
    (C15)T12:DEAD
    (D16)T13:DEAD
    (B18)T14:DEAD
    (B15)T15:DEAD
    (A16)T16:
    (B16)T17:DEAD
    (B17)T18:DEAD
    (A17)T19:
    (B16)T20:DEAD
    (F21)Q2:DEAD
    (B16)Q3:DEAD
    (A15)Q4:DEAD
    (B18)-D2:
    (A16)-D3:DEAD
    (E17)-W:
    (F20)-I:


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    B12 | Thyrn| 30/30 | 0 | 8/10 | 0 | DR5 (Valandil)
    C10 | Valandil Seralonde | 18/23 | 0 | 5/5 | 0 | DR5 (Valandil)
    A15 | Draziw | 5/22 | 0 | 3/7 | 0 | DR5 (Valandil), BLOODIED, 1 Strike
    C15 | Kourni Mistcaller | 24/30 | 0 | 11/11 | 1 | DR5 (Valandil), DR2 (Kourni)
    A15 | Weeping Crane | -6/27 | 0 | 5/10 | 0 | BLOODIED, Unconscious, Dying, Prone, 1 strike
    A18 | Dawn Sunstorm | 4/31 | 0 | 12/13 | 1 | DR5 (Valandil), BLOODIED
    [/table]


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Last edited by Gillric; 2012-03-11 at 01:48 PM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  28. - Top - End - #358
    Bugbear in the Playground
     
    Leolo's Avatar

    Join Date
    Nov 2009
    Location
    Germany
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Draziw is still too bloodied to stay long in melee with the figthers so he falls back and shoots magic missile on the kobold in the back.

    Spoiler
    Show

    Shift to A14, 2 magic missiles on D2, 12 damage on him.

  29. - Top - End - #359
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Crunch:
    Spoiler
    Show
    Draziw hits D2 for 12

    W:
    Standard: Energy Orb vs Kourni @ 9 vs Ref, miss

    D2
    Standard: Short Sword vs Dawn @ 22 vs AC, 5 damage after DR (this knocks Dawn unconscious, this is not reflected on the current map)

    It is Valandil's Turn.


    Initiave :
    Spoiler
    Show
    Round : 12
    T: 18
    Q: 24
    Draziw: 22
    W: 22
    D: 20
    S: 18
    Valandil: 7 <-----------Active Player
    Kourni: 13
    I: 6
    Dawn: 17 DELAY
    Thyrn: 3
    Crane: 5


    Monsters status :
    Spoiler
    Show

    (E4) Q1 : DEAD
    (K6)D1: DEAD
    (M13)S1: DEAD
    (H6)T1:DEAD
    (B17)T2:DEAD
    (L6)T3:DEAD
    (L9)T4:DEAD
    (I6)T5: DEAD
    (L5)T6:DEAD
    (K5)T7:DEAD
    (J4)T8:DEAD
    (D0)T9:DEAD
    (L7)T10:DEAD
    (D20)T11:DEAD
    (C15)T12:DEAD
    (D16)T13:DEAD
    (B18)T14:DEAD
    (B15)T15:DEAD
    (A16)T16:
    (B16)T17:DEAD
    (B17)T18:DEAD
    (A17)T19:
    (B16)T20:DEAD
    (F21)Q2:DEAD
    (B16)Q3:DEAD
    (A15)Q4:DEAD
    (B18)-D2:
    (A16)-D3:DEAD
    (E17)-W:
    (F20)-I:


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    B12 | Thyrn| 30/30 | 0 | 8/10 | 0 | DR5 (Valandil)
    C10 | Valandil Seralonde | 18/23 | 0 | 5/5 | 0 | DR5 (Valandil)
    A14 | Draziw | 5/22 | 0 | 3/7 | 0 | DR5 (Valandil), BLOODIED, 1 Strike
    C15 | Kourni Mistcaller | 24/30 | 0 | 11/11 | 1 | DR5 (Valandil), DR2 (Kourni)
    A15 | Weeping Crane | -6/27 | 0 | 5/10 | 0 | BLOODIED, Unconscious, Dying, Prone, 1 strike
    A18 | Dawn Sunstorm | -1/31 | 0 | 12/13 | 1 | DR5 (Valandil), BLOODIED, Unconscious, Dying, Prone
    [/table]


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Last edited by Gillric; 2012-03-12 at 09:30 AM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  30. - Top - End - #360
    Barbarian in the Playground
     
    Sploosh's Avatar

    Join Date
    Jul 2009
    Location
    Halifax, Nova Scotia
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Valandil falls back, taking advantage to fire a few shots at his foes.

    Spoiler
    Show

    Sustain
    Move to B8
    Twin Strike I
    (1d20+7)[23] (1d12)[10]
    (1d20+7)[20] (1d12)[2]


    Some men are born to kill.
    Others push people around.
    A few are destined to lead


    I was born a tank.

    ▅c●▄███████||▅▅▅▅▅▅▅▅▅▅||█
    ▄████████████████▅▄▃▂ Avatar by Lordsmoothe
    █E█V█I█S█C█E█R█A█T█O█R██►
    ◥☼▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲☼◤

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •