New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 6 of 50 FirstFirst 1234567891011121314151631 ... LastLast
Results 151 to 180 of 1474
  1. - Top - End - #151
    Titan in the Playground
    Join Date
    Jun 2007
    Location
    Southwestern Germany
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

    Quote Originally Posted by Nameless Ghost View Post
    Ah, maybe I wasn't too clear.

    The list currently has 2 Inquisitors and 1 Warband. I was advocating replacing one Inquisitor with Coteaz and taking a second Warband (so both would be Troops rather than not-Elites), the idea being that you attach Coteaz to first and the other Inquisitor to the second.
    Oh, sorry, I misunderstood the (x4) behind the Warband for meaning that there's four such Warbands for a moment. Silly me.
    LGBTitP Supporter
    In a Wonderland they lie, Dreaming as the days go by, Dreaming as the summers die - Ever drifting down the stream - Lingering in the golden gleam - Life, what is it, but a dream?
    - Lewis Carroll

  2. - Top - End - #152
    Troll in the Playground
     
    Tome's Avatar

    Join Date
    Jun 2009
    Location
    Somewhere lost in dream.
    Gender
    Male2Female

    Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

    Quote Originally Posted by Nameless Ghost View Post
    Coteaz is 100 points and will make your Warbands scoring. I don't recall if he gets Communion or not though. I would make these Inquisitors as cheap as possible as their only real goal is to guide units in.
    Corteaz does not, in fact, get Communion. Which would kind of invalidate the point of the two Inquisitors, which is to bring everything down on a 2+ on turn 2. Or automatically on turn 3. If I wanted to have Communion and get scoring Warbands, there's always the option of a Grandmaster.

    The only thing beyond the Communion+Servo-Skulls the Inquisitors have is Power Armour, which is pretty cheap. I might drop it if I find myself in desperate need of 16 points.

    Quote Originally Posted by Nameless Ghost View Post
    What is this unit supposed to be doing? Crusaders and a Servitor? You don't need any kind of assault presence because of the Termies.

    Buy more Servitors and more bodies to protect them and the Inquisitor from being torrented off the table by all of the anti-infantry fire that will come their way on the first turn. Then buy another unit for your other Inquisitor.

    I would highly suggest having Coteaz. Making these units scoring is a very good way to ensure they're a threat, and as they'll be hanging about in your deployment zone anyway while your Termies attack the enemy objectives, it only makes sense to have them holding home objectives.
    The Warband was a complete afterthought. I had 51 points left to spend and figured that a warband is about the only thing in the codex you can get for that few points. Might as well give the Inquisitors a unit to hide in. Two Crusaders to provide Invulnerables, a Warrior Acolyte geared to use up the odd 1 point spare (though I could dump the carapace for another body) and a Servitor with Multi-Melta 'cause, hey, I had 10 points left.

    If you can figure out a better way to spend 51 points, I'm very open to suggestions.

    Quote Originally Posted by Nameless Ghost View Post
    I want to like GK Termies, but just can't. I assume Psycannons are 1 in every 5 models? But if you can get more, do so.
    Oh, stat-wise you're very much better off with Henchmen or Power Armoured Grey Knights. But the models for them are the reason I'm playing Grey Knights in the first place, so their place at the core of my list is the only thing that's not open to change. Most of the list is just built around getting them to where they can do the most damage.

    And yeah, Psycannons are 1 per 5 models.

    Quote Originally Posted by Nameless Ghost View Post
    My issue with Purgation squads is the range. A canny opponent will deploy as to take them out of the game for several turns. In Dawn of War you're stuck walking on, which can really hurt with only 24" range.

    I honestly don't think they're needed and you're better off with another Dreadknight or spending the points on more Henchmen.
    They were put in based on a recommendation of more ranged anti-tank. If you think another Dreadknight or a Henchman warband would work better, I'm very happy to do that instead (I'm not exactly fond of power armour models). Any recommendations on what sort of set-up might work?

    Quote Originally Posted by Nameless Ghost View Post
    I would cut the sword personally. Rerolls on everything is awesome, but the alternative is being S10 - which is usually enough. You don't want to be using a 180-odd point model to cut up cheap transports, after all.
    You can still be S10 if you want to wreck vehicles/ID Independant Characters. The Dreadknight only gives up one of it's Doomfists for the Greatsword, it still has the option of using the other. I reckon I'll give the sword it's fair chance before I trade it out.

    EDIT Tweaked the list based on feedback. The Purgation squad have been ditched, there are now two shooty Warbands and the Inquisitors are toting Conversion Beamers.
    Spoiler
    Show

    HQ
    Ordo Xenos Inquisitor - 109 Points
    Mastery Level 1: Psychic Communion
    Conversion Beamer, Force Sword
    +Servo-Skulls (x3)

    Ordo Xenos Inquisitor - 106 Points
    Mastery Level 1: Psychic Communion
    Conversion Beamer, Force Sword
    +Servo-Skulls (x2)

    ELITES
    Inquisitorial Henchmen Warband (x4) - 95 Points
    Inquisitorial Servitor W/Plasma Cannon x3, Jokaero Weaponsmith

    Inquisitorial Henchmen Warband (x4) - 65 Points
    Inquisitorial Servitor W/Multi-Melta x3, Jokaero Weaponsmith

    TROOPS
    Grey Knight Terminator Squad (x10) - 470 Points
    Nemesis Daemon Hammer x1, Nemesis Force Halberds x9, Psybolt Ammunition, Psycannon x2

    Grey Knight Terminator Squad (x10) - 470 Points
    Nemesis Daemon Hammer x1, Nemesis Force Halberds x9, Psybolt Ammunition, Psycannon x2

    FAST ATTACK

    HEAVY SUPPORT

    Nemesis Dreadknight - 185 Points
    Heavy Incinerator, Nemesis Greatsword

    TOTAL: 1500
    Last edited by Tome; 2011-05-24 at 01:53 PM.
    Friend Code: 4656 - 7046 - 4968
    Gamertag: Taejix
    Skype: Taejix
    Tumblr: http://taejix.tumblr.com/

  3. - Top - End - #153
    Ettin in the Playground
     
    Kobold

    Join Date
    Jan 2007
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

    Uh-oh. I just realized something. When do the models for units from a new xodex come out? So, for example, when the new Necron codex comes out (in July or August, I'd guess), how long until the models themselves come out? Because, for example, the dark eldar are only some of their new models now.
    Last edited by Squark; 2011-05-24 at 12:27 PM.
    Steam ID: The Great Squark
    3ds Friend Code: 4571-1588-1000

    Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe

  4. - Top - End - #154
    Troll in the Playground
     
    Tome's Avatar

    Join Date
    Jun 2009
    Location
    Somewhere lost in dream.
    Gender
    Male2Female

    Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

    Quote Originally Posted by Squark View Post
    Uh-oh. I just realized something. When do the models for units from a new xodex come out? So, for example, when the new Necron codex comes out (in July or August, I'd guess), how long until the models themselves come out? Because, for example, the dark eldar are only some of their new models now.
    The models are released in waves. The first wave usually contains most of the standard choices in the codex and happens alongside the new codex, with additional waves covering other models at later dates.

    In other words, don't worry.
    Friend Code: 4656 - 7046 - 4968
    Gamertag: Taejix
    Skype: Taejix
    Tumblr: http://taejix.tumblr.com/

  5. - Top - End - #155
    Barbarian in the Playground
     
    pilvento's Avatar

    Join Date
    Mar 2009
    Location
    Ruins of Lycia city
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

    So, after your last feedback, here is my updated Space Marine list, enjoy

    Spoiler
    Show
    White Scars 1500pts
    In the name of the emperero, we shall hunt, for VENGANCE!

    HQ 550
    Korsario Khan
    Comand Squad
    Bikes
    Chapter Standard
    Power Sword x4
    Storm Shield x4
    Melta Bombs

    Elites 370
    Sternguard Veteran Squad (in razorback)
    Extra Veteran
    Multi-Melta x2

    Sternguard Veteran Squad (in razorback)
    Extra Veteran
    Multi-Melta x2

    Transports 150
    Razorback
    Twin-Linked Lascanons

    Razorback
    Twin-Linked Lascanons

    Troops 370
    Bike Squad
    Aditional bikes x2
    Power fist
    Meltagus x2

    Bike Squad
    Aditional bikes x2
    Power fist
    Meltagus x2

    Fast Attack 60
    Landspeeder
    Heavy Flamer
    Aditional Heavy Flamer

    Total 1500


    Any more advices will be apreciated!, Thanks!
    Last edited by pilvento; 2011-05-24 at 01:59 PM.
    english not base lenguage, sry for the grammar, thanks.


    Kael Proudmoure, Swifblade (avatar by Loki Eremes)
    Unlimited arcane technique: Spell, Sword, and Fist.


  6. - Top - End - #156
    Firbolg in the Playground
     
    Renegade Paladin's Avatar

    Join Date
    Oct 2006
    Location
    Indiana
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

    Khan is not a chapter master. I believe you've been told this once already. Also, demands are not the best way to get people to cooperate with you on the Internet.
    Last edited by Renegade Paladin; 2011-05-24 at 01:44 PM.
    "Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein


  7. - Top - End - #157
    Barbarian in the Playground
     
    pilvento's Avatar

    Join Date
    Mar 2009
    Location
    Ruins of Lycia city
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

    Quote Originally Posted by Renegade Paladin View Post
    Khan is not a chapter master. I believe you've been told this once already. Also, demands are not the best way to get people to cooperate with you on the Internet.
    i got the codex here, and i can get a comand squad with him, he is a captain thats all it matters. i know he is not chapter master, but the "master of the hunt"

    Also, read all literally and sriously is not the best way to read things in the internet, but ill edit if i ofended you
    english not base lenguage, sry for the grammar, thanks.


    Kael Proudmoure, Swifblade (avatar by Loki Eremes)
    Unlimited arcane technique: Spell, Sword, and Fist.


  8. - Top - End - #158
    Firbolg in the Playground
     
    Renegade Paladin's Avatar

    Join Date
    Oct 2006
    Location
    Indiana
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

    I'm not offended; I'm simply observing that it isn't the best way.

    He is a Captain, not a Chapter Master. This means he can take a Command Squad, not Honor Guard. Also, you can't get transports separately; which units are they dedicated to? I assume the Sternguard, but it's best to list the transport with the unit it is for, rather than separately. If they are not dedicated to the Sternguard, you can't take them, since they aren't separate choices and nothing else in the army can take transports.
    Last edited by Renegade Paladin; 2011-05-24 at 01:51 PM.
    "Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein


  9. - Top - End - #159
    Ettin in the Playground
     
    Kobold

    Join Date
    Jan 2007
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

    Quote Originally Posted by pilvento View Post
    So, after your last feedback, here is my updated Space Marine list, enjoy

    Spoiler
    Show
    White Scars 1500pts
    In the name of the emperero, we shall hunt, for VENGANCE!

    HQ 550
    Korsario Khan
    Comand Squad
    Bikes
    Chapter Standard
    Power Sword x4
    Storm Shield x4
    Melta Bombs

    Elites 370
    Sternguard Veteran Squad (in razorback)
    Extra Veteran
    Multi-Melta x2

    Sternguard Veteran Squad (in razorback)
    Extra Veteran
    Multi-Melta x2

    Transports 150
    Razorback
    Twin-Linked Lascanons

    Razorback
    Twin-Linked Lascanons

    Troops 370
    Bike Squad
    Aditional bikes x2
    Power fist
    Meltagus x2

    Bike Squad
    Aditional bikes x2
    Power fist
    Meltagus x2

    Fast Attack 60
    Landspeeder
    Heavy Flamer
    Aditional Heavy Flamer

    Total 1500


    Any more advices will be apreciated!, Thanks!
    May I reccomend reorganizing your list to be more user friendly? Cheesegear wrote out an explanation of the proper way to write a list.

    To summarize; Dedicated Transports should be with their unit's list (also, the precise number of units in each of your squads is always nice)

    EDIT: Here's a walkthrough of the process, also by Cheasegear
    Last edited by Squark; 2011-05-24 at 02:25 PM.
    Steam ID: The Great Squark
    3ds Friend Code: 4571-1588-1000

    Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe

  10. - Top - End - #160
    Ettin in the Playground
     
    Artanis's Avatar

    Join Date
    Sep 2006
    Location
    BFE
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

    I just wanted to say that I find these threads fascinating despite not playing the game
    Quote Originally Posted by Cheesegear View Post
    Girlfriend and Parents: Why do you spend so much money on that stuff?
    Me: Would you rather I spent all my money on alcohol like others in my peer group?
    G&P: You keep spending as much money as you want!
    Spoiler
    Show
    Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

    Kicking this LP into overdrive: Let's Play StarCraft 2!

  11. - Top - End - #161
    Bugbear in the Playground
     
    Hawkfrost000's Avatar

    Join Date
    Oct 2010
    Location
    Vancouver
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

    Quote Originally Posted by pilvento View Post
    Spoiler
    Show
    White Scars 1500pts
    In the name of the emperero, we shall hunt, for VENGANCE!

    HQ 550
    Korsario Khan
    Comand Squad
    Bikes
    Chapter COMPANY!!!!! Standard
    Power Sword x4
    Storm Shield x4
    Melta Bombs

    Elites 370
    Sternguard Veteran Squad (in razorback)
    Extra Veteran
    Multi-Melta x2

    Sternguard Veteran Squad (in razorback)
    Extra Veteran
    Multi-Melta x2

    Transports 150
    Razorback
    Twin-Linked Lascanons

    Razorback
    Twin-Linked Lascanons

    Troops 370
    Bike Squad
    Aditional bikes x2
    Power fist
    Meltagus x2

    Bike Squad
    Aditional bikes x2
    Power fist
    Meltagus x2

    Fast Attack 60
    Landspeeder
    Heavy Flamer
    Aditional Heavy Flamer

    Total 1500
    just a thought here but you do know that the Khan does not automatically come with his bike right, its an extra ~35 points.

    also bikes are not meant for assault, they are far too expensive and IIRC their bonus toughness does not apply in CC, so take those PW/SS's away and give them plasmaguns to take advantage of their relentless rule.

    if you want a unit like that for assault get an ordinary chapter master w RB/SS and his honour guard in a razorback, it would probably be about the same cost.

    DM
    The Lords of Uncloaked Steel
    "But iron - cold iron - is master of them all."

  12. - Top - End - #162
    Bugbear in the Playground
     
    Hawkfrost000's Avatar

    Join Date
    Oct 2010
    Location
    Vancouver
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

    Quote Originally Posted by pilvento View Post
    Spoiler
    Show
    White Scars 1500pts
    In the name of the emperero, we shall hunt, for VENGANCE!

    HQ 550
    Korsario Khan
    Comand Squad
    Bikes
    Chapter COMPANY!!!!! Standard
    Power Sword x4
    Storm Shield x4
    Melta Bombs

    Elites 370
    Sternguard Veteran Squad (in razorback)
    Extra Veteran
    Multi-Melta x2

    Sternguard Veteran Squad (in razorback)
    Extra Veteran
    Multi-Melta x2

    Transports 150
    Razorback
    Twin-Linked Lascanons

    Razorback
    Twin-Linked Lascanons

    Troops 370
    Bike Squad
    Aditional bikes x2
    Power fist
    Meltagus x2

    Bike Squad
    Aditional bikes x2
    Power fist
    Meltagus x2

    Fast Attack 60
    Landspeeder
    Heavy Flamer
    Aditional Heavy Flamer

    Total 1500
    just a thought here but you do know that the Khan does not automatically come with his bike right, its an extra ~35 points.

    also bikes are not meant for assault, they are far too expensive and IIRC their bonus toughness does not apply in CC, so take those PW/SS's away and give them plasmaguns to take advantage of their relentless rule.

    if you want a unit like that for assault get an ordinary chapter master w RB/SS and his honour guard in a razorback, it would probably be about the same cost.

    DM
    The Lords of Uncloaked Steel
    "But iron - cold iron - is master of them all."

  13. - Top - End - #163
    Ogre in the Playground
     
    Zorg's Avatar

    Join Date
    Jan 2005
    Gender
    Female

    Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

    Quote Originally Posted by pilvento View Post
    So, after your last feedback, here is my updated Space Marine list, enjoy

    Spoiler
    Show
    White Scars 1500pts
    In the name of the emperero, we shall hunt, for VENGANCE!

    HQ 550
    Korsario Khan
    Comand Squad
    Bikes
    Chapter Standard
    Power Sword x4
    Storm Shield x4
    Melta Bombs

    Elites 370
    Sternguard Veteran Squad (in razorback)
    Extra Veteran
    Multi-Melta x2

    Sternguard Veteran Squad (in razorback)
    Extra Veteran
    Multi-Melta x2

    Transports 150
    Razorback
    Twin-Linked Lascanons

    Razorback
    Twin-Linked Lascanons

    Troops 370
    Bike Squad
    Aditional bikes x2
    Power fist
    Meltagus x2

    Bike Squad
    Aditional bikes x2
    Power fist
    Meltagus x2

    Fast Attack 60
    Landspeeder
    Heavy Flamer
    Aditional Heavy Flamer

    Total 1500


    Any more advices will be apreciated!, Thanks!
    I'd switch the Twin Lascannons on the Razors to Lascannon and Plasmaguns. You've got plenty of anti-tank with the bajillion meltaguns*, so the plasmas would boost attacks against heavy infanty (GK termies) and light vehicles (three shots at close range). The LC/TLPG loadout is also superior in that it isn't knocked out with a single weapon destroyed result.

    Only thing lacking is anti-infantry. I'd personally invest less in the command squad and buy more dudes. If you dumped the command squad you could get two more 5 man bike squads with twin flamers and have points left over.

    Also don't forget to include any vehicle upgrades you've got, helps seeing where you've put points.


    * I'm personally not a fan of the multi-melta on anything that isn't Relentless or a vehicle. Your Sternguard are going to have to spend a turn standing around doing not much (and hoping their target doesn't drive off) before they can use their multis as they are Heavy type weapons. Razorbacks also lack fire points so can't stay in their ride for protection and shoot out.
    Plain ol' meltaguns would be a better investment.



    Quote Originally Posted by Artanis View Post
    I just wanted to say that I find these threads fascinating despite not playing the game
    Hey, I haven't played a game in about a year, so...
    Last edited by Zorg; 2011-05-24 at 03:03 PM.
    Princess in the streets.
    Princess in the sheets.
    Don't touch me I'm royalty.

  14. - Top - End - #164
    Dwarf in the Playground
    Join Date
    Jan 2010
    Location
    This virtual neurospace.

    Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

    Quote Originally Posted by pilvento View Post
    So, after your last feedback, here is my updated Space Marine list, enjoy

    Spoiler
    Show
    White Scars 1500pts
    In the name of the emperero, we shall hunt, for VENGANCE!

    HQ 550
    Korsario Khan
    Comand Squad
    Bikes
    Chapter Standard
    Power Sword x4
    Lightning claws are superior for the same points.
    Storm Shield x4
    Melta Bombs

    Elites 370
    Sternguard Veteran Squad (in razorback)
    Extra Veteran
    Multi-Melta x2
    The extra Veteran is unnecessary. You can buy another Speeder with those points. As Zorg said, Multi-meltas are good on Relentless or static units. Sterngaurd are neither. Replacing them with Heavy flamers is a good option.

