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2017-02-19, 03:04 PM (ISO 8601)
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- Oct 2014
Druid help; Wild Shaping into Creatures with more HD?
I have a two-part question here, hopefully you guys can help me out with at least one of them.
1. If I have more HD than a creature I'm turning into, and I have enough to (theoretically) become the next size in that creatures progression (like having 6 HD and turning into a porpoise; normally a 6 HD porpoise would be Large instead of Medium), would I become a large porpoise, or stay medium?
2. Is there a way to artificially boost HD for the purpose of turning into a creature that I don't currently qualify for simply due to lack of HD? For example, being a 15th level character that can turn into Gargantuan Animals but can't become a Roc until I have 18 HD, is there a way to "spoof" the extra 3 HD to become a Roc?
Thanks in advance for the help, and I apologize if the questions are a bit unclear.
Strength is being able to crush a tomato, Dexterity is being able to dodge a tomato, Constitution is being able to eat a bad tomato, Intelligence is knowing a tomato is a fruit, Wisdom is knowing not to put a tomato in a fruit salad, Charisma is being able to sell a tomato-based fruit salad
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2017-02-19, 03:36 PM (ISO 8601)
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- Feb 2017
Re: Druid help; Wild Shaping into Creatures with more HD?
1. You can wild shape into anything you meet the requirements for, so if you can turn into a large animal with 6HD, you can turn into a large porpoise.
2. RAW, anything that raises your HD would accomplish that. Bard'a inspire greatness ability comes to mind, but that's only 2HD bonus. I'm sure there are others, and I'm sure you'll be inundated with suggestions shortly, but basically, anything that buffs HD would work (albeit only for the duration of the effect).
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2017-02-19, 04:02 PM (ISO 8601)
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- Aug 2013
Re: Druid help; Wild Shaping into Creatures with more HD?
You do have to be familiar with them though, so this is DM dependent. High HD animals might be very rare so this may get shot down.
2. RAW, anything that raises your HD would accomplish that. Bard'a inspire greatness ability comes to mind, but that's only 2HD bonus. I'm sure there are others, and I'm sure you'll be inundated with suggestions shortly, but basically, anything that buffs HD would work (albeit only for the duration of the effect).I play dwarf mode: Play to win, never be sober, and always die horribly despite everyone's best efforts (DM included).
I have a blog now! I make no claims to be that fool on that hill, but I do like to think I think the same way. Check it out for some of my more nutty thoughts.
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2017-02-19, 05:12 PM (ISO 8601)
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- Dec 2009
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Re: Druid help; Wild Shaping into Creatures with more HD?
It's really not clear whether a druid has access to the advancement section of monster entries. Keep in mind, however, that allowing such access creates some results that are wonky as hell. For example, humanoids tend to advance by character class, and it's pretty easy to get humanoid wild shape (fangshields substitution levels do it easy), so if you're allowing this access then you should logically be allowed to become, say, a 15th level human factotum or something. You're still kinda limited by what wild shape grants, but it's weird as hell.
2. Is there a way to artificially boost HD for the purpose of turning into a creature that I don't currently qualify for simply due to lack of HD? For example, being a 15th level character that can turn into Gargantuan Animals but can't become a Roc until I have 18 HD, is there a way to "spoof" the extra 3 HD to become a Roc?
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2017-02-19, 06:39 PM (ISO 8601)
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- Nov 2015
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Re: Druid help; Wild Shaping into Creatures with more HD?
Wildshape is, as of the final errata, based off Alternate Form, and if I recall correctly, Alternate Form explicitly mentions that you turn into a **common** individual of that species, so no advancement. Even if you don't use the errata and base it off Polymorph, it has the same rules for that aspect: you cannot transform into an advanced individual.
Now, about the HD thing... Just pick Mulhorandi Divine Minion and do Master of Many forms at your second class level. Ditch Druid completely.
You can also do a Mulhorandi Divine Minion Dvati(with enough templates to have LA+4, but none of them can have a CR increase) Fighter 1/Master of Many Forms 5/ Windrider 10(mount: yourself), and have level 20 Druid Wildshaping with 24 HD, which lets you get two epic Wildshaping feats.
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2017-02-19, 07:19 PM (ISO 8601)
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- Mar 2008
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Re: Druid help; Wild Shaping into Creatures with more HD?
Red Mage avatar by Aedilred.
Where do you fit in? (link fixed)
RedMage Prestige Class!
Best advice I've ever heard one DM give another:
"Remember that it is both a game and a story. If the two conflict, err on the side of cool, your players will thank you for it."
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2017-02-20, 02:45 AM (ISO 8601)
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- Oct 2014
Re: Druid help; Wild Shaping into Creatures with more HD?
Is there by chance something like Practiced Spellcaster for druid wild shape levels? So, if I'm a Druid 6/X 4, I could take the feat and be considered Druid 7+ for wild shaping? If so, would this work if the second class was MoMF?
Strength is being able to crush a tomato, Dexterity is being able to dodge a tomato, Constitution is being able to eat a bad tomato, Intelligence is knowing a tomato is a fruit, Wisdom is knowing not to put a tomato in a fruit salad, Charisma is being able to sell a tomato-based fruit salad
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2017-02-20, 04:58 AM (ISO 8601)
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Re: Druid help; Wild Shaping into Creatures with more HD?
This is what the official 3.5 FAQ says for polymorph:
http://archive.wizards.com/default.a...d/er/20070731a
Can you become advanced versions of creatures with
polymorph* (PH 263), or just the most basic as presented in
the MM?
The rules don’t explicitly prevent this, but for speed of play
(and reasons of sanity) it’s entirely reasonable for a DM to
disallow any forms other than those detailed in the MM (or
other allowed volumes of monsters). If the DM chooses to
allow advanced creatures, the player must supply full statistics
for the advanced version before play begins. Remember that
the Hit Die limit for the various polymorph spells still applies
(a 7th-level wizard can’t use polymorph to assume the form of
a 10-HD advanced sahuagin).
*The question and answer uses “polymorph” to refer
specifically to spells that rely on the polymorph or alter self
spell to adjudicate their effect (including alter self, polymorph,
polymorph any object, and shapechange), psionic powers based
on the metamorphosis power (including metamorphosis and
greater metamorphosis), and any other effect based on either of
these lists.
(IMO it makes sense to allow this. I don't see any major balance issues.)
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2017-02-20, 05:06 AM (ISO 8601)
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Re: Druid help; Wild Shaping into Creatures with more HD?
That advancement includes not only standard size buffing, but also full on class advancement, seems like a very large potential balance issue. Even though you don't likely get the spells, cause ability types are weird, the fact that you can become a 10th level human wizard strikes me as really wonky.
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2017-02-21, 02:46 PM (ISO 8601)
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2017-02-21, 10:12 PM (ISO 8601)
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- Dec 2009
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Re: Druid help; Wild Shaping into Creatures with more HD?
The rules very much do not make that distinction. The FAQ doesn't either. It's really difficult to have a RAW interpretation that features large fleshrakers and not 10th level human wizards. If there a rule that were like, "You can totally access this kind of advancement, but not this kind of advancement, because the second kind of advancement is stupid," the solution to all these questions would be obvious. But there isn't a rule like that, and the only real question is whether you can access that advancement section of the stat-block.
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2017-02-22, 06:17 AM (ISO 8601)
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- Aug 2013
Re: Druid help; Wild Shaping into Creatures with more HD?
Last edited by bekeleven; 2017-02-22 at 06:17 AM.
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2017-02-22, 12:01 PM (ISO 8601)
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Re: Druid help; Wild Shaping into Creatures with more HD?
"Advancement: By character class" is easily distinguished from, for example, "Advancement: 5-8 HD (Large); 9-12 HD (Huge)". The description of "Advancement" and the Improving Monsters also distinguishes between "Class Levels" and "Increased Hit Dice". It's not that complicated. All rules require interpretation.
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2017-02-22, 12:09 PM (ISO 8601)
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Re: Druid help; Wild Shaping into Creatures with more HD?
What I'm saying is that wild shape doesn't make that distinction. It says you can become creatures. Do the creatures implied by the advancement line count or not? You're arguing that it's sometimes yes and sometimes no, based on your interpretation. Well, from what text do you draw that interpretation? That there's a distinction between these kinds of advancement is irrelevant if you can't find something in wild shape that would allow one advancement but not the other. Rules do sometimes (but not always) require interpretation. From what I can tell though, you're not currently interpreting, but rather allowing the ability to work for some things but not others because you like some game effects but not others.
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2017-02-22, 01:18 PM (ISO 8601)
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Re: Druid help; Wild Shaping into Creatures with more HD?
Interpretation does not have to depend solely on "text". We are not computers. Context matters. The purpose of the rule matters. The result of an interpretation matters. Designer intent matters.
There is plenty of room for an interpretation. For example, Alternate Form says that you retain "all other game statistics" "[e]xcept as described elsewhere" when you change form. Nowhere "elsewhere" does it say that you gain the class levels of the new form. Therefore, you always retain your own class levels and do not gain any class levels. (Polymorph, by way of alter self, actually spell out that your "class and level" remain the same.)
Or you could just say that a "Large Fleshraker" or a (generic Monster Manual) "Human" is a "form" for the purposes of "alternate form", while a "10th level Human wizard" simply isn't.
You are trying to make this much harder than it is.
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2017-02-22, 01:32 PM (ISO 8601)
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Re: Druid help; Wild Shaping into Creatures with more HD?
You don't seem to have any context, designer intent , evidence of purpose, or a clear preference from the game itself for a particular result either from what I've seen.
There is plenty of room for an interpretation. For example, Alternate Form says that you retain "all other game statistics" "[e]xcept as described elsewhere" when you change form. Nowhere "elsewhere" does it say that you gain the class levels of the new form. Therefore, you always retain your own class levels and do not gain any class levels. (Polymorph, by way of alter self, actually spell out that your "class and level" remain the same.)
Or you could just say that a "Large Fleshraker" or a (generic Monster Manual) "Human" is a "form" for the purposes of "alternate form", while a "10th level Human wizard" simply isn't.
You are trying to make this much harder than it is.Last edited by eggynack; 2017-02-22 at 01:33 PM.
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2017-02-22, 03:46 PM (ISO 8601)
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Re: Druid help; Wild Shaping into Creatures with more HD?
The examples mentioned are HD, hit points, skill ranks, feats, base attack bonus, and base save bonuses. And I hope you will agree that you don't get any of those. The implication is that you gain nothing unless the rules say you do. Size, natural armor and physical ability scores, which change due to increased size, are all explicitly gained. "Class levels" are not gained.
Seems like a perfectly reasonable interpretation to me. (Remember, it doesn't have to be the only possible interpretation.)
If you don't get the class levels, you don't get the class abilities. Seems reasonable to me.
"Form" is not clearly defined in the rules and requires interpretation.
Game-mechanically, options that make the game more fun/interesting for the players without causing problems are generally a good thing.
You yourself have argued that allowing "forms" with class levels would be a "very large potential balance issue" and "really wonky", and I agree. An interpretation that avoids large game balance issues and isn't wonky is generally better than the alternative.
In-game, monsters with a larger size category than the typical creature due to Hit Dice advancement can often be described as a difference species. Those should be an option for wild shape. Even if they're the same species as the typical creature, I don't think it's thematically inappropriate for a character to change into a larger, yet average for that size, version of a creature. Take standard dragons for example. What is the "typical" dragon even supposed to be?
Changing into "forms" with learned class abilities on the other hand does not make sense to me, and is not a common fantasy trope. Even the word "form" implies that it is primarily a physical change. So does the list of what does and doesn't change when you change form.
(And how do you become "familiar with" a "form" with a character class, as per the wild shape rules? If you rule that "familiarity" just applies to generic versions of a creature, smaller or larger, class levels are automatically excluded.)
But this is mostly beside the point. Let me remind you that, like you said earlier in the thread, "it's really not clear". Interpretation is required. Your argument seems to be that an interpretation that allows Large Fleshrakers but disallows “10th level Human wizards” must inevitably be absurd. That is not the case. No, the "text" does not explicitly support it, but since the text does not explicitly support changing into any sort of "advanced form" I fail to see how that's relevant.
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2017-02-22, 06:34 PM (ISO 8601)
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2017-02-23, 09:57 AM (ISO 8601)
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Re: Druid help; Wild Shaping into Creatures with more HD?
What I'm saying isn't that this level is a thing you're acquiring. You're taking on a form that happens to have a set of abilities. That that form is 10th level human wizard is as relevant as it is when said form is lion.
Seems like a perfectly reasonable interpretation to me. (Remember, it doesn't have to be the only possible interpretation.)
If you don't get the class levels, you don't get the class abilities. Seems reasonable to me.
"Form" is not clearly defined in the rules and requires interpretation.
Game-mechanically, options that make the game more fun/interesting for the players without causing problems are generally a good thing.
You yourself have argued that allowing "forms" with class levels would be a "very large potential balance issue" and "really wonky", and I agree. An interpretation that avoids large game balance issues and isn't wonky is generally better than the alternative.
Changing into "forms" with learned class abilities on the other hand does not make sense to me, and is not a common fantasy trope. Even the word "form" implies that it is primarily a physical change. So does the list of what does and doesn't change when you change form.
(And how do you become "familiar with" a "form" with a character class, as per the wild shape rules? If you rule that "familiarity" just applies to generic versions of a creature, smaller or larger, class levels are automatically excluded.)
But this is mostly beside the point. Let me remind you that, like you said earlier in the thread, "it's really not clear". Interpretation is required. Your argument seems to be that an interpretation that allows Large Fleshrakers but disallows “10th level Human wizards” must inevitably be absurd. That is not the case. No, the "text" does not explicitly support it, but since the text does not explicitly support changing into any sort of "advanced form" I fail to see how that's relevant.
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2017-02-24, 05:16 AM (ISO 8601)
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Re: Druid help; Wild Shaping into Creatures with more HD?
"I change into a lion that was wearing a +6 Str item. Now my new wild shape form has 6 more Str than a regular lion. The fact that I am not wearing a +6 Str item is irrelevant - I'm taking on a form that happens to have a set of abilities."
There is nothing unreasonable about not granting class abilities to a character that doesn't have the class levels that grant those abilities.
Like I said, "form" is a natural choice.
Can you change into a lion that "had a starting Str of 18"? What's the term that includes lions with the regular 21 Str and excludes lions with 29 Str? Maybe you could even pick a lion with Str 100 - the rules don't explicitly say you can't, and the Str 100 lion is included in "all creatures with the animal type" (as per wild shape). What about a lion with the Rend ability? Still an animal...
Rules always require interpretation. For example, if a law uses the word "ship" a judge will have to decide if the ... object ... involved in a case is a "ship" or not. That interpretation may be fairly simple if the word is carefully defined in the law. If it isn't the judge has to make his own decision. Based on what? Is the judge rewriting the law?
In RPG terms you could say that whatever the judge decides is a "house rule", which is sort of true. "In this campaign, 'ship' means..." Or even "in this campaign, in this particular rule, 'ship' means..." But RPGs require a GM to make all sorts of "house rules" involving interpretation. That's different from house rules that are intended to change a rule the GM doesn't like.
It doesn't matter if this is the kind of form you'd expect to take on, or whether elements of that form are things you'd think you'd adopt. All that matters is whether it is, in fact, a form. You're arguing here that form implies as part of its definition some variety of restriction to the physical, but this is demonstrably untrue due to the use of the same term in the text of shapechange, which explicitly brings about non-physical change.
But the thing that's allowing you to get these larger forms is the idea that the advancement section of a text block implies a separate "generic" creature that you can be familiar with. Once you assume advancement applies a variety of generic creatures, that should generalize to all advancement. Don't see why it wouldn't.
I think there may well be a valid RAW reading of the text that allows for the thing you're suggesting, but that said reading inevitably implies this reading you're against.
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2017-02-24, 06:50 AM (ISO 8601)
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- Apr 2012
Re: Druid help; Wild Shaping into Creatures with more HD?
I'd say that a druid can take the form of a creature advanced through additional hit dice, because that's both in the creature's entry and is also a creature the druid can be familiar with, even if it's through the appropriate skill check.
I would say that a druid can't take on the form of a creature advanced through class levels because of this line from alternate form:
Except as described elsewhere, the creature retains all other game statistics of its original form, including (but not necessarily limited to) HD, hit points, skill ranks, feats, base attack bonus, and base save bonuses.