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2011-05-05, 08:24 AM (ISO 8601)
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- Sep 2007
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Re: General Exalted Discussion IV: Roll Join Debate
I've always though that the more specific you get, the lower you get. A martial art emulating an awesome squirrel you saw one time is a TMA, a CMA is emulating the very essence of squirrelness, and then a martial art wielding the concept of climbing with a squirrel theme is a SMA.
Could be wrong, though. At any rate, it's already written, so bah.Awesome Cyborg Doom Monkey avatar by Lord Fullbladder, Master of Goblins. Offer up your robo-bananas to him.
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2011-05-05, 08:40 AM (ISO 8601)
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- Dec 2004
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- The Land of Angles
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2011-05-05, 09:04 AM (ISO 8601)
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- Sep 2007
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Re: General Exalted Discussion IV: Roll Join Debate
Awesome Cyborg Doom Monkey avatar by Lord Fullbladder, Master of Goblins. Offer up your robo-bananas to him.
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2011-05-05, 09:26 AM (ISO 8601)
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- Dec 2004
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- The Land of Angles
Re: General Exalted Discussion IV: Roll Join Debate
The basic definition: CMAs are philosophy first and beating people up second, and TMAs are the other way around.
TMAs are styles of fighting that happen to have philosophical components. CMAs are philosophies that happen to make you really good at punching things.
And SMAs are building off CMAs to turn your ability to punch well into screwing around with reality. Or something.
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2011-05-05, 11:36 AM (ISO 8601)
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- Jul 2005
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- WI, USA
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Re: General Exalted Discussion IV: Roll Join Debate
TMA is 95% physical, 5% metaphysical
CMA is about 75% physical, 25% metaphysical, give or take depending on the exact style.
SMA varies even more, but usually has more spiritual enlightenment involved than physical skill.
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2011-05-05, 12:31 PM (ISO 8601)
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- Oct 2009
Re: General Exalted Discussion IV: Roll Join Debate
TMAs use a concept to understand how to punch you harder. A TMA is like a powered exoskeleton- it makes you harder/faster/better/stronger at fighting, but doesn't change the fundamental structure of combat, or even add any significantly new abilities to modify it.
The equivalent would be giving a modern soldier a custom-built, highly-tuned assault rifle with a stock and grips custom-fitted for him, firing hand-loaded match-grade ammunition. It makes you substantially stronger against things you're strong against, but it's still not going to hurt, say, an APC or up-armored humvee without a lot of luck or massed fire.
CMAs punch you with a concept. A CMA is like a new weapon that adds substantially different capabilities, altering the optimal tactics within the same basic combat paradigm.
The equivalent would be giving a modern soldier a laser rifle- it's line-of-sight range, has a perfectly flat trajectory, no meaningful transit time between firing and hitting, and (compared to a bullet) reacts completely differently to atmospheric conditions and various types of armor. Infantry tactics are going to be noticeably altered, but still be recognizable as infantry tactics.
SMAs punch concepts- generally other people's, but sometimes fundamental ones. An SMA completely alters the fundamental paradigm of conflict; you can't fight the same way at all with an SMA in the picture. For example, see the Quicksilver Hand of Dreams charm that lets you fight someone in their dreams and choose the attributes and abilities that the combat is based on.
The equivalent would be...I don't know...giving modern soldiers perfect ESP within a certain distance, and teleporting grenades? Telepathic attacks? Spontaneous UMI propaganda? Limits of physical abilities redefined to match your self-perceived degree of badassness? Shooting each other with words, and soldiers having shields that can perfectly block any word they specifically remember being shot at with, so combat-effectiveness is based on vocabulary size and memory? Five-dimensional combat environment, requiring truly mind-bending gymnastics to figure out how to move and fight it, plus one or more of the above? Things on that order.
Also, revised speedster, complying with mutation-stacking rules, will be up early next week, after finals finish. Probably Adorjani Akuma, though I'm not quite certain.
After that, I'm going to try to figure out the lowest-XP Eclipse Caste that could beat Chuck E. Cheese's record (in DnD 3.5e) of 1,059,008,683 ft/sec for a level-20 character. (Though he had a cohort doing a lot of the heavy-lifting for him.) Without Grace-Magic mote-battery shenanigans, teleportation, and arbitrarily high speeds (Glance and Stride and the various I-move-one-yard-faster-than-you powers), and using unlimited-stacking things (like, say, Skin-Mount Amulets?) a maximum of once. (Limited-stacking things are fair game up to their limits.) Probably going Akuma for access to Ascendancy Mantle of (Yozi) to allow him to do it at a younger age, and for more mote-efficient use of whichever Yozi's charms he'll need the most of. Should be interesting.
Huh. Are Excellencies Native? Wonder if he could pick up Lunar Dexterity Excellencies...anyhow. That's for later.
-Psydelete Teemo.
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2011-05-05, 01:03 PM (ISO 8601)
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- Jan 2008
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2011-05-05, 01:09 PM (ISO 8601)
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- Sep 2007
Re: General Exalted Discussion IV: Roll Join Debate
But you are bound by that Excellencies requirements and dice caps.
No First Dex plus First Melee giving you double dex+Melee to something.
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2011-05-05, 01:21 PM (ISO 8601)
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- Sep 2007
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- Land of Magic and Ponies
Re: General Exalted Discussion IV: Roll Join Debate
Remember: Hope springs eternal. The dark days will pass and the sun will shine again.
The best way to learn something is to ask, so ask without shame.
Many thanks to smuchmuch for the awesome Ponytar.
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2011-05-05, 02:00 PM (ISO 8601)
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- Jan 2007
Re: General Exalted Discussion IV: Roll Join Debate
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2011-05-05, 02:06 PM (ISO 8601)
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- Sep 2007
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- Land of Magic and Ponies
Re: General Exalted Discussion IV: Roll Join Debate
Remember: Hope springs eternal. The dark days will pass and the sun will shine again.
The best way to learn something is to ask, so ask without shame.
Many thanks to smuchmuch for the awesome Ponytar.
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2011-05-05, 03:20 PM (ISO 8601)
- Join Date
- Jan 2007
Re: General Exalted Discussion IV: Roll Join Debate
So, I wrote a charm for one of Malfeas' more fundamental aspects over in this thread, but I'm not terribly happy with it - I know it needs a tweak, but I don't know what that tweak should be. If anyone would like to weigh in over there.
It makes me very uncomfortable when I write something and no one has told me its garbage.5e D&D Mythos Classes
General Rules
Swordbearer Class
Cynosure Class
Mechanikos Class
Adversary Class
Discussion Thread
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2011-05-05, 03:29 PM (ISO 8601)
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- Feb 2010
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- Usaki City, Syona
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Re: General Exalted Discussion IV: Roll Join Debate
It looks good IMO.
Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
Homebrew Signature | NEW Homebrew Collection
Thanks to all my avatar artists, especially to Paisley for my avatar of Vivian, cowardly cryophoenix.
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2011-05-05, 04:01 PM (ISO 8601)
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- Sep 2009
Re: General Exalted Discussion IV: Roll Join Debate
What's the roll to remember a Sidereal?
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2011-05-05, 04:03 PM (ISO 8601)
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- Dec 2004
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- The Land of Angles
Re: General Exalted Discussion IV: Roll Join Debate
Wits + Integrity, difficulty 1 with a -3 internal penalty. If he makes (Sidereal's Essence) successful rolls, he doesn't need to roll again to remember the Siddie.
If he fails once, he forgets everything about the Siddie and can't try again unless someone else reminds him.
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2011-05-05, 04:07 PM (ISO 8601)
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- Mar 2006
Re: General Exalted Discussion IV: Roll Join Debate
Or as the Sidereal Book suggests, everyone the ST wants to forget the Sidereal, so that she doesn't have to spend all of her time rolling for every NPC.
There are more things in heaven and earth, Horatio,
Than are dreamt of in your philosophy.
--Will S.
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2011-05-05, 04:10 PM (ISO 8601)
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- Sep 2009
Re: General Exalted Discussion IV: Roll Join Debate
Well, this is for myself, as a player, with regards to another player.
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2011-05-05, 04:23 PM (ISO 8601)
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- Dec 2004
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- The Land of Angles
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2011-05-05, 04:56 PM (ISO 8601)
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- Aug 2010
Re: General Exalted Discussion IV: Roll Join Debate
After reading through Solar Hero Style again, I have come to notice something.
You can do truly ridiculous amounts of damage with Crashing Wave Throw.
Is there something I'm missing here? Or is the ability to do 60 dice of bashing damage not actually crazy overpowered?
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2011-05-05, 04:59 PM (ISO 8601)
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- Dec 2004
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- The Land of Angles
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2011-05-05, 05:10 PM (ISO 8601)
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- Aug 2010
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2011-05-05, 05:22 PM (ISO 8601)
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- Apr 2009
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- The Elemental Pole of Oil
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Re: General Exalted Discussion IV: Roll Join Debate
You're forgetting Terminal Velocity. Caps out at 25 Bashing. Also even if Terminal Velocity doesn't apply here it's Martial Artx10 yards that's 50 max at Essence 3 not 60.
Avatar by Elagune
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2011-05-05, 05:24 PM (ISO 8601)
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- Jan 2008
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Re: General Exalted Discussion IV: Roll Join Debate
Yep. Offensive Charms are ridiculously-lethal. After all, it seems that somewhere between half and three-quarters of said Charms were designed with the idea of, "Who cares how much damage it does, they can perfect anyway" in mind.
Well, I'm sure meschlum can whip out a starting Fair Folk with an arbitrary amount of damage it can deal, but before he does that, I'll posit that a Lunar character specialized in dealing damage can probably get about that high at chargen, as can a Solar Melee guy.
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2011-05-05, 05:29 PM (ISO 8601)
- Join Date
- Jan 2007
Re: General Exalted Discussion IV: Roll Join Debate
5e D&D Mythos Classes
General Rules
Swordbearer Class
Cynosure Class
Mechanikos Class
Adversary Class
Discussion Thread
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2011-05-05, 05:32 PM (ISO 8601)
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- Jul 2005
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- WI, USA
- Gender
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2011-05-05, 05:34 PM (ISO 8601)
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- Dec 2004
- Location
- The Land of Angles
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2011-05-05, 05:40 PM (ISO 8601)
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- Aug 2010
Re: General Exalted Discussion IV: Roll Join Debate
Errata changes it to MAx14. And I don't believe TV counts, as it specifically makes mention of possible falling damage, but only when throwing up or over a cliff/edge.
Being relatively new here however, I really don't know about any of these melee/Lunar combos. Care to expand?
Same with Alucard. Can you give any examples? Also only 2 motes if you're a Solar.Last edited by Tael; 2011-05-05 at 05:41 PM.
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2011-05-05, 05:44 PM (ISO 8601)
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- Mar 2010
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Re: General Exalted Discussion IV: Roll Join Debate
I just had a thought:
Pros and Cons of the Primordial War
From the Perspective of the Celestial Incarnae
Pros:
Get to play Games of Divinity
Exalted run things for us
Cons:
90% of creation wiped out
Unnatural Underworld formed
Various Forbidden Gods and such still lurking around
The super-powerful architect rulers we usurped are now driven insane and want revenge
No idea how this Exalted running things will turn out
Creation is more vulnerable to the Wyld now.
.....and I'm wondering if in retrospect, if it was really that good of an idea to start that war.....
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2011-05-05, 05:50 PM (ISO 8601)
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- Jul 2005
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- WI, USA
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Re: General Exalted Discussion IV: Roll Join Debate
More Pros: Don't have to deal with those blasted Creators whipping us, Not being used as simply a foil for their destructive ways, Get to play the Games of Divinity
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2011-05-05, 05:51 PM (ISO 8601)
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- Apr 2009
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- The Elemental Pole of Oil
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Re: General Exalted Discussion IV: Roll Join Debate
Yeah I probably should of checked Errata. That would in fact be 70 Bashing then not 60. Though really unless your a Lunar or Infernal once we get to these points it doesn't really matter, it's perfect or die. Though they do actually have to be thrown into something exactly that many yards away. If they are just thrown and don't hit anything they don't take any damage at all.
Avatar by Elagune