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  1. - Top - End - #631
    Bugbear in the Playground
     
    Leolo's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Draziw moves forward and tries to push some of the zombies back to ensure no one can flank his allies in the corridor.

    Spoiler
    Show

    Move to AW16
    Thunderwave from AX15 to AZ13
    (1d20+4)[11] vs Fort AX13
    (1d20+4)[22] vs Fort AY13
    (1d20+4)[23] vs Fort AX15
    (1d20+4)[8] vs Fort AY15
    (1d6+4)[10] and push as far to the wall as possible

  2. - Top - End - #632
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Draziw steps forward before shaking two of the skeletons to dust. Two of the skeletons closest to the inside of the room then rush forward to strike at Crane and Sgian-dubh causing them to focus in on the skeletons. Only Sgian-dubh is wounded by the attacks.

    Crunch:
    Spoiler
    Show
    Draziw hits and kills DS2 and DS5, he misses DS1 and DS6.

    SW1: Move: to AX21
    Standard: Charge to AX19 and Longsword vs Crane @ 13 vs AC, miss but you are marked UENT

    SW2: Standard: Charge to AY21 and Longsword vs Crane @ 19 vs AC for 6 and you are marked UENT

    It is Verin's turn.


    Initiave :
    Spoiler
    Show
    Round : 1
    Draziw: 24
    SW: 12
    Verin: 12 <-----------Active Player
    Reeve: 3
    Weeping Crane: 14
    Sgian-dubh: 11
    DS: 6


    Monsters status :
    Spoiler
    Show
    (AX13) DS1:
    (AX15) DS2: DEAD
    (AX19) DS3: DEAD
    (AX22) DS4:
    (AY12) DS5: DEAD
    (AY15) DS6:
    (AY19) DS7:
    (AY22) DS8:
    (AX19) SW1:
    (AY21) SW2:


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AQ19 | Verin| 25/25 | 0 | 1/2 | 1 |
    AV17 | Reeve | 21/26 | 0 | 5/9 | 1 |
    AW16 | Draziw | 22/22 | 0 | 7/7 | 2 |
    AW18 | Weeping Crane | 23/27 | 0 | 4/10 | 2 | marked UENT (SW1)
    AZ20 | Sgian-dubh | 24/30 | 0 | 5/9 | 2 | marked UENT (SW2)[/table]


    Combat Map :
    Spoiler
    Show
    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness in the western hall, dim light in the eastern chamber
    DS: Skeletons with longsword and shortbow
    SW: Skeletons with Chainmail, Longword, and Lightshield
    Last edited by Gillric; 2012-11-03 at 08:54 AM.

  3. - Top - End - #633
    Titan in the Playground
     
    Shadow_Elf's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Weeping Crane
    The monk slides forward and strikes out at two skeletons.

    Move Action: Shift 1 sq south
    Standard Action: 1A - Dual Strike, @ SW1, DS7

    Spoiler
    Show
    Vs SW1: (1d20+8)[20] Vs AC
    Hit: (1d8+2)[9] damage.
    Effect: Marked Uemnt

    Vs DS7: (1d20+8)[27] Vs AC
    Hit: (1d8+2)[3] damage.
    Effect: Marked Uemnt
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  4. - Top - End - #634
    Barbarian in the Playground
     
    sournote103's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Spoiler
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    No fluff since I'm in a bit of a hurry.

    Minor action - Body of the Wolf
    Move action - Move to AW17
    Standard Action - Dark Beckoning on SW1

    Attack: (1d20+6)[22] vs. Will
    Damage: (1d6+6)[9] psychic, and I pull SW1 to AX17

  5. - Top - End - #635
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Crane steps into a better position before lashing out at both skeletons near him. One crumbles to the ground while the other manages to absorb the blow with only minor damage.

    Verin then rushes to join the fray, and draws one of the larger skeletons to him.

    Crunch:
    Spoiler
    Show
    Crane hits and kills DS7, hits SW1. Verin hits and pulls SW1.

    It is Sgian-dubh's turn. Reeve is on Delay


    Initiave :
    Spoiler
    Show
    Round : 1
    Draziw: 24
    SW: 12
    Reeve: 3 DELAY
    Weeping Crane: 14
    Verin: 12
    Sgian-dubh: 11<-----------Active Player
    DS: 6


    Monsters status :
    Spoiler
    Show
    (AX13) DS1:
    (AX15) DS2: DEAD
    (AX19) DS3: DEAD
    (AX22) DS4:
    (AY12) DS5: DEAD
    (AY15) DS6:
    (AY19) DS7: DEAD
    (AY22) DS8:
    (AW18) SW1: marked UENT (Crane)
    (AY21) SW2:


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AW17 | Verin| 25/25 | 0 | 1/2 | 1 |
    AV17 | Reeve | 21/26 | 0 | 5/9 | 1 |
    AW16 | Draziw | 22/22 | 0 | 7/7 | 2 |
    AX18 | Weeping Crane | 23/27 | 0 | 4/10 | 2 | marked UENT (SW1)
    AZ20 | Sgian-dubh | 24/30 | 0 | 5/9 | 2 | marked UENT (SW2)[/table]


    Combat Map :
    Spoiler
    Show
    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness in the western hall, dim light in the eastern chamber
    DS: Skeletons with longsword and shortbow
    SW: Skeletons with Chainmail, Longword, and Lightshield

  6. - Top - End - #636
    Titan in the Playground
     
    Irish Musician's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Sgian-dubh, Son of Stolas
    Sgian, hiding in the shadows, sneaks past the zombie next to him to the light, turning around to the zombie, pointing his rod at him, and sending fiery arcane magics at it.

    Spoiler
    Show
    Actions
    Move - Shift to AY19
    Minor - Curse SW2
    Standard - Hellish Rebuke vs Ref (1d20+4)[19](23)
    Damage - (1d6+4)[5](9), fire damage & (1d8)[1] curse damage. The first time you take damage before the end of your next turn, the target takes (1d6+4)[5](9) fire damage.
    My Extended Signature, Check it out!

    DMing:

    Amazing Irish Avatar by Savannah

    My own 5e Bard Subclass
    Made by the awesome Wartex1!

    LGBTA+ Ally

  7. - Top - End - #637
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Sgian-dubh steps out in front of one of the sarcophagi and blasts one of the larger skeletons, managing a solid hit.

    Suddenly three of the sarcophagi burst open, two of them disgorging more of the weaker looking skeletons. The third sarcophagi disgorges a Vryloka while somehow sucking in Sgian-dubh.

    The weaker skeletons, sensing an opportunity rush at the characters. Draziw takes a hit, Crane takes two arrows while managing to avoid the one rushing at him, and the Vryloka manages to avoid one of the two rushing at her but leaping right into the path of the other.

    Crunch:
    Spoiler
    Show
    3 of the Sarcophagi burst open, two skeletons appear. Sgian-dubh is sucked into one and Laina appears from it.

    DS1: Standard: Charge to AX15 and attack Draziw @ 15 vs AC, 4 damage

    DS4: Standard: Charge to AX20 and attack Laina @ 21 vs AC, 4 damage

    DS6: Standard: Charge to AY17 and attack Crane @ 11 vs AC, miss

    DS8: Standard: Charge to AY20 and attack Laina @ 9 vs AC, miss

    DS9: Appears in AX25
    Standard: Shoot at Crane @ 25 vs AC, 3 damage

    DS10: Appears in AY23
    Standard: Shoot at Crane @ 23 vs AC, 3 damage

    It is now Draziw's turn


    Initiave :
    Spoiler
    Show
    Round : 2
    Draziw: 24 <-----------Active Player
    SW: 12
    Weeping Crane: 14
    Verin: 12
    Laina: 11
    DS: 6


    Monsters status :
    Spoiler
    Show
    (AX15) DS1:
    (AX15) DS2: DEAD
    (AX19) DS3: DEAD
    (AX20) DS4:
    (AY12) DS5: DEAD
    (AY17) DS6:
    (AY19) DS7: DEAD
    (AY20) DS8:
    (AX25) DS9:
    (AY23) DS10:
    (AW18) SW1: marked UENT (Crane)
    (AY21) SW2:


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AW17 | Verin| 25/25 | 0 | 1/2 | 1 |
    AV17 | Reeve | 21/26 | 0 | 5/9 | 1 |
    AW16 | Draziw | 18/22 | 0 | 7/7 | 2 |
    AX18 | Weeping Crane | 17/27 | 0 | 4/10 | 2 | marked UENT (SW1)
    AZ20 | Laina | 21/25 | 0 | 8/8 | 1 | [/table]


    Combat Map :
    Spoiler
    Show
    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness in the western hall, dim light in the eastern chamber
    DS: Skeletons with longsword and shortbow
    SW: Skeletons with Chainmail, Longword, and Lightshield
    Last edited by Gillric; 2012-11-28 at 08:22 AM.

  8. - Top - End - #638
    Titan in the Playground
     
    Irish Musician's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Laina, Runepriest of the Raven Queen
    Just as quick as he was there, he was gone again. Sgian seemed to have vanished from sight into a sarcophagus, which seemed to have spit out this woman, who seemed just as surprised to be there as you were to see her.

    She had blood red hair, with eyes to match, and her skin was very pale. You look at her clothes and she is covered in scale armor, but it seems to be colored black, though you are able to tell that maybe it has some runes inscribed on it. She has a oddly shaped sword, and a shield, with the symbol of the Raven Queen on it, that seems to be inscribed with runes that glow with a deep, blue light.

    She is spat out of the sarcophagus and dodges one of the skeletons nicely, but it still a little off-kilter from her exit of the sarcophagus and is hit by another that charges her.
    My Extended Signature, Check it out!

    DMing:

    Amazing Irish Avatar by Savannah

    My own 5e Bard Subclass
    Made by the awesome Wartex1!

    LGBTA+ Ally

  9. - Top - End - #639
    Bugbear in the Playground
     
    Leolo's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Draziw steps aside and unleashes a detonation against the undead, trying to block the path with a fiery explosion.

    Spoiler
    Show

    Move to AV16
    (1d20+4)[16] vs Reflex DS8
    (1d20+4)[16] vs Reflex DS4
    (1d20+4)[14] + 6 (Memories of a thousand lifetimes) = 20 vs Reflex SW2

    (1d6+4)[6] and prone. Creates a zone from AW20 to AY22. Anyone who enters it or starts it's turn there take 2 fire damage
    Last edited by Leolo; 2012-11-28 at 08:43 PM.

  10. - Top - End - #640
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Draziw steps back before calling forth fire to reduce to of the skeletons to ash and singe a third. The skeleton next to Crane deals him a vicious blow with his sword while the other regains its feet and advances on Laina.


    Crunch:
    Spoiler
    Show
    Draziw hits all three targets. DS 4 and 8 die.

    SW1: Standard: Longsword vs Crane @ 25 vs AC, 10 damage

    SW2: (takes 2 damage)
    Move: Stand up
    Standard: Trade for Move: to AZ20

    It is now Crane's turn


    Initiave :
    Spoiler
    Show
    Round : 2
    Draziw: 24
    SW: 12
    Weeping Crane: 14<-----------Active Player
    Verin: 12
    Laina: 11
    DS: 6


    Monsters status :
    Spoiler
    Show
    (AX15) DS1:
    (AX15) DS2: DEAD
    (AX19) DS3: DEAD
    (AX20) DS4: DEAD
    (AY12) DS5: DEAD
    (AY17) DS6:
    (AY19) DS7: DEAD
    (AY20) DS8: DEAD
    (AX25) DS9:
    (AY23) DS10:
    (AW18) SW1: marked UENT (Crane)
    (AZ20) SW2:


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AW17 | Verin| 25/25 | 0 | 1/2 | 1 |
    AV16 | Draziw | 18/22 | 0 | 7/7 | 2 |
    AX18 | Weeping Crane | 7/27 | 0 | 4/10 | 2 | marked UENT (SW1), BLOODIED
    AY19 | Laina | 21/25 | 0 | 8/8 | 1 | [/table]


    Combat Map :
    Spoiler
    Show
    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness in the western hall, dim light in the eastern chamber
    DS: Skeletons with longsword and shortbow
    SW: Skeletons with Chainmail, Longword, and Lightshield
    Last edited by Gillric; 2012-11-29 at 01:23 PM.

  11. - Top - End - #641
    Titan in the Playground
     
    Shadow_Elf's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Weeping Crane
    The monk lashes out with tactical strikes at adjacent skeletons. In the heat of battle, he wastes not a moment thinking on Sgian's disappearance. More time for that later.

    Standard Action: 1E - Funneling Flurry, SW1 & DS6
    Move Action: Shift SW if DS6 is hit

    Spoiler
    Show
    vs SW1 AC: (1d20+8)[22]
    Hit SW1: (1d8+6)[7] and slide 1SW

    vs DS6 AC: (1d20+8)[16]
    Hit DS6: (1d8+6)[14] and slide 1W

    Effect: Mark both
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  12. - Top - End - #642
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Crane lashes out at the two skeletons nearest him, wounding one and destroying the other.

    Crunch:
    Spoiler
    Show
    Crane hits and bloodies SW1, hits and kills DS6.

    It is now Verin's turn


    Initiave :
    Spoiler
    Show
    Round : 2
    Draziw: 24
    SW: 12
    Weeping Crane: 14
    Verin: 12<-----------Active Player
    Laina: 11
    DS: 6


    Monsters status :
    Spoiler
    Show
    (AX15) DS1:
    (AX15) DS2: DEAD
    (AX19) DS3: DEAD
    (AX20) DS4: DEAD
    (AY12) DS5: DEAD
    (AY17) DS6: DEAD
    (AY19) DS7: DEAD
    (AY20) DS8: DEAD
    (AX25) DS9:
    (AY23) DS10:
    (AX17) SW1: marked UENT (Crane), BLOODIED
    (AZ20) SW2:


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AW17 | Verin| 25/25 | 0 | 1/2 | 1 |
    AV16 | Draziw | 18/22 | 0 | 7/7 | 2 |
    AY17 | Weeping Crane | 7/27 | 0 | 4/10 | 2 | marked UENT (SW1), BLOODIED
    AY19 | Laina | 21/25 | 0 | 8/8 | 1 | [/table]


    Combat Map :
    Spoiler
    Show
    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness in the western hall, dim light in the eastern chamber
    DS: Skeletons with longsword and shortbow
    SW: Skeletons with Chainmail, Longword, and Lightshield

  13. - Top - End - #643
    Barbarian in the Playground
     
    sournote103's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Verin lashed out at the nearest foe, taking full advantage of the strategic positions that he and Crane had taken relative one another.

    Spoiler
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    Using Vampire Slam against SW1

    Attack roll - (1d20+7)[27] vs. Reflex
    Damage - (1d10+7)[12] damage

  14. - Top - End - #644
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Verin strikes true and the skeleton wobbles visibly but does not fall.

    Crunch:
    Spoiler
    Show
    Verin hits SW1 (CRITT).

    It is now Laina's turn


    Initiave :
    Spoiler
    Show
    Round : 2
    Draziw: 24
    SW: 12
    Weeping Crane: 14
    Verin: 12
    Laina: 11<-----------Active Player
    DS: 6


    Monsters status :
    Spoiler
    Show
    (AX15) DS1:
    (AX15) DS2: DEAD
    (AX19) DS3: DEAD
    (AX20) DS4: DEAD
    (AY12) DS5: DEAD
    (AY17) DS6: DEAD
    (AY19) DS7: DEAD
    (AY20) DS8: DEAD
    (AX25) DS9:
    (AY23) DS10:
    (AX17) SW1: marked UENT (Crane), BLOODIED
    (AZ20) SW2:


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AW17 | Verin| 25/25 | 0 | 1/2 | 1 |
    AV16 | Draziw | 18/22 | 0 | 7/7 | 2 |
    AY17 | Weeping Crane | 7/27 | 0 | 4/10 | 2 | marked UENT (SW1), BLOODIED
    AY19 | Laina | 21/25 | 0 | 8/8 | 1 | [/table]


    Combat Map :
    Spoiler
    Show
    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness in the western hall, dim light in the eastern chamber
    DS: Skeletons with longsword and shortbow
    SW: Skeletons with Chainmail, Longword, and Lightshield

  15. - Top - End - #645
    Titan in the Playground
     
    Irish Musician's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Laina, Runepriest of the Raven Queen
    Everyone shoots a quick glance at this odd woman who seemed to shoot out of nowhere, anxious at which side she was going to pick. Laina looks around her, seeing what abominations were next to her and what other, normal, creature were around her. She looks at Weeping Crane and points her sword at him ans it erupts in what looks like a blue flame. She starts to move her sword in the air, and as she does it seems to trace out a rune. You aren't quite sure what it is, but as soon as she is done the runes shoots forth at Crane and hitting him in the chest. As it does, his wounds seem to close and any major bleeding slows way down. She then turns to the skeleton next to her, slashing at it with her sword, and a different rune is created by the sword, flying at the skeleton and enveloping it.

    Spoiler
    Show
    Actions
    Minor - Rune of Mending, close Burst 5
    Crane takes a healing surge and regains HP's accordingly, everyone else and myself gain a +1 bonus to all defenses until the end of my next turn.
    Standard - Word of Exchange to SW2 vs AC (1d20+6)[14](20)
    Damage - (1d8+4)[3](7) ,and the target takes a -2 penalty to all defenses until the end of your next turn, and the next ally to hit the target before the end of your next turn gains a power bonus to AC equal to your Wisdom modifier (+3). The bonus lasts until the end of your next turn.
    My Extended Signature, Check it out!

    DMing:

    Amazing Irish Avatar by Savannah

    My own 5e Bard Subclass
    Made by the awesome Wartex1!

    LGBTA+ Ally

  16. - Top - End - #646
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Laina turns to help one of the beleagured heroes, before striking hard at one of the larger skeletons, visible staggering it.

    Two more skeletons emerge from the sarcophagi to menace the heroes. First one steps in close to the wizard and deals him a blow with its sword before two at the far end of the hall level their bows at Laina, only one arrow finding its mark. Then one of the newly emerged skeletons charges at Verin, passing his defenses with a sword blow before the last nimble steps up to Crane and strikes him a blow as well.

    Crunch:
    Spoiler
    Show
    Laina heals Crane for 6, hits SW2.

    DS1: Move: to AW16
    Standard: Longsword vs Draziw @ 25 vs AC, 4 damage

    DS9: Standard: Shortbow vs Laina @ 25 vs AC, 3 damage

    DS10: Standard: Shortbow vs Laina @ 9 vs AC, miss

    DS11: Standard: Charge to AX16 and Longsword vs Verin @ 24 vs AC, 4 damage

    DS12: Standard: shift 1 to AX18 and Longsword vs Crane @ 20 vs AC, 4 damage

    It is now Draziw's turn


    Initiave :
    Spoiler
    Show
    Round : 3
    Draziw: 24 <-----------Active Player
    SW: 12
    Weeping Crane: 14
    Verin: 12
    Laina: 11
    DS: 6


    Monsters status :
    Spoiler
    Show
    (AW16) DS1:
    (AX15) DS2: DEAD
    (AX19) DS3: DEAD
    (AX20) DS4: DEAD
    (AY12) DS5: DEAD
    (AY17) DS6: DEAD
    (AY19) DS7: DEAD
    (AY20) DS8: DEAD
    (AX25) DS9:
    (AY23) DS10:
    (AX16) DS11:
    (AX18) DS12:
    (AX17) SW1: BLOODIED, marked UENT (Crane)
    (AZ20) SW2: BLOODIED, -2 to DEF UENT (Laina)


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AW17 | Verin| 21/25 | 0 | 1/2 | 1 | +1 to DEF UENT (Laina)
    AV16 | Draziw | 14/22 | 0 | 7/7 | 2 | +1 to DEF UENT (Laina)
    AY17 | Weeping Crane | 9/27 | 0 | 3/10 | 2 | marked UENT (SW1), BLOODIED, +1 to DEF UENT (Laina)
    AY19 | Laina | 18/25 | 0 | 8/8 | 1 | +1 to DEF UENT (Laina)[/table]


    Combat Map :
    Spoiler
    Show
    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness in the western hall, dim light in the eastern chamber
    DS: Skeletons with longsword and shortbow
    SW: Skeletons with Chainmail, Longword, and Lightshield
    Last edited by Gillric; 2012-12-01 at 08:49 PM.

  17. - Top - End - #647
    Bugbear in the Playground
     
    Leolo's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Draziw stone orb is burning in his hands when he moves the fire of the explosion, magically holds it in the air and extends it. The fire surrounds Lania, without harming her and leashes for the undead.

    Then he moves his hand forward, pushing the two skeletons in front of him with a weave of thunder.

    Spoiler
    Show

    Orb of imposition, increasing the size of the explosion zone to a blast 3. At the start of their turn ds10, ds12 and sw2 take 2 fire damage

    Thunderweave, AW16 to AY14:
    [dice]1d20+4[/dice] against Fortitude DS1,
    [dice]1d20+4[/dice] against Fortitude DS11
    [dice]1d6+4[/dice] thunder damage

    Thunderweave, AW16 to AY14:
    (1d20+4)[12] against Fortitude DS1,
    (1d20+4)[18] against Fortitude DS11
    (1d6+4)[6] thunder damage
    Last edited by Leolo; 2012-12-02 at 01:28 PM.

  18. - Top - End - #648
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
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    Atlantic Stand Time
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    Default Re: [4E] Keep on the Shadowfell - IC

    Draziw calls forth arcane power to continue to swell and feed his flames before attempting to throw back two of the skeletons. One of the creatures completely dodges the blow while the other falls to a pile of bones.

    Both of the larger skeletons lash out at the heroes with their blades, but neither finds its mark.

    Crunch:
    Spoiler
    Show
    Draziw maintains his zone, hits DS11 and misses DS1.

    SW1: Standard: Longsword vs Crane @ 14 vs AC, miss

    SW2: Standard: Longsword vs Laina @ 18 vs AC, miss

    It is now Crane's turn


    Initiave :
    Spoiler
    Show
    Round : 3
    Draziw: 24
    SW: 12
    Weeping Crane: 14<-----------Active Player
    Verin: 12
    Laina: 11
    DS: 6


    Monsters status :
    Spoiler
    Show
    (AW16) DS1:
    (AX15) DS2: DEAD
    (AX19) DS3: DEAD
    (AX20) DS4: DEAD
    (AY12) DS5: DEAD
    (AY17) DS6: DEAD
    (AY19) DS7: DEAD
    (AY20) DS8: DEAD
    (AX25) DS9:
    (AY23) DS10:
    (AX16) DS11: DEAD
    (AX18) DS12:
    (AX17) SW1: BLOODIED, marked UENT (Crane)
    (AZ20) SW2: BLOODIED, -2 to DEF UENT (Laina)


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AW17 | Verin| 21/25 | 0 | 1/2 | 1 | +1 to DEF UENT (Laina)
    AV16 | Draziw | 14/22 | 0 | 7/7 | 2 | +1 to DEF UENT (Laina)
    AY17 | Weeping Crane | 9/27 | 0 | 3/10 | 2 | +1 to DEF UENT (Laina), BLOODIED
    AY19 | Laina | 18/25 | 0 | 8/8 | 1 | +1 to DEF UENT (Laina)[/table]


    Combat Map :
    Spoiler
    Show
    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness in the western hall, dim light in the eastern chamber
    DS: Skeletons with longsword and shortbow
    SW: Skeletons with Chainmail, Longword, and Lightshield
    Last edited by Gillric; 2012-12-02 at 04:08 PM.

  19. - Top - End - #649
    Titan in the Playground
     
    Shadow_Elf's Avatar

    Join Date
    Jul 2008
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    Muarzibet, Siraaj
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    Default Re: [4E] Keep on the Shadowfell - IC

    Weeping Crane
    The monk strikes two skeletons with fist and foot; one taking advantage of his flanking position, the other in an attempt to break such a maneuver pincering Laina.

    Standard Action: 1A - Dual Strike @ 2 adjacent skeletons

    Spoiler
    Show
    Attack vs. SW: (1d20+10)[19] vs. AC, incl. CA
    Hit: (1d8+2)[4] damage.
    Effect: Marked UEMNT
    Attack vs. DS: (1d20+8)[26] vs. AC
    Hit: (1d8+2)[9] damage.
    Effect: Marked UEMNT
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  20. - Top - End - #650
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
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    Atlantic Stand Time
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    Default Re: [4E] Keep on the Shadowfell - IC

    Crane strikes out at the skeletons closest to him, managing to pass both their defenses leaving them piles of bones.

    Crunch:
    Spoiler
    Show
    Crane hits and kills both SW1 and DS12

    It is now Verin's turn


    Initiave :
    Spoiler
    Show
    Round : 3
    Draziw: 24
    SW: 12
    Weeping Crane: 14
    Verin: 12<-----------Active Player
    Laina: 11
    DS: 6


    Monsters status :
    Spoiler
    Show
    (AW16) DS1:
    (AX15) DS2: DEAD
    (AX19) DS3: DEAD
    (AX20) DS4: DEAD
    (AY12) DS5: DEAD
    (AY17) DS6: DEAD
    (AY19) DS7: DEAD
    (AY20) DS8: DEAD
    (AX25) DS9:
    (AY23) DS10:
    (AX16) DS11: DEAD
    (AX18) DS12: DEAD
    (AX17) SW1: DEAD
    (AZ20) SW2: BLOODIED, -2 to DEF UENT (Laina)


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AW17 | Verin| 21/25 | 0 | 1/2 | 1 | +1 to DEF UENT (Laina)
    AV16 | Draziw | 14/22 | 0 | 7/7 | 2 | +1 to DEF UENT (Laina)
    AY17 | Weeping Crane | 9/27 | 0 | 3/10 | 2 | +1 to DEF UENT (Laina), BLOODIED
    AY19 | Laina | 18/25 | 0 | 8/8 | 1 | +1 to DEF UENT (Laina)[/table]


    Combat Map :
    Spoiler
    Show
    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness in the western hall, dim light in the eastern chamber
    DS: Skeletons with longsword and shortbow
    SW: Skeletons with Chainmail, Longword, and Lightshield

  21. - Top - End - #651
    Barbarian in the Playground
     
    sournote103's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Verin struck at the nearest skeleton, then took a few steps to try to eventually flank the skeleton.

    Spoiler
    Show
    Standard action - Vampire Slam

    Attack roll - [roll]1d20+5[/roll] vs. Reflex
    Damage roll - [roll]1d10+7[/roll] damage

    * post roll count doesn't match database
    Last edited by sournote103; 2012-12-05 at 03:41 PM.

  22. - Top - End - #652
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
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    Default Re: [4E] Keep on the Shadowfell - IC

    Verin slams another of the skeletons to the ground, not to rise again.

    Crunch:
    Spoiler
    Show
    Verin hits and kills DS1.

    It is now Laina's turn


    Initiave :
    Spoiler
    Show
    Round : 3
    Draziw: 24
    SW: 12
    Weeping Crane: 14
    Verin: 12
    Laina: 11<-----------Active Player
    DS: 6


    Monsters status :
    Spoiler
    Show
    (AW16) DS1: DEAD
    (AX15) DS2: DEAD
    (AX19) DS3: DEAD
    (AX20) DS4: DEAD
    (AY12) DS5: DEAD
    (AY17) DS6: DEAD
    (AY19) DS7: DEAD
    (AY20) DS8: DEAD
    (AX25) DS9:
    (AY23) DS10:
    (AX16) DS11: DEAD
    (AX18) DS12: DEAD
    (AX17) SW1: DEAD
    (AZ20) SW2: BLOODIED, -2 to DEF UENT (Laina)


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AW17 | Verin| 21/25 | 0 | 1/2 | 1 | +1 to DEF UENT (Laina)
    AV16 | Draziw | 14/22 | 0 | 7/7 | 2 | +1 to DEF UENT (Laina)
    AY17 | Weeping Crane | 9/27 | 0 | 3/10 | 2 | +1 to DEF UENT (Laina), BLOODIED
    AY19 | Laina | 18/25 | 0 | 8/8 | 1 | +1 to DEF UENT (Laina)[/table]


    Combat Map :
    Spoiler
    Show
    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness in the western hall, dim light in the eastern chamber
    DS: Skeletons with longsword and shortbow
    SW: Skeletons with Chainmail, Longword, and Lightshield

  23. - Top - End - #653
    Titan in the Playground
     
    Irish Musician's Avatar

    Join Date
    Sep 2011
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    A Pub Near You
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    Default Re: [4E] Keep on the Shadowfell - IC

    Laina, Runepriest of the Raven Queen
    Laina, seeing the monk is still not looking so great, traces out another rune in the air, swiping her sword at him after she does, using the rune to heal his wounds. She then turns to the skeleton in front of her and strikes at it with her sword.
    Spoiler
    Show
    Actions
    Minor - Rune of Mending, Crane spend a healing surge
    Protection - You and each ally in the burst gain a +1 bonus to all defenses until the end of your next turn.
    Move - Shift to AY 20
    Standard - Rune of Exchange vs AC (1d20+6)[3](9)
    Damage - (1d8+4)[8](12)
    Protection - The target takes a -2 penalty to all defenses until the end of your next turn, and the next ally to hit the target before the end of your next turn gains a power bonus to AC equal to your Wisdom modifier (+3). The bonus lasts until the end of your next turn.
    Last edited by Irish Musician; 2012-12-06 at 10:03 AM.
    My Extended Signature, Check it out!

    DMing:

    Amazing Irish Avatar by Savannah

    My own 5e Bard Subclass
    Made by the awesome Wartex1!

    LGBTA+ Ally

  24. - Top - End - #654
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
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    Atlantic Stand Time
    Gender
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    Default Re: [4E] Keep on the Shadowfell - IC

    Laina bolsters Crane before stepping forward and attacking a skeleton but her blow misses its mark.

    Two more skeletons burst into the corridor while one is burned to ash. One skeleton fires an arrow at Laina that strikes the runepriest in the arm while the other two skeletons are unable to make their sword blows count.

    Crunch:
    Spoiler
    Show
    Laina heals Crane, misses SW2.

    DS9: Standard: Shortbow vs Laina @ 20, 3 damage

    DS10: takes 2 damage, dies

    DS13: Appears in AX18
    Standard: Longsword vs Verin @ 15, miss

    DS14: Appears in AY18
    Standard: shift to AZ17 and Longsword vs Crane @ 9, miss

    It is now Draziw's turn


    Initiave :
    Spoiler
    Show
    Round : 4
    Draziw: 24 <-----------Active Player
    SW: 12
    Weeping Crane: 14
    Verin: 12
    Laina: 11
    DS: 6


    Monsters status :
    Spoiler
    Show
    (AW16) DS1: DEAD
    (AX15) DS2: DEAD
    (AX19) DS3: DEAD
    (AX20) DS4: DEAD
    (AY12) DS5: DEAD
    (AY17) DS6: DEAD
    (AY19) DS7: DEAD
    (AY20) DS8: DEAD
    (AX25) DS9:
    (AY23) DS10: DEAD
    (AX16) DS11: DEAD
    (AX18) DS12: DEAD
    (AX18) DS13:
    (AZ17) DS14:
    (AX17) SW1: DEAD
    (AZ20) SW2: BLOODIED


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AW17 | Verin| 21/25 | 0 | 1/2 | 1 | +1 to DEF UENT (Laina)
    AV16 | Draziw | 14/22 | 0 | 7/7 | 2 | +1 to DEF UENT (Laina)
    AY17 | Weeping Crane | 15/27 | 0 | 2/10 | 2 | +1 to DEF UENT (Laina)
    AY20 | Laina | 15/25 | 0 | 8/8 | 1 | +1 to DEF UENT (Laina)[/table]


    Combat Map :
    Spoiler
    Show
    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness in the western hall, dim light in the eastern chamber
    DS: Skeletons with longsword and shortbow
    SW: Skeletons with Chainmail, Longword, and Lightshield
    Last edited by Gillric; 2012-12-06 at 10:24 AM.

  25. - Top - End - #655
    Bugbear in the Playground
     
    Leolo's Avatar

    Join Date
    Nov 2009
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    Germany
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    Default Re: [4E] Keep on the Shadowfell - IC

    The fire from the explosion ends, and Draziw is shooting a magic missile at the skeleton next to Laina.

    Spoiler
    Show

    Magic missile on SW2, 6 damage

  26. - Top - End - #656
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
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    Atlantic Stand Time
    Gender
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    Default Re: [4E] Keep on the Shadowfell - IC

    As the flames withing the corridor die down, Draziw unleashes a blast of power that strikes the skeleton near Laina. In retaliation, that skeleton deals Laina a vicious blow with its sword.

    Crunch:
    Spoiler
    Show
    Draziw hits SW2 for 6.

    SW2: Standard: Longsword vs Laina @ 25 vs AC, 7 damage.

    It is now Crane's turn


    Initiave :
    Spoiler
    Show
    Round : 4
    Draziw: 24
    SW: 12
    Weeping Crane: 14<-----------Active Player
    Verin: 12
    Laina: 11
    DS: 6


    Monsters status :
    Spoiler
    Show
    (AW16) DS1: DEAD
    (AX15) DS2: DEAD
    (AX19) DS3: DEAD
    (AX20) DS4: DEAD
    (AY12) DS5: DEAD
    (AY17) DS6: DEAD
    (AY19) DS7: DEAD
    (AY20) DS8: DEAD
    (AX25) DS9:
    (AY23) DS10: DEAD
    (AX16) DS11: DEAD
    (AX18) DS12: DEAD
    (AX18) DS13:
    (AZ17) DS14:
    (AX17) SW1: DEAD
    (AZ20) SW2: BLOODIED


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AW17 | Verin| 21/25 | 0 | 1/2 | 1 | +1 to DEF UENT (Laina)
    AV16 | Draziw | 14/22 | 0 | 7/7 | 2 | +1 to DEF UENT (Laina)
    AY17 | Weeping Crane | 15/27 | 0 | 2/10 | 2 | +1 to DEF UENT (Laina)
    AY20 | Laina | 8/25 | 0 | 8/8 | 1 | +1 to DEF UENT (Laina), BLOODIED[/table]


    Combat Map :
    Spoiler
    Show
    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness in the western hall, dim light in the eastern chamber
    DS: Skeletons with longsword and shortbow
    SW: Skeletons with Chainmail, Longword, and Lightshield

  27. - Top - End - #657
    Titan in the Playground
     
    Shadow_Elf's Avatar

    Join Date
    Jul 2008
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    Muarzibet, Siraaj
    Gender
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    Default Re: [4E] Keep on the Shadowfell - IC

    Weeping Crane
    The monk grabs the sword wrist one of skeleton with his right hand and yanks on it, driving his knee into the undead's ribs, shattering them. He continues his rotational motion through the flimsy skeleton, though his pivot foot is too far back to drive his knee into the second creature. He extends his upraised leg rapidly as he nears the second creature, snapping off it's skull with a swift kick and then, as he plants his foot back on the ground, tossing the forearm he removed from the first one at the quickly collapsing skeleton very casually. Having dusted the two foes threatening him, Weeping Crane then moves around Laina to stand beside her against the more robust creature.

    Standard Action: Dual Strike @ DS13 & DS14

    Spoiler
    Show
    Attack vs. DS13: (1d20+8)[20] vs. AC
    Hit: (1d8+2)[10] damage.
    Effect: Marked

    Attack vs. DS14: (1d20+8)[23] vs. AC
    Hit: (1d8+2)[3] damage.
    Effect: Marked
    Last edited by Shadow_Elf; 2012-12-07 at 11:45 AM.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  28. - Top - End - #658
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
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    Atlantic Stand Time
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    Default Re: [4E] Keep on the Shadowfell - IC

    Crane deftly dispatches both the skeletons near him before moving to assist Laina.

    Crunch:
    Spoiler
    Show
    Crane kills DS13 and DS14

    It is now Verin's turn


    Initiave :
    Spoiler
    Show
    Round : 4
    Draziw: 24
    SW: 12
    Weeping Crane: 14
    Verin: 12<-----------Active Player
    Laina: 11
    DS: 6


    Monsters status :
    Spoiler
    Show
    (AW16) DS1: DEAD
    (AX15) DS2: DEAD
    (AX19) DS3: DEAD
    (AX20) DS4: DEAD
    (AY12) DS5: DEAD
    (AY17) DS6: DEAD
    (AY19) DS7: DEAD
    (AY20) DS8: DEAD
    (AX25) DS9:
    (AY23) DS10: DEAD
    (AX16) DS11: DEAD
    (AX18) DS12: DEAD
    (AX18) DS13: DEAD
    (AZ17) DS14: DEAD
    (AX17) SW1: DEAD
    (AZ20) SW2: BLOODIED


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AW17 | Verin| 21/25 | 0 | 1/2 | 1 | +1 to DEF UENT (Laina)
    AV16 | Draziw | 14/22 | 0 | 7/7 | 2 | +1 to DEF UENT (Laina)
    AY21 | Weeping Crane | 15/27 | 0 | 2/10 | 2 | +1 to DEF UENT (Laina)
    AY20 | Laina | 8/25 | 0 | 8/8 | 1 | +1 to DEF UENT (Laina), BLOODIED[/table]


    Combat Map :
    Spoiler
    Show
    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness in the western hall, dim light in the eastern chamber
    DS: Skeletons with longsword and shortbow
    SW: Skeletons with Chainmail, Longword, and Lightshield

  29. - Top - End - #659
    Barbarian in the Playground
     
    sournote103's Avatar

    Join Date
    Mar 2011
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    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Verin figured that Crane and the newly-arrived Runepriest would be able to defeat the skeleton which they had backed against a wall. This being the case, he transformed into a wolf so that he would be able to move more swiftly and clawed at the lone skeleton in the middle of the hallway.

    Spoiler
    Show
    Minor action - Body of the Wolf
    Move action - Move to AX24
    Standard action - Vampire Slam on DS9

    Attack - (1d20+5)[17] vs. Reflex
    Damage - (1d10+7)[13] damage, and I push the target to AX26

  30. - Top - End - #660
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
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    Atlantic Stand Time
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    Default Re: [4E] Keep on the Shadowfell - IC

    Verin shifts form and rushes the skeleton at the far end of the corridor, barreling into the creature and breaking the bonds holding its bones together.

    Silvery-white light from above suffuses this wide section of the crypt. A dome above the area depicts a fantastic, regal dragon with silver scales in flight across an endless sky. An altar stands on either side of the area, inscribed with elaborate script. Relief images of soldiers in plate armor on their knees in prayer appear on the walls behind each altar.

    Crunch:
    Spoiler
    Show
    Verin hits and kills DS9, also, he can now see into the wide portion of the chamber.

    It is now Laina's turn


    Initiave :
    Spoiler
    Show
    Round : 4
    Draziw: 24
    SW: 12
    Weeping Crane: 14
    Verin: 12
    Laina: 11<-----------Active Player
    DS: 6


    Monsters status :
    Spoiler
    Show
    (AW16) DS1: DEAD
    (AX15) DS2: DEAD
    (AX19) DS3: DEAD
    (AX20) DS4: DEAD
    (AY12) DS5: DEAD
    (AY17) DS6: DEAD
    (AY19) DS7: DEAD
    (AY20) DS8: DEAD
    (AX25) DS9: DEAD
    (AY23) DS10: DEAD
    (AX16) DS11: DEAD
    (AX18) DS12: DEAD
    (AX18) DS13: DEAD
    (AZ17) DS14: DEAD
    (AX17) SW1: DEAD
    (AZ20) SW2: BLOODIED


    Players Status
    Spoiler
    Show
    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AX24 | Verin| 21/25 | 0 | 1/2 | 1 | +1 to DEF UENT (Laina)
    AV16 | Draziw | 14/22 | 0 | 7/7 | 2 | +1 to DEF UENT (Laina)
    AY21 | Weeping Crane | 15/27 | 0 | 2/10 | 2 | +1 to DEF UENT (Laina)
    AY20 | Laina | 8/25 | 0 | 8/8 | 1 | +1 to DEF UENT (Laina), BLOODIED[/table]


    Combat Map :
    Spoiler
    Show
    Darkvision Map
    Non-Darkvision Map
    Illumination: Darkness in the western hall, dim light in the eastern chamber
    DS: Skeletons with longsword and shortbow
    SW: Skeletons with Chainmail, Longword, and Lightshield

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