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  1. - Top - End - #601
    Titan in the Playground
     
    Shadow_Elf's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Weeping Crane
    The melancholy monk's hands withdraw back into his sleeves as he stands straight, arms crossed. I tire of these little ones. Threats such as these undead are more familiar to me than the little dragonkin and goblins, he deadpans as the only explanation for the deadly effect of his fists. Lead, I follow.
    My Homebrew
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  2. - Top - End - #602
    Barbarian in the Playground
     
    Great Dane's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Before leaving, Reeve says, Perhaps one of these undead had something on them of value. Who knows what they were in a former life?

    Not afraid to get his hands dirty, he pokes around them and throughout the room.

    Spoiler
    Show
    Feel free to join me here:

    Perception: (1d20)[20]

    And searching the bodies.

  3. - Top - End - #603
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    As Verin peers into the southern chamber, ten massive stone sarcophagi, five on each wall, line the crypt. The sarcophagi are granite and contain relief images of human warriors in plate armor. To the east, the crypt opens into a higher, wider area from which a starry glow emanates.

    Reeve pokes about the remains of the zombies, but doesn't find anything beyond rotted flesh, bones, and scraps of cloth.

    Crunch:
    Spoiler
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    Ok, Verin explores to the south (new map tonight) Reeve searches the bodies but finds nothing of value.

    Draziw can act now.


    Initiave :
    Spoiler
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    Round : 4
    Weeping Crane: 21
    Verin: 11
    Reeve: 3
    Draziw: 18<-----------Active Player
    Sgian-dubh: 1


    Monsters status :
    Spoiler
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    (AM17) ZR1: DEAD


    Players Status
    Spoiler
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    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AP18 | Verin| 25/25 | 0 | 1/2 | 0 |
    AM19 | Reeve | 21/26 | 0 | 5/9 | 0 |
    AI17 | Draziw | 22/22 | 0 | 7/7 | 1 |
    AM16 | Weeping Crane | 23/27 | 0 | 4/10 | 1 |
    AL16 | Sgian-dubh | 30/30 | 0 | 5/9 | 1 | [/table]


    Combat Map :
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    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness in the western hall, dim light in the eastern chamber
    Last edited by Gillric; 2012-10-11 at 10:19 AM.

  4. - Top - End - #604
    Bugbear in the Playground
     
    Leolo's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Draziw does not have any haste to follow the path south. Instead he takes a short rest before he insists: "We should find out more about those symbols on the ground."

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    (1d20+11)[16] arcana knowledge check

  5. - Top - End - #605
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    Irish Musician's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Sgian-dubh, Son of Stolas
    Oddly tired from that last battle, Sgian-dubh rests with Draziw, taking a moment to catch his breath and compose himself. He sits down a meditates for just a little while, and when Draziw suggests looking at the circle again, slipping into the shadows, he does so as well.

    Spoiler
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    (1d20+10)[15](25) Arcana on circle
    (1d20+7)[4](11) Stealth
    My Extended Signature, Check it out!

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  6. - Top - End - #606
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    Default Re: [4E] Keep on the Shadowfell - IC

    Weeping Crane
    Seeing that the party's casters would prefer to rest, Crane sits down and opens his prayerbook. If one of us requires rest, we must all do so, he explains quietly, before immersing himself in the book by Draziw's arcane light.
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  7. - Top - End - #607
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Crunch:
    Spoiler
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    It appears most of the party wishes to rest, what about the remaining two? Also, maps are updated. If you wish to examine the runes, do you do it before or after you rest?


    Initiave :
    Spoiler
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    Round :
    Weeping Crane:
    Verin:
    Reeve:
    Draziw: <-----------Active Player
    Sgian-dubh:


    Monsters status :
    Spoiler
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    (AM17) ZR1: DEAD


    Players Status
    Spoiler
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    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AP18 | Verin| 25/25 | 0 | 1/2 | 0 |
    AM19 | Reeve | 21/26 | 0 | 5/9 | 0 |
    AI17 | Draziw | 22/22 | 0 | 7/7 | 1 |
    AM16 | Weeping Crane | 23/27 | 0 | 4/10 | 1 |
    AL16 | Sgian-dubh | 30/30 | 0 | 5/9 | 1 | [/table]


    Combat Map :
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    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness in the western hall, dim light in the eastern chamber

  8. - Top - End - #608
    Barbarian in the Playground
     
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    Default Re: [4E] Keep on the Shadowfell - IC

    Verin returned to the rest of the group and rested with them. As they regained their strength, he gave a brief description of what he had seen in the chamber to the south, and of what he had seen of the room to the east of that.

  9. - Top - End - #609
    Barbarian in the Playground
     
    Great Dane's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Group, let's finish catching our breath for now and let the wizards investigate the runes. Meanwhile, we'll keep our eyes and ears open for sounds coming from our backs. We don't want anything popping up out of those sarcophagi and overrunning us. So stay alert -- we don't know what else lurks in these halls.
    Last edited by Great Dane; 2012-10-13 at 11:40 AM.

  10. - Top - End - #610
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    Default Re: [4E] Keep on the Shadowfell - IC

    Weeping Crane
    I know a little of practical magic, but my education in arcane theory was... cut short. I will be of little use in this analysis; I shall maintain vigil. The monk continues to read his prayerbook, but is prepared should danger arrive to leap into action.
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  11. - Top - End - #611
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    Irish Musician's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Sgian-dubh, Son of Stolas
    As Draziw walks past him towards the symbols, Sgian puts a hand out to stop him. At a whisper he says, "The effect is touched-based. Don't touch it, for I know not at all what it will do. Though I can guess nothing good." Sgian cares nothing about actually saving Draziw from harm, but he knows that the greater their numbers, the more chance they have of actually leaving this place alive.
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  12. - Top - End - #612
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Crunch:
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    Ok, short rest is succesful. I assume everyone rested in the room were you killed the zombies. Let me know if you spent any surges. Exploration phase again, Draziw is up first.


    Initiave :
    Spoiler
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    Round : NA
    Draziw: 24<-----------Active Player
    Weeping Crane: 14
    Verin: 12
    Sgian-dubh: 11
    Reeve: 3


    Monsters status :
    Spoiler
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    (AM17) ZR1: DEAD


    Players Status
    Spoiler
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    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AP18 | Verin| 25/25 | 0 | 1/2 | 1 |
    AM19 | Reeve | 21/26 | 0 | 5/9 | 1 |
    AI17 | Draziw | 22/22 | 0 | 7/7 | 2 |
    AM16 | Weeping Crane | 23/27 | 0 | 4/10 | 2 |
    AL16 | Sgian-dubh | 30/30 | 0 | 5/9 | 2 | [/table]


    Combat Map :
    Spoiler
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    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness in the western hall, dim light in the eastern chamber
    Last edited by Gillric; 2012-10-15 at 02:18 PM.

  13. - Top - End - #613
    Bugbear in the Playground
     
    Leolo's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Draziw moves the light source back to the symbols and watches them more carefully.

    "You think it is a trap?" he answers Sgian. "I won't touch it, but learning something about it could help us. Maybe we find out what kind of magic this Kalarel is using - if those runes are made by him."

    He keeps a distance of about 3 meters to the symbol, and analyzes it's magic.

    Spoiler
    Show

    Light on AI15
    Arcana Knowledge check with memory of a thousand lifetimes:
    (1d20+11)[31]+(1d6)[6]
    Last edited by Leolo; 2012-10-16 at 03:29 AM.

  14. - Top - End - #614
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    Irish Musician's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Sgian-dubh, Son of Stolas
    After looking at the runes, Sgian goes back with his comrades and rests, meditating. After a minute of meditation, he opens his eyes and speaks, "Do not touch the runes. They will set off some kinda of reaction. No idea what it is, but my guess is that they will hurt you somehow. My other theory is altering someone of our presence. Most likely, they already know, but I'd really rather not make more noise than necessary." With that he goes back to meditating, waiting for the rest of the group to move on.
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  15. - Top - End - #615
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    Shadow_Elf's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Weeping Crane
    I am the ready to defend; those who can see in the dark should lead the way, suggests Crane as he concludes his readings and rises to his feet.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
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  16. - Top - End - #616
    Barbarian in the Playground
     
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    Default Re: [4E] Keep on the Shadowfell - IC

    Good work you two. Sounds like we should spend the rest of our time mapping these halls out. Those sarcophagi also interest me.

  17. - Top - End - #617
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    Default Re: [4E] Keep on the Shadowfell - IC

    Verin followed along with the others, remaining alert in case of attack.
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    Perception - (1d20+9)[15]

  18. - Top - End - #618
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    Irish Musician's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Sgian-dubh, Son of Stolas
    Sgian, seeming to take a cue from the others, melts into the shadows and takes the lead, seeing what he can see in the dark.

    Spoiler
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    I'll go down whichever hallway we were going to go down.
    Stealth (1d20+7)[8](15)
    Perception (1d20)[13]
    Move to AW 16
    Last edited by Irish Musician; 2012-10-23 at 11:13 AM.
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  19. - Top - End - #619
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Crunch:
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    place holder


    Initiave :
    Spoiler
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    Round : NA
    Draziw: 24
    Weeping Crane: 14
    Verin: 12
    Sgian-dubh: 11
    Reeve: 3<-----------Active Player


    Monsters status :
    Spoiler
    Show
    place holder


    Players Status
    Spoiler
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    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AP18 | Verin| 25/25 | 0 | 1/2 | 1 |
    AM19 | Reeve | 21/26 | 0 | 5/9 | 1 |
    AI17 | Draziw | 22/22 | 0 | 7/7 | 2 |
    AM16 | Weeping Crane | 23/27 | 0 | 4/10 | 2 |
    AL16 | Sgian-dubh | 30/30 | 0 | 5/9 | 2 | [/table]


    Combat Map :
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    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness in the western hall, dim light in the eastern chamber

  20. - Top - End - #620
    Barbarian in the Playground
     
    Great Dane's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Reeve moves as quickly as he can after Sgian down the dark hallway, squinting his eyes and trusting the light to catch up.

    Spoiler
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    Move to AV17
    Ready a standard action attack: demoralizing strike against the first enemy to come in range

  21. - Top - End - #621
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    Shadow_Elf's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Weeping Crane
    The sorrowful monk moves after his companions, hoping Draziw will move the light forward again.

    Move Action: To AW16
    Standard Action: Ready an Action to Charge any enemy that enters a square within 6.
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  22. - Top - End - #622
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Crunch:
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    place holder


    Initiave :
    Spoiler
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    Round : NA
    Draziw: 24 DELAY
    Weeping Crane: 14
    Verin: 12<-----------Active Player
    Sgian-dubh: 11
    Reeve: 3


    Monsters status :
    Spoiler
    Show
    place holder


    Players Status
    Spoiler
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    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AQ19 | Verin| 25/25 | 0 | 1/2 | 1 |
    AV17 | Reeve | 21/26 | 0 | 5/9 | 1 |
    AO15 | Draziw | 22/22 | 0 | 7/7 | 2 |
    AV16 | Weeping Crane | 23/27 | 0 | 4/10 | 2 |
    AW16 | Sgian-dubh | 30/30 | 0 | 5/9 | 2 | [/table]


    Combat Map :
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    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness in the western hall, dim light in the eastern chamber
    Last edited by Gillric; 2012-10-27 at 09:40 AM.

  23. - Top - End - #623
    Bugbear in the Playground
     
    Leolo's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Draziw moves the light source again, into the tunnel to his left and follows his comrades.

    This seems to be a tomb, but for whom?

    He thinks about the sarcophagi, trying to remember who might have been buried here.

    Spoiler
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    Move to AU16
    Light source to AY19
    History check: (1d20+11)[28]

  24. - Top - End - #624
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Crunch:
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    New Map will be available tonight (after I get home)


    Initiave :
    Spoiler
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    Round : NA
    Weeping Crane: 14
    Draziw: 24
    Verin: 12 DELAY
    Sgian-dubh: 11<-----------Active Player
    Reeve: 3


    Monsters status :
    Spoiler
    Show
    place holder


    Players Status
    Spoiler
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    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AQ19 | Verin| 25/25 | 0 | 1/2 | 1 |
    AV17 | Reeve | 21/26 | 0 | 5/9 | 1 |
    AU16 | Draziw | 22/22 | 0 | 7/7 | 2 |
    AV16 | Weeping Crane | 23/27 | 0 | 4/10 | 2 |
    AW16 | Sgian-dubh | 30/30 | 0 | 5/9 | 2 | [/table]


    Combat Map :
    Spoiler
    Show
    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness in the western hall, dim light in the eastern chamber
    Last edited by Gillric; 2012-10-29 at 07:16 AM.

  25. - Top - End - #625
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    Irish Musician's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Sgian-dubh, Son of Stolas
    Having peeked around the corner, Sgian walks down the hallway some more, keeping to the shadows and hiding behind what he can.

