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  1. - Top - End - #451
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    Default Re: D&D Demotivators level IV: Ability Increase

    Except that the description for Maximize Spell says that it does not work that way.
    I assume the same is mentioned in the description of Empower Spell.
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  2. - Top - End - #452
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    Default Re: D&D Demotivators level IV: Ability Increase

    Quote Originally Posted by Winds View Post
    According to PHB 3.5: Maximized Spell gives the highest possible die result. Empowered Spell adds half the die result to the final result. An Empowered Maximized Fireball by a level 10 caster would therefore be 10d6 (Maximized=60 automatic) plus half of the die result (30). Final resulting damage: 90.
    From the SRD:
    Quote Originally Posted by SRD, Maximize Spell
    Maximize Spell [Metamagic]

    Benefit
    All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables. A maximized spell uses up a spell slot three levels higher than the spell’s actual level.

    An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus one-half the normally rolled result.
    Bolding emphasis mine.

    And for the maximized/empowered/intensified debate:
    Quote Originally Posted by SRD, Intensified Spell
    Intensify Spell [Metamagic][Epic]

    Prerequisites
    Empower Spell, Maximize Spell, Spellcraft 30 ranks, ability to cast 9th-level arcane or divine spells.

    Benefit
    All variable, numeric effects of an intensified spell are maximized, then doubled. An intensified spell deals twice maximum damage, cures twice the maximum number of hit points, affects twice the maximum number of targets, and so forth, as appropriate. Saving throws and opposed rolls are not affected. An intensified spell uses up a spell slot seven levels higher than the spell’s actual level. You can’t combine the effects of this feat with any other feat that affects the variable, numeric effects of a spell.
    Emphasis again mine. You just need intensified, but it does sound cooler if you say the others too.
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    You can also get the regeneration of limbs and even eventually raise the dead. Does that make casual amputation and murder an OK thing?

  3. - Top - End - #453
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    Default Re: D&D Demotivators level IV: Ability Increase

    Quote Originally Posted by Winds View Post
    According to PHB 3.5: Maximized Spell gives the highest possible die result. Empowered Spell adds half the die result to the final result. An Empowered Maximized Fireball by a level 10 caster would therefore be 10d6 (Maximized=60 automatic) plus half of the die result (30). Final resulting damage: 90.
    From SRD: An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus one-half the normally rolled result.

    Emphasis on normally rolled result.

    edit: failed my save against ninjas.
    Last edited by Radar; 2011-06-30 at 10:55 AM.
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  4. - Top - End - #454
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    Default Re: D&D Demotivators level IV: Ability Increase

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  5. - Top - End - #455
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    Default Re: D&D Demotivators level IV: Ability Increase

    I only needed that disproved once. But thanks so much for ganging up on me over a calculation of numbers based on someone else's equation. I do so appreciate it.
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  6. - Top - End - #456
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    Default Re: D&D Demotivators level IV: Ability Increase

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  7. - Top - End - #457
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    Default Re: D&D Demotivators level IV: Ability Increase

    When in doubt, set something on fire.

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    We are not standing on the shoulders of giants, but on very tall tower of other dwarves.

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  8. - Top - End - #458
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    Default Re: D&D Demotivators level IV: Ability Increase

    More motivators! The King demands MORE!

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  9. - Top - End - #459
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    Default Re: D&D Demotivators level IV: Ability Increase

    Quote Originally Posted by TheGeckoKing View Post
    More motivators! The King demands MORE!

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  10. - Top - End - #460
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    Default Re: D&D Demotivators level IV: Ability Increase

    Quote Originally Posted by TheGeckoKing View Post
    More motivators! The King demands MORE!

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  11. - Top - End - #461
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    Default Re: D&D Demotivators level IV: Ability Increase

    I am an endless font of cute animal pictures.

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  12. - Top - End - #462
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    Default Re: D&D Demotivators level IV: Ability Increase

    Quote Originally Posted by Morph Bark View Post
    Hm, weird. I was certain I had read somewhere Empowered and Maximized couldn't be done on the same spell, even though at first I thought they could. Guess I was originally right after all.

    Then again, the way I worded my last post I wasn't saying Empowered and Maximized don't work together, they just don't work with Intensified. (Maybe that's where I got the above stuff from.) [/morenitpicking]
    huh... according to Pathfinder rules, all Intensified does is increase the maximum amount of damage die by 5 levels... so wouldn't it still work with having an empowered, maximized spell?

    edit:I guess the problem was caused by the fact we're not even playing the same game... *facepalm*
    Last edited by Doorhandle; 2011-06-30 at 06:51 PM.
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  13. - Top - End - #463
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    Default Re: D&D Demotivators level IV: Ability Increase

    Quote Originally Posted by Doorhandle View Post
    huh... according to pathfinder, all Intensified does is increase the maximumn amount of damage die by 5 levels... so wouldn't it still work with having an empowerd, maximised spell?
    Pre-Pathfinder it was an epic feat that maximizes and doubles. Source.
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  14. - Top - End - #464
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    Default Re: D&D Demotivators level IV: Ability Increase

    Quote Originally Posted by Doorhandle View Post
    huh... according to Pathfinder rules, all Intensified does is increase the maximumn amount of damage die by 5 levels... so wouldn't it still work with having an empowerd, maximised spell?

    I guess the problem was caused by the fact we're not even playing the same game... *facepalm*
    In 3.5, that effect is done by Enhance Spell, another epic metamagic, but that increases it by 10 (or 5 if it's CL/2 dice of damage).

  15. - Top - End - #465
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    Default Re: D&D Demotivators level IV: Ability Increase

    Quote Originally Posted by Doorhandle View Post
    huh... according to Pathfinder rules, all Intensified does is increase the maximum amount of damage die by 5 levels... so wouldn't it still work with having an empowered, maximized spell?

    edit:I guess the problem was caused by the fact we're not even playing the same game... *facepalm*
    Does the Pathfinder Intensify also remove the cap? (Or at least up it by 5 if necessary?)
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  16. - Top - End - #466
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    Default Re: D&D Demotivators level IV: Ability Increase

    I don't think intensified spell is even an epic feat any more, You just need to have sufficient caster levels to surpass the maximum that can be used when casting the spell.

    Have a look here if you want all the info on the pathfinder feats. This is just for the advanced rules though, so you might want to check out the base feats as well on the sidebar.


    edit:And to keep this moving...

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    Last edited by Doorhandle; 2011-06-30 at 07:06 PM.
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    Quote Originally Posted by Craft (Cheese) View Post
    "In his free time, he gates in Balors just so he can kill and eat them later!"

  17. - Top - End - #467
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    Default Re: D&D Demotivators level IV: Ability Increase

    It seems I need to quote myself.

    Quote Originally Posted by Shadowknight12 View Post
    Specially made for this thread:

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  18. - Top - End - #468
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    Default Re: D&D Demotivators level IV: Ability Increase

    CHALLENGE ACCEPTED... Sort of.

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  19. - Top - End - #469
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    Default Re: D&D Demotivators level IV: Ability Increase

    Challenge Accepted.

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  20. - Top - End - #470
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    Default Re: D&D Demotivators level IV: Ability Increase

    Challenge Accepted:
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  21. - Top - End - #471
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    Default Re: D&D Demotivators level IV: Ability Increase

    Quote Originally Posted by Yora View Post
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    I remember this character from a specific game, which name I forgot. Could you help me with that?
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  22. - Top - End - #472
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    Default Re: D&D Demotivators level IV: Ability Increase

    Mirror's Edge.

  23. - Top - End - #473
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    Default Re: D&D Demotivators level IV: Ability Increase

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  24. - Top - End - #474
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    Default Re: D&D Demotivators level IV: Ability Increase

    I accept the challenge!

    Slight variation on the standard...

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    Taking it literally...

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  25. - Top - End - #475
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    Default Re: D&D Demotivators level IV: Ability Increase

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    That is all.
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  26. - Top - End - #476
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    Default Re: D&D Demotivators level IV: Ability Increase

    Put that in spoilers. It's screen stretching.

    Fixed.
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    Default Re: D&D Demotivators level IV: Ability Increase

    Quote Originally Posted by Marnath View Post
    Do you by chance have the source picture? Tineye.com can't find it.
    I do indeed have the source picture.

    Also, I have more demotivators! Woooooo!

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  28. - Top - End - #478
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    Default Re: D&D Demotivators level IV: Ability Increase

    Quote Originally Posted by TheGeckoKing View Post
    Thanks! That'll make a nice desktop wallpaper.
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    Default Re: D&D Demotivators level IV: Ability Increase

    Okay, challenge taken...
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    Default Re: D&D Demotivators level IV: Ability Increase

    I shall meet your challenge!

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