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  1. - Top - End - #571
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Reeve steps forward into the room and just manages to catch a glimpse of a rotting body standing in the room to the south.

    Crunch:
    Spoiler
    Show
    Ok, and away we go.


    Initiave :
    Spoiler
    Show
    Round : 1
    Weeping Crane: 21 <-----------Active Player
    Draziw: 18
    Verin: 11
    R: 11
    Reeve: 3
    Roderick: 2
    Sgian-dubh: 1
    G: 1


    Monsters status :
    Spoiler
    Show
    (AM15) ZR2:


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AD30 | Verin| 25/25 | 0 | 1/2 | 0 |
    AC31 | Reeve | 25/26 | 0 | 5/9 | 0 |
    V33 | Draziw | 22/22 | 0 | 7/7 | 1 |
    U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
    AF32 | Weeping Crane | 27/27 | 0 | 5/10 | 1 |
    AB30 | Sgian-dubh | 30/30 | 0 | 5/9 | 1 | [/table]


    Combat Map :
    Spoiler
    Show

    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness
    R: Pieces of rotting flesh hang from these shambling forms. Tears in their flesh reveal exposed bone.
    Z: Although these creatures are obviously dead, they shamble forward with supernatural strength and purpose. Their bulky forms lumber with menace, and ravenous hunger glints in their vacant eyes.
    Last edited by Gillric; 2012-09-04 at 07:24 PM.

  2. - Top - End - #572
    Titan in the Playground
     
    Shadow_Elf's Avatar

    Join Date
    Jul 2008
    Location
    Muarzibet, Siraaj
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Weeping Crane
    The monk reacts swiftly as the group senses danger, and moves forward to get a better idea of the area.

    Partial Move Action: To AI18

    Spoiler
    Show
    Rest of turn depends on what I can see and where from here. Still have 1 move left before I use my standard action.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  3. - Top - End - #573
    Titan in the Playground
     
    Shadow_Elf's Avatar

    Join Date
    Jul 2008
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    Muarzibet, Siraaj
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Weeping Crane
    The monk rushes forward, cartwheeling past the light source and stopping to kick the nearest zombie in the face.

    Standard Action: Charge @ ZR2

    Spoiler
    Show
    Attack Roll: [roll]1d20+7[/roll (+1 charge, -2 cover)
    Hit: (1d8+6)[7] damage.
    Effect: marked uemnt.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  4. - Top - End - #574
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
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    Atlantic Stand Time
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    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Crane rushes forward and neatly drops the zombie he strikes with his foot into a heap of rotting flesh.

    Crunch:
    Spoiler
    Show
    Crane kills ZR2.

    The map in this post is post light spell movement.


    Initiave :
    Spoiler
    Show
    Round : 1
    Weeping Crane: 21
    Draziw: 18<-----------Active Player
    Verin: 11
    ZR: 11
    Reeve: 3
    Roderick: 2
    Sgian-dubh: 1
    Z: 1


    Monsters status :
    Spoiler
    Show
    (AM18) ZR1:
    (AM15) ZR2: DEAD
    (AO19) ZR3:
    (AO14) ZR4:
    (AP16) ZR5:
    (AR17) Z1:
    (AR16) Z2:


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AD30 | Verin| 25/25 | 0 | 1/2 | 0 |
    AC31 | Reeve | 25/26 | 0 | 5/9 | 0 |
    AI17 | Draziw | 22/22 | 0 | 7/7 | 1 |
    U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
    AL16 | Weeping Crane | 27/27 | 0 | 5/10 | 1 |
    AB30 | Sgian-dubh | 30/30 | 0 | 5/9 | 1 | [/table]


    Combat Map :
    Spoiler
    Show

    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness
    ZR: Pieces of rotting flesh hang from these shambling forms. Tears in their flesh reveal exposed bone.
    Z: Although these creatures are obviously dead, they shamble forward with supernatural strength and purpose. Their bulky forms lumber with menace, and ravenous hunger glints in their vacant eyes.
    Last edited by Gillric; 2012-09-10 at 06:17 PM.

  5. - Top - End - #575
    Bugbear in the Playground
     
    Leolo's Avatar

    Join Date
    Nov 2009
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    Germany
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    Default Re: [4E] Keep on the Shadowfell - IC

    Draziw does not waste time, and follows Crane as fast as he can. With a gesture he moves the light farther south, into the room.

    When he sees the creatures he spokes an arcane word and a small spark is created on the surface of his orb. Draziw brings it to his head and blows it away with a smile.

    When the spark reaches the undead it explodes in a burst of fire, pushing them from their feet.

    Spoiler
    Show

    Move action: to AI17
    Minor action: Cast Light on AN17
    Standard action: Orbmaster's incendiary detonation on AQ17
    (1d20+4)[15] vs Reflex AP16
    (1d20+4)[10] vs Reflex AR16
    (1d20+4)[21] vs Reflex AR17
    (1d6+4)[6] force damage and knocked prone, creates a zone where anyone who enters or starts its turn in suffers additional 2 fire damage.

  6. - Top - End - #576
    Barbarian in the Playground
     
    sournote103's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Hearing the sounds of battle, Verin rushed to his allies' aid. As soon as he turned the corner into the hallway, it was clear that the creatures ahead were undead (and who would know better than one who was undead himself?) He groaned under his breath, knowing full well that his life-draining attacks would have little effect on those who were already dead.

    Spoiler
    Show
    Move action - move to AK16
    Standard action - Dark Beckoning on Z1

    Attack - (1d20+6)[8] vs. Will
    Damage - (1d6+6)[12] Psychic damage and I pull Z1 to AQ16

  7. - Top - End - #577
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
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    Atlantic Stand Time
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    Default Re: [4E] Keep on the Shadowfell - IC

    Draziw moves out into the opening to the room containing the zombies and moves his light spell in amongst them before creating a blast of fire that drops three of the creatures to the ground, one of which ceases to move.

    Verin then rushes forward as well but his attack is unable to penetrate the mind of the animated dead.

    Three of the corpses rush forward and slam into Crane, drawing blood from his body.

    Crunch:
    Spoiler
    Show
    Draziw kills ZR5, hits and knocks prone both Z1 and Z2.
    Verin misses.

    ZR1:
    Move: to AM17
    Standard: Slam vs Crane @ 20 vs AC, 5 damage

    ZR3:
    Move: to AM16
    Standard: Slam vs Crane @ 17 vs AC, 5 damage

    ZR4:
    Standard: Charge to AM15 and Slam vs Crane @ 19 vs AC, 5 damage

    It is now Reeve's turn.


    Initiave :
    Spoiler
    Show
    Round : 1
    Weeping Crane: 21
    Draziw: 18
    Verin: 11
    ZR: 11
    Reeve: 3<-----------Active Player
    Roderick: 2
    Sgian-dubh: 1
    Z: 1


    Monsters status :
    Spoiler
    Show
    (AM17) ZR1:
    (AM15) ZR2: DEAD
    (AM16) ZR3:
    (AM15) ZR4:
    (AP16) ZR5: DEAD
    (AR17) Z1:Prone
    (AR16) Z2:Prone


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AK16 | Verin| 25/25 | 0 | 1/2 | 0 |
    AC31 | Reeve | 25/26 | 0 | 5/9 | 0 |
    AI17 | Draziw | 22/22 | 0 | 7/7 | 1 |
    U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
    AL16 | Weeping Crane | 12/27 | 0 | 5/10 | 1 | BLOODIED
    AB30 | Sgian-dubh | 30/30 | 0 | 5/9 | 1 | [/table]


    Combat Map :
    Spoiler
    Show

    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness
    ZR: Pieces of rotting flesh hang from these shambling forms. Tears in their flesh reveal exposed bone.
    Z: Although these creatures are obviously dead, they shamble forward with supernatural strength and purpose. Their bulky forms lumber with menace, and ravenous hunger glints in their vacant eyes.

  8. - Top - End - #578
    Barbarian in the Playground
     
    Great Dane's Avatar

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    Apr 2007
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    Indianapolis, IN
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    Default Re: [4E] Keep on the Shadowfell - IC

    Following his allies into the entryway in which they ran, Reeve takes a moment to peer down some of the walkways.

    Spoiler
    Show
    Looking down the hallways near me and if I need a perception: (1d20)[7]


    Rounding the corner he saw a few fallen shambled corpses at the feet of his allies and a very bloodied monk. What have you gotten yourself into!? he exclaims as he thrusts divine waves of energy against his ally, washing him in a healing-infused presence. He then took a stab at one of the undead encroaching upon his friends in the hopes that striking true would bolster them further.

    Spoiler
    Show

    Move: AK17
    Minor: Ardent Surge: Spend a surge + (1d6)[5] HP.
    Standard: Energizing Strike against ZR1, why not. (1d20+7)[11] vs AC (reach 2) for (1d10+4)[9] damage. If I hit, Crane gets 4THP.

  9. - Top - End - #579
    Ogre in the Playground
     
    AssassinGuy

    Join Date
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    Default Re: [4E] Keep on the Shadowfell - IC

    Reeve moves forward and bolsters Crane but misses with his attack.

    Crunch:
    Spoiler
    Show
    Crane is no longer bloodied, the attack misses

    It is now Sgian-Dubh's turn. (Raus can go but I am not holding it for him as I had to roll his initiative and he has been MIA for awhile)


    Initiave :
    Spoiler
    Show
    Round : 1
    Weeping Crane: 21
    Draziw: 18
    Verin: 11
    ZR: 11
    Reeve: 3
    Roderick: 2
    Sgian-dubh: 1<-----------Active Player
    Z: 1


    Monsters status :
    Spoiler
    Show
    (AM17) ZR1:
    (AM15) ZR2: DEAD
    (AM16) ZR3:
    (AM15) ZR4:
    (AP16) ZR5: DEAD
    (AR17) Z1:Prone
    (AR16) Z2:Prone


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AK16 | Verin| 25/25 | 0 | 1/2 | 0 |
    AK17 | Reeve | 25/26 | 0 | 5/9 | 0 |
    AI17 | Draziw | 22/22 | 0 | 7/7 | 1 |
    U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
    AL16 | Weeping Crane | 23/27 | 0 | 4/10 | 1 |
    AB30 | Sgian-dubh | 30/30 | 0 | 5/9 | 1 | [/table]


    Combat Map :
    Spoiler
    Show

    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness
    ZR: Pieces of rotting flesh hang from these shambling forms. Tears in their flesh reveal exposed bone.
    Z: Although these creatures are obviously dead, they shamble forward with supernatural strength and purpose. Their bulky forms lumber with menace, and ravenous hunger glints in their vacant eyes.
    Last edited by Gillric; 2012-09-17 at 01:50 PM.

  10. - Top - End - #580
    Titan in the Playground
     
    Irish Musician's Avatar

    Join Date
    Sep 2011
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    A Pub Near You
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    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Sgian-dubh, Son of Stolas
    Sgian sneaks along the walls edge and peers around the corner, seeing the zombies everywhere. He shakes his head at the sight of the rest of the party, They get in so much trouble, and we have barely stepped into this place. Pointing his rod at a zombie, he starts to fire.

    Spoiler
    Show
    Actions
    Move - AJ17
    Minor - Curse ZR3
    Standard - Eldritch Blast on ZR3 VS Ref (1d20+4)[14](18)
    Damage - (1d10+4)[6](10)
    My Extended Signature, Check it out!

    DMing:

    Amazing Irish Avatar by Savannah

    My own 5e Bard Subclass
    Made by the awesome Wartex1!

    LGBTA+ Ally

  11. - Top - End - #581
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
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    Atlantic Stand Time
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    Default Re: [4E] Keep on the Shadowfell - IC

    Sgian-dubh moves ahead before striking down another of the shambling bodies.

    The two zombies from the back rise to their feet and begin advancing on the heroes.

    Crunch:
    Spoiler
    Show
    Sgian-dubh hits and kills ZR3. Both Z1 and Z2 take the 2 damage for starting in the zone.

    Z1:
    Move: Stand Up
    Standard: Move to AO19

    Z2:
    Move: Stand Up
    Standard: Move to AP15

    It is now Crane's turn.


    Initiave :
    Spoiler
    Show
    Round : 2
    Weeping Crane: 21 <-----------Active Player
    Draziw: 18
    Verin: 11
    ZR: 11
    Reeve: 3
    Roderick: 2 DELAY
    Sgian-dubh: 1
    Z: 1


    Monsters status :
    Spoiler
    Show
    (AM17) ZR1:
    (AM15) ZR2: DEAD
    (AM16) ZR3: DEAD
    (AM15) ZR4:
    (AP16) ZR5: DEAD
    (AO19) Z1:
    (AP15) Z2:


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AK16 | Verin| 25/25 | 0 | 1/2 | 0 |
    AK17 | Reeve | 25/26 | 0 | 5/9 | 0 |
    AI17 | Draziw | 22/22 | 0 | 7/7 | 1 |
    U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
    AL16 | Weeping Crane | 23/27 | 0 | 4/10 | 1 |
    AJ17 | Sgian-dubh | 30/30 | 0 | 5/9 | 1 | [/table]


    Combat Map :
    Spoiler
    Show

    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness
    ZR: Pieces of rotting flesh hang from these shambling forms. Tears in their flesh reveal exposed bone.
    Z: Although these creatures are obviously dead, they shamble forward with supernatural strength and purpose. Their bulky forms lumber with menace, and ravenous hunger glints in their vacant eyes.
    Last edited by Gillric; 2012-09-20 at 08:50 PM.

  12. - Top - End - #582
    Titan in the Playground
     
    Shadow_Elf's Avatar

    Join Date
    Jul 2008
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    Muarzibet, Siraaj
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    Default Re: [4E] Keep on the Shadowfell - IC

    Weeping Crane
    The monk nimbly shifts forward, placing himself squarely between the two weaker zombies. He lashes out at both of them with fist and foot.

    Move Action: Shift 1 square south
    Standard Action: 1A - Dual Attack, vs. the minions flanking me

    Spoiler
    Show
    Vs. ZR1: (1d20+8)[13] vs. AC
    Hit: (1d8+2)[7] damage.
    Effect: Marked UEMNT

    Vs. ZR4: (1d20+8)[27] vs. AC
    Hit: (1d8+2)[9] damage.
    Effect: Marked UEMNT
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  13. - Top - End - #583
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Crane steps between the two zombies before nimbly striking out at both of them. The two zombies collapse to the ground, ceasing to move.

    Crunch:
    Spoiler
    Show
    Crane hits and kills both ZR1 and ZR4

    It is now Draziw's turn.


    Initiave :
    Spoiler
    Show
    Round : 2
    Weeping Crane: 21
    Draziw: 18<-----------Active Player
    Verin: 11
    ZR: 11
    Reeve: 3
    Roderick: 2 DELAY
    Sgian-dubh: 1
    Z: 1


    Monsters status :
    Spoiler
    Show
    (AM17) ZR1: DEAD
    (AM15) ZR2: DEAD
    (AM16) ZR3: DEAD
    (AM15) ZR4: DEAD
    (AP16) ZR5: DEAD
    (AO19) Z1:
    (AP15) Z2:


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AK16 | Verin| 25/25 | 0 | 1/2 | 0 |
    AK17 | Reeve | 25/26 | 0 | 5/9 | 0 |
    AI17 | Draziw | 22/22 | 0 | 7/7 | 1 |
    U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
    AM16 | Weeping Crane | 23/27 | 0 | 4/10 | 1 |
    AJ17 | Sgian-dubh | 30/30 | 0 | 5/9 | 1 | [/table]


    Combat Map :
    Spoiler
    Show

    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness
    ZR: Pieces of rotting flesh hang from these shambling forms. Tears in their flesh reveal exposed bone.
    Z: Although these creatures are obviously dead, they shamble forward with supernatural strength and purpose. Their bulky forms lumber with menace, and ravenous hunger glints in their vacant eyes.

  14. - Top - End - #584
    Bugbear in the Playground
     
    Leolo's Avatar

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    Germany
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    Default Re: [4E] Keep on the Shadowfell - IC

    Draziw extends the flames, makes them grab again for the undead monsters. A magic missile follows the attack, flying sharp over the head of crane into one of the zombies.

    Spoiler
    Show
    orb of imposition to extend the zone to a burst3 (party friendly), therefore both take again 2 damage.
    Magic missile against z1, 6 damage.


  15. - Top - End - #585
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
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    Default Re: [4E] Keep on the Shadowfell - IC

    At a gesture from Draziw, the flames flare up again, singeing both zombies before a missile of power strikes one of them.

    Crunch:
    Spoiler
    Show

    It is now Verin's turn.


    Initiave :
    Spoiler
    Show
    Round : 2
    Weeping Crane: 21
    Draziw: 18
    Verin: 11 <-----------Active Player
    ZR: 11
    Reeve: 3
    Roderick: 2 DELAY
    Sgian-dubh: 1
    Z: 1


    Monsters status :
    Spoiler
    Show
    (AM17) ZR1: DEAD
    (AM15) ZR2: DEAD
    (AM16) ZR3: DEAD
    (AM15) ZR4: DEAD
    (AP16) ZR5: DEAD
    (AO19) Z1:
    (AP15) Z2:


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AK16 | Verin| 25/25 | 0 | 1/2 | 0 |
    AK17 | Reeve | 25/26 | 0 | 5/9 | 0 |
    AI17 | Draziw | 22/22 | 0 | 7/7 | 1 |
    U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
    AM16 | Weeping Crane | 23/27 | 0 | 4/10 | 1 |
    AJ17 | Sgian-dubh | 30/30 | 0 | 5/9 | 1 | [/table]


    Combat Map :
    Spoiler
    Show

    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness
    ZR: Pieces of rotting flesh hang from these shambling forms. Tears in their flesh reveal exposed bone.
    Z: Although these creatures are obviously dead, they shamble forward with supernatural strength and purpose. Their bulky forms lumber with menace, and ravenous hunger glints in their vacant eyes.

  16. - Top - End - #586
    Barbarian in the Playground
     
    sournote103's Avatar

    Join Date
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    Default Re: [4E] Keep on the Shadowfell - IC

    Spoiler
    Show
    No fluff because I am in a bit of a hurry...

    Move action - move to AM17
    Standard action - Dark Beckoning on Z2

    Attack - (1d20+6)[11] vs. Will
    Damage - (1d6+6)[11] psychic and I pull Z2 to AN17

  17. - Top - End - #587
    Barbarian in the Playground
     
    Great Dane's Avatar

    Join Date
    Apr 2007
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    Indianapolis, IN
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    Default Re: [4E] Keep on the Shadowfell - IC

    Moving into the room, Reeve intends to block the entrance, preventing the shambling bodies from reaching his allies. Crane, Verin -- we will form the front here. Inward!

    Spoiler
    Show
    Move to AM18
    Standard Demoralizing Strike (fear) against Z1: (1d20+7)[18] vs AC for (1d10+4)[13] damage. If hit, Z1 takes a -2 penalty to all defenses, EONT.
    Minor: Can I make checks on these monsters if I'm not trained in Religion/Arcana?
    Last edited by Great Dane; 2012-09-24 at 08:26 PM.

  18. - Top - End - #588
    Titan in the Playground
     
    Irish Musician's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Sgian-dubh, Son of Stolas
    Sgian, getting filled with what little essence the zombie had left, turns his attention to his next target.....yet another zombie.

    Spoiler
    Show
    Actions
    Move - AL16
    Minor - curse Z2
    Standard - Chains of Levistus (1d20+4)[6](10) VS fort on Z1
    Damage - (2d6+4)[2][6](12), cold damage. If the target moves before the end of your next turn, it takes (2d6)[4][1](5) extra cold damage. And, If the target moves before the end of your next turn, you also gain a +2 power bonus to your next attack roll against the target before the end of your next turn.

    Sorry for the very long delay. Got caught up at work yesterday, and had a long day today.
    My Extended Signature, Check it out!

    DMing:

    Amazing Irish Avatar by Savannah

    My own 5e Bard Subclass
    Made by the awesome Wartex1!

    LGBTA+ Ally

  19. - Top - End - #589
    Ogre in the Playground
     
    AssassinGuy

    Join Date
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    Atlantic Stand Time
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    Default Re: [4E] Keep on the Shadowfell - IC

    Verin steps forward into the room but is unable to draw the zombie to him. Reeve follows him into the room but is able to strike the undead creature causing bits of its decaying flesh to slough off. Sgian-dubh advances as well, but remains behind the others to attack, missing as well.

    The two zombies are finally able to close with the heros. The first slams into Reeve, managing to stagger him slightly. The second reaches out with its arms to enfold Crane within its grasp.

    Crunch:
    Spoiler
    Show

    Verin Misses, Reeve Hits and bloodies Z1, Sgian-dubh misses.

    Z1:
    Move: to AN19
    Standard: Slam vs Reeve @ 22 vs AC, 4 damage

    Z2:
    Move: to AN15
    Standard: Zombie Grasp vs Crane @ 17 vs Ref, you are now grabbed

    It is Crane's turn, you are grabbed.


    Initiave :
    Spoiler
    Show
    Round : 3
    Weeping Crane: 21 <-----------Active Player
    Draziw: 18
    Verin: 11
    ZR: 11
    Reeve: 3
    Roderick: 2 DELAY
    Sgian-dubh: 1
    Z: 1


    Monsters status :
    Spoiler
    Show
    (AM17) ZR1: DEAD
    (AM15) ZR2: DEAD
    (AM16) ZR3: DEAD
    (AM15) ZR4: DEAD
    (AP16) ZR5: DEAD
    (AN19) Z1: BLOODIED, -2 to Def UENT (Reeve)
    (AN15) Z2:


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AK16 | Verin| 25/25 | 0 | 1/2 | 0 |
    AK17 | Reeve | 21/26 | 0 | 5/9 | 0 |
    AI17 | Draziw | 22/22 | 0 | 7/7 | 1 |
    U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
    AM16 | Weeping Crane | 23/27 | 0 | 4/10 | 1 | Grabbed by Z2
    AJ17 | Sgian-dubh | 30/30 | 0 | 5/9 | 1 | [/table]


    Combat Map :
    Spoiler
    Show

    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness
    ZR: Pieces of rotting flesh hang from these shambling forms. Tears in their flesh reveal exposed bone.
    Z: Although these creatures are obviously dead, they shamble forward with supernatural strength and purpose. Their bulky forms lumber with menace, and ravenous hunger glints in their vacant eyes.
    Last edited by Gillric; 2012-09-29 at 06:48 PM.

  20. - Top - End - #590
    Titan in the Playground
     
    Shadow_Elf's Avatar

    Join Date
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    Muarzibet, Siraaj
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    Default Re: [4E] Keep on the Shadowfell - IC

    Weeping Crane
    Crane twist to the side, forcing the zombie's arm into an untenable position; he spins further and drops, bringing the zombie's hand behind it. As the monk's elbow strikes back of the beast's skull, the hold is suddenly reversed, and Crane as the zombie in a grab rather than the other way around.

    Move Action: Escape Attempt Acrobatics vs. Reflex
    Standard Action: Grappling Strike vs. Z2

    Spoiler
    Show
    Acrobatics: (1d20+7)[25] vs. Reflex
    Success: Grab Ends

    Attack Roll: (1d20+8)[28] vs. AC
    Hit: (1d8+6)[7] damage + grabbed UEMNT.
    Effect: Marked UEMNT.
    Last edited by Shadow_Elf; 2012-09-29 at 07:07 PM.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  21. - Top - End - #591
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Crane not only manages to break free of the zombies hold, but to place the zombie in one of his own. As the zombie writhes in Crane's grasp, bits of its decaying flesh begin to fall to the floor.

    Crunch:
    Spoiler
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    Crane Escapes and hits. Z2 is now bloodied.

    It is Draziw's turn.


    Initiave :
    Spoiler
    Show
    Round : 3
    Weeping Crane: 21
    Draziw: 18<-----------Active Player
    Verin: 11
    ZR: 11
    Reeve: 3
    Roderick: 2 DELAY
    Sgian-dubh: 1
    Z: 1


    Monsters status :
    Spoiler
    Show
    (AM17) ZR1: DEAD
    (AM15) ZR2: DEAD
    (AM16) ZR3: DEAD
    (AM15) ZR4: DEAD
    (AP16) ZR5: DEAD
    (AN19) Z1: BLOODIED, -2 to Def UENT (Reeve)
    (AN15) Z2: BLOODIED, Grabbed UENT(Crane), Marked UENT (Crane)


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AK16 | Verin| 25/25 | 0 | 1/2 | 0 |
    AK17 | Reeve | 21/26 | 0 | 5/9 | 0 |
    AI17 | Draziw | 22/22 | 0 | 7/7 | 1 |
    U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
    AM16 | Weeping Crane | 23/27 | 0 | 4/10 | 1 | Grabbed by Z2
    AJ17 | Sgian-dubh | 30/30 | 0 | 5/9 | 1 | [/table]


    Combat Map :
    Spoiler
    Show
    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness
    ZR: Pieces of rotting flesh hang from these shambling forms. Tears in their flesh reveal exposed bone.
    Z: Although these creatures are obviously dead, they shamble forward with supernatural strength and purpose. Their bulky forms lumber with menace, and ravenous hunger glints in their vacant eyes.
    Last edited by Gillric; 2012-09-29 at 07:46 PM.

  22. - Top - End - #592
    Barbarian in the Playground
     
    sournote103's Avatar

    Join Date
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    Default Re: [4E] Keep on the Shadowfell - IC

    Verin circled around behind the zombie nearest Reeve, attempting to lure it into a position that his allies might take advantage of.

    Spoiler
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    Move action - Move to AP18
    Standard action - Dark Beckoning on Z1

    Attack - (1d20+6)[8]
    Damage - (1d6+6)[9] psychic damage, and I pull the zombie to AO18

  23. - Top - End - #593
    Barbarian in the Playground
     
    Great Dane's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Reeve frowns a bit as his allies' attempts to harm the weakened zombie fall short. I haven't done so well today either... he reminds himself as he readies his spear, striking forth at the zombie once again, hoping to prolong the enemy's vulnerabilities.

    Spoiler
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    Shift to AM19
    Standard: Demoralizing Strike against Z1, (1d20+7)[24] vs AC (enemy is at a -2 to all defenses) for (1d10+4)[14] damage. If I hit, the -2 to defenses lasts EONT.
    Last edited by Great Dane; 2012-10-02 at 02:55 PM.

  24. - Top - End - #594
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Verin and Reeve move about the battlefield but only Reeve manages to strike one of the zombies, nearly destroying the rotting creature. From the entrance to the room another missile of arcane power strikes forth and blasts into the other zombie.

    Crunch:
    Spoiler
    Show
    Verin misses. Reeve hits. Draziw hits.

    It is Sgian-dubh's turn.


    Initiave :
    Spoiler
    Show
    Round : 3
    Weeping Crane: 21
    Verin: 11
    ZR: 11
    Reeve: 3
    Draziw: 18
    Roderick: 2 DELAY
    Sgian-dubh: 1<-----------Active Player
    Z: 1


    Monsters status :
    Spoiler
    Show
    (AM17) ZR1: DEAD
    (AM15) ZR2: DEAD
    (AM16) ZR3: DEAD
    (AM15) ZR4: DEAD
    (AP16) ZR5: DEAD
    (AN19) Z1: BLOODIED, -2 to Def UENT (Reeve)
    (AN15) Z2: BLOODIED, Grabbed UENT(Crane), Marked UENT (Crane)


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AP18 | Verin| 25/25 | 0 | 1/2 | 0 |
    AM19 | Reeve | 21/26 | 0 | 5/9 | 0 |
    AI17 | Draziw | 22/22 | 0 | 7/7 | 1 |
    AI22 | Roderick | 25/25 | 0 | 8/8 | 1 |
    AM16 | Weeping Crane | 23/27 | 0 | 4/10 | 1 |
    AL16 | Sgian-dubh | 30/30 | 0 | 5/9 | 1 | [/table]


    Combat Map :
    Spoiler
    Show
    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness
    ZR: Pieces of rotting flesh hang from these shambling forms. Tears in their flesh reveal exposed bone.
    Z: Although these creatures are obviously dead, they shamble forward with supernatural strength and purpose. Their bulky forms lumber with menace, and ravenous hunger glints in their vacant eyes.

  25. - Top - End - #595
    Titan in the Playground
     
    Irish Musician's Avatar

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    A Pub Near You
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    Default Re: [4E] Keep on the Shadowfell - IC

    Sgian-dubh, Son of Stolas
    Sgian, frustrated at these zombies seemingly wonderful reflexes, shoot at them again, hoping to end at least one of them.

    Spoiler
    Show
    Actions
    Minor - Curse Z1
    Standard - Eldritch Blast vs Ref (1d20+4)[1](5)
    Damage - (1d10+4)[10](14), curse (1d8)[6](6)
    My Extended Signature, Check it out!

    DMing:

    Amazing Irish Avatar by Savannah

    My own 5e Bard Subclass
    Made by the awesome Wartex1!

    LGBTA+ Ally

  26. - Top - End - #596
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Sgian-dubh strikes out at one of the zombies but his power fizzles harmlessly.

    The two zombies both slam in futility against their closest foes.

    Crunch:
    Spoiler
    Show
    Sgian-dubh misses.

    Z1: Standard: Slam vs Reeve @ 15 vs AC, miss

    Z2: Standard: Slam vs Crane @ 15 vs AC, miss

    It is Crane's turn.


    Initiave :
    Spoiler
    Show
    Round : 4
    Weeping Crane: 21 <-----------Active Player
    Verin: 11
    ZR: 11
    Reeve: 3
    Draziw: 18
    Roderick: 2 DELAY
    Sgian-dubh: 1
    Z: 1


    Monsters status :
    Spoiler
    Show
    (AM17) ZR1: DEAD
    (AM15) ZR2: DEAD
    (AM16) ZR3: DEAD
    (AM15) ZR4: DEAD
    (AP16) ZR5: DEAD
    (AN19) Z1: BLOODIED, -2 to Def UENT (Reeve), cursed (Sgian-dubh)
    (AN15) Z2: BLOODIED, Grabbed UENT(Crane), Marked UENT (Crane), cursed (Sgian-dubh)


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AP18 | Verin| 25/25 | 0 | 1/2 | 0 |
    AM19 | Reeve | 21/26 | 0 | 5/9 | 0 |
    AI17 | Draziw | 22/22 | 0 | 7/7 | 1 |
    AI22 | Roderick | 25/25 | 0 | 8/8 | 1 |
    AM16 | Weeping Crane | 23/27 | 0 | 4/10 | 1 |
    AL16 | Sgian-dubh | 30/30 | 0 | 5/9 | 1 | [/table]


    Combat Map :
    Spoiler
    Show
    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness
    ZR: Pieces of rotting flesh hang from these shambling forms. Tears in their flesh reveal exposed bone.
    Z: Although these creatures are obviously dead, they shamble forward with supernatural strength and purpose. Their bulky forms lumber with menace, and ravenous hunger glints in their vacant eyes.

  27. - Top - End - #597
    Titan in the Playground
     
    Shadow_Elf's Avatar

    Join Date
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    Muarzibet, Siraaj
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    Default Re: [4E] Keep on the Shadowfell - IC

    Weeping Crane
    Crane tries to tighten his hold on the undead, constricting it.

    Standard Action: Grappling Strike

    Spoiler
    Show
    Attack: (1d20+8)[28] vs. AC
    Hit: (1d8+6)[14] damage + grabbed UEMNT.
    Effect: Marked UEMNT.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  28. - Top - End - #598
    Ogre in the Playground
     
    AssassinGuy

    Join Date
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    Atlantic Stand Time
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    Default Re: [4E] Keep on the Shadowfell - IC

    Crane quickly seperates the head from the shoulders of the zombie in his grasp before lunging across to drop the other into a heap of rotted flesh.

    With the zombies defeated, the heroes look back to the entrance to check on Roderick only to see that he is gone. It appears that during the confusion of the fight, he fled back up the stairs.

    Crunch:
    Spoiler
    Show
    I dropped the ball, Crane's last crit should have killed Z2 so I have applied this attack to Z2, this ends comabt. 88 EXP each.

    It is Verin's turn. Due to where in the complex you are, I would like to explore in initiative for a bit here.


    Initiave :
    Spoiler
    Show
    Round : 4
    Weeping Crane: 21
    Verin: 11 <-----------Active Player
    ZR: 11
    Reeve: 3
    Draziw: 18
    Roderick: 2 DELAY
    Sgian-dubh: 1
    Z: 1


    Monsters status :
    Spoiler
    Show
    (AM17) ZR1: DEAD


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AP18 | Verin| 25/25 | 0 | 1/2 | 0 |
    AM19 | Reeve | 21/26 | 0 | 5/9 | 0 |
    AI17 | Draziw | 22/22 | 0 | 7/7 | 1 |
    AM16 | Weeping Crane | 23/27 | 0 | 4/10 | 1 |
    AL16 | Sgian-dubh | 30/30 | 0 | 5/9 | 1 | [/table]


    Combat Map :
    Spoiler
    Show
    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness
    ZR: Pieces of rotting flesh hang from these shambling forms. Tears in their flesh reveal exposed bone.
    Z: Although these creatures are obviously dead, they shamble forward with supernatural strength and purpose. Their bulky forms lumber with menace, and ravenous hunger glints in their vacant eyes.
    Last edited by Gillric; 2012-10-10 at 08:40 AM.

  29. - Top - End - #599
    Barbarian in the Playground
     
    Great Dane's Avatar

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    Indianapolis, IN
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    Default Re: [4E] Keep on the Shadowfell - IC

    Crane, those fists are lethal! jokes Reeve as he wipes the zombie-goo from the blade of his greatspear.

    Everyone, let's stick close and explore. My ears suggest we'll be walking for a while -- the clamor of battle still echoes through the hallways. Those that can see in this infernal darkness are out front. Crane and I will be right behind you. If you spot something, fall back!

    Take nothing for granted here -- we've seen the goblins spring traps on us already. There's no telling what else we'll find.

  30. - Top - End - #600
    Barbarian in the Playground
     
    sournote103's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Verin volunteered to scout ahead slightly, taking advantage of his sharp senses, his ability to see in total darkness, and his natural stealth.

    Spoiler
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    Roll stealth ((1d20+9)[14]) then move to AV17 and roll perception ((1d20+7)[9]).

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