    Sternguard Veteran Squad (in razorback)
    Extra Veteran
    Multi-Melta x2

    Transports 150
    Razorback
    Twin-Linked Lascanons

    Razorback
    Twin-Linked Lascanons
    I second Zorg's suggestion of switching these to Lascannon and Plasma gun, if you're going to go with Razorbacks. Rhinos are generally preferable on Sternguard because they have much-desired fire points.

    Troops 370
    Bike Squad
    Aditional bikes x2
    Power fist
    Meltagus x2

    Bike Squad
    Aditional bikes x2
    Power fist
    Meltagus x2
    Still light on Troops. At 1750, I struggle with 20 Bikes and a Command Squad.

    Fast Attack 60
    Landspeeder
    Heavy Flamer
    Aditional Heavy Flamer
    I would put the Multi-meltas on here, or on Attack bikes so they can be fired on the move.

    Total 1500


    Any more advices will be apreciated!, Thanks!
    Here's a re-write of the list, putting everything on bikes:
    Spoiler
    Show
    HQ [580]
    Khan w/ Moondrakkan
    Command Squad w/
    -Apothecary
    -Lightning claw, Storm shield, Meltagun, Melta bombs
    -Lightning claw, Storm shield, Meltagun
    -Lightning claw, Storm shield
    -Power fist, Storm shield
    (all different for wound allocation shenanigans)

    Troops [670]
    Bike Squad w/ 2x Meltagun, Extra bike, Multi-melta Attack bike
    Bike Squad w/ 2x Meltagun, Extra bike, Multi-melta Attack bike
    Bike Squad w/ 2x Flamer, 2x Extra bike
    Bike Squad w/ 2x Flamer, 2x Extra bike

    Fast Attack [240]
    3x Attack Bike w/ Heavy bolter
    3x Attack Bike w/ Heavy bolter

    1490 points

    It's all on bikes because you simply don't have points to bring a decent amount of armour with the Command Squad.

    You have a lot of guns, all Relentless and capable of moving 12"+ a turn, Outflanking if necessary. The Command Squad acts as a defence for the other bikes, Hit & Running from combat to combat as necessary.

    But by giving up the Command Squad, I came up with this bike-mech hybrid, which has more in common with your original list:
    Spoiler
    Show
    HQ [205]
    Khan w/ Moondrakkan

    Troops [720]
    Bike Squad w/ 2x Meltagun, Extra bike, Multi-melta Attack bike
    Bike Squad w/ 2x Meltagun, Extra bike, Multi-melta Attack bike
    Bike Squad w/ 2x Meltagun, Extra bike, Multi-melta Attack bike
    5-man Tactical squad w/ Las-Plas Razorback

    Elites [380]
    Sternguard w/ 2x Heavy flamer, 2x Combi-melta, Rhino
    Sternguard w/ 2x Heavy flamer, 2x Combi-melta, Rhino

    Heavy [170]
    Predator w/ Autocannon, 2 Heavy bolters
    Predator w/ Autocannon, 2 Heavy bolters

    1475 points

    Tome:
    I like that list considerably more now. It's a lot more focussed and is actually capable of providing the necessary support to your Terminator squads.

    I'd be tempted to lose the Monkeys for ablative wounds for your heavy weapons though. It really doesn't take much to shoot 4 guys and an Inquisitor off the table when there's no other targets.

    If you're in cover and can put wounds onto unimportant models, there's much more chance of surviving to keep blasting holes in things.
    Last edited by Nameless Ghost; 2011-05-24 at 03:54 PM.
    Burning feathers; not an angel

  15. - Top - End - #165
    Bugbear in the Playground
     
    Arcanoi's Avatar

    Join Date
    Jun 2009
    Location
    ^ Creds to Lord Raziere

    Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

    Quote Originally Posted by pilvento View Post
    i got the codex here, and i can get a comand squad with him, he is a captain thats all it matters. i know he is not chapter master, but the "master of the hunt"

    Also, read all literally and sriously is not the best way to read things in the internet, but ill edit if i ofended you
    I believe he's trying to say that Company Commands cannot take the Chapter Banner, as you've tried to do. They can take the Company Banner, which is not nearly as good.

    Quote Originally Posted by Darius Macab View Post
    also bikes are not meant for assault, they are far too expensive and IIRC their bonus toughness does not apply in CC, so take those PW/SS's away and give them plasmaguns to take advantage of their relentless rule.
    The toughness bonus of a bike applies to all situations except for determining Instant Death. Furthermore, Bikes are okay in assault, and as they are Relentless, don't lose any shooting capability for assaulting. They're also pretty good at picking whether they want to engage in CC or not, and as T5 MEQs, they'll beat just about anything that's not a dedicated Assault unit.

  16. - Top - End - #166
    Bugbear in the Playground
     
    Timberwolf's Avatar

    Join Date
    Oct 2006
    Location
    Planet Donegal

    Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

    Well, I had an interesting evening.

    I was playtesting a potential Tournament list (and I decided to roll with it) against one of the local strongest players Tau, that I have never seen lose a game, I've only ever drawn against him before and even then, I only had an immobilised gunship left, whereas he had most of his Daemons left (they just couldn't hurt me)

    I won, which was nice. Me and my partner for the tournament then took our lists against each other. Ohhhh boy. has he gone shooty. By the time my gunships rolled up, I had one scout left. The rest died to a drop pod ironclad and shooting. The gunships and dreadnoughts proceeded to rip through his army, killing a Landraider redeemer (that toasted my Death company and Librarian after a bad Drop pod scatter), the Ironclad, immobilising his Vindicator, killing a Landspeeder and removing the Typhoon launcher from the other 2 while the Dreadnoughts killed his Hammernators, a librarian and a Tac squad. All for nothing as I couldn't get near his objectives, but still, a fun game.

    My list, for the tournament (I can't actually change it now, so this is purely for interests sake but I can tweak it for next time if I need to.)

    Spoiler
    Show


    Librarian 100
    Shield
    Sanguine Sword

    Elite

    Librarian Dreadnought 175
    Shield
    Unleash Rage

    Furioso Dreadnought 135
    Talons
    Heavy Flamer

    Troops

    Scouts 85
    Sniper Rifles
    Missile Launcher



    Scouts 85
    Sniper Rifles
    Missile Launcher



    Scouts 85
    Sniper Rifles
    Missile Launcher


    Scouts 85
    Sniper Rifles
    Missile Launcher


    Death Company 175
    Power Fist
    Power Weapon
    Drop Pod

    Death Company Dreadnought 135
    Heavy Flamer

    Heavy Support

    Stormraven 230
    Sponsons

    Stormraven 230
    Sponsons

    Stormraven 230
    Sponsons


    What ? No flying Dreadnought ? HERESY ! It's going in the gunships, as I'm sure you guessed, providing some form of cover save if I have to go slowly. A rerolling to hit (if Unleash Rage gets cast) S!0 fist as well as a S6 force weapon was too tasty to ignore. The Librarian will roll with the Death company, providing a Magic Hat in the opponent's DZ and generally messing them up as best as they can. Strength 10 from the Sanguine Sword Hurts bad.
    Last edited by Timberwolf; 2011-05-24 at 08:14 PM.

    "What's in this empty box ?"
    "Youth and talent is no match for age and treachery."
    Mechwarrior by Elder Tsofu


  17. - Top - End - #167
    Orc in the Playground
    Join Date
    Jan 2011
    Location
    ...I don't...really know.
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

    Quote Originally Posted by Timberwolf View Post
    Well, I had an interesting evening.

    I was playtesting a potential Tournament list (and I decided to roll with it) against one of the local strongest players Tau, that I have never seen lose a game, I've only ever drawn against him before and even then, I only had an immobilised gunship left, whereas he had most of his Daemons left (they just couldn't hurt me)

    I won, which was nice. Me and my partner for the tournament then took our lists against each other. Ohhhh boy. has he gone shooty. By the time my gunships rolled up, I had one scout left. The rest died to a drop pod ironclad and shooting. The gunships and dreadnoughts proceeded to rip through his army, killing a Landraider redeemer (that toasted my Death company and Librarian after a bad Drop pod scatter), the Ironclad, immobilising his Vindicator, killing a Landspeeder and removing the Typhoon launcher from the other 2 while the Dreadnoughts killed his Hammernators, a librarian and a Tac squad. All for nothing as I couldn't get near his objectives, but still, a fun game.

    My list, for the tournament (I can't actually change it now, so this is purely for interests sake but I can tweak it for next time if I need to.)

    Spoiler
    Show


    Librarian 100
    Shield
    Sanguine Sword

    Elite

    Librarian Dreadnought 175
    Shield
    Unleash Rage

    Furioso Dreadnought 135
    Talons
    Heavy Flamer

    Troops

    Scouts 85
    Sniper Rifles
    Missile Launcher



    Scouts 85
    Sniper Rifles
    Missile Launcher



    Scouts 85
    Sniper Rifles
    Missile Launcher


    Scouts 85
    Sniper Rifles
    Missile Launcher


    Death Company 175
    Power Fist
    Power Weapon
    Drop Pod

    Death Company Dreadnought 135
    Heavy Flamer

    Heavy Support

    Stormraven 230
    Sponsons

    Stormraven 230
    Sponsons

    Stormraven 230
    Sponsons


    What ? No flying Dreadnought ? HERESY ! It's going in the gunships, as I'm sure you guessed, providing some form of cover save if I have to go slowly. A rerolling to hit (if Unleash Rage gets cast) S!0 fist as well as a S6 force weapon was too tasty to ignore. The Librarian will roll with the Death company, providing a Magic Hat in the opponent's DZ and generally messing them up as best as they can. Strength 10 from the Sanguine Sword Hurts bad.
    RAAAAAAAGHGHGHGH!!!!
    I want to face a BA player so gosh darn bad!!! *muttering*
    Sorry bout that...anyway good luck at the tournament

  18. - Top - End - #168
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Jan 2008

    Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

    Quote Originally Posted by Squark View Post
    May I reccomend reorganizing your list to be more user friendly? Cheesegear wrote out an explanation of the proper way to write a list.
    While I wouldn't call it the 'proper way' to write a list, I would call it the 'easy and not-terrible and not-too-confusing-for-readers way'. However, I also know that it's fairly similar (but not exact) to the way that GW teaches newbies how to write lists.

    Quote Originally Posted by Nameless Ghost View Post
    Khan w/ Moondrakkan
    Command Squad w/
    -Apothecary
    -Lightning claw, Storm shield, Meltagun, Melta bombs
    -Lightning claw, Storm shield, Meltagun
    -Lightning claw, Storm shield
    -Power fist, Storm shield
    (all different for wound allocation shenanigans)
    As much as I love wound-allocation, with models with only one wound it doesn't really work.
    Last edited by Cheesegear; 2011-05-25 at 03:33 AM.
    Spoiler: My Mum Says I'm Cool
    Show
    Quote Originally Posted by Anuan View Post
    Cheesegear; Lovable Thesaurus ItP.
    Quote Originally Posted by Lycan 01 View Post
    Cheesegear, have I told you yet that you're awesome?
    Quote Originally Posted by MeatShield#236 View Post
    ALL HAIL LORD CHEESEGEAR! Cheese for the cheesegear!
    Quote Originally Posted by Shas'aia Toriia View Post
    Cheesegear is awesome

  19. - Top - End - #169
    Ogre in the Playground
     
    Turcano's Avatar

    Join Date
    Nov 2006
    Location
    The Land Where 99 Men Weep and One Man Laughs
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

    Quote Originally Posted by Cheesegear View Post
    As much as I love wound-allocation, with models with only one wound it doesn't really work.


    "Mech is king."
    Heinz Guderian

    Johann Kraus avatar courtesy of Beleth.

  20. - Top - End - #170
    Titan in the Playground
     
    lord_khaine's Avatar

    Join Date
    Nov 2006

    Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

    As much as I love wound-allocation, with models with only one wound it doesn't really work.
    It would have though, if they didnt all have stormshields
    thnx to Starwoof for the fine avatar

  21. - Top - End - #171
    Dwarf in the Playground
     
    SwashbucklerGuy

    Join Date
    May 2009
    Location
    Gothenburg, Sweden
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

    Quote Originally Posted by Cheesegear View Post
    As much as I love wound-allocation, with models with only one wound it doesn't really work.
    I think I actually saw math somewhere that indicated that it did at least some difference against massive dakka (the example was 30 wounds vs. 5 terminators), due to the fact that while each model will on average fail one armour save, some will instead fail two, while others will fail zero...

    Since I suck horribly at statistics (or, at least at calculating statistics and variances), and don't remember where I saw it, however, take it with a bit of salt...
    GENERATION 15: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.

  22. - Top - End - #172
    Titan in the Playground
    Join Date
    Jun 2007
    Location
    Southwestern Germany
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

    Quote Originally Posted by FlyingScanian View Post
    I think I actually saw math somewhere that indicated that it did at least some difference against massive dakka (the example was 30 wounds vs. 5 terminators), due to the fact that while each model will on average fail one armour save, some will instead fail two, while others will fail zero...

    Since I suck horribly at statistics (or, at least at calculating statistics and variances), and don't remember where I saw it, however, take it with a bit of salt...
    Assuming two 3+ save models take four wounds...

    If they are identical (two or more saves have to be failed for both of them to die): 11/27=40.74% probability for both of them to die (if I didn't miscalculate).

    If they are different (both of them have to make two saves; in order for them both to die, both have to fail at least one of these saves): 5/9 probability for each of them to die individually, so 25/81=30.86% probability for both of them to die.

    So, yeah, it improves your chances quite a bit. Though it makes the process of rolling saves for this unit incredibly tedious.
    LGBTitP Supporter
    In a Wonderland they lie, Dreaming as the days go by, Dreaming as the summers die - Ever drifting down the stream - Lingering in the golden gleam - Life, what is it, but a dream?
    - Lewis Carroll

  23. - Top - End - #173
    Dwarf in the Playground
     
    SwashbucklerGuy

    Join Date
    May 2009
    Location
    Gothenburg, Sweden
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

    Quote Originally Posted by Winterwind View Post
    Though it makes the process of rolling saves for this unit incredibly tedious.
    That it truly does. I would suggest getting "standard dice" for this unit, say three dice for each model, and mark these in some way, say, a small drop of color in one of the pips on each side, and then have the corresponding color on each model. If done somewhat carefully, it shouldn't change the balance of the die (suggestion: check this), and then it's always a matter of rolling red dice for the guy with a bit of red in the heraldry, blue dice for the guy with blue on his purity seal, and so on...
    GENERATION 15: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.

  24. - Top - End - #174
    Bugbear in the Playground
     
    Timberwolf's Avatar

    Join Date
    Oct 2006
    Location
    Planet Donegal

    Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

    Or just get the GW dice cube that has 5 different colours in it. I have no issues with this problem, my scout squads need 3 colours when I fire everything, Black is Sarge, red's a krak missile and 3 generic snipers are white

    "What's in this empty box ?"
    "Youth and talent is no match for age and treachery."
    Mechwarrior by Elder Tsofu


  25. - Top - End - #175
    Orc in the Playground
    Join Date
    Jan 2011
    Location
    ...I don't...really know.
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

    Quote Originally Posted by Timberwolf View Post
    Or just get the GW dice cube that has 5 different colours in it. I have no issues with this problem, my scout squads need 3 colours when I fire everything, Black is Sarge, red's a krak missile and 3 generic snipers are white
    This is the basic way that I see most people fire weapons from a unit that has several different types of weapons. When it works, do it!

  26. - Top - End - #176
    Dwarf in the Playground
    Join Date
    Jan 2010
    Location
    This virtual neurospace.

    Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

    Quote Originally Posted by Cheesegear View Post
    As much as I love wound-allocation, with models with only one wound it doesn't really work.
    I've gotten so used to doing it that I just make every model different by default now.

    Regardless, the main set-up of the Command Squad is as I would run it. Could probably trim it to 4x Claws, 4x Shields, 2x Meltaguns if points were needed. Any less than that and you lose a lot of hitting power and find models die to overspilling power weapon wounds quite fast.
    Burning feathers; not an angel

  27. - Top - End - #177
    Barbarian in the Playground
    Join Date
    Feb 2010
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

    Wracks, Grotesques, heamonculii and the Razorwing are up for pre-order.

    They are nice, especialy the razorwing.

    Wracks and grotesques are nicer then the inital leaks showed but I'm still not sure about them.

  28. - Top - End - #178
    Barbarian in the Playground
     
    pilvento's Avatar

    Join Date
    Mar 2009
    Location
    Ruins of Lycia city
    Gender
    Male

    Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

    This question will look incredible stupid, but im sorry cause so far i played eldar...

    Comand squad:

    lightning claw...15pts
    Power weapon..15pts

    so this space marine noobs has to ask: diference?
    english not base lenguage, sry for the grammar, thanks.


    Kael Proudmoure, Swifblade (avatar by Loki Eremes)
    Unlimited arcane technique: Spell, Sword, and Fist.


  29. - Top - End - #179
    Barbarian in the Playground
    Join Date
    Nov 2007
    Location
    Boston, MA

    Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

    Quote Originally Posted by pilvento View Post
    lightning claw...Xpts
    Power weapon..Xpts

    so this space marine noobs has to ask: diference?
    First of all, never EVER post the individual costs of wargear. EVER. GW doesn't like it, and there are forums that have been forced to close or are otherwise interfered with because people were revealing individual costs of gear.

    To answer your question now:

    Power Weapons (Powerswords, etc) deal wounds that ignore normal armor saves, and when weilded with an 'Additional Close Combat Weapon' (normally a pistol or a combat blade), grants an extra attack.

    Lightning Claws are special powerweapons that ONLY grant extra attacks when paired with a second lightning claw. Lightning Claws also get to re-roll any failed roll to wound.

  30. - Top - End - #180
    Ogre in the Playground
     
    Zorg's Avatar

    Join Date
    Jan 2005
    Gender
    Female

    Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

    Quote Originally Posted by Borgh View Post
    Wracks, Grotesques, heamonculii and the Razorwing are up for pre-order.

    They are nice, especialy the razorwing.

    Wracks and grotesques are nicer then the inital leaks showed but I'm still not sure about them.
    Interesting to note that the Grotesque will only be available through the web store.


    Quote Originally Posted by pilvento View Post
    This question will look incredible stupid, but im sorry cause so far i played eldar...

    Comand squad:

    lightning claw...15pts
    Power weapon..15pts

    so this space marine noobs has to ask: diference?

    Power weapons are just that, so gain the +1 attack for two close combat weapons if the model has a pistol (or another power weapon for some reason).
    Lightning Claws are power weapons that re-roll failed rolls to wound. However they only gain the +1 attack for two close combat weapons if the second weapon is also a Lightning Claw.

    See page 42 in the rulebook for reference.


    Edit:
    Quote Originally Posted by Hootman View Post
    First of all, never EVER post the individual costs of wargear. EVER. GW doesn't like it, and there are forums that have been forced to close or are otherwise interfered with because people were revealing individual costs of gear.
    That hasn't happened in years, and given GW have articles on their site listing points, I don't think GiTP is going to get a C&D anytime soon.
    Also, it's points from two of the most common pieces of gear found in half a dozen codexes - it's not like he's transcribing a leaked codex on the forum or anything.
    Last edited by Zorg; 2011-05-26 at 01:54 PM.
    Princess in the streets.
    Princess in the sheets.
    Don't touch me I'm royalty.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •