Page 3 of 29 FirstFirst 1234567891011121328 ... LastLast
Results 61 to 90 of 867
  1. - Top - End - #61
    Barbarian in the Playground
     
    sournote103's Avatar

    Join Date
    Mar 2011
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Thyrn muttered a few words of Arcane power, and threw an Eldritch Blast at one of the creatures, and prepared himself to do so again.
    Spoiler
    Show
    Standard Action Use EDLRITCH BLAST at-will power


    Status Block
    Spoiler
    Show
    HP 30/30 Healing Surges 7 (0/10 used)
    AC 13 Fort 14 Ref 12 Will 14
    Temporary Hit Points 0
    At-Will Powers
    -Edritch Blast
    -Hellish Rebuke

    Encounter Powers
    -Vampiric Embrace
    -Enfeebling Strike

    Daily Powers
    -Flames of Phlegeothos


    EDIT: Attack roll/damage roll
    Spoiler
    Show

    Attack Roll [roll]1d20+2[/roll]
    Damage Roll [roll]1d8+0[/roll] (if it hits)
    Last edited by sournote103; 2011-05-18 at 03:15 PM.

  2. - Top - End - #62
    Halfling in the Playground
    Join Date
    Feb 2011

    Default Re: [4E] Keep on the Shadowfell - IC

    As the creatures opened up on him, Nathan panicked for a second and nearly dropped his dagger. He'd been stabbed by a reptile about half his height. Two of them actually. However after he was reminded by Rythia's presence that he wasn't alone, he regained his composure quickly and rolledout of harms way as he laughed. He drew his real weapon with a wicked grin on his face.

    He stabs the nearest kobold, abusing its momentary lack of defense. He then turns about pecking Rythia on the cheek, "Thanks for the assistance ma'am," and continues to move evasively into a flanking position on the dragonshield. Then using his advantageous position he strikes the kobold shouting, "Nathaniel Duport, remember that name in hell, reptile!"

    Spoiler
    Show
    Lots of cool stuff happening.
    Minor Action: Draw Rapier
    Move Action: Escape Artist's Trick: Shift to G5
    Standard Action: Basic Attack on T2 with rapier
    Attack roll: (1d20+10)[13]
    Damage roll: (3d8+7)[22]

    Action Point
    Use action point to ready an attack on D1 for after Nathan's turn ends.
    Gain 8 hp from Rythia's presence.

    Escape Artist's Trick allows me an additional two square shift when my turn ends to shift to I6.

    Attack using Backstab encounter power (+3 to attack, +1d6 to damage)
    Attack roll: (1d20+13)[33]
    Use Heroic effort if it would make the difference between hitting and missing.
    Damage roll: (3d8+7)[18] + (1d6)[5]


    Status Block:
    Spoiler
    Show
    HP 15/22 Bloodied 11 Healing Surge 5 (0 used /7)
    AC 17 Fort 11 Reflex 18 Will 13 Speed 6

    THP 0

    EFFECTS
    None

    ACTION POINTS 0

    At-Will Powers
    Ambush Trick
    Escape Artist's Trick


    Enounter Powers
    Heroic Effort
    Backstab

    Second Wind

    Last edited by Kubular; 2011-05-19 at 12:31 AM.

  3. - Top - End - #63
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Nathan steps around the Tunneler to get next to Rythia and then thrusts his rapier at it, missing as the creature parries with a javelin. As he draws on an inner reserve to strike at the Dragonshield, the mere presence of Rythia makes him feel better but when he shifts into a better position to strike, the Dragonshields strong knowledge of tactics allows it to move out of range of Nathan's vicious rapier.

    Crunch:
    Spoiler
    Show

    Nathan misses T2.

    Nathan shifts to I6 triggering Dragonshield Tactics and allowing D1 to shift 1 to G7 as an Immediate Reaction to Nathan's shift.

    Nathan regains HP equal to Rythia's CHA mod (3) and has used an action point but not backstab as there is no valid target for the readied action.


    Initiave :
    Spoiler
    Show
    Round : 2
    T.............: 21
    S.............: 20
    Joran........: 18
    Rythia.......: 16
    D..............: 16
    Thyrn........: 11 Still needs to pick a target and roll
    Nathan.....: 10
    Iltaru........: 7 <-----------Active Player


    Monsters status :
    Spoiler
    Show

    (D7) T1 :
    (F6) T2 :
    (D6) T3 :
    (J5) T4 :
    (K5) T5 :
    (F9) S1 :
    (G7) D1 :
    (M5) D2 :



    Players Status
    Spoiler
    Show
    (L3) Rythia : 10/25, TEMP HP: 0, Healing surges : 8/8, AP: 1, Bloodied, Immobilized UE D1's NT

    (M4) Joran : 17/29, TEMP HP: 0, Healing surges : 11/12, AP: 1, Immobilized UE D2's NT

    (N0) Thyrn : 30/30, TEMP HP: 0, Healing surges : 10/10, AP: 1

    (E6) Iltaru : 21/26, TEMP HP: 0, Healing surges : 8/8, AP: 1

    (I6) Nathan : 15/22, TEMP HP: 0, Healing Surges : 6/6, AP: 0


    Combat Map :
    Spoiler
    Show
    New Map
    Features of the Area:
    • Foliage: provides light cover/concealment, counts as difficult terrain

    Last edited by Gillric; 2011-05-18 at 01:09 PM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  4. - Top - End - #64
    Orc in the Playground
     
    MonkGuy

    Join Date
    Feb 2010
    Location
    Torrance, CA
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    More than a bit shocked at the kobolds attack, Iltaru realized he had moved into a dangerous position. More concerning to him was the fact that Joran had to step forward to provide him protection, and in doing so, had been injured himself. Iltaru stepped behind Joran to gain some distance from the beast's weapon and again launched a mental attack.

    Spoiler
    Show

    Move: Shift to L3
    Action: Mind Thrust -- Intelligence (1d20+6)[11] vs. will on Kobold D2 (grid coord M5). If successful, (1d10+6)[9] psychic damage.

  5. - Top - End - #65
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    As both Iltaru and Thyrn are unable to wound their foes, the Tunnelers again swarm forward but only one of them is able to find the mark with an attack against Rythia.

    The Slinger again fires from its position behind the rocks but is unable to hit Joran again.

    Crunch:
    Spoiler
    Show

    Iltaru and Thyrn both miss.

    T1:
    Move To G9
    Standard Charge to H7 and attack Nathan @ 13 vs AC (miss)

    T2:
    Standard Attack Rythia @ 26 vs AC (hit, 4 damage)
    Minor Shift to G5

    T3:
    Standard Charge to F5 and attack Rythia @ 14 vs AC (miss)

    T4:
    Standard Attack Nathan @ 13 vs AC (miss)

    S1:
    Standard Special shot on Joran (-2 for cover) @ 9 vs AC (miss)


    Initiave :
    Spoiler
    Show
    Round : 3
    T.............: 21
    S.............: 20
    Joran........: 18 <-----------Active Player
    Rythia.......: 16
    D..............: 16
    Thyrn........: 11
    Nathan.....: 10
    Iltaru........: 7


    Monsters status :
    Spoiler
    Show

    (H7) T1 :
    (G5) T2 :
    (F5) T3 :
    (J5) T4 :
    (K5) T5 :
    (F9) S1 :
    (G7) D1 :
    (M5) D2 :



    Players Status
    Spoiler
    Show
    (L3) Rythia : 6/25, TEMP HP: 0, Healing surges : 8/8, AP: 1, Bloodied, Immobilized UE D1's NT

    (M4) Joran : 17/29, TEMP HP: 0, Healing surges : 11/12, AP: 1, Immobilized UE D2's NT

    (N0) Thyrn : 30/30, TEMP HP: 0, Healing surges : 10/10, AP: 1

    (E6) Iltaru : 21/26, TEMP HP: 0, Healing surges : 8/8, AP: 1

    (I6) Nathan : 15/22, TEMP HP: 0, Healing Surges : 6/6, AP: 0


    Combat Map :
    Spoiler
    Show
    New Map
    Features of the Area:
    • Foliage: provides light cover/concealment, counts as difficult terrain

    Last edited by Gillric; 2011-05-19 at 03:54 PM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  6. - Top - End - #66
    Pixie in the Playground
     
    Goblin

    Join Date
    Apr 2011

    Default Re: [4E] Keep on the Shadowfell - IC

    Joran sees Rythia get progressively cut down by the creatures surrounding her. He tries to move, but is unable to do so. Frustrated he calls upon Lady Luck to guide his next action. He swings at the nearest enemy and hops that Rythia will recover.

    Spoiler
    Show

    Minor: Divine Challenge to D2
    Standard: Paladin's Judgement targeted at D2 (1d20+6)[12] vs. AC. Hit or miss: Rythia spends a healing surge. If it hits, (3d10+3)[26] damage to D2



    Stat Block:
    Spoiler
    Show
    HP 17/29 Bloodied 14 Surge Value 7 (Used 1/12)
    AC 17 Fort 14 Reflex 11 Will 15 Speed 5

    THP 0

    EFFECTS
    Immobilized (until end of D2's turn)

    ACTION POINTS 1

    AT-WILL POWERS
    Enfeebling Strike
    Virtuous Strike
    Divine Challenge

    ENCOUNTER POWERS
    Cutting Words
    Valorous Smite
    Divine Mettle or Divine Strength
    Second Wind

    DAILY POWERS
    Paladin's Judgement
    Lay on Hands

    ITEM POWERS

  7. - Top - End - #67
    Pixie in the Playground
     
    Goblin

    Join Date
    Apr 2011

    Default Re: [4E] Keep on the Shadowfell - IC

    Worried that his last strike failed to injure the nearest enemy, Joran pushed himself further, by attacking it again.

    Spoiler
    Show
    Move: Cashed in for a Minor: Divine Strength (+3 damage on my next attack)
    Action point: Enfeebling Strike to D2 (1d20+7)[17]. If hits, (1d10+7)[14] and D2 takes -2 penalty to attack until end of my next turn.



    Stat Block:
    Spoiler
    Show
    HP 17/29 Bloodied 14 Surge Value 7 (Used 1/12)
    AC 17 Fort 14 Reflex 11 Will 15 Speed 5

    THP 0

    EFFECTS
    Immobilized (until end of D2's turn)

    ACTION POINTS 1

    AT-WILL POWERS
    Enfeebling Strike
    Virtuous Strike
    Divine Challenge

    ENCOUNTER POWERS
    Cutting Words
    Valorous Smite
    Divine Mettle or Divine Strength
    Second Wind

    DAILY POWERS
    Paladin's Judgement
    Lay on Hands

    ITEM POWERS

  8. - Top - End - #68
    Orc in the Playground
     
    RedSorcererGirl

    Join Date
    Nov 2006
    Location
    United States

    Default Re: [4E] Keep on the Shadowfell - IC

    Despite her best efforts, Rythia let out a scream of pain as one of the little lizards managed to strike her cleanly in the leg. This single wound set the stage for the rest of the bout as the other creatures quickly moved in for the kill. The half-elven woman was breathing heavily as she endured their attacks but remained standing. It was clear as day that despite her armor, they were striking at the weak spots. She found some relief in Joran's prayer and the wounds dulled slightly. Building upon that effect, Rythia stood as straight as she could and cried out to her foes, "I am Rythia They'lliar, daughter of Lesharia They'lliar and Kirin Reagar. Even like this...I won't falter!" She was giving herself the resolve she needed to continue before turning her sword towards one of her foes. The pressure of the odds, seemed to fuel her swing.

    Not satisfied with merely taking a single swing, she turned her attention to the lizard that had wounded her so grievously before. She called out once more to her allies, "Our journey has only begun, and by Avandra we are not going to let it end here without a fight! HONORABLE WARRIORS NEVER FALL!" The conviction behind her words was so strong that it served as an inspiration to her allies.

    Spoiler
    Show
    Round Actions
    Minor Action: Inspiring Word on Rythia (1d6+6)[10]
    Standard Action: Valiant Strike on T2
    Effect: +1 attack roll bonus per foe adjacent to Rythia (+4)
    Attack roll: (1d20+11)[20]
    If Hit damage: [roll]1d8+4[roll]

    Action Point!
    Effect: Rythia regains 3 hp

    Standard Action: Bastian of Defense on D1
    Effect: Regardless of Hit or Miss, all allies within 5 squares (everyone except Thyrn) gains 5 + cha mod temp hp (8)
    Attack Roll: (1d20+7)[9]
    If hit damage (3d8+4)[15]
    If hit effect: All allies within 5 squares gain +1 power bonus to all defenses till the end of the encounter.


    Rythia's Status Block:
    Spoiler
    Show
    HP 25/25 Bloodied 12 Healing Surge 8 (2 used /8)
    AC 18 Fort 15 Reflex 11 Will 14 Speed 5

    THP 8

    EFFECTS Immobilized until end of D1's turn

    ACTION POINTS 0

    At-Will Powers
    Furious Smash
    Wolf Pack Tactics


    Enounter Powers
    Valiant Strike
    Inspiring Word (1)
    Inspiring Word (2)
    Guarding Attack

    Second Wind


    Daily Powers
    Bastion of Defense

    Item Powers

    Last edited by Demonicheart; 2011-05-19 at 08:06 PM.
    _______________________________________________
    "Everyone has a photographic memory, its just that some people forget to load the film." ~ Anonymous

  9. - Top - End - #69
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Joran twice attempts to hit the Dragonshield next to him but is unable to breach its defenses. As the first strike misses, a flash of divine energy illuminates Rythia and she looks somewhat refreshed. Joran drew upon an inner reserve of strength to swing the second time and simply by being able to see Rythia, he feels a little better, the inner reserve he drew upon also grants him a temporary burst of resolve.

    Seeing her ally valiantly trying to bring down the Dragonshield he is locked in close combat with and feeling better from his divine power, Rythia says a few words to inspire her own courage before striking down one of the Tunnelers surrounding her. She then also draws upon her inner reserve of strength to strike at the Dragonshield menacing her but is unable to connect. Even as her swing goes wide, she and her allies have their resolve strengthened except for the warlock who is outside of her range.

    The Dragonshields rally as they are missed by the Paladin and the Warlord and attempt to counterstrike but both miss with their wild swings. They take this opportunity to draw the attention of their intended victims firmly to themselves.

    Crunch:
    Spoiler
    Show

    Joran misses twice

    Rythia hits and kills T2, misses D1 so no bonus to defences

    D1:
    Standard Attack Rythia @ 10 vs AC (miss), you are marked by D1 until the end of its next turn

    D2:
    Standard Attack Joran @ 10 vs AC (miss), you are marked by D2 until the end of its next turn


    Initiave :
    Spoiler
    Show
    Round : 3
    T.............: 21
    S.............: 20
    Joran........: 18
    Rythia.......: 16
    D..............: 16
    Thyrn........: 11 <-----------Active Player
    Nathan.....: 10
    Iltaru........: 7


    Monsters status :
    Spoiler
    Show

    (H7) T1 :
    (G5) T2 :
    (F5) T3 :
    (J5) T4 :
    (K5) T5 :
    (F9) S1 :
    (G7) D1 :
    (M5) D2 :



    Players Status
    Spoiler
    Show
    (L3) Rythia : 25/25, TEMP HP: 8, Healing surges : 6/8, AP: 0, marked by D1 until the end of its next turn

    (M4) Joran : 20/29, TEMP HP: 8, Healing surges : 11/12, AP: 0, marked by D2 until the end of its next turn

    (N0) Thyrn : 30/30, TEMP HP: 0, Healing surges : 10/10, AP: 1

    (E6) Iltaru : 21/26, TEMP HP: 8, Healing surges : 8/8, AP: 1

    (I6) Nathan : 15/22, TEMP HP: 8, Healing Surges : 6/6, AP: 0


    Combat Map :
    Spoiler
    Show
    New Map
    Features of the Area:
    • Foliage: provides light cover/concealment, counts as difficult terrain

    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  10. - Top - End - #70
    Barbarian in the Playground
     
    sournote103's Avatar

    Join Date
    Mar 2011
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Thyrn ran to a location further from danger, then released another blast of arcane energy, aimed at the nearest creature. As he did so, he tried to remember what sort of creatures they might be.
    Spoiler
    Show
    Move Action To O0
    Standard Action Eldritch Blast at-will power on creature at M5
    Free Action Nature check (To identify the creatures)


    Spoiler
    Show
    Attack Roll (1d20+4)[19]
    Damage Roll (1d10+4)[13]
    Last edited by sournote103; 2011-05-20 at 06:41 AM.

  11. - Top - End - #71
    Halfling in the Playground
    Join Date
    Feb 2011

    Default Re: [4E] Keep on the Shadowfell - IC

    Well this is embarassing, Nathan thought to himself. "Haha, I meant to do that. You've fallen right into my trap, foolish reptile." He stumbled comically as he leaped towards the dragonshield, then delivered the true strike when he had the advantage of surprise.

    Spoiler
    Show
    Minor Action Bluff check
    Move Action Shift to H8
    Standard Action Basic attack on D1
    Free Action Activate Backstab encounter power
    Attack: (1d20+13)[14]
    Damage: (3d8+7)[13] + (1d6)[5]

    If the check fails then I use Escape Artist's Trick to shift to I8 and make my basic attack on T1 without Backstab.

    Regardless of how my turn ends up I'll end up shifting or staying at H8 so Rythia can shift one square up to flank or something. I'd rather not move into a flanked position as I had initially intended.

    Also, looking at that crappy roll, I may be able to use Heroic Effort to save it. I hope so, because that's pretty garbage.

    Status:
    Spoiler
    Show
    HP 15/22 Bloodied 11 Healing Surge 5 (0 used /7)
    AC 17 Fort 11 Reflex 18 Will 13 Speed 6

    THP 8

    EFFECTS
    None

    ACTION POINTS 0

    At-Will Powers
    Ambush Trick
    Escape Artist's Trick


    Enounter Powers
    Heroic Effort
    Backstab

    Second Wind

    Last edited by Kubular; 2011-05-20 at 12:03 PM.