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    Move to AZ21
    One with Shadow - (1d20+7)[10](17)
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  26. - Top - End - #626
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Concussive bangs sound throughout the crypt as each sarcophagus lid slams open. Clattering, clicking bones grope outward from each open tomb.

    Crunch:
    Spoiler
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    Sgian-Dubh is in AY20 and can finish his move as well as take a standard action. Then it will be the top of the order.


    Initiave :
    Spoiler
    Show
    Round : 0.5
    Weeping Crane: 14
    Draziw: 24
    SW: 12
    Verin: 12
    Sgian-dubh: 11<-----------Active Player
    DS: 6
    Reeve: 3


    Monsters status :
    Spoiler
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    (AX13) DS1:
    (AX15) DS2:
    (AX19) DS3:
    (AX22) DS4:
    (AY12) DS5:
    (AY15) DS6:
    (AY19) DS7:
    (AY22) DS8:
    (AX25) SW1:
    (AY25) SW2:


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AQ19 | Verin| 25/25 | 0 | 1/2 | 1 |
    AV17 | Reeve | 21/26 | 0 | 5/9 | 1 |
    AU16 | Draziw | 22/22 | 0 | 7/7 | 2 |
    AV16 | Weeping Crane | 23/27 | 0 | 4/10 | 2 |
    AY20 | Sgian-dubh | 30/30 | 0 | 5/9 | 2 | [/table]


    Combat Map :
    Spoiler
    Show
    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness in the western hall, dim light in the eastern chamber
    Last edited by Gillric; 2012-10-29 at 06:37 PM.

  27. - Top - End - #627
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    Great Dane's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Readied action


    At the sound of the stone banging against the floor, Reeve shouts to Sgian, Fall back behind us, we will make our stand here! Force them to bunch up in the hall!


    Spoiler
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    Readied Demoralizing Strike against DS3: (1d20+7)[23], DS3 has cover. Damage: (1d10+4)[9] and target takes a -2 penalty to defenses, EONT.
    Last edited by Great Dane; 2012-10-29 at 08:41 PM.

  28. - Top - End - #628
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    Shadow_Elf's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Weeping Crane
    The first zombie the monk spots is too close to get a good run up, but as Reeve reacts to the appearance of the second-nearest undead, Crane rushes forward to kick the beast.

    Immediate Reaction: Charge DS3

    Spoiler
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    Attack: (1d20+9)[12] vs. AC
    Hit: (1d8+6)[10] damage.
    Effect: Marked UEMNT.
    My Homebrew
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  29. - Top - End - #629
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    Default Re: [4E] Keep on the Shadowfell - IC

    Sgian-dubh, Son of Stolas
    Sgian, seeing the dead rising around him, quickly moves past a sarcophagus, blending into the shadows, hoping he won't be hopelessly outnumbered.

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    Finish move to AZ 20, One with Shadow (1d20+7)[11](18)
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  30. - Top - End - #630
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    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Sgian-dubh attempts to take cover behind the nearest sarcophagi while both Reeve and Crane attack one of the skeletons which they manage to reduce to a pile of bones.

    Crunch:
    Spoiler
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    Sgian-dubh moves behind the sarcophagi. Reeve and Crane both attack DS3, only Reeve manages to hit. DS3 is dead.

    It is Draziw's turn.


    Initiave :
    Spoiler
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    Round : 1
    Draziw: 24 <-----------Active Player
    SW: 12
    Verin: 12
    Reeve: 3
    Weeping Crane: 14
    Sgian-dubh: 11
    DS: 6


    Monsters status :
    Spoiler
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    (AX13) DS1:
    (AX15) DS2:
    (AX19) DS3: DEAD
    (AX22) DS4:
    (AY12) DS5:
    (AY15) DS6:
    (AY19) DS7:
    (AY22) DS8:
    (AX25) SW1:
    (AY25) SW2:


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AQ19 | Verin| 25/25 | 0 | 1/2 | 1 |
    AV17 | Reeve | 21/26 | 0 | 5/9 | 1 |
    AU16 | Draziw | 22/22 | 0 | 7/7 | 2 |
    AW18 | Weeping Crane | 23/27 | 0 | 4/10 | 2 |
    AZ20 | Sgian-dubh | 30/30 | 0 | 5/9 | 2 | [/table]


    Combat Map :
    Spoiler
    Show
    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness in the western hall, dim light in the eastern chamber
    DS: Skeletons with longsword and shortbow
    SW: Skeletons with Chainmail, Longword, and Lightshield

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