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Thread: [NEXUS] GLoG 72

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    Default [NEXUS] GLoG 72

    PLEASE READ BEFORE POSTING IN THIS THREAD!


    The Good League of Good is an ACRONYM organization devoted to the redemption of evildoers and the care and support of those in need. If you are looking to smite evil, please check out HALO or WATCHTOWER.

    If you are new to Acro or ffrp, please come to the Nexus OOC thread and introduce yourself first.

    Our IC leadership council:
    Quinn (played by The Bushranger)
    Runner (played by KerfuffleMach2)
    Phoenix (played by Kid Kris)
    Andreas Emeral (played by Zefir)
    Susan (played by billtodamax)
    Shrike (played by The Bushranger)
    Zamira (played by horngeek)
    Saint Nil (played by Saint Nil)
    Reelshka (played by Morty)
    Ironbeard (npc, can be played by anyone)

    ***
    OOC: All players are welcome to make a character to join GLoG. The post-in-ooc-thread-first request is only so we know who is around. We aren't running auditions or anything.
    IC: Your character may be refused entry to the premises or asked to leave if they cause trouble in-character.


    Membership form:
    Spoiler
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    Name:
    Current Moral or Ethical Leanings (Good/Evil):
    Desired Moral or Ethical Leanings (Good/Evil):
    Profession:
    Race:
    Age:
    Why do you want to join GLoG?
    How can you contribute to help support this organization's goals?
    Any other important information:
    Preferred room assignment:

    ((see room list and choose))


    Character room assignments:
    Spoiler
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    {table=head]Location|Character|Player|Room|Notes
    Main Lodge - Willow|||
    Cabin 1 - Oak|Jazirian,|KidKris|
    A
    |
    |||
    B
    |
    |Susan, Head of Security|billtodamax|
    C
    |
    |||
    D
    |
    Cabin 2 - Sycamore|Amadeus|Happy Days Falgorn|
    A
    |
    |Thierry|Snares|
    B
    |
    |||
    C
    |
    |||
    D
    |
    Cabin 3 - Redwood|||
    A
    |
    |||
    B
    |
    |||
    C
    |
    |||
    D
    |
    Cabin 4 - Maple|||
    A
    |
    |||
    B
    |
    |||
    C
    |
    |Shania|Lex-Kat|
    D
    |
    Cabin 5 - Apple|||
    A
    |Visitors Cabin|
    Cabin 6 - Cherry|Marley|ThePhantom|
    A
    |
    |||
    B
    |
    |Rose|Horngeek|
    C
    |
    |Butler|Reinholdt|
    D
    |
    Cabin 7 - Chestnut|Andy|Zefir|
    A
    |
    Cabin 8 - Birch|Nil|Saint Nil|
    A
    |
    |||
    B
    |
    |Zamira, Shrike|Horngeek, BR|
    C
    |
    |||
    D
    |
    Cabin 9 - Dogwood|Coma Nothing|Beans|
    A
    |
    |Vashal|Quinsar|
    A
    |
    |||
    B
    |
    |||
    C
    |
    |||
    D
    |
    Cabin 10 - Elm|Kirk|RPGsr4me|
    A
    |
    |||
    B
    |
    |Sattael, Cacame, Nishtar|Earl of Purple|
    C
    |
    |Reinholdt|Reinholdt|
    D
    |
    Cabin 11 - Denim|Rae|Rae Artemi|
    A
    |Cabin is made of denim
    |Emily|Lix Lorn|
    A
    |
    |||
    B
    |
    |Crae|Ray|
    C
    |
    |||
    C
    |
    Cabin 12 - Rowan|Din|iElf|
    A
    |
    |Ghar|RPGsr4me|
    B
    |
    |||
    C
    |
    |Dr. Rein, Sarah|Murkus|
    D
    |
    Infirmary - Cedar|Tobias Druid|FireFox|
    |Quinn|BR|
    |Jamie|BR|
    |Krystal|KerfuffleMach2|
    Cellar - Mushroom|Reelshka|Morty|
    |Brinika|Morty|
    [/table]

    Each cabin has rooms A-D. The main lodge has plenty of bunk space, but there are no separate rooms.

    Cabin 5 - Maple is reserved for visitors who do not want to stay at the lodge. They are requested to check in at the main lodge, where any member can give them permission to stay for a few days. Longer than that, and unless they are in need, they would be requested to either join or move to their own place or one of the local inns.

    New cabins can be added as the plot demands it. Here is a list of unused tree names:

    Linden, Larch, Ash, Pine, Hickory, Poplar, Magnolia, Olive, Rowan, Fir, Spruce, Holly, Cottonwood, Cypress, Hemlock, Teak, Ebony, Pear, Fig, Date, Mahogany, Palm, Lime, Acadia, Gumbo Limbo…


    Redeemees:
    Spoiler
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    {TABLE=head]Character|Player
    Olivia | VampireRot
    Mercury | ThirdEmperor
    Valaira | The Alexandrian
    Kirk Locke | Gulaghar
    Zero | DoomitP
    Jack Empty | Murkus
    Reinholdt | Reinholdt
    Tobias Druid | Fire Fox
    [/table]


    Description of the new GLoG setting:
    Spoiler
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    After the original GLoG building was destroyed by an army of catpeople, the survivors took out a mortgage and purchased Phoenix Lake Campground. Facilities include the main lodge house, a bathhouse with separate male and female sections, a stable (no horses present), various picnic shelters, and a few scattered cabins. It's set in the foothills of the Acro mountains, and mainly surrounded by woods. There are many hiking trails nearby leading to mountaintop vistas, waterfalls, seacoves, and various other locations, both within this thread, and in the Outside thread. The campground is also within easy walking distance of the Taverna Generica and the city of Inside.

    At the lake, there is a small dock with a little shed nearby where a few canoes and paddleboats are stored. (They probably should be inspected first before trying to put them in the water.) The swimming area has a GIANT slide and a rope swing. Because GIANT slides and rope swings are awesome. There is also a playground under the trees, set back from the lake somewhat, and a set of horseshoe pits.

    Having been built on a Generic Ancient Burial Ground, Phoenix Lake Campground is haunted by various ghosts. They are generally harmless, and for the most part glad to have some company, though pranks and hijinks may occur. Ghosts, like the drones of old, can be NPC'd by anyone. They tend to speak in Gray.

    Surroundings:
    Spoiler
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    South, by Neon Knight:
    Spoiler
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    [Lake, Southern Shores]

    Our descriptive tour starts here, because NK has jurisdiction here.

    The southern shore is a gentle slope descending into the waters of the lake, sandy here and there, and perfect for waders and swimmers. There are no high banks along the water, which is normally quite pleasant. Being winter, of course, it is rather chilly. The foliage around the lake isn't prickly or harsh at all, and a free trees provide shade for those inclined to lounge nearby.

    [South Meadow]

    Immediately south of the central shoreline is a rather nice meadow. Although winter has robbed it of some joy and vitality, [South Meadow] will be a lovely spot for picnics when warmth returns, with soft grass, pretty blooms, and an arrangement of surrounding trees that lets in just enough wind to cool you off in the summer but blocks enough so that the windchill doesn't freeze you.

    [South Forest]

    As the tree line thickens, conifers and deciduous trees grow in thick clumps, making a patchy canopy overhead. Hiking trails wind through it here and there, but it is mostly overgrown; the southern woods are a more remote and neglected part of the campground.

    The bare wooden limbs of the deciduous trees contrast sharply with the continued vitality and life of the firs and other conifers. The elevation gently slopes up the deeper south you go, wit forested hills rising and eventually the great peaks of the mountains forming the southern part of the valley.


    North, by EleventhHour:
    Spoiler
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    [Once in a lifetime, you get a new beginning]

    GLoG, was blown apart and torn down, those who visited it mourned the loss of such an extravagant building, and for the loss of a landmark they grew up with. When they heard word of it being rebuilt, from almost the ground, people came to see, and to work. The following is an excerpt from a journal of a woman who came to see the new place...

    On the northern shores of the lake, 'tis easy to see why they pick such a place. To the south it one range of mountains, sandy beaches and old forgotten trails, on the north side, things are rockier. For example, even as I write this, I stand on the head of a short cliffside some six feet above the glistening blue waters, well they are frozen over with ice at the moment, glittering in the sun, but I can imagine the summer view...

    To look around, turning in an eastward fasion, it's easiest to notice the grey mountain peak of the beginning of the northern range, the massive waterfall feeding the lake shining white even from here, there are the forested groves and the low growing holly bushes, some dead for the winter, others still a vibrant green as thier sort dictates. To the north, I will have to travel through the woods, to be looking upon the sights. Coming back 'round to the west, you can see the battered place of old, where a graveyard must have stood, some pitted old pillars and laystones of granite grown over with moss, and pushed aside by saplings.

    Upon starting the climb up the hillsides about the mountainous locale, I noticed that where some rockslides had taken the face away from the lower mountain revealing black, midnight cracks into the roots of the world, leading who knows where, and sealed for who knows how long. Ah! I have reached a merry pinnacle, about halfway up those imposing peaks. Oh, 'tis cold, certainly, but any who dare venture up this far are surely in for a treat of wonder. Looking down across the forest, you can see the blackened trees to the west, and the breaks in the treeline where the cabins and lodges stand empty, with the little cleared roads drawing snaked pathes between them.

    Up here, you can taste the frigid air, and only the lowest growing bushes are able to grow at all. Miraculously, when I stopped in a little enclave on the side of the hill, heading back down now, there were blueberries growing! In the middle of winter, no less! Unfortunately, there was a storm brewing, and I had no time to stop and wait. One thing did catch my eye though, on the way down, that somehow I couldn't see from the peak, and I have yet to drop by the main lodge itself to see, but from here I could see a tree, massive beyond reason of twisted branches and a trunk easily as large as a house, I would say it was a blue ash, but they couldn't possibly grow so tall...


    Island: (by Rebonack)
    Spoiler
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    In the midst of the lake there is a small island. Getting here is a bit of a swim unless other means of transportation are available.

    It's generally sandy with more than a few alder trees quite happy to take advantage of the water. Everything is powdered with a light application of snow, disturbed by only the occasional bird footprints. Isn't exactly the sort of location large animals come to.

    The place is largely wooded with the occasional granite boulder sticking out of the snow, strange swirling petroglyphs etched into them. And in the middle of the island is a structure of decent size. A low, squat building of stacked stones. Looks to be a crypt of some kind.

    Should one step into the barrow...

    It's dark inside. And kinda wet. The walls are carved with the same odd swirling sigils that were found on several of the stones outside. In the middle of the ruin lies a huge stone table, ancient glyphs ringing the edge. The slab appears to have broken ages ago, split right down the middle. Several windows allow sunlight to filter in, causing the various stone to cast long shadows.

    Or at least they do when the skylights aren't covered in snow.



    Buildings:
    Spoiler
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    Main Lodge: This large building contains an industrial kitchen with a cafeteria style serving area, and an open space that was once used as the dining hall. The space is warmed by a massive fireplace. Bunk beds are lined up on one end of the hall, opposite the kitchen, and a few comfy chairs and sofas are beginning to appear around the fireplace as they are procured. The building itself is made of stone.

    Bathhouse: This building is divided into the men's and women's bathhouses, with entrances at either end. It has shower stalls, a line of sinks, and toilet stalls in each. By now, the shower curtains have been replaced and the whole area has been scrubbed to cleanliness and usability.

    Cabins: Each cabin has 4 rooms, each with shelves and space for three bunk beds. The ones nearest to the lodge have been cleaned out and are habitable, though they lack furniture and any source of heat.

    Workshop: A well built cabin designed by Reelshka, containing nothing at present but the Mainframe installation. It is locked.

    Infirmary:
    Spoiler
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    The outside of the infirmary looks just like all the rest of the buildings. Nothing distinguishes it at all.

    But inside, everything is white, with silver highlighting. Even though it doesn't seem possible, when looking from outside, sunlight filters inside. Giving the place a warm feeling with natural light.

    A soft, soothing music filters through the whole building and words can barely be heard saying words of healing and comfort, like: "You are going to be okay." "We'll take care of you." "You are dear to us." and so on.

    Each room is walled off for a limited amount of privacy, because the pixies know that humans seem to need this. Strange. But it is limited. There are no doors.

    Kinda looks like this:
    ______________________________________
    |___/___/___/___/___/___/___/___/___/___|
    |__/___/___/___/___/___/___/___/___/___/|
    |__________________________________---|
    |_\___\___\___\___\___\___\___\___\___\_|
    |__\___\___\___\___\___\___\___\___\___\|


    Except the angles are more severe, so that people on the other side of the hall can't see into anyone's room. Only someone intentionally looking in, can see you.

    There is also a small living area in the back which includes a small kitchen and bedroom among a few other things.




    About the Drones Mk 2:
    Spoiler
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    In other news, the drones are back at GLoG.
    • Drones are NPCs who can be played by anyone, within the guidelines below
    • Their Primary Function is member safety
    • They no longer have teleport beams or alignment scanners
    • They do have stun beams and the ability to record what's going on around them
    • They follow orders, unless those orders conflict with their Primary Function
    • There are only 10-12 in operation at any one time
    • They can be destroyed, but if so, they'll be restored from backup
    • A few have been supplied with medical programming, and thus can be godmodded for infirmary duties.
    • Sadly, they have no cake fixation. Sunny arrived after the Top Secret Cake Baking Kitchen had been abandoned.
    • They speak in DarkOrange FixedSys


    [/S]



    Ghosts:
    Spoiler
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    {table=head]Ghost|Player|Notes
    Palon|Hyozo|Teenage Prankster, seems to enjoy tormenting Charity
    Bloody gentleman|Hyozo|
    Ironbeard|Happyturtle|A dwarven gentleman rake
    Lady Anastasia Miranda Ophelia Stuart|Happyturtle|former royal courtesan
    Nurse Piper|NPC|Former camp nurse, thinks of the GLoG infirmary as her domain
    Lady Phoenix|ThePhantom|the lady in the faded red dress
    Vidalia|Lex-kat|Former member of old GLoG
    Heather|Happyturtle|Drowned teenage girl
    Jase|Happyturtle|teenage boy
    [/table]




    Attention villains:
    Spoiler
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    Conflict is great! It's the heart of any story, and there isn't much to roleplay without it. However, as a player to player courtesy, please check in with the players who are active at any given time before launching an attack. Not everyone wants to roleplay combat scenes, and sometimes there are other things going on that players don't want to interrupt for a random fight. Either a PM/IM to players, a short post in thread to say ((Mind if I introduce a villain here?)) or a longer post in the OOC thread if it's a larger plot is appreciated.

    Also, please don't plan any villainy that will result in destroying the base or having the same effect (poisoning the lake, burning down the forest, etc.)

    Base Defences:
    Spoiler
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    So Khiansa goes around the grounds, casting alarm spells around the surrounding woods, and wards against the weaker classes of undead, devil or demon (eg. Those least likely to be PCs ), weak wards to limit the strength of destructive magic, and other such weak fields of protection, in order to make things a bit safer in general, before he can eventually go back over and make stronger, more selective wards.
    After setting up the wards, he'll start the considerably harder work of magically fortifying the buildings themselves, especially the lodge, weaving spells of protection and strength in between and through the building materials, so that they may better withstand attack.


    NB: As part of a continuing effort to move away from DnD and become more freeform, there is no longer any inbuilt organizational capability of 'alignment detection'. Individual PCs may or may not have this ability.



    Reference images:
    Spoiler
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    Main lodge:
    Spoiler
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    GIANT slide:
    Spoiler
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    The lake:
    Spoiler
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    Archives
    Spoiler
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    GLoG 71: Redemption Equals Free Housing! -
    GLoG 70 - Apr 7, 2011
    GLoG 69
    GLoG 68 - Mar 6, 2011
    GLoG 67 - Feb 11, 2011
    GloG 66: Coupon Redemption - Jan 23, 2011
    GloG 65 - Jan 8, 2011
    GLoG 64: Campsites, not Chessboards! - Dec 26, 2010
    GLoG LXIII: Roman Numerals are back! - Dec 9, 2010
    GLoG 62: Come for the paddleboats. Stay for the hawt shirtless catboy! Nov 19, 2010
    GLoG 61: Now with 100% More goblins 31/10/2010
    GLoG 60 18/10/2010
    GLoG 59: Now with Trees! 07/10/2010
    GLoG 58: Shaken, but not baked 30/08/2010
    GLoG 57: Princess Power Trio Plus Protective Parents 31/07/2010
    GLoG 56: I had a joke but I forgot it 02/07/2010
    GLoG 55: Witty Title And/Or Song Reference 10/06/2010
    GLoG 54: Sleeping with the Lights On 26/04/2010
    GLoG 53: These are the Days of our Lives. 30/03/2010
    GLoG 52: Home of the Next Generation 07/03/2010
    GLoG 51 05/02/2010
    GLoG 50: Rife with new Life. 20/01/2010
    GLoG 49: Who Ya Gonna Call? 07/01/2010
    GLoG 48: From the Ashes 19/12/2009

    ♫♪♫♪♪♫♫♪♫♪♪♫♫

    GLoG 47: Nothing can stop us. Well, except that. 24/11/2009
    GLoG 46: With a Maraschino Cherry On Top. 06/11/2009
    GLoG 45: The winds of change be darned! 20/10/2009
    GLoG 44: Continuity has no place here! 09/10/2009
    GLoG 43: Behave yourself, Dani! 27/09/2009
    GLoG 42: Yes, curtains still get dropped here 17/09/2009
    GLoG 41: When you're smiling, the world plots against you. 02/09/2009
    GLoG 40: Now one year old! 27/08/2009
    GLoG 39: And there was much rejoicing. (Yay!) 20/08/2009
    GLoG 38: Pay No Attention to the Computer's Paranoid Ramblings 12/08/2009
    GLoG 37: Dysfunction Junction 02/08/2009
    GLoG 36: Curse You, Dramatic Irony! 26/07/2009
    GLoG 35: There shall be happiness!!! 20/07/2009
    GLoG 34: It gets worse! 11/07/2009
    GLoG 33: Do you think you can handle it? 04/07/2009
    GLoG 32:The Loved and the Lost 27/06/2009
    GLoG 31: To live defeated and inglorious is to die daily 19/06/2009
    GLoG 30: Defying Biology Since 2008! 13/06/2009
    GLoG 29: Under New Management 09/06/2009
    GLoG 28: The People's Republic of Magtok 06/04/2009
    GLoG 27: Pay No Attention to the Thead Behind the Curtain! 31/05/2009
    GLoG 26: Now With 100% More Things Trying to Nom You! 25/05/2009
    GLoG 25: Mapped out and everythin'! 20/05/2009
    GLoG 24: This Ain't No House of Cards 08/05/2009
    GLoG 23: With malice towards none. 27/04/2009
    GLoG 22: Ahhhhhh!!!! They're after us!! 12/04/2009
    GLoG 21: Half of Life, the Universe, and Everything. 28/03/2009
    GLoG 20: Twenty Times the Awesome 03/03/2009
    GLoG 19: For those who can't make it over the rainbow 13/02/2009
    GLoG 18: It's A Brand New Day 31/01/2009
    GLoG 17: SMITE CONTINUITY! 23/01/2009
    GLoG 16: Built out of 100% recycled babies. That's why we're good. 12/01/2009
    GLoG 15: Beware the Ides of GLoG. 03/01/2009
    GLoG 14: Where Bad Puns Go To Die. 29/12/2008
    GLoG 13: Bring It On, Omnipotent Beings! 21/12/2008
    GLoG 12: [Insert Unique and Witty Title Here] 06/12/2008
    GLoG 11: We Failed Our "Witty Title Check" (DC 3). 23/11/2008
    GLoG 10: More Like Good League Of... Of... Crazy 03/11/2008
    GLoG 9: Death is no longer cheap 22/10/2008
    GLoG 8: Thread of Exalted Deeds 17/10/2008
    GLoG 7: Now Vampire Free! 07/10/2008
    GLoG 6: Thread of One Thousand Plots 29/09/2008
    GLoG 5: Where Everyone's a Hero (In Their Own Way) 20/09/2008
    GLoG 4: Please refrain from kidnapping our members 11/09/2008
    GLoG 3: Albeit, we ate the cake with our sporks 02/09/2008
    GLoG 2: Now with 30% More Sporks 26/08/2008
    The Good League of Good 22/08/2008





    ***When this thread reaches 50 pages, anyone can make a new GLoG thread, which grants them the right to choose the title and (optional) theme song. Please be willing to keep the cabin list updated, and check that the link to the Nexus OOC thread is current. If you anticipate being away from the forums much during the lifetime of the thread (each thread usually lasts a few weeks) then please let someone else do it.***
    Last edited by Gulaghar; 2011-06-08 at 05:03 PM.



  2. - Top - End - #2
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    Default Re: [NEXUS] GLoG 72

    Quote Originally Posted by happyturtle View Post
    Office

    "Olivia, have you had any thoughts about ending yourself?"
    Dr Burnett asks softly, trying to meet the vampire girl's eyes.
    [Office]

    Olivia shifts uncomfortably and avoids Dr. Burnett's gaze.

    "Yes..."

    The vampire looks ashamed.

    "But I might go to hell, so I've never done it..."
    Avatar by Gulaghar. Yeah.

    Quote Originally Posted by Julius Caesar, Shakespeare
    Cowards die many times before their deaths;
    The valiant never taste of death but once.
    Of all the wonders that I yet have heard,
    It seems to me most strange that men should fear,
    Seeing that death, a necessary end,
    Will come when it will come.
    Nexus characters

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    Default Re: [NEXUS] GLoG 72

    Office

    Dr Burnett takes out her business card and writes another phone number on it, before handing it to Olivia. "This is my emergency number. If you ever have thoughts about hurting yourself, I want you to promise to call me. It doesn't matter what time, day or night, okay? Do you have your own phone?"

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    Default Re: [NEXUS] GLoG 72

    [Office]

    Olivia takes the card and looks at the numbers on it.

    "Okay... I don't have a phone, though."

    She's too poor to pay a phone bill.
    Avatar by Gulaghar. Yeah.

    Quote Originally Posted by Julius Caesar, Shakespeare
    Cowards die many times before their deaths;
    The valiant never taste of death but once.
    Of all the wonders that I yet have heard,
    It seems to me most strange that men should fear,
    Seeing that death, a necessary end,
    Will come when it will come.
    Nexus characters

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    Default Re: [NEXUS] GLoG 72

    Office

    "I'll make sure you get one." Dr Burnett promises.

    "Olivia, you had something terrible happen to you. I don't want you to think I don't understand that. It's normal to be angry about that. You lost the life you had before and now you have to rebuild a new one, and that's unfair and horrible for you."

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    Default Re: [NEXUS] GLoG 72

    [Office]

    Olivia nods, though her red eyes have a rather dark look.

    "I just don't know what I'm going to do. I'm afraid I'm going to be stuck hear sucking blood out of packs forever without any change."

    She's not going to age, after all. And she doesn't think she's going to be much use to anyone either.
    Avatar by Gulaghar. Yeah.

    Quote Originally Posted by Julius Caesar, Shakespeare
    Cowards die many times before their deaths;
    The valiant never taste of death but once.
    Of all the wonders that I yet have heard,
    It seems to me most strange that men should fear,
    Seeing that death, a necessary end,
    Will come when it will come.
    Nexus characters

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    Default Re: [NEXUS] GLoG 72

    Office

    "I know you feel that way now. But you won't always. You're still you and you can still make a new life for yourself. You may not like having to drink blood, but that doesn't mean you can't live and love and do most of the things you would have done before. You're still alive. It's going to take time for you to recover from Post-Death Trauma, but I'll help you through it."
    Dr Burnett says, with the fervency of a True Believer.

    Better living through psychiatry!

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    Default Re: [NEXUS] GLoG 72

    [Office]

    "But I'm not really alive."

    Olivia doesn't look all that cheered up. Dr. Burnett used "live" and "life" too much. But she doesn't argue, even if many things that she can't do as a vampire that she might have done when alive come up. Having children, for one, though she was/is too young to really want that.
    Avatar by Gulaghar. Yeah.

    Quote Originally Posted by Julius Caesar, Shakespeare
    Cowards die many times before their deaths;
    The valiant never taste of death but once.
    Of all the wonders that I yet have heard,
    It seems to me most strange that men should fear,
    Seeing that death, a necessary end,
    Will come when it will come.
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    Default Re: [NEXUS] GLoG 72

    Office

    "You talk. You think. You feel. That's life, Olivia. That's real."

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    Default Re: [NEXUS] GLoG 72

    [Office]

    "But I don't breath. And the only things I really feel are hunger, anger, and sorrow."

    She's scientifically not alive! Olivia leans forward in her seat, slightly claw-like fingers clenching into a fist.
    Avatar by Gulaghar. Yeah.

    Quote Originally Posted by Julius Caesar, Shakespeare
    Cowards die many times before their deaths;
    The valiant never taste of death but once.
    Of all the wonders that I yet have heard,
    It seems to me most strange that men should fear,
    Seeing that death, a necessary end,
    Will come when it will come.
    Nexus characters

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    Default Re: [NEXUS] GLoG 72

    Office

    Dr Burnett sits back. "Okay then. You're dead. Is that what you want to believe?"

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    Default Re: [NEXUS] GLoG 72

    [Office]

    "I... No, but it's what I am."

    Olivia frowns again. Her fangs are still sharp as ever.
    Avatar by Gulaghar. Yeah.

    Quote Originally Posted by Julius Caesar, Shakespeare
    Cowards die many times before their deaths;
    The valiant never taste of death but once.
    Of all the wonders that I yet have heard,
    It seems to me most strange that men should fear,
    Seeing that death, a necessary end,
    Will come when it will come.
    Nexus characters

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    Default Re: [NEXUS] GLoG 72

    Office

    Dr Burnett changes tack. "Olivia, before you died, what did you do?"

    Besides, you know, not exist because your player hadn't invented you.

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    Default Re: [NEXUS] GLoG 72

    [Office]

    "Umm... Nothing much. I lived in the Red Zone, so it was hard finding any jobs for someone my age with my education. Mostly I just cleaned the house and looked after the younger kids while Mother and Father were working..."


    Olivia has a rather vague backstory... Though I suppose it is rather well developed compared to most of my characters'. >.>
    Avatar by Gulaghar. Yeah.

    Quote Originally Posted by Julius Caesar, Shakespeare
    Cowards die many times before their deaths;
    The valiant never taste of death but once.
    Of all the wonders that I yet have heard,
    It seems to me most strange that men should fear,
    Seeing that death, a necessary end,
    Will come when it will come.
    Nexus characters

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    Default Re: [NEXUS] GLoG 72

    Quote Originally Posted by The Bushranger View Post
    [Infirmary]

    Quinn, being a psion herself, might be able to detect that?
    If so: "Please refrain from attempting to escape. I would not want to have to knock you out."

    Either way, she attempts to probe his mind telepathically. "You are hereby authorised under doctor's orders."
    [Infirmary]

    Quinn will be able to detect the psychic energy Blaine is utilizing!

    Blaine says nothing. After all, Quinn has, seemingly, just established a psychic link between their minds.

    The most striking aspect of Blaine's mind is its disarray. It seems like Blaine once had possessed considerable mental defenses, but these have clearly been decimated by some other force.

    Valaira.

    Quinn might also find one of Blaine's memories being transmitted to her (an attempted transmission, of course). She might be able to relive this memory from Blaine's perspective, if she decides to access said memory.

    Quote Originally Posted by DoomITP View Post
    Is there anything you would like?
    [Outside]

    Valaira sighs morosely,

    "Yeah."

    "I'd like a hug."


    Awww, so cute.

    Sinister, actually. Valaira is cultivating emotional ties to others so that she will be able to manipulate these others with greater ease in the future.
    Last edited by The Alexandrian; 2011-05-20 at 10:18 PM.

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    Default Re: [NEXUS] GLoG 72

    Zero shall attempt to hug Valaria. He has suspicion in the back of his mind because in his opinion, he has too much bad luck for anything to go his way.
    Avatar by Crimmy

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    Default Re: [NEXUS] GLoG 72

    [Infirmary]

    Quote Originally Posted by The Alexandrian View Post
    Quinn will be able to detect the psychic energy Blaine is utilizing!

    Blaine says nothing. After all, Quinn has, seemingly, just established a psychic link between their minds.

    The most striking aspect of Blaine's mind is its disarray. It seems like Blaine once had possessed considerable mental defenses, but these have clearly been decimated by some other force.

    Valaira.

    Quinn might also find one of Blaine's memories being transmitted to her (an attempted transmission, of course). She might be able to relive this memory from Blaine's perspective, if she decides to access said memory.
    Would you like to access this memory?
    >Yes
    No
    Retry
    <enter>

    Is a good metaphor for Quinn's next move.

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    Default Re: [NEXUS] GLoG 72

    Quote Originally Posted by Gulaghar View Post
    [Outside]

    Kirk lets go of her arm and lets it drop to his side. "It's a special talent I have I guess." He pulls his shades from his jacket and, keeping his eyes on hers as he does so, slips them on.

    "But I understand. I just needed to get it out in the open. Don't feel like you have to treat me any different because of it. Though, that might be a little much to ask." The drow runs his hand through his hair and under his hat awkwardly.
    "Well... that depends on what you wanted to do about it." Tina says, crossing her arms far less provacatively. She keeps up with a pretty genuine smile. "Despite the voices in my head, Kirk, I've never wanted anything more than your good bits, your money, and some friendly chatter. I still want two of those. But something else?"

    Tina's quiet for a long minute. Her eyes drift down. Then something changes.

    She reaches up to try and take off Kirk's shades, her eyes meeting his. No hiding, silly drow. "You damn well better make up your mind. Me, Mina, or the way things were. Otherwise, I'm gone. I'm not waiting for you spring this on me again." Her gaze is unwavering and, perhaps for the first time since Kirk's met her, intimidating.
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    Default Re: [NEXUS] GLoG 72

    [Outside]

    Kirk actually takes a half step backward. He blinks at the painful sunlight as his sunglasses are abruptly torn away.

    He definitely seems torn for a moment. It is a rather abrupt demand, and he's nowhere near sorting out his feelings. He hides away for a reason.

    There's no hiding now though, is there? Time to pretend to not be emotionally crippled. "I..." He swallows nervously, not sure how to continue. Then, all of a sudden, he moves in for a kiss. There's a certain amount of force to it as he battles his doubts.



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    Default Re: [NEXUS] GLoG 72

    Outside

    Tina's not too startled by this response. She reaches down to slip her hands beneath his shirt, rubbing gently over his stomach and sides, returning the kiss just as forcefully.

    And she'll do that until he decides to break it off.
    Last edited by Murkus; 2011-05-21 at 12:43 AM.
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    Default Re: [NEXUS] GLoG 72

    Quote Originally Posted by VampireRot View Post
    [Office]

    "Umm... Nothing much. I lived in the Red Zone, so it was hard finding any jobs for someone my age with my education. Mostly I just cleaned the house and looked after the younger kids while Mother and Father were working..."


    Olivia has a rather vague backstory... Though I suppose it is rather well developed compared to most of my characters'. >.>
    "You must miss them." Dr Burnett observes.

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    Default Re: [NEXUS] GLoG 72

    [Outside]

    Kirk does break it off, but not before letting it linger. When he pulls away he seems a bit more calm and a bit less unsure. He's nowhere near completely sure of himself, that's for certain, but it's a good start.

    "So." He says, not yet removing his hands that were uneventfully resting around her waist. He wasn't entirely into the kiss. "Maybe I want something more, with you. It's just... this isn't easy for me."



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    Default Re: [NEXUS] GLoG 72

    Outside

    Tina's hands stop their wandering, but otherwise stay where they are. The tattoos on her face spark a gold-orange in the skin around them, obviously a blush. She smiles. "Then take a little time. But don't make me wait long, Kirk. I'm... willing to try something, I think, but I'm not going to just sit and stew while you play the dating game."
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    Default Re: [NEXUS] GLoG 72

    [Outside]

    Valaira doesn't just hug Zero.

    Valaira embraces Zero. Her head might even rest on his shoulder for a moment.

    She's had a hard day.

    After a reasonable amount of time has passed, Valaira's arms return to her sides.

    She gazes at Zero with weary eyes.

    [Infirmary]

    Quinn will find that in Blaine's memory, she will probably experience every instant exactly as it occurred without the ability to alter any of the events which transpire. It is merely memory, after all.

    In the memory:

    Quinn might feel a wave of fear wash over her. Darkness surrounds her. A masculine voice howls in agony nearby.

    Quinn's hands might throw themselves in front of her, desperately gliding across a stone wall, hunting for a flaw in it which could be exploited to allow for her escape from this vile cell.

    Her hands might manage to locate a warm, fleshy substance embedded the wall. Quinn might find herself sending a magnificent arc of refined psychic energy at the flesh as it begins to spread across the walls of the stone room, causing a warm pool of blood to begin to collect upon the stone tiles of the floor.

    The attack is absolutely ineffectual. In fact, it seems to impel the flesh to hasten its expansion across the walls.

    Blood oozes down the walls. Within an instant, Quinn might find herself knee-deep in the revolting fluid. Quinn might find herself clawing at the walls, bootlessly screaming for help. Her fingernails might bury themselves in the walls and rip off, one by one.

    The panic and terror may only continue for a few more seconds, for that is all the time it takes for the vat she is being held in to (probably) fill with blood.

    There may be drowning. A futile gasp for air which might cause the now boiling blood to flood her lungs.

    On that dark note, the memory likely terminates.

    Once Blaine's memory, now (probably) Quinn's.

    Blaine's memories are not his alone. His memories are those of others. His mind serves as an archive of diverse experiences.

    As with all recollections, the memory should only require a trivial amount of time to access and decipher, a couple seconds (probably) at the most.

    Blaine continues to say nothing, though his countenance communicates his overall disdain concerning Quinn's presence in his mind better than words ever could.

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    Default Re: [NEXUS] GLoG 72

    Infirimary

    Quinn pulls back and out of Blaine's mind with a gasp!
    Her low-emotion state meaning that she doesn't scream, although she is inside.
    "What...are you?"

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    Default Re: [NEXUS] GLoG 72

    [Outside]

    "Thanks, Tina. I'll just take some time to think." Kirk leans in to give her another, small kiss. "I think I'll go out for a while. Clear my head." Or cloud it. It's been a while since he's had a drink.

    He lifts his arms from her waist, preparing to leave and merge with his remaining plotclone. Time to have a single timeline for a while.



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    Default Re: [NEXUS] GLoG 72

    Zero isn't really sure what to say to Valaria so he will stand there for now.
    Last edited by DoomITP; 2011-05-21 at 01:31 AM.
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    Default Re: [NEXUS] GLoG 72

    Outside

    "I'll be around. Talk to you later, Kirk." Tina returns the kiss and starts off towards her new private limo. She needs to visit Evan. Perhaps for more reasons than one.
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    Default Re: [NEXUS] GLoG 72

    [Outside]

    "See ya." Kirk leaves the camp soon after. He's got some thinking to do, that's for sure. Time to go to the Black Dragon's Den where he merges with the events in Inside.
    Last edited by Gulaghar; 2011-05-21 at 01:37 AM.



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    Default Re: [NEXUS] GLoG 72

    [Infirmary]

    "I'm your worst nightmare!"

    Blaine displays no change in his expression. He responds to Quinn in a reassuring and amiable tone, still without looking at her.

    "I am a human soldier in the Allied Expeditionary Force. Nothing more, nothing less."

    "I was designed for war. Bred for it."

    "I am the epitome of genetic perfection, according to AEF geneticists."

    "In reality, I'm just a man. Ordinary. Flawed."

    "My mind is the AEF. We all were mentally joined."

    "I have indirectly been through basic training over 2 billion times. I have died .5 billion times, each time in a different way."

    "And right now, the number of times I have died must increase by 1. The traitor has escaped. If I die within the next few minutes, she will die. I know of no other way."

    "I was designed to die. Bred for it. Let me perish that others might live."


    -----
    [Outside]

    Valaira stands in awkward silence for a moment before yawning.

    She even covers her mouth as she is yawning.

    What a well-mannered, evil woman!
    Last edited by The Alexandrian; 2011-05-21 at 02:15 AM.

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