  12. - Top - End - #72
    Orc in the Playground
     
    MonkGuy

    Join Date
    Feb 2010
    Location
    Torrance, CA
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    "She is going to need some help," Iltaru thinks to himself. He luanches his most powerful attack against the large kobold warrior next to her, hoping to overpower it. Following that, he focuses on two of the kobolds surrounding her, entering their mind for a brief second and probing for their deepest fears, twisting them in their minds until their morale fails them.

    Spoiler
    Show

    Move: Shift to M3 to ensure line of sight

    Standard Action:
    Mental Trauma (daily) on D1
    Attack: Intelligence (1d20+4)[23] vs will
    Damage: (3d8+6)[21] psychic damage
    Miss: Half damage
    Effect: Creature takes vulnerable 5 psychic (save ends)

    Action Point
    Dishearten, Aumented with two power points,
    Area Burst 1
    Attack:
    Intelligence (1d20+4)[10] vs Will on T1
    Intelligence (1d20+4)[17] vs will on D1
    Damage: (2d6+6)[14] psychic damage and each creature hit takes a -3 to all attack rolls until the end of my next turn.


  13. - Top - End - #73
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    As the heroes advance, Thyrn fires a blast of arcane energy at the Dragonshield menacing Joran and scores a hit, wounding the foe.

    Nathan than attempts to maneuver around the Tunnelers and misses with his strike.

    Iltaru, seeing the success had by Thyrn fires psionic energy at the Dragonshield working on Rythia and hits it not once but twice, bringing the blood pouring from its wounds. His second strike is evaded by the quick Tunneler that was next to the Dragonshield.

    The Tunnelers take this opportunity to move into advantageous positions around Rythia, but only one is able to connect with his javelin, dealing a glancing blow.

    The Slinger, seeing none of his allies between him and the Thief moves away and again fires a pot at Nathan. It strikes true and bursts to produce the most noxious of odors.

    Crunch:
    Spoiler
    Show

    Thyrn hits and wounds D2.
    Nathan misses.
    Iltaru hits D1 twice, D1 is now bloodied. He misses T1.

    T1:
    Immediate Interrupt Shift 3 squares to F6 when targeted by Iltaru's Dishearten
    Standard Ready action to attack Rythia when T4 moves into flanking

    T3:
    Minor Shift to G5
    Standard Attack Rythia @ 16 vs AC (miss)

    T4:
    Standard Charge to H6 and attack Rythia @ 13 vs AC (miss)

    T1:
    Readied Action Attack Rythia @ 21 vs AC (hit, 4 damage)

    S1:
    Move To D12
    Standard Special shot on Nathan @ 21 vs AC (hit, 9 damage, -2 to attack rolls (save ends))


    Initiave :
    Spoiler
    Show
    Round : 4
    T.............: 21
    S.............: 20
    Joran........: 18 <-----------Active Player
    Rythia.......: 16
    D..............: 16
    Thyrn........: 11
    Nathan.....: 10
    Iltaru........: 7


    Monsters status :
    Spoiler
    Show

    (F6) T1 :
    (G5) T2 :
    (G5) T3 :
    (H6) T4 :
    (K5) T5 :
    (D12) S1 :
    (G7) D1 : BLOODIED, vulnerable 5 psychic (save ends), -3 to attack rolls UE Iltaru's NT
    (M5) D2 :



    Players Status
    Spoiler
    Show
    (G6) Rythia : 25/25, TEMP HP: 4, Healing surges : 6/8, AP: 0, marked by D1 until the end of its next turn

    (L4) Joran : 20/29, TEMP HP: 8, Healing surges : 11/12, AP: 0, marked by D2 until the end of its next turn

    (O0) Thyrn : 30/30, TEMP HP: 0, Healing surges : 10/10, AP: 1

    (M3) Iltaru : 21/26, TEMP HP: 8, Healing surges : 8/8, AP: 0

    (I10) Nathan : 14/22, TEMP HP: 0, Healing Surges : 6/6, AP: 0, -2 to attack rolls (save ends)


    Combat Map :
    Spoiler
    Show
    New Map
    Features of the Area:
    • Foliage: provides light cover/concealment, counts as difficult terrain

    Last edited by Gillric; 2011-05-23 at 08:15 AM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  14. - Top - End - #74
    Pixie in the Playground
     
    Goblin

    Join Date
    Apr 2011

    Default Re: [4E] Keep on the Shadowfell - IC

    Despite being threatened by his nearest foe. Joran decides that a change in strategy is needed. He holds his sword high over his head as he charges at one of the creatures threatening Rythia.

    Spoiler
    Show
    Charge at T4 with Virtuous Strike, thereby ending my turn at I-5. Attack (1d20+8)[16] Damage (1d10+4)[5]



    Stat Block:
    Spoiler
    Show
    HP 20/29 Bloodied 14 Surge Value 7 ( remaining 11/12)
    AC 17 Fort 14 Reflex 11 Will 15 Speed 5

    THP 8

    EFFECTS
    Marked by D2

    ACTION POINTS 0

    AT-WILL POWERS
    Enfeebling Strike
    Virtuous Strike
    Divine Challenge

    ENCOUNTER POWERS
    Cutting Words
    Valorous Smite
    Divine Mettle or Divine Strength
    Second Wind

    DAILY POWERS
    Paladin's Judgement
    Lay on Hands

    ITEM POWERS

  15. - Top - End - #75
    Orc in the Playground
     
    RedSorcererGirl

    Join Date
    Nov 2006
    Location
    United States

    Default Re: [4E] Keep on the Shadowfell - IC

    Rythia was surrounded by the little lizards and it seemed like trying to shift away from them would be utterly pointless. They were fast enough to keep up with Nathan when he tried the same tactic. Even with Joran's charge and Iltaru's abilities, she was too far away from the others to effectively use her remaining skills. The crimson haired half-elf grit her teeth and replied more to herself than anyone else, "Time to get back to basics..." She swung her longsword towards the strongest looking threat. There was no flair or exuberant chant behind her words but one should never underestimate the effectiveness of a simple swing.

    Spoiler
    Show
    Round Actions
    Standard Action: Basic Attack on D1
    Attack Roll: (1d20+7)[12]
    If hit damage: (1d8+4)[9]


    Rythia's Status Block:
    Spoiler
    Show
    HP 25/25 Bloodied 12 Healing Surge 8 (2 used /8)
    AC 18 Fort 15 Reflex 11 Will 14 Speed 5

    THP 4

    EFFECTS Marked until end of D1's turn

    ACTION POINTS 0

    At-Will Powers
    Furious Smash
    Wolf Pack Tactics


    Enounter Powers
    Valiant Strike
    Inspiring Word (1)
    Inspiring Word (2)
    Guarding Attack

    Second Wind


    Daily Powers
    Bastion of Defense

    Item Powers

    Last edited by Demonicheart; 2011-05-23 at 03:50 AM.
    _______________________________________________
    "Everyone has a photographic memory, its just that some people forget to load the film." ~ Anonymous

  16. - Top - End - #76
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    As Joran charges away from the dragonshield it attempts to swing at him but its attack is slow and misses the departing Paladin. When he reaches his intended target, Joran has built so much momentum and his attention is still focused on the dragonshield that his swing goes wide.

    Rythia swings her sword viciously at the dragonshield adjacent to her but it whistles over its head.

    The dragonshield then retaliates in kind but manages to strike true, drawing a gash in Rythia's side.

    The dragonshield that had been attacking Joran now saw an opportunity to get to the Psion and took it by shifting away to allow room for a run off and then charges toward the Psion but its swing is wide.

    Crunch:
    Spoiler
    Show

    Joran (TBD)
    Rythia missed

    D2:
    Opportunity Attack vs Joran when he charges @ 9 vs AC (miss)

    D1:
    Standard Attack Rythia @ 20 vs AC (hit, 10 damage and you are marked by D1 until the end of its next turn
    Save 3, does not save

    D2:
    Minor Shift to M6
    Standard Charge Iltaru at M4 and attack @ 12 vs AC (miss and you are marked by D2 until the end of its next turn


    Initiave :
    Spoiler
    Show
    Round : 4
    T.............: 21
    S.............: 20
    Joran........: 18
    Rythia.......: 16
    D..............: 16
    Thyrn........: 11 <-----------Active Player
    Nathan.....: 10
    Iltaru........: 7


    Monsters status :
    Spoiler
    Show

    (F6) T1 :
    (G5) T2 :
    (G5) T3 :
    (H6) T4 :
    (K5) T5 :
    (D12) S1 :
    (G7) D1 : BLOODIED, vulnerable 5 psychic (save ends), -3 to attack rolls UE Iltaru's NT
    (M4) D2 :



    Players Status
    Spoiler
    Show
    (G6) Rythia : 19/25, TEMP HP: 0, Healing surges : 6/8, AP: 0, marked by D1 until the end of its next turn

    (I5) Joran : 20/29, TEMP HP: 8, Healing surges : 11/12, AP: 0

    (O0) Thyrn : 30/30, TEMP HP: 0, Healing surges : 10/10, AP: 1

    (M3) Iltaru : 21/26, TEMP HP: 8, Healing surges : 8/8, AP: 0, marked by D2 until the end of its next turn

    (I10) Nathan : 14/22, TEMP HP: 0, Healing Surges : 6/6, AP: 0, -2 to attack rolls (save ends)


    Combat Map :
    Spoiler
    Show
    New Map
    Features of the Area:
    • Foliage: provides light cover/concealment, counts as difficult terrain

    Last edited by Gillric; 2011-05-23 at 05:11 PM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  17. - Top - End - #77
    Barbarian in the Playground
     
    sournote103's Avatar

    Join Date
    Mar 2011
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Thyrn once again summoned up arcane energies and launched them at one of the scaly creatures.
    Spoiler
    Show
    Standard Action Eldritch Blast at creature D2

    Spoiler
    Show
    Attack Roll (1d20+4)[8]
    Damage Roll (1d10+4)[6]

    Status Block
    Spoiler
    Show
    HP 30/30 Healing Surges 7 (0/10 used)
    AC 13 Fort 14 Ref 12 Will 14
    Temporary Hit Points 0
    At-Will Powers
    -Edritch Blast
    -Hellish Rebuke

    Encounter Powers
    -Vampiric Embrace
    -Enfeebling Strike

    Daily Powers
    -Flames of Phlegeothos

  18. - Top - End - #78
    Halfling in the Playground
    Join Date
    Feb 2011

    Default Re: [4E] Keep on the Shadowfell - IC

    "Oh that is just foul," Nathan cries holding his nose. Or he would if his hands weren't occupied. He and charges toward the dragonshield to try to save Rythia.

    Spoiler
    Show
    Here's hoping I didn't mess anything up.
    Move Action Escape Artist's Trick, shift into D1's square at the end of my turn if he's dead. Otherwise, don't shift at all.
    Standard Action Charge to G8 and attack D1
    +1 from charging +2 from combat advantage and -2 from the slinger's pot. And since I still technically haven't used it, Backstab as well. Third times' the charm right?
    Attack roll: (1d20+12)[21]
    Damage roll: (3d8+7)[24] + (d6)[4]

    Saving throw: (1d20)[11]


    Nathan's Status Block:
    Spoiler
    Show
    HP 14/22 Bloodied 11 Healing Surge 5 (0 used /7)
    AC 17 Fort 11 Reflex 18 Will 13 Speed 6

    THP 0

    EFFECTS
    None

    ACTION POINTS 0

    At-Will Powers
    Ambush Trick
    Escape Artist's Trick


    Enounter Powers
    Heroic Effort
    Backstab

    Second Wind
    Last edited by Kubular; 2011-05-26 at 03:50 PM.

  19. - Top - End - #79
    Orc in the Playground
     
    MonkGuy

    Join Date
    Feb 2010
    Location
    Torrance, CA
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    He knew that Rythia needed assistance, but Iltaru could not help noticing the prediciment he was now in.

    Feel like I'm standing here with my stalagmite hanging in the breeze...

    He took a step back and turned his attention to the kobold that was suddenly in his face, sending a mental bolt of force at it. As he did, he calmly called back to Thyrn, "A bit of assistance with this kobold would not go unappreciated."

