Results 1 to 20 of 20
  1. - Top - End - #1
    Bugbear in the Playground
     
    GFawkes's Avatar

    Join Date
    Dec 2009
    Location
    My own mind
    Gender
    Male

    eek Last Man Standing [3.5 Spell] [PEACH]

    Apocalyptic Solitude
    Illusion [Phantasm] [Evil]
    Sor/Wiz 9, Clr 9
    V, S, M
    Casting Time: 1 Standard Action
    Range: 30 ft
    Target: One enemy
    Duration: Permanent, see text
    Saving Throw: Will for negate, see text
    Spell Resistance: No

    The target stumbles around, calling for a response that will not come.

    Apocalyptic Solitude is one of the strongest and most servere illusions around. It gives the target the vision that they are in a post-apocalyptic world. Buildings are crumbled and weak, possibly gone. Roads are torn up, the land is scorched, and even the sky seems to be bloodstained. All life appears to be gone, save for bits of ash every here and there. Unless the target manages a Will save, he believes this vision to be true.

    In reality, the target is fine, a least physically. He's still able to move and attack and make noise, but recieving feedback from these is difficult. Whenever the target would recieve sensory input from the real world, such as someone slapping him or talking to him or bumping into something, he is entitled to a DC 30 Will Save. If he passes this save, he is allowed to roll for disbelief again. If he fails, though, his mind incorperates that sensation into his vision.

    If a strong sensation occurs, such as a shout spell, the target may add his ranks in the appropriate sensory skill (Listen, Spot) to his Will Save.

    Every minute the target is under the effects of Apocalyptic Solitude, he must make a DC 15 Will save or go insane, as the spell. The DC increases by 1 every minute after the first.

    Apocalyptic Solitude is permanent until either the disbelief roll is passed or the caster wills it away. Limited wish, wish, or miracle also work, but only if the caster is not the target.

    Material Component: A fine powder composed of red dragon scales, brimstone, and diamond dust worth at least 7,500 gp. During the casting, the caster blows this from his hand towards the target.

    Notes:
    Spoiler
    Show

    This spell is best described as the dire half-dragon version of nightmare terrain on steroids. The goal was to create something that would put the subject in his own world, similar to oh-so-many evil mastermind plans. I realize that it may be a little overpowered, which is why I posted it here.
    Last edited by GFawkes; 2011-05-10 at 10:54 AM.
    Awesome Gordon Freemane Avatar by Dirtytabs

    ATTENTION: Finally returning (slowly) after a hiatus. I'd rather not talk about it.

    Spoiler
    Show

    Quote Originally Posted by Lix Lorn View Post
    Those who post with ponies become ponies themselves.
    And if you stare too long into Equestria, Equestria stares into you.
    Quote Originally Posted by greenpotato and Aldurin
    Free action is infinite attacks a round isn't it?

    You're right, it's too weak.



    Previous Avatars:
    Spoiler
    Show


    By Savannah

    Extended Signature

  2. - Top - End - #2
    Barbarian in the Playground
    Join Date
    Aug 2010

    Default Re: Last Man Standing [3.5 Spell] [PEACH]

    Microcosm does something similar without a save (but with an hp cap) if you want a comparison.
    The Chaote: a free form mage.
    My [wip] Magic fix: everyone has one, but how many encourage multi-classing?

  3. - Top - End - #3
    Bugbear in the Playground
     
    Cipherthe3vil's Avatar

    Join Date
    Oct 2010
    Location
    ლಠ益
    Gender
    Female

    Default Re: Last Man Standing [3.5 Spell] [PEACH]

    Quote Originally Posted by Epsilon Rose View Post
    Microcosm does something similar without a save (but with an hp cap) if you want a comparison.
    Beat me to it. (by hours..., but oh well.)

    I was gonna say that this spell has an awful lot of saves compared to Microcosm.
    Last edited by Cipherthe3vil; 2011-05-10 at 09:44 AM.

  4. - Top - End - #4
    Bugbear in the Playground
     
    GFawkes's Avatar

    Join Date
    Dec 2009
    Location
    My own mind
    Gender
    Male

    Default Re: Last Man Standing [3.5 Spell] [PEACH]

    Took a look at microcosm. Here are a couple main differences:

    * Apocalyptic Solitude is magic, not psionics.

    * Apocalyptic Solitude allows the target to move around, possibly getting injured from running into something or by hurting themself.

    * Microcosm has an HP limit, AS doesn't.

    Also, upon thinking, I've made the following edits:

    * Now has the [evil] descriptor

    * Chance to go insane from the effects
    Awesome Gordon Freemane Avatar by Dirtytabs

    ATTENTION: Finally returning (slowly) after a hiatus. I'd rather not talk about it.

    Spoiler
    Show

    Quote Originally Posted by Lix Lorn View Post
    Those who post with ponies become ponies themselves.
    And if you stare too long into Equestria, Equestria stares into you.
    Quote Originally Posted by greenpotato and Aldurin
    Free action is infinite attacks a round isn't it?

    You're right, it's too weak.



    Previous Avatars:
    Spoiler
    Show


    By Savannah

    Extended Signature

  5. - Top - End - #5
    Orc in the Playground
     
    GreenSorcererElf

    Join Date
    Apr 2007
    Gender
    Male

    Default Re: Last Man Standing [3.5 Spell] [PEACH]

    I like this very much, the insanity included, however maybe instead of rolling an insanity check every minute, it should be after the first hour(enough time for the target to perhaps start wondering if he really is the last man), then after the next day(enough time for him to start believing that he might be), then again after a week(enough time for him to become sure that he is and become depressed and sullen about the situation), then a month(as the affects of long term isolation begin to set in), then at the six month mark(as he begins to abandon the manners, customs, and habits he/she fostered as a member of a society), and then finally once again after another six months and every year there after on the anniversary of the spell's casting(this yearly check could either be flavored as a purely magical effect of the spell as it tries to drive him mad, or it could be representative of the targets nostalgia and depression which grips him/her, every year at that time as the memorial of her isolation reminds him/her of all he/she lost and misses).
    Opinions:
    Spoiler
    Show

    Role playing is more important than roll playing.

    Gnomes are supreme, Flumphs are second only to Gnomes. This is the way the universe works it is the same as saying, that Nymphs are the hottest, and succubus are second only to them.

    Facts:
    Spoiler
    Show
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature

    Mine started at Doom Day Gras(Mardi Gras but with more Doom)

  6. - Top - End - #6
    Bugbear in the Playground
     
    GFawkes's Avatar

    Join Date
    Dec 2009
    Location
    My own mind
    Gender
    Male

    Default Re: Last Man Standing [3.5 Spell] [PEACH]

    Thanks for the feedback. The reason I had the insanity occur within a minute was that the sudden change of the world would come as a shock. I might lengthen the duration for the check to daily, and lower the base DC. I'd just like it to be a nice happy increment that occurs on a set basis.

    Also, I'm working up versions for [good], [law], and [chaos] tags. Here's the gist of what I'm thinking for each:

    [good]: Subject is mentally sent to a perfect world, body is held in temporal stasis

    [law]: Subject thinks that the world conforms to his wants (Food is readily available, enemies are conveniently placed, etc)

    [chaos]: Subject's perception is whatever the caster wants it to be, within limit.
    Awesome Gordon Freemane Avatar by Dirtytabs

    ATTENTION: Finally returning (slowly) after a hiatus. I'd rather not talk about it.

    Spoiler
    Show

    Quote Originally Posted by Lix Lorn View Post
    Those who post with ponies become ponies themselves.
    And if you stare too long into Equestria, Equestria stares into you.
    Quote Originally Posted by greenpotato and Aldurin
    Free action is infinite attacks a round isn't it?

    You're right, it's too weak.



    Previous Avatars:
    Spoiler
    Show


    By Savannah

    Extended Signature

  7. - Top - End - #7
    Orc in the Playground
     
    Gideon Falcon's Avatar

    Join Date
    Jan 2011

    Default Re: Last Man Standing [3.5 Spell] [PEACH]

    Thing is, party scouters or anyone who invests ranks in listen and spot are practically immune to it, because they get a ludicrous bonus to their saves when they hear anything significant.

  8. - Top - End - #8
    Ettin in the Playground
     
    MesiDoomstalker's Avatar

    Join Date
    Mar 2011
    Location
    Penthouse Suite
    Gender
    Male

    Default Re: Last Man Standing [3.5 Spell] [PEACH]

    Quote Originally Posted by Gideon Falcon View Post
    Thing is, party scouters or anyone who invests ranks in listen and spot are practically immune to it, because they get a ludicrous bonus to their saves when they hear anything significant.
    The example given is a Shout spell. So you need something really loud, possibly loud enough to cause sonic damage or cause hearing loss. I'm more interested in what visually effect would allow a re-save.

  9. - Top - End - #9
    Bugbear in the Playground
     
    GFawkes's Avatar

    Join Date
    Dec 2009
    Location
    My own mind
    Gender
    Male

    Default Re: Last Man Standing [3.5 Spell] [PEACH]

    On the visual side, you'd need something akin to a daylight spell at close range.
    Awesome Gordon Freemane Avatar by Dirtytabs

    ATTENTION: Finally returning (slowly) after a hiatus. I'd rather not talk about it.

    Spoiler
    Show

    Quote Originally Posted by Lix Lorn View Post
    Those who post with ponies become ponies themselves.
    And if you stare too long into Equestria, Equestria stares into you.
    Quote Originally Posted by greenpotato and Aldurin
    Free action is infinite attacks a round isn't it?

    You're right, it's too weak.



    Previous Avatars:
    Spoiler
    Show


    By Savannah

    Extended Signature

  10. - Top - End - #10
    Bugbear in the Playground
     
    Cipherthe3vil's Avatar

    Join Date
    Oct 2010
    Location
    ლಠ益
    Gender
    Female

    Default Re: Last Man Standing [3.5 Spell] [PEACH]

    Quote Originally Posted by GFawkes View Post
    Thanks for the feedback. The reason I had the insanity occur within a minute was that the sudden change of the world would come as a shock. I might lengthen the duration for the check to daily, and lower the base DC. I'd just like it to be a nice happy increment that occurs on a set basis.

    Also, I'm working up versions for [good], [law], and [chaos] tags. Here's the gist of what I'm thinking for each:

    [good]: Subject is mentally sent to a perfect world, body is held in temporal stasis

    [law]: Subject thinks that the world conforms to his wants (Food is readily available, enemies are conveniently placed, etc)

    [chaos]: Subject's perception is whatever the caster wants it to be, within limit.

    Chaos would be a better descriptor for this spell. Evil would be something like a Vast plane of perpetual night, only illumination coming from a giant castle of bone seen taking up a horizon, Bones and tombs litter the ground. occasionally in the ever wandering they could come across old cities that seem to be devoid of life, Bone like growths taking over constructions as if they were plantlife. It is however cloudy. and clouds tend to magnify moonlight making actually seem like dim daylight everywhere. so "Only illumination" isn't quite right.
    Last edited by Cipherthe3vil; 2011-05-11 at 04:08 AM.

  11. - Top - End - #11
    Bugbear in the Playground
    Join Date
    Mar 2011
    Location
    Arse end of nowhere, UK
    Gender
    Male

    Default Re: Last Man Standing [3.5 Spell] [PEACH]

    I'd say the [evil] descriptor is bang on. You're willingly and knowingly sending someone into a possibly permanent state of isolation, intentionally trying to drive them mad, and expecting them to die of exhaustion and/or exposure within days. What about that is not an evil act?

    Of course, the best way of countering all this is true seeing, completely nulifies illusions after all, forget the daylight or shout spells! If that's your thing though, I'd say anything which deals radiant or sonic damage should give a save.
    All I ask is a tall ship, and a star to steer her by.

    My homebrews Moloques! Sagacious Defender of the Forge, The Open Palm, Sacred Scourge, The Bastion
    Co-Developer of the Mutant Powers Project:
    World Warper
    Telekineticist and ACFs, Feats, Shadow Hand PrC

  12. - Top - End - #12
    Barbarian in the Playground
     
    Jane_Smith's Avatar

    Join Date
    Apr 2009
    Location
    Texas, America
    Gender
    Female

    Default Re: Last Man Standing [3.5 Spell] [PEACH]

    Its no more evil then catching them on fire or sending them into a maze spell. -shrug-.

  13. - Top - End - #13
    Bugbear in the Playground
    Join Date
    Mar 2011
    Location
    Arse end of nowhere, UK
    Gender
    Male

    Default Re: Last Man Standing [3.5 Spell] [PEACH]

    Of course it is! Maze works for 10 minutes at most before unceremoniously dumping the victim back in the real world, fire spells are there to burn and kill enemies quickly and effectively. This spell goes out of it's way to cause as much anguish and suffering as possible within it's remit, there's no time limit to it, there's no direct damage to mercifully end you, nothing. Just insanity waiting to happen and the small hope that something will snap you out of it!
    All I ask is a tall ship, and a star to steer her by.

    My homebrews Moloques! Sagacious Defender of the Forge, The Open Palm, Sacred Scourge, The Bastion
    Co-Developer of the Mutant Powers Project:
    World Warper
    Telekineticist and ACFs, Feats, Shadow Hand PrC

  14. - Top - End - #14
    Bugbear in the Playground
     
    Thomar_of_Uointer's Avatar

    Join Date
    Jul 2005
    Location
    Wasatch Front
    Gender
    Male

    Default Re: Last Man Standing [3.5 Spell] [PEACH]

    Having to make two Will saves to disbelieve it is a bit odd. Also, the expensive material component is unnecessary. Compare it to other save-or-screwed spells, like Wail of the Banshee or Imprisonment, which have no costly material component, and only allow one saving throw. It's really underpowered, in my opinion.

    I think you could retool it to work better and more elegantly, maybe more like baleful polymorph or forcecage. Make it level 7, and give the target one Will save per round at a -4 penalty (no -4 penalty on the initial save.) Make the target move half its base land speed randomly (using the d8 scatter diagram) each round under the effect. Note that any strong sensory input (such as shouting, or being struck) negates the -4 Will save penalty (look at how simply Sleep explains how to wake up the target.) If the target is under the effects of the spell for 5 rounds, then in goes insane with no save.

    I would also note that creatures with an Intelligence score of 1 or 2 are immune to the insanity effect. And give it the [Mind-affecting] descriptor.
    Last edited by Thomar_of_Uointer; 2011-05-11 at 12:42 PM.
    "...I worry that modern gaming is gradually shrinking the wide spectrum of gameplay mechanics into a single narrow red bar with "KILL" written on it sideways. Exploration, navigation, puzzles, platforming, all gradually shrinking away until only one thing remains, being taken by the hand from room to room, moving on only when nothing remains alive in each one." - Yhatzee Crosshaw

    Check out our zombie survival sandbox video game!

  15. - Top - End - #15
    Bugbear in the Playground
     
    BlueKnightGuy

    Join Date
    Apr 2011

    Default Re: Last Man Standing [3.5 Spell] [PEACH]

    @ Thomar

    I'd say your version of the spell is a bit to, well, both tame and ott at once.

    Firstly, the OP said they wanted it to be an end-game level ilusion, not 7th level. The description is also that it's an illusion. the target would most likely not stumble around (not blinded/disorientated or anything like that) unless they'd do so normaly/were under some other effect. think about it more like the victim would be experiancing some sort of plane-shift (ie: sent to a different plane forceably) than just made blind.

    the OP also seems to want the illusion to be hard to break, not patheticaly easy (at the level you get 7th level spells, will saves should not be all to hard, especialy not being slapped by someone guaranteeing breaking a 7th level spell) you coumpared your version to forcecage, but it's much more like darkness, which i believe is 3rd level, with a little insanity thrown in. getting poked would not be the physical equivelant of a shout spell, unles it's with a greatclub...

    secondly, going insane after 30 seconds of being alone is a little bit.. well, at that level yopu'd think they know about illusions, so i'd say most people would think it's an illusion, and thus wait around an hour before they start to doubt
    Last edited by BlackestOfMages; 2011-05-12 at 11:35 AM.

  16. - Top - End - #16
    Titan in the Playground
    Join Date
    Aug 2007
    Gender
    Male

    Default Re: Last Man Standing [3.5 Spell] [PEACH]

    It seems more or less fine. Ya making the insanity take hours instead of minutes makes sense for fluff, and allows interesting rescue scenarios.

    One minor tiff is that I'd make the DC 30 will save simply "a will save", i.e. based on spell level and caster ability score. It'll be about the same DC anyway but this way it'll do things normally.
    So you never have to interrupt a game to look up a rule again:
    My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
    TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
    Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
    Printable Cardstock Dungeon Tiles: Part 1, 2

  17. - Top - End - #17
    Halfling in the Playground
     
    Noremak's Avatar

    Join Date
    Aug 2008

    Default Re: Last Man Standing [3.5 Spell] [PEACH]

    Well if the goal is to take someone out quickly, then having it make them go insane in a few minutes is just a matter of what the illusion shows them. If they the illusion is that days pass in in those few horrible moments, then insanity after only a few minutes would work fine. A bonus here is their body is still in the real world, so it takes them days, if not weeks to die or starvation / thirst, while in the illusion they thing they have gone months or years without food, holding on by eating ash and dead burnt flesh. Adding more credit to the evil descriptor as well.

  18. - Top - End - #18
    Barbarian in the Playground
     
    Drynwyn's Avatar

    Join Date
    Dec 2010
    Location
    An ebony tower
    Gender
    Male

    Default Re: Last Man Standing [3.5 Spell] [PEACH]

    This might actually be underpowered. It's a cool effect, yes, but insanity works just as well, doesn't have an expensive material component, and occurs instantaneously, and the same applies to a simple Finger Of Death.
    Lich avatar by SmuchMuch

  19. - Top - End - #19
    Orc in the Playground
     
    DruidGirl

    Join Date
    May 2007
    Location
    The Netherlands
    Gender
    Female

    Default Re: Last Man Standing [3.5 Spell] [PEACH]

    Finger Of Death
    It's a save or die; you can't get a re-try, it can't be broken. Fail the save and you're dead.
    Compared to that, I agree that Last Man Standing is indeed underpowered.
    Still an awesome spell. ^_^

  20. - Top - End - #20
    Titan in the Playground
    Join Date
    Aug 2007
    Gender
    Male

    Default Re: Last Man Standing [3.5 Spell] [PEACH]

    Quote Originally Posted by Drynwyn View Post
    This might actually be underpowered. It's a cool effect, yes, but insanity works just as well, doesn't have an expensive material component, and occurs instantaneously, and the same applies to a simple Finger Of Death.
    True 7th level and no material component might be a better fit. Like insanity it's mind affecting and takes the foe out of the fight forever until fixed. Insanity is less out of the fight but there's a chance of hurting your team so it evens out to about the same. The drawback on both is that some things are immune to mind affecting things. The drawback to finger of death is that some things aren't alive or have death ward or similar protection.

    If we look at 9th level save or die they're either no save, just die (but with conditions), lose your soul or multi-target save or die (but you might hit allies). There's at least 1 single target save or gone (short of 9th level spell rescue) regardless of your immunities. Since the OP's spell is mind affecting and 1 target, it belongs at 7th level.
    Last edited by ericgrau; 2011-05-12 at 05:36 PM.
    So you never have to interrupt a game to look up a rule again:
    My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
    TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
    Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
    Printable Cardstock Dungeon Tiles: Part 1, 2

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •