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    NeoSeraphi's Avatar

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    May 2011
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    Default (3.5 PEACH) Stunning Feats! Because Really, why should Monks have all the Fun?

    Design Notes: Intended to provide use for all those fighter bonus feats in an unarmed build. Please Evaulate And Critique Honestly.

    I just never saw the reason why monks with all their training achieved something that a normal fighter couldn't. A fighter is supposed to be the best with whatever weapon style he sets his mind to, and if a fighter wants to drop the full-plate and go toe-to-toe with Jackie Chan, he should be able to.

    Improved Unarmed Strike (General, Fighter)
    Benefit: You are considered armed when attacking unarmed. You do not provoke attacks of opportunity for attacking unarmed, and your fists can deal lethal or nonlethal damage at your option without the standard -4 penalty.
    Special: If you are proficient with all martial weapons and light, medium, and heavy armor, your unarmed strikes deal damage equal to a quarterstaff of their size (A Medium-sized creature’s fists are considered Medium-sized), and increase one step as a monk's would (to a max of 2d10 for a Medium-sized creature). However, this only applies if you are wearing light or no armor, not carrying a shield, and are unencumbered.

    Stunning Fist (General, Fighter)
    Prerequisites: +1 BAB, Improved Unarmed Strike, Weapon Focus (Unarmed Strike)
    Benefit: Once per round, you may declare an unarmed strike to be a Stunning Fist attempt. If your attack hits, your opponent must make a Fortitude Save (DC 10+1/2 your character level +Str modifier) or be Stunned for 1 round. You may use this attack 1/day for each non-monk level you have, and 2/day for each monk level you have. A miss with the attack consumes one of these uses.

    Flurry of Blows (General, Fighter)
    Prerequisites: +6 BAB, Improved Unarmed Strike, Weapon Focus (Unarmed Strike), Stunning Fist
    Benefit: When making a full attack with your unarmed strike, you may make a single extra attack at your highest attack bonus, but all your attacks this round have a -2 penalty. You may not use this attack action if you are fighting with both hands (IE, using a two-weapon fighting style).

    Pain Touch (General, Fighter)
    Prerequisites: +2 BAB, Improved Unarmed Strike, Weapon Focus (Unarmed Strike), Stunning Fist
    Benefit: A creature who fails their saving throw against your Stunning Fist attack is nauseated the round after it is Stunned.

    Rapid Stunning (General, Fighter)
    Prerequisites: +6 BAB, Improved Unarmed Strike, Weapon Focus (Unarmed Strike), Stunning Fist
    Benefit: You may make as many Stunning Fist attempts per round as you like, though each one consumes a daily use of your Stunning Fist and you may only declare one attempt per attack.

    Heavyweight Boxer (General, Fighter)
    Prerequisites: +5 BAB, Improved Unarmed Strike, Weapon Focus (Unarmed Strike), Weapon Specialization (Unarmed Strike), Power Attack
    Benefit: Your unarmed strikes deal +2 damage. (This stacks with Weapon Specialization and Greater Weapon Specialization). Additionally, your unarmed strikes are treated as two-handed weapons for the purpose of your Power Attack feat, and if you have the Stunning Fist feat, you add your Charge bonus to your attack roll to your Stunning Fist DC if you make a Stunning attempt during your attack on a charge.

    Champion Heavyweight Boxer (General, Fighter)
    Prerequisites: +12 BAB, Improved Unarmed Strike, Weapon Focus (Unarmed Strike), Weapon Specialization (Unarmed Strike), Power Attack, Heavyweight Boxer, Greater Weapon Focus (Unarmed Strike), Greater Weapon Specialization (Unarmed Strike)
    Benefit: Your unarmed strikes deal +2 damage. (This stacks with Weapon Specialization, Greater Weapon Specialization, and Heavyweight Boxer). Additionally, your unarmed strikes are treated as two-handed weapons whenever it would be beneficial to you. (Including calculating your Strength modifier for damage)

    Deadly Bludgeoner
    Prerequisites: +8 BAB, Improved Unarmed Strike, Weapon Focus (Unarmed Strike), Weapon Specialization (Unarmed Strike), Melee Weapon Mastery (Bludgeoning)
    Benefit: Your unarmed strikes are naturally powerful enough to sunder armor. Whenever you hit an opponent wearing armor, you deal damage equal to the damage you dealt to the wearer to its armor, (hardness still applies). If your unarmed strikes are considered to be adamantine, you ignore the armor’s hardness for these attacks.

    Greater Stunning Fist (General, Fighter)
    Prerequisites: +8 BAB, Improved Unarmed Strike, Weapon Focus (Unarmed Strike), Stunning Fist, Ability Focus (Stunning Fist)
    Benefit: You may consume one use of your daily Stunning Fist attempts and declare that you are using this feat. You make a single unarmed strike as a full-round action. The creature that is hit by it must make a Fortitude save (DC = your Stunning Fist DC) and if they fail, they are Stunned for 1d4+1 rounds. If you have the Pain Touch feat, after they are Stunned they are nauseated for an equal number of rounds.

    Shattering Blows (General, Fighter)
    Prerequisites: +8 BAB, Improved Unarmed Strike, Weapon Focus (Unarmed Strike), Stunning Fist, Ability Focus (Stunning Fist), Greater Stunning Fist
    Benefit: You may use your Greater Stunning Fist ability on creatures immune to critical hits, stunning, or Fortitude saves against anything that does not also affect objects. If the creature fails its saving throw, it is Disintegrated. (This effect only applies to creatures immune to being stunned, etc. Other creatures are only Stunned).
    Special: If your unarmed strikes are considered adamantine, Constructs take a -4 penalty to their saving throws versus your Shattering Blows ability.

    Greater Pain Touch (General, Fighter)
    Prerequisites: +10 BAB, Improved Unarmed Strike, Weapon Focus (Unarmed Strike), Stunning Fist, Ability Focus (Stunning Fist), Greater Stunning Fist
    Benefit: When your opponent fails their saving throw against your Greater Stunning Fist ability, they are Stunned for 1d4+1 rounds, then Dazed for the same number of rounds, then nauseated for the same number of rounds.
    Special: If you use your Pain Touch feat, your opponent is now Stunned for 1 round, then Dazed for 1 round, then nauseated for 1 round.

    Greater Flurry of Blows (General, Fighter)
    Prerequisites: +11 BAB, Improved Unarmed Strike, Weapon Focus (Unarmed Strike), Stunning Fist, Ability Focus (Stunning Fist), Greater Stunning Fist
    Benefit: When making a full attack with your unarmed strike, you may make two extra attacks at your highest attack bonus, but all your attacks this round have a -2 penalty. You may not use this attack action if you are fighting with both hands (IE, using a two-weapon fighting style).
    Special: When you use the Flurry of Blows feat (NOT the Greater Flurry of Blows feat), you no longer have a -2 penalty on your attacks for the round.

    The Final Blow (General, Fighter)
    Prerequisites: +16 BAB, Improved Unarmed Strike, Weapon Focus (Unarmed Strike), Stunning Fist, Ability Focus (Stunning Fist), Greater Stunning Fist, Weapon Supremacy (Unarmed Strike)
    Benefit: If, while performing your Greater Flurry of Blows ability, you successfully Stunned your opponent with your first attack, and then hit them with all subsequent attacks, your opponent dies. You may only make a Final Blow once per encounter.




    Sample Build:
    Ash the Destroyer
    Human Fighter 20
    Stats: Str 33, Dex 15, Con 20, Int 8, Wis 12, Cha 10
    BAB: +20
    Saves: Fort +17, Ref +8, Will +7
    AC: 22 (10+2 Dex +10 +5 Mithral Breastplate)

    Attack:
    Unarmed +35 (4d8+24 and Fort Save DC 33 or be Stunned/Disintegrated)

    Full Attack
    Greater Flurry +33/+33/+33/+28/+23/+18
    (4d8+24)

    Flaws: Shaky (x2)

    Possessions: Adamantine Gloves, +5 Mithral Breastplate, Belt of Giant Strength +6, Amulet of Health +6, Manual of Gainful Exercise +5 (Consumed)

    Feats: Improved Unarmed Strike, Weapon Focus (Unarmed Strike), Stunning Fist, Power Attack, Ability Focus (Stunning Fist), Pain Touch, Reckless Charge, Improved Natural Attack (Unarmed Strike), Weapon Specialization (Unarmed Strike), Flurry of Blows, Melee Weapon Mastery (Bludgeoning), Greater Stunning Fist, Greater Pain Touch, Greater Weapon Focus (Unarmed Strike), Greater Weapon Specialization (Unarmed Strike), Heavyweight Boxer, Champion Heavyweight Boxer, Greater Flurry of Blows, Weapon Supremacy (Unarmed Strike), Shattering Blows, The Final Blow
    Last edited by NeoSeraphi; 2011-05-22 at 11:19 AM.

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