    Spoiler
    Show

    Move: Shift to L2
    Standard: Dishearten (at-will)
    Attack -- (1d20+4)[11] vs Will
    Damage -- (1d6+6)[8] and -2 to all attacks until the end of my next turn.



    Iltaru's Status
    Spoiler
    Show

    HP 21/26 Bloodied 13 Healing Surge 6 Surges Used 0 (8/day)
    AC 14 Fort 12 Reflex 14 Will 15 Speed 6

    HEALING SURGE -- Yes

    THP 8

    EFFECTS
    Marked - D2

    ACTION POINTS 0

    POWER POINTS 0/2

    At-Will Powers (augmentable)
    Dishearten
    Mind Thrust


    Encounter Power
    Shard Swarm (racial)

    Daily Powers
    Mental Trauma -- Used
    Last edited by Turk Mannion; 2011-05-25 at 12:13 AM.

  20. - Top - End - #80
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    As Thyrn unleashes a bolt of energy at the Dragonshield menacing Iltaru it nimble leans out of the path of the missile only to see Nathan strike down its fellow with a vicious strike.

    Iltaru, emboldened by the kill, steps away from the Dragonshield in front of him only to see it quickly step in close to him. He attacks anyway, opening himself up to a strike from the Dragonshield in return, but both attacks go wide.

    The Tunnelers then return to the offensive, shifting and striking at Joran and Rythia, inflicting three wounds. The two wounds to Rythia draw a significant amount of blood.

    The slinger then moves further from the melee combatants and fires a stone from his sling at Nathan, causing blood to run from Nathan's many wounds.

    Crunch:
    Spoiler
    Show

    Thyrn misses D2.
    Nathan kills D1.
    Iltaru misses D2.

    D2:
    Immediate Reaction Shift to L3
    Opportunity Action Attack Iltaru @ 13 vs AC (miss, you are still marked till the end of D2's turn)

    T1:
    Standard Attack Rythia @ 25 vs AC (hit, 4 damage)
    Minor Shift to F5

    T3:
    Minor Shift to F6
    Standard Attack Rythia @ 24 vs AC (hit, 4 damage)
    Move Shift to E6

    T4:
    Standard Attack Joran @ 24 vs AC (hit, 4 damage)

    S1:
    Move To I15
    Minor Shift to J15
    Standard Attack Nathan @ 22 vs AC (hit, 10 damage)


    Initiave :
    Spoiler
    Show
    Round : 5
    T.............: 21
    S.............: 20
    Joran........: 18 <-----------Active Player
    Rythia.......: 16
    D..............: 16
    Thyrn........: 11
    Nathan.....: 10
    Iltaru........: 7


    Monsters status :
    Spoiler
    Show

    (F5) T1 :
    (G5) T2 :
    (F6) T3 :
    (H6) T4 : Marked by Joran
    (K5) T5 :
    (J15) S1 :
    (G7) D1 :
    (L3) D2 :



    Players Status
    Spoiler
    Show
    (G6) Rythia : 11/25, TEMP HP: 0, Healing surges : 6/8, AP: 0, Bloodied

    (I5) Joran : 20/29, TEMP HP: 4, Healing surges : 11/12, AP: 0

    (O0) Thyrn : 30/30, TEMP HP: 0, Healing surges : 10/10, AP: 1

    (L2) Iltaru : 21/26, TEMP HP: 8, Healing surges : 8/8, AP: 0, marked by D2 until the end of its next turn

    (G7) Nathan : 4/22, TEMP HP: 0, Healing Surges : 6/6, AP: 0, Bloodied


    Combat Map :
    Spoiler
    Show
    New Map
    Features of the Area:
    • Foliage: provides light cover/concealment, counts as difficult terrain

    Last edited by Gillric; 2011-05-26 at 08:17 PM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  21. - Top - End - #81
    Pixie in the Playground
     
    Goblin

    Join Date
    Apr 2011

    Default Re: [4E] Keep on the Shadowfell - IC

    Joran continued to swing at the nearest foe.

    Spoiler
    Show

    Minor: Divine Challenge to T4
    Standard: Enfeebling Strike to T4. (1d20+7)[25] vs. AC. If it hits, (1d10+4)[9] damage and target has -2 to attack rolls until end of my next turn.



    Stat Block:
    Spoiler
    Show
    HP 20/29 Bloodied 14 Surge Value 7 ( remaining 11/12)
    AC 17 Fort 14 Reflex 11 Will 15 Speed 5

    THP 4

    EFFECTS
    Marked by D2

    ACTION POINTS 0

    AT-WILL POWERS
    Enfeebling Strike
    Virtuous Strike
    Divine Challenge

    ENCOUNTER POWERS
    Cutting Words
    Valorous Smite
    Divine Mettle or Divine Strength
    Second Wind

    DAILY POWERS
    Paladin's Judgement
    Lay on Hands

    ITEM POWERS

  22. - Top - End - #82
    Pixie in the Playground
     
    Goblin

    Join Date
    Apr 2011

    Default Re: [4E] Keep on the Shadowfell - IC

    Hoping that that last attack took down the nearest foe. Joran repositioned his armored self in order to defend his companions.

    Spoiler
    Show

    Apologies about the double post, but I wanted to make sure I rolled high enough to take down the T4 minion.
    Move Action: Move to H7 then to F6

  23. - Top - End - #83
    Orc in the Playground
     
    RedSorcererGirl

    Join Date
    Nov 2006
    Location
    United States

    Default Re: [4E] Keep on the Shadowfell - IC

    Once more Rythia was feeling her wounds digging into her. She was running on fumes so to speak. Her voice was growing hoarse from her previous invigoration but it seems that the tide was slowly but surely turning. The only thing the group needed to do was last longer than their scaly opponents. However, that was easier said than done. Thankfully, Joran was working to improve their chances. Thyrn and Iltaru were finally connecting with their respective spells and Nathan had successfully saved Rythia from the menacing shield wielding lizard.

    She turned her eyes towards Nathan and realized that he was on his last legs too thanks to the potshots that the slinger was taking at him. Even as one part of her mind rallied that she needed to attack, the greater portion pointed out that her allies took priority. She ignored the little lizards and focused squarely on Nathan and attempted to help him further, "This...fight isn't lost yet. We have to stand strong."

    Spoiler
    Show
    Round Actions
    Standard Action: Heal Check on Nathan to force a second wind on her turn.
    (DC 10)
    (1d20+4)[10]
    If successful, Nathan uses his second wind but does not gain +2 bonus to defense


    Rythia's Status Block:
    Spoiler
    Show
    HP 11/25 Bloodied 12 Healing Surge 8 (2 used /8)
    AC 18 Fort 15 Reflex 11 Will 14 Speed 5

    THP 0

    EFFECTS Bloodied

    ACTION POINTS 0

    At-Will Powers
    Furious Smash
    Wolf Pack Tactics


    Enounter Powers
    Valiant Strike
    Inspiring Word (1)
    Inspiring Word (2)
    Guarding Attack

    Second Wind


    Daily Powers
    Bastion of Defense

    Item Powers

    _______________________________________________
    "Everyone has a photographic memory, its just that some people forget to load the film." ~ Anonymous

  24. - Top - End - #84
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Joran strikes down T4 with a vicious swing that separates its head from its body and he then advances on the remaining Tunnelers.

    Rythia, seeing Nathan in dire straits takes the time to heal him allowing him to catch his breath.

    The remaining Dragonshield strikes at Iltaru drawing a gash in the Psion's side before shifting into a better position.

    Crunch:
    Spoiler
    Show

    Joran Kills T4.
    Rythia gives Nathan a second wind, Nathan's second wind is now used.

    D2:
    Standard Attack Iltaru @ 18 vs AC (hit, 9 damage and you are marked until the end of D2's next turn)
    Move Shift to M2
    Minor Shift to M1



    Initiave :
    Spoiler
    Show
    Round : 5
    T.............: 21
    S.............: 20
    Joran........: 18
    Rythia.......: 16
    D..............: 16
    Thyrn........: 11 <-----------Active Player
    Nathan.....: 10
    Iltaru........: 7


    Monsters status :
    Spoiler
    Show

    (F5) T1 :
    (G5) T2 :
    (E6) T3 :
    (H6) T4 :
    (K5) T5 :
    (J15) S1 :
    (G7) D1 :
    (M1) D2 :



    Players Status
    Spoiler
    Show
    (G6) Rythia : 11/25, TEMP HP: 0, Healing surges : 6/8, AP: 0, Bloodied

    (F6) Joran : 20/29, TEMP HP: 4, Healing surges : 11/12, AP: 0

    (O0) Thyrn : 30/30, TEMP HP: 0, Healing surges : 10/10, AP: 1

    (L2) Iltaru : 20/26, TEMP HP: 0, Healing surges : 8/8, AP: 0, marked by D2 until the end of its next turn

    (G7) Nathan : 9/22, TEMP HP: 0, Healing Surges : 5/6, AP: 0, Bloodied


    Combat Map :
    Spoiler
    Show
    New Map
    Features of the Area:
    • Foliage: provides light cover/concealment, counts as difficult terrain

    Last edited by Gillric; 2011-05-27 at 04:31 PM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  25. - Top - End - #85
    Barbarian in the Playground
     
    sournote103's Avatar

    Join Date
    Mar 2011
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Thyrn positioned himself so that he might strike other foes more easily. Seeing that Iltaru was not in immediate danger, he instead chose to defeat the creature beguiling the wounded Rythia. He spoke a few words of power, and unleashed a bast of necrotic power towards the creature.

    Spoiler
    Show
    Move Action Move to K6
    Standard Action Vampiric Embrace power on creature T1

    Spoiler
    Show
    Attack Roll[roll0]
    Damage Roll[roll1]

    Status
    Spoiler
    Show
    HP 30/30 Healing Surges 7 (0/10 used)
    AC 13 Fort 14 Ref 12 Will 14
    Temporary Hit Points 5
    At-Will Powers
    -Edritch Blast
    -Hellish Rebuke

    Encounter Powers
    -Vampiric Embrace
    -Enfeebling Strike

    Daily Powers
    -Flames of Phlegeothos

  26. - Top - End - #86
    Halfling in the Playground
    Join Date
    Feb 2011

    Default Re: [4E] Keep on the Shadowfell - IC

    "Thank you, miss, excuse me as I go attend to that last straggler." He spins and slides off to the side and flings his the dagger in his left hand at the kobold.

    Spoiler
    Show
    Move action Ambush Trick to move to G13.
    Standard Action Ranged attack on S1 with a dagger which also gets a sneak attack.
    Attack Roll: (1d20+8)[22]
    Damage Roll: (1d4+7)[9] + (2d8)[13]


    Nathan's Status Block:
    Spoiler
    Show
    HP 9/22 Bloodied 11 Healing Surge 5 (0 used /7)
    AC 17 Fort 11 Reflex 18 Will 13 Speed 6

    THP 0

    EFFECTS
    None

    ACTION POINTS 0

    At-Will Powers
    Ambush Trick
    Escape Artist's Trick


    Enounter Powers
    Heroic Effort
    Backstab

    Second Wind

  27. - Top - End - #87
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Thyrn misses with another blast of arcane energy while Nathan advances on the slinger and bloodies it with an expertly thrown dagger.

    The two Tunnelers flee the Paladin to strike at Nathan and Iltaru with Iltaru taking a javelin thrust in the side.

    The slinger moves towards the less defended heroes and attacks the warlock with a sling stone. The stone hits Thyrn, raising a lump on his left shoulder.

    Crunch:
    Spoiler
    Show

    Thyrn misses.
    Nathan hits and bloodies S1.
    Iltaru is now on Delay.

    T1:
    Minor Shift to F4
    Standard Charge to K3 and attack Iltaru @ 18 vs AC (hit, 4 damage)

    T3:
    Minor Shift to D7
    Standard Charge to G12 and attack Nathan @ 15 vs AC (miss)

    S1:
    Move To N9
    Standard Attack Thyrn @ 24 vs AC (hit, 6 damage)
    Minor Shift to O8

    IT IS NOW JORAN'S TURN


    Initiave :
    Spoiler
    Show
    Round : 6
    T.............: 21
    S.............: 20
    Joran........: 18 <-----------Active Player
    Rythia.......: 16
    D..............: 16
    Thyrn........: 11
    Nathan.....: 10
    Iltaru........: 7 DELAY


    Monsters status :
    Spoiler
    Show

    (K3) T1 :
    (G5) T2 :
    (G12) T3 :
    (H6) T4 :
    (K5) T5 :
    (O8) S1 :
    (G7) D1 :
    (M1) D2 :



    Players Status
    Spoiler
    Show
    (G6) Rythia : 11/25, TEMP HP: 0, Healing surges : 6/8, AP: 0, Bloodied

    (F6) Joran : 20/29, TEMP HP: 4, Healing surges : 11/12, AP: 0

    (O0) Thyrn : 24/30, TEMP HP: 0, Healing surges : 10/10, AP: 1

    (L2) Iltaru : 16/26, TEMP HP: 0, Healing surges : 8/8, AP: 0, marked by D2 until the end of its next turn

    (G13) Nathan : 9/22, TEMP HP: 0, Healing Surges : 5/6, AP: 0, Bloodied


    Combat Map :
    Spoiler
    Show
    New Map
    Features of the Area:
    • Foliage: provides light cover/concealment, counts as difficult terrain

    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  28. - Top - End - #88
    Orc in the Playground
     
    MonkGuy

    Join Date
    Feb 2010
    Location
    Torrance, CA
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Iltaru, flanked by two of the kobolds, realized he needed to extract himself from this spot before they took full advantage of it. He closed his eyes and several of the shards that made up his body shifted suddenly and burst with a green flash, temporarilly dazzling the two creatures. When the flash died, Iltaru appeared 15' away. A quick glance at Nathan's foe set up a buzzing in the kobold's mind, providing a distraction to anyone who might attack it, and followed it with a mental thrust of energy at the bloody slinger.

    Spoiler
    Show

    Move Action: Racial power Shard Swarm. Close burst one, centered on myself, giving me combat advantage on T1 and D2 until the end of my next turn. Iltaru then teleports half his speed (6/2=3 squares) to I5.

    Minor Action: Distract on T3, granting combat advantage on it to the next creature that attacks it by the end of my next turn.

    Free Action: Send Thoughts to Nathan, telling him to have fun with his combat advantage.

    Standard Action: Mind Thrust on S1. (1d20+4)[18] vs will for (1d10+6)[14] psychic damage

    Hope I got that all right.


    Iltaru's Status
    Spoiler
    Show

    HP 21/26 Bloodied 13 Healing Surge 6 Surges Used 0 (8/day)
    AC 14 Fort 12 Reflex 14 Will 15 Speed 6

    HEALING SURGE -- Yes

    THP 0

    EFFECTS
    Marked - D2
    Combat Advantage - T1 and D2 until the end of my next turn

    ACTION POINTS 0

    POWER POINTS 0/2

    At-Will Powers (augmentable)
    Dishearten
    Mind Thrust

    Encounter Power
    Shard Swarm (racial) -- Used

    Daily Powers
    Mental Trauma -- Used
    Last edited by Turk Mannion; 2011-05-29 at 07:53 PM.

  29. - Top - End - #89
    Pixie in the Playground
     
    Goblin

    Join Date
    Apr 2011

    Default Re: [4E] Keep on the Shadowfell - IC

    Joran calls upon his deity to reenergize Rythia and then charges at the creature threatening Nathan.

    Spoiler
    Show
    Minor: Lay hands on Rythia. I spend a healing surge and she gains an healing surge worth of HP
    Move: cashed in for minor: Divine challenge to T3
    Standard: Charge at T3 with Virtuous Strike (1d20+8)[24] vs. AC. If it hits (1d10+4)[6] damage.


    Stat Block:
    Spoiler
    Show
    HP 20/29 Bloodied 14 Surge Value 7 ( remaining 10/12)
    AC 17 Fort 14 Reflex 11 Will 15 Speed 5

    THP 4

    EFFECTS

    ACTION POINTS 0

    AT-WILL POWERS
    Enfeebling Strike
    Virtuous Strike
    Divine Challenge

    ENCOUNTER POWERS
    Cutting Words
    Valorous Smite
    Divine Mettle or Divine Strength
    Second Wind

    DAILY POWERS
    Paladin's Judgement
    Lay on Hands

    ITEM POWERS

  30. - Top - End - #90
    Orc in the Playground
     
    RedSorcererGirl

    Join Date
    Nov 2006
    Location
    United States

    Default Re: [4E] Keep on the Shadowfell - IC

    Rythia breathed a sigh of relief as Joran tended to her wounds. This battle had taken its toll on her but things were finally looking up. The slinging lizard was finally down and it looked like Joran would finish off the evil beast near Nathan. That only left another dreaded shielded one and one more weaker one. Unfortunately, both of them were well outside of easy attacking distance. With a small grunt as she ignored her aching muscles, the half-elf began to move towards the little lizards. She once more pumped her legs into a charge as she attempted to strike the stronger of the two opponents, "Enough with...all this...running!" She was getting winded from have to charge back and forth between the area. The group was spread out too wide and her attack wasn't nearly as effective as she'd hope.

    Spoiler
    Show
    Round Actions
    Move Action: Move to L5
    Standard Action: Charge Attack on D2
    Effect: +2 attack roll
    Attack roll (Strength VS AC): (1d20+9)[12]
    Damage roll: (1d8+4)[9]


    Rythia's Status Block:
    Spoiler
    Show
    HP 17/25 Bloodied 12 Healing Surge 8 (2 used /8)
    AC 18 Fort 15 Reflex 11 Will 14 Speed 5

    THP 0

    EFFECTS

    ACTION POINTS 0

    At-Will Powers
    Furious Smash
    Wolf Pack Tactics


    Enounter Powers
    Valiant Strike
    Inspiring Word (1)
    Inspiring Word (2)
    Guarding Attack

    Second Wind


    Daily Powers
    Bastion of Defense

    Item Powers

    Last edited by Demonicheart; 2011-05-30 at 04:08 AM.
    _______________________________________________
    "Everyone has a photographic memory, its just that some people forget to load the film." ~ Anonymous

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •