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    Default [D&D 3.5]The Maid[P.E.A.C.H]

    The classic Anime Maid. I was sad when I found no classes for it, so I made one!
    Status: Complete(?)



























    The Maid
    "Yes master"
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +0
    |
    +0
    |
    +2
    |
    +2
    |Lesser Retrieve Object, Contract Bound, Acrobatics, Sense Danger, Prestidigitation. Master!, Inner Power.

    2nd|
    +1
    |
    +0
    |
    +3
    |
    +3
    |Bonus Feat, Perfect Posture
    3rd|
    +2
    |
    +1
    |
    +3
    |
    +3
    |Lesser Sense Master. Locate Object

    4th|
    +3
    |
    +1
    |
    +4
    |
    +4
    | Cooking Expertise

    5th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |Sense Master, Ambidexterity. Lesser Sleepless

    6th|
    +4
    |
    +2
    |
    +5
    |
    +5
    |Bonus Feat, Uncanny Dodge

    7th|
    +5
    |
    +2
    |
    +5
    |
    +5
    |Uniform Synchronization, For my Master

    8th|
    +6/1
    |
    +2
    |
    +6
    |
    +6
    | Sleepless

    9th|
    +6/1
    |
    +3
    |
    +6
    |
    +6
    |Sense Master, Locate Object

    10th|
    +7/2
    |
    +3
    |
    +7
    |
    +7
    |Bonus Feat, Retrieve Object, Evasion, Greater Prestidigitation.

    11th|
    +8/3
    |
    +3
    |
    +7
    |
    +7
    |Maid's Knowledge, Telepathic Link

    12th|
    +9/4
    |
    +4
    |
    +8
    |
    +8
    | Improved Uncanny Dodge,

    13th|
    +9/4
    |
    +4
    |
    +8
    |
    +8
    |Improved Uniform Synchronization, More then a Maid

    14th|
    +10/5
    |
    +4
    |
    +9
    |
    +9
    |Bonus Feat, Locate Object

    15th|
    +11/6/1
    |
    +5
    |
    +9
    |
    +9
    |Greater Sense Master, Greater Danger Sense

    16th|
    +12/7/2
    |
    +5
    |
    +10
    |
    +10
    | Greater Sleepless

    17th|
    +12/7/2
    |
    +5
    |
    +10
    |
    +10
    | Master's Call, Masters Wish

    18th|
    +13/8/3
    |
    +6
    |
    +11
    |
    +11
    |Bonus Feat, Greater Locate Object

    19th|
    +14/9/4
    |
    +6
    |
    +11
    |
    +11
    |Reassuring Presence, Uniform synchronization greater

    20th|
    +15/10/5
    |
    +6
    |
    +12
    |
    +12
    | Greater Retrieve Object, Master of Myself, Grand Prestidigitation. [/table]

    Hit Dice: d8
    Skill Points: 6+Int (x4 at 1st level)
    Class Skills: Appraise, Autohypnosis, Balance, Bluff, Climb, Craft, Diplomacy, Disguise, Escape Artist, Gather, Heal, Information, Jump, Knowledge (Nobility/Royalty), Knowledge (Local), and one other Knowledge relating to current master, Listen, Move Silently, Perform, Profession, Sense Motive, Sleight of Hand, Spot, Swim, Tumble and Use Rope.

    Class Features:
    Weapons and Armor:
    The Maid is not proficient with any armor or shields, but they are proficient with all simple weapons, and one weapon of masters choice. This can be any logical thing from a Frying Pan (like a club) Rubber Chicken (Non lethal damage anyone?) to Katana, spear, lance, or shuriken but not something illogical like a Cat. A normally not-weapon item is treated as a normal weapon for the masters chosen item. (No penalties for "Improvised Weapon")



    Contract Bound:

    The Maid looses all class features when she is not employed and she cannot own any objects not given to her by a master (Past or otherwise) If she intentionally does anything against her master, or disobeys her master, she must seek Atonement before she can regain her class features, so long as shes employed. A Maid cannot quit. Her master has to die, or release her. If the master dies, she receives five negative levels though this cannot kill her and they recover normally. She receives 3 permanent ability damage to each score, and requires an Atonement spell from any caster capable of using it before she can make a new contract. at which time she regains 2 ability points though they cannot exceed the ability points lost at the time of her last masters death but does not regain lost levels if they became permanent.
    Making the contract: To make a contract requires one full minute during which the maid sheds her previous attire and dons the uniform of her new master in a magical display with lots of glowing, and an equal amount of nudity. The Master in the mean time signs her name on a shining parchment that appears before her. Once complete, the Master has access to Atonement which can only be used on the Maid, but is usable as a free action, and she is now attached to the Maid by an absolute bond.
    The master chooses to bestow on the Maid a single Exotic Weapon, this choice cannot be changed unless she releases the maid and redoes the contract. The Maid gains proficiency with the new weapon and can summon it easily with Retrieve Object no matter the size.
    She cannot have an already existing master.
    Cannot be master to more then one Maid.


    The Maid Must wear her uniform. She looses her features if she takes them off unless she does so with the intent to change into another. (They can't wear the same uniform 24/7 now can they)
    When in their Uniform, They gain their Wisdom modifier to AC, Wis +1 at fifth, +2 at Tenth, +4 at fifteenth, and +8 at twenty. These stack with Uniform Synchronization.
    The Uniform Cannot be worn under armor in most classes (if they happen to be proficient in any) Unless the uniform designated by the Master is some sort of skintight suit.
    Last Words:
    The Master can make a final command, usually done when they expect to die or such.
    If he does so, he looses his contract with the Maid but the maid is under an effect similar to a less painful Geas/Quest though it cannot be dispelled. The Maid is sickened each day she does not go about completing the last words, after a week, she starts gaining negative levels (until level 1) a month later, the negative levels start getting permanent one by one, day by day.
    If she takes a new Master in the mean time, She only gets sickened, and must still complete the Last Words. The Last Words are now capable of being eliminated by a Break Enchantment or higher spell.
    If she looses her contract through use of Last Words, She retains her Class Features for 24 hours. If she goes about completing the Last Words, she continues to retain her class features for another 24 hours if at least four Hours were dedicated to completing the Last Words. The maid instinctively knows if shes about to lose her Class Features, If she looses her self or something, she'd get a silent, mental warning she needs to get back on track or loose her features.



    Retrieve Object:

    As a free action, The Maid can recall an item or creature that the Maid or Master possesses permanently (The same item/creature being summoned, not creating a new one), Or an item not owned, which disappears in 5 minutes/ Maid level. Owned items can be don't matter for wealth restrictions as long as the Maid or Master owns it. Maid cannot conjure creatures the master doesn't own.
    At first level, The Maid can call Small or lower objects and creatures. Such as a Tea Cup, a Dagger, A cat, ect. As its non-living, and Non-Sentient and not worth more then her masters total wealth divided by four.
    At level Ten, The Maid can conjure any Medium or smaller object, such as a Chair, a Sword, or a boar, ect. and can conjure any item not worth her masters total wealth divided by two.
    At level Twenty, The Maid can conjure any Huge or smaller object, such as a Table, a Balista, or a Frost Worm. She can now also conjure living things with an intelligence score of less then five. And can conjure at her masters full wealth.
    Retrieve Object cannot conjure special or specific items. Such as a Magic sword, or a unique object like "Bob's favorite shirt" unless the unique/magic item is her masters or one of the Maids personal objects given to her by a master.
    Note about retrieving creatures:
    You can only conjure creatures you or your master owns. And even if your master owns it, you can not conjure a creature with more HD then you have Maid levels, and with more INT then 1/2 your INT score rounded down.


    Acrobatics:

    The Maid gains 1/2 her class levels to Jump, Tumble, Climb, and Balance checks.

    Prestidigitation:
    a first level maid can use Prestidigitation at will, only changes last until they fade normally or are messed up again.
    Greater Prestidigitation:
    a Maid of Tenth level can clean and color items in a 10 foot cube, rather then 1 foot.
    They can also put larger items to order in a five foot cube, such as clean that kids mess of toys. Larger items returning to where they belong if it is in the area of effect, such as a toy box, while simple filth is just eliminated.
    Grand Prestidigitation:
    A Maid of twentieth level can clean and color items in a 50 foot cube, rather then 10 feet.
    They can also put larger items to order in a twenty five foot cube, and the effect is now linked with the Maids Retrieve object ability, only a bit different. Items cleaned return to wherever they belong in a nice orderly, teleportational manner, even if the item in question is anywhere on the same plane in the Masters mansion because he left his favorite pen in his pocket by incident.

    Master!:
    The maid at level one gains the following:
    Any time when the Maid is within 10 feet of the Master, she can, as an immediate action, take a hit for the master. She must be aware of the at tack and not flat footed. she can only save the Master this way.
    She can also use an effect similar to taunt as a free action, rolling 1d20+Cha+ 1/2 maid levels vs a will save. If she succeeds, the subject becomes focused on the Maid but attacks otherwise normally.
    Greater Master!
    a maid of tenth level can cast Maid's Sanctuary on the Master as a movement equivalent action, at will. Only effects the Master. a Maid's Sanctuary is different from "Sanctuary" in that it renders the subject dislocated from reality. Area effects pass right through them, And the only way to attack them is directly, if they beat a will save equal to 15+ Maid level.
    In edition, she can take hits for any ally.
    Grand Master!

    a maid of fifteenth level can cast "Cloud Mind, Mass" on all within a 30 feet radius of the designated area (which is within 400 feet + 50/maid level) The only effect this Cloud Mind can produce is render them incapable of perceiving the Master. The save for this is the same as Maid's Sanctuary and Both effects are unaffected by Spell resistance, and treat Spell Immunity as having a SR of 30.
    In edition, She can use Maid's Sanctuary on any ally.


    Sense Danger:

    The Maid adds her Wisdom score to her Armor class, Reflex saves, and can sense when something of her master's is in danger, including herself and her master. Such as "Master's carriage".
    You cannot be surprised, and you accurately know the danger enough to quickly react to it. Such as taking an arrow/bullet for your master (or trying to block or deflect it somehow) You don't know exactly what it is, or anything other then "Small projectile en route for the masters head"
    At level fifteen, She knows the dangers more accurately. "Poisoned Arrow is being fired from the top right window of the overlooking building. Will fire in five...four...-"

    Inner Power:
    The Maid chooses her primary ability score. Intelligence, Wisdom, or Charisma. Replace references for wisdom, with chosen ability modifier.
    In edition, she chooses her Inner Power:
    Fighting:
    increase her Attack progression by one step. (20/15/10/5) and gain martial maneuvers and stances. Initiator levels equal to Maid levels (+ any maneuver granting multiclass). Gain 1 new maneuver every two levels. every three levels, gain a maneuver of a higher rank. Gain 1 stance every four levels. They chose their own two pools to draw from. whether it be white raven or some homebrew accepted by DM. The maid is always considered to have all known maneuvers readied at all times. (Swift action all recovered anyway)
    Magic:
    gain 1/2 sorcerers spellcasting progression, using her chosen modifier. (at level 20, she'd cast spells as a tenth level sorcerer) She uses her Maid levels for Caster Levels. They gain a single animal in a manner similar to a familiar. Only it is not magical, its merely intelligent and obeys you. useful for a friend, but not much else. They're intelligent enough to write or perform almost human actions, such as lifting the seat before they relieve themselves in a civilized manner. this pet has a 6th sense as to where its master is as well as the maids master.
    Vitality:
    increase her hit dice by two steps. (d12) and she doesn't suffer from negative aging effects. She automatically stabilizes when dying, Immune to Poison and Disease, Negative levels (When master dies, you lose class features, therefor level loss from that still counts against you). And heal 1 point of ability damage a round, but not ability drain which merely heals over time at 1 point per day. She takes x1.5 effect from healing effects, and gains regeneration 5/Negative energy and fast healing 1 Similar to an Undead, she automatically succeeds on fortitude and constitution saves and is not subject to massive damage.
    Skill:
    Increase her skill point increase by two steps. (10) take any skill as a class skill and can reroll any failed skill check (once per check) a number of times equal to her chosen modifier. They also get +10 extra lump skill points to spend at first level and can Rank skills out to Level +5 rather then level +3. Every four levels, she gains Sudden Strike starting at 1d6, and increasing by 1 die each advancement.
    Psionics:
    gain 1/2 Psion manifestation progression, using her chosen modifier. (at level 20, she'd manifest powers as a tenth level Psion) She uses her Maid levels for Manifester levels. They gain a pet rock. the rock can speak telepathically to the Psionic Maid (but they can't return a comment telepathically unless they do so through a power), and is intelligent. Its aware of its surroundings, but is otherwise useless besides being a nice friend. Might want to be careful avoiding "Wtf" looks from people who see you talking to a rock. To avoid loosing Rocky, the P-Maid is always be aware of its position...
    Mentalist:
    gains Psychic Talent, and two Psychic skills for free, as well as 15 skill points to spend in psychic related skills. Every five levels she gains a new Psychic skill, and another 5 skillpoints for psychic related skills.
    Healer:
    Gain 1/2 Cleric spell progression, using her chosen modifier. (at level 20, she'd cast prayers as a tenth level cleric). She users her Maid levels as caster levels. When they heal, they add their 1/2 their class levels to healed damage. But Healer Maids tend to dislike fighting, they take -1/4 class levels to damaging effects they produce, be it spell or sword.
    Demonic:
    Fear Aura 1/4 maid levels/day. DC =Chosen mod +Maid levels. Land speed +30ft. Can use spells, powers, and take any feat with [evil] [Vile] [Corrupt or [taint] descriptors despite alignment or would be restrictions based on your moral standing. Gain fiendish subtype. Can be bound utterly by contracts, in return, Master's soul becomes yours at the fulfillment of this special contract. Every soul possessed grants permanent bonuses determined by the DM based on the characteristics of the individual souls.
    Angelic:
    Fly speed x2 land speed, gain wings of a chosen color. Gain the celestial subtype. Free use of Cure light wounds, Atonement, Consecrate, and Daylight. Can use Hallow once a day. At the end of your contracts, you leave your masters blessed. Giving them the ability to ignore an effect that would have killed them once a day. Must have been Maid to them for more then three months prior, however.
    Invoker:
    Every 2 levels the Maid gains one new Invocation from what ever source she wishes so long as its Least (Or comparable, under some re-name). Starting at 1 invocation at 1st, 1 at 2rd, 1 at 4th th and so on from there.
    At eight level she can choose Least or Lesser.
    at 16th she can choose least, lesser, or Greater invocations.
    She can also gain a demi-familiar as if she had the Magic inner power.



    Bonus Feats:

    The Maid gains bonus feats every four levels. These feats are taken from the Fighter Bonus Feats, or General.

    Perfect Posture:

    The Maid gains 1/2 her class levels to Bluff, Balance, Escape Artist, Hide, and Move Silently checks, and can always retain perfect posture as long as she is conscious. Thus remaining perfectly still for hours if need be, unblinking, and not reacting to anything though she's still perfectly aware of it.

    Sense Master:

    The Maid can "Remote View" her master as many times as her class levels divided by four plus her wisdom modifier as long as her master wishes it. The master also gains use of this Remote Viewing to view the Maid at any time. the maid has no say in the matter. If she tries to resist somehow, it is considered going against the master.
    Range is 1 mile per caster level at 3rd level, 4 miles per caster level at fifth, and anywhere on the same plane at level fifteen.

    Locate Object:

    The Maid can locate any object the Master desires within class level x500 feet. (To a range of 10,000 feet at level 20. or 1 mi. and 4719 feet.)

    Cooking Expertise:

    The Maid become adept at providing for her masters needs. She gains + 1/2 class levels to Craft: Cooking, Perform (cook), Craft: Alchemy, and Craft: Poisonmaking checks.
    She can always take ten on such checks, and can improvise tools with no penalty (Though she could simply retrieve such tools)

    Ambidexterity:

    The maid can use either hand with equal proficiency. Halving any penalties for two handed actions.

    Sleepless:

    The Maid has trained herself to function on less sleep.
    At 5th level, the Maid requires only four hours of sleep, but is considered to have a full eight hours of rest for all effects relating to it. Maids still require eight hours of sleep to replenish any spellcasting or daily abilities.
    At 8th level, she needs only four hours of Meditation. She needs no sleep and is immune to mundane fatigue, exhaustion, and sleep effects. Maids still require eight hours of rest to replenish any spellcasting or daily abilities.
    At 16th level, she needs no rest. She is immune to fatigue, exhaustion, and sleep effects mundane or otherwise. Maids now only need four hours of meditation to replenish any spellcasting or daily abilities.

    Uncanny Dodge:

    The Maid gains the Uncanny Dodge feature as a Barbarian. She retains dex bonus when she would normally be denied it, Not including helplessness.
    She gains Improved Uncanny Dodge at level 12.

    Uniform Synchronization:

    The Maid has become so adapt in wearing her Uniform, She gains a +1 to all physical actions while wearing it, and a +2 moral bonus on will saves. any penalties for a heavy/armored uniform (could happen) are eliminated. The Maid gains +10ft speed, +2 reflex, +2 Initiative, and gains a +2 bonus to Armor class.
    At 13th level, The Maid gains a +5 moral bonus on Will saves and doubles her base speed. The Maid gains +4 Reflex, +4 Initiative, and +4 Armor Class.
    At 19th level, The Maid gain +8 moral bonus on Will saves and triples her base speed. She gains +10 Reflex, +10 Initiative and +10 Armor Class.

    For my Master:

    The Maid gain her class levels to will saves that would cause her to directly go against her master.

    Maids Knowledge:

    The Maid knows the likes and dislikes of anyone she must serve. Will save applies if they don't wish this knowledge to be known
    DC 10 +1/2 class level + Wis

    Telepathic Link:

    A Maid of eleventh level gains a telepathic link with her master that functions as long as they are on the same plane, and neither of them are blocked. The Master can choose not to allow the Maid to communicate with her. But the Maid has no choice if her master wishes to communicate.

    More then a Maid:

    The Maid gains +10 to Profession (Escort), and Diplomacy She now has more free will, and can question master's orders within reason without it considered as going against the master.

    Master's Call:

    The Maid can teleport to her masters side when he wishes it no matter the distance and through Dimensional Locks. Master can then Dismiss her to send her back to wherever she was if need be. She has no choice in the retrieval, but can choose if she wishes to go back.

    Master's Wish:

    The Maid can use Limited Wish as a supernatural ability a number of times per day equal to 1/4 her class levels + her Wisdom modifier. With no XP cost.
    She can only use it to fulfill a wish of her master and not for personal means. Master's Wish is unaffected by Master of Myself and the Master cannot know of this ability. Masters may think it, but they cannot know it. If they do, the ability no longer functions.

    Reassuring Presence:

    The presence of the maid is enough to inspire others. The Master gains +5 to will saves to resist fear, break through enchantments, and cant be effected from spells such as "Nightmare" or any other spell/power to prevent restful sleep.
    As long as the maid is within 5ft of the master.

    Master of Myself:

    The Maid can function without a Master, She treats herself as the master for all such effects.
    If she still has a Master, she uses him as normal, and Cannot go against him as normal but she can act on her own will otherwise.
    She no longer needs a Contract. Though not having a contract makes a few things useless, such as Master's Call.


    Epic Progression:

    {table=head]Level|Special

    21st|-Greater Masters Call

    22nd|Bonus Feat

    23rd| Greatest Retrieve Object.

    24th|Bonus Feat,

    25th|Greater Masters Wish[/table]

    Epic Features:


    Masters Call, Greater:

    The Maid can now, at will, teleport to her masters side and back to the destination she came from.

    Greatest Retrieve Object:

    The Maid can conjure objects as with the past retrieve objects. But of up to gargantuan size, or up to Small magic items.

    Masters Wish, Greater:

    As Masters Wish, But as Wish instead of Limited Wish.


    Inner Power sorcerer spell progression:
    {table=head]Level|Spells per Day|Spells Known
    1st|0=5, 1=3|0=4, 1=2
    3rd|0=6, 1=4|0=5. 1=2
    5th|0=6, 1=5|0=5. 1=3
    7th|0=6, 1=6, 2=3|0=6, 1=3. 2=1
    9th|0=6, 1=6, 2=4|0=6, 1=4, 2=2
    11th|0=6, 1=6, 2=5, 3=3|0=7. 1=4, 2=2. 3=1
    13th|0=6, 1=6, 2=6, 3=4|0=7, 1=5, 2=3, 3=2
    15th|0=6, 1=6, 2=6, 3=5, 4=3|0=8, 1=5, 2=3, 3=2, 4=1
    17th|0=6, 1=6, 2=6, 3=6, 4=4|0=8, 1=5, 2=4, 3=3, 4=2
    19th|0=6, 1=6, 2=6, 3=6, 4=5. 5=3|0=9, 1=5, 2=4, 3=3, 4=2, 5=1 [/table]
    Last edited by Cipherthe3vil; 2011-08-21 at 09:48 PM.

  2. - Top - End - #2
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    Default Re: [D&D 3.5]The Maid[P.E.A.C.H]

    PEACH is Please Evaluate And Critique Honestly; or that's how I learned it. There's something like 3 different definitions but they all come out to give some constructive criticism.

    Looking over the class: First what balance point are you aiming at? Is it meant to be balanced against a fighter or a warblade or a wizard?

    Moving on.

    Skills: I would say add Knowledge (Local) to represent knowledge of where's the best place to procure X for the master, where is the good parts of town and where are the bad ones that you should warn the master about.

    I would also say give them all Profession skills and not just Profession (Servant).

    Finally I'd say probably reduce it to 6 skill points per level (same as factotum and every class except rogue), but I don't know the balance point.

    Class features:

    Contract Bound: Interesting; looks like a really fun character in a solo or duo campaign (with the other PC as your master in the latter case), but really bad as a balancing element. Would their master be a fellow PC (in which case how would loot division work) or would it be an NPC (which just causes a lot of problems). As a fluff restriction it's good, and necessary for the feel of playing a maid, but it functions poorly as a balancing method.

    Retrieve Object: You need a way to stop them from selling this for their master and creating infinite wealth. Also your examples of small objects are all the Tiny size category I think. Your medium ones are small and medium (I think), and your Large range from Medium (full-plate) to huge (Heavy Balista).

    Acrobatics: With this I'd definitely advice lowering their skill points. This is effectively +2 skill points per level which can be used to boost the score above normal max. Combined with Perfect Posture they effectively get 12+ Int Skill Points per level.

    Sense Danger: Needs to define what knowing when you're in danger does more thoroughly. Do you know the source of the danger? Does it protect you from surprise? Etc.

    Ambidexterity: As of 3.5 this feat no longer exists and is part of Two-Weapon Fighting.

    For My Master: Rather strong coupled with an already good Will save. I'd suggest only giving them the bonus if it directly affects their master negatively.

    Maid's Knowledge: Needs a save DC (probably 10 +1/2 class level + Cha).

    More then a Maid: Give bonus to the skills not bonus ranks (also 12.5 skill points per level now). Not counting the Craft/Profession skills.

    Edit: Also yellow kanji is hard to read.
    Last edited by Zaydos; 2011-05-20 at 11:24 PM.
    Peanut Dracolich avatar by Emperor Ing.

    My homebrew (now includes a giant undead brain)

    If you ever want to try some of my homebrew and need a DM send me a PM.

    Gonna be busy for a bit this weekend expect responses to be limited in time frame.

  3. - Top - End - #3
    Bugbear in the Playground
     
    Cipherthe3vil's Avatar

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    Default Re: [D&D 3.5]The Maid[P.E.A.C.H]

    Quote Originally Posted by Zaydos View Post
    Spoiler
    Show
    PEACH is Please Evaluate And Critique Honestly; or that's how I learned it. There's something like 3 different definitions but they all come out to give some constructive criticism.

    Looking over the class: First what balance point are you aiming at? Is it meant to be balanced against a fighter or a warblade or a wizard?

    Moving on.

    Skills: I would say add Knowledge (Local) to represent knowledge of where's the best place to procure X for the master, where is the good parts of town and where are the bad ones that you should warn the master about.

    I would also say give them all Profession skills and not just Profession (Servant).

    Finally I'd say probably reduce it to 6 skill points per level (same as factotum and every class except rogue), but I don't know the balance point.

    Class features:

    Contract Bound: Interesting; looks like a really fun character in a solo or duo campaign (with the other PC as your master in the latter case), but really bad as a balancing element. Would their master be a fellow PC (in which case how would loot division work) or would it be an NPC (which just causes a lot of problems). As a fluff restriction it's good, and necessary for the feel of playing a maid, but it functions poorly as a balancing method.

    Retrieve Object: You need a way to stop them from selling this for their master and creating infinite wealth. Also your examples of small objects are all the Tiny size category I think. Your medium ones are small and medium (I think), and your Large range from Medium (full-plate) to huge (Heavy Balista).

    Acrobatics: With this I'd definitely advice lowering their skill points. This is effectively +2 skill points per level which can be used to boost the score above normal max. Combined with Perfect Posture they effectively get 12+ Int Skill Points per level.

    Sense Danger: Needs to define what knowing when you're in danger does more thoroughly. Do you know the source of the danger? Does it protect you from surprise? Etc.

    Ambidexterity: As of 3.5 this feat no longer exists and is part of Two-Weapon Fighting.

    For My Master: Rather strong coupled with an already good Will save. I'd suggest only giving them the bonus if it directly affects their master negatively.

    Maid's Knowledge: Needs a save DC (probably 10 +1/2 class level + Cha).

    More then a Maid: Give bonus to the skills not bonus ranks (also 12.5 skill points per level now). Not counting the Craft/Profession skills.

    Edit: Also yellow kanji is hard to read.
    oooo.
    You know your one of the members here I respect the most? and I absolutely love your dragons.
    Moving on:

    Thanks for the reply, and Thank goodness PEACH means what I thought/hoped it meant.
    Everything you said sounds great and complies with what I envisioned. editing now.

    EDIT: Changed it around.

    If the Contract Bound isn't good for Balance as I thought it was, How about reducing bonus feats? If so, by how much?
    Last edited by Cipherthe3vil; 2011-05-20 at 11:49 PM.

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    Default Re: [D&D 3.5]The Maid[P.E.A.C.H]

    No further comments from anyone...?

    Anyway:

    Edited the Maid. filled it out some more.

    Pros: High attack, High HD, Good Will, Good Reflex. The abilities of a maid are... potent.


    Cons:
    Low AC
    for most of a Maids life, they must be under a Master. (players shouldn't control their own master character. The Master should either be a DM built NPC, or a PC of another character.)
    Masters tend to be weak, The Maid will likely have her hands full keeping her safe and happy all the while. But the status of the Master is up to the DM if its an NPC, or the other player character.... (I might have to make a "The Master" class...)
    Last edited by Cipherthe3vil; 2011-05-21 at 12:44 PM.

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    Default Re: [D&D 3.5]The Maid[P.E.A.C.H]

    Note that General feats are a HUGE range of feats. All feat that don't require spellcasting are General feats.

    Locate Object first states the range in feet and then says it increases to miles. (As read, the range is 700 miles at level 14.) Is this your intention? You could also make the increase in range more gradual, or otherwise make it (level squared)x5 ft, so that it'd be 2000 ft at level 20.

    Also, in the table, don't like abilities in a manner like Sense Danger, Greater. Instead, just put Greater Sense Danger, otherwise the huge amount of commas make it look confusing. On that note, it might also be a good idea to bold the names of the abilities right before their descriptions, it makes it easier to read over them and find them again since there is a lot of text to go over.

    Finally, what is a Maid's role mostly? Skillmonkey, damage dealer, tank?
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    Default Re: [D&D 3.5]The Maid[P.E.A.C.H]

    Quote Originally Posted by Morph Bark View Post
    Note that General feats are a HUGE range of feats. All feat that don't require spellcasting are General feats. 1

    Locate Object first states the range in feet and then says it increases to miles. (As read, the range is 700 miles at level 14.) Is this your intention? You could also make the increase in range more gradual, or otherwise make it (level squared)x5 ft, so that it'd be 2000 ft at level 20. 2

    Also, in the table, don't like abilities in a manner like Sense Danger, Greater. Instead, just put Greater Sense Danger, otherwise the huge amount of commas make it look confusing. On that note, it might also be a good idea to bold the names of the abilities right before their descriptions, it makes it easier to read over them and find them again since there is a lot of text to go over. 3

    Finally, what is a Maid's role mostly? Skillmonkey, damage dealer, tank? 4
    1 Yea... I intended that as well.... They can pretty much get most feats as bonus feats. While not gaining any special feats, like Metamagics or Psionics.
    EDIT:
    This was meant to be the key point in the Diversity between Maids specializing in different methods.


    2 Sounds a bit short. Yes I intended that, short, then it gets larger. But now I'm more aware of the fact that it is a sudden, large increase... How about x10 rather then x5.

    3 Yea, I was gonna get around to that eventually, I just finished the Epic Progression a while ago, so that was next on the list.

    4 What ever their master needs. Anime Maids are typically Tank like, while being Skill monkeys.
    Of course I'm mainly thinking about "Mai Otome" when I think Anime-Maid.
    Last edited by Cipherthe3vil; 2011-05-21 at 01:30 PM.

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    Default Re: [D&D 3.5]The Maid[P.E.A.C.H]

    Wow. At first I was thinking that this was intended as an NPC class... This thing is VERY powerful. Seriously. Just to start, Full BAB, d12 HD, two good saves, 6+Int skills. What. I know of no class that has that good of a base. Then they get a bonus feat every other level drawn from Fighter Bonus Feats or general feats? As mentioned, General Feats encompass the vast majority of feats out there. And this class is now far beyond the Fighter just after considering that they get all things the fighter does (The bonus feats) in addition to a better HD, an additional good save and access to a much wider variety of feats to choose from. Then as they progress they gain the ability to add 1/2 their class level to... pretty much everything? You already gave them 6+Int, doing all that is a bit overkill. One or two might be understandable, but the sheer quantity is a bit much. Next, how many class features do they get that grant bonuses to will saves for themselves or others? In addition to already having a good Will? And they can summon most anything they'd ever need, including idiot mooks? Add on top of all of that the fact that they can never be surprised and gain Uncanny Dodge so now they simply cannot be ambushed. Nor can their master. Or his furniture. Then they gain the ability to cast Limited Wish 5+Wis times per day with no XP cost? MY WORD WHAT.

    As for the Epic Progression: Do you realize that you aren't supposed to introduce additional class features, right? It's just progressing existing numeric effects (such as all of your +1/2 class level ones) and giving bonus feats.

    Neat idea, but could use a bit of a power drop.
    Last edited by Welknair; 2011-05-21 at 03:58 PM.
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    Default Re: [D&D 3.5]The Maid[P.E.A.C.H]

    Quote Originally Posted by Welknair View Post
    Then they gain the ability to cast Limited Wish 5+Wis times per day with no XP cost? MY WORD WHAT.
    .
    You mean this.

    Master's Wish:

    The Maid can use Limited Wish as a supernatural ability a number of times per day equal to 1/4 her class levels + her Wisdom modifier. With no XP cost.
    She can only use it to fulfill a wish of her master and not for personal means. Unaffected by the Master of Myself feature and the Master cannot know of this ability. They may think it, but they cannot know it. If they do, the ability no longer functions.


    Yes. They may well be overpowered.
    But in your reply, You gave no mention to the fact that they can't act on their own for the longest time.
    Last edited by Cipherthe3vil; 2011-05-21 at 04:22 PM.

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    Default Re: [D&D 3.5]The Maid[P.E.A.C.H]

    Quote Originally Posted by Cipherthe3vil View Post
    Yes. They may well be overpowered.
    But in your reply, You gave no mention to the fact that they can't act on their own for the longest time.
    One word: Cohort.

    Best. Cohort. EVER.


    Edit: And in general, limitations about who controls who are by no means good mitigating factors. Just because someone else is steering doesn't make it any less powerful.
    Last edited by Welknair; 2011-05-21 at 04:28 PM.
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    Default Re: [D&D 3.5]The Maid[P.E.A.C.H]

    Quote Originally Posted by Welknair View Post
    One word: Cohort. Best. Cohort. EVER.

    The Maid, as the best cohort....

    Che... We never use Leadership, so the whole Cohort thing didn't come to mind....

    Ah. But I did mention somewhere in there that Player characters shouldn't control the master...

    So you can't be the master and lug around a Maid cohort either...

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    Default Re: [D&D 3.5]The Maid[P.E.A.C.H]

    Quote Originally Posted by Cipherthe3vil View Post

    Ah. But I did mention somewhere in there that Player characters shouldn't control the master...

    So you can't be the master and lug around a Maid cohort either...

    "Shouldn't" and "Can't" are very different words. If you were to introduce an NPC like this, the players would want a Cohort one. Why can't players be Masters? What magical force prevents them? If it's possible, they'll find a way. And if it's not, they'll annoy you until you let them.

    More importantly:
    1. Players aren't meant to get Maids as Cohorts
    2. No Player would willing play one of these unless another Player was the Master. And even then, they likely wouldn't given all the humiliating things they would have to do.
    3. And if it wasn't a PC being the Master, then it would have to be an NPC. Why is the NPC allowing their prized Maid to go off adventuring?

    Result: Maids would only ever be used as NPCs which the PCs would try endlessly to get on their side after seeing how powerful they are.

    The control limitation does not make them less powerful, it makes them less usable.


    Note: I ran into a somewhat similar problem with Badass. I was planning on giving it to a particular NPC (Depicted as my avatar) and told my players of this. They all immediately wanted to start taking levels in it. Except then it was due to the cool factor, not sheer power. You simply cannot allow an NPC do something that the PCs can't.
    Last edited by Welknair; 2011-05-21 at 04:43 PM.
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    Default Re: [D&D 3.5]The Maid[P.E.A.C.H]

    Quote Originally Posted by Welknair View Post
    "Shouldn't" and "Can't" are very different words. If you were to introduce an NPC like this, the players would want a Cohort one. Why can't players be Masters? What magical force prevents them?

    More importantly:
    1. Players aren't meant to get Maids as Cohorts
    2. No Player would willing play one of these unless another Player was the Master. And even then, they likely wouldn't given all the humiliating things they would have to do.
    3. And if it wasn't a PC being the Master, then it would have to be an NPC. Why is the NPC allowing their prized Maid to go off adventuring?

    Result: Maids would only ever be used as NPCs which the PCs would try endlessly to get on their side after seeing how powerful they are.

    The control limitation does not make them less powerful, it makes them less usable.
    Being the Maid would be an adventure in and of itself. Revolving around life among nobility, Grand parties in which the Master shows off their Maids, which are rare commodities.

    I've already had two friends I've shown this to say they would be one at the next opportunity. Multiclassing as Ninja for one, Witch for another.

    You really need an Anime Otaku's knowledge of the Maid to get the correct feel for this class.

    Anyway. I changed it. (though I kept the previous version in a spoiler...)

    EDIT:
    And there is a magical power. Its DM's LAW.
    If a DM restricts a class, then its restricted. Their law supersedes Core if they wish it.
    Last edited by Cipherthe3vil; 2011-05-21 at 04:44 PM.

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    Default Re: [D&D 3.5]The Maid[P.E.A.C.H]

    Slight nitpick: There is no "Alchemy" skill. It's Craft (Alchemy). And that incorporates making poison.


    So would all the players be Maids? Because aside from that I don't know how it would be worked into a storyline.
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    Default Re: [D&D 3.5]The Maid[P.E.A.C.H]

    Quote Originally Posted by Welknair View Post
    Slight nitpick: There is no "Alchemy" skill. It's Craft (Alchemy). And that incorporates making poison.


    So would all the players be Maids? Because aside from that I don't know how it would be worked into a storyline.

    I thought Craft Alchemy was what I put? And there is a craft Poisonmaking skill, I read it in many places...


    I think I should change the hd again to 8 rather then six.
    They don't have that great of armor, as they have to wear their uniform and have no armor proficiencies.

    In addition, they should add their wisdom modifier to AC when in Uniform,


    No.
    One would be a maid, one a Master, one a family head (and the master?), Other nobles or like positions who would work as a team of the same family to work to gain power in the city/state/country.
    That would work fine in a Drow storyline for example...


    EDIT.
    oh. and for your epic progression comment.
    The features gained are just continuations of previous abilities.
    Last edited by Cipherthe3vil; 2011-05-21 at 05:17 PM.

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    Default Re: [D&D 3.5]The Maid[P.E.A.C.H]

    Quote Originally Posted by Cipherthe3vil View Post
    You really need an Anime Otaku's knowledge of the Maid to get the correct feel for this class.
    There is also a vast difference between various kinds of maids in different anime. If you are trying to do all of them at once, I advise you not to. Instead, break them up into several different paths for options for the maid, so you can have ninja maids, magic maids, bodyguard maids and maids really good at cooking (and alchemy).
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    Default Re: [D&D 3.5]The Maid[P.E.A.C.H]

    Quote Originally Posted by Cipherthe3vil View Post

    No.
    One would be a maid, one a Master, one a family head (and the master?), Other nobles or like positions who would work as a team of the same family to work to gain power in the city/state/country.
    That would work fine in a Drow storyline for example...


    EDIT.
    oh. and for your epic progression comment.
    The features gained are just continuations of previous abilities.
    Didn't you say that players weren't supposed to be Masters?

    Epic Progression features are only features that have a set period before they improve. Like SA or Rages.
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    Default Re: [D&D 3.5]The Maid[P.E.A.C.H]

    Quote Originally Posted by Morph Bark View Post
    There is also a vast difference between various kinds of maids in different anime. If you are trying to do all of them at once, I advise you not to. Instead, break them up into several different paths for options for the maid, so you can have ninja maids, magic maids, bodyguard maids and maids really good at cooking (and alchemy).

    Thats where the bonus feats came in. They allowed customization. and how you spent your skill points is up to you.

    In our game, several players are already making characters for this while also allowing Gesalt for further specialization.
    I'm using a Maid/Sorcerer taking mostly death-necromancy type abilities (As well as many homebrewed Bone based spells)
    for an awesome Gothic-voodoo-Maid character!


    Edit:

    No, Players can't be their own masters. ie; controlling the NPC who is the Maids master. or Being the master and controlling a Maid.
    Last edited by Cipherthe3vil; 2011-05-21 at 07:01 PM.

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    Default Re: [D&D 3.5]The Maid[P.E.A.C.H]

    really really really really LIKE IT i searching for 3 months in the web for something like this i starting to tink in create the class but you do that i want to use for my dungeon if you dont mean of curse

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    Default Re: [D&D 3.5]The Maid[P.E.A.C.H]

    2 questions.

    1) Why BAB as a cleric, rogue, bard, etc 1 level higher? Just seemed odd.

    2) How did you get a big blank space between the status and picture?
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    Default Re: [D&D 3.5]The Maid[P.E.A.C.H]

    Quote Originally Posted by Cipherthe3vil View Post
    They can't wear the same uniform 24/7 now can they
    The Greatest source of complain from me.I have a character who hasn't changed since the game began. And his clothes are consistently the cleanest in the group.

    Would it be unreasonable to give them at will prestidigitation? It changes the taste of stuff, cleans, can light fires, can do sewing, ect.
    The spell lacks combat use, and most of it's uses would easily seem appropriate for a maid.
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    Default Re: [D&D 3.5]The Maid[P.E.A.C.H]

    Looks good. Customizable, as an anime maid should be. The bonus general feats is very strong, as is the Limited Wish which is potentially broken, but otherwise the abilities are pretty tame.

    Nitpicks:
    - the 3/4 +1 BAB thing looks weird and unnecessary

    Maids Knowledge:
    The Maid knows the likes and dislikes of anyone she must serve. Will save applies if they don't wish this knowledge to be known DC 10 +1/2 class level + Wis
    I don't get this. Is this like anti-bardic knowledge or something? What does it do?

    And yes, they need at-will prestidigitation for quick touch-ups.
    Last edited by Dralnu; 2011-05-22 at 02:15 AM.

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    Default Re: [D&D 3.5]The Maid[P.E.A.C.H]

    Maybe make the Prestidigitation that people are asking for "Self and uniform only" and "Cleaning Only". Might extend it to any PERSONAL equipment (so not something that someone, even your master just hands you for a bit).
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    Default Re: [D&D 3.5]The Maid[P.E.A.C.H]

    Quote Originally Posted by jojolagger View Post
    Would it be unreasonable to give them at will prestidigitation? It changes the taste of stuff, cleans, can light fires, can do sewing, ect.
    The spell lacks combat use, and most of it's uses would easily seem appropriate for a maid.
    I. Love. That. Idea.

    And am thoroughly ashamed I did not think of it.

    Quote Originally Posted by Kurtmuran View Post
    really really really really LIKE IT i searching for 3 months in the web for something like this i starting to tink in create the class but you do that i want to use for my dungeon if you dont mean of curse

    Glad you like it. Its here for the using.

    Quote Originally Posted by Dralnu View Post
    \
    Nitpicks:
    - the 3/4 +1 BAB thing looks weird and unnecessary\
    Naw. I think its perfect.

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    Default Re: [D&D 3.5]The Maid[P.E.A.C.H]

    Quote Originally Posted by Cipherthe3vil View Post
    Naw. I think its perfect.

    ...

    But that's not how it works! All classes are either full, 1/2, or 3/4. No exceptions. If you wish to make an exception, you'd better have a good reason as to why. Besides that, it simply is not done.
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    Default Re: [D&D 3.5]The Maid[P.E.A.C.H]

    Quote Originally Posted by Welknair View Post
    ...

    But that's not how it works! All classes are either full, 1/2, or 3/4. No exceptions. If you wish to make an exception, you'd better have a good reason as to why. Besides that, it simply is not done.


    Wait what?
    Ah. the +1 you said, missed that. What do you mean by +1? *Looks*

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    Default Re: [D&D 3.5]The Maid[P.E.A.C.H]

    Quote Originally Posted by Cipherthe3vil View Post
    Wait what?
    Ah. the +1 you said, missed that. What do you mean by +1? *Looks*
    The BAB does not follow a standard progression of 3/4 your level, round down.
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    Default Re: [D&D 3.5]The Maid[P.E.A.C.H]

    Quote Originally Posted by Prime32 View Post
    The BAB does not follow a standard progression of 3/4 your level, round down.
    I don't see anything thats wrong with it... its a simple .._(dotdotdash) progression... I'm not "Rounding Down" I'm scaling it with the level, but replacing a dot with a dash (Ie; 33...66....)

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    Default Re: [D&D 3.5]The Maid[P.E.A.C.H]

    There should be an ACF of this so that theres a version for Sebastion.
    He is, afterall, one hell of a butler.
    My extended signature.
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    Quote Originally Posted by Chained Birds View Post
    Just one of those guys vs girls things. Guys like giant, fighting robots that shoot lazerz out their eyes while girls like pretty jewelry that sparkle in the moonlight after having a romantic interlude with a charming gentleman.

    Completely sexist, yes! Completely true, pretty much...
    I have Steam cards and other stuff! I am selling/trading them.

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    Default Re: [D&D 3.5]The Maid[P.E.A.C.H]

    Quote Originally Posted by Hazzardevil View Post
    There should be an ACF of this so that theres a version for Sebastion.
    He is, afterall, one hell of a butler.
    ACF?
    I'm pretty new to this. So... whats ACF?
    Sebastian would probably be lv 25... and a Master Vampire...
    I dunno. What do you recommend for his build?

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    Default Re: [D&D 3.5]The Maid[P.E.A.C.H]

    Quote Originally Posted by Cipherthe3vil View Post
    ACF?
    I'm pretty new to this. So... whats ACF?
    Sebastian would probably be lv 25... and a Master Vampire...
    I dunno. What do you recommend for his build?
    ACF = Alternate Class Feature
    I believe the Sabastion in question is a Demon, not a Vampire. The episodes I saw of the Anime included no blood-drinking, mentions of coolness due to lack of sunlight vulnerability, or any such thing. Alternate vampires possible, but he certainly didn't hop, so that is out (not that I know much about hopping vampires...).
    Best homebrew:
    Grace-Gift - Truly Defensive base class, Falling Anvil Discipline - Loony Slapstick as Martial Art, Mepholk - Snuggly skunk-people. , Wing Dragon Masters of flight Comment HERE, Organ Undead Mega-Thread livers, skins, etc.
    Filk: 4000 Years(to live)
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    For everything else see: Full list of Homebrew.
    My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.

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