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  1. - Top - End - #541
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Verin's attack neatly crumples the goblin into a bloodless heap upon the floor.

    Crunch:
    Spoiler
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    Verin hits and Kills S2.

    New map this evening.
    It is now Roderick's turn.


    Initiave :
    Spoiler
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    Round : 6
    Draziw: 26 DELAY
    W: 25
    S: 20
    Reeve: 20
    Verin: 18
    Roderick: 18 <-----------Active Player
    Weeping Crane: 17
    R: 12
    Sgian-dubh: 10


    Monsters status :
    Spoiler
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    (X28) W1: DEAD
    (W34) - W2: DEAD
    (W41) - S1:
    (AE31) - S2: DEAD
    (Z31) - R: Aura 1-the rats get a free MBA if you begin your turn in the aura, Cursed (Sgian-dubh)


    Players Status
    Spoiler
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    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AD30 | Verin| 15/25 | 4 | 1/2 | 0 | Wolf Form
    X32 | Reeve | 9/26 | 0 | 6/9 | 0 | Bloodied
    R30 | Draziw | 22/22 | 0 | 7/7 | 1 |
    U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
    AF32 | Weeping Crane | 5/27 | 0 | 7/10 | 1 | Bloodied
    AB30 | Sgian-dubh | 13/30 | 0 | 9/9 | 1 | Bloodied, Ongoing 3 damage (save ends)
    [/table]


    Combat Map :
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    Combat Map
    Illumination: Bright Light
    Pit Trap: The region between the 4 pillars is a pit trap, 10 feet deep (W30 to X31)
    W: Goblin with a short sword and daggers wearing leather armor and using a shield
    S: Goblin with a short sword and a crossbow wearing leather armor
    R: Many scurrying rats
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  2. - Top - End - #542
    Dwarf in the Playground
     
    Rausdower's Avatar

    Join Date
    Aug 2011

    Default Re: [4E] Keep on the Shadowfell - IC

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    I use Virtue of Prescience as an immediate interrupt to the goblin's attack on Crane to give him a +3 to his AC against the attack, causing a miss.

    Jinx Shot on the rats (1d20+4)[14] vs AC
    (1d10+4)[6]
    On their next miss, they're prone.
    Many thanks to Ceika for the sweet avatar.

  3. - Top - End - #543
    Bugbear in the Playground
     
    Leolo's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Words of magic where cast from behind at the entry when Draziw inflames his stony orb and shots a tiny flame, as large as the flame of a candle between the rats. It is not very impressive, until it explodes in a burst of fire and inflames the area around the rats that reach for all enemies of the wizard, ignoring his allies.

    Spoiler
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    Orbmaster's incendiary explosion (burst 1) on the rats (z31) (1d20+4)[11] 12 vs. Reflex (incl. MoatL, (1d8+4)[8] fire damage, next round 4 fire damage, only for enemies that move in a burst 3 area around z31
    Move to V33
    Last edited by Leolo; 2012-07-23 at 01:25 AM.

  4. - Top - End - #544
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    At the last moment, Roderick manages to deflect the goblins sword from Crane but his own attack does not meet with as much success, missing its intended target.

    Draziw, seeming to awake from a strange trance, enters the fray but is still groggy and his attack also goes wide of the mark.

    Crunch:
    Spoiler
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    Both Roderick and Draziw miss. I have added the hp back to Crane (4).

    New map this evening.
    It is now Crane's turn.


    Initiave :
    Spoiler
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    Round : 6
    W: 25
    S: 20
    Reeve: 20
    Verin: 18
    Roderick: 18
    Draziw: 26
    Weeping Crane: 17 <-----------Active Player
    R: 12
    Sgian-dubh: 10


    Monsters status :
    Spoiler
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    (X28) W1: DEAD
    (W34) - W2: DEAD
    (W41) - S1:
    (AE31) - S2: DEAD
    (Z31) - R: Aura 1-the rats get a free MBA if you begin your turn in the aura, Cursed (Sgian-dubh)


    Players Status
    Spoiler
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    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AD30 | Verin| 15/25 | 4 | 1/2 | 0 | Wolf Form
    X32 | Reeve | 9/26 | 0 | 6/9 | 0 | Bloodied
    V33 | Draziw | 22/22 | 0 | 7/7 | 1 |
    U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
    AF32 | Weeping Crane | 9/27 | 0 | 7/10 | 1 | Bloodied
    AB30 | Sgian-dubh | 13/30 | 0 | 9/9 | 1 | Bloodied, Ongoing 3 damage (save ends)
    [/table]


    Combat Map :
    Spoiler
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    Combat Map
    Illumination: Bright Light
    Pit Trap: The region between the 4 pillars is a pit trap, 10 feet deep (W30 to X31)
    W: Goblin with a short sword and daggers wearing leather armor and using a shield
    S: Goblin with a short sword and a crossbow wearing leather armor
    R: Many scurrying rats
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  5. - Top - End - #545
    Titan in the Playground
     
    Shadow_Elf's Avatar

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    Muarzibet, Siraaj
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    Default Re: [4E] Keep on the Shadowfell - IC

    Weeping Crane
    The monk tries to tighten his grip on the slippery goblin.

    Standard Action: Grappling Strike @ S2

    Spoiler
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    Attack: (1d20+10)[18]
    Hit: (1d8+6)[10]
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!

  6. - Top - End - #546
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Crane pauses to catch his breath only to see the rats advancing on both him and Verin. As the rats pass Sgian-dubh and Verin, both manage to score hits on the creatures, drawing blood. The rats then bite at Verin viciously, also drawing blood.

    Crunch:
    Spoiler
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    Crane second winds.

    R: Move: to AE31 (Provokes from both Sgian-Dubh and Verin
    ---Sgian-Dubh OA: hits for 3 damage
    ---Verin OA: hits for 17 damage
    Standard: Swarm of teeth vs Verin @ 20 vs AC for 5 damage and 3 ongoing damage (save ends)

    I have applied the 3 ongoing to Sgian-dubh for this turn in the status block.

    New Map Tonight (Didn't manage to get to it last night, got pretty busy)
    It is Sgian-Dubh's turn.


    Initiave :
    Spoiler
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    Round : 6
    W: 25
    S: 20
    Reeve: 20
    Verin: 18
    Roderick: 18
    Draziw: 26
    Weeping Crane: 17
    R: 12
    Sgian-dubh: 10 <-----------Active Player


    Monsters status :
    Spoiler
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    (X28) W1: DEAD
    (W34) - W2: DEAD
    (W41) - S1:
    (AE31) - S2: DEAD
    (AE31) - R: Aura 1-the rats get a free MBA if you begin your turn in the aura, Cursed (Sgian-dubh), Bloodied


    Players Status
    Spoiler
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    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AD30 | Verin| 10/25 | 4 | 1/2 | 0 | Wolf Form, Bloodied, 3 ongoing damage (save ends)
    X32 | Reeve | 9/26 | 0 | 6/9 | 0 | Bloodied
    V33 | Draziw | 22/22 | 0 | 7/7 | 1 |
    U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
    AF32 | Weeping Crane | 15/27 | 0 | 6/10 | 1 | (+2 to def UENT)
    AB30 | Sgian-dubh | 10/30 | 0 | 9/9 | 1 | Bloodied, Ongoing 3 damage (save ends)
    [/table]


    Combat Map :
    Spoiler
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    Combat Map
    Illumination: Bright Light
    Pit Trap: The region between the 4 pillars is a pit trap, 10 feet deep (W30 to X31)
    W: Goblin with a short sword and daggers wearing leather armor and using a shield
    S: Goblin with a short sword and a crossbow wearing leather armor
    R: Many scurrying rats
    Last edited by Gillric; 2012-07-24 at 09:11 PM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  7. - Top - End - #547
    Troll in the Playground
     
    Irish Musician's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Sgian-dubh, Shade Warlock
    Sigan-dibh, realizing that he is quite a bit bloodier than he was before, shifts away from the rats, closes his eyes and starts to chant, arcane fire magics swirling all around him, closing some wounds, and making others less severe.

    Spoiler
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    Actions
    Standard - Second Wind, put me up to 17 HP

    Save for ongoing - [rollv1]d20[/rollv]
    Last edited by Irish Musician; 2012-07-24 at 10:27 AM.


    LGBTAIitp Ally

    Irish Avatar by Savannah

    Characters:
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    Tak, Half-Orc Slayer
    Garr, Human Barbarian
    Thornin, Dwarf Fighter
    Samael, Elf Avenger
    Odin, Dwarven Cleric of Moradin
    Necia, Half-Orc Monk

    DMing:
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    None

  8. - Top - End - #548
    Barbarian in the Playground
     
    Great Dane's Avatar

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    Indianapolis, IN
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    Default Re: [4E] Keep on the Shadowfell - IC

    Reeve sees the crossbow-wielding goblin scurry away down the hall. Under normal circumstances Reeve would consider a pursuit in the hopes that his enemy wouldn't bring reinforcements, but the battered shape of his allies convinced him to stay and help bring down any remaining enemies.

    Rounding the corner, he found Verin, Crane, and Sgian trying to stomp the pile of rats. Charging in and extending his spear, he attempted to skewer a few.

    Spoiler
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    Moveto Z31
    Standard: Charge to AC31 (reach weapon) and melee basic attack the rats
    (1d20+8)[19] (includes +1 for charge) for (1d10+1)[9] damage.

  9. - Top - End - #549
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Sgian-dubh catches his breath and staunches most of the blood loss he is suffering.

    The goblin doesn't even bother with a parting shot before heading through the door, closing it, and moving on down the hallway out of sight.

    Reeve charges in and slays a few of the rats but can not bring down all of them.

    Crunch:
    Spoiler
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    Sgian-dubh second winds. Reeve hits the rats.

    R: Gets a free MBA on Verin when he starts his turn in the aura:
    Swarm of Teeth on Verin @ 16 vs AC, miss.

    Verin's regen and ongoing damage cancel out.

    New Map Tonight
    It is Verin's turn.


    Initiave :
    Spoiler
    Show
    Round : 7
    W: 25
    S: 20
    Reeve: 20
    Verin: 18 <-----------Active Player
    Roderick: 18
    Draziw: 26
    Weeping Crane: 17
    R: 12
    Sgian-dubh: 10


    Monsters status :
    Spoiler
    Show

    (X28) W1: DEAD
    (W34) - W2: DEAD
    (W41) - S1: Left Combat
    (AE31) - S2: DEAD
    (AE31) - R: Aura 1-the rats get a free MBA if you begin your turn in the aura, Cursed (Sgian-dubh), Bloodied


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AD30 | Verin| 10/25 | 4 | 1/2 | 0 | Wolf Form, Bloodied, 3 ongoing damage (save ends)
    AC31 | Reeve | 9/26 | 0 | 6/9 | 0 | Bloodied
    V33 | Draziw | 22/22 | 0 | 7/7 | 1 |
    U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
    AF32 | Weeping Crane | 15/27 | 0 | 6/10 | 1 | (+2 to def USNT)
    AB30 | Sgian-dubh | 17/30 | 0 | 8/9 | 1 | Ongoing 3 damage (save ends), +2 to def (USNT)
    [/table]


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Pit Trap: The region between the 4 pillars is a pit trap, 10 feet deep (W30 to X31)
    W: Goblin with a short sword and daggers wearing leather armor and using a shield
    S: Goblin with a short sword and a crossbow wearing leather armor
    R: Many scurrying rats
    Last edited by Gillric; 2012-07-26 at 09:50 PM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  10. - Top - End - #550
    Barbarian in the Playground
     
    sournote103's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Verin continued his onslaught against the Goblin caught between himself and Crane.
    Spoiler
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    Standard - Taste of Life on R1

    Attack - (1d20+5)[13]
    Damage - (1d8+7)[10] and I gain 4 THP

    Save - (1d20)[14]

  11. - Top - End - #551
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Verin also manages to eliminate about half of the remaining rats.

    Crunch:
    Spoiler
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    Verin hits.

    It is Roderick's turn.


    Initiave :
    Spoiler
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    Round : 7
    W: 25
    S: 20
    Reeve: 20
    Verin: 18
    Roderick: 18 <-----------Active Player
    Draziw: 26
    Weeping Crane: 17
    R: 12
    Sgian-dubh: 10


    Monsters status :
    Spoiler
    Show

    (X28) W1: DEAD
    (W34) - W2: DEAD
    (W41) - S1: Left Combat
    (AE31) - S2: DEAD
    (AE31) - R: Aura 1-the rats get a free MBA if you begin your turn in the aura, Cursed (Sgian-dubh), Bloodied


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AD30 | Verin| 10/25 | 4 | 1/2 | 0 | Wolf Form, Bloodied
    AC31 | Reeve | 9/26 | 0 | 6/9 | 0 | Bloodied
    V33 | Draziw | 22/22 | 0 | 7/7 | 1 |
    U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
    AF32 | Weeping Crane | 15/27 | 0 | 6/10 | 1 | (+2 to def USNT)
    AB30 | Sgian-dubh | 17/30 | 0 | 8/9 | 1 | Ongoing 3 damage (save ends), +2 to def (USNT)
    [/table]


    Combat Map :
    Spoiler
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    Combat Map
    Illumination: Bright Light
    Pit Trap: The region between the 4 pillars is a pit trap, 10 feet deep (W30 to X31)
    W: Goblin with a short sword and daggers wearing leather armor and using a shield
    S: Goblin with a short sword and a crossbow wearing leather armor
    R: Many scurrying rats
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  12. - Top - End - #552
    Dwarf in the Playground
     
    Rausdower's Avatar

    Join Date
    Aug 2011

    Default Re: [4E] Keep on the Shadowfell - IC

    Roderick spoke a few verses of arcane magic to assault the minds of the vermin.

    Spoiler
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    Vicious Mockery (1d20+4)[8] vs Will
    (1d6+4)[5] psychic damage and the target takes a -2 to attack until end of my next turn
    Many thanks to Ceika for the sweet avatar.

  13. - Top - End - #553
    Bugbear in the Playground
     
    Leolo's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Draziw is moving fast around the pit, closing the distance to his comrades. The small corridor is not the best place for an area attack, and Reeve is standing in the way, blocking his spell.

    One moment he hesitates what he should do, and if he should simple let the spell target both. Or he just cast a small magic missile, killing one of the many rats. And watch how the rats attack the Verin and Crane arrond them.

    If he dies he is more lucky than me.

    Out of my way!

    Draziw crushes his fist into the wall and a thunderwave rolls over Reeve and the rats in front of him.

    Spoiler
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    Move to AB
    Thunderwave from AC to AE (rest of the fields are blocked by the wall)
    (1d20+4)[24] against fort rats
    (1d20+4)[5] against fort reeve
    (1d6+4)[10] thunder damage plus maybe swarm vulnerability against area attacks
    Push the rats to AJ, don't push reeve
    Last edited by Leolo; 2012-07-28 at 04:48 AM.

  14. - Top - End - #554
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Roderick is unable to destroy the last of the rats but Draziw advances and blasts them into oblivion, just narrowly missing Reeve with his attack.

    Crunch:
    Spoiler
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    Ok, the rats are dead. What do you do next? Also, I need some saves from Sgian-dubh to see how much ongoing damage he takes. You each earn 112 EXP.


    Initiave :
    Spoiler
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    Round : 7
    W: 25
    S: 20
    Reeve: 20
    Verin: 18
    Roderick: 18
    Draziw: 26
    Weeping Crane: 17 <-----------Active Player
    R: 12
    Sgian-dubh: 10


    Monsters status :
    Spoiler
    Show

    (X28) W1: DEAD
    (W34) - W2: DEAD
    (W41) - S1: Left Combat
    (AE31) - S2: DEAD
    (AE31) - R: DEAD


    Players Status
    Spoiler
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    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AD30 | Verin| 10/25 | 4 | 1/2 | 0 | Wolf Form, Bloodied
    AC31 | Reeve | 9/26 | 0 | 6/9 | 0 | Bloodied
    V33 | Draziw | 22/22 | 0 | 7/7 | 1 |
    U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
    AF32 | Weeping Crane | 15/27 | 0 | 6/10 | 1 |
    AB30 | Sgian-dubh | 17/30 | 0 | 8/9 | 1 | Ongoing 3 damage (save ends), +2 to def (USNT)
    [/table]


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Pit Trap: The region between the 4 pillars is a pit trap, 10 feet deep (W30 to X31)
    W: Goblin with a short sword and daggers wearing leather armor and using a shield
    S: Goblin with a short sword and a crossbow wearing leather armor
    R: Many scurrying rats
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  15. - Top - End - #555
    Barbarian in the Playground
     
    Great Dane's Avatar

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    Indianapolis, IN
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    Default Re: [4E] Keep on the Shadowfell - IC

    After the sounds of combat cease, Reeve gathers the PCs up before wounds are mended. That wasn't our best start, he slyfully says as he coughs up a little blood, spitting it to the side. We will do better from here, though. We're now warmed up, right? And Draziw has knocked the cobwebs out, he says as he playfully punches him in the arm. Search the bodies of the slain for items of worth; scouts, search the corridors for any traps.

    Spoiler
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    I'll be watching Sgian to see if he saves on his turn. If he doesn't, I'll spend a standard action to do a heal check: Heal - (1d20+7)[26] and on a DC15, if I succeed, I grant him a free saving throw. (Here's a second round if things get dire and he still fails his save: Heal - (1d20+7)[23])

    When Sgian is no longer taking ongoing damage, let's take five minutes to short rest. After which, I'm going to use two heals on myself: two surge values + (2d6)[3][6](9). After another five-minute rest, I'll spend two heals on whoever needs them. Your + to your surge value will be one or the other, feel free to claim: (2d6)[3][6](9) After that I will want one more short rest to recharge my heals, for a total of 15 minutes of rest.

    I'll make perception checks down each of the unexplored hallways for traps:

    Perception down left hall - (1d20)[5]
    Perception down right hall - (1d20)[14]

    Shew...

    EDIT: Looks like I'll grant two saving throws to Sgian if he needs them. I'll also be healing Reeve back up to full. I rolled decent healing dice for whoever wants to claim them. Should hopefully be finding anything down the right hallway but probably nothing down the left heh. I feel like Reeve's doing a lot here so if anyone else wants to search bodies for loot feel free...
    Last edited by Great Dane; 2012-07-29 at 10:58 AM.

  16. - Top - End - #556
    Barbarian in the Playground
     
    sournote103's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Verin, though fatigued from the fight, decided to make himself useful. "I'll look down all of the paths around here to make sure there are no more goblins hiding around... Or any traps."

    Spoiler
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    Perception checks with darkvision
    East hall - (1d20+7)[21]
    West hall - (1d20+7)[14]
    South hall - (1d20+7)[16]

  17. - Top - End - #557
    Titan in the Playground
     
    Shadow_Elf's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Weeping Crane
    It gladdens me to know that I have lost no more of my charges this day, replies Weeping Crane before resuming his trademark silence. He meditates with a prayer book in his lap while the party's medics tend to the group's wounds.

    Spoiler
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    Will take that second Ardent Surge to get back to 27 HP exactly, thankee muchly. Since he's not really a monk but a Fighter, Crane hasn't got much to contribute skill-monkey wise, so he'll just meditate with his ki focus and pray.

    I just realized, that Crane is a Martial Class MC into Psionics, with an Arcane theme and Divine backstory/fluff. All he's missing are Primal and Elemental .
    Last edited by Shadow_Elf; 2012-07-30 at 10:19 PM.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!

  18. - Top - End - #558
    Dwarf in the Playground
     
    Rausdower's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Roderick removes the lyre from his pack and begins singing a soothing, soft-toned melody lined subtly with healing influence.

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    I use Song of Rest so you get a +4 bonus to healing surges you spend at the end of the rest.
    Many thanks to Ceika for the sweet avatar.

  19. - Top - End - #559
    Troll in the Playground
     
    Irish Musician's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Sgian-dubh, Shade Warlock
    Sgian takes a moment after the combat is done to rest and meditate. Unlike Crane's meditations, Sgians are odd and he doesn't seem to be praying to much as communicating with some one/some thing. As he sits, with the song of the bard swirling around him, fiery, arcane energy starts swelling around Sgian, healing his wounds and getting him back to complete health. As he does this he notices, but doesn't say anything, that the vampire stands close to him, and steals a little bit of the arcane powers flowing around him.

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    That is just fluff for giving you a healing surge sour. Because, honestly, Sgian wouldn't give anyone anything, so there ya go


    LGBTAIitp Ally

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    Garr, Human Barbarian
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    Samael, Elf Avenger
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    Necia, Half-Orc Monk

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  20. - Top - End - #560
    Bugbear in the Playground
     
    Leolo's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    A warm feeling of comfort steals itself in Draziws soul when Reeve pushes him friendly. A good emotion, forcing the whispering voices of past lifes and friendship into silence.

    Now is now, and will be gone soon enough.

    And a smile is never wasted. Draziw has no need for healing, he searches the bodies instead for some information about those creatures and their purpose in these chambers, and for something of worth.

  21. - Top - End - #561
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    After resting and tending their wounds the adventurer's search the bodies of their fallen enemies and manage to liberate some meager coins. Reeve, leading the way moves down the east hallway to the curtain and slowly peers beyond to reveal a storage room filled with crates. Moving further into the room reveals a door in its western wall.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

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    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  22. - Top - End - #562
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Searching the crates in the storage room reveals nothing but some meager supplies. Dissapointed, the adventurer's regroup in the barracks and proceed to open the door in its western wall.

    Discolored stairs lead down into cold darkness. An overpowering odor of damp rot fills the air.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  23. - Top - End - #563
    Barbarian in the Playground
     
    sournote103's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Knowing that he would be the best of the group at seeing in the dark, Verin took a close look around.
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    (1d20+5)[21]

  24. - Top - End - #564
    Troll in the Playground
     
    Irish Musician's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Sgian-dubh, Shade Warlock
    Sgian, after meditating and communing with the other realm, gets up and follows the others to the door. He immediately goes back to the shadows, and takes a look down the path as well, using his heightened vision to his advantage.

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    Stealth Check - (1d20+7)[4](11)
    Perception Check(with Darkvision) - (1d20)[4]


    LGBTAIitp Ally

    Irish Avatar by Savannah

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    Tak, Half-Orc Slayer
    Garr, Human Barbarian
    Thornin, Dwarf Fighter
    Samael, Elf Avenger
    Odin, Dwarven Cleric of Moradin
    Necia, Half-Orc Monk

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  25. - Top - End - #565
    Bugbear in the Playground
     
    Leolo's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    "Shall i enlighten our path a little?"

    Draziw looks into the darkness but the grey deva seems to be unable to see anything.

  26. - Top - End - #566
    Barbarian in the Playground
     
    Great Dane's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Reeve: Aye, feel free. I'm afraid my eyes are useless in these dark hallways.
    Last edited by Great Dane; 2012-08-19 at 01:54 PM.

  27. - Top - End - #567
    Bugbear in the Playground
     
    Leolo's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    "It's not very difficult to create light, but more so to stay out of it. I will try to illuminate only the path in front of us, so that we keep on being unseen."


    And for real, Draziw cast a spell that seems to make everything visible in a small area in front of him, like light from an invisible Torch, 20 or 30 feet down the corridor. No light source can be seen, and the area touched by the spell ends in front of the group.

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    draziw casts light into the corridor, it will last for 5minutes or until he uses the spell again or dismisses it.

  28. - Top - End - #568
    Barbarian in the Playground
     
    sournote103's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Given the shape of the hallway, Verin could not see much of its contents from the stairs. This being the case, he advanced slightly so that he could see down the nearest side path. After he got a good look down the hallway, he returned to his former position and told his allies, "There were some magical runes down a few of those side paths. I didn't really look hard enough to be able to tell what they do."

  29. - Top - End - #569
    Barbarian in the Playground
     
    Great Dane's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Let us proceed onward then, but keep your guards up and eyes open.

    Motioning the team down the hallway to their immediate right, Reeve peered his head around the corner and looked for threats or traps.

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    Move to AI20
    perception - (1d20)[12] to look down the near hallway for traps etc.

  30. - Top - End - #570
    Troll in the Playground
     
    Irish Musician's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Sgian-dubh, Shade Warlock
    Sgian sees the light cast, and looks quite annoyed at it. "Lights, ugh. Make sure it doesn't come back on us. I don't need it anyway, but the second it gets in the way, put it out."


    LGBTAIitp Ally

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    Tak, Half-Orc Slayer
    Garr, Human Barbarian
    Thornin, Dwarf Fighter
    Samael, Elf Avenger
    Odin, Dwarven Cleric of Moradin
    Necia, Half-Orc Monk

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