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Thread: Bombs Away - Heat 1 Underway
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2011-06-20, 11:11 AM (ISO 8601)
- Join Date
- May 2011
- Gender
Re: Bombs Away - Heat 1 Underway
Stay put and shoot D7 and E7
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2011-06-20, 02:15 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Ashland, Kentucky
Re: Bombs Away - Heat 1 Underway
shoot H5, H6, I5, I6
make like a turretPonies not only make ME want to be a better person than I was before they entered my life, they make me want to HELP OTHERS be better people too.
And that is a GOOD thing by any definition.
full size avatar
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2011-06-21, 05:13 AM (ISO 8601)
- Join Date
- May 2007
- Location
- UK
- Gender
Re: Bombs Away - Heat 1 Underway
Turn 9 Over!
No-one was fragged this turn.
However, someone did hit Fleeing Coward, who lost his Steel Codpiece as a result!
Elder Tsofu picked up the Magic Teleporting Steel Codpiece and teleported away!
Otakuryoga is still just 1 frag away from victory!
Lord Loss and Khal stood around like lemons!
{table]|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_
1||||||||||
2|||X|||||X||
3||||||||X||
4||||||||||
5||||||||||
6||||||||||
7|||||||X|||
8||X|||||X|||
9||X|X|||||||
10||||||||||[/table]
{table]Player|Ability|Frags|Deaths|Upgrades
Lord Loss|Sniper Bombs|0|0
Zar Peter|I'm Bruce Lee!|2|2|
Fleeing Coward|Run Like Hell|3|0|Dragon Breath, X-Ray Specs
Supagoof|Cluster Bombs|2|0|Machine Gun Bombs
TigerFang|Sniper Bombs|0|1|
Khal|Cluster Bombs|1|2|
Elder Tsofu|Run Like Hell|1|1|Fleeing Coward, Steel Codpiece
Billtodamax|Sniper Bombs|0|3
Otakuryoga|Cluster Bombs|4|1|Super Bombing Arm, X-Ray Specs, Marksman, Fleeing Coward
Bobby Archer|Cluster Bombs|1|3|[/table]
Turn 10 begins now and ends on Thursday
Excellent Elan & Yoshi avatar by Mr Saturn
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2011-06-21, 09:38 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- In the playground
Re: Bombs Away - Heat 1 Underway
Move 1 down
Shoot F4Avatar by the great Lord Herman. Many, many thanks!
Empress Catherine by Dr. Bath!
Castaras made the PiratZarrrrr. Thank you very much!
Special thanks to Banjo1985 for the Catstronomer.
Squid Bones: They exist!
Spoiler
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2011-06-21, 09:51 AM (ISO 8601)
- Join Date
- May 2011
- Gender
Re: Bombs Away - Heat 1 Underway
Firing at F7 and F8 while curling up in a little ball.
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2011-06-21, 02:11 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Ashland, Kentucky
Re: Bombs Away - Heat 1 Underway
fire at G3,G4 F3,F4
Last edited by otakuryoga; 2011-06-21 at 02:13 PM.
Ponies not only make ME want to be a better person than I was before they entered my life, they make me want to HELP OTHERS be better people too.
And that is a GOOD thing by any definition.
full size avatar
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2011-06-21, 06:04 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Sydney, Australia
- Gender
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2011-06-22, 02:02 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Ashland, Kentucky
Re: Bombs Away - Heat 1 Underway
Ponies not only make ME want to be a better person than I was before they entered my life, they make me want to HELP OTHERS be better people too.
And that is a GOOD thing by any definition.
full size avatar
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2011-06-22, 03:14 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Da Goof (x3)..Is On Fire!
- Gender
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2011-06-22, 06:57 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Sydney, Australia
- Gender
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2011-06-22, 11:32 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- At work
- Gender
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2011-06-23, 05:39 AM (ISO 8601)
- Join Date
- May 2007
- Location
- UK
- Gender
Re: Bombs Away - Heat 1 Underway
Turn 10 Over!
Elder Tsofu fragged Supagoof!
Otakuryoga fragged Fleeing Coward! I'm sure no-one saw that coming.
Lord Loss, Khal, Tiger Fang and Billtodamax stood around like lemons!
Otakuryoga got his 5th frag and won the game! Congratulations!
Final Standings
{table]Player|Ability|Frags|Deaths|Turns Inactive
Otakuryoga|Cluster Bombs|5|1|0
Fleeing Coward|Run Like Hell|3|1|1
Supagoof|Cluster Bombs|2|1|1
Elder Tsofu|Run Like Hell|2|1|0
Zar Peter|I'm Bruce Lee!|2|2|0
Khal|Cluster Bombs|1|2|4
Bobby Archer|Cluster Bombs|1|3|2
Lord Loss|Sniper Bombs|0|0|8
TigerFang|Sniper Bombs|0|1|1
Billtodamax|Sniper Bombs|0|3|1
[/table]
Longest Kill Streak: Otakuryoga - 4 turns
Multikill Specialist: Fleeing Coward - 2 in one turn
Most Deaths: Billtodamax and Bobby Archer - 3
Fewest Deaths: Lord Loss - 0
Shootiest: Otakuryoga
Most lemon-like: Lord Loss - 8 turns inactive
Mover Shaker: Elder Tsofu
Trophies may follow, if I can butter up Elder Tsofu to do some!Last edited by banjo1985; 2011-06-23 at 05:42 AM.
Excellent Elan & Yoshi avatar by Mr Saturn
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2011-06-23, 05:40 AM (ISO 8601)
- Join Date
- May 2007
- Location
- UK
- Gender
Re: Bombs Away - Heat 1 Underway
Now, as this is a new game I guess it’s survey time!
1.Did you have fun?
2.Did you have a strategy/system, or did you just fire blind?
3.Does the game actually work?
4.Any rule changes needed to make it better?
5.Were the starting abilities and upgrades balanced?
6.Are the Deathmatch-style updates sufficient, or would it be better to narrate things?
7.Would you play again, starting an ongoing league table?
8.Any other comments?
Excellent Elan & Yoshi avatar by Mr Saturn
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2011-06-23, 08:03 AM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Bombs Away - Heat 1 Underway
It was fun, I'd play again, fired blind, I'd prefer Banjo-narrations, and sorry FC.
Avatar by Me!
Recaiden made the mime doll.
Spoiler: Nexus Characters
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2011-06-23, 12:03 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Da Goof (x3)..Is On Fire!
- Gender
Re: Bombs Away - Heat 1 Underway
1. Oh heck yeah.
2. Move round, fire blindly. You can attest that I lost track of where I was.
3. It does with the exception of the bruce-lee power. I think, to keep that confusing, perhaps bruce-lee upon use of power teleports to someplace random?
4. See answer 3.
5. I think so, except for the bruce lee issue mentioned early in game.
6. No, those work fine. Though I can see FCs point. Be careful not to give away WHO hit WHO, just person's hit and person's fragged, unless of course only one person was shot in that round.
7. I'd enjoy another round.
8. Brilliant idea - I hope to see more of these in the future.
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2011-06-23, 12:12 PM (ISO 8601)
- Join Date
- May 2011
- Gender
Re: Bombs Away - Heat 1 Underway
Yeah, it was a good time.
I started out with a sheet of graph paper and made a copy of the map for every player, adjusting with each turn where it was possible for everyone to be (based on movement ranges from targets). I think I screwed up at some point, though, because I had a map or two that wound up saying that some players couldn't be at any spot on the map. I wound up giving up all that work for no payout somewhere past the game's midpoint.
I think I'd try to come up with a more refined system (an one that relied less on erasing and redrawing positions in a future game.
Yes. For the most part, it balances nicely and provides a challenge. It's kind of like playing battleship, but being able to move your ships.
I think the game may run into a problem when one player gets a few frags in a row. Once Otakuryoga got Super Bombing Arm and X-ray Specs, as long as he stood still, he was effectively invisible. Really, most combinations of abilities have the capability to make someone exponentially harder to hit and/or much more likely to kill a target. So, once someone starts winning, they become very hard to stop.
Also, depending on the player's circumstances, the same bonus can be hugely overpowering or completely useless. X-ray specs meant nothing to someone with base range in the middle of the map, but could be huge to someone hiding in a corner. Super bombing arm means nothing to a sniper, but everything to just about anyone else.
And dragon breath only has the drawback of making the other players want you gunned down so bad, they don't care if it costs them the game.
Maybe, to help balance these things overall, the earned abilities should time out after a round or two or should, instead of being random add-ons, should follow in a progression from the starting ability. Just some suggestions.
Sniper bombs feels overpowered, but that's been corrected for in heat 2. The addition of more central cover in heat 2 will likely make sniper bombs less powerful there as well. I think how the abilities scale against one another will depend on cover.
I think some kind of color or narration would help as things start to feel repetitive as the game goes on.
I'd definitely be interested in playing again, but I think I'd want to wait on rankings or anything of that sort until the rules are a little more solid.
Good game, all.
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2011-06-23, 02:18 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Ashland, Kentucky
Re: Bombs Away - Heat 1 Underway
perhaps have movement done by PM instead of in thread(your poor inbox though)
that way even in event such as we had there would be no way to know where FC moved to
shots should obviously be kept in thread so there is at least some chance of figuring out targetsPonies not only make ME want to be a better person than I was before they entered my life, they make me want to HELP OTHERS be better people too.
And that is a GOOD thing by any definition.
full size avatar
-
2011-06-23, 03:52 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- In the playground
Re: Bombs Away - Heat 1 Underway
Or Bruce Lee and Dragon Breath should teleport to another point with killing.
I had fun but I only randomly shot and moved. Don't had time for more.Avatar by the great Lord Herman. Many, many thanks!
Empress Catherine by Dr. Bath!
Castaras made the PiratZarrrrr. Thank you very much!
Special thanks to Banjo1985 for the Catstronomer.
Squid Bones: They exist!
Spoiler
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2011-06-24, 05:36 AM (ISO 8601)
- Join Date
- May 2007
- Location
- UK
- Gender
Re: Bombs Away - Heat 1 Underway
Trophy time! Generously made by Elder Tsofu, and at outrageously short notice on my part too.
For our winner, Otakuryoga:
For our deadiest competitors, Bobby Archer and Billtodamax:
For our almost forgotten inactives, Khal and Lord Loss:
And finally, participation trophies for everyone:
Supagoof
3. It does with the exception of the bruce-lee power. I think, to keep that confusing, perhaps bruce-lee upon use of power teleports to someplace random?
Bobby Archer
I think the game may run into a problem when one player gets a few frags in a row. Once Otakuryoga got Super Bombing Arm and X-ray Specs, as long as he stood still, he was effectively invisible. Really, most combinations of abilities have the capability to make someone exponentially harder to hit and/or much more likely to kill a target. So, once someone starts winning, they become very hard to stop.
Also, depending on the player's circumstances, the same bonus can be hugely overpowering or completely useless. X-ray specs meant nothing to someone with base range in the middle of the map, but could be huge to someone hiding in a corner. Super bombing arm means nothing to a sniper, but everything to just about anyone else.
And dragon breath only has the drawback of making the other players want you gunned down so bad, they don't care if it costs them the game.
Very true about the power up combinations though. I'm considering upgrade trees based on people's starting abilities like you said, or maybe only having one upgrade usable at once, so that if you frag a second target you have to chose whether to take the new power or stick with the old one.
Either that or upgrades will drop on the square someone gets fragged, so anyone can pick them up.
I think some kind of color or narration would help as things start to feel repetitive as the game goes on.
I'd definitely be interested in playing again, but I think I'd want to wait on rankings or anything of that sort until the rules are a little more solid.
Otakuryoga
perhaps have movement done by PM instead of in thread(your poor inbox though)
that way even in event such as we had there would be no way to know where FC moved to
Zar Peter
Or Bruce Lee and Dragon Breath should teleport to another point with killing.
I asked about your systems because in Heat 2 people have got scripts running and all that kind of madness. I didn't think anyone would take this silly game so seriously!
Excellent Elan & Yoshi avatar by Mr Saturn
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2011-06-24, 07:33 AM (ISO 8601)
- Join Date
- May 2011
Re: Bombs Away - Heat 1 Underway
1.Did you have fun?
2.Did you have a strategy/system, or did you just fire blind?
3.Does the game actually work?
4.Any rule changes needed to make it better?
5.Were the starting abilities and upgrades balanced?
6.Are the Deathmatch-style updates sufficient, or would it be better to narrate things?
7.Would you play again, starting an ongoing league table?
8.Any other comments?
2)Yeah I had an awesome strategy... random number and letter generator for my maximum range.
3)Pretty much
4)Too lazy to write but you're doing good so it doesn't matter.
5)Yeah
6)It would probably be awesome with narration but it was pretty cool just like this too.
7)I would probably play again now that summer vacation has started. :D
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2011-06-24, 09:08 AM (ISO 8601)
- Join Date
- Apr 2008
- Location
- At work
- Gender
Re: Bombs Away - Heat 1 Underway
1.Did you have fun?
- Aye I did. Wanted to have more though but things conspired against me so I couldn't set up my system.
2.Did you have a strategy/system, or did you just fire blind?
- Blind as one of them flying rats.
3.Does the game actually work?
- It does, we're (occasional) living proof aren't we?
4.Any rule changes needed to make it better?
- The balance when you've got a kill streak, at this point it is horrible. ^^
Maybe you could announce positions of people playing sitting ducks after the second time in the same square?
5.Were the starting abilities and upgrades balanced?
- Sure, although it was a bit hit or miss, like me getting Fleeing coward after I had chose run like hell already. But hey that's life. ^^
6.Are the Deathmatch-style updates sufficient, or would it be better to narrate things?
- Narrations would be nice, but this was sufficient.
7.Would you play again, starting an ongoing league table?
- I think so yes.
8.Any other comments?
- Not really.