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2011-07-01, 10:12 AM (ISO 8601)
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Re: General Exalted Discussion V: Our Armies are Pants
And wheres Malfeas in his green balette costume ?
Thinking that Yozi are childish, what kind of opinion it bestows on the Solars who made them this way ?Youth and strenght alvays lose to age and treachery.
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2011-07-01, 11:00 AM (ISO 8601)
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Re: General Exalted Discussion V: Our Armies are Pants
I see you haven't been to my homebrew thread.
Spoiler
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2011-07-01, 06:05 PM (ISO 8601)
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Re: General Exalted Discussion V: Our Armies are Pants
Hey guys, I thought I'd get your opinions on this.
The first neverborn is and always was autochthon. The Engine of Extinction has been moving towards its goals since before the first age, and is the real reason the primordials feared autochthon. His disease has been aware and plotting the whole time, and much of the setting owes its existence to his machinations whether autochthon is aware of the extent to which he is compromised or not. The primordial is little more than a nascent egg for the true being that is almost ready to emerge upon the world.
In the distant past, it invented soulsteel for its own uses and convinced autochthon to sacrifice an entire species for the purposes of acquiring it. It convinced him to join the gods rebellion. Why? To engineer allies for itself. By using the exalted, it crafted more neverborn, a variety of being far more to its tastes than primordials. Even more so, while autochthon appeared to field no exalts it is because the Engine of Extinction fielded whole armies of them. Abyssals are not an accident: solars and possibly other exalts were deliberately engineered so that the Engine could seize control of them when the time came, as reflected in the original exaltation blueprints for the soulsteel caste. Possibly even the great curse was accounted for: canonically the limit track was a deliberate design feature to allow mental resistance. But perhaps it was a deliberate backdoor to weaken creation's defenses prior to the moment of truth.
Once the war was over, the Engine set in motion the final phase of its ascendance. It convinced autochthon to withdraw to a place that neither god nor primordial nor exalt could interfere (a violent and unplanned birth being not to its liking) and lulled autochthon to sleep, arranging matters so that his own paranoia would keep him from ever waking and carrying enough resources to forge and outfit an army of ghosts and automata and exalts. Over the millennia it has grown stronger and begun to ready whatever the next stage of its plan may be. It is reaching out to its servants: first those most directly tied to it (the alchemicals) who have shown the first stirrings of gremlin syndrome, preventing the humans within it from taking sufficient action to reawaken its prison. But soon other exalts as well will begin to feel the call.
The egg is getting ready to hatch. Gods help us.
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2011-07-01, 06:26 PM (ISO 8601)
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Re: General Exalted Discussion V: Our Armies are Pants
That actually sounds like a great idea. Then again, I might be a bit biased considering what I'm doing with my current campaign.
SpoilerThe same thing except with Sacheverell. I've got Auto-kun transforming into Zerg-tech. His ultimate goal is to turn all sentient creatures into dragonblood-esque things.
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2011-07-01, 06:59 PM (ISO 8601)
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2011-07-02, 02:03 AM (ISO 8601)
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- Jun 2011
Re: General Exalted Discussion V: Our Armies are Pants
Remember: A Moderator has read your post.
Probably.
Spoiler
Originally Posted by Story Time
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2011-07-02, 09:10 AM (ISO 8601)
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Re: General Exalted Discussion V: Our Armies are Pants
Well, I know I'm prone to run on sentences. But apart from that, I do spell check so ignoring the standard homonym situations (to for too) I'm reasonably confident that... TWELVE WINDS WHY AM I HAVING THIS CONVERSATION?!
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2011-07-02, 10:51 AM (ISO 8601)
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Re: General Exalted Discussion V: Our Armies are Pants
You may need a hug ?
Idea isn't that bad. EoE surely cares not for "time non-interference" pact between Primodials and Incarnae. Heh, it is even worse than Skynet.^^Youth and strenght alvays lose to age and treachery.
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2011-07-02, 11:25 AM (ISO 8601)
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Re: General Exalted Discussion V: Our Armies are Pants
That's two winds more than the best, golentan.
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2011-07-02, 02:48 PM (ISO 8601)
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Re: General Exalted Discussion V: Our Armies are Pants
Twelve winds is an invocation of the beliefs of my childhood. Thirteen winds is that combined with a curse. Ten winds is different, but incredibly awesome.
And now you know.
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2011-07-02, 02:55 PM (ISO 8601)
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Re: General Exalted Discussion V: Our Armies are Pants
Now, for the second half of this war...
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2011-07-02, 03:01 PM (ISO 8601)
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2011-07-02, 03:05 PM (ISO 8601)
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- England
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2011-07-02, 10:11 PM (ISO 8601)
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- Bottom of a well
Re: General Exalted Discussion V: Our Armies are Pants
Ah, yes. Similar quotes I like include "I don't know what world war 3 will be fought with, but world war 4 will be fought with laser cannons and hovertanks" and "If I have seen further than other men, it is because I have stood on a pile of hundreds of midget corpses."
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2011-07-03, 12:47 AM (ISO 8601)
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Re: General Exalted Discussion V: Our Armies are Pants
Huh ? Wasn't the first one "I don't know with wich weapons WW3 will be fought, but I'm sure WW4 will be fought used sticks and stones " ?
And ... anyone have some nice ideas for Chaos Cult ?Youth and strenght alvays lose to age and treachery.
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2011-07-03, 01:28 AM (ISO 8601)
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- Bottom of a well
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2011-07-03, 01:43 AM (ISO 8601)
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- Apr 2011
Re: General Exalted Discussion V: Our Armies are Pants
If I have seen further than other Citizens, it is because of the Optical Enhancement.
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2011-07-03, 01:50 AM (ISO 8601)
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2011-07-04, 10:41 AM (ISO 8601)
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Re: General Exalted Discussion V: Our Armies are Pants
Right, the idea for the following artifact(s) has been bubbling around in my brainpan for a while now, and I've finally committed them to cyber-paper. I'm worried about the power on them, both generally, and how they stack up with each other. Thoughts and critiques would be welcome.
SpoilerOfferings of Strife (Artifact ●●●●●)
It is ever the Ebon Dragon’s desire to corrupt and subvert that which is virtuous in the world. Given their ancient and artificial dichotomy, it is no wonder that the Shadow of All Things should seek first and foremost to undermine those things given over to praise of the Unconquered Sun. If such things, once turned to the Dragon’s will, may be utilised to cause more strife and harm to the world, then all the better.
It can be assumed that such was the Ebon Dragon’s desire with the Offerings of Strife. The Dragon and his slaves only ever produced four of these artifacts, but each one is a sublime mockery of a prayer piece and one of Sol’s precious Virtues.
Forged primarily of tainted soulsteel, each Offering has its own unique decorations and additions composed of various materials – black iron, ebony, Cecelynian glass and demon ivory being favoured, though each Offering also uses one of the other four magical materials as adornment.
The artifacts’ function is effectively identical to a prayer piece’s: shrines engraved along the inside of the barrel force the ammunition out at great speed, though the shrines in the Offerings are inhabited by elthidoti, who praise the Ebon Dragon’s sheer oppositional force rather than his martial prowess. Unlike prayer pieces, Offerings of Strife can chamber at least 6 shots at once, rather than five. Like a prayer piece, an Offering requires the expenditure of 1 mote to fire.
Sidebar: Elthidoti
SpoilerMany monstrous beings hide in the Ebon Dragon's shadow, too weak or cowardly to live long under the harsh glare of Ligier. Taking out under the light of the green sun quickly turns them to black, ephemeral vapour, consisting of billions of demonic near-life that exists close to the motonic level known by scholars of demonic lore as elthidoti.Typically, they quickly disperse into nothingness, each one of these entities hiding in a patch of shadow, and there consuming or being consumed by any pre-existing members of their kind. A skilled thaumaturge can capture a batch of these creatures before dispersal in Malfean ebony sap, caging the creatures once the sap turns to obsidian amber. Minuscule flakes can be chipped from the amber and installed in artifacts, where the elthidoti can be instructed (or programmed, depending on one's view of them) to act just as least gods do in Creation.
{table=head]Speed|Accuracy|Damage|Rate|Range|Ammo|Attune|
5+2|10L|2|50|6|8[/table]
Any Essence wielder may attune to an Offering of Strife for the listed Attunement rating, though only creature who resonant with soulsteel or tainted soulsteel gain the Offering’s soulsteel material bonuses.
If the Offering’s wielder is a creature of darkness that may naturally attune to soulsteel or tainted soulsteel, they may pay a 10m, 1wp surcharge on the attunement cost to subsume the weapon’s solid ammunition and suborn its least god rifling to his will and anima. Doing so immediately and irrevocably destroys any ammunition chambered within the Offering. Whilst attuned to in this manner, the Offering effectively duplicates the Inexhaustible Bolts of Solar Fire Archery Charm (Exalted pg 189), save that the weapon fashions its ammunition from the Essence of ambient shadows and its wielder’s anima. Attuning to the weapon in this manner also obviates the need to spend 1 mote per shot.
Furthermore, each of the four Offerings of Strife has its own unique capabilities – one mundane that any attuned wielder can benefit from, and one that only wielder paying the attunement surcharge may utilise.
Mercy, Strife’s Offering of Compassion: The Ebon Dragon knows that sometimes a quick death can lead to the greatest suffering – he need only look to his dead siblings for proof. Any wielder attuned to Mercy finds its black jade mechanisms ideally constructed for rapid firing, the better to spread the suffering of the afterlife to as many as possible. Mercy is Rate 4, Ammo 12 rather than Rate 2, Ammo 6. A wielder paying the attunement surcharge reduces the multiple action penalty imposed on his attacks by (Essence divided by 2, round down).
Certainty, Strife’s Offering of Conviction: The Ebon Dragon always knows his place in the world – to stand in opposition to everything else in it. Any wielder attuned to Certainty finds that its tainted orichalcum barrel allows for vastly more potent shots, making the weapon piercing. A wielder paying the attunement surcharge turns Certainty into a devastating tool against the righteous: when Certainty deals damage to a target, one level of lethal damage is upgraded to aggravated for every Charm with the Holy keyword the target knows.
Restraint, Strife’s Offering of Temperance: The Ebon Dragon is always restrained: outbursts do not lend themselves well to subtlety. Any wielder attuned to Restraint finds the weapon constructed with tainted moonsilver, and built far smaller than the other Offerings, resulting in the most subtle of these weapons: Restraint may be drawn as a reflexive action and imposes a -2 external penalty to notice an unexpected attack made with the weapon. A wielder paying the attunement surcharge treats the first attack made with Restraint after it was drawn as an unexpected attack.
Mettle, Strife’s Offering of Valour: Just because the Ebon Dragon flees, does not mean he cannot fight. He would simply rather wait until his victory is total and assured; the better to revel in his own cleverness and the defeat of his enemy. Any wielder attuned to Mettle finds that the tainted starmetal sights reward his preparation with fateful excellence: for every tick spent on an Aim action, the wielder gains a full +3 Aim bonus as though they had taken Aim actions for three ticks. A wielder paying the attunement surcharge treats the bonus dice from Aiming as automatic successes when attacking with Mettle. Both of these functions are bound by the typical rules of Aiming, prohibiting the wielder from banking more than a +3 bonus.
Last edited by Edge; 2011-07-04 at 03:52 PM.
Homebrew
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2011-07-04, 10:49 AM (ISO 8601)
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Re: General Exalted Discussion V: Our Armies are Pants
Interesting idea, only thing I can see wrong is the Artifact cost.
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2011-07-04, 10:54 AM (ISO 8601)
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Re: General Exalted Discussion V: Our Armies are Pants
Last edited by Edge; 2011-07-04 at 10:55 AM.
Homebrew
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2011-07-04, 11:03 AM (ISO 8601)
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Re: General Exalted Discussion V: Our Armies are Pants
Why? First of all, why mention tainted soulsteel? If it's tainted, it doesn't matter what base magical material it is. Second of all, why soulsteel?
If it was made in Malfeas, it shouldn't actually have any gods. That's a trait specific to Creation, though I think they mimic it in Autochthonia.
This, on its own, is a very strong effect.
No offense intended here, but I'm going to disagree with you about this line on principle. The Ebon Dragon not only lacks Temperance, he revels in it. And flying about the Demon City, blotting out the sun, with a miles-long mutation parade beneath you is hardly what I'd call "subtle."
I'm going to assume this is a typo.
Err, on its own, this is a very strong effect, especially if it is uncapped. You can pretty much guarantee the enemy will either perfect it or die.
Unless you mean to say that it only takes one tick to get the maximum +3 Aim bonus. That seems fairly nifty.Last edited by TheCountAlucard; 2011-07-04 at 11:17 AM.
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2011-07-04, 11:24 AM (ISO 8601)
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Re: General Exalted Discussion V: Our Armies are Pants
Point. Given that each Offering uses one other magical material significantly in its construction, I may just get rid of the magical material bonus altogether.
If it was made in Malfeas, it shouldn't actually have any gods.
This, on its own, is a very strong effect.
No offense here, but I'm going to disagree with you about this line on principle. The Ebon Dragon not only lacks Temperance, he revels in it. And flying about the Demon City, blotting out the sun, with a miles-long parade beneath you is hardly what I'd call "subtle."Originally Posted by Ebon Dragon Excellency
I'm going to assume this is a typo.
Err, on its own, this is a very strong effect, especially if it is uncapped.Homebrew
Latest: Barbarian Path of Unshackled Steel|5e Genasi, Para-Genasi and Quasi-Genasi Race Revision
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2011-07-04, 11:46 AM (ISO 8601)
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Re: General Exalted Discussion V: Our Armies are Pants
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2011-07-04, 11:48 AM (ISO 8601)
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Re: General Exalted Discussion V: Our Armies are Pants
Homebrew
Latest: Barbarian Path of Unshackled Steel|5e Genasi, Para-Genasi and Quasi-Genasi Race Revision
Working On: D&D 5e: The Sariet Campaign Setting
My deviantART|The Diaries of Inspector Cyril Avery
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2011-07-04, 12:59 PM (ISO 8601)
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2011-07-04, 02:10 PM (ISO 8601)
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Re: General Exalted Discussion V: Our Armies are Pants
I'd actually say Restraint's power is a little disgusting. 10m is a pretty deep commit, but unlimited ammo helps there... and yeesh, permanent unexpected attacks? I know a lot of folks are used to RSS/SSE combos, but still...
Also, why the hell are non-magitek guns so hard to find in Exalted? It seems an apropos time to ask and all.Last edited by RPGuru1331; 2011-07-04 at 02:11 PM.
Asok: Shouldn't we actually be working?
And then Asok was thrown out of the car.
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2011-07-04, 02:22 PM (ISO 8601)
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Re: General Exalted Discussion V: Our Armies are Pants
Because firedust (the gunpowder of Exalted, as well as a few other things) is too powerful to be contained by Resources materials? It would explode the wood or metal of a normal gun.
Last edited by Qaera; 2011-07-04 at 02:23 PM.
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2011-07-04, 02:36 PM (ISO 8601)
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Re: General Exalted Discussion V: Our Armies are Pants
Let me rephrase;
Why was the world constructed to not have guns? It always bugged me, I always found ways around it, and in general it just seemed a bizarre thing to deny, especially givenDraw PardnerRighteous Devil style.Last edited by RPGuru1331; 2011-07-04 at 02:37 PM.
Asok: Shouldn't we actually be working?
And then Asok was thrown out of the car.
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2011-07-04, 02:38 PM (ISO 8601)
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Re: General Exalted Discussion V: Our Armies are Pants
They weren't fantasy enough, which is why there are handheld energy cannons, flamethrower guns and blaster spears, but no slugthrowers.
It was a very deliberate choice.Rider avatar by Elder Tsofu