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Thread: Psitech Worldbuilding
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2011-04-25, 11:24 PM (ISO 8601)
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Psitech Worldbuilding
Premise: Psionics and Technology hand-in-hand. What would a civilization like that be? A cosmology?
But first the basics.
Round1: Space-Cavemen
Round2: Integration levels {In progress}
Round3: General RacesLast edited by DragonOfUndeath; 2011-05-02 at 12:52 AM.
call me Dragon
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2011-04-26, 08:39 AM (ISO 8601)
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Re: Psitech Worldbuilding
I vote futuristic. I demand Psijammers!
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2011-04-28, 04:29 PM (ISO 8601)
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Re: Psitech Worldbuilding
Futuristic without a doubt. Too many possibilities to just pass up.
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2011-04-28, 07:18 PM (ISO 8601)
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Re: Psitech Worldbuilding
Yeah, I was planning on Futuristic myself, just had to put it to a vote cause it's a collaborative world-building
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2011-04-29, 12:17 AM (ISO 8601)
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Re: Psitech Worldbuilding
I'm going in the complete opposite direction- stone age.
I think crystal replacing metal would be interesting . Stone age still doesn't omit psijamming either.Last edited by Mayhem; 2011-04-29 at 12:18 AM.
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2011-04-29, 12:23 AM (ISO 8601)
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Re: Psitech Worldbuilding
Stone Age Psijammers for the win! Space travel with wood, stone, fire, and your very own mind!
Last edited by Rob Roy; 2011-04-29 at 12:25 AM. Reason: typo
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2011-04-29, 12:27 AM (ISO 8601)
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Re: Psitech Worldbuilding
So we have 2 Futuristic votes, 1 Stone-Age and 1 Stone-Tech Future-Psionics WTF vote?
Voting closes Mondaycall me Dragon
I have left this site for a while. I probablt wont be coming back.
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2011-04-29, 12:39 AM (ISO 8601)
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Re: Psitech Worldbuilding
I think he means cavemen who travel in giant dugouts across the universe... What's not to love?
But I guess the psijamming vote doesn't come until next round.Last edited by Mayhem; 2011-04-29 at 12:40 AM.
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2011-04-29, 01:48 PM (ISO 8601)
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Re: Psitech Worldbuilding
Space-travling cave-men!
OK, furistic with lots of tech limitations. I have this wonderful image of a space-faring race (proper space-faring) being menaced by savages who can travle the universe but can't smelt metals so they steal them from others
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2011-04-29, 08:10 PM (ISO 8601)
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- Nov 2010
Re: Psitech Worldbuilding
Exactly!
I was more picturing cave men floating through the void of space on rafts with air kept on them by psychic priests. Even if stone age doesn't win, something like that should be an antagonist race. Like orks, but with less dakka and more stabba.Last edited by Rob Roy; 2011-04-29 at 08:10 PM.
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2011-04-29, 08:31 PM (ISO 8601)
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Re: Psitech Worldbuilding
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2011-04-29, 08:34 PM (ISO 8601)
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Re: Psitech Worldbuilding
I don't ask this often, but would you mind if I sigged this?
This is much closer to Vote Up a Campaign Setting than collaborative worldbuilding. In which case, I'd like to volunteer to help with the fluff for the setting. VuaCS wasn't made with just one person after all.Last edited by Rob Roy; 2011-04-29 at 08:55 PM.
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2011-04-29, 09:19 PM (ISO 8601)
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Re: Psitech Worldbuilding
Eh. sure. Why would I mind if you sigged something I said?
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2011-04-29, 09:28 PM (ISO 8601)
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Re: Psitech Worldbuilding
call me Dragon
I have left this site for a while. I probablt wont be coming back.
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2011-04-29, 11:49 PM (ISO 8601)
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Re: Psitech Worldbuilding
Well then in that case I'm changing my vote to
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2011-04-30, 12:00 AM (ISO 8601)
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Re: Psitech Worldbuilding
Futuristic. And I happen to have a Magitech system that's pretty decent and quite adaptable to Psitech.
Take a look at my signature for the link. The following modifications convert it to Psitech: Batteries can hold 2PP for every spell level it would usually be able to hold. Power Tapestries do not have an Arcane/Divine denotation - They're Psionic. Metapsionic Tapestries cost 1,000gp per 2PP adjustment for the first two, followed by the usual progression afterwards. Craft Magitech changed to Craft Psitech and the CL requirements are changed to ML requirements. The various spells given would need some individual tweaks, but are pretty adaptable.
Most (Or all) of the above will make absolutely no sense until you take a look at the system.
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2011-04-30, 01:32 AM (ISO 8601)
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Re: Psitech Worldbuilding
I think Futuristic shall receive my vote.
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2011-04-30, 01:44 AM (ISO 8601)
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Re: Psitech Worldbuilding
So it's a toss-up between Orks and Futuristic.
I wonder who will win...
EDIT@Welknair: It's too soon for actual crunch and we will probably make our own than cut and paste a Magitech system, no offense.Last edited by DragonOfUndeath; 2011-04-30 at 01:50 AM.
call me Dragon
I have left this site for a while. I probablt wont be coming back.
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2011-04-30, 08:50 AM (ISO 8601)
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2011-04-30, 12:43 PM (ISO 8601)
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Re: Psitech Worldbuilding
Well, if it's not already there, my vote is shifting to cavemen-in-space.
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2011-04-30, 02:04 PM (ISO 8601)
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Re: Psitech Worldbuilding
Cave men... in space!
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2011-04-30, 05:44 PM (ISO 8601)
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Re: Psitech Worldbuilding
When will voting be closed?
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2011-04-30, 08:50 PM (ISO 8601)
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2011-05-01, 04:39 PM (ISO 8601)
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Re: Psitech Worldbuilding
I will vote for Futuristic, because it would make the game more complex and interesting, but Cave-men In Space are still awesome and I believe they should be included whichever option ends up chosen.
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2011-05-01, 04:45 PM (ISO 8601)
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Re: Psitech Worldbuilding
Cavemen in Space.
And if it doesn't win, I'll develop it myself.Resident Vancian Apologist
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2011-05-01, 05:25 PM (ISO 8601)
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Re: Psitech Worldbuilding
SpoilerI can already picture a class...
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2011-05-02, 12:18 AM (ISO 8601)
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Re: Psitech Worldbuilding
...
We know have space-faring cave-men with massive brain-power.
This is gonna be FUN!
Next Round of Voting: Integration of Tech and Psi
Segregation: Psionics and Technology are kept separately, maybe Psionics is considered Holy or Tech never really got off the ground
Clashing: Tech and Psionics accomplish similar things using different methods, they very rarely combine. (Note: To make this work with Cave-men we would need a form of innate Tech-knowledge like da orkz)
Mildly Integrated: Some things run on Tech, some things run on Psi, some run on PsiTech and are awesome.
Full Integration: Psi and Tech might have their own little side-things but PsiTech is usually the be all and end all of things. Psionics might not run with Tech and Tech might not run without Psionics or they have simply always been integrated.call me Dragon
I have left this site for a while. I probablt wont be coming back.
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2011-05-02, 12:25 AM (ISO 8601)
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Re: Psitech Worldbuilding
How much technology do cavemen need? Apart from the psionic vessals neccessary to take them between worlds, the only other non-stone age technology they could utilize would be.. psionic weapons maybe?
edit: I guess upon further review that means mild integration. Segregation is also good, hmm I'm not sure. The other ones don't really fit the concept in my opinion.Last edited by Mayhem; 2011-05-02 at 12:30 AM.
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2011-05-02, 12:31 AM (ISO 8601)
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Re: Psitech Worldbuilding
I only put them in for numbers, a 2-way vote on very similar concepts isn't much of a vote
call me Dragon
I have left this site for a while. I probablt wont be coming back.
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2011-05-02, 12:48 AM (ISO 8601)
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Re: Psitech Worldbuilding
Ah I see fair enough. Well I'm sure someone will think of how they all work, I'm coming up blank at the moment.
Alright, mild integration. I think I'm happy with that vote.Last edited by Mayhem; 2011-05-02 at 12:49 AM.