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  1. - Top - End - #121
    Dwarf in the Playground
     
    Zombie

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    Default Re: Bombs Away - Heat 1 Underway

    Stay put and shoot D7 and E7
    Zombie for Hire
    from roleplaying to theatre to "get the hell off my lawn"
    zombie4hire.wordpress.com

  2. - Top - End - #122
    Troll in the Playground
     
    SamuraiGuy

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    Default Re: Bombs Away - Heat 1 Underway

    shoot H5, H6, I5, I6
    make like a turret
    Ponies not only make ME want to be a better person than I was before they entered my life, they make me want to HELP OTHERS be better people too.

    And that is a GOOD thing by any definition.

    full size avatar

  3. - Top - End - #123
    Ogre in the Playground
     
    banjo1985's Avatar

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    Default Re: Bombs Away - Heat 1 Underway

    Turn 9 Over!

    No-one was fragged this turn.

    However, someone did hit Fleeing Coward, who lost his Steel Codpiece as a result!

    Elder Tsofu picked up the Magic Teleporting Steel Codpiece and teleported away!

    Otakuryoga is still just 1 frag away from victory!

    Lord Loss and Khal stood around like lemons!

    {table]|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_
    1||||||||||
    2|||X|||||X||
    3||||||||X||
    4||||||||||
    5||||||||||
    6||||||||||
    7|||||||X|||
    8||X|||||X|||
    9||X|X|||||||
    10||||||||||[/table]

    {table]Player|Ability|Frags|Deaths|Upgrades
    Lord Loss|Sniper Bombs|0|0
    Zar Peter|I'm Bruce Lee!|2|2|
    Fleeing Coward|Run Like Hell|3|0|Dragon Breath, X-Ray Specs
    Supagoof|Cluster Bombs|2|0|Machine Gun Bombs
    TigerFang|Sniper Bombs|0|1|
    Khal|Cluster Bombs|1|2|
    Elder Tsofu|Run Like Hell|1|1|Fleeing Coward, Steel Codpiece
    Billtodamax|Sniper Bombs|0|3
    Otakuryoga|Cluster Bombs|4|1|Super Bombing Arm, X-Ray Specs, Marksman, Fleeing Coward
    Bobby Archer|Cluster Bombs|1|3|[/table]

    Turn 10 begins now and ends on Thursday


    Excellent Elan & Yoshi avatar by Mr Saturn

  4. - Top - End - #124
    Bugbear in the Playground
     
    Zar Peter's Avatar

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    Default Re: Bombs Away - Heat 1 Underway

    Move 1 down
    Shoot F4
    Avatar by the great Lord Herman. Many, many thanks!
    Empress Catherine by Dr. Bath!
    Castaras made the PiratZarrrrr. Thank you very much!
    Special thanks to Banjo1985 for the Catstronomer.


    Squid Bones: They exist!


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  5. - Top - End - #125
    Dwarf in the Playground
     
    Zombie

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    Default Re: Bombs Away - Heat 1 Underway

    Firing at F7 and F8 while curling up in a little ball.
    Zombie for Hire
    from roleplaying to theatre to "get the hell off my lawn"
    zombie4hire.wordpress.com

  6. - Top - End - #126
    Troll in the Playground
     
    SamuraiGuy

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    Default Re: Bombs Away - Heat 1 Underway

    fire at G3,G4 F3,F4
    Last edited by otakuryoga; 2011-06-21 at 02:13 PM.
    Ponies not only make ME want to be a better person than I was before they entered my life, they make me want to HELP OTHERS be better people too.

    And that is a GOOD thing by any definition.

    full size avatar

  7. - Top - End - #127
    Bugbear in the Playground
     
    Fleeing Coward's Avatar

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    Default Re: Bombs Away - Heat 1 Underway

    Dragon Breath while muttering something about billtodamax giving the game to otakuryoga with his stupid announcement
    Spoiler
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    Quote Originally Posted by TheLaughingMan View Post
    He's Fleeing Coward. The man could be a cookie-baking, cancer-stricken orphan kitten and still look like a reasonable suspect.
    Quote Originally Posted by Ramsus View Post
    I would advise people not to trust FC just on principle. Even if he's on your team, confirmed by the narrator.

  8. - Top - End - #128
    Troll in the Playground
     
    SamuraiGuy

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    Default Re: Bombs Away - Heat 1 Underway

    Quote Originally Posted by Fleeing Coward View Post
    Dragon Breath while muttering something about billtodamax giving the game to otakuryoga with his stupid announcement
    i take it that means i nailed you again?
    Ponies not only make ME want to be a better person than I was before they entered my life, they make me want to HELP OTHERS be better people too.

    And that is a GOOD thing by any definition.

    full size avatar

  9. - Top - End - #129
    Barbarian in the Playground
     
    Supagoof's Avatar

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    Default Re: Bombs Away - Heat 1 Underway

    Move Left
    Shoot B3, B4, C4
    I'm usually late to the party, but it's a great time when I get there....
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    Legionary of Protection
    The Legion, endures....
    Quote Originally Posted by Lex-kat View Post
    It wasn't that easy. Supagoof's just that good.
    Quote Originally Posted by Shadow View Post
    This is LLD, which, I shouldn't have to tell you, will not bow to your math because it was DESIGNED to ruin it!
    Quote Originally Posted by Murska View Post
    Summary:
    Supagoof has won the game and withdrawn. He was Epic

  10. - Top - End - #130
    Bugbear in the Playground
     
    Fleeing Coward's Avatar

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    Default Re: Bombs Away - Heat 1 Underway

    Quote Originally Posted by otakuryoga View Post
    i take it that means i nailed you again?
    Of course. I can't believe bill gave away my location. Even if you can't win yourself, it completely screws up the game for others giving away stuff like that
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    Quote Originally Posted by TheLaughingMan View Post
    He's Fleeing Coward. The man could be a cookie-baking, cancer-stricken orphan kitten and still look like a reasonable suspect.
    Quote Originally Posted by Ramsus View Post
    I would advise people not to trust FC just on principle. Even if he's on your team, confirmed by the narrator.

  11. - Top - End - #131
    Ogre in the Playground
     
    Elder Tsofu's Avatar

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    Default Re: Bombs Away - Heat 1 Underway

    Bomb E6, move two south east.

  12. - Top - End - #132
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    banjo1985's Avatar

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    Default Re: Bombs Away - Heat 1 Underway

    Turn 10 Over!

    Elder Tsofu fragged Supagoof!

    Otakuryoga fragged Fleeing Coward! I'm sure no-one saw that coming.

    Lord Loss, Khal, Tiger Fang and Billtodamax stood around like lemons!

    Otakuryoga got his 5th frag and won the game! Congratulations!

    Final Standings

    {table]Player|Ability|Frags|Deaths|Turns Inactive
    Otakuryoga|Cluster Bombs|5|1|0
    Fleeing Coward|Run Like Hell|3|1|1
    Supagoof|Cluster Bombs|2|1|1
    Elder Tsofu|Run Like Hell|2|1|0
    Zar Peter|I'm Bruce Lee!|2|2|0
    Khal|Cluster Bombs|1|2|4
    Bobby Archer|Cluster Bombs|1|3|2
    Lord Loss|Sniper Bombs|0|0|8
    TigerFang|Sniper Bombs|0|1|1
    Billtodamax|Sniper Bombs|0|3|1
    [/table]

    Longest Kill Streak: Otakuryoga - 4 turns

    Multikill Specialist: Fleeing Coward - 2 in one turn

    Most Deaths: Billtodamax and Bobby Archer - 3

    Fewest Deaths: Lord Loss - 0

    Shootiest: Otakuryoga

    Most lemon-like: Lord Loss - 8 turns inactive

    Mover Shaker: Elder Tsofu

    Trophies may follow, if I can butter up Elder Tsofu to do some!
    Last edited by banjo1985; 2011-06-23 at 05:42 AM.


    Excellent Elan & Yoshi avatar by Mr Saturn

  13. - Top - End - #133
    Ogre in the Playground
     
    banjo1985's Avatar

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    Default Re: Bombs Away - Heat 1 Underway

    Now, as this is a new game I guess it’s survey time!

    1.Did you have fun?
    2.Did you have a strategy/system, or did you just fire blind?
    3.Does the game actually work?
    4.Any rule changes needed to make it better?
    5.Were the starting abilities and upgrades balanced?
    6.Are the Deathmatch-style updates sufficient, or would it be better to narrate things?
    7.Would you play again, starting an ongoing league table?
    8.Any other comments?


    Excellent Elan & Yoshi avatar by Mr Saturn

  14. - Top - End - #134
    Barbarian in the Playground
     
    billtodamax's Avatar

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    Default Re: Bombs Away - Heat 1 Underway

    It was fun, I'd play again, fired blind, I'd prefer Banjo-narrations, and sorry FC.
    Avatar by Me!
    Recaiden made the mime doll.


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  15. - Top - End - #135
    Barbarian in the Playground
     
    Supagoof's Avatar

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    Default Re: Bombs Away - Heat 1 Underway

    Quote Originally Posted by banjo1985 View Post
    Now, as this is a new game I guess it’s survey time!

    1.Did you have fun?
    2.Did you have a strategy/system, or did you just fire blind?
    3.Does the game actually work?
    4.Any rule changes needed to make it better?
    5.Were the starting abilities and upgrades balanced?
    6.Are the Deathmatch-style updates sufficient, or would it be better to narrate things?
    7.Would you play again, starting an ongoing league table?
    8.Any other comments?
    1. Oh heck yeah.
    2. Move round, fire blindly. You can attest that I lost track of where I was.
    3. It does with the exception of the bruce-lee power. I think, to keep that confusing, perhaps bruce-lee upon use of power teleports to someplace random?
    4. See answer 3.
    5. I think so, except for the bruce lee issue mentioned early in game.
    6. No, those work fine. Though I can see FCs point. Be careful not to give away WHO hit WHO, just person's hit and person's fragged, unless of course only one person was shot in that round.
    7. I'd enjoy another round.
    8. Brilliant idea - I hope to see more of these in the future.
    I'm usually late to the party, but it's a great time when I get there....
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    Legionary of Protection
    The Legion, endures....
    Quote Originally Posted by Lex-kat View Post
    It wasn't that easy. Supagoof's just that good.
    Quote Originally Posted by Shadow View Post
    This is LLD, which, I shouldn't have to tell you, will not bow to your math because it was DESIGNED to ruin it!
    Quote Originally Posted by Murska View Post
    Summary:
    Supagoof has won the game and withdrawn. He was Epic

  16. - Top - End - #136
    Dwarf in the Playground
     
    Zombie

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    Default Re: Bombs Away - Heat 1 Underway

    Quote Originally Posted by banjo1985 View Post
    Now, as this is a new game I guess it’s survey time!

    1.Did you have fun?
    Yeah, it was a good time.

    Quote Originally Posted by banjo1985 View Post
    2.Did you have a strategy/system, or did you just fire blind?
    I started out with a sheet of graph paper and made a copy of the map for every player, adjusting with each turn where it was possible for everyone to be (based on movement ranges from targets). I think I screwed up at some point, though, because I had a map or two that wound up saying that some players couldn't be at any spot on the map. I wound up giving up all that work for no payout somewhere past the game's midpoint.

    I think I'd try to come up with a more refined system (an one that relied less on erasing and redrawing positions in a future game.

    Quote Originally Posted by banjo1985 View Post
    3.Does the game actually work?
    Yes. For the most part, it balances nicely and provides a challenge. It's kind of like playing battleship, but being able to move your ships.

    Quote Originally Posted by banjo1985 View Post
    4.Any rule changes needed to make it better?
    I think the game may run into a problem when one player gets a few frags in a row. Once Otakuryoga got Super Bombing Arm and X-ray Specs, as long as he stood still, he was effectively invisible. Really, most combinations of abilities have the capability to make someone exponentially harder to hit and/or much more likely to kill a target. So, once someone starts winning, they become very hard to stop.

    Also, depending on the player's circumstances, the same bonus can be hugely overpowering or completely useless. X-ray specs meant nothing to someone with base range in the middle of the map, but could be huge to someone hiding in a corner. Super bombing arm means nothing to a sniper, but everything to just about anyone else.

    And dragon breath only has the drawback of making the other players want you gunned down so bad, they don't care if it costs them the game.

    Maybe, to help balance these things overall, the earned abilities should time out after a round or two or should, instead of being random add-ons, should follow in a progression from the starting ability. Just some suggestions.

    Quote Originally Posted by banjo1985 View Post
    5.Were the starting abilities and upgrades balanced?
    Sniper bombs feels overpowered, but that's been corrected for in heat 2. The addition of more central cover in heat 2 will likely make sniper bombs less powerful there as well. I think how the abilities scale against one another will depend on cover.

    Quote Originally Posted by banjo1985 View Post
    6.Are the Deathmatch-style updates sufficient, or would it be better to narrate things?
    I think some kind of color or narration would help as things start to feel repetitive as the game goes on.

    Quote Originally Posted by banjo1985 View Post
    7.Would you play again, starting an ongoing league table?
    I'd definitely be interested in playing again, but I think I'd want to wait on rankings or anything of that sort until the rules are a little more solid.

    Quote Originally Posted by banjo1985 View Post
    8.Any other comments?
    Good game, all.
    Zombie for Hire
    from roleplaying to theatre to "get the hell off my lawn"
    zombie4hire.wordpress.com

  17. - Top - End - #137
    Troll in the Playground
     
    SamuraiGuy

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    Default Re: Bombs Away - Heat 1 Underway

    perhaps have movement done by PM instead of in thread(your poor inbox though)
    that way even in event such as we had there would be no way to know where FC moved to

    shots should obviously be kept in thread so there is at least some chance of figuring out targets
    Ponies not only make ME want to be a better person than I was before they entered my life, they make me want to HELP OTHERS be better people too.

    And that is a GOOD thing by any definition.

    full size avatar

  18. - Top - End - #138
    Bugbear in the Playground
     
    Zar Peter's Avatar

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    Default Re: Bombs Away - Heat 1 Underway

    Or Bruce Lee and Dragon Breath should teleport to another point with killing.

    I had fun but I only randomly shot and moved. Don't had time for more.
    Avatar by the great Lord Herman. Many, many thanks!
    Empress Catherine by Dr. Bath!
    Castaras made the PiratZarrrrr. Thank you very much!
    Special thanks to Banjo1985 for the Catstronomer.


    Squid Bones: They exist!


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  19. - Top - End - #139
    Ogre in the Playground
     
    banjo1985's Avatar

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    Default Re: Bombs Away - Heat 1 Underway

    Trophy time! Generously made by Elder Tsofu, and at outrageously short notice on my part too.

    For our winner, Otakuryoga:


    For our deadiest competitors, Bobby Archer and Billtodamax:


    For our almost forgotten inactives, Khal and Lord Loss:


    And finally, participation trophies for everyone:


    Supagoof

    3. It does with the exception of the bruce-lee power. I think, to keep that confusing, perhaps bruce-lee upon use of power teleports to someplace random?
    This is fair, and I realised the Bruce Lee power screwed the holder any time it actually went off. So for Heat 2 the Bruce Lee power does have a limited teleport which kicks in when the user frags someone. Hopefully that will improve the power.

    Bobby Archer
    I think the game may run into a problem when one player gets a few frags in a row. Once Otakuryoga got Super Bombing Arm and X-ray Specs, as long as he stood still, he was effectively invisible. Really, most combinations of abilities have the capability to make someone exponentially harder to hit and/or much more likely to kill a target. So, once someone starts winning, they become very hard to stop.
    I agree with this, and it's something I need to think about. Once Otakuryoga got the ability to shoot anywhere on the board and have his shots pass through walls, and shoot four spots if he stood still...well, there is a problem there.

    Also, depending on the player's circumstances, the same bonus can be hugely overpowering or completely useless. X-ray specs meant nothing to someone with base range in the middle of the map, but could be huge to someone hiding in a corner. Super bombing arm means nothing to a sniper, but everything to just about anyone else.

    And dragon breath only has the drawback of making the other players want you gunned down so bad, they don't care if it costs them the game.
    To be fair, I don't think it was Bill's intention to gift Otakuryoga the game, and I'm not sure it was the power itself that caused any problem. After all, if you're fragged from one square away or ten squares away the end result is the same. Intestine Soup for tea!

    Very true about the power up combinations though. I'm considering upgrade trees based on people's starting abilities like you said, or maybe only having one upgrade usable at once, so that if you frag a second target you have to chose whether to take the new power or stick with the old one.

    Either that or upgrades will drop on the square someone gets fragged, so anyone can pick them up.

    I think some kind of color or narration would help as things start to feel repetitive as the game goes on.

    I'd definitely be interested in playing again, but I think I'd want to wait on rankings or anything of that sort until the rules are a little more solid.
    Yeah, FPS style updates work to get the relevant information across, but I think a bit of flavour narration would help. Noted for future rounds. As far as future heats go, I think I'm going to finish Heat 2 and then take a good hard look at the rules, tweak them until they scream, then go for another Heat. I have a bit of work to do before that comes around though.

    Otakuryoga
    perhaps have movement done by PM instead of in thread(your poor inbox though)
    that way even in event such as we had there would be no way to know where FC moved to
    PM movement would help to avoid FC's final deatha nd similar situations, but as you say, my poor inbox! I want to keep this game as PM-light as possible for both myself and players, so that I can run it alongside WW games, rather than instead of.

    Zar Peter
    Or Bruce Lee and Dragon Breath should teleport to another point with killing.
    Teleportation for Dragon Breath could be good, but does that make it too powerful? The possibility of getting multiple frags and being untraceable afterwards is a major one.

    I asked about your systems because in Heat 2 people have got scripts running and all that kind of madness. I didn't think anyone would take this silly game so seriously!


    Excellent Elan & Yoshi avatar by Mr Saturn

  20. - Top - End - #140
    Pixie in the Playground
     
    TigerFang's Avatar

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    Default Re: Bombs Away - Heat 1 Underway

    1.Did you have fun?
    2.Did you have a strategy/system, or did you just fire blind?
    3.Does the game actually work?
    4.Any rule changes needed to make it better?
    5.Were the starting abilities and upgrades balanced?
    6.Are the Deathmatch-style updates sufficient, or would it be better to narrate things?
    7.Would you play again, starting an ongoing league table?
    8.Any other comments?
    1) Yeah it was fun.
    2)Yeah I had an awesome strategy... random number and letter generator for my maximum range.
    3)Pretty much
    4)Too lazy to write but you're doing good so it doesn't matter.
    5)Yeah
    6)It would probably be awesome with narration but it was pretty cool just like this too.
    7)I would probably play again now that summer vacation has started. :D

  21. - Top - End - #141
    Ogre in the Playground
     
    Elder Tsofu's Avatar

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    Default Re: Bombs Away - Heat 1 Underway

    1.Did you have fun?
    - Aye I did. Wanted to have more though but things conspired against me so I couldn't set up my system.

    2.Did you have a strategy/system, or did you just fire blind?
    - Blind as one of them flying rats.

    3.Does the game actually work?
    - It does, we're (occasional) living proof aren't we?

    4.Any rule changes needed to make it better?
    - The balance when you've got a kill streak, at this point it is horrible. ^^
    Maybe you could announce positions of people playing sitting ducks after the second time in the same square?

    5.Were the starting abilities and upgrades balanced?
    - Sure, although it was a bit hit or miss, like me getting Fleeing coward after I had chose run like hell already. But hey that's life. ^^

    6.Are the Deathmatch-style updates sufficient, or would it be better to narrate things?
    - Narrations would be nice, but this was sufficient.

    7.Would you play again, starting an ongoing league table?
    - I think so yes.

    8.Any other comments?
    - Not really.

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