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  1. - Top - End - #211
    Barbarian in the Playground
     
    Sploosh's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Valandil flips off the rock and lands running towards the injured kobold. In one motion he dispenses justice and mercy.

    Spoiler
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    Move to I28
    Acrobatics check to do a fancy flip
    (1d20+9)[19]
    Quarry D3
    Twin Strike D3
    (1d20+7)[8]
    (1d20+7)[20]
    Damage:
    (1d12)[10]
    (1d12)[7]
    Quarry:(1d6)[6]
    Last edited by Sploosh; 2011-11-07 at 08:21 PM.
    Some men are born to kill.
    Others push people around.
    A few are destined to lead


    I was born a tank.

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  2. - Top - End - #212
    Barbarian in the Playground
     
    sournote103's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Certainly not unscathed by the monsters' attacks, Thyrn tried to create some distance between himself and the creature directly menacing him. He then spat a curse at the creature as he threw a ball of arcane fire at it.
    Actions
    Spoiler
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    Move Action - Shift to J28
    Standard Action - Hellish Rebuke on D1

    Rolls
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    Attack - (1d20+4)[17]
    Damage - (1d6+4)[8]
    Extra damage if I take damage before the end of my next turn - (1d6+4)[9] (Just going ahead and rolling this to expedite things)

  3. - Top - End - #213
    Orc in the Playground
     
    RedSorcererGirl

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    Default Re: [4E] Keep on the Shadowfell - IC

    Rythia gave a quick shout towards her deva ally, "Draziw, hold out just a little longer. We'll defeat these foes yet!" Despite her inspirational words, she was starting to have the same feeling of dread as in the first bout with the kobolds. The half-elf woman's voice was growing a little hoarce and it was doubtful she could inspire anyone else for the rest of the battle.

    Still, she pressed her own assault against the stubborn kobold attacking Garvaugn. It wasn't nearly as flashy as her other skills, still she cried out as she swung her blade, "Sometimes, you just have to stick with the basics."
    Spoiler
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    Round Actions
    Minor Action
    : Inspiring Word on Draziw. He spends a healing surge and regains (1d6)[6] additional health.

    Standard Action: Basic Melee Attack on D2
    Attack Roll VS AC: (1d20+7)[24]
    Damage Roll: (1d8+4)[10]
    _______________________________________________
    "Everyone has a photographic memory, its just that some people forget to load the film." ~ Anonymous

  4. - Top - End - #214
    Bugbear in the Playground
     
    Leolo's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Draziw shoots a magic orb on the opponent next to Rytha

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    Shift to I27
    If D3 is unable to follow:
    Orbmaster's Incendiary Detonation (1d20+4)[9] vs Reflex of D3, (1d6+4)[7] damage, prone, Zone burst 1 centred on F29

    Magic missile on d2, 6 damage
    Last edited by Leolo; 2011-10-25 at 08:44 PM.

  5. - Top - End - #215
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    As the allies begin to further overwhelm their opponents, the two remaining kobolds again attempt to attack them with little success.


    Crunch:
    Spoiler
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    D2:
    Standard: Attack Garvaugn at 16 vs AC, miss

    Q1:
    Move: Shift to M25
    Minor: Shift to M24
    Standard: Attack Rythia at 9 vs AC, miss


    Initiave :
    Spoiler
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    Round : 4
    Thyrn----------: 20
    Rythia----------: 17
    Draziw---------: 16
    D--------------: 16
    Q--------------: 14
    Valandil--------: 12 <-----------Active Player
    Coal-----------: 10 DELAY
    Garvaugn------: 7 DELAY


    Monsters status :
    Spoiler
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    (M24) Q1 :
    (M24) D1 : Dead
    (L23) D2 : Marked by Garvaugn, BLOODIED
    (G29) D3 : Dead
    (H21) W1 : Dead


    Players Status
    Spoiler
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    (L24) Rythia : 21/25, TEMP HP: 0, Healing surges : 6/8, AP: 0

    (H27) Coal : 27/27, TEMP HP: 0, Healing surges : 6/6, AP: 1

    (J28) Thyrn : 19/30, TEMP HP: 0, Healing surges : 10/10, AP: 0

    (I28) Valandil : 23/23, TEMP HP: 0, Healing surges : 6/6, AP: 0

    (K24) Garvaugn : 19/31, TEMP HP: 0, Healing Surges : 13/13, AP: 1

    (I27) Draziw : 20/22, TEMP HP: 0, Healing Surges : 5/7, AP: 1


    Combat Map :
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    Last edited by Gillric; 2011-10-26 at 08:35 PM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  6. - Top - End - #216
    Barbarian in the Playground
     
    Sploosh's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Valandil looks down at the bloody corpse before him, muttering a soft prayer to Bahamut as he attempts to dipose of another.

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    Move to J25
    Quarry D2
    Twin Strike
    (1d20+7)[11]
    (1d20+7)[18]
    Damage:
    (1d12)[3]
    (1d12)[5]
    Quarry: (1d6)[3]
    Last edited by Sploosh; 2011-11-07 at 08:23 PM.
    Some men are born to kill.
    Others push people around.
    A few are destined to lead


    I was born a tank.

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  7. - Top - End - #217
    Bugbear in the Playground
     
    Leolo's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Draziw shouts to Rythia: Fall back, i will burn them and wants to attack the Kobolds as long as they are standing next to each other.

  8. - Top - End - #218
    Barbarian in the Playground
     
    sournote103's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Tiring of the battle, Thyrn summoned up a moderate amount of arcane energy, and projected it at the creature who remained yet well.
    Spoiler
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    Eldritch Blast
    Attack roll on Q1 (1d20+4)[11] vs. reflex
    Damage roll (1d10+4)[8]

  9. - Top - End - #219
    Orc in the Playground
     
    RedSorcererGirl

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    Default Re: [4E] Keep on the Shadowfell - IC

    Rythia nods a bit when she hears the call to retreat but she does mentally reply, Easier said than done.... She knew that if she tried to tactically withdraw, the kobolds would likely follow. Their swift feet were truly vexxing the half-elven woman.

    Throwing caution to the wind, she gave one last swing at the newest annoyance in her sight, the scaled beast not playing with the minotaur before beating a quick retreat. The young woman shouted in annoyance as she fell back, "Make the most of this opening before they regroup!" She knew she was leaving herself exposed but she felt it was a fair trade for keeping the little monsters in place for whatever Draziw had in store for them.

    Spoiler
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    Round Actions
    Standard Action
    : Basic Melee Attack against Q1
    Attack Roll VS AC: (1d20+7)[13]
    Damage Roll: (1d8+4)[8]

    Move Action: Rythia retreats to I25 provoking attacks of opportunity from both kobolds. However, D2 is marked and if he attacks, Garavagn's battle guardian kicks in letting him get a free basic melee attack.
    _______________________________________________
    "Everyone has a photographic memory, its just that some people forget to load the film." ~ Anonymous

  10. - Top - End - #220
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    As Valandil staggers one of the kobolds, making it unsteady on its feet, both Thyrn and Rythia attack to little effect. When Rythia attempts to step back to provide an opening for Draziw she leaves a glaring opening in her defenses and the kobold quickly takes advantage.

    Crunch:
    Spoiler
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    D2 will not take the opportunity attack.

    Q1:
    Opportunity attack vs Rythia: Crit at 26 vs AC for 17 damage


    Initiave :
    Spoiler
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    Round : 5
    Thyrn----------: 20
    Rythia----------: 17
    Draziw---------: 16 <-----------Active Player
    D--------------: 16
    Q--------------: 14
    Valandil--------: 12
    Coal-----------: 10 DELAY
    Garvaugn------: 7 DELAY


    Monsters status :
    Spoiler
    Show
    (M24) Q1 :
    (M24) D1 : Dead
    (L23) D2 : Marked by Garvaugn, BLOODIED
    (G29) D3 : Dead
    (H21) W1 : Dead


    Players Status
    Spoiler
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    (I25) Rythia : 4/25, TEMP HP: 0, Healing surges : 6/8, AP: 0, BLOODIED

    (H27) Coal : 27/27, TEMP HP: 0, Healing surges : 6/6, AP: 1

    (J28) Thyrn : 19/30, TEMP HP: 0, Healing surges : 10/10, AP: 0

    (J25) Valandil : 23/23, TEMP HP: 0, Healing surges : 6/6, AP: 0

    (K24) Garvaugn : 19/31, TEMP HP: 0, Healing Surges : 13/13, AP: 1

    (I27) Draziw : 20/22, TEMP HP: 0, Healing Surges : 5/7, AP: 1


    Combat Map :
    Spoiler
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    Last edited by Gillric; 2011-10-31 at 07:06 PM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  11. - Top - End - #221
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    The kobold that just viciously struck Rythia follows up the opening again to similar success, dropping the wounded Warlord to the ground. The last of the armored kobolds does not fair as well with his attack.

    Crunch:
    Spoiler
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    D2:
    Standard: Attack vs Garvaugn: 13 vs AC, miss

    Q1:
    Move: Shift to K26
    Minor: Shift to J26
    Standard: Attack vs Rythia: 21 vs AC for 17 damage


    Initiave :
    Spoiler
    Show
    Round : 5
    Thyrn----------: 20
    Rythia----------: 17
    Draziw---------: 16 DELAY
    D--------------: 16
    Q--------------: 14
    Valandil--------: 12 <-----------Active Player
    Coal-----------: 10 DELAY
    Garvaugn------: 7 DELAY


    Monsters status :
    Spoiler
    Show
    (J26) Q1 :
    (M24) D1 : Dead
    (L23) D2 : Marked by Garvaugn, BLOODIED
    (G29) D3 : Dead
    (H21) W1 : Dead


    Players Status
    Spoiler
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    (I25) Rythia : -13/25, TEMP HP: 0, Healing surges : 6/8, AP: 0, DECEASED

    (H27) Coal : 27/27, TEMP HP: 0, Healing surges : 6/6, AP: 1

    (J28) Thyrn : 19/30, TEMP HP: 0, Healing surges : 10/10, AP: 0

    (J25) Valandil : 23/23, TEMP HP: 0, Healing surges : 6/6, AP: 0

    (K24) Garvaugn : 19/31, TEMP HP: 0, Healing Surges : 13/13, AP: 1

    (I27) Draziw : 20/22, TEMP HP: 0, Healing Surges : 5/7, AP: 1


    Combat Map :
    Spoiler
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    Last edited by Gillric; 2011-10-31 at 07:35 PM.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  12. - Top - End - #222
    Orc in the Playground
     
    RedSorcererGirl

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    Default Re: [4E] Keep on the Shadowfell - IC

    As she tried to turn away from the kobolds, a powerful swing caught her in the waist between the folds of her scale armor. Despite her best effort to stomach the pain, it was too much and she screamed out loud in agony. Still she continued to limp away from the beast with a dangerously large trail of blood following her, "Draziw...please hurry...ah...I can't...take much-AAAHHH!" That was as far as she was able to get as the scaled beast dashed between her allies and dug his sword deep into her spine.

    The young half-elf's mouth hung open as her legs buckled out from underneath her. Her eyes were wide in utter disbelief and the color quickly faded from her skin. She collapsed face first on the dirt road. Her mind was franitically commanding her to get up, but Rythia's body refused to comply. The sounds and sights of the battle were fading to white as she barely spoke her last words, "...f-father...I'm....soorrrr...." With no further actions, Rythia's world disappeared to nothing as her dead corpse littered the ground.
    Last edited by Demonicheart; 2011-10-31 at 08:31 PM.
    _______________________________________________
    "Everyone has a photographic memory, its just that some people forget to load the film." ~ Anonymous

  13. - Top - End - #223
    Barbarian in the Playground
     
    Sploosh's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    A single tear slips down Valandil's cheek. "Be at peace, child." He turns to take in the blood splattered Kobold next to him. "You and your friend however, will not have that priviledge." As Valandil finishes he rolls away and lets loose.

    Spoiler
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    Quarry Q1
    Shift to J24
    Twin Strike Q1 and D2
    D2:
    Attack: (1d20+7)[16]
    Damage: (1d12)[8]

    Q1:
    Attack: (1d20+7)[16]
    Damage: (1d12)[8]
    Quarry: (1d6)[5]



    Last edited by Sploosh; 2011-11-01 at 07:07 AM.
    Some men are born to kill.
    Others push people around.
    A few are destined to lead


    I was born a tank.

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  14. - Top - End - #224
    Bugbear in the Playground
     
    Leolo's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Draziw steps back and casts his spell, but too late to save Rythia or stop the second kobold from to come near him.

    A fire starts to burn next to the wounded kobold, and detonates with a loud burst, knocking him prone if he doesn't have the reflexes to escape the burst.

    Spoiler
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    Orbmaster's Incendiary Detonation on M24
    (1d20+4)[16] vs Reflex D2, 1d6+4 damage +prone

    Effect: 2 damage at the start of the kobolds turn
    Last edited by Leolo; 2011-11-01 at 07:31 AM.

  15. - Top - End - #225
    Bugbear in the Playground
     
    Leolo's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Forgot to make the second roll:
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    (1d6+4)[10]

  16. - Top - End - #226
    Barbarian in the Playground
     
    sournote103's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Enraged over the death of his comrade, Thyrn summoned up every ounce of arcane energy he could muster, and hurled it with all his might at Rythia's assailant. In his fury, he struck again, seeking to avenge the death of the half-elven Warlord, who he had begin to trust. As he attempted to destroy the kobold, he spat every cures he could think of in every language he knew at the small creature.
    Spoiler
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    Standard Action - Vampiric Embrace on Q1
    Attack Roll - (1d20+4)[7] vs Will
    Damage Roll - (2d8+4)[10] Necrotic damage, and I gain 5 temporary HP
    ACTION POINT for another Standard Action - Eldritch Blast on Q1
    Attack Roll - (1d20+4)[24] vs Reflex
    Damage Roll - (1d10+4)[12] damage

  17. - Top - End - #227
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    As Rythia falls, the rest of the party attacks with renewed urgency and finally manages to bring down the two remaining kobolds. Upon searching the bodies of the kobolds, the adventurers find a necklace and a small amount of coinage.

    Spoiler
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    You can all take a short rest. I have detailed to loot in the OOC thread. Also, where do you wish to go from here? There was the kobolds to be dealt with as well as the dragon burial site.
    Playing:
    Ashe Natura - Grandpre Academy (Second Group) - D&D 4E
    Belim Copperheart - [4E] The Hulmund Saga

    Running:
    Keep on the Shadowfell - (OOC Thread) - (OOC Thread 2) - IC Thread

  18. - Top - End - #228
    Barbarian in the Playground
     
    sournote103's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Though he did not often concern himself in religious affairs, Thyrn had a brief insight into the function of the necklace found upon the corpse of one of the Kobolds. He was able to identify it as the symbol of Orcus. He passed this information on to the others, when a thought occurred to him.
    "Strange," he mused to himself, "That kobolds might worship Orcus, rather than Tiamat or a dragon..."

  19. - Top - End - #229
    Barbarian in the Playground
     
    Sploosh's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Valandil looks up from kneeling over the fallen warlord's corpse. "It might indicate a connection with the cultists. I would bury Rhythia before we press the matter. What faith did she follow?"
    Some men are born to kill.
    Others push people around.
    A few are destined to lead


    I was born a tank.

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  20. - Top - End - #230
    Barbarian in the Playground
     
    sournote103's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    "I believe I heard her mention Avandra, though I am not sure, replied Thyrn.

  21. - Top - End - #231
    Barbarian in the Playground
     
    Sploosh's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    "Then she will fly free with her." Valandil goes about gathering wood, gesturing for the others to help. He contructs a large pyre. Reverantly, he places her gently atop it. She looked like a child, so small and out of place. He recites from the faith of Avandra, of Bahamut and gives her the elvish rites. "Berthadhiell, be free." He sets her pyre aflame and as he chants, the flames become a silvery white and soon everything enveloped is consumed leaving only ash. A strong wind picks up and carries it into the air.
    Some men are born to kill.
    Others push people around.
    A few are destined to lead


    I was born a tank.

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  22. - Top - End - #232
    Bugbear in the Playground
     
    Leolo's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Draziw is quite for a long while. Was it his fault? He shouldn't have told her to fall back, even if he could not know what would happen.

    He never intended her to get hurt.

    "I am sorry Rythia." he whispers when the flames touch her body and carry her soul away.

  23. - Top - End - #233
    Orc in the Playground
     
    RedSorcererGirl

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    Default Re: [4E] Keep on the Shadowfell - IC

    The vigil for the death of Rythia was soon interrupted by the sound of heavy feet walking down the road towards the somber group. If there was one thing to be said about the source of the sound, one could see it long before it came into speaking distance. A female goliath in heavy scale armor was moving down the road. Considering that she stood at 7'8", it was rather hard to miss her approach. A warhammer and shield specially made to fit her hung on her waist and back respectively. Her greyish ash colored skin seemed to fit well with her black hair. Oddly enough, she chose to let it flow freely instead of braid it like many goliath women are known to do. Even with the metal around her body, it was obvious to anyone that she was fairly muscular and physically fit. Some folks might have made out an oddly shaped "tattoo" that ran the length of her neck. The truly perceptive would have noticed it was not a "tattoo" but a runic drawing of some kind.

    The towering woman seemed to pick up her pace a little when she noticed the fire but slowed down once she saw it was funeral pyre. Even if she still had much to learn about various cultures, Kourni was not completely ignorant of these scenarios. Wordlessly, she walked up to the dying blaze and clasped her hands together in prayer. A feminine voice emitted from her but her mouth didn't actually open, "...may the spirits guide this soul to her final rest. She has rejoined the cycle as we all will someday Melora willing." As each word was 'spoken' the rune on her neck glowed every so slightly. It seemed that this was the source of the vocal sound. With her prayer to the spirits and Melora finished, the goliath turned her attention to the strangers and once more spoke through her rune, "I apologize for intruding but...that was a funeral pyre, yes? I did not wish to walk by without paying respect. If you do not mind me asking, who was she?"
    Last edited by Demonicheart; 2011-11-09 at 03:42 AM.
    _______________________________________________
    "Everyone has a photographic memory, its just that some people forget to load the film." ~ Anonymous

  24. - Top - End - #234
    Barbarian in the Playground
     
    sournote103's Avatar

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    Default Re: [4E] Keep on the Shadowfell - IC

    Thyrn paused a moment before answering the Goliath woman who stood before him, both to consider his reply, and to see if there was anything indicating that she was no to be trusted.
    As for his reply, he found himself at a loss for words. It was only after Rythia's death that he regretted not getting to know her better. He felt as though "traveling companion" or something to that effect had too impersonal and formal an air, while "friend" seemed to him to identify a closer relationship than it had been his privilege to have with the warlord.
    His analysis of the Goliath was quite brief. Nothing about her, beyond her bearing of arms and armor, made her seem to be untrustworthy or hostile, though if bearing armaments immediately marked one as an enemy, he himself was not to be trusted. He concluded that there was no reason to be suspicious, though he was naturally wary of others.
    Following this, he gave a succinct response to the newly arrived figure. "She was... a friend." Thyrn still felt as though he was not privileged to use such a term, being that he had purposely kept his companions at an emotional distance, yet he felt it was the quickest and easiest response. He idly fingered his arcane focus, which hung at his belt, and cast a quick glance around, to ensure that no Kobolds were sneaking up on the group.

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    Not actually expecting Kobolds to attack; that was just RP. In any case, it can't hurt to roll perception.
    (1d20-1)[9]

  25. - Top - End - #235
    Barbarian in the Playground
     
    Sploosh's Avatar

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    Valandil nods. "Her name was Rythia They'lliar from Tal'sulrim. A valiant warrior who gave her life to aid Winterhaven. She was slain here by kobolds who have some connection to the demon Orcus." He says a soft prayer to Bahamut.

    "I am called Valandil." He bows low. "I would gladly share prayers with you, and perhaps I could help with your..." Valandil stops, not knowing how to conclude. "Ailment?"
    Last edited by Sploosh; 2011-11-09 at 06:56 AM.
    Some men are born to kill.
    Others push people around.
    A few are destined to lead


    I was born a tank.

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  26. - Top - End - #236
    Orc in the Playground
     
    RedSorcererGirl

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    Default Re: [4E] Keep on the Shadowfell - IC

    The goliath woman nodded slowly towards Thyrn. She had a feeling that something was bothering him and she guessed that it was his connection to the fallen. Truth be told, a part of her wanted to comfort him with a hug. However, she had already been chided in the past for doing such with people she's barely met and it took all of her willpower not to do it again. Instead, she just gave him a sympathetic gaze as her rune came to life once more, "I'm sorry for your loss."

    When she heard Valandil speak up, a thoughtful expression formed on her face. She raised her left hand to her head and lightly tapped her forehead as she pondered out loud, "Rythia...Rythia...that name seem fami-oh...it can't be!" Kourni's eyes widened in realization and whatever she was thinking about made her temporarily forget Valandil's other comment. She set down the large backpack slung over her shoulder and began to dig through its contents until she pulled out a rolled up scroll that looked barely a few days old. She opened it up and began to frantically scan the texts until she found what she was looking for, "Rythia They'llar...I was afraid of that...Spirits...Marla and Evon are not going to like this news..." The woman let out a deep sigh and even opened her mouth a little to do it. She shook her head as she wondered how she was going to tell the priestess this latest development. However, as crestfallen as she was, she didn't forget that she had other people around her. Her rune sparked to life once more, "I...I should probably explain."

    Although she was now in a crouching position next to her bag, she really didn't have to look too high up to look the strangers in the eye. The goliath began in a somber tone, "My name is Kourni Mistcaller and I was heading west from Fallcrest looking for her...as well as those that traveled with her. Priestess Marla at the grand temple told me about troubles in this area and the people she sent to investigate. I was suppose to simply find them, get an update, help out if need be and then return...but...I shouldn't have taken my time." She shook her head apparently believing that if she hurried, she might have been able to save the half-elven woman. Still, she didn't dwell on the what ifs, it was the present that mattered now. If anyone knew that lesson well, it was her.

    After a moment she remembered the elf's last question and decided to answer it. A small laugh seemed to emit from her rune as she commented, "My condition is not overly serious. If I wanted to, I could speak with my own voice...but...the problem is the inside of mouth. It was...scarred long ago and I can't form words right." As if to demonstrate, Kourni's neck rune faded a little and she briefly tried to speak on her own, "ooug eaaa..." One would imagine she was trying to say 'you see...' but she couldn't pronounce the words right...as if someone was holding her tongue while she was speaking. Regardless, she didn't keep her mouth open long enough for anyone to get a good look. Her rune came to life once more, "Melora was kind to grant me the power of a runepriest. Talking this way is not so bad...and I don't get a hoarse voice either." A surprisingly boisterous laugh emerged from the rune. Clearly Kourni had come to terms with her condition long ago.

    She looked around at those present and settled upon Thyrn once more, "Are you Thyrn by any chance? I was told Rythia traveled with a half-elf that looks a lot like you." She hadn't forgotten her mission. If she could find one person from Rythia's group still alive, she could do her job.
    _______________________________________________
    "Everyone has a photographic memory, its just that some people forget to load the film." ~ Anonymous

  27. - Top - End - #237
    Barbarian in the Playground
     
    sournote103's Avatar

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    Thyrn paused a moment, still thinking himself rather one of a Gnoll pack than a half-elf, despite his time of separation from his adoptive parents. After this breif moment's pause, he replied, "Yes. My name is Thyrn." After hearing that Kourni yet knew the names of members - and former members - of the group, Thyrn became warier of the woman before him. It was true that she might be a simple messenger, or even an ally sent to aid them in the extermination of the Kobolds and finding Staul, but, ever erring on the side of caution, Thyrn fully realized the possibility that she might yet be a foe. He gathered a small amount of magical energy, knowing he could release it at once if he needed to, and knowing that should he choose not to use it, it would harmlessly dissipate.

  28. - Top - End - #238
    Barbarian in the Playground
     
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    Valandil's eyes softened. "You could not...nobody could have stopped this. Do not blame yourself, child. To dwell on such things..." he whispered.

    "Accept the past. Honour her and know that she is at peace with her god. Focus your energy on what you can change. It is fate that has brought you here. Perhaps...yes, perhaps you may be able to finish what she started."
    Some men are born to kill.
    Others push people around.
    A few are destined to lead


    I was born a tank.

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  29. - Top - End - #239
    Ogre in the Playground
     
    AssassinGuy

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    As the party commits Rythia to the pyre, overcome with sorrow that one of their companions would die and no more hunger for adventure, Garvaugn and Coal bid farewell to their allies and prepare to depart. They agree to take word of what has befallen the party to Lord Padraig and to the temple in Winterhaven.
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  30. - Top - End - #240
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    When the two reach Winterhaven they come upon a Human and a Deva that are equipped for the road. Seeing them to be adventurers, they decide that maybe these two able warriors could protect those they left out in the fields. Garvaugn and Coal proceed to inform Dawn and Weeping Crane of what has happened to the others and urge them to follow after them.
    Playing:
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