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  1. - Top - End - #721
    Barbarian in the Playground
     
    sournote103's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Verin made his way through the corridor and moved to flank the skeleton nearest to Crane. He then attempted to strike that skeleton.

    Spoiler
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    Move action- Moving to AZ20, then to AY21 (specifying this so that I am not subject to an opportunity attack)
    Standard action- Vampire Slam on DS16

    Attack- (1d20+5)[6] vs. Reflex
    Damage- (1d10+7)[17]

  2. - Top - End - #722
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    Irish Musician's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Laina, Runepriest of the Raven Queen
    Laina runs up to the skeleton next to Crane, slashing at it with her sword.

    Spoiler
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    Actions
    Move - to AX20
    Standard - (1d20+6)[7](13)
    Damage - (1d7+5)[7](12) Brtual 1 I keep forgetting about

    Taking an action which is dependent on this action.
    My Extended Signature, Check it out!

    DMing:

    Amazing Irish Avatar by Savannah

    My own 5e Bard Subclass
    Made by the awesome Wartex1!

    LGBTA+ Ally

  3. - Top - End - #723
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    Default Re: [4E] Keep on the Shadowfell - IC

    Weeping Crane
    The monk drops out of his readied stance, seeing no good avenue for a charge that would not put his gut on some skeleton's sword. Instead, he simply punches the one before him, trying to dust it.

    Standard Action: MBA @ DS in front of me

    Spoiler
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    Attack: (1d20+8)[23]
    Hit: Dead
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  4. - Top - End - #724
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Draziw blasts away two of the skeletons before retreating into the hallway. Verin and Laina both rush the skeleton beside Crane but are unable to strike the creature. Crane then knocks it to pieces before advancing to the next skeleton in the hallway.

    Two more skeletons appear before the once again attack the heroes. Crane takes the brunt of the attack and is knocked to the ground unconscious while one strikes Laina, drawing blood from her side.

    Crunch:
    Spoiler
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    Draziw hits and kills DS10 and DS13. Verin and Laina miss. Crane hits and kills DS16.

    DS11: Standard: Shortbow vs Crane @ 24 vs AC, 3 damage

    DS12: Standard: Longsword vs Crane @ 20 vs AC, 4 damage

    DS15: Standard: Longsword vs Crane @ 19 vs AC, 4 damage

    DS17: appears in AX19
    Standard: Longsword vs Laina @ 19 vs AC, 4 damage

    DS18: appears in AY22
    Standard: Longsword vs Crane @ 19 vs AC, 4 damage

    Crane is now unconscious, Laina is bloodied.

    It is now Draziw's turn.


    Initiave :
    Spoiler
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    Round : 7
    SW: 23
    Draziw: 22<-----------Active Player
    Verin: 22
    Laina: 18
    Weeping Crane: 17
    DS: 10


    Monsters Status :
    Spoiler
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    (AY14)DS1: DEAD
    (AX15)DS2: DEAD
    (AX19)DS3: DEAD
    (AW23)DS4: DEAD
    (AZ14)DS5: DEAD
    (AY15)DS6: DEAD
    (AY19)DS7: DEAD
    (AZ23)DS8: DEAD
    (AZ14)DS9: DEAD
    (AW27)DS10: DEAD
    (AW24)DS11:
    (AZ23)DS12:
    (AZ29)DS13: DEAD
    (AX14)DS14: DEAD
    (AZ26)DS15:
    (AX21)DS16: DEAD
    (AX19)DS17:
    (AY22)DS18:
    (AW18)SW1: DEAD
    (AZ16) SW2: DEAD


    Players Status
    Spoiler
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    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AY21 | Verin| 20/25 | 0 | 0/2 | 1 |
    AU16 | Draziw | 3/22 | 0 | 3/7 | 1 | Bloodied, 1 Strike
    AY23 | Weeping Crane | -10/27 | 0 | 0/10 | 2 | Dying, Prone
    AX20 | Laina | 9/25 | 0 | 4/8 | 1 | Bloodied[/table]


    Combat Map :
    Spoiler
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    Darkvision Map
    Normal Vision Map
    Illumination: Darkness in the western hall, dim light in the eastern chamber
    DS: Skeletons with longsword and shortbow
    SW: Skeletons with Chainmail, Longword, and Lightshield

  5. - Top - End - #725
    Bugbear in the Playground
     
    Leolo's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    In the hallway Draziw is trying to get his breath back. This fight isn't going that well.

    We have to destroy the altar and get out of here!

    He loses another missile, to kill one of the skeletons he can see from his position.

    Spoiler
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    Second wind, then magic missile on ds17, 6 damage

  6. - Top - End - #726
    Barbarian in the Playground
     
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    Default Re: [4E] Keep on the Shadowfell - IC

    Verin lashed out at the skeleton between himself and Crane.

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    Sorry for the brevity of this post; I'm in a bit of a hurry.

    Using Vampire Slam on DS18

    Attack- (1d20+5)[9] vs. Reflex
    Damage- (1d10+7)[13] damage

  7. - Top - End - #727
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    Irish Musician's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Laina, Runepriest of the Raven Queen
    Laina sees the dire straights they are in, and tries to take out more enemies so they can so what the wizard suggests.

    Spoiler
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    Actions
    Move - Shift to AX21
    Standard - Word of Exchange on DS18 (1d20+6)[12](18) VS AC
    Damage - (1d8+4)[2](6)
    Protection - Before the end of your next turn, the next attack against the target from one of your allies deals extra damage to the target equal to your Wisdom modifier, and the ally gains 3 temporary hit points

    If this hits and kill him, I will be using an Action point to charge DS11, if it misses, then I do nothing else.
    Charge (1d20+7)[6](13)
    Damage - (1d8+4)[4](8)
    My Extended Signature, Check it out!

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  8. - Top - End - #728
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Draziw blasts away the skeleton menacing Laina before pausing to catch his breath. Verin then tries to drop the skeleton between himself and the fallen warrior but is unable to land the blow. Laina comes and disposes of the creature before rushing at another, only to have her rush go wide. Crane, laying on the ground bleeding profusely, draws closer to death.

    The remaining skeletons attack the heroes again, the one next to Laina removes most of her temporary adrenaline with a sword blow while the other two shoot harmlessly wide of Verin.

    Crunch:
    Spoiler
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    Draziw hits and kills DS17. Verin misses. Laina hits and kills DS18, misses DS11. Crane fails his death save.

    DS11: Double Minor: switch to Longsword
    Standard: Longsword vs Laina @ 21 vs AC, 4 damage

    DS12: Double Minor: switch to Shortbow
    Standard: Shortbow vs Verin @ 15 vs AC, miss

    DS15: Double Minor; switch to Shortbow
    Standard: Shortbow vs Verin @ 9 vs AC, miss

    It is now Draziw's turn.


    Initiave :
    Spoiler
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    Round : 8
    SW: 23
    Draziw: 22<-----------Active Player
    Verin: 22
    Laina: 18
    Weeping Crane: 17
    DS: 10


    Monsters Status :
    Spoiler
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    (AY14)DS1: DEAD
    (AX15)DS2: DEAD
    (AX19)DS3: DEAD
    (AW23)DS4: DEAD
    (AZ14)DS5: DEAD
    (AY15)DS6: DEAD
    (AY19)DS7: DEAD
    (AZ23)DS8: DEAD
    (AZ14)DS9: DEAD
    (AW27)DS10: DEAD
    (AW24)DS11:
    (AZ23)DS12:
    (AZ29)DS13: DEAD
    (AX14)DS14: DEAD
    (AZ26)DS15:
    (AX21)DS16: DEAD
    (AX19)DS17: DEAD
    (AY22)DS18: DEAD
    (AW18)SW1: DEAD
    (AZ16) SW2: DEAD


    Players Status
    Spoiler
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    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AY21 | Verin| 20/25 | 0 | 0/2 | 1 |
    AU16 | Draziw | 8/22 | 0 | 2/7 | 1 | Bloodied, 1 Strike
    AY23 | Weeping Crane | -10/27 | 0 | 0/10 | 2 | Dying, Prone. 1 Strike
    AX23 | Laina | 9/25 | 1 | 4/8 | 1 | Bloodied[/table]


    Combat Map :
    Spoiler
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    Darkvision Map
    Normal Vision Map
    Illumination: Darkness in the western hall, dim light in the eastern chamber
    DS: Skeletons with longsword and shortbow
    SW: Skeletons with Chainmail, Longword, and Lightshield

  9. - Top - End - #729
    Bugbear in the Playground
     
    Leolo's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Finally the lines of the Skeletons seems to thin out. Draziw is still holding his orb, but now he moves again between his comrades and shoots his missiles to two of the undead at a time, killing them with the magical force field that is accellerated fast enough to break their bones.

    Only one is left! Get him before more join this vile creature!

    Crane seems seriously wounded.
    Spoiler
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    Move to AX22, Magic Missile as Standard and minor on DS12 and DS15, 6 damage for each of them

  10. - Top - End - #730
    Barbarian in the Playground
     
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    Default Re: [4E] Keep on the Shadowfell - IC

    Verin made his way over to the sole remaining skeleton and clawed at it, hoping to finish it off.

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    Move action to move to AW23
    Standard action for Vampire Slam on DS11

    Attack - (1d20+5)[9] vs. Reflex
    Damage - [roll]1d10+7[roll]

  11. - Top - End - #731
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    Irish Musician's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Laina, Runepriest of the Raven Queen
    Laina, trying to end this, raises her sword in the air and strikes at the remaining skeleton.

    Spoiler
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    Actions
    Standard - (1d20+6)[10](16) VS AC
    Damage - (1d8+4)[8](12)
    Last edited by Irish Musician; 2013-03-04 at 07:09 PM.
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  12. - Top - End - #732
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Draziw blasts away two more skeletons, leaving only one of the creatures standing. Verin then tries to drop the last skeleton but is unable to land the blow. Laina comes and disposes of the creature only to watch Crane drawing closer to death.

    Crunch:
    Spoiler
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    Draziw hits and kills DS12 and DS15. Verin misses. Laina hits and kills DS11. Crane fails his second death save.

    It is now Draziw's turn.


    Initiave :
    Spoiler
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    Round : 9
    SW: 23
    Draziw: 22<-----------Active Player
    Verin: 22
    Laina: 18
    Weeping Crane: 17
    DS: 10


    Monsters Status :
    Spoiler
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    (AY14)DS1: DEAD
    (AX15)DS2: DEAD
    (AX19)DS3: DEAD
    (AW23)DS4: DEAD
    (AZ14)DS5: DEAD
    (AY15)DS6: DEAD
    (AY19)DS7: DEAD
    (AZ23)DS8: DEAD
    (AZ14)DS9: DEAD
    (AW27)DS10: DEAD
    (AW24)DS11: DEAD
    (AZ23)DS12: DEAD
    (AZ29)DS13: DEAD
    (AX14)DS14: DEAD
    (AZ26)DS15: DEAD
    (AX21)DS16: DEAD
    (AX19)DS17: DEAD
    (AY22)DS18: DEAD
    (AW18)SW1: DEAD
    (AZ16) SW2: DEAD


    Players Status
    Spoiler
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    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AY21 | Verin| 20/25 | 0 | 0/2 | 1 |
    AU16 | Draziw | 8/22 | 0 | 2/7 | 1 | Bloodied, 1 Strike
    AY23 | Weeping Crane | -10/27 | 0 | 0/10 | 2 | Dying, Prone. 2 Strike
    AX23 | Laina | 9/25 | 1 | 4/8 | 1 | Bloodied[/table]


    Combat Map :
    Spoiler
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    MAP HAS NOT BEEN UPDATED Darkvision Map
    Normal Vision Map
    Illumination: Darkness in the western hall, dim light in the eastern chamber
    DS: Skeletons with longsword and shortbow
    SW: Skeletons with Chainmail, Longword, and Lightshield

  13. - Top - End - #733
    Bugbear in the Playground
     
    Leolo's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Once the fight is over Draziw hurry up to reach crane, kneeing beside him. The wounds have made him bleeding and he'll probably die if no one stopps the blood running out of him. Draziw rips a bit of his robe apart and binds it around the injury, hoping his basic knowledge about healing might be enough to save him.

    Spoiler
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    (1d20+4)[8] heal check to stabilize crane

  14. - Top - End - #734
    Barbarian in the Playground
     
    sournote103's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Verin was not the most knowledgeable about healing injuries, but he figured that meager skills in healing were better than none when one of his allies was near death.

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    Heal check (Please work just once, dice) - (1d20)[9]

  15. - Top - End - #735
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    Irish Musician's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Laina, Runepriest of the Raven Queen
    Laina, all in one motion, sheaths her sword ans kneels down my the monk, hoping to stop his bleeding and bring him back to consciousness, giving some direction to the others. "Keep your eyes open for more monsters and, Verin is it? You seem to be able to see where we can not, use your eyes to check where this altar is so that we may destroy it and get the nine hells out of here!"

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    Heal Check (1d20+8)[9](17)
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  16. - Top - End - #736
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Working feverishly, Laina is able to stop the bleeding and return Crane to consciousness.

    Crunch:
    Spoiler
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    Draziw and Verin are unsuccessful, but Laina is able to revive Crane.


    Initiave :
    Spoiler
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    Round : N/A
    Draziw: 22<-----------Active Player
    Verin: 22
    Laina: 18
    Weeping Crane: 17


    Monsters Status :
    Spoiler
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    N/A


    Players Status
    Spoiler
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    {table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
    AY21 | Verin| 20/25 | 0 | 0/2 | 2 |
    AU16 | Draziw | 8/22 | 0 | 2/7 | 2 | Bloodied
    AY23 | Weeping Crane | 1/27 | 0 | 0/10 | 3 | Bloodied, Prone
    AX23 | Laina | 9/25 | 1 | 4/8 | 1 | Bloodied[/table]


    Combat Map :
    Spoiler
    Show
    Darkvision Map
    Normal Vision Map
    Illumination: Darkness in the western hall, dim light in the eastern chamber
    DS: Skeletons with longsword and shortbow
    SW: Skeletons with Chainmail, Longword, and Lightshield
    Last edited by Gillric; 2013-03-05 at 10:06 AM.

  17. - Top - End - #737
    Bugbear in the Playground
     
    Leolo's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    After Crane is in safety Draziw immediatly is analyzing what has braught this danger over them. If he calculates it right the sarcophagi will begin again to spit out undead creatures in some minutes. They have to be fast.

    Now we should find a way to stop this sarcophagi to bring more undead into this hall. I have analyzed the magic that brought our new friend here, but it seems to have been just a fluke that interacted with the magic altar.

    The original skeletons though seems to have attacked us intentionally. It is some kind of trap. If i understand this spell good enough it is bound to the altar, and i think we should destroy it.

    Otherwise we will gain just more and more skeletons when we come back.

  18. - Top - End - #738
    Barbarian in the Playground
     
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    Default Re: [4E] Keep on the Shadowfell - IC

    "You take Crane outside where he will be marginally safer. Since I can see best in the dark, and since I'm probably the best here at moving around undetected, I'll go make sure there are no skeletons around, then see if I can destroy the altar."

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    Sorry for my brevity; I just wrote 66% of a three-page essay, so I'm a bit tired of writing at this point.

  19. - Top - End - #739
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    As Draziw moves into the eastern end of the hall, he sees that there are two altars, one at each end of the chamber. As he moves closer to inspect the script carved onto one of the altars, he recognizes it as Draconic.

    Draconic Script:
    Spoiler
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    The Platinum Dragon is my rock, my fortress, and my deliverer. He is my stronghold, my refuge, and my armor against the foes of life—I need only kneel and offer him my praise.

  20. - Top - End - #740
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    Default Re: [4E] Keep on the Shadowfell - IC

    Weeping Crane
    The monk pants as he rises to his feet. Sincere apologies, honoured allies... but I cannot fight on. I am exhausted. Let us be rid of this place and retreat somewhere secure to regain our energy.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
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  21. - Top - End - #741
    Bugbear in the Playground
     
    Leolo's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Hundreds of years ago, in lifes long forgotten draziw had lost the memory of the god he once had praid to. He searched for new faith, started to pray to a different god in each life.

    And while he loses most of the prayers he has spoken in a foregone lifetime some things still can be remembered.

    Before they leave draziw kneels down to the altar and speaks in the draconic tongue:

    For you are my shield, i don't fear the fire, no light can blind me, i see!
    When darkness lurks here on my path, you stand right behind me.
    And when i walk the path along, the evil can't withstand,
    though i am weak and you are strong, you give to me your strenght.


    Spoiler
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    Religion check to find out something about the altar:
    (1d20+7)[19]+(1d6)[1] (Memories of a thousand lifetimes)

  22. - Top - End - #742
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    As Draziw prays before the altar, the light in the eastern end of the hall becomes bright, bathing the entire western corridor in a dim light.

  23. - Top - End - #743
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    Irish Musician's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Laina, Runepriest of the Raven Queen
    Laina disagrees with Verin, "I do not think we should seperate with each other. If something goes wrong with the altar and you are not able to stop the undead from rising again, you will need help in fighting them back. I will wait here with the Monk, you help the wizard and make sure he doesn't run into any trouble. If you encounter trouble, yell and come running our way, and we will all leave together."
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  24. - Top - End - #744
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    Default Re: [4E] Keep on the Shadowfell - IC

    "All right. That makes sense. Draziw, since you know more about magic than I do, why don't you investigate the altar while I keep an eye out for any more undead?" With that, Verin made his way over to the altar.

    Spoiler
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    Stealth- (1d20+10)[23]

    Perception- (1d20+8)[19]

  25. - Top - End - #745
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    Default Re: [4E] Keep on the Shadowfell - IC

    I think we should stay in this light. The power of the dragon seems to protect the area, now that I have spoken the words of faith. The platinum one is a just and noble lord, we can trust in his protection.

    But I still believe we should investigate not any further before the next of our days. I'll take first watch.


    Draziw would rather rather send a message to winterheaven, but it is risky to go out in the woods until crane is healed.
    Last edited by Leolo; 2013-03-11 at 02:09 AM.

  26. - Top - End - #746
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    Default Re: [4E] Keep on the Shadowfell - IC

    While he waits for the others Draziw is trying to find out more other this place and to check the other altar, to check if there is a similar script. He catches his breath and rests for some moments to find his concentration back and some of the spells he had cast.

    Maybe I should take a look through time.

    he whispers.

    Spoiler
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    Use my last 2 surges, going back to 18 hp
    Checking the second altar:
    Religion: (1d20+12)[16]
    Arcana: (1d20+12)[26]

    Seer power:
    Next 3 rolls of laina if she does something before her next extended rest
    (1d20)[14]
    (1d20)[5]
    (1d20)[5]


  27. - Top - End - #747
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    Default Re: [4E] Keep on the Shadowfell - IC

    Weeping Crane
    With Laina's help, the severely injured monk limps over to the light and sits in restful meditation, book of prayers to Ioun in his lap. He loses consciousness almost immediately, before he even has a chance to read from his book as usual.

    In his dreams, he is visited by one of his old tutors at the Monastery. He remembers a technique he once knew, made dormant by his emotionally scarring. A technique in which one focuses one's spirit energy to act as an extension of the body, wielding it as a reach weapon, not simply reinforcing one's fists. In the dreamscape he smiles at this remembered knowledge and wonders what else he may have lost in the corridors of his shattered mind.

    He awakes refreshed to take the last watch in the cool, holy glow of Bahamut's shrine.
    My Homebrew
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    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  28. - Top - End - #748
    Bugbear in the Playground
     
    Leolo's Avatar

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    Nov 2009
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    Default Re: [4E] Keep on the Shadowfell - IC

    When morning comes draziw is reading one of his books, trying to find out more about the keep he don't already knows.

    "It is hard to judge the right path without knowledge, but a door is a door and we should at least look behind it."

    He watches his comrades to wake up and tries to look into the future what fate they might have. It is more a feeling than a vision, but still enough for the wizard to warn or encourage them.

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    Cast fortune:
    Next 3 rolls for Laina:
    (1d20)[16]
    (1d20)[10]
    (1d20)[14]

    Next 3 rolls for Crane:
    (1d20)[8]
    (1d20)[5]
    (1d20)[15]


    Crane, can you listen at the door?
    Last edited by Leolo; 2013-03-12 at 04:56 AM.

  29. - Top - End - #749
    Titan in the Playground
     
    Irish Musician's Avatar

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    Sep 2011
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    Default Re: [4E] Keep on the Shadowfell - IC

    Laina, Runepriest of the Raven Queen
    Laina sits next to Crane, tired and in need of rest. She volunteers the second watch and lays down to fall asleep for the first watch. When awaken, she takes out her sword and puts on her shield, ready for anything.
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  30. - Top - End - #750
    Titan in the Playground
     
    Shadow_Elf's Avatar

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    Jul 2008
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    Muarzibet, Siraaj
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    Default Re: [4E] Keep on the Shadowfell - IC

    Weeping Crane
    Nodding to Draziw, Crane goes to listen at the door.

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    Leolo prerolled this. My bonus is a +7.
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    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

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