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2011-05-06, 09:14 AM (ISO 8601)
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Re: General Exalted Discussion IV: Roll Join Debate
Post them here, I'd say. As I mentioned before, though, you can't just say "grand killsticks are nerfed and perfects cost a wp" and think you fixed the system. It's complex, and if you make changes, you have to consider how they impact every other mechanical variable and the fluff the system supports.
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2011-05-06, 09:25 AM (ISO 8601)
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Re: General Exalted Discussion IV: Roll Join Debate
Last edited by Tael; 2011-05-06 at 09:32 AM.
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2011-05-06, 10:01 AM (ISO 8601)
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Re: General Exalted Discussion IV: Roll Join Debate
Originally Posted by Tael
Everyone now pays 2 wp for their paranoia combos. Combat goes faster, and not in a good way. Also completely screws over the setting in a variety of ways, since the setting is predicated on cheap perfects.
Have you wondered why, if fixing Exalted combat is so simple and can be done with two houserules, why no one has thought of this before? It's because it doesn't work. Free Ox-Bodies help, but once you get to a certain level, they don't matter.
IMO one should only want to use perfects when the opponent whips out their tactical nuke combo, or someone chucks a lighting balista at you.
Well, Assume that essence 5 or 6 has a permanent upgrade charm which removes the wp cost then.Last edited by Mr.Bookworm; 2011-05-06 at 10:03 AM.
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2011-05-06, 10:07 AM (ISO 8601)
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Re: General Exalted Discussion IV: Roll Join Debate
You've mentioned the Armorium weapons, but what exactly are they?
Also, you severely overestimate ox body=stamina. Let's say there's a Stamina 5 Solar. Yeah, that's a maximum of 15 health levels, which is nice. But the issue with health levels currently is only partially their scarcity. The fact that you also get wound penalties is a major problem, because it impacts your DVs.
Another problem is that without perfects, bad touch effects just became even more insane. Not to mention that Perfect attacks became much, much more threatening.
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
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2011-05-06, 10:13 AM (ISO 8601)
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2011-05-06, 10:14 AM (ISO 8601)
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- Sep 2007
Re: General Exalted Discussion IV: Roll Join Debate
With perfects costing willpower, all it requires is a two charm combo, possibly three charms if you want to include your join battle enhancer to get the first attack.
Magical Flurry + appropriate weapon excellency.
Hi, here's 3-6 attacks, all at 18+ dice. Your DV is going to drop with each attack because of onslaught. If you have a perfect, now you have to pay 3-6 willpower to stop all those attacks.
Putting a willpower cost on perfects fixes nothing, and turns the game into 'who can get the highest join battle' instead of perfect defense trading.
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2011-05-06, 10:15 AM (ISO 8601)
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2011-05-06, 10:26 AM (ISO 8601)
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Re: General Exalted Discussion IV: Roll Join Debate
If you think that the game is completely unfix-able that's unfortunate, but I happen to really like exalted, and I'm going to put a lot of effort into making it a better gaming experience.
Everyone now pays 2 wp for their paranoia combos. Combat goes faster, and not in a good way. Also completely screws over the setting in a variety of ways, since the setting is predicated on cheap perfects.
Have you wondered why, if fixing Exalted combat is so simple and can be done with two houserules, why no one has thought of this before? It's because it doesn't work. Free Ox-Bodies help, but once you get to a certain level, they don't matter.
And again, I DON'T think I'm fixing the system with these two houserules. I'm just trying to make it bit less lethal.
Unfortunately, not how the system works. Maybe it's how it should work, but it's not.
The Armorium is a fan made redux of all the (core at least) artifact weapons in exalted, plus a few new ones. The intent is make them less lethal, and to make them more balanced in general. As to wound penalties, they're normally only going to DV by 1 at most, unless you're literally on death's door. Which is bad, yes, but it's probably not going to kill you if you weren't already going to lose.Last edited by Tael; 2011-05-06 at 10:32 AM.
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2011-05-06, 10:34 AM (ISO 8601)
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Re: General Exalted Discussion IV: Roll Join Debate
Some dude's homebrew project.
http://wiki.white-wolf.com/exalted/i...e=The_Armorium
Haven't taken a look at it, but from the sounds of it, I'm not impressed. Acc -1 and Def -3? Woo, I'm quaking in my boots! That one dice and DV value that I don't care about because I'm expecting to perfect often anyway is really gonna make me rethink things!
Also, when I looked up the Grand Goremaul in the PDF that I found at that link, the Grand Goremaul was -1 Def and 0 Acc. The Grand Goreflail, a new weapon, fits the quoted -1 Acc -3 Def.
Also, the firearms found within, both Magma and Infenro, compare unfavorably (at a glance) to the two dot Plasma Tongue Repeater found in Wonders of the Lost Age.
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2011-05-06, 10:36 AM (ISO 8601)
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Re: General Exalted Discussion IV: Roll Join Debate
Ox-Bodies = stamina means you can absorb one or two hits, if you have armor and don't mind accepting the wound penalties.
But don't try to take a grand killstick on the chin, it doesn't work.
The base problem with combat is it's lethality, yes. However, it's built around the idea that the Exalted had to have perfect kill abilities to kill of the Primordials.
Now that they're dead/locked up, those same charms that barely proved capable of what the gods originally intended for the Exalted to do, are now overly powerful. The Maidens actually had the right idea in not allowing new Charms to be built, and locking the strongest ones away.
But if you did that to the Solar Exalted, all of a sudden they're gimped god-kings that can't do what Sol intended for them to do after the Primordial War. IE: Run Creation.
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2011-05-06, 11:08 AM (ISO 8601)
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2011-05-06, 11:09 AM (ISO 8601)
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Re: General Exalted Discussion IV: Roll Join Debate
And charms that negate wound penalties aren't that hard to get, iirc.
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2011-05-06, 11:41 AM (ISO 8601)
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Re: General Exalted Discussion IV: Roll Join Debate
Actually, it is a fan invention, from 1st Edition. The fanon got canonized by whoever did that sidebar.
I don't see why Autochthon made a tool for that. He already had one. It's called a sword. The pointy end goes in the Exalt and out comes an Exaltation. The Exalt dies in the process, of course, but his new tool does the exact same thing.
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2011-05-06, 11:53 AM (ISO 8601)
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Re: General Exalted Discussion IV: Roll Join Debate
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2011-05-06, 12:06 PM (ISO 8601)
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Re: General Exalted Discussion IV: Roll Join Debate
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2011-05-06, 12:10 PM (ISO 8601)
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2011-05-06, 02:10 PM (ISO 8601)
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Re: General Exalted Discussion IV: Roll Join Debate
I'm not saying it's unfixable. It would take two things:
1) A through, comprehensive understanding of the system. No offense, but given that we had to tell you about paranoia combat, I'm guessing you don't have this (I don't either).
2) Lots of spare time. You need to reevaluate the entire combat system and everything that interacts with it (i.e., pretty much everything). This is a metric assload of work.
Thankfully, we have people who have the first, and have sacrificed sleep for the second. Look for Exalted 2.5 soon.
I'm sorry if the idea of me trying to patch the game up a bit offends you in some way (or if I'm interpreting your tone wrong).
And again, I DON'T think I'm fixing the system with these two houserules. I'm just trying to make it bit less lethal.
That's how I'm trying to make it work. If you think it's impossible, again, I think that's unfortunate, but if you have any ideas or suggestions I'd really like to hear them.Awesome Cyborg Doom Monkey avatar by Lord Fullbladder, Master of Goblins. Offer up your robo-bananas to him.
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2011-05-06, 02:20 PM (ISO 8601)
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Re: General Exalted Discussion IV: Roll Join Debate
To be fair, while overall nerfing of weapons doesn't fix the system, it does set the bar to reach perfect or die [slightly] higher, which may be sufficient for a sufficiently low optimized game for a time.
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2011-05-06, 03:39 PM (ISO 8601)
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Re: General Exalted Discussion IV: Roll Join Debate
Hey, guess what just came out! Sidereal Errata? no
Lunar Errata? I wish
The Test of Spite is open! Let's show the world just how dysfunctional exalted really is.He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
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2011-05-06, 03:41 PM (ISO 8601)
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2011-05-06, 03:44 PM (ISO 8601)
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Re: General Exalted Discussion IV: Roll Join Debate
Cool! That means 1 more wp per day.
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
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2011-05-06, 03:45 PM (ISO 8601)
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2011-05-06, 03:52 PM (ISO 8601)
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Re: General Exalted Discussion IV: Roll Join Debate
Never said Kylarra was the only one....
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
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2011-05-06, 07:35 PM (ISO 8601)
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Re: General Exalted Discussion IV: Roll Join Debate
Hey guys, guess who asked for me to do another martial arts style?
Absolutely no one!Awesome Cyborg Doom Monkey avatar by Lord Fullbladder, Master of Goblins. Offer up your robo-bananas to him.
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2011-05-06, 09:07 PM (ISO 8601)
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Re: General Exalted Discussion IV: Roll Join Debate
So we all agree that there need to be Gurren Lagann themed Infernal charms. Quite possibly there are already. Probably Qaf charms, since, y'know, the heavens and the piercing and so forth.
And I thought a cool idea would be a charm like "Who the Hell Do You Think We Are?" (Prereq: "Who the Hell Do You Think I Am?") that allows you to designate your nakama as permanently part of a mass combat unit, so that anyone attacking them is effectively attacking you because of the whole "army as pants" thing, and has to do it on long ticks so battles are way more dramatic. This all sounded cool, until I remembered that everyone hates the mass combat rules and wants them to go die in a fire. Which leads me to ask, why? Could people please remind me what, broadly, is wrong with the mass combat rules?
Also, is there a default speed for a Simple charm? In particular, the Lunar Charm Perfect Symmetry has no listed speed. When used in social combat, how many long ticks do I need to wait before using another charm?Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor
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2011-05-06, 09:08 PM (ISO 8601)
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Re: General Exalted Discussion IV: Roll Join Debate
Hey Book, can you make a Lightning based CMA? The only thing I have is the basic concept- It's an Autocthonian style that is dual nature. Called the Striking Thunder Flashing Lightning style, it emphasizes slow strong blows (thunder) and fast light strikes (lightning).
I have 5 other style ideas (Smoke, Steam, Oil, Metal, and Crystal) that reflect the dual nature of the Alchemicals (both heroes and servants, metal and organic)
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2011-05-06, 09:22 PM (ISO 8601)
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Re: General Exalted Discussion IV: Roll Join Debate
5e D&D Mythos Classes
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Swordbearer Class
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Discussion Thread
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2011-05-06, 09:23 PM (ISO 8601)
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Re: General Exalted Discussion IV: Roll Join Debate
Simple Charms are Speed 6 unless otherwise noted. Exalted pg 182. They also default to a -1 DV Penalty.
Edit: As for Mass Combat, yeah I don't know what the problem with that is. And Alchemicals are most definitely not organic.Last edited by Sanguine; 2011-05-06 at 09:24 PM.
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2011-05-06, 09:29 PM (ISO 8601)
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2011-05-06, 09:59 PM (ISO 8601)
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Re: General Exalted Discussion IV: Roll Join Debate
Sure - first and foremost, they don't actually work, at least not out of the corebook.
Point number one is that a good mass combat system would flow from a good normal combat system, and we've already several times in this thread likened normal combat to an elephant balancing on stilts.
Point number two is that the mass combat system is supposed to be an abstraction, and that a good mass combat system would produce similar results were the entirety of it played out in normal combat, and this is not the case.
Let's break up point number two a little more. Let's say a Solar has five Dex, five Dodge, a relevant Specialty, a pair of hearthstone bracers, and all the Core Dodge Charms. None of this is unreasonable. You can throw an army of mortals at him in normal combat, and they will never touch him - he doesn't even need to use Seven Shadow Evasion.
Now, put that same Solar into Mass Combat - suddenly whoever's commanding them is the base stats for the army, and he gets the bonuses (represented not just in Might and Magnitude, but also Close Combat rating, Drill, et cetera) of everyone else tacked onto him. Suddenly the Solar actually needs to utilize his perfect defense.
Now, let's say the Solar uses Death of Obsidian Butterflies. In normal combat, you could pretty much guarantee that there are no survivors amongst this mass of humanity. In mass combat, it's instead this commander's health bar, and this health loss simply drops his Magnitude, instead of being the horrifying rout that it should've been.
So again, if it's supposed to be an abstraction, things shouldn't turn out so differently simply because you're rolling Join War instead of Join Battle; if it's supposed to be different, then it shouldn't say it's an abstraction.Last edited by TheCountAlucard; 2011-05-06 at 10:00 PM.