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  1. - Top - End - #481
    Barbarian in the Playground
     
    sournote103's Avatar

    Join Date
    Mar 2011
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    Default Re: [4E] Keep on the Shadowfell - IC

    Verin followed closely behind his allies. He was glad to be inside and away from the sun, but he was also wary of any hazard that might be present. Luckily, as a vampire, his eyes were well adjusted to seeing in the dark, which would certainly be advantageous as he and his allies descended further.

    Spoiler
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    Yeah, I'm fine with going down.

  2. - Top - End - #482
    Titan in the Playground
     
    Shadow_Elf's Avatar

    Join Date
    Jul 2008
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    Muarzibet, Siraaj
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    Default Re: [4E] Keep on the Shadowfell - IC

    Weeping Crane
    As the cold sensation is felt across the group, Crane's instincts kick in. The monk swiftly drifts to the fore of the group, and falls into a combat stance. I have my weapons already, he replies quietly to Reeve beside him. He flexes his fingers.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  3. - Top - End - #483
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
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    Atlantic Stand Time
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    Default Re: [4E] Keep on the Shadowfell - IC

    The stairway leading down consists of finely crafted stone, perhaps the work of dwarves. A breeze chills you to the bones as you take each step down. The flicker of torchlight spills from a room at the bottom of the stairs.

    Initiave :
    Spoiler
    Show
    Round : 1
    Draziw: 26 <-----------Active Player
    W: 25
    Reeve: 20
    Verin: 18
    Roderick: 18
    Weeping Crane: 17
    Sgian-dubh: 10


    Monsters status :
    Spoiler
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    (AA30) – W1:


    Players Status
    Spoiler
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    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    R31 | Verin| 25/25 | 0 | 2/2 | 1 |
    T31 | Reeve | 26/26 | 0 | 9/9 | 1 |
    R30 | Draziw | 5/22 | 0 | 3/7 | 1 |
    S31 | Roderick | 25/25 | 0 | 8/8 | 1 |
    T30 | Weeping Crane | 27/27 | 0 | 10/10 | 1 |
    S30 | Sgian-dubh | 30/30 | 0 | 9/9 | 1 |
    [/table]


    Combat Map :
    Spoiler
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    Combat Map
    Illumination: Bright Light
    Last edited by Gillric; 2012-07-02 at 08:42 PM.

  4. - Top - End - #484
    Ogre in the Playground
     
    AssassinGuy

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    Sep 2010
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    Atlantic Stand Time
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    Default Re: [4E] Keep on the Shadowfell - IC

    The lone goblin you see in the hall across from the stairs grins mischievously before hurling a dagger towards Reeve. As the dagger strikes Reeve, you hear the sounds of movement from the passage to the east before another dagger comes out of the darkness towards Crane, clanging off the wall above his shoulder.

    Suddenly, when you thought the goblins were done, two bolts come from behind the goblin to the south, one aimed at Crane and the other at Reeve. Both arrows find their marks and you can see two sprightlier goblins back at the end of the hall.

    Crunch:
    Spoiler
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    W1: Standard: Dagger vs Reeve @ 20 vs AC, 8 damage

    W2: Move: to Y38
    Standard: Dagger vs Crane @ 12 vs AC (-2 for cover), miss

    S1: Move: You can`t see
    Standard: Crossbow vs Reeve @ 30 vs AC, 13 damage

    S2: Move: You can't see
    Standard: Crossbow vs Crane @ 17 vs AC, 14 damage

    Reeve and Crane are both bloodied
    It is Reeve's turn.


    Initiave :
    Spoiler
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    Round : 1
    Draziw: 26
    W: 25
    S: 20
    Reeve: 20 <-----------Active Player
    Verin: 18
    Roderick: 18
    Weeping Crane: 17
    Sgian-dubh: 10


    Monsters status :
    Spoiler
    Show

    (AA30) – W1:
    (Y38) - W2:
    (AE29) - S1:
    (AF29) - S2:


    Players Status
    Spoiler
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    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    R31 | Verin| 25/25 | 0 | 2/2 | 1 |
    T31 | Reeve | 5/26 | 0 | 9/9 | 1 | Bloodied
    R30 | Draziw | 22/22 | 0 | 3/7 | 1 |
    S31 | Roderick | 25/25 | 0 | 8/8 | 1 |
    T30 | Weeping Crane | 13/27 | 0 | 10/10 | 1 | Bloodied
    S30 | Sgian-dubh | 30/30 | 0 | 9/9 | 1 |
    [/table]


    Combat Map :
    Spoiler
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    Combat Map
    Illumination: Bright Light
    Last edited by Gillric; 2012-07-03 at 06:44 PM.

  5. - Top - End - #485
    Barbarian in the Playground
     
    Great Dane's Avatar

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    Indianapolis, IN
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    Default Re: [4E] Keep on the Shadowfell - IC

    Reeve is stabbed by a couple of projectiles and stumbles forward, clumsily revealing a pit in front of him before falling to his hands and feet in order to save himself from falling in. While prone, he catches his breath and uses divine power to heal himself.
    Spoiler
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    Move to V31
    Minor Ardent Surge on Reeve: (1d6+6)[8]
    Standard Second Wind, 6 points of healing
    (I used two surges this round.)

    * post roll count doesn't match database
    Last edited by Great Dane; 2012-07-04 at 08:58 AM.

  6. - Top - End - #486
    Ogre in the Playground
     
    AssassinGuy

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    Sep 2010
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    Default Re: [4E] Keep on the Shadowfell - IC

    Reeve moves forward in an attempt to reach the goblin in the southern hallway only to have the floor drop out from under him. As he starts falling into the pit, he notices that the floor in one corner of the pit is covered in a writhing mass of rats. Just before Reeve drops below the lip of the pit, he sticks out his arms and catches himself.

    Crunch:
    Spoiler
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    Reeve discovers a pit trap, this also reveals a number of tiny rats scurrying about in the corner of the pit. Reeve Saves and is now prone in V31 and can continue with his minor and standard.

    New map won't be up until tonight, I hope I have given enough detail here that we can keep posting though. Verin is up.


    Initiave :
    Spoiler
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    Round : 1
    Draziw: 26 DELAY
    W: 25
    S: 20
    Reeve: 20
    Verin: 18 <-----------Active Player
    Roderick: 18
    Weeping Crane: 17
    R: 12
    Sgian-dubh: 10


    Monsters status :
    Spoiler
    Show

    (AA30) – W1:
    (Y38) - W2:
    (AE29) - S1:
    (AF29) - S2:
    (X30) - R: Aura 1-the rats get a free MBA if you begin your turn in the aura


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    R31 | Verin| 25/25 | 0 | 2/2 | 1 |
    V31 | Reeve | 19/26 | 0 | 7/9 | 1 | Prone, +2 to def USNT (Second Wind)
    R30 | Draziw | 22/22 | 0 | 7/7 | 1 |
    S31 | Roderick | 25/25 | 0 | 8/8 | 1 |
    T30 | Weeping Crane | 13/27 | 0 | 10/10 | 1 | Bloodied
    S30 | Sgian-dubh | 30/30 | 0 | 9/9 | 1 |
    [/table]


    Combat Map :
    Spoiler
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    Combat Map
    Illumination: Bright Light
    Pit Trap: The region between the 4 pillars is a pit trap, 10 feet deep (W30 to X31)
    Last edited by Gillric; 2012-07-04 at 09:09 AM.

  7. - Top - End - #487
    Barbarian in the Playground
     
    sournote103's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Verin knew that he couldn't quite reach the goblins from where he was without walking over the pit, which he certainly couldn't do. Luckily, one of the advantages of lycanthropy was the ability to run more quickly when transformed. He spent a moment transforming into a wolf, then maneuvered himself to a position in which he could hit the closest goblin.

    Spoiler
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    Minor Action - Body of the Wolf (Relevant rules text below)
    Spoiler
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    I change from my humanoid form to the form of a wolf. While in wolf form, I retain my normal game statistics and size, but gain a +1 bonus to speed. My equipment becomes part of my wolf form. I continue to gain the benefits of the equipment I wear, except shields and item powers. While equipment is part of my wolf form, it cannot be removed, and anything in a container that is part of my wolf form is inaccessible. I gain proficiency with my bite while in wolf form. I treat my bite as a melee weapon with a +3 proficiency bonus, a 1d8 damage die, and the enhancement bonus of my primary weapon.


    Move action - Move to X32, avoiding the pit (exact movements listed below)
    Spoiler
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    S31
    T31
    U31
    U32
    V33
    W33
    X32


    Standard action - Dark Beckoning

    Attack roll - (1d20+6)[7] vs. Will
    Damage roll - (1d6+6)[10] psychic damage, and I pull the target to X30

  8. - Top - End - #488
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Verin changes form into a large wolf before rushing towards the goblin. His attack harmlessly misses the goblin though.

    Crunch:
    Spoiler
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    Verin changes, moves and misses. Reeve's healing has been applied, he is no longer bloodied.

    It is Roderick's turn.


    Initiave :
    Spoiler
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    Round : 1
    Draziw: 26 DELAY
    W: 25
    S: 20
    Reeve: 20
    Verin: 18
    Roderick: 18 <-----------Active Player
    Weeping Crane: 17
    R: 12
    Sgian-dubh: 10


    Monsters status :
    Spoiler
    Show

    (AA30) – W1:
    (Y38) - W2:
    (AE29) - S1:
    (AF29) - S2:
    (X30) - R: Aura 1-the rats get a free MBA if you begin your turn in the aura


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    X32 | Verin| 25/25 | 0 | 2/2 | 1 | Wolf Form
    V31 | Reeve | 19/26 | 0 | 7/9 | 1 | Prone, +2 to def USNT (Second Wind)
    R30 | Draziw | 22/22 | 0 | 7/7 | 1 |
    S31 | Roderick | 25/25 | 0 | 8/8 | 1 |
    T30 | Weeping Crane | 13/27 | 0 | 10/10 | 1 | Bloodied
    S30 | Sgian-dubh | 30/30 | 0 | 9/9 | 1 |
    [/table]


    Combat Map :
    Spoiler
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    Combat Map
    Illumination: Bright Light
    Pit Trap: The region between the 4 pillars is a pit trap, 10 feet deep (W30 to X31)

  9. - Top - End - #489
    Dwarf in the Playground
     
    Rausdower's Avatar

    Join Date
    Aug 2011

    Default Re: [4E] Keep on the Shadowfell - IC

    Roderick speaks arcane words of strong medicinal origins and the cuts and bruises of his teammate disappear. He raises his hand and sends a pulse of psychic power towards the mind of the assailant, whose deepest insecurities and regrets are brought forth.

    Spoiler
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    Move to U31
    Minor - Majestic Word on Crane, spend a healing surge and get +4 hp on top of it. Also, I slide you one square forward to U30
    Standard - Vicious Mockery @ W1 (1d20+4)[6] vs Will
    (1d6+4)[10] psychic damage taken

    If hit, then enemy takes -2 to attack till end of my next turn
    Many thanks to Ceika for the sweet avatar.

  10. - Top - End - #490
    Ogre in the Playground
     
    AssassinGuy

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    Sep 2010
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    Atlantic Stand Time
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    Default Re: [4E] Keep on the Shadowfell - IC

    Crunch:
    Spoiler
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    Roderick moves, heals and slides crane, and misses.

    Crane is up.


    Initiave :
    Spoiler
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    Round : 1
    Draziw: 26 DELAY
    W: 25
    S: 20
    Reeve: 20
    Verin: 18
    Roderick: 18
    Weeping Crane: 17 <-----------Active Player
    R: 12
    Sgian-dubh: 10


    Monsters status :
    Spoiler
    Show

    (AA30) – W1:
    (Y38) - W2:
    (AE29) - S1:
    (AF29) - S2:
    (X30) - R: Aura 1-the rats get a free MBA if you begin your turn in the aura


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    X32 | Verin| 25/25 | 0 | 2/2 | 1 | Wolf Form
    V31 | Reeve | 19/26 | 0 | 7/9 | 1 | Prone, +2 to def USNT (Second Wind)
    R30 | Draziw | 22/22 | 0 | 7/7 | 1 |
    U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
    U30 | Weeping Crane | 23/27 | 0 | 9/10 | 1 |
    S30 | Sgian-dubh | 30/30 | 0 | 9/9 | 1 |
    [/table]


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Pit Trap: The region between the 4 pillars is a pit trap, 10 feet deep (W30 to X31)
    Last edited by Gillric; 2012-07-05 at 06:14 AM.

  11. - Top - End - #491
    Titan in the Playground
     
    Shadow_Elf's Avatar

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    Muarzibet, Siraaj
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    Default Re: [4E] Keep on the Shadowfell - IC

    Weeping Crane
    Dashing forward, the monk leaps across the corner of the pit, plants a foot and steps forward, throwing his other foot across the second corner, landing deftly before dashing forward a final step and reaching for the foremost goblin's throat.

    Move: To Z30, using Athletics to avoid the pit
    Standard Action: 1A - Grappling Strike @ W1

    Spoiler
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    I don't have time to show a detailed move, but basically I can get across the pit with 1 sq diagonal jumps, which even without a running start I auto-succeed.

    (1d20+5)[18] Vs AC
    Hit: (1d8+6)[9] and marked and grabbed uemnt.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  12. - Top - End - #492
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Crane charges forward as his wounds knit, leaping nimble around the edges of the pit to latch on to the goblin in front of him.

    Crunch:
    Spoiler
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    Crane hits W1.

    R: Standard Action: Ready an Action

    Sgian-dubh is up. Again, no map until I am home from work.


    Initiave :
    Spoiler
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    Round : 1
    Draziw: 26 DELAY
    W: 25
    S: 20
    Reeve: 20
    Verin: 18
    Roderick: 18
    Weeping Crane: 17
    R: 12
    Sgian-dubh: 10 <-----------Active Player


    Monsters status :
    Spoiler
    Show

    (AA30) – W1: Marked and Grabbed UENT (CRANE)
    (Y38) - W2:
    (AE29) - S1:
    (AF29) - S2:
    (X30) - R: Aura 1-the rats get a free MBA if you begin your turn in the aura


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    X32 | Verin| 25/25 | 0 | 2/2 | 1 | Wolf Form
    V31 | Reeve | 19/26 | 0 | 7/9 | 1 | Prone, +2 to def USNT (Second Wind)
    R30 | Draziw | 22/22 | 0 | 7/7 | 1 |
    U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
    Z30 | Weeping Crane | 23/27 | 0 | 9/10 | 1 |
    S30 | Sgian-dubh | 30/30 | 0 | 9/9 | 1 |
    [/table]


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Pit Trap: The region between the 4 pillars is a pit trap, 10 feet deep (W30 to X31)

  13. - Top - End - #493
    Titan in the Playground
     
    Irish Musician's Avatar

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    A Pub Near You
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    Default Re: [4E] Keep on the Shadowfell - IC

    Sgian-dubh, Shade Warlock

    Sgian-Dubh seems to meditate to himself for the briefest of seconds, muttering something under his breath, then lets loose a fiery blast of energy from his rod, that seems to appear from nowhere, of which appears to be a mix of arcane energy and fire, mixing together and flying through the air.

    Spoiler
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    Actions
    Move - U30
    Minor - Curse R1
    Standard - Eldritch Blast on R1 Vs Ref (1d20+4)[17]
    Damage (1d10+4)[13]
    Last edited by Irish Musician; 2012-07-05 at 09:14 PM.
    My Extended Signature, Check it out!

    DMing:

    Amazing Irish Avatar by Savannah

    My own 5e Bard Subclass
    Made by the awesome Wartex1!

    LGBTA+ Ally

  14. - Top - End - #494
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Sgian-dubh unleashes a blast of arcane power towards the rats that strikes some of them but seems to do less damage than expected.

    The goblin in Cranes grasp brings its sword around and manages to slightly injure the warrior but is unable to loosen Crane's grasp sufficiently and his escape attempt it is ineffectual. The goblin down the east hallway throws another dagger, this time aiming for Verin but it sails harmlessly into the pillar.

    The two bow wielding goblins take careful aim and fire at Crane and Verin. The one shooting at Crane manages a very accurate shot, seriously wounding Crane while the other misses Verin completely. The first one then rushes across the hallway and opens a door before his compatriot rushes past and out of sight.

    Crunch:
    Spoiler
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    Sgian-dubh's attack will be resolved as soon as I find out about cover.

    W1: Standard: Short Sword vs Crane @ 22 vs AC, 6 damage
    Move: Escape Check: 13 Acrobatics vs Ref, failure

    W2: Minor: Draw a dagger
    Standard: Dagger vs Verin 16 vs AC, miss
    Move: back out of sight and hide

    S1: Standard: Crossbow vs Crane @ 29 vs AC (CRIT), 12 damage
    Move: to AE33
    Minor: You hear a door open

    S2: Standard: Crossbow vs Verin @ 15 vs AC, miss
    Move: Across the hallway and hide

    It is now Reeve's turn again.


    Initiave :
    Spoiler
    Show
    Round : 2
    Draziw: 26 DELAY
    W: 25
    S: 20
    Reeve: 20 <-----------Active Player
    Verin: 18
    Roderick: 18
    Weeping Crane: 17
    R: 12
    Sgian-dubh: 10


    Monsters status :
    Spoiler
    Show

    (AA30) – W1: Marked and Grabbed UENT (CRANE)
    () - W2:
    (AE33) - S1:
    () - S2:
    (X30) - R: Aura 1-the rats get a free MBA if you begin your turn in the aura


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    X32 | Verin| 25/25 | 0 | 2/2 | 1 | Wolf Form
    V31 | Reeve | 19/26 | 0 | 7/9 | 1 | Prone, +2 to def USNT (Second Wind)
    R30 | Draziw | 22/22 | 0 | 7/7 | 1 |
    U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
    Z30 | Weeping Crane | 5/27 | 0 | 9/10 | 1 | Bloodied
    U30 | Sgian-dubh | 30/30 | 0 | 9/9 | 1 |
    [/table]


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Pit Trap: The region between the 4 pillars is a pit trap, 10 feet deep (W30 to X31)
    Last edited by Gillric; 2012-07-05 at 09:21 PM.

  15. - Top - End - #495
    Barbarian in the Playground
     
    Great Dane's Avatar

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    Indianapolis, IN
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    Default Re: [4E] Keep on the Shadowfell - IC

    Standing at attention, he offers divine grace on his bloodied ally. Unable to reach his desired enemy, he instead chooses to siphon some life from the swarm of vermin. He shouts, Let them go for now, we must finish these off before we continue. We cannot have them stabbing us in the back while we push forward to face new foes!
    Spoiler
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    Move: Stand
    Minor: Ardent Surge on Crane = Surge + (1d6)[4] and +1 untyped bonus to all defenses until end of my next turn
    Standard: Energizing Strike against the rats vs AC, (1d20+7)[12] for (1d10+4)[8] damage. If I hit, Crane gets 5 THP
    Last edited by Great Dane; 2012-07-05 at 06:58 PM.

  16. - Top - End - #496
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Reeve stands up and bolsters his bleeding ally before attempting to strike at the rats but the swarm spreads out and avoids the blow before clustering back together.

    Crunch:
    Spoiler
    Show
    Reeve misses the Rats but heals Crane.

    It is now Verin's turn.


    Initiave :
    Spoiler
    Show
    Round : 2
    Draziw: 26 DELAY
    W: 25
    S: 20
    Reeve: 20
    Verin: 18 <-----------Active Player
    Roderick: 18
    Weeping Crane: 17
    R: 12
    Sgian-dubh: 10


    Monsters status :
    Spoiler
    Show

    (AA30) – W1: Marked and Grabbed UENT (CRANE)
    () - W2:
    (AE33) - S1:
    () - S2:
    (X30) - R: Aura 1-the rats get a free MBA if you begin your turn in the aura


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    X32 | Verin| 25/25 | 0 | 2/2 | 1 | Wolf Form
    V31 | Reeve | 19/26 | 0 | 7/9 | 1 |
    R30 | Draziw | 22/22 | 0 | 7/7 | 1 |
    U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
    Z30 | Weeping Crane | 15/27 | 0 | 8/10 | 1 |
    U30 | Sgian-dubh | 30/30 | 0 | 9/9 | 1 |
    [/table]


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Pit Trap: The region between the 4 pillars is a pit trap, 10 feet deep (W30 to X31)
    Last edited by Gillric; 2012-07-05 at 09:23 PM.

  17. - Top - End - #497
    Barbarian in the Playground
     
    sournote103's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Verin ran up to the nearest goblin and bit into it, using the spilled blood to empower himself.

    Spoiler
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    Move action - Move to 31Z
    Standard action - Taste of Life

    Attack - (1d20+5)[12] vs. Fortitude
    Damage - (1d8+7)[15] necrotic damage, and I gain 4 temporary hit points.

  18. - Top - End - #498
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Verin rushes forward to help Crane deal with the goblin in the southern hallway only to have his bite blunted by the creatures armor.

    Crunch:
    Spoiler
    Show
    Verin misses the Goblin.

    It is now Roderick's turn.


    Initiave :
    Spoiler
    Show
    Round : 2
    Draziw: 26 DELAY
    W: 25
    S: 20
    Reeve: 20
    Verin: 18
    Roderick: 18 <-----------Active Player
    Weeping Crane: 17
    R: 12
    Sgian-dubh: 10


    Monsters status :
    Spoiler
    Show

    (AA30) – W1: Marked and Grabbed UENT (CRANE)
    () - W2:
    (AE33) - S1:
    () - S2:
    (X30) - R: Aura 1-the rats get a free MBA if you begin your turn in the aura


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    Z31 | Verin| 25/25 | 0 | 2/2 | 1 | Wolf Form
    V31 | Reeve | 19/26 | 0 | 7/9 | 1 |
    R30 | Draziw | 22/22 | 0 | 7/7 | 1 |
    U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
    Z30 | Weeping Crane | 15/27 | 0 | 8/10 | 1 |
    U30 | Sgian-dubh | 30/30 | 0 | 9/9 | 1 |
    [/table]


    Combat Map :
    Spoiler
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    Combat Map
    Illumination: Bright Light
    Pit Trap: The region between the 4 pillars is a pit trap, 10 feet deep (W30 to X31)
    Last edited by Gillric; 2012-07-05 at 09:23 PM.

  19. - Top - End - #499
    Dwarf in the Playground
     
    Rausdower's Avatar

    Join Date
    Aug 2011

    Default Re: [4E] Keep on the Shadowfell - IC

    Keeping away from the vermin, Roderick uses his clerical teachings and channels a divine blast of healing power to Crane. Following that, his mind expands and his reactions follow with an arrow towards the helpless goblin that best orchestrates a prime opportunity to strike.

    Spoiler
    Show

    Minor - Healing Word @ Crane - spend a surge and gain (1d6)[3] on top of it
    Standard - Prophesied Strike @ W1 (1d20+4)[16] vs AC
    (1d10+4)[10]

    If hit, the next attacker who attacks the goblin rolls 2 d20 and uses either result. Cause most of us need it.
    Last edited by Rausdower; 2012-07-05 at 08:47 PM.
    Many thanks to Ceika for the sweet avatar.

  20. - Top - End - #500
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
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    Atlantic Stand Time
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    Default Re: [4E] Keep on the Shadowfell - IC

    Roderick further bolsters Crane before striking at the goblin held by Crane. His attack strikes true, causing the goblin to begin to bleed profusely.

    Crunch:
    Spoiler
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    Roderick hits the Goblin and heals Crane. W1 is now bloodied

    It is now Crane's turn.


    Initiave :
    Spoiler
    Show
    Round : 2
    Draziw: 26 DELAY
    W: 25
    S: 20
    Reeve: 20
    Verin: 18
    Roderick: 18
    Weeping Crane: 17 <-----------Active Player
    R: 12
    Sgian-dubh: 10


    Monsters status :
    Spoiler
    Show

    (AA30) – W1: Marked and Grabbed UENT (CRANE), Bloodied
    () - W2:
    (AE33) - S1:
    () - S2:
    (X30) - R: Aura 1-the rats get a free MBA if you begin your turn in the aura


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    Z31 | Verin| 25/25 | 0 | 2/2 | 1 | Wolf Form
    V31 | Reeve | 19/26 | 0 | 7/9 | 1 |
    R30 | Draziw | 22/22 | 0 | 7/7 | 1 |
    U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
    Z30 | Weeping Crane | 24/27 | 0 | 7/10 | 1 |
    U30 | Sgian-dubh | 30/30 | 0 | 9/9 | 1 |
    [/table]


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Pit Trap: The region between the 4 pillars is a pit trap, 10 feet deep (W30 to X31)
    Last edited by Gillric; 2012-07-05 at 09:24 PM.

  21. - Top - End - #501
    Titan in the Playground
     
    Shadow_Elf's Avatar

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    Muarzibet, Siraaj
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    Default Re: [4E] Keep on the Shadowfell - IC

    Weeping Crane
    The warrior takes the goblin he is grabbing by the throat and tries to heave him into the pit.

    Standard Action: "Drag" attempt, placing GW1 in X30
    Free Action: Release GW1 from grab, dropping him on the rat swarm

    Rest of turn contingent on success here.

    Spoiler
    Show
    (1d20+4)[6] vs. Fortitude
    Hit: Target is pulled into X30

    Do I get some kind of bonus here for being one size category larger than him? It seems like dragging a goblin would be easier than a human, which would in turn be easier than a giant (even though I can technically grab all three equally easily).
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  22. - Top - End - #502
    Ogre in the Playground
     
    AssassinGuy

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    Sep 2010
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    Default Re: [4E] Keep on the Shadowfell - IC

    Crane attempts to drag his captive over to dump into the pit but in the struggle the goblin breaks free. Crane then advances alongside the goblin.

    Crunch:
    Spoiler
    Show
    Crane misses on his attempt to move the goblin into the pit

    R1: Readied Action again

    It is now Sgian-dubh's turn.


    Initiave :
    Spoiler
    Show
    Round : 2
    Draziw: 26 DELAY
    W: 25
    S: 20
    Reeve: 20
    Verin: 18
    Roderick: 18
    Weeping Crane: 17
    R: 12
    Sgian-dubh: 10 <-----------Active Player


    Monsters status :
    Spoiler
    Show

    (AA30) – W1: Marked UENT (CRANE), Bloodied
    () - W2:
    (AE33) - S1:
    () - S2:
    (X30) - R: Aura 1-the rats get a free MBA if you begin your turn in the aura


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    Z31 | Verin| 25/25 | 0 | 2/2 | 1 | Wolf Form
    V31 | Reeve | 19/26 | 0 | 7/9 | 1 |
    R30 | Draziw | 22/22 | 0 | 7/7 | 1 |
    U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
    AA31 | Weeping Crane | 24/27 | 0 | 7/10 | 1 |
    U30 | Sgian-dubh | 30/30 | 0 | 9/9 | 1 |
    [/table]


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Pit Trap: The region between the 4 pillars is a pit trap, 10 feet deep (W30 to X31)

  23. - Top - End - #503
    Titan in the Playground
     
    Irish Musician's Avatar

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    A Pub Near You
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    Default Re: [4E] Keep on the Shadowfell - IC

    Sgian-dubh, Shade Warlock

    Sgian, after having had success on the rats, but not quite as much as he wanted, he, this time, tries to burn the little bastards in their hole.

    Spoiler
    Show
    Actions
    Minor - Curse W1
    Move - U29
    Standard - Hellish Rebuke Vs Ref on R1 (1d20+4)[20]
    Damage - (1d6+4)[5] fire damage, The first time you take damage before the end of your next turn, the target takes 1d6 + Constitution modifier fire damage (1d6+4)[10], for if I get damaged at all next round.
    My Extended Signature, Check it out!

    DMing:

    Amazing Irish Avatar by Savannah

    My own 5e Bard Subclass
    Made by the awesome Wartex1!

    LGBTA+ Ally

  24. - Top - End - #504
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Sgian-dubh continues to attack the rats but his magic has little affect on the scurrying creatures. The goblin facing off with Crane ineffectively strikes at him before carefully withdrawing. The other, charges out of his hiding place to attack Reeve, once again drawing blood with his blow.

    One of the archers tries to sneak around through the room you have yet to explore only to stumble clumsily into some boxes before the other pops out from around a corner to shoot Verin, his arrow sinking into the wolf's flesh.

    Crunch:
    Spoiler
    Show
    Sgian-dubh again blasts the rats and again sees his attack do less damage than anticipated.

    W1: Standard: Short Sword vs Crane @ 7 vs AC, miss and shift to Z30
    Move: Shift 3 to X28

    W2: Move: to X34
    Standard: Charge to W32 and Short Sword vs Reeve @ 25 vs AC for 11 damage and shift to V33

    S1: Double Move: to Z38

    S2: Move: to AE32
    Standard: Crossbow vs Verin @ 19 vs AC for 10 damage (Counting -2 for cover)

    It is now Reeve's turn.


    Initiave :
    Spoiler
    Show
    Round : 3
    Draziw: 26 DELAY
    W: 25
    S: 20
    Reeve: 20 <-----------Active Player
    Verin: 18
    Roderick: 18
    Weeping Crane: 17
    R: 12
    Sgian-dubh: 10


    Monsters status :
    Spoiler
    Show

    (X28) – W1: Marked UENT (CRANE), Bloodied
    (V33) - W2:
    (Z38) - S1:
    (AE32) - S2:
    (X30) - R: Aura 1-the rats get a free MBA if you begin your turn in the aura


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    Z31 | Verin| 15/25 | 0 | 2/2 | 1 | Wolf Form
    V31 | Reeve | 8/26 | 0 | 7/9 | 1 |
    R30 | Draziw | 22/22 | 0 | 7/7 | 1 |
    U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
    AA31 | Weeping Crane | 24/27 | 0 | 7/10 | 1 |
    U29 | Sgian-dubh | 30/30 | 0 | 9/9 | 1 |
    [/table]


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Pit Trap: The region between the 4 pillars is a pit trap, 10 feet deep (W30 to X31)
    Last edited by Gillric; 2012-07-09 at 05:02 PM.

  25. - Top - End - #505
    Titan in the Playground
     
    Shadow_Elf's Avatar

    Join Date
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    Muarzibet, Siraaj
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    Default Re: [4E] Keep on the Shadowfell - IC

    Weeping Crane
    As the goblin shifts, Crane's reflexes kick in, literally, as his foot flies out to intercept his foe.

    Immediate Reaction: Melee Basic Attack via Combat Challenge @ GW1

    Spoiler
    Show
    (1d20+8)[14] vs. AC
    Hit: (1d8+6)[13] damage.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  26. - Top - End - #506
    Barbarian in the Playground
     
    Great Dane's Avatar

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    Indianapolis, IN
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    Default Re: [4E] Keep on the Shadowfell - IC

    Upon having blood drawn, Reeve lets out a roar that sends terror into any enemies near him. Barely able to keep his wits about him with the blood running down his face, he slides away from the foe who bloodied him, moving inbetween the enemy who looks most hurt and the pesky rat swarm.
    Spoiler
    Show
    Minor: Ardent Outrage: W1, W2, and R1 grant combat advantage until end of my next turn
    Move: From V31, to V31, to W29
    Standard: Demoralizing Strike, Augment 2, close burst 1 vs. AC against W1 and rats

    W1: (1d20+9)[11], counting my CA
    R1: (1d20+9)[22]
    for (1d10+4)[9] damage. If I hit, those hit take an untyped -3 penalty to all defenses until end of my next turn.
    Last edited by Great Dane; 2012-07-09 at 11:59 PM.

  27. - Top - End - #507
    Barbarian in the Playground
     
    Great Dane's Avatar

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    Indianapolis, IN
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    Default Re: [4E] Keep on the Shadowfell - IC

    Insisting on harming the enemy who is most wounded, Reeve digs deep and finds the energy to strike once more.

    Spoiler
    Show
    Action point: Energizing Strike against W1 vs. AC...
    (1d20+9)[15] counting the CA I granted...
    for (1d10+4)[9] damage and Verin gets 5THP if I hit.

    Cross fingers...

  28. - Top - End - #508
    Ogre in the Playground
     
    AssassinGuy

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    Sep 2010
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    Atlantic Stand Time
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    Default Re: [4E] Keep on the Shadowfell - IC

    As the goblin attempts to escape from Crane, the warrior lashes out but is unable to land his blow.

    Reeve, with his blood once again flowing, lets his anger wash over the three closest foes putting them off balance before lashing out twice at the bleeding goblin. The first attack misses harmlessly but the second causes the goblin to bleed more profusely as well as granting some respite to Verin.

    Crunch:
    Spoiler
    Show
    Crane misses with the mark punishment. Reeve causes W1, W2, and R1 to grant CA UENT. Reeve then misses W1 and R1 is too far to be targeted. Hits W1 with the second attack though, giving 5 thp to Verin.

    It is now Verin's Turn.


    Initiave :
    Spoiler
    Show
    Round : 3
    Draziw: 26 DELAY
    W: 25
    S: 20
    Reeve: 20
    Verin: 18 <-----------Active Player
    Roderick: 18
    Weeping Crane: 17
    R: 12
    Sgian-dubh: 10


    Monsters status :
    Spoiler
    Show

    (X28) – W1: Marked UENT (CRANE), Bloodied, Grants CA UENT (Reeve)
    (V33) - W2: Grants CA UENT (Reeve)
    (Z38) - S1:
    (AE32) - S2:
    (X30) (-2 squares) - R: Grants CA UENT (Reeve), Aura 1-the rats get a free MBA if you begin your turn in the aura


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    Z31 | Verin| 15/25 | 5 | 2/2 | 1 | Wolf Form
    W29 | Reeve | 8/26 | 0 | 7/9 | 1 |
    R30 | Draziw | 22/22 | 0 | 7/7 | 1 |
    U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
    AA31 | Weeping Crane | 24/27 | 0 | 7/10 | 1 |
    U29 | Sgian-dubh | 30/30 | 0 | 9/9 | 1 |
    [/table]


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Pit Trap: The region between the 4 pillars is a pit trap, 10 feet deep (W30 to X31)

  29. - Top - End - #509
    Barbarian in the Playground
     
    sournote103's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Verin growled at the goblins, unhappy at the tide of the battle. Before rushing into the fray, however, he took a moment to catch his breath, and recover from his wounds. Then, he ran up to one of the goblins, biting it, and using its blood to help himself recover further.

    Spoiler
    Show
    Standard Action - 2nd Wind
    Move Action - Move to W33
    ACTION POINT for another Standard Action - Taste of Life on W2
    If I hit, Blood Drinker as a reaction.

    Attack - (1d20+5)[10] vs. Fortitude
    Damage - (1d8+7)[12] necrotic damage, and I gain 4 Temporary Hit Points.

    Blood Drinker - If I hit with a vampire At-Will attack power, that attack does (1d10)[10] extra damage, and I gain a Healing Surge.

  30. - Top - End - #510
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
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    Atlantic Stand Time
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    Default Re: [4E] Keep on the Shadowfell - IC

    Verin's wounds knit slightly before he rushes at the goblin on the right of the pit only to have his attack miss.

    Crunch:
    Spoiler
    Show
    Verin Heals himself before moving and missing with the attack. If you didn't count the CA, it would still miss at 12.

    It is now Roderick's Turn.


    Initiave :
    Spoiler
    Show
    Round : 3
    Draziw: 26 DELAY
    W: 25
    S: 20
    Reeve: 20
    Verin: 18
    Roderick: 18 <-----------Active Player
    Weeping Crane: 17
    R: 12
    Sgian-dubh: 10


    Monsters status :
    Spoiler
    Show

    (X28) – W1: Marked UENT (CRANE), Bloodied, Grants CA UENT (Reeve)
    (V33) - W2: Grants CA UENT (Reeve)
    (Z38) - S1:
    (AE32) - S2:
    (X30) (-2 squares) - R: Grants CA UENT (Reeve), Aura 1-the rats get a free MBA if you begin your turn in the aura


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    W33 | Verin| 21/25 | 5 | 1/2 | 0 | Wolf Form
    W29 | Reeve | 8/26 | 0 | 7/9 | 0 | Bloodied
    R30 | Draziw | 22/22 | 0 | 7/7 | 1 |
    U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
    AA31 | Weeping Crane | 24/27 | 0 | 7/10 | 1 |
    U29 | Sgian-dubh | 30/30 | 0 | 9/9 | 1 |
    [/table]


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Pit Trap: The region between the 4 pillars is a pit trap, 10 feet deep (W30 to X31)
    Last edited by Gillric; 2012-07-10 at 10:43 AM.

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