New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 21 of 50 FirstFirst ... 11121314151617181920212223242526272829303146 ... LastLast
Results 601 to 630 of 1476
  1. - Top - End - #601
    Bugbear in the Playground
     
    Mr.Bookworm's Avatar

    Join Date
    Sep 2007
    Gender
    Male

    Default Re: General Exalted Discussion IV: Roll Join Debate

    Quote Originally Posted by Yuki Akuma View Post
    I'd think a martial art emulating gods - even such insignificant ones as the Mice of the Sun - would be a CMA.
    I've always though that the more specific you get, the lower you get. A martial art emulating an awesome squirrel you saw one time is a TMA, a CMA is emulating the very essence of squirrelness, and then a martial art wielding the concept of climbing with a squirrel theme is a SMA.

    Could be wrong, though. At any rate, it's already written, so bah.
    Awesome Cyborg Doom Monkey avatar by Lord Fullbladder, Master of Goblins. Offer up your robo-bananas to him.

  2. - Top - End - #602
    Titan in the Playground
     
    Yuki Akuma's Avatar

    Join Date
    Dec 2004
    Location
    The Land of Angles

    Default Re: General Exalted Discussion IV: Roll Join Debate

    Martial arts that emulate things tend to be CMAs. TMAs are all about just being an awesome martial artist. CMAs go into things like pretending to be a tiger.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  3. - Top - End - #603
    Bugbear in the Playground
     
    Mr.Bookworm's Avatar

    Join Date
    Sep 2007
    Gender
    Male

    Default Re: General Exalted Discussion IV: Roll Join Debate

    Quote Originally Posted by Yuki Akuma View Post
    Martial arts that emulate things tend to be CMAs. TMAs are all about just being an awesome martial artist. CMAs go into things like pretending to be a tiger.
    Well, right. But then you have stuff like Terrible Ascent-Driven Beast style, which emulate a specific thing. Hmmmm. Trying to think of a good delineation, because I don't think the books give one.
    Awesome Cyborg Doom Monkey avatar by Lord Fullbladder, Master of Goblins. Offer up your robo-bananas to him.

  4. - Top - End - #604
    Titan in the Playground
     
    Yuki Akuma's Avatar

    Join Date
    Dec 2004
    Location
    The Land of Angles

    Default Re: General Exalted Discussion IV: Roll Join Debate

    The basic definition: CMAs are philosophy first and beating people up second, and TMAs are the other way around.

    TMAs are styles of fighting that happen to have philosophical components. CMAs are philosophies that happen to make you really good at punching things.

    And SMAs are building off CMAs to turn your ability to punch well into screwing around with reality. Or something.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  5. - Top - End - #605
    Troll in the Playground
    Join Date
    Jul 2005
    Location
    WI, USA
    Gender
    Male

    Default Re: General Exalted Discussion IV: Roll Join Debate

    TMA is 95% physical, 5% metaphysical
    CMA is about 75% physical, 25% metaphysical, give or take depending on the exact style.
    SMA varies even more, but usually has more spiritual enlightenment involved than physical skill.
    Past Avatars:
    Spoiler
    Show

    By Alterform


    Spoiler
    Show
    Lore: 7.

    Factors: 2.

    Wealth: 5

    Magic: 4

    Espionage: 4

    Reputation: 3.

    Military: 2.

    Faith: 6.



  6. - Top - End - #606
    Orc in the Playground
     
    GnomeWizardGuy

    Join Date
    Oct 2009

    Default Re: General Exalted Discussion IV: Roll Join Debate

    TMAs use a concept to understand how to punch you harder. A TMA is like a powered exoskeleton- it makes you harder/faster/better/stronger at fighting, but doesn't change the fundamental structure of combat, or even add any significantly new abilities to modify it.

    The equivalent would be giving a modern soldier a custom-built, highly-tuned assault rifle with a stock and grips custom-fitted for him, firing hand-loaded match-grade ammunition. It makes you substantially stronger against things you're strong against, but it's still not going to hurt, say, an APC or up-armored humvee without a lot of luck or massed fire.

    CMAs punch you with a concept. A CMA is like a new weapon that adds substantially different capabilities, altering the optimal tactics within the same basic combat paradigm.

    The equivalent would be giving a modern soldier a laser rifle- it's line-of-sight range, has a perfectly flat trajectory, no meaningful transit time between firing and hitting, and (compared to a bullet) reacts completely differently to atmospheric conditions and various types of armor. Infantry tactics are going to be noticeably altered, but still be recognizable as infantry tactics.

    SMAs punch concepts- generally other people's, but sometimes fundamental ones. An SMA completely alters the fundamental paradigm of conflict; you can't fight the same way at all with an SMA in the picture. For example, see the Quicksilver Hand of Dreams charm that lets you fight someone in their dreams and choose the attributes and abilities that the combat is based on.

    The equivalent would be...I don't know...giving modern soldiers perfect ESP within a certain distance, and teleporting grenades? Telepathic attacks? Spontaneous UMI propaganda? Limits of physical abilities redefined to match your self-perceived degree of badassness? Shooting each other with words, and soldiers having shields that can perfectly block any word they specifically remember being shot at with, so combat-effectiveness is based on vocabulary size and memory? Five-dimensional combat environment, requiring truly mind-bending gymnastics to figure out how to move and fight it, plus one or more of the above? Things on that order.

    Also, revised speedster, complying with mutation-stacking rules, will be up early next week, after finals finish. Probably Adorjani Akuma, though I'm not quite certain.

    After that, I'm going to try to figure out the lowest-XP Eclipse Caste that could beat Chuck E. Cheese's record (in DnD 3.5e) of 1,059,008,683 ft/sec for a level-20 character. (Though he had a cohort doing a lot of the heavy-lifting for him.) Without Grace-Magic mote-battery shenanigans, teleportation, and arbitrarily high speeds (Glance and Stride and the various I-move-one-yard-faster-than-you powers), and using unlimited-stacking things (like, say, Skin-Mount Amulets?) a maximum of once. (Limited-stacking things are fair game up to their limits.) Probably going Akuma for access to Ascendancy Mantle of (Yozi) to allow him to do it at a younger age, and for more mote-efficient use of whichever Yozi's charms he'll need the most of. Should be interesting.

    Huh. Are Excellencies Native? Wonder if he could pick up Lunar Dexterity Excellencies...anyhow. That's for later.

    -Psy
    delete Teemo.

  7. - Top - End - #607
    Firbolg in the Playground
     
    TheCountAlucard's Avatar

    Join Date
    Jan 2008
    Gender
    Male

    Default Re: General Exalted Discussion IV: Roll Join Debate

    Quote Originally Posted by Psyborg View Post
    Huh. Are Excellencies Native?
    No.

  8. - Top - End - #608
    Troll in the Playground
     
    Lochar's Avatar

    Join Date
    Sep 2007

    Default Re: General Exalted Discussion IV: Roll Join Debate

    But you are bound by that Excellencies requirements and dice caps.

    No First Dex plus First Melee giving you double dex+Melee to something.
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

  9. - Top - End - #609
    Bugbear in the Playground
     
    vegetalss4's Avatar

    Join Date
    Sep 2007
    Location
    Land of Magic and Ponies

    Default Re: General Exalted Discussion IV: Roll Join Debate

    Quote Originally Posted by Lochar View Post
    But you are bound by that Excellencies requirements and dice caps.

    No First Dex plus First Melee giving you double dex+Melee to something.
    the reason for this is that the dice cap is inherent to the exalt types, and no combination of charms may surpass it unless the specifically state so, no matter where the carm originally is from.
    Remember: Hope springs eternal. The dark days will pass and the sun will shine again.

    The best way to learn something is to ask, so ask without shame.

    Many thanks to smuchmuch for the awesome Ponytar.

  10. - Top - End - #610
    Troll in the Playground
     
    ElfMonkGuy

    Join Date
    Jan 2007

    Default Re: General Exalted Discussion IV: Roll Join Debate

    Quote Originally Posted by Lochar View Post
    But you are bound by that Excellencies requirements and dice caps.
    But nothing stops combining First Melee plus Melee Auspicious, the Sidereal difficulty-lowering excellency, to my knowledge.

  11. - Top - End - #611
    Bugbear in the Playground
     
    vegetalss4's Avatar

    Join Date
    Sep 2007
    Location
    Land of Magic and Ponies

    Default Re: General Exalted Discussion IV: Roll Join Debate

    Quote Originally Posted by Indon View Post
    But nothing stops combining First Melee plus Melee Auspicious, the Sidereal difficulty-lowering excellency, to my knowledge.
    That is correct. It would however be rather expensive.
    Remember: Hope springs eternal. The dark days will pass and the sun will shine again.

    The best way to learn something is to ask, so ask without shame.

    Many thanks to smuchmuch for the awesome Ponytar.

  12. - Top - End - #612
    Troll in the Playground
    Join Date
    Jan 2007

    Default Re: General Exalted Discussion IV: Roll Join Debate

    So, I wrote a charm for one of Malfeas' more fundamental aspects over in this thread, but I'm not terribly happy with it - I know it needs a tweak, but I don't know what that tweak should be. If anyone would like to weigh in over there.

    It makes me very uncomfortable when I write something and no one has told me its garbage.

  13. - Top - End - #613
    Titan in the Playground
     
    Lix Lorn's Avatar

    Join Date
    Feb 2010
    Location
    Usaki City, Syona
    Gender
    Male2Female

    Default Re: General Exalted Discussion IV: Roll Join Debate

    It looks good IMO.
    Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
    Homebrew Signature | NEW Homebrew Collection
    Thanks to all my avatar artists, especially to Paisley for my avatar of Vivian, cowardly cryophoenix.
    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  14. - Top - End - #614
    Titan in the Playground
     
    Tavar's Avatar

    Join Date
    Sep 2009

    Default Re: General Exalted Discussion IV: Roll Join Debate

    What's the roll to remember a Sidereal?
    He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
    -James Graham, 1st Marquess of Montrose
    Satomi by Elagune

  15. - Top - End - #615
    Titan in the Playground
     
    Yuki Akuma's Avatar

    Join Date
    Dec 2004
    Location
    The Land of Angles

    Default Re: General Exalted Discussion IV: Roll Join Debate

    Wits + Integrity, difficulty 1 with a -3 internal penalty. If he makes (Sidereal's Essence) successful rolls, he doesn't need to roll again to remember the Siddie.

    If he fails once, he forgets everything about the Siddie and can't try again unless someone else reminds him.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  16. - Top - End - #616
    Barbarian in the Playground
     
    WolfInSheepsClothing

    Join Date
    Mar 2006

    Default Re: General Exalted Discussion IV: Roll Join Debate

    Or as the Sidereal Book suggests, everyone the ST wants to forget the Sidereal, so that she doesn't have to spend all of her time rolling for every NPC.
    There are more things in heaven and earth, Horatio,
    Than are dreamt of in your philosophy.
    --Will S.

  17. - Top - End - #617
    Titan in the Playground
     
    Tavar's Avatar

    Join Date
    Sep 2009

    Default Re: General Exalted Discussion IV: Roll Join Debate

    Well, this is for myself, as a player, with regards to another player.
    He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
    -James Graham, 1st Marquess of Montrose
    Satomi by Elagune

  18. - Top - End - #618
    Titan in the Playground
     
    Yuki Akuma's Avatar

    Join Date
    Dec 2004
    Location
    The Land of Angles

    Default Re: General Exalted Discussion IV: Roll Join Debate

    Quote Originally Posted by a_humble_lich View Post
    Or as the Sidereal Book suggests, everyone the ST wants to forget the Sidereal, so that she doesn't have to spend all of her time rolling for every NPC.
    He asked for the roll.

    Why did you think this would be helpful?
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  19. - Top - End - #619
    Barbarian in the Playground
     
    Tael's Avatar

    Join Date
    Aug 2010

    Default Re: General Exalted Discussion IV: Roll Join Debate

    After reading through Solar Hero Style again, I have come to notice something.

    You can do truly ridiculous amounts of damage with Crashing Wave Throw.
    Is there something I'm missing here? Or is the ability to do 60 dice of bashing damage not actually crazy overpowered?

  20. - Top - End - #620
    Titan in the Playground
     
    Yuki Akuma's Avatar

    Join Date
    Dec 2004
    Location
    The Land of Angles

    Default Re: General Exalted Discussion IV: Roll Join Debate

    It's not actually crazy overpowered.

    Beyond a certain point, attacks just become "perfect or die" anyway. Remember, fifteen health levels is considered impressive.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  21. - Top - End - #621
    Barbarian in the Playground
     
    Tael's Avatar

    Join Date
    Aug 2010

    Default Re: General Exalted Discussion IV: Roll Join Debate

    Quote Originally Posted by Yuki Akuma View Post
    It's not actually crazy overpowered.

    Beyond a certain point, attacks just become "perfect or die" anyway. Remember, fifteen health levels is considered impressive.
    I hadn't realized that that point was essence 3.

    Also, we're using the "Free Ox-Bodys = Stamina" house rule if that matters.

    What else can deal that kind of damage at essence 3 with similar expenditure?

  22. - Top - End - #622
    Ogre in the Playground
     
    Sanguine's Avatar

    Join Date
    Apr 2009
    Location
    The Elemental Pole of Oil
    Gender
    Male

    Default Re: General Exalted Discussion IV: Roll Join Debate

    You're forgetting Terminal Velocity. Caps out at 25 Bashing. Also even if Terminal Velocity doesn't apply here it's Martial Artx10 yards that's 50 max at Essence 3 not 60.
    Avatar by Elagune

  23. - Top - End - #623
    Firbolg in the Playground
     
    TheCountAlucard's Avatar

    Join Date
    Jan 2008
    Gender
    Male

    Default Re: General Exalted Discussion IV: Roll Join Debate

    Quote Originally Posted by Tael View Post
    I hadn't realized that that point was essence 3.
    Yep. Offensive Charms are ridiculously-lethal. After all, it seems that somewhere between half and three-quarters of said Charms were designed with the idea of, "Who cares how much damage it does, they can perfect anyway" in mind.

    Quote Originally Posted by Tael View Post
    What else can deal that kind of damage at essence 3 with similar expenditure?
    Well, I'm sure meschlum can whip out a starting Fair Folk with an arbitrary amount of damage it can deal, but before he does that, I'll posit that a Lunar character specialized in dealing damage can probably get about that high at chargen, as can a Solar Melee guy.

  24. - Top - End - #624
    Troll in the Playground
    Join Date
    Jan 2007

    Default Re: General Exalted Discussion IV: Roll Join Debate

    Quote Originally Posted by TheCountAlucard View Post
    Well, I'm sure meschlum can whip out a starting Fair Folk with an arbitrary amount of damage it can deal, but before he does that, I'll posit that a Lunar character specialized in dealing damage can probably get about that high at chargen, as can a Solar Melee guy.
    Not to mention that Crashing Wave Throw is, what, 6 charms down? For 3 motes? I bet a Solar Melee Guy can get a hypothetical target just as dead or deader for less resources spent.

  25. - Top - End - #625
    Troll in the Playground
    Join Date
    Jul 2005
    Location
    WI, USA
    Gender
    Male

    Default Re: General Exalted Discussion IV: Roll Join Debate

    Anyone interested in playing/running a pure stealth game?
    Past Avatars:
    Spoiler
    Show

    By Alterform


    Spoiler
    Show
    Lore: 7.

    Factors: 2.

    Wealth: 5

    Magic: 4

    Espionage: 4

    Reputation: 3.

    Military: 2.

    Faith: 6.



  26. - Top - End - #626
    Titan in the Playground
     
    Yuki Akuma's Avatar

    Join Date
    Dec 2004
    Location
    The Land of Angles

    Default Re: General Exalted Discussion IV: Roll Join Debate

    A "pure stealth game" wouldn't be that much fun in Exalted, what with all the cheap, easy ways to become perfectly undetectable.

    Unless you do a mortals game.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  27. - Top - End - #627
    Barbarian in the Playground
     
    Tael's Avatar

    Join Date
    Aug 2010

    Default Re: General Exalted Discussion IV: Roll Join Debate

    Quote Originally Posted by Sanguine View Post
    You're forgetting Terminal Velocity. Caps out at 25 Bashing. Also even if Terminal Velocity doesn't apply here it's Martial Artx10 yards that's 50 max at Essence 3 not 60.
    Errata changes it to MAx14. And I don't believe TV counts, as it specifically makes mention of possible falling damage, but only when throwing up or over a cliff/edge.

    Quote Originally Posted by TheCountAlucard View Post
    Yep. Offensive Charms are ridiculously-lethal. After all, it seems that somewhere between half and three-quarters of said Charms were designed with the idea of, "Who cares how much damage it does, they can perfect anyway" in mind.

    Well, I'm sure meschlum can whip out a starting Fair Folk with an arbitrary amount of damage it can deal, but before he does that, I'll posit that a Lunar character specialized in dealing damage can probably get about that high at chargen, as can a Solar Melee guy.
    Being relatively new here however, I really don't know about any of these melee/Lunar combos. Care to expand?

    Quote Originally Posted by Xefas View Post
    Not to mention that Crashing Wave Throw is, what, 6 charms down? For 3 motes? I bet a Solar Melee Guy can get a hypothetical target just as dead or deader for less resources spent.
    Same with Alucard. Can you give any examples? Also only 2 motes if you're a Solar.
    Last edited by Tael; 2011-05-05 at 05:41 PM.

  28. - Top - End - #628
    Titan in the Playground
     
    Lord Raziere's Avatar

    Join Date
    Mar 2010
    Gender
    Male2Female

    Default Re: General Exalted Discussion IV: Roll Join Debate

    I just had a thought:

    Pros and Cons of the Primordial War
    From the Perspective of the Celestial Incarnae

    Pros:

    Get to play Games of Divinity

    Exalted run things for us

    Cons:

    90% of creation wiped out

    Unnatural Underworld formed

    Various Forbidden Gods and such still lurking around

    The super-powerful architect rulers we usurped are now driven insane and want revenge

    No idea how this Exalted running things will turn out

    Creation is more vulnerable to the Wyld now.

    .....and I'm wondering if in retrospect, if it was really that good of an idea to start that war.....
    I'm also on discord as "raziere".


  29. - Top - End - #629
    Troll in the Playground
    Join Date
    Jul 2005
    Location
    WI, USA
    Gender
    Male

    Default Re: General Exalted Discussion IV: Roll Join Debate

    More Pros: Don't have to deal with those blasted Creators whipping us, Not being used as simply a foil for their destructive ways, Get to play the Games of Divinity
    Past Avatars:
    Spoiler
    Show

    By Alterform


    Spoiler
    Show
    Lore: 7.

    Factors: 2.

    Wealth: 5

    Magic: 4

    Espionage: 4

    Reputation: 3.

    Military: 2.

    Faith: 6.



  30. - Top - End - #630
    Ogre in the Playground
     
    Sanguine's Avatar

    Join Date
    Apr 2009
    Location
    The Elemental Pole of Oil
    Gender
    Male

    Default Re: General Exalted Discussion IV: Roll Join Debate

    Quote Originally Posted by Tael View Post
    Errata changes it to MAx14. And I don't believe TV counts, as it specifically makes mention of possible falling damage, but only when throwing up or over a cliff/edge.
    Yeah I probably should of checked Errata. That would in fact be 70 Bashing then not 60. Though really unless your a Lunar or Infernal once we get to these points it doesn't really matter, it's perfect or die. Though they do actually have to be thrown into something exactly that many yards away. If they are just thrown and don't hit anything they don't take any damage at all.
    Avatar by Elagune